(edited by Shanna.4762)
I am krait and want to make friendsss.
I have come to Divinity’ss Reach to make friendss and learn to ssociety. I have learned the human language.
What sshould I ssee? What is bessst in human life?
Pleasse, I need your help!
You are assuming this game has a future beyond 2015.
While responding to another thread, I was reminded of a long-term issue that ascended gear may create within GW2. This response is a bit long-winded and off-topic for that thread, but merits discussion from the player base. Please try to keep this thread about the long-term future state of ascended gear (instead of the short-term discussion about the Dec. 10th patch):
One interesting thought on ascended gear. Anet has stated that they have no plans for a tier beyond ascended gear. This means that eventually, GW2 will reach a state where a large percentage of the current player base has full ascended gear.
However, this may cause an issue with new players joining GW2. For players just buying GW in late 2014 or beyond, they will be woefully behind the ascended power curve. Additionally, it will be very difficult for them to catch-up to the current player base due to the expensive and heavily time-gated nature of ascended gear.
Ultimately, this gear wall will likely discourage new players from joining the GW universe.
As GW2 moves forward and ascended gear becomes increasingly prevalent among the population (i.e. 2015 and beyond), I see two actions Anet can take to ease the burden for new players to catch-up with the old player base.
1. Make ascended gear easier / faster to acquire.
2. Obsolete ascended gear, likely by raising the level cap.
Option 1: As seen in other MMOs, when a new tier is released, the developer often raises the restrictions on previous tiers to allow more casual and/or newer players the ability to stay close to the power curve. In theory, this strategy would allow newcomers to GW2 to more quickly catch up to the base ascended level, where they could then engage in additional progression alongside the older player base.
For example, let’s assume that ascended gear is common among the long-term player base in mid 2014. Anet then decides to add higher rarity infusions to allow continued low-power curve vertical progression. A new player joining GW2 in late 2014 would still be a good 6 months away from acquiring the base set of ascended gear, making higher rarity infusions pointless, and placing them behind the long-term player base on the power curve indefinitely.
Conversely, if the cost of the base ascended gear were also lowered when the next segment of progression was released, it would allow new players to catch-up and join in the latest wave of progression (something that is good for the longevity of MMOs).
Option 2: The other common method to level the playing field in MMOs is to obsolete all of the current gear. This is usually accomplished via an expansion that raises the level cap. Once the level cap is raised, higher level gear of any rarity obsoletes the best gear from the old level cap. Hence, every player, old and new, is reset to an even playing field.
In my experience, this is even one of the bigger selling points of expansions in MMOs. I have seen several friends quit MMOs because they cannot keep up with the gear curve, only to rejoin when an expansion is released because they are on par with the rest of the population. Again, this option can be good for the longevity of MMOs as a gear reset may rejuvenate the MMO community.
TL;DR from here down:
As an MMO player and GW2 customer, which of the methods do you prefer?
Do you think Anet should consider lowering the cost of ascended gear as additional progression mechanics are introduced?
Do you think Anet should consider resetting the playing field (via a level cap raise or other means) once the old player base gets too far ahead of the newcomers?
Do you think Anet should leave everything as-is long-term (2015 & beyond), even if new players have a difficult time catching-up to the current player-base on the power curve?
(edited by BondageBill.4021)
There’s already an armor box in chat code. I want to say we’ll be crafting boxes which does have the downside for those that mix and match.
I just barely got a second weapon crafted for my Guardian (the one I use in Fractals). Really, I should level Artificing to get a Scepter/Focus so that I’ll have agony resist when I’m ranged (looking at you Jade Maw), but really, I’d still rather have ascended daggers for my thief to keep up in WvW.
But I couldn’t keep at the grind necessary for this. I can’t bring myself to follow the mind-numbing auto-attack champ zergs to grind what I need for more ascended stuff and sPvP certainly hasn’t helped on this endeavor either. Yes, there will be a gold reward starting Dec 10th, but if you can earn gold doing sPvP at a rate anywhere near what you need to get ascended gear, it’ll be a near miracle.
