Showing Posts Upvoted By Charming Rogue.8071:

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in Blood and Madness

Posted by: Maximillian Greil.1965

Maximillian Greil.1965

I hope the second Halloween update perks this up, but from what I read on Guru… this all seems like just some minor changes from last years content. I was hoping for some new stuff.

The last couple patches haven’t really given us much to do.

What's in the box guessing thread!

in Blood and Madness

Posted by: Pinkus.2860

Pinkus.2860

1500 hours of my life back?

cries in a corner

Pinkus – Webmaster
First Light Gaming [DAWN] – PvX OCEANIC COMMUNITY – BLACKGATE
http://www.firstlightgaming.com

Arenanet totally forgot GW1 fans?

in Guild Wars 2 Discussion

Posted by: Skan.5301

Skan.5301

The big question to ask is:

Would so many GW1 fans buy this game knowing there were not going to be any additional zones so far? Knowing the atrocities their “art” team is doing? How the lore of the game is being put aside for lame excuses to use the gem store?

Because coming from GW, we decided to give them the benefit of the doubt. There were things in GW that were addressed pretty fast and some that weren’t. But that resulted in us trusting them with what they were doing and we all blindly followed like loyalist. I’ll admit that I was one of them. The sad reality is that we got that trust thrown back in our faces and the result is what we have here.

“Talk sense to a fool and he calls you foolish.”
– Euripides

Arenanet totally forgot GW1 fans?

in Guild Wars 2 Discussion

Posted by: Nick.6972

Nick.6972

I never cared about Tyria lore, but unfortunately that was the only thing they kept in the game from the original GW.

Kinda funny how they keep ignoring/ignored old players even though they basically funded GW2.

Start a Kickstarter advertising game X, when you get funds, make game Y.

Arenanet totally forgot GW1 fans?

in Guild Wars 2 Discussion

Posted by: raptor.1064

raptor.1064

Anet hates GW1 players because they expect GW1 quality updates

they would be happy if all the GW1 players quit forever and stopped complaining

Arenanet totally forgot GW1 fans?

in Guild Wars 2 Discussion

Posted by: Gandarel.5091

Gandarel.5091

I dare to say more than 50% of the GW2 playerbase came from GW1. Or at least 40%. Sometimes i even see random dungeon teams with 5/5 GW1 titles. They make up most of the real core and loyal base.

Still, they don’t continue anything we loved in GW1, however we were promised to have “all we loved in GW1” – manifesto, anyone?

Yet it feels odd. If the community is asking for a GW1 feature, they do the opposite. Do Arenanet devs feel like GW1 isn’t their product, because most of the devs are new to the company?

For example, build teamplates. or GvG. PvP as a whole, is the opposite of GW1’s PvP – lack of variety, no rewards no resources.( Or Cantha! >_> )

Or the birthday gifts… EVERYONE was expecting a nice minipet pack. Instead, we got a Jennah, some booster (which was bugged and totally destroyed the non-existing Pvp economy) and an useless scroll. However… surely a coincidence but the gemstore happened to have a new minipet pack at the 1st anniversary. Feels like they were aiming for Gw1 people to buy their own gifts for money.

Don’t forget the landscape – can you tell me any kind of place that was presented in GW1 and is not in ruins? Most players loved Ascalon – now we have to kill their ghosts, if they are already dead, or blow up the remnants of their kingdom. Just.. no.

Any thoughts?

Captain Deutschland, Ozzy The Insane, Hanz Limbchewer – r40+ mes/nec/engi Desolation
Fear The Crazy [Huns]

(edited by Gandarel.5091)

BLC Weapon Skins

in Blood and Madness

Posted by: AesirValkyr.7418

AesirValkyr.7418

I am hoping they do new skins and keep every years skins unique. Like they did in GW1 with holiday hats.

