Still keeps a volume of Kurzick poems ;)
Still keeps a volume of Kurzick poems ;)
you know you can do guild missions whenever right ?
Like whenever you want….
Try doing a guild challenge solo then?
Is your guild really that underwhelming that no one can go “Hey guy’s i’d like to run X mission, we only need 5 people”
I’m gonna ignore you, you have been making irrelevant posts and now making assumptions.
Actually it was quite relevant, what was irrelevant was you trying to make a snide comment about running missions solo.
You can now run missions whenever, without cost. There’s no time at which if a player is online they cannot run missions. Therefore the concept of reset is a joke used to gate people to once a week. You have 7 days to find 1hr a week to complete the missions. If you or the people in your guild can’t do this than the mission timer isn’t the problem.
In that case I have misunderstood that you actually understood the subject. Again, it is about individuals who can’t play 7 days per week, about individuals who can only play at weekends, about individuals who can only play bi-weekly. People who have a lot of time constraints.
The timer technically, has no issue. I 100% agree with you. But can it not be reverted to the old timing so less people will be left out?
Also, you still assuming that I have issue which throughout the thread, I’ve said it isn’t mine issue but doesn’t mean it should be overlooked.
But here’s the thing, other people have different days they work and different days and times that they can guarantee being able to play. Why should the people who only have availability on the weekend be the only group ANet considers when deciding whether or not to change a reset time? What proof do you have that your minority of players who can only play on Saturday and Sunday outnumber the other combinations out there?
And why has no one in this boat come to the forums and posted their displeasure with it (and I’m talking about since the change, not players’ worries before the change happened)? I’ve also not seen anything in any chats in the game either. Why has no one come forward in this thread to agree with you? Shouldn’t that tell you that maybe this problem you see isn’t as big of a deal as you think and that maybe ANet needs to put their resources towards things that more people who are actually affected by the problem are actually posting about. Like the precursor armor clipping issue with Charr tails and Asura feet. Like account bound BLTC weapon skins obtained via the scraps and tickets that come from the horrible RNG BLTC chests. Like Gifts of Battle switching from being obtained via Badges of Honor and the WvW reward track and the fact that they did not effectively communicate this change beforehand.
you know you can do guild missions whenever right ?
Like whenever you want….
Try doing a guild challenge solo then?
Is your guild really that underwhelming that no one can go “Hey guy’s i’d like to run X mission, we only need 5 people”
I’m gonna ignore you, you have been making irrelevant posts and now making assumptions.
Actually it was quite relevant, what was irrelevant was you trying to make a snide comment about running missions solo.
You can now run missions whenever, without cost. There’s no time at which if a player is online they cannot run missions. Therefore the concept of reset is a joke used to gate people to once a week. You have 7 days to find 1hr a week to complete the missions. If you or the people in your guild can’t do this than the mission timer isn’t the problem.
you know you can do guild missions whenever right ?
Like whenever you want….
Try doing a guild challenge solo then?
Is your guild really that underwhelming that no one can go “Hey guy’s i’d like to run X mission, we only need 5 people”
The OP’s argument appears to be that players who cannot play for the seven consecutive days that exactly match one GM week have to miss the GM in that week.
Or am I missing something?
Think of it this way:
Let’s assume that GM reset has been already been changed to reset with the daily on Saturdays. The OP will not be able to play this weekend for whatever reason and they can only play on weekends for whatever reason. They can still do the GM’s the following Saturday next week prior to the reset. Under the existing system, they would miss out entirely due to their very limited playability schedule.
This is completely ignoring that most guilds have a specific day that they do guild missions. Unless their guild changes days specifically for that player, they have another guild that does it on Saturdays before reset, or can get people to help them on Saturday; they’re not going to complete their guild missions anyway.
And I’m sure even the 100% rep required guilds if the player politely explained the situation could get an excuse to rep another guild for the time it takes to do guild missions if the player absolutely had an issue with missing guild missions that week. Especially now that rep doesn’t give the guilds anything but members who rep 100% of the time.
