if Berserker is nerfed it wont be the best anymore, so it deserves a stat change
Similar to the magic find swaps. Select a new stat combo for free.
Some of us can’t afford to regear. I/We’ve just about finished grinding for our ascended zerker weapons/armor (in this non grindy game).
The tradeoff people based the “should I craft zerker or pvt etc” decision is not the same tradeoff any longer. Many people would not make the same decision again.
(edited by fadeaway.2807)
Dragonite is working as intended. It’s the other 2 that are broken. All of them should be a somewhat lengthy process to get.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
Well the same situation (i didn’t use the word problem here intentionally) occurs with Exotic Armor. For me its far easier to do dungeon run, accumulating gold and tokens, then use these tokens to buy my exotic armor. But for other, they use karma, other prefer paying gold to buy 1 set of armor, while other use crafting to gear up several alt.
The same thing will happen with rings. Its easier to get them by FotM, but if you dislike it or don’t only do 1-2 run each weeks? Then you can go with laurels, but if you want to keep laurel for ascended gear recipe? or you prefer to use Laurel for Tier 6 because you are doing a legendary? Or if you really what this mini that cost a high number of laurel? Then now you don’t really have anyways to get Rings that fit your gameplay. There is why ascended jewel crafting will be useful.
most gold to make is to sell to you guyz^^
this people buyd early and alot and sell now to everyone who trie to speculate with
silver, gold …… is same like gossamer and co – everyon know it and everyone think he will have checkpot and at the end only people selling to you guyz make money
when i remember corect’ (dont wanna check spidy now) than some months ago before all this startet was silver like 8-15 copper and had alot supply
price now is just hyped^^
Check how the demand of “Decorative Molten Jetpack” from only 350 to 1,300,000 today!
I had noticed this kind of issue long times ago, people can just put a requirement for a thing with only 1c on trading post, and it counts a demand… really?
Well, it doesn’t have to be bad… but it won’t probably do anything to solve the real problems with the game.
Too bad.
Not agree……..
I think so too… But I wonder whether the requirements would be like the back piece or the rings. I’d hope the rings
#LilithFan#1
With the introduction of AR infusion recipes to increase your AR stat, is it also time to create a Mystic Forge recipe to infuse Ascended Amulets?
~Bigoak
The chest piece requires a vision crystal, not a lesser vision crystal.
this kind of thing should be obtainable in game through some quest or achis [maybe in guild halls if these are ever introduced?]…not from shop for such ridiculous price…
Basic Ore Node Pack – 800 gems ($10 or roughly 80 gold).
So how many months/years of mining my house nodes everyday would it take to make my 80 gold back?
Obvious this is directed at players who only wish to buy it with real money, even then they could trade the gems for gold.
Overpriced is obvious, game is too greedy.
Anyone else care to shine in?
I think it’s worthless.
It’s not even convenient!
There are several nodes, let alone rich ore nodes across the world that actually have set spawns that would give you more value if you WP’d to them.
This gem store item is just as irrelevant as Swim Boosters.
Staff ele is even better if a LH ele is in the same group. Then you get max might due to all the blasts.
http://www.twitch.tv/tree_dnt || https://twitter.com/Tree_DnT
The meta is changing at an alarming rate!
This fact can cause wide swaths in balance if one isn’t careful. Anet has done a remarkably good job with this, however. If I were to compare a DPS build (say, Obal’s DPS guardian build: http://en.gw2skills.net/editor/?fUAQNAR8dlUgiC3FSHEf4ESODRCBtZAQHUli45eA-jACBYfCZkfQUBDZOzUZNPVQs4qIas6aYKXER1SBExwI-e) together with another similar build in full Soldier’s Gear (http://gw2skills.net/editor/?fUAQNAR8dlUgiC3FSHEf4ESODRCBtZAQHUli45eA-jwBBofERzkfQUBDZO1sIasFXFRjVZDT9iIqWKgIGGB-e), we’d get the following effective power before modifiers:
DPS build: 4376
Same build w/ Soldiers: 2871
And to compare effective HP (assuming base armor of 1836)
DPS: 12,871 HP
Soldiers: 29,152 HP
So, while the DPS build by itself does 52.4% more damage (and thus reduces incoming damage to 65.6%), the Soldier Build has 2.26 times the effective HP, thus reducing damage to 44.2% of what it originally was. Thus, under standard MMO practices, the soldiers build would stay alive for 48.4% longer, doing that much more damage the whole time.
