You obviously haven’t heard about the Guardians Garden Club. We take Arbor Day very seriously.
When you use at the same time “Retreat” and “Save Yourself” you will hear “Save the trees!” or something what sound very similar to that sentence
It makes me feel not like guardian asura but more like guardian sylvari
It definitely needs a change. Retreating just isn’t the intention when I activate it.
Looking at Guild Wars shouts, I found a few good candidates.
“Form up and Advance!” – I believe “Form Up!” could work, too.
“Fall Back!” – Extremely similar to Retreat, but without the whole “we can’t win so let’s leave” vibe.
“Incoming!” – Popular here, definitely a good choice.
A bit off topic but the best armor look system I have ever seen is in DC Universe Online. Whatever armor you have ever had on is “remembered” by your char and you can use all those styles whenever you want simply by chosing every single piece from a very long list (on high level). People in DCUO are collecting any possible armors just to have as many looks as possible. I would love so much for this system to be implemented in GW2.
Probably won’t ever happen though.
Now on topic. I agree with the OP. I wish I could use some medium armors on my sylvari mesmer, especially the cultural one. Male cloth sylvari cultural armors look so terrible that I will never consider buying any of them (the only decent sylvari male light armor is the Nightmare one). On the other hand medium cultural sylvari male armors looks amazing and I would give a lot to be able to use them.
Why don't transmute stones allow us to look the way we want?
in Suggestions
Posted by: ironzerg.3196
I like that my Guardian is encased in gleaming mithril and isn’t lost among the plated necros and elementalists. That’s my only (selfish) concern. Death Knights… shudder
Instead, you’re lost among the other plate classes that look almost exactly the same as you.
By mixing armor styles, you open up a huge door for character customization, and really allow players to get creative with how they express their character’s appearance.
More options means less chances for your character to “get lost” amongst the other players.
And again, it’s purely for looks. There’s no advantage given to a necro putting on a plate-armor look, so why does everyone assume that ever cloth class is going to instantly switch to all heavy armor, and vice versa?
Why don't transmute stones allow us to look the way we want?
in Suggestions
Posted by: Krimpton.4879
GW2’s end game is built around cosmetics. Dungeon gear and Racial armour provide no better stats than level 80 epics. Arenanet gave us the tools, in the form of transmutation stones, to let us customize the appearance of our characters just the way we like it. As a roleplayer, I absolutely love this idea. The trouble is, the game doesn’t currently let us do that. Because you are still limited to light, medium, or heavy armour depending on your class. Take my Elementalist for example. She’s a corsair, and I’d love for her to look like a pirate. Unfortunately, virtually my only options are to make her look like a high price Korean call-girl.
I can think of no conceivable reason why this is. Obviously, it would throw off balance to let anyone have the higher stats from heavy armour. But what’s wrong with letting them just have the appearance of heavy armour? The current implementation of transmutation stones even seems to support this; if, for example, I tried to use the stats from the heavy armour on my light armour character, the item would show up as non-equippable!
You could make the argument that it makes classes less recognizable, but this doesn’t hold water either. For starters, if I see a medium armour class coming towards me in WvW, that could be one of any three classes. How do I tell which one it is? Well, either by looking at their class icon, or more typically, observing their abilities. The guy throwing grenades at me? Probably an engineer. The guy with two clones of himself who just teleported an entire army behind the walls of my keep? Probably a Mesmer. The unguilded human female with a Juvenile Brown Bear pet and a somewhat nonsensical name? Probably a bot. The fact is that when encountering other players, you recognize their class from their abilities, not their appearance. You might be able to argue that it would hurt SPvP, except you can’t use transmute stones there anyway, making it a moot point.
It would even be beneficial for Arenanet. More options for armour means more players wanting transmutation stones, which means more sales for Arenanet on the gem shop. It means more players running dungeons, because previously undesirable dungeons suddenly become desirable if you could choose any of the armour.
It’s win on all fronts. So why on Tyria can’t we do it?
This….^^^^^ totaly this…
I have been looking for the right words for about a week now to make the same point that the OP has just totaly nailed in that post above.