…and now ascended gear hits Dec 10th. I can’t even comprehend crafting 6 pieces of ascended gear after going broke for 2 weapons (still more than what many people have).
I love this game…but this is depressing. =(
It’s pretty clear from what we’ve seen over the past few weeks that Gold League should have had the 3 tiers, and Silver the two tiers. Yaks, SBI and FA pretty much facerolled everyone else by about 100-200k points in every match up where they were not fighting each other. Something to probably keep in mind if ever this league misfortune is to be foisted on us again. As much as I like a challenge, I don’t think any of us wants to spend another 2 months helping one or two servers level their alts.
Maguuma
If they just gave ascended armor the ability to change stats OOC and maybe add some cool visual effects or even the ability to change the look of it that would be enough to make it worth grinding out as a PvE player without having to add stat bonuses.
Why do PvE players need stat bonuses? It’s not like ANY PvE content is so hard that you’ll need it.
She’ll spoil Wintersday and we’ll be fighting a Molten Princess Doll alliance. Or Toxic Tixx’s Toys. Or Plush Aethergriffons.
Like, she is everywhere, i hope we didn’t see her at leaset on Wintersday
snip
They look even worse on a Charr.
The basic salvage kit also is getting higher drops of runes and sigils though.
So the issue is not with the CFSoM, but rather with the base kit being broken? Heh.
In any case, interested to see what comes of this. I hope there was nothing intentional about it, I’d hate to essentially be forced to buy the thing because it’d be so cheap. I guess in 2-3 months I’d have saved gold, sure.
Why even anything else.
the new infusion progresion system is very good but lacks one thing.
- The ability to keep your progress instead of flushing it down the toilet.
What do I mean ?
- say I craft a +6 infusion and place it in my ring, than I start crafting a new +6
- In the current system my 1st +6 is useless and is flushed down the toilet, I need to craft 2x +6 to get to +7 completely disregarding the time and money placed on crafting the one in my ring.
what it should be like
craft the 2nd +6 and combine it with my 1st crafted +6 that is now in my ring, to get to +7, this way my earlier progress is NOT simply flushed down the toilet.
Please allow partially used Mantras to regenerate back to full charges out of combat. It is frustrating as hell to use 2 of my 3 charges during a fight and then when out of combat have to burn the last one, wait the cooldown, and then recharge the mantra.
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.
(edited by Taldren.7523)
…PS increasing something like .0000001 to .00000012….
That’s a 20% change. I don’t understand your simile.
It’s still a ridiculously low chance. It seems quite obvious what he was getting at… and what trying to get a precursor out of the forge can feel like for people.
The devs don’t look at the game from one player’s perspective, they have to consider the game as a whole. A 20% increase means 20% more precursors entering the market. Since they made the change there have been hundreds of precursors created that wouldn’t have existed without it.
What would the prices be like now if those players were still competing for a precursor in a market with 20% less items available?
After that post the Mystic forge rates on precursors were increased. We’ve moved into more longterm plans for precursors (we’re still watching), as you know, but that promise was upheld.
It makes me pine for a streak-breaker mechanic like the Pristine Fractal Relics:
If each combine of 4 exotics (or 3 and a mystic stone) also returned a “Zomorros’ treasured shiny” and you could spend 250 of them at the Mystic forge vendor to buy the precursor of you choice, this whole process would be a LOT more satisfying.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
“Hey let’s rez this old thread to point out the promises not kept and hope that this time they will take a hint and change things for the better.”
To which I can only say : Roflcopter.
GW1 has been pretty much a single-player experience for the past few years. Since GW2’s release not many people are playing it anymore, and the few that still do go in full Hero parties (heroes = NPCs).
Still, GW1 is a pretty decent single-player experience, but it’s nothing like GW2, and I’d strongly advice to not set your expectations too high if you try it out. It’s more of a strategy game than an action game or RPG. You either like it or hate it.
