As a ranger it took me 5 months 12 hours a day to get 95 skillpoints
I highly doubt that. If that honestly is the case then I would suggest you get out of SPvP.
Human Warrior / Asura Guardian ( SPvP / TPvP r40 ) / Charr Guardian
Maguuma
I prefer GW2 – the RL dailies take far too long to finish, and are required if you want to gain any money at all. The dynamic events in RL are unclear and largely unrewarding.
I can’t find any karma vendors in RL.
Use what you think looks good. Ignore trends/trying too hard to be unique.
CoF armor has been cliche for a looooong time now. I think the running stereotype is a Charr sigil warrior using a greatsword in full zerker CoF armor.
Dragonbrand
You can buy and sell the end-game cosmetics of GW1, too, and yet no one complained about that. It’s curious that buying and selling the end-game cosmetics of GW2 has people in such a frenzy.
That said, it is not zero-effort to buy a legendary, either with real money via gems converted to gold or via in-game money earned as gold by any means. 1200+ gold is no small sum, and in gems that would cost $1056 US to buy outright. If someone is willing to pay an entire paycheck to ANet in order to have the gems to convert to gold to buy their legendary, then more power to them. That is a lot of real life work converted into gold, which is ultimately no less life investment than farming it all in-game. There is no zero-effort here; it’s a ton of effort no matter how you slice the cake.
I think it is very good that legendaries are allowed to be sold. It helps the economy by removing gold from the market on huge sales that the TP taxes. I think the problem people really have with buying and selling legendaries is that they have some premeditated opinion on what a legendary item should be, and the realization that ANet’s definition of a legendary item doesn’t match that person’s definition bothers them. I think if you come to terms with what a legendary is, rather than what you think it ought to be, you’ll find it all makes sense within the framework of the game. (Note: This isn’t advocating complacency, rather that you shouldn’t be trying to imprint your personal vision of the game onto ANet)
Hopefully that has helped.
The funny thing is, the price of gems have already gone up more than 20% so people are actually losing gold now compared to if they had got the upgrades before this patch OR if they had waited about a month for this sale to end and for gem prices to go back down.
Thats a shame. The price of mithril has gone down recently too.
How come you are comparing skill and level ? what is the point in you stating the laughable “skill > level” expression? The thing is – “skilled 80 level” > “skilled lower than 80lvl” aswell as “unskilled 80 level” > “unskilled lower than 80lvl”. So why would you expect players to go with subpar aka deadweight consciously reducing the potential effectiveness of the party.
According to you guys, everyone lower than 80 level or with magic find gear is automatically super paid tourney skilled player and everyone 80lvl with berserker gear, especially if a player is a warrior – “lame olololol elitist 6min noob”.
This game is not about you, please refrain from the “good enough is good enough” propaganda upon the whole player base as it leads to the “arah is too hard, plz nerf” threads.
I will be honest. A good economy makes me want to play. WoW had a good economy depending on the server of course.
I am poor in real life. So why would I want to role play as poor? They need to increase the amount the vendors will buy stuff for. That is a huge problem for me. I know I am waiting to see if another MMO that is coming out will have a better Economy set up. I know the series so I do have a bit more faith in them for making a better Economic model. I know they are trying to get people to buy gems, but it makes me not want to even bother when they come out with an expansion.
When you salvage a rare, you have a pretty significant chance of not getting an ecto – I would estimate it at 25-30%.
In large samples, it generally averages out to about 900 ecto per 1000 salvages (with Masters Kits)
People read that and then assume that if they salvage a rare, they have a 90% chance of getting an ecto – which is not the case at all.
Anet does not say what the ecto salvage rates are, but they have said that if they change them, they will make it known in patch notes.
either you cant afford a legendary or you crafted one not for the skin but for vanity. ill craft sunrise soon, i dont care if its too common or whatever: i love it.
stop looking at the others, look more at your char instead.
This.
You guys who care about what others have, are quite insecure and need people to have nothing in order to make you feel good and accomplished. Focus on yourself instead of projecting upon others.
Windows 10
either you cant afford a legendary or you crafted one not for the skin but for vanity. ill craft sunrise soon, i dont care if its too common or whatever: i love it.
stop looking at the others, look more at your char instead.
define easy. ~4 months for semi-hardcores. less for harcore players. more for casuals.
I don’t get it? I thought they were normal mobs and 1 veteran every 10 secs or so? 5 players really can’t handle that?
QFT. Any group of competent players should be able to handle this.
Classes don’t matter and you can do this event with lvl 80 green gear. If five people can’t kill regular mobs and one low health veteran they should really ask themselves what they’re doing wrong.
It’s pretty easy if you have 3-4 smart players in your group. I’ll sum up what you need to do:
1) Know how your class does damage. This means thieves should be using shortbows on the general mob and daggers on the assassins, eles should be going D/D or S/D and spamming AoE effects, engineers should be making this a cakewalk (grenade kit does wonders on the mob, and they can burst down assassins in 2-3 seconds alone, bomb kit works great here too given the larger radius effect), warriors can faceroll with a greatsword (whirlwind attack through the horde does a great job thinning them out), Guardian can either use Staff or Greatsword to work on the mob (Yes I said staff, the damage isn’t that awful – and the ward is actually pretty amazing), etcetera. The only awful class here is ranger, and that’s only if they choose not to use an axe. If they’re not using an axe? Right click → kick.