The game is meant to be all about what YOU want to do but for some confusing reason they still restrict us in this way.
I mean they make a great play on ‘’doing away with the holey trinity’’ which i congratulate them for it was a great move, so now no one HAS to be a healer no one HAS to be a tank, no one HAS to be a dps only.
SO… why do you still make us all dress like a healer.. a tank… a mage…. a dps.??
Heavy armour for tank, light armour dps… cloth mage/healer. if your going to be bold and inovate then go all the way. ;p
Why don't transmute stones allow us to look the way we want?
in Suggestions
Posted by: Morrigan.2809
It would be a bit weird seeing a mesmer/ ele run around in heavy armor but the way the OP suggests it would work fine. (In DragonAge Origins I played a mage class that could wear heavy armor-I rocked the Warden Commander set on my little elf
)
Sure, the more the merrier
A combination of different sets would be even better- imagine a male caster in a mix of heavy/med and light armor mmmmm
clearly signed. nothing speaks against me using every available skin, thats why we have the transmutation for after all imo. The system needs to be opened up!
I think you people are missing the point here, the maker of this thread is not suggesting that a cloth user can wear heavy gear. He/She is suggesting that you can transmute your cloth armor to look like heavy gear. It would still have the same stats as it had as cloth gear, it would still be cloth gear, it just looks like heavy gear.
Quite frankly as a female human elementalist, I would love to see this option to. I can’t for the life of me find any gear that doesn’t make my mage look like a harlot or something that came straight from an anime cosplay event.
I’m just wondering whether people actually read what’s posted before replying. I very clearly said that I was talking about using transmutation stones to transfer the appearance of different armour classes, not transferring the stats. Look at the box that pops up with you use a transmutation stone currently. If I tried to transfer heavy armour stats onto a piece of armour with light armour appearance, the resulting piece would still only be wearable by a warrior or guardian.
This would change literally nothing except the appearance of someone’s armour. No stats would remotely change.
GW2’s end game is built around cosmetics. Dungeon gear and Racial armour provide no better stats than level 80 epics. Arenanet gave us the tools, in the form of transmutation stones, to let us customize the appearance of our characters just the way we like it. As a roleplayer, I absolutely love this idea. The trouble is, the game doesn’t currently let us do that. Because you are still limited to light, medium, or heavy armour depending on your class. Take my Elementalist for example. She’s a corsair, and I’d love for her to look like a pirate. Unfortunately, virtually my only options are to make her look like [Edit] an Asian female.
I can think of no conceivable reason why this is. Obviously, it would throw off balance to let anyone have the higher stats from heavy armour. But what’s wrong with letting them just have the appearance of heavy armour? The current implementation of transmutation stones even seems to support this; if, for example, I tried to use the stats from the heavy armour on my light armour character, the item would show up as non-equippable!
You could make the argument that it makes classes less recognizable, but this doesn’t hold water either. For starters, if I see a medium armour class coming towards me in WvW, that could be one of any three classes. How do I tell which one it is? Well, either by looking at their class icon, or more typically, observing their abilities. The guy throwing grenades at me? Probably an engineer. The guy with two clones of himself who just teleported an entire army behind the walls of my keep? Probably a Mesmer. The unguilded human female with a Juvenile Brown Bear pet and a somewhat nonsensical name? Probably a bot. The fact is that when encountering other players, you recognize their class from their abilities, not their appearance. You might be able to argue that it would hurt SPvP, except you can’t use transmute stones there anyway, making it a moot point.
It would even be beneficial for Arenanet. More options for armour means more players wanting transmutation stones, which means more sales for Arenanet on the gem shop. It means more players running dungeons, because previously undesirable dungeons suddenly become desirable if you could choose any of the armour.
It’s win on all fronts. So why on Tyria can’t we do it?
(edited by Moderator)
It’s a small application in which I ask a few basic questions and they must agree to our code of conduct. But if they can’t be bothered with filling out our application then I probably don’t want them in the guild anyway.
I feel so strongly about the text I quoted. You’d be surprised (or maybe you won’t be.) at the response I get sometimes when I tell people they need to go to a website and fill out a Q/A / Application and read rules before they join.