Ghastly Grinning Shield Skin

in Blood and Madness

Posted by: Fungalfoot.7213

Fungalfoot.7213

It better not come back… I don’t mind if they offer new weapons but in no way shape or form should the old ones come back… They should be limited edition to be owned by the priviledged few who were there for the original event and busted their tails to get it…

As somebody who got the staff last year I’ve got to say that that is a very selfish way of thinking. This game like any other needs new blood and when you deny new players a fair shot at acquiring a weapon they desire you’re effectively depriving yourself of their business. Time gated content is not a good approach.

More Kick-Kitten Weapons? Hopefully

in Blood and Madness

Posted by: Razor.9872

Razor.9872

Last Halloween featured some of the most wicked weapons GW2 has seen. Here’s to hoping more come out with this year’s release.

NSPride <3

Supposed precursor (token) crafting leak

in Crafting

Posted by: Astralporing.1957

Astralporing.1957

T6 fine mats is the cheap part. Ancient wood/ori is where the problem lies, because you are going to go through them like water. And if you get 450-470 through refinement, then the t2-5 wood and metal is not really that cheap as well nowadays.

Actions, not words.
Remember, remember, 15th of November

Legendary Weapons Crafting Success rate?

in Crafting

Posted by: Mesket.5728

Mesket.5728

Personally, I find the idea that a single “mystic” location can generate random items AND 100% success recipes very questionable. If the prisoner Zommoros is so chaotic and random with some combinations, why do others ALWAYS work? I get it’s a game, but the 100% recipes should have been handled differently (like another NPC legendary craftsman or djini).

Oh well.. sooo many things should’ve been handled different… starting with the whole legendary and farming a legen.. i mean becoming a farmer… you get it; and ending,… well its hard to stop.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Farming grind: orichalcum and ancients

in Crafting

Posted by: Ellisande.5218

Ellisande.5218

If its a “grind” to you, you can either accept the rewards are not for you or you can pay a premium to the people who feel like putting in the time AND want to sell them.

Or you can put in the effort.

But plenty of people ARE getting to the rewards they want so don’t expect the system to bend for you.

It’s a game. You can’t win a Nobel prize or an Olympic medal for crafting/gathering. Nor should you because those things are entirely brainless processes that a machine does much better. And you don’t gain any special or useful real world skills by repeating the same thing day after day which you would gain if you for instance were to practice playing an instrument or carving wood or actually learning how to be a blacksmith.

And because of that the time requirement is ridiculous. Devs need to just accept it is a game, accept that we play it for fun and to relax and thus stop trying to turn their games into second jobs.

(edited by Ellisande.5218)

GW2 Asia, economy?

in Black Lion Trading Co

Posted by: Buttercup.5871

Buttercup.5871

It will be quite a challenge. If linked to the global TP, there will be massive market manipulation. If they don’t link, people will open Asian accounts and, with their intricate knowlege of trading and every part of the game, will get insanely rich in no time. The precursor market in China will be an even larger mess than here, even if they decide to adjust the droprate in China by 1000 percent (in which case manipulation will simply shift to t6 mats and lodestones etc). I think the manipulation will actually be more controllable if they link China to the global TP straight away.

Easy lvling up from 400 to 500

in Crafting

Posted by: haviz.1340

haviz.1340

You can further reduce the gold spent on mats by farming them.

That sounds like “You can further reduce the gold spent on mats by getting more gold”.

thought I was immune to the allure of tools

in Blood and Madness

Posted by: LONGA.1652

LONGA.1652

I really want the thing if my old scarlite sickle not in the way.

thought I was immune to the allure of tools

in Blood and Madness

Posted by: StinVec.3621

StinVec.3621

I may have gotten this but 800 gems is far too much for this kind of content. That’s like a monthly subscription and I don’t think that’s worth a month in subscription fees.

What you said is completely contradictory. If you bought it, it’s priced correctly. That’s how supply and demand works.

They didn’t say that they bought it, they said that they may have been interested in buying it had it not been as expensive as it is, that had it been less expensive they’d have probably picked one up.

That is also in line with my feelings on the subject of Infinite Gathering Tools; I don’t mind “Soulbound on Use”, but at 800 Gems each…thanks, but no thanks. If they were 200 Gems each I’d be buying dozens of them. At 800 I won’t even be buying one.