SkyShroud: we get your problem. We really do. We just don’t think the number of players affected by it would warrant a change in reset time that will just put a different group of players into the affected by the reset time in a negative manner.
And you haven’t given us a reason other than “it’s inconvenient for some players” as a reason. And that’s not a good enough reason for ANY change in a game.
It just means you need to read the scenario again, they understand the scenario but citing it isn’t good enough reasons to change the timing. For you, you don’t get the scenario, so, please re-read.
On the contrary, it sounds as if you are responding as if you haven’t accepted the feedback written above:
- Any change requires that its benefits outweigh the costs. In that case, this includes ANet testing & implementing the change, explaining the change to the community, and the community adapting to it.
- The burden on explaining the benefits is on those proposing the change.
The feedback above is:
- The benefits apply to a tiny fraction of players; the costs apply to a somewhat larger fraction.
- The benefits to that tiny fraction are marginal.
Or in other words: you haven’t convinced anyone that this is worth doing.
If you want, you can keep arguing that critics aren’t reading your proposal or explanation carefully. Or you can accept that folks understand the idea and yet remain skeptical.
If it’s the former, there’s nothing really to discuss: you don’t agree with the critics; the critics don’t agree with you and that’s not going to change.
If the latter, consider going back to the drawing board: what is the goal here? Could it be something that you can accomplish without involving ANet, e.g. by joining a different guild (for g-mish) or convincing the current guild that it’s worth changing their current schedule? If that’s not possible, what other ways are there to resolve the issue? Or alternatively, instead of offering a solution, start with the issue: what is really at stake? Forum people are often creative in offering suggestions if you phrased this as a question rather than an answer.
As others have already said, there will never be a reset time that works for all players all the time. The lack of posts asking for a change to the mission reset time indicates that the current time is fine with most forum users, at least. So, the majority seems to be content with it. Players with real-life responsibilities will sometimes miss out on stuff; it’s going to happen to everyone at least a few times, and all we can do is suck it up and play when we can play.
The OP’s argument appears to be that players who cannot play for the seven consecutive days that exactly match one GM week have to miss the GM in that week.
Or am I missing something?
Think of it this way:
Let’s assume that GM reset has been already been changed to reset with the daily on Saturdays. The OP will not be able to play this weekend for whatever reason and they can only play on weekends for whatever reason. They can still do the GM’s the following Saturday next week prior to the reset. Under the existing system, they would miss out entirely due to their very limited playability schedule.
This is completely ignoring that most guilds have a specific day that they do guild missions. Unless their guild changes days specifically for that player, they have another guild that does it on Saturdays before reset, or can get people to help them on Saturday; they’re not going to complete their guild missions anyway.
The price of ecto continues to rise so the worth of my rares from any source, but in this case AB means my economy (rare/salvage/ecto/profit) is doing quite nicely.
To me it’s just a side effect of needing a bunch of aurillium for collection items but I’m not going to argue with being rewarded with cash whilst having fun obtaining my items. In a game where apparently everything is too hard why would you nerf the overtly fun bit..
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
As already noted it’s not an election year all over the world. I’m sure there are numerous elections going on in democratic countries all around the world (we had one here a few weeks ago for a new police commissioner) but no more so than in any other year.
But also it wouldn’t make any sense in GW2. The Captain’s Council is not a democratically elected body so they don’t hold regular elections. Normally the council chooses it’s own members and if I remember correctly the only actual requirements are that you must be a resident of Lion’s Arch and hold the rank of captain, either of a ship or in a military capacity like Kiel. Beyond that it’s decided by a combination of the existing members personal preference, bribery and popular opinion.
In one exceptional case the members couldn’t decide for themselves (even with bribery) so public opinion became the deciding factor and that lead to campaigning for residents and ‘people with ties to the city’ (aka our characters) to show support for one or another of the candidates.
But until another member dies or steps down they won’t need to choose a new member and when that does happen they will most likely pick one themselves without involving the rest of us.