What? I have to go to a WEBSITE to join your guild? I have to read? I have to apply? Screw that, too much work I’m not looking for a job. <—responses I get.
Oh I’m not surprised at all. I’ve received lot’s of responses like that, but for me the trade off is worth it. The people who have filled out applications have been great and I’ve met a lot of good folks.
Agreed. Delayed gratification > instant. I’d much rather have someone go through the proper protocals and actually show the initial effort than someone who won’t bother taking 5 minutes out of his life to do so.
Then why are you kittening about the multi-guild system? You didn’t want the members anyways since they aren’t representing your guild 100% and/or don’t want to put in the effort for an application…so why are you trying to force everyone else to adhere to the way your guild runs? It seems like it makes your job really easy if they don’t want to do the application nor be in only one guild you can boot them/not invite. I’m not seeing the problem here. You can be happy knowing your members want to be in your guild and the rest of us can be in any guild we like. So what’s the problem?
I see nothing wrong with it personally . If nothing is going on in one see if something is going on in another . Also keep in mind some people may use it to have a PvP guild a PvE guild and an RP guild or something to that effect . Face it in a multi-guild system forced representation just doesn’t work .
Were you emotionally attached to those 8 files?
What difference does it make if it’s 1 file or 100 – all you have to do is wait for some seconds for the download to complete.
I agree this needs to be sorted but i also think that if you join a group you should follow the leaders strategy etc
There are no positions in the party designated as “leader”, and it’s a problem. One guy starts everything off before someone else can, and now some random guy you invited to fill the empty spot in your group is now the “leader” and holds the trigger to your parties destruction at their pissy little fingertips. Not cool.
>:[
like… you guys know that saying LOL use a guild not PUG is probably the worst response ever? But idk what response I’m looking for other than yeah it’s stupid and annoying cause that’s all it is.
Can the lack of the big picture end, please? If it can happen easily, it happens often, and a lot of people are annoyed by it, then why wouldn’t you support it being changed?
I’ve experienced a couple of players using this to grief PUGs – if the group won’t play the leader’s way, won’t use the leader’s strategy et cetera, the leader leaves and causes the whole group to be kicked.
With the way tokens work now it’s particularly aggravating to have the leader rage-fail the whole group on the last boss. An hour or more down the drain.
Last night we tried to do a PUG… worst idea in my opinion. Anyways, our elitist person wasn’t even the party leader, but the “guy who started talking to the NPC first”. He got miffed that he died once or twice, quit the party, and the rest of us got kicked out. We were about to fight the 3rd boss :<
I agree with you Derek-nine-zero-two-one. This needs to be remedied pronto!
Either way though, I’m only running dungeons with my friends from now on.
So I finished a dungeon, and I stayed in the last cut-scene a bit, and my husband left right away cause he saw it already.
He was dungeon leader… So when he left, we all got kicked and no one but him got the tokens or time to get the treasure. I don’ blame my husband at all, he felt bad too, even though he shouldn’t.
It is the dumbest system I have ever seen. I’ve also experienced trolling with it in past dungeons where the leader was having a bad time and he was like HAHAHAHA and just left and kicked us all out after being in there an hour.
This HAS to be changed. It doesn’t even seem on purpose. Really clunky and stupid.
Gear progression in other mmo’s is just a meaningless gating mechanic keeping people with less time to play behind. Consider this, if a new sword lets you do 5x times more damage but you fight monsters with 5x more health you haven’t made any progress and the only thing that changed was the arbitrary number assigned to your attacks.
They need to implement this soon. Not for a sex change but definitely need to change character hairstyle and might as well skin color too…made an Asura with the headband style and cannot change the color of it…very frustrating so I want to get rid of that.
I agree with the OP.
GW1 didn’t require map travel to be a money sink, so I don’t see why it needs to be so here. I do understand the need for money sinks in the game; I just don’t see why map travel should be one of them. It most definitely discourages me from leaving the area I’m currently in.