Agreed. It’s nothing like Guild Wars 2. The only thing they have in common really is the lore. Even the landscape has changed dramatically.
You can try it and may like it, but go in as if the two games were completely unrelated.
Hopefully this thread maintains the constructive criticism these forums require and not be deleted.
I really enjoy this game for a lot of reasons, from dodge rolling to WvW. The world was rich an immerse the moment I stepped foot into it. Once I caught up on the lore by playing Guild Wars 1, I really appreciated the story.
Then a weed named Scarlet was introduced. Sure, she felt a bit wacky, but I was okay with it at first. Then she started cropping up in everything, and it began to feel forced and unoriginal.
Now she is behind the Thaumanova Reactor and there are aether-looking items around the world with a sign saying “DO NOT TOUCH” (clearly of Scarlet design), and I’m just done.
ArenaNet writers, your players are speaking to you.
Listen closely; this is the important part:
We do not like Scarlet Briar!
Tarnished Coast
Nope. You buy them from the master crafters. Welcome to Goldsink Wars 2.
They won’t improve WvW ever.
Well to be fair, Anet thinks that Ruins, Toxic things and Do Not Touch Towers are an improvement to WvW, and our opinions are not welcome.
An item that lets you toggle on/off auto consume food/applies oils when it runs out. Every WvW-er would buy it.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Well, I used to buy town clothes and toys.
all is vain
While we are on this subject, is there a place to buy precursors at half price?
Soooo, buy 50€ worth of gems (~3x monthly subscriptions in other games) and get a mini?
How about NO.
how about u buy 4000 Gems, then buy things with it in the gem shop and get a quaggan back item AND a mini mr. sparkles on top?
it’s NOT 4000 gems only for the mini…
They’re not changing it because it “looks bad”. That’s subjective anyway. Admittedly I don’t care for the medium armor (or any of them, honestly) but I’m sure some people like it.
They’re changing it because a lot of people don’t want cultural armor to become available to all races at a cheaper price than real cultural armor.
All you have to do A-net is make it a new item type where you can let people transmute a T3 cultural human armor into the flamekissed version at a lower cost of 400gems. This will let everyone who wanted that skin to keep the skin yet have everyone who purchased the original still happy.
The cultural skins stay CULTURAL and exclusive. It also allows you to sell them in different colors for various races while having the gold skin to help the economy, not to mention you can be lazy since reskins are less work but not get anger people as buying the cultural set for 120 is still a prerequisite.
I personally think that once a gem store skin has been purchased, it should be unlocked for the entire account and can be applied an unlimited number of times, similar to skins unlocked through the hall of monuments or the zenith items.
Recently, I purchased some Toxic items, but I have some problems with the way skins are being handled now:
- I do not know how many alts I will have in the future that I want to use this skin for, so I was forced to really buy a lot of them
- I think 400 gems for a single-use, single-slot item is a bit expensive (spending 30 bucks for 3 sets, just to make sure I have enough of them in the future is madness)
- Each skin item takes up a storage slot, so I was forced to purchase an extra bank tab to store the items for future alts to use
- If I ever want to change anything in my gear (hello ascened armor), then I need to purchase additional transmutation stones just to move the skins around, which I think is unreasonable for gem store skins already paid for
While I’m sure that ArenaNet knows how desperately we want a wardrobe to store our skins in, gem store or not, this takes quite a long time to implement.
A quick fix I’d suggest for gem store items is simple: The item that applies the skins should simply NOT be consumed upon use, so the skins can be applied an infinite number of times similar to the HOM and zenith skins.
Of course I’d love this fix to be retroactive, but ArenaNet could simply do this for all future gem store skins instead.
European Community Manager
Additional Patch Notes
- Added inventory option that renders borders about items colour coded to the item’s rarity
- Added notifications when luck and magic find level increase