2) Rallying. When someone goes down, hopefully they’ll call a target, start hitting it, and you can finish the job. It’s not hard, but too often I see people not give a crap when another player goes down, and I’m scrabbling from across the area to try and kill something near them to rally. DO NOT REVIVE PEOPLE, RALLY THEM, IF YOU REVIVE THEM ARE YOU A BAD PLAYER
3) Don’t talk about fight club
Its too easy now. Bring back the old Magg room. It will be fun without kiting noobs.
They won’t do it because it was too hard. Dungeons are too hard for people unable to adapt so anet needs to adapt dungeons for them. Sad truth.
If you’re parking characters in the same zone for more than one session (i.e., hitting the login / logout button, like your avoiding-afk-death routine), then yeah, we’re describing the same thing. I find that if I start from LA, hit a bunch of zones and end in LA I don’t hit DR. I also usually cycle through WvW and do an event or JP. It’s only when I log out in a zone and then later log back into the same zone that the DR starts hitting super early. It’s really inconvenient for exploring in zones that aren’t near a big city.
Below post, I’m talking about the 30 vs. 60 tokens here, not the other DR’s that apply.
I feel that if I’ve taken the time to level an alt to a point where I can run a dungeon, help me understand why I can’t run whatever dungeon or path I want with however many alts I want and receive no DR if I’ve bothered to get that character to that level? If I have 4 characters that can run a certain path, there’s no question we should be able to run that path over and over with all of our alts.
OK, so I can understand why running 1 path over and over with the same character receives DR from 60 to 20 to 10; you’re trying to encourage players to do multiple things in the game on any given day, and I’m fine with that, I don’t mind at all how non-grindy GW2 is compared to other games and I don’t mind doing other things because there’s plenty to do out there that will benefit, but if I have multiple alts that can run that same dungeon, why should I be punished for putting the time in to get those alts to that point?
There are far more real players than bots, there are certain things the majority of us shouldn’t be punished for because of the few bad eggs.
(edited by SlimGenre.6417)
Please stop by the Gem Store to purchase more gold quickly, to buy more greatswords, to dump them into the Mystic Toilet, to receive garbage.
Also be prepared to respond to the people saying you should have just saved up the gold and bought a Dusk.
Maybe everyone in the game should save up for things on the TP instead of actully trying to aquire them, surely there are no downsides to that. -_-
Guild Wars 1 had plenty of RNG. Voltaic spear, celestial compass, frog scepter, there were many many items that people farmed or tried to aquire. In all the times I ran Bogroots growth, I NEVER got a Frog Scepter and I ran it hundreds of times. Sure you could buy one for 150k, but don’t say that the RNG wasn’t there. It was. You ignored it.
And you can ignore it here just the same. I do.
I absolutely, positively, would not play this game if it had a sub fee and this is coming from someone who played GW1 for close to 6 years.
I just feel like this game has nothing to offer anyone except casual gamers. The combat has little to no depth, there is no distinct role specialization, you can’t play a healer class, only one PvP mode, boring and horrendously built skill / trait system, grouping is semantic, shallow, and no content really supports or portrays depth to the gameplay systems. On top of this, the game lacks basic features that should have been in before launch and it also lacks social cohesion on many levels. Multi-guild was a mistake, removing the healer class was a mistake, designing encounters less intuitively than the first game was a mistake, and designing a completely vapid combat system was a huge mistake.
I enjoy this game for what it is, but i’ll never spend another dime on it and i’ve never spent in the cash shop because this game just feels and plays like a failure when i compare it to how much i enjoyed the depth and quality of GW1. Just my opinion.
I would pay 300 gems for an in-game tinfoil hat, townclothing. Please consider a lab coat to go along with it.
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
Content Marketing Lead
As our artists have also said in interviews that one of the purposes of concept art is that it is a way to convey mood to a viewer and to serve as inspiration for designers. Concept art is not necessarily a blueprint to follow by rote. There is stuff in the game that looks like the concept art, but just because something is depicted in the concept art doesn’t necessarily follow that it will make it into the game.
Please take your tinfoil hats off and be reasonable.
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra
(edited by Regina Buenaobra.6193)
This program gives an unfair advantage…manually checking 30 buyorders take a while, while people who use this just do other fun stuff, wait for a popup and act on it.
I suspect that’s why this program was made. It’s tedious to check for that many buyorders every 10 minutes.
suggestion for anet;
Add a column on the buyorders page stating green text ‘highest bidder’ or in red text ’you’re not the highest bidder’. That way people won’t have to compete with people running third party crap and you’ve added some much needed functionality to the game.
So a group of us just did CoF Path 1 so 60 tokens. We changed to alt characters, ran CoF Path 1 again, but this time 3 out of the 5 people in the group only received 30 tokens. The other 2 received 60. Same group of 5 people though so I am not sure if this was intended.
I was expecting a profanity filter-related thing, but wow.
Those definitely are kittens.
Reading GW’s huge patch notes was a pleasure. Skill balances have constantly been adding some fresh air to PvP (and PvE aswell).
From somebody who liked WAR’s WvW, I adore Gw2’s. As far as sPvP goes, I don’t play it because it would make me nostalgic of GW1’s Halls. The only thing I dislike about Gw2 is the lack of skill combinations. I don’t care how many skill duplicates we had in GW1, I always felt I could make unlimited amount of builds, and building that unique build was half the fun.