Finally it looks like we’ve already got one political storyline developing through a combination of the raids and the new Current Events stuff (specifically the bandits and the new one where we have to tear down protest posters) which I’m guessing is going to feed into Season 3.
(As I’ve said before my guess is Season 3 is going to at least start with a focus on the effect back home of the Pact persuading world leaders to contribute their own armies to fighting Mordremoth, then getting most of them killed in the Jungle. I can imagine a combination of a backlash against the Pact leadership – aka the player – and examples of civil unrest due to the absence of law enforcement which we will be expected to deal with.)
“Life’s a journey, not a destination.”
It’s too dangerous to tie in-game stories to real-world events, especially when those real-world events involve politics.
We should have stories because they make sense in the world of Tyria, not because it mirrors real-life stuff.
It’s referendum time in the UK, the question being asked is whether to #remain in the EU or #leave the EU. I can’t really see a storyline where the humans think about leaving the Pact just because a major political event is happening in one country.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
It’s referendum time in the UK, the question being asked is whether to #remain in the EU or #leave the EU. I can’t really see a storyline where the humans think about leaving the Pact just because a major political event is happening in one country.
Well, I for one am sick of all those Pacters coming over here telling us what to do, taking our jobs, and our homes, and our women, and then running off with our money laughing whilst our politicians pretend it’s a good thing. Next we’ll be giving equal rights to plants and munchkins. I say we vote Leave. Freeeeeee-dom!
/parody
Actually, a referendum campaign in-game could never reach the level of insanity and dishonesty that we are seeing from both sides in RL UK politics right now. And, similarly, a story-line that mimicked the RL US election race would seem just too far-fetched to be believable. Fact sometimes are stranger than fiction…
Ye gods, no. When I’m bombarded by politics in real life, I play some games for escapism.
Interesting? Probably not. It’s a storyline that’s already been told once. Telling it again won’t make it more interesting.
ANet may give it to you.
Anet purposely wants scholars, adventurers and soldiers to be visually distinct.
While I don’t disagree with most of what you said (there are definitely a multitude of issues with either option), the quoted statement isn’t necessarily true anymore.
Yes, anet originally wanted the 3 tiers to be visually recognizable for “reasons.” Which was understandable. However, with the change over to outfits that are usable in combat, that statement pretty much got blown out of the water.
Diversity isn’t necessarily a bad thing, but in this case it would be completely immersion-breaking. With all of that fighting and running around, I can’t see any character being chubby.
In Japan, Sumo are some of the healthiest and athletic people on the planet. In wrestling, The Big Show can do a moonsault.
Those are pretty loose definitions of healthiest and most athletic. Don’t get me wrong, they’re not just fat, and many of the most muscular people in the world have large guts, but this claim is pretty untrue. They’re in amazing shape for their size, but only because of the work they do and dedicating themselves entirely to maintaining that size through dietary means as well.
Per Wikipedia:
“The negative health effects of the sumo lifestyle can become apparent later in life. Sumo wrestlers have a life expectancy between 60 and 65, more than 10 years shorter than the average Japanese male. Many develop diabetes or high blood pressure, and they are prone to heart attacks due to the enormous amount of fat they accumulate”
Doing a backflip is also considered much easier than a front-flip, per the words of professional gymnasts and slopestyle skiers/snowboarders.
Unless you’re living for the sumo lifestyle, you’re not holding onto that weight with the amount of cardio our characters do in-game.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Diversity isn’t necessarily a bad thing, but in this case it would be completely immersion-breaking. With all of that fighting and running around, I can’t see any character being chubby.
In Japan, Sumo are some of the healthiest and athletic people on the planet. In wrestling, The Big Show can do a moonsault.
It’s more likely that they are healthy simply because of young age and daily exercise than being healthy because they are sumo wrestlers. Sumo wrestlers also undoubtably start their career as healthy individuals (as sick people would be unable to compete) and this good health continues while they gain weight. However there’s evidence that their risk for diabetes and hypertension is higher than that of the surrounding general population and they also have a high incidence of knee problems.
