https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!
i think we should be able to upgrade asc armor to have additional stats.
not one upgrade to have all stat combinations just pro upgrade one new stat.
that could happen via mystic forge. maybe we put two armor pieces into the forge one ascended and one exotic with the new stats we want to have. the other two components could be ectoplasm, t6 dust, thermo reagents or one t7 material thats needed for that armor type (damask for light armor,…).
for example this formula:
zojja medium gloves+knight medium gloves+1 elonian leather square+100 thermo reagents
after that we will be able to choose outfight if we use berserk stats or knight stats like for legendary weapons.
it should be expensive to upgrade a complete armor set but not so expensive that we could craft a new armor for almost the same money.
we can upgrade an asc armor until we have all stat combinations.
i think its a cool alternative. we will not see legendary armor so the bonus feature of changing stats should be added in a different way.
Yea I wish you could sell them as well.
At this point, I’m just hoping they’ll be used for precursor crafting (or other high end stuffs). Makes sense imo… instead of tossing random items in the forge you can get dark matter more regularly from salvaging exotics. Exotic prices are also too low and this would help kick that back up a bit.
If it’s not using for something I’ll have to wind up dumping 3 stacks of them : /
(edited by Aberrant.6749)
actually i like rare weapon skins locked in “rng” (why does this community insist on using that stpuid phrase like it implies that random is bad) boxes
Why do I get punished for buying my molten pucks (for each character) months ago?!
Well to be fair that is how everything works in real life as well.
If you buy a car today, I will be able to buy a better car for the same price in a few months.
If one pick has the ability to generate sprockets then every pick of a certain level, whether bought through the gemstore or purchased from a vendor in the game, should have that same ability.
If this ability exists on a gemstore item then Ori picks should also generate sprockets at the same percentage chance.
sprockets are fairly useless
I keep seeing this myopic argument crop up. Useless like the 4m+ silk scraps that were at or around vendor price until recently? Arguing that this is harmless because you don’t value sprockets assumes that demand (and thus value) isn’t dynamic, reactive and volatile (and entirely at the mercy of the anet economist, as was silk).
This also applies to those arguing that it is fine because “I now have a sprocket node in my personal instance”. If you can’t see the difference between a limited, time gated personal node, and a mining tool which generates sprockets whenever a resource node is mined on an unlimited basis, you really need to try and understand the concept of supply and why this is grossly inappropriate.
I’ma dedicate this thread to discussion of a neglected boss that deserves more attention imo.
It makes me sad that this boss is optional just like Kholer in AC P1… hardly anyone ever kills him but he’s actually a really fun fight! I managed to get him to about 1/5 hp with no armor before but I got greedy with trying to get the last hit off on 100b. With no armor on it’s 1-hit & cya.
I want to know if anybody else bothers to fight him ever? When I solo Arah P1 I’m not in a hurry to make gold I’m there to have fun and kick kitten . The toughest part about soloing this is dealing with the NPC and getting Korga to revive all the corpses.
If you lose aggro on a revived gorilla it’ll despawn but SOMETIMES a corpse will respawn and you’ll have to repeat the process which gets pretty bothersome.
Korga has a few attacks, which I’ll list below.
First of all he always begins combat interaction with a charge that leads to a roar. When he roars a white ring appears around him and any corpse that’s within the ring will be revived from the dead and start harrassing you. It’s horrible to fight with even one of them alive because they can do 7 second knockdowns. The corpses are revived at the exact same time that he throws two rocks which deal quite a lot of damage but can be blocked/evaded.
I always take the opportunity to get a 100b off and time my whirlwind at the same time that he throws the rocks. If you don’t mess up you’ll fully evade even the possibility of him following through with a punch (he has a chance of punching the ground after a charge which will knock you back and down).
He also charges a second time but after the second time he will either do nothing or once again, punch the ground. I always use sword offhand #5 to block in case he does and try to make sure I get a cripple on him with axe #3 right as he’s about to charge.
The most important part about the fight is making sure you’re standing on the appropriate side of him so that he doesn’t rush off into the distance and revive corpses… but also you want to keep him crippled so that it hinders the distance he travels.
Assuming you do everything properly you should be able to get a full 100b off on him or at least close to the last hit before having to whirlwind.
http://www.twitch.tv/purpleishawt/c/3570180
^
Here is my best attempt so far, 5:38 and I know it can be done much faster but it’s actually pretty tough going for a sub-5 solo of this boss… like, really tough tbh.
I encourage people to try it out instead of just skipping him… it’s rather fun
You’d deal pitiful damage with that gear choice. So no.
We’ve had similar results in getting people to stay but not all 150. With random DC’s, constant map resets, and constant bugs from the wurm, It has been impossible to keep the same dedicated people on the same map.
We have been plagued by people who simply will not get on TS, not run DPS builds, and simply not listen. This is the hurdle most have to deal with. Congrats again on accomplishing that. I think that is even greater than beating the wurm.
If I had some advice for AN. I love these encounters, even not beating the wurm I still love it.