The problem is not in the stats themselves! The overall combat potential between the two is only different by 2.7% between each other. Granted, the DPS is preferable because it works faster (and thus gets rewards quicker and can do more stuff), but when comparing effectiveness, they are nigh the same. In fact, if you wager average skill on part of the player, then pure GC gear might not be faster, because downing and dying greatly increases how long it takes to kill an enemy, and if a more survivable builds don’t involve as much risk.
But… this is where active defense comes in to play. I hate this part, because we move out of the realm of numbers and into more abstract concepts. But in general, when Anet designed these monsters, they made active defense too important.
The way you can think of active defense is this: every player has a certain number of moves they can mitigate through the use of dodges, skill dodges, blocks, invulnerability, blinds, stuns, immobilize, reflects, heals, and condition cleanses. Enemies have to go through this barrier of “moves” in order to do damage to the player. This barrier acts strangely, since it is identical for both a glass cannon and a tanky build. Only once you go past this barrier does the standard “player DPS + EHP vs. enemy DPS + EHP” principle take effect.
The fact that active defense is identical for both builds is important. Both builds above are only balanced under the assumption of constant damage, and under the assumption that active defense doesn’t exist. But, as we all know, that is not true! With active defense, the builds become horribly imbalanced, and without constant damage, the builds become even more imbalanced.
#1: Active defense: Enemies need to make so many moves before they get through active defense. The faster an enemy dies, the less moves they make. The less moves they make, the less likely they are to go through your active defense. With this in mind, it is very easy to do so much damage that an enemy dies before they can go through your active defense.
In contrast, by having lower DPS, enemies take longer to die, so they get more attacks, and so they go through your active defense more easily. The end result being that, by making yourself more durable, you end up taking more damage than if you had built for DPS. This is exacerbated by the second fact:
#2: Enemy DPS isn’t constant. Its quite the opposite, actually. Enemy attacks are slowly paced and well telegraphed, meaning that you can stop most of it with active defense. The second problem is that enemy attacks have a lot of damage (AND I MEAN A KITTEN TON OF DAMAGE) all loaded into these attacks. So much damage, in fact, that they can plow right through passive defenses. That 226% higher HP just means that, instead of dying in 3 attacks, you die in 6 attacks.
By contrast, regular enemies in the overworld do so little damage that there is no need to dodge at all. You just plow right through regular enemies and continue on as if nothing happened. But, silvers, champs, and enemies in dungeons do so much damage that there’s no point in passive defenses.
This has left the damage vs. survivability aspect of the game completely broken. While it is sound mathematically, it doesn’t work in practice due to how the game is designed.
The obvious solution is to fix the way enemies work. Of course, this is not an easy solution, since it would revolve around redesigning every enemy veteran rank and above. Then again, it was Anet’s enemy design that dug this hole in the first place.
1.HDMI pc→tv
2.X360 controller in pc,
3.download X360 gw2 control sheme (they exist, but I don’t use them)
4.???
5.Profit
They do have crafted artificer items which do the same as a portal — so what you are asking for is available (if you work towards it).
In addition, it’s one of the few things that makes mesmers “in demand”. Other than veil and portal there’s not much need for a WvW zerg mesmer.
I would like a to see a gem store item similar to a dressing room or a mirror that would essentially act as an in game skin browser that would allow you to browse all the skins in the game and preview them on your character including the hairstyles and total makeover kit features. Using the searchable UI from the trading post for the armor and weapons but without having a separate preview window or having to right click and preview.