ANet may give it to you.
(edited by Just a flesh wound.3589)
Where the reset is doesn’t matter. If you can only do it on X day, you’ll still be able to do it on X day regardless of when the reset is set.
If I always do GM’s 30 minutes after daily reset on Monday’s, changing the reset from Monday to Saturday will have zero impact. The only impact a change could have is during the initial week.
You dont get it do you?
Lets give you a clearly example
M T W T F S S
Currently reset is on 08:30 UTC Monday, so they have Monday to the next monday to do it
Now, if you a person that can only play on weekend which is Saturday and Sunday in this reset timing. If that person for some reason cannot play on that weekend, he will lose that week’s guild missions rewards.
But if you put the reset on the old reset timing which is 00:00 UTC Sunday, that person even if he can’t play that week, he still have until the saturday of next week to do it.
So, it has impact to specific individuals who have serious time constraints.
Reset time will always be horrible for some portion of the player base. Reset times should not be changed just because they are bad for a portion of the player base.
And the person’s guild has to do guild missions on both Saturday and Sunday for your scenario to be valid.
The person’s guild may do missions on Saturdays and Thursdays (some players can’t play on the weekend).
The number of players that would be benefited from this change that currently have a hard time fitting guild missions in is small.
Guilds would again have to rearrange their schedule if reset times changed. Which affects all guild members, not just the ones with time issues.
You can be in up to five guilds. If your current guild can’t wait for the weekend and for you to join them on Guild Missions, why not try finding another guild? One of the larger ones, for example, where you’re more likely to land with weekend players?
OP has a rep req guild so doesn’t want their players to be able to to do that.
To me it sounds more like a guild issue than a Guild Wars 2 issue to me then.
It is simple, we can always do a game wide poll to determine if reset timing should be revert back the old.
For me simple, I am fighting for the people who have constraint due to their hell working shift.
Honestly speaking, I don’t see how the current reset timing is benefiting anyone currently.
Some people work nights. Daily reset really hurts them. Should it be adjust to the mornings to cater to them?
Because as soon as it get changed or the announcement comes, there will be people saying “Don’t like, doesn’t work for me. Don’t change it, it’s perfect for my schedule as it is now.”
What puts your group of people ahead of those in who gets the final say in when resets occur?
The reason of “the time is inconvenient or problematic for a group of people” is not a good reason to change the timing of anything. Because there will always be a group of people the time is inconvenient for or problematic for.
Adjust to cater to them? No. You seems to have a whole idea completely wrong. You even once posted in that announcement thread and you should have seen the concerns that were raised.
The old reset timing is already catered to them. The time change is to cater for the HOT development, sacrificing the group of minorities. Now that the HOT development is over with the final release of wing 3, the reset timing should be reverted to cater the minority like how it was.
So you believe those affected by the current reset time are a minority and you still want ANet to change the game to cater to them?
My daily reset question was to show you how ridiculous it is to change the reset times based on a group of players availability. Seeing as how no one in your supposed group of players hurt by the reset time have come forward, it seems to me the concerns raised prior to Tue change were not as kittenome thought it would be.
It is simple, we can always do a game wide poll to determine if reset timing should be revert back the old.
For me simple, I am fighting for the people who have constraint due to their hell working shift.
Honestly speaking, I don’t see how the current reset timing is benefiting anyone currently.
Some people work nights. Daily reset really hurts them. Should it be adjust to the mornings to cater to them?
Because as soon as it get changed or the announcement comes, there will be people saying “Don’t like, doesn’t work for me. Don’t change it, it’s perfect for my schedule as it is now.”
What puts your group of people ahead of those in who gets the final say in when resets occur?