I think they need to fix the fact that you need 1s to use a waypoint right next to you.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
To kill the “money sink is needed for the economy” argument.
A game economy is not the same as a economy in real. A ingame economy is fully controlable, Anet can create as much offer as they want, they just programm a bunch of aomething extra or low prices of the merchant sell price (those will effect tp prices aswell). Saying a money sink is needed is uncorrect.
Also, I think we’re seeing a disconnect between lower and higher level players. The waypoint costs don’t scale linearly, it’s a progressive tax. So lower-level players pay less as a percent than higher-level players.
It’s a completely backwards system, because you don’t want low-level players running everywhere until they know what they’re doing. But high-level characters you do want traveling everywhere so that the game feels alive and lower-level/newer players have people to play with. Aren’t people complaining about how some zones are ghost towns already?
So ANet’s system is punishing the wrong people for the wrong thing, and encouraging the wrong people to do the wrong thing. It’s just a wrong headed system.
I don’t think all waypoints should be free. But just adjusting the cost so it scales linearly would be a big help. And the major/minor waypoint idea might be good too.
Again, it’s not that you don’t make more money than travel cost. This system punishes casual players and indulges farming.
The waypoint system as it is currently implemented is a total disaster for an MMO.
Just a few minutes ago some players asked for help with the Melandru event in Cursed Shore. Guess what? Nobody came.
Because walking would have taken too long (the event would have ended by the time you’d get there with all the stun and cripple enemies) and the waypoint costs would have negated most of the event rewards (which are terrible as it is). So people kept doing their practised event and mineral farming (which is effectively single player gameplay).
The gold sink argument is totally besides the point as waypoint costs affect the wrong part of the player base. Gold farmers in particular don’t even use waypoints very often. Implement more cosmetic gold sinks if you want, but don’t punish people for playing your game.
Only partially relevant to the topic:
Honestly, all that’s keeping me playing currently is my goal of full Exotic sets for all my 80ies. And that means I make an Orichalcum run with all my characters once a day. Leaving Orr would cost me money, so I don’t do much else.
When I have my armor I see no incentive to keep playing. It’s not like waypoint costs would ruin me financially but travelling around just isn’t fun when you know that every teleport costs you money if you don’t do something at your destination to earn it back.
After getting my Citadel armor in GW1 I mostly explored the map (I had like 95% of Tyria explored when the titles where first implemented) and visited the Int districts of out-of-the-way outposts like Ice Tooth Cave or Maguuma Stade regularly to see if any interesting player events are being done (I fondly remember the strike for the prestige Tormentor’s skin in Lion’s Arch and the frequent events organized by [BOAT]. With the server system of GW2 these are unfortunately no longer possible).
In GW2 I would like to – for example – search for more jumping puzzles (not google them) and do events I might not have participated in yet.
But not when doing so effectively costs me money. I have no way of knowing what’s currently happening on a map until I’ve traveled there. So looking to do specific events (like the dragon bosses) or even finding groups for dungeons is an expensive guessing game.
The current system forces you to be smart about travelling. For me to warp from where I am in Orr to, say, Honor of the Waves waypoint, that would cost me 4s 31c. I would not do that in casual circumstances. I would travel to Fort Trinity, gate to Bloodtide Coast, enter Lion’s Arch, gate to Hoelbrak, then it’s a straight shot North through Wayfarer Foothills. The total time it takes to do that is not long, and most enemies along the way would be passive or melee-range thus unable to slow me down with combat speed. And of course it didn’t cost any money to do.
But it’s not smart. I think we are just trying to find loopholes and roundaround ways around an effectively bad system. If your post doesn’t show that people dislike the travel costs, then what does? Think about it.
You know what would be smart.
Not having a cost at all. That’s the end result that we all want to reach by doing these roundaround tricks. I can only see this as a game of “finding the exploit”, and not a way how the game was intentionally designed.
Besides, this is not about exploring slowly, but going somewhere when you have to go somewhere. To help someone, to reach a dungeon waypoint to catch up to your party members. To go to craft, to get your bank, to reach the trading post. These are everyday things that this system makes tedious.
(edited by chronus.1326)