It wouldn’t actually make any changes to your character, it would just be a convenient way to play around with skins and create a look I want to go for with my character. I know people spend a ton of time creating the appearance of their character and this would be a easy and convenient way to play around with them.
If you wanted to take it a step further you could put in a “buy this appearance” button that would buy the available items from the look you assembled from the TP or gem store if they are available for purchase or tell you how to get the items that are not.
Market for precursors could crash tomorrow or Friday (stream?) if they announce precursor crafting.
However, it could also go back up if the requirements for precursor crafting are difficult and time-consuming enough that buying a precursor is still a viable option.
I would love to know your opinion on my last post, as you seem to make many really good market calls in gw2 :P
Here’s what I would do.
Sell precursor. Use funds to buy T6/Lodes/dust/ectos or whatever buyable component you need.
Barring any other changes, I’m pretty sure component prices will be going up.
Market for precursors could crash tomorrow or Friday (stream?) if they announce precursor crafting.
However, it could also go back up if the requirements for precursor crafting are difficult and time-consuming enough that buying a precursor is still a viable option.
My cleric guardian doesnt do much dps at all but I keep my party alive. There is more to the game than DPS, to say otherwise is ignorant.
The rest of us are talking about Guild Wars 2, what game are you talking about? This isn’t how we necessarily wanted it to be, but when ANET abolished what they considered the “holy trinity”, they designed the current classes to all be self-sustaining and generally survivable in any encounter. Nobody needs a cleric guardian to keep them alive, unless you’re accustomed to playing with very bad players who refuse to dodge out of red circles or evade obvious boss mechanisms.
It’s been demonstrated through countless video evidence that a party full of pure DPS builds with pure DPS gear (read: berserker) will out-perform anything else. Just look up the good meta builds and watch some speed runs of skilled players can accomplish. Insisting otherwise is tantamount to just admitting that you and your teammates are so bad that you need every crutch you can get to plod through content.
For what it’s worth, I’d love for ANET to note how the developers at SOE designed dungeons in Everquest 2 and incorporate the use of neglected aspects of the game such as proper crowdcontrol and positioning. However, until this happens, most of this game is currently designed around just DPSing down the mobs as quickly as possible.
Death and Taxes [DnT] | http://www.dtguilds.com/
Anet is gonna make the same mistake that Soe made back in the day with Star wars galaxies… they’re gonna do a massive revamp of the fight system (forcing players to change all their gear and weaponry) and in less than a week lose over 70% of their player base. Star wars galaxies for as much good work as they did afterwards (returning their fight system back to the original plataform and implementing a lot of cool features) did never recover. Then again history repeats itself.
Is almost as the fact that right now Gw2 is the or one of the best mmos out there isnt enough for them.
It is for those who spend real cash on the gems only. It’s ANet’s way of thanking players who contribute real money to them. You might feel it’s unfair, but one group of players is paying for ANet’s ongoing staff wages and other expenses, the other isn’t.
Rytlock Brimstone action figure in The Big Bang Theory (season 7 finale)
Rytlock has no pants.
I play an elementalist in dungeons, and I decided to create these user-friendly flow charts to teach newcomers how to deal with the tools an elementalist brings to the party.
Hopefully the more people become aware of this, the smoother pug runs will become! (one can dream)
Enjoy.
it might be better for anet to leave the DPS meta as it is because they’re useless and can’t seem to make decent decisions/fun content now. their idea of content where zerker is less useful is most often timegated trash or stupid gimmicks.
even if you made toughness or vitality stats 2x as good or healing power 10x as good zerk will always rule
No, you can design encounters where your defense is much more important than your offense.
Not really, because the best defense isn’t based on stats. The best defense is skills and evades.
Evade, Blind(sometimes), reflect, block, etc are far more important the harder the content gets. Not toughess/vit/healing pow.
Exactly, in 49 fractals you would actually survive less with defensive gear