1: Make an achievement for actually killing the wurm and completing the event. As it currently stands you never have to win the event to get the title. How does this makes sense?
2: Require a large number of people, 100+ but not actually the MAP cap. You need almost all 150 in order to beat this event. It seems you need about 44-46 per group in order to win phase 2. This doesn’t leave much room for afkers (which you can do nothing about) and just general people in the map who don’t want to listen or work as a team.
Thanks for everyone on Deso for answering questions and providing feed back so far.
Pretty simple, we did not do anything else in game, as in we used to do wurm
Rectification: we didn’t do anything else. Not only in game.
How did you manage to keep the same 200 players there?
Pretty simple, we did not do anything else in game, as in we used to do wurm, hav a 30 min break, discuss strategies, do it again, all the while not leaving the map. And also we did it late into the night, slept for 4 or 5 hours, woke up early and started doing it again. So only the people who wanted to get it done(the 150 people who stayed there everyday) ,and not the people who just tried it once or were just there for an instant kill, were able to make it into the map.
Traited well of darkness does both of these. Gw1 was just 100000x better than this garbage game in every way possible. I wish we could get the player base back over to Gw1.
Echo – arcane echo – mending
Defensive anthem, aegis, ward against melee…basically anything that’s a hard counter to the zerg ball meta. At least GW1 had a variety of metas even if there was a certain R/P/S aspect to the team build.
Shadow Form
Sliver Armor
Ahaha, Sliver Armour would be pure slaughter against a melee train.
As I write this post, I’m standing in Sparkfly Fen looking at an untouched Tequatl encounter. The first spawn after reset.
Meanwhile, my guildmate in Bloodtide Coast is watching as three asura from The Vigil venture off on their own to learn about a Great Jungle Wurm.
This is the issue I see with “elite” content in GW2. Shortly after they are beaten, interest immediately drops and remains so long after the content has been released. In the case of Tequatl, occationally groups (like TTS) come and destroy the beast. Nevertheless, according to API numbers, less than 3% of all Tequatl spawns end with a kill!
The culprit? My bet is on the rewards.
While there is a “small chance” at getting a unique Ascended weapon or armor, the percentages are meager – especially considering the difficulty of coordinating these encounters. Getting a handful of green-quality items for a hair-pulling, adrenaline-induced fight is a slap in the face of anyone returning, hoping for a chance for something unique.
Why is the loot and rewards in this game so terrible? Why are greens salvaged away with only the consolation of additional Magic Find, which doesn’t contribute to chest rewards anyway?
If rewards don’t consistently match the difficulty of the content, Guild Wars 2 will have a hard time retaining players when more rewarding games come to market.
As I conclude writing this post, Tequatl just destroyed another Vigil Megalaser. Such as waste…
So has Deso killed it again yet? Or are people flocking to guest over there and ruin the whole fight?
The second part.
While it is understandable, only 30%-40% of the original people can get into main now and commanders do their best to explain the strategies over and over again to the new people. The even more tragic problem is that those players that come usually go away after one fight, disappointed that they couldn’t get a kill, only to be replaced by people with similar aspirations.
Basically Desolation became a tourist attraction atm
@William Personally, this content is designed for people to be seriously looking at their gear traits and builds and utilities…for that reason instances would be more ideal….what about a compromise….make open world easy versions and instanced hardcore versions of these world bosses?
I think the new Wurm fight proves and indeed begs that Anet can and should develop instanced raids for GW2. For big servers like Blackgate, Bloodtide coast has essentially stopped existing as an open world PvE map, and become a massive 150-man instanced raid, albeit with primitive organizational tools.
Think about that for a moment. Bloodtide Coast has become a raid with a 2 hour lockout, as opposed to other MMOs having 1 week lockouts, etc. Take that concept and refine it in your mind. Make it more manageable by the community; basically make the cap smaller (maybe 50 people?) and set it up so that it uses a large party system (evolve the commander/squad system?) instead of the current system of people “ferrying” others into the hardcapped map.
Take what Bloodtide Coast has become, refine it, put it in an instance like a dungeon which can accommodate multiple groups in different instances that are under your control rather than the hardcap limit of the open world map, etc. Anet could do this, the pieces are all there. I think it would please a lot of people, both the raiders and the non-raiders, because it would mean alleviating the congestion of open world maps while simultaneously giving raiders more control over organization.
Devs? Players? Thoughts?
I would really like the option to queue for a zone that is currently full. This queue would allow you to leave the zone and wander as many other zones as you like without kicking you from the queue. Just like the WvW queue.
I don’t know about you guys, but I got bored of running around a Lornars pass overflow with a handful of other people for an hour plus waiting to get into my servers zone.
?
???
??????
Is this a troll?
Seriously, just open the ranger or profession balance subforum and you will soon notice that rangers are far (and I mean really far) from beeing OP in PvE or WvW.
(edited by xXxOrcaxXx.9328)
If you haven’t noticed, a new infinite mining pick has been released which also provides a 20% chance of sprockets.