Again, ArenaNet…people are more willing to make many smaller amount purchases over a single larger one, even if it ends up costing more in the long run. At 200 Gems each, I’d happily spend 6000 gems to outfit 10 characters with a single set of Infinite Gathering Tools, instead I’m spending no gems.

I’d also have no problem with buying additional versions of the infinite tools on each of those 10 characters when they are released or made available. I’d swap out to whichever I felt like using at the time. So also buying each variation of each Infinite Gathering Tool across 10 characters would really add up.

Infinite Gathering Tools
10 Characters
3 Infinite Tools Each
3 Variations of Each Tool (when made available)
18,000 – # of Gems I’d spend @ 200 Gems per tool
22,500 – # of Gems I’d spend @ 250 Gems per tool
ZERO – # of Gems I’ve spent and will ever spend on Infinite Tools that cost 800 Gems Each

And that’s just on Infinite Gathering Tools and not even getting into what would have been spent on pieces from a single set of Gem Armor had armor pieces been sold individually in the gem store instead of as full sets.

99% of marketing is psychology.

| [“I’d really like this…” — Resource for Gifting Strangers] |
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |

(edited by StinVec.3621)

thought I was immune to the allure of tools

in Blood and Madness

Posted by: Shiren.9532

Shiren.9532

I may have gotten this but 800 gems is far too much for this kind of content. That’s like a monthly subscription and I don’t think that’s worth a month in subscription fees.

Clock Tower - Tribulation Mode

in Blood and Madness

Posted by: Smooth Penguin.5294

Smooth Penguin.5294

For those of us who love to be punished, we need to have a Hard Mode/Tribulation Mode for the Clock Tower. The mechanics from last year are ok, but could be improved to induce more stress this time around!

What do you think about having PvP unlocked while we do this Jumping Puzzle? There’s nothing more punishing than being pulled off a platform by a Thief’s Scorpion Wire. Or a Mesmer’s greatsword knockback. Wouldn’t get anymore challenging than that!

:3

In GW2, Trading Post plays you!

So...full damage, kitten the rest?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The game is meant to be played how you want to play the game. That’s how it was meant to be played.

In ANY MMO, there are more and less efficient ways to play. That’s why everyone in every profession basically ends up with the same build.

Here, however, it’s a bit different. Because I don’t go full DPS and yes it takes me longer to clear content and I don’t care. Furthermore, I play with other people who don’t care. Ergo, I can play with any weapons I feel like playing…any armor.

We clear content. We get through everything. And we’re not farmers making runs again and again and again for profit, so efficiency doesn’t trump fun.

The moment you let efficiency trump fun, you’re no longer “playing”.

So...full damage, kitten the rest?

in Guild Wars 2 Discussion

Posted by: JMadFour.9730

JMadFour.9730

Is that how Guild Wars 2 is meant to be played?

No matter what class you play, or what the classes are capable of, or what weapons they can use….

spec and gear for the absolute highest DPS you can get, to the exclusion of any and everything else. and just hit Q before a big attack.

that’s the correct way to play this game?

“Quaggan is about to foo up your day.” – Romperoo

Levels in MMOs are meaningless

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

This is a thread on MMORPG.com
http://www.mmorpg.com/discussion2.cfm/thread/397542/page/1
Talking about how Leveling really arent that interesting of a goal, after so many MMOs have this same goal in their game.

When I first started playing MMOs, yeah I thought Levels were cool and needed. But that was before I open up to the reality after playing MMOs and leveling for a while.

I realized then, just how meaningless the levels really are. Its just a visual content lock. I join a game, “FORCED” to level, just to get access to the things I enjoy as being fun. The World is small as a low level. Gets bigger as a high level.

This takes away the fun and gates it behind a lock. the key to the lock is the dreaded “you must be level X to do Y”

MMOs are now full of meaningless Leveling.

Some MMOs add large grinds to the above scenario of “you must be level X to do Y”, and yet that still only makes the situation worst.

Some MMOs have shorter grinds of this. But its still a Useless grind. No matter how shorter or harder the grind of leveling in a MMO is, its still will be a meaningless grind.