The reason of “the time is inconvenient or problematic for a group of people” is not a good reason to change the timing of anything. Because there will always be a group of people the time is inconvenient for or problematic for.
everyone does different things for a living, I’m a NEET who plays whenever, tons of people who play games are like that too, so there’s no good reason to switch it back when it’s already been changed and people are adjusted.
so as this post says, there’s no GOOD reason to switch it just because a certain group of people are inconvenienced unless that group is the majority of people who play.
It is simple, we can always do a game wide poll to determine if reset timing should be revert back the old.
For me simple, I am fighting for the people who have constraint due to their hell working shift.
Honestly speaking, I don’t see how the current reset timing is benefiting anyone currently.
Some people work nights. Daily reset really hurts them. Should it be adjust to the mornings to cater to them?
Because as soon as it get changed or the announcement comes, there will be people saying “Don’t like, doesn’t work for me. Don’t change it, it’s perfect for my schedule as it is now.”
What puts your group of people ahead of those in who gets the final say in when resets occur?
The reason of “the time is inconvenient or problematic for a group of people” is not a good reason to change the timing of anything. Because there will always be a group of people the time is inconvenient for or problematic for.
I am a skim reader online – I cannot fully focus or concentrate on text on a monitor and frequently make reading mistakes.
Luckily, this poll I found absolutely clear and easy to understand which way to vote. I can’t in my mind, see any reason for anyone to get confused based on the way it is phrased throughout
Hi there,
Ive been stacking 100’s of tomes of knowledge for a good while now. Recently Anet introduced the instant level 80 boost with the HoT purchase.
I hate clicking my way through tomes to get to level 80, to then also have to click through the chests, and then delete/sort all the trash that i get from them. Its time consuming and not fun.
It would be a nice addition to be able to somehow convert your tomes for an instant level 80 boost like that we were given with the HoT freebie, maybe even for more than 80 tomes, say 100…just to thin out vast amount stacking up on everyones accounts?
Just an idea ^^
How often do you level new toons to 80? How much time do you spend splitting your stack of tomes and …um, clicking 158 times? Seems like a lot of work for ANet for something that most people won’t use more than a few times.
I think Anet did really well with the mastery system, and I believe most players agree with me.
- Having vertical progression depend on completing various achievements is better than just pure xp grind.
- If you automatically get enough points without even trying to do these objectives, then the mastery points have no purpose.
- Hence, mastery points are fine as is.
Vertical progression is one where the power level of the game increases. The mastery system is an attempt at horizontal progression. And, I’m wondering how you know most players agree with you. The forums present one population of players, chat another. The fact is, we don’t know what most players believe. I don’t agree with you. I believe the attempt at horizontal progression was brilliant, the implementation, not so much.
A straight XP grind was never the point. You were supposed to do multiple forms of content instead of just farming whatever spot gives the most XP.
To be honest, XP was never my problem with the Mastery system. I’d go do exploration or map metas, and suddenly “oh, my bar capped, better do something about it.”
I don’t mind having to explore and poke at the zones to get the points, either. It’s driving me into content I might not have made time for otherwise. I even got a Triple Trouble kill out of it, and I finally got motivated to do the Sunbringer title.
I do mind the following:
- Buggy, non-optimized minigames.
- Minigames with long iteration times and poor quality control. (Sanctum Scramble could have been so much fun…)
- RNG in timed, record-bearing events.
- Needing masteries from deep within a tree to accomplish other mastery points (Leyline Gliding, kindasorta Poison mastery)
- Masteries that are purely filler (Poison mastery)
- Requiring group participation for my solo character progression. I only hear urban rumors of players taking on the cheesy kittens that are Balthazar and Axemaster…
- “Perfect” performance as a required achievement. While this is inherent in the minigames, it’s also irritatingly present in story achievements, and those don’t have quick restarts. Seriously, ANet, we’ve been asking for retry nodes and such since Season 2…
- Yegods, combining #6 and #7. Why, ANet, why? This has little to do with masteries and more with the Shatterer achievement list, but I’m sure it’s present somewhere in HoT content, somewhere.
I think that covered it all?
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I don’t see why people are having heart attacks over this.