I have absolutely no problem with infinite tools. They are convenience.
But a chance to get a material that cannot be gathered by other tools? This is P2W.
When scarlet is gone, we more than likely will not be able to get sprockets anymore outside of two sources – the node in your instance and these picks.
It doesn’t matter that sprockets may not have as high value, and that 20% is still low. It sets a dangerous precedent, however, of introducing unique, non-vanity features to future items to generate sales.
Seriously Anet, take this from your no.1 fanboy – this is not cool.
The ‘best’ compromise is to provide older unlimited tools with a similar bonus ore. But personally I would prefer if there were no bonuses at all. Just leave the animation there and sell it for 1000 gems.
edit1: as another mentioned, the other best compromise is to include other temporary picks with the 20% chance, i.e. orichalcum pick with 20% chance at watchwork
(edited by Vol.7601)
Just thought I’ll give another good reason to make it so it takes more than 2 players to boot people from a party. This probably would not be the majority of the people but these very few makes it worst for other players.
On a normal evening, I joined a semi guild groups for AC path 1 and 3. I say semi because there were only 2 people in that guild and the other two were random pugs, like myself that joined. We were doing the run normally in path 1 to the boss and I said wait for the it to come to the corner before pulling. Since I thought they were going to aggro by accident, I rather say something then to be silent. I also typed it in capital letters by mistake, but whatever it happens. They thought I was rude and said something rude back to defend their honor or some such. It didn’t bother me, oh well.
We went on to do path 3. What happen was the person that went out to pull the spiderlings got downed and his guildie decided to run out and try to save him but also got downed. Lucky for him, he was an ele and mist form back to us resulting in a wipe, but before the wipe I said “stack”, since I saw people moving out of position. After this they said a bunch of “we know what we’re doing comments”. I decided not to bother arguing with these morons. Probably one reason why most pug players don’t speak in chat. I figured they’ll kick me from the party there, because they were sounding like little kittens. I should’ve left, but I didn’t… my mistake. We moved on to reaching the last boss and right before the boss died, I got booted. I was wrong, they were more of a kitten then I thought. I had my time lost because some idiots decided to kick me, for saying, “WAIT, DON’T AGGRO UNTIL THE CORNER” and “stack”.
p.s. I saw them both with ice bows and their ice storm didn’t destory a burrow… I just thought it was funny.
(edited by Wicked Rin.1972)
Irrelevant.
With 55G you can buy 137500 normal pickaxes (1375 “stacks”). Assuming you use them all on Orichalcum ores and a (trade post) profit of 3,5 silver per ore, this would get you roughly 4757,5 (4812,5-55) gold, not counting any jewels you might find during mining.
With the 20% chance of sprockets, mining 137500 times would get you 27500 sprockets. Assuming a profit per sprocket of 45c (in between current price of 40-57, minus TP tax), these would make you 123,75 gold. The new pickaxe is 25% more expensive than the MAMP, which if the gem/gold rate is still the same would equal to 68,75 gold.
4812,5+123,75-68,75 = 4867,5 gold after 137500 uses. Roughly 2,3% more than with normal pickaxes or a MAMP, still not counting any jewels found during mining.
As the investment costs are higher and most people are unlikely to mine even 50000 times, buying the new pickaxe seems dumb and you should be happy you didn’t waste money on it.
That said, just buying normal picks seems still the best option, though a little less convenient.
(edited by Waar Kijk Je Naar.8713)
Better idea, give ANet a chance to apologize for an obvious PTW item slipping into the gem store so they can remove it and move on.
If not, then I don’t see it ending well, as the original idea was to give players the convenience of not having to buy gathering tools perpetually. Nowhere in the game is there a pick that can harvest sprockets, hence this in not convenient, it is however giving an advantage.
I have to agree here. Usually I defend Anet against the unreasonable fanbase, but I think this new pick is enroaching on P2W territory. It doesn’t matter that the sprockets are cheap, but the fact that it does give you extra items over your standard pick is not good.
Unlimited picks are convenience, which is fine. Unlimited picks which give out extra loot which is not accessable by normal picks is not.
This
This was exactly what i thought when i saw the new tool
The first line has been crossed
Greetings from germany
I have to agree here. Usually I defend Anet against the unreasonable fanbase, but I think this new pick is enroaching on P2W territory. It doesn’t matter that the sprockets are cheap, but the fact that it does give you extra items over your standard pick is not good.
Unlimited picks are convenience, which is fine. Unlimited picks which give out extra loot which is not accessable by normal picks is not.
Just remove the ability to gather sprockets. Problem solved. This is power creep, kill it now before it becomes a nasty infestation that can’t be cleanly removed from the game.
Honestly, I’m not surprised the monetisation team did this. They don’t respect their customers.
Wouldn’t you feel cheated if your 3 month old phone (spanking new state of the art model too) got replaced with an improved model for the SAME price ?
Not really.
That is after all how the world works.
New and better stuff gets released all the time.
And for the record I do have two full sets of the first ones released (Molten, Consortium, Chop-It-All).
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