In GW2 we have a down scale system. We have a up scale system for WvW.

Why not get rid of Levels all together so we have the freedom to just have fun and play what we like.

How long are levels really suppose to keep your players entertained?

I want all content, to be for all players. No leveling content, not stupid leveling hearts.
All Content for ALL PLAYERS!!

You are partly right but MMO’s are also build on progressing your character. It might work very well t do that without levels and armor being a big issue but the question is how.

Somehow you need to create progress. I thin it is possible by progressing other thinks like crafting, housing, claiming land if you have fractions, special armor, collecting pets and mini’s, doing achivements, unlocking content (but not based on level and armor).

Levels in MMOs are meaningless

in Guild Wars 2 Discussion

Posted by: Knighthonor.4061

Knighthonor.4061

This is a thread on MMORPG.com
http://www.mmorpg.com/discussion2.cfm/thread/397542/page/1
Talking about how Leveling really arent that interesting of a goal, after so many MMOs have this same goal in their game.

When I first started playing MMOs, yeah I thought Levels were cool and needed. But that was before I open up to the reality after playing MMOs and leveling for a while.

I realized then, just how meaningless the levels really are. Its just a visual content lock. I join a game, “FORCED” to level, just to get access to the things I enjoy as being fun. The World is small as a low level. Gets bigger as a high level.

This takes away the fun and gates it behind a lock. the key to the lock is the dreaded “you must be level X to do Y”

MMOs are now full of meaningless Leveling.

Some MMOs add large grinds to the above scenario of “you must be level X to do Y”, and yet that still only makes the situation worst.

Some MMOs have shorter grinds of this. But its still a Useless grind. No matter how shorter or harder the grind of leveling in a MMO is, its still will be a meaningless grind.

In GW2 we have a down scale system. We have a up scale system for WvW.

Why not get rid of Levels all together so we have the freedom to just have fun and play what we like.

How long are levels really suppose to keep your players entertained?

I want all content, to be for all players. No leveling content, not stupid leveling hearts.
All Content for ALL PLAYERS!!

The Manifesto- Word for Word

in Guild Wars 2 Discussion

Posted by: Nightarch.2943

Nightarch.2943

Spoiler!
~~~ArenaNet lied!~~~

I don’t think so.

I think they were pressured to do something drastic and fast to get back the players that were leaving 1 month after the game’s release. Unfortunately, their ascended gear treadmill strategy is similar to someone shooting themselves in the foot.

If you’re going to create a grinding treadmill at least make it fun. At a minimum.

I understand that fun is subjective. However, if chopping trees, whacking rocks and clicking trading post spreadsheets is their idea of fun then they’re going to feel a massive sting in spring 2014.

No, they really did lie. And they absolutely refuse to admit it and own up to their mistakes. Daniel Dociu was the only one who was telling the truth. Everything else is bits and pieces, fragments of truth.

Guild Wars 2 is not a sequel to the original Guild Wars but merely an alternative story setting.

(edited by Nightarch.2943)

The Manifesto- Word for Word

in Guild Wars 2 Discussion

Posted by: Calae.1738

Calae.1738

Spoiler!
~~~ArenaNet lied!~~~

I don’t think so.

I think they were pressured to do something drastic and fast to get back the players that were leaving 1 month after the game’s release. Unfortunately, their ascended gear treadmill strategy is similar to someone shooting themselves in the foot.

If you’re going to create a grinding treadmill at least make it fun. At a minimum.

I understand that fun is subjective. However, if chopping trees, whacking rocks and clicking trading post spreadsheets is their idea of fun then they’re going to feel a massive sting in spring 2014.

The Manifesto- Word for Word

in Guild Wars 2 Discussion

Posted by: Fernling.1729

Fernling.1729

I find it odd that Anet would keep up the manifesto while removing the clarification.
Many have found it it misleading and confusing, but instead of removing/editing it, they remove their only clarification instead!