I really really don’t get it either. Whenever Arenanet releases an even remotely revealing outfit, people get up in arms and scream “SEXIST” and how they’re sick of """all the bikinis""".Tell me again where all these bikinis are? Sure there are many, but at the same time there are MANY OPTIONS THAT EXIST WHICH ARE NOT BIKINIS THAT LOOK NICE AS WELL! Compare that to the Asura female options where we have almost quite literally zero “feminine” or “sexy” armors. I also fail to see the inherent negative connotation that many users associate with “sexy” armors. Who’s business is it besides my own in the way I choose to dress my characters? I’m also on the side where men should have some more revealing armors as well, but that’s for another thread.
I don’t think the vast majority of the complainants in this thread are against sexy armor. I think they (and I am in that they) are aghast at applying human standards of sexy to Charr (and to Asura). In my opinion the light and medium chests of the Experimental armor aren’t sexy on Charr, they’re ridiculous. “Sexy” highlights zones meant to cause sexual attraction. Who the heck is attracted to fake boobs coming out of a flat chested person’s upper abdomen?
Emphasize the horns, the muscles, the tail — heck, as to the tail, we’ve seen that amazing things can be done with it in the Ancestral, Balthazar, and Sentinel outfits. There’s Charr sexiness.
Even http://images-cdn.9gag.com/photo/4338_700b.jpg which goes 8 or nothing shows how silly it is to put human sex appeal on felines.
Just no. I don’t consider myself a raider (only been able to do it a couple of times since it was put in), but I think the legendary armor should be a raid reward. If you can’t/won’t do the raids, then you shouldn’t be able to get it.
Why? Some people like to raid, some don’t, why should those who like to raid have this cool armor available to them while those who don’t, through no fault of their own, are blocked out? What sort of sense dose that make?
As for the weapons having a lower time and skill commitment, you’re only making one weapon each time you go through the process; you’re making six armor pieces for the armor.
Still relevant, I’d prefer to make six legendary weapons to one armor set under the current requirements (and that’s even considering that the current weapon requirements are a bit excessive).
What about the PvP legendary back piece or the triumphant armour in WvW? There are many people such as myself who don’t enjoy those game modes either and so will likely never get those items.
This is why I included that disclaimer at the end, to head off such comments. Again, there are items in the game that require playing in a mode you do not enjoy, but all of these items have a far lower time and skill cap than raiding does. I hate PvP with an absolute passion, ever minute I spend in PvP is sucking days off my soul, but I do play it because I want that backpiece and they’ve given no alternative, but it still adds up to far less time and skill required than to complete the raids in their current forms.
I mean, ideally, you’re right, players should definitely NOT have to engage in activities that they do not enjoy, and it only harms the game when they make systems that require players to do so for extended periods of time, but so far Legendary armor is the most extreme example of this, and the most important to provide relief.
Why? Some people like to do world completion, some don’t, why should those who like to do world completion be able to craft legendary weapons while those who don’t, through no fault of their own, are blocked out? What sort of sense dose that make?
This is great news, but two important questions:
- If the numbers we see now are final, does that really mean it’s going to take 150 Legendary Insights per armor set? I thought provisioner tokens were bad, but if that’s true then it means that to make a new set from scratch you have to do every single boss, every single week for over 4 months to get enough Insights to make a full set. We were told Insights “wouldn’t be a grind” and that you “should have enough if you raid regularly”. Right now Insights are balanced so that, by the time Legendary Armor actually comes out you’ll barely be able to make one full set if you’ve done every boss every week since launch.
Think more towards the longterm. Raids have been available for six months. How many LI’s do you think that players can earn during that same timeframe with 9 bosses? Now add on additional bosses from future raids. The more raids they add, the quicker it will be to accumulate LI’s. We’ll likely come to the point where people have nothing to spend them on.
There’s really no point in nerfing the number of LI’s needed for legendary armor in the short term when players will be able to accumulate them at faster rates in the long term as more raids are added.
(edited by Ayrilana.1396)