The Manifesto- Word for Word

in Guild Wars 2 Discussion

Posted by: Meili Ying.3820

Meili Ying.3820

Here’s the script of the English Guild Wars 2 Video Manifesto. Use it for anything. Quote, argue, debate, source, praise, scorn, conquer the world, cure cancer, buy insurance, induce brain hemorrhage, make 5 star ice cream, clean your car, make an investment, write A+ essays, start/sabotage a company, anything you want.

Video: http://www.youtube.com/watch?v=35BPhT-KI1E


Mike O’Brien:
‘We founded ArenaNet to innovate, so Guild Wars 2 is our opportunity to question everything. To make a game that defies existing conventions. If you love MMO’s, you’ll want to check out Guild Wars 2, and if you hate MMO’s you’ll really want to check out Guild Wars 2.
Guild Wars 2 takes everything you love about Guild Wars 1 and puts it into a persistent world. It’s got more active combat, a fully branching personalized storyline, a new event system to get people playing together, and still no monthly fees.’

Daniel Dociu:
’The look of Guild Wars 2 is stylized. We are going for a painterly, illustrated aesthetic. Everything in our world feels handcrafted and artisanal. We treat our environments as if they were characters themselves. ’

Colin Johanson:
‘When you look at the art in our game, you say “Wow that’s visually stunning, I’ve never seen anything like that before.” And then when you play the combat in our game, you say “Wow that’s incredible, I’ve never seen anything like that.
In most games you go out, and you have really fun tasks occasionally to do. And the rest of the game is this boring grind to get to the fun stuff. I swung a sword, I swung a sword again. Hey! I swung it again, that’s great. We just don’t want players to grind in Guild Wars 2. No one enjoys that, no one finds it fun, we want to change the way that people view combat.’

Ree Soesbee:
‘As a structure, the MMO has lost the ability to make the player feel like you’re (–cut-) Everybody around you is doing the same thing you’re doing, the boss you just killed respawns ten minutes later, it doesn’t care that I’m there.’

Colin Johanson:
‘You’ll get quest text that tells you, “I’m being attacked by these horrible things”, and it’s not actually happening. In the game world these horrible centaurs are standing around in a field and you get a quest step that says “Go kill ten centaurs”. We don’t think that’s OK.
You see what’s happening. You see centaurs running to the trading post, knocking the walls down, burning and killing the merchant.’

Ree Soesbee:
’We don’t want to make the same MMO that everyone else is building. And in Guild Wars 2, it’s your world, it’s your story, you affect things around you in a very permanent way. ’

Colin Johanson:
’Cause and Effect. A single decision made by a player cascades out in a chain of events. ’

Ree Soesbee:
’You’re meeting new people, whom you will then see again. You’re rescuing a village that will stay rescued, then remember you. The most important thing in any game should be the player. We have built a game for them. ’

( Gameplay Intermission)

Thanks to Inculpatus cedo.9234 for the following:

Fix the Search Function

(edited by Meili Ying.3820)

So I've used 2 aether keys.

in Twilight Assault

Posted by: Shelledfade.6435

Shelledfade.6435

..and got 1 GREEN item out of each aether chest. Lol.

Why would I go through that much hassle again for such crap rewards?

(edited by Shelledfade.6435)

Ascended Armor and Dyes

in Crafting

Posted by: cranked.3812

cranked.3812

I like this idea, but if the armor is as ugly as the weapons, most people will probably transmute them anyway.

Hair kit/Makeover kit need changed.

in Black Lion Trading Co

Posted by: Kissa.4586

Kissa.4586

I agree! I might want one but would like to preview it first.

Purplekissa: Level 80 Elementalist with BiFrost plus 8 other characters
A Leader and the webmaster of PACTGuild.com on Fort Aspenwood server

Farming grind: orichalcum and ancients

in Crafting

Posted by: morrolan.9608

morrolan.9608

Google -> gw2nodes -> enjoy.

Still a grind. When T7 mats became the higher level T6 mats availability should have been increased. I said in another post that I felt like gouging my eyes out after farming to 500 artificer and I’ve still got weaponsmith and huntsman to go.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro