Anet do read the forum and will make changes based on discussions here. (For example every change to the daily achievements has come from the forum.)
But they don’t simply implement everything everyone suggests. That would be impossible (both because of the time required and because a lot of suggestions contradict each other) and also it would not necessarily make a good game.
For one great example people were posting for years about how they wanted something like GW1’s system of earning new skills by finding and defeating specific bosses. Then they introduced exactly that as a way of unlocking traits and people hated it, so much they actually changed it back.
If you want to see your ideas make it into the game the best thing to do is to post a topic with a clear title (e.g. “levelling changes I’d like”) laying out exactly what you think the problem is and how you’d like to see it fixed. Simply saying “fix the questing/levelling system” doesn’t give them much to go on – what I think is wrong with it may be exactly what you love about it.
Then you need to get other people to support your ideas. Be aware that you’ll almost never get people simply saying “Yes! I want exactly this!”, most of them will have their own ideas on how it should work and other people may not like it at all. Neither of those means they’re attacking you or that you should give up on it immediately. Sometimes discussing an idea – hashing out the potential problems other people raise or incorporating their ideas can make it even better.
Finally be aware that it will take a long time for anything to happen. Anet almost never post in a topic to say they are going to use an idea – if they post at all it’s usually to ask for clarification. And even if they were to drop everything and start working on your idea that day it would take weeks or months to complete and then it might need to wait for a convenient time (for example they try to avoid balance changes when a PvP tournament is running).
So it’s not a quick or easy process, but if there’s things that really bother you it can be well worth it. (And at the very least it’s an opportunity to vent your frustration.)
“Life’s a journey, not a destination.”
I don’t understand what’s wrong with the name Scarlet.
Maybe I’ve been reading/watching/playing different fantasy to your guys but it doesn’t strike me as any more commonly use or cliche than any other name. Far better than something like Raven or anything with an apostrophe in the middle.
I really don’t understand prefering Mr E. which at best is a sign of the characters lack of creativity (and possibly poor sense of humor) and at worst indicates a total thought process of “He’ll need a code name, something to keep him a mystery. Oh, there, job done.”
“Life’s a journey, not a destination.”
To be honest a lot of the ‘myths’ and superstitions are probably not worth typing out a post to disprove because people know they don’t really work, they just want to believe that they do.
Gamers are nearly as bad as gamblers for inventing their own superstitions (especially when it’s something that effectively boils down to gambling). You’ll be hard pressed to find a Pokémon player who never holds A+B or B+Up or whatever other combination when waiting to see if they caught a pokemon. We know for a fact it doesn’t work because people have extracted the code and gone through it line by line and there is nothing like that. But it doesn’t hurt either, and it makes you feel like you can do something to help your chances.
Human beings do not like random events. We like patterns, events that are caused by previous circumstances. Even if the pattern is incredibly convoluted and virtually impossible to follow it’s better than random events. Because if there’s a reason you got a specific outcome, and if you can find out what that is, then you can change it – you’re in control.
It’s actually an instinct that goes back a very long way in our evolution (and can be seen in many other species too) and has played a vital part in our survival. In real life there are very few genuinely random events, and most of those are not things that will directly affect us. (It’s things like the rate of decay of radioactive material, although even there it’s debateable whether it really is random.) So the ability to find, follow and change patterns of cause and effect is extremely useful.
Unfortunately a lot of people have put a lot of time and effort into simulating as closely as possible a random event in mad-made systems, particularly computer games, in order to get around the human instinct to manipulate patterns for their own benefit. And part of the reason it works is because even if we know it’s actually random, and no matter how many times we hear, or say ‘RNG is RNG’ we don’t want to believe it.
Having said all that if you do want to do something constructive to debunk a lot of the theories about precursors a good start would be explaining what a percentage probability actually means. That a 1 in 500 chance doesn’t mean you have to do it 500 times to get the outcome you want. Or even that if you do it 500 times you are guaranteed to get one success. Because that seems to be a sticking point for a lot of people.
“Life’s a journey, not a destination.”
Also, just a note on terminology because this is something that bothers me:
A bug is a fault with the game – something that’s not working as the developers intended it to. If there was a place or object in the Royal Terrace labelled as a commune point which you couldn’t actually commune with then that would be a bug.
Not having one in there at all is a design decision. It may not be one you agree with, it may not be a good decision, but it’s still a decision Anet have made (or not made), not a fault with the programming.
In other words calling this a bug is like buying a car without heated seats and then complaining that they’re broken because they don’t heat up.
“Life’s a journey, not a destination.”
I remember the days when each new campaign had utterly ruined GW1 to the point where no one played it any more. Balance across all game modes was completely, irreparably ruined by new classes and skills. All the new areas were horrible to navigate, had terrible mechanisms locking you out of parts to force you to grind through the whole storyline. New PvP modes were only ever farmed by bots because no real people would ever want to play them. And then to top it off the addition of heroes killed any hope that was left by turning GW1 into a single player game that was entirely for farmers.
Good times.
I agree, I’d like to see how Anet can completely ruin GW2 forever with an expansion. (I’ve heard Blizzard have managed to drive away every single player they had 4 times and are on track to do it a 5th time. I’m sure Anet could top them if they wanted to.)
On the other hand I’ve heard Season 2 is going to include some things players have wanted for a long time like more permanent content and a new zone (not confirmed but strongly implied) and I’m looking forward to how that will ruin the game forever too, it seems unlikely given that it’s exactly what players want but they’ve pulled it off before.
“Life’s a journey, not a destination.”
Sometimes, I try to name my character something, find it’s taken, and then find it again when I scroll through my lesser-used characters. Oops.
I was soooo noob I thought the pebbles dropped by the elementals on the Queensdale dam were a big deal. “Wow. I bet you can farm and sell these”
Me and a friend got a transformation tonic from somewhere and flew as owls through the swamp area in Queensdale. We were moving fast to avoid the mobs because we were underlevel and were trying to avoid the scary level 15 mobs.
We ventured into Kessex at one point and there, in front of us, was a level 24 deer.
3 of us. One deer. The odds were in our favor! We attacked!
Results: 2 dead players. One fleeing player. One angry deer.
We went back to Queensdale.
I remember showing another noob guildie “the moves.” Look! You can run around when attacking! You don’t have to stand in one spot." (Runs in a circle to demonstrate). “You can dodge!” (Dodges).
What are your war stories?
ANet may give it to you.
Chalice of Tears… Last thing I remember is Vayne saying “Jump you fools!”…
Attachments:
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
I like the preview feature.
I have mixed feelings on the new wardrobe unlock. Its nice that it won’t give you things you’ve already got and it seems like a nice idea, but one of the good things about getting a skin or a mini or whatever is that if you don’t want it then you can trade it.
I got a Wintersday Focus from the free chest. I don’t use foci on any of my characters and don’t especially like the skin so I will probably never use it. If I’d gotten the actual skin I could have sold it for 100g and gotten something I would like, which would be fantastic. This way I just have another random skin in my wardrobe that will never get looked at again.
I feel like I can’t really complain because I will never buy keys (because I don’t like the gambling aspect, even if the drops were amazing I wouldn’t buy them), so whatever I get is free. But this is in a way worse than getting a booster or a tome or something. At least I could use that. On top of which it feels worse because it’s something I know I’m supposed to consider a really good drop.
It’s like someone getting you an expensive but ugly ornament as a birthday present. You should be pleased that they spent the money and time to get you a gift, but now you’re stuck with this thing you’ll never use. (And can’t even re-gift it.)
“Life’s a journey, not a destination.”
(edited by Danikat.8537)
also we arent dealing with top teams in pugs.
There ya have it.
Thought I would try again, out of some silly notion but this is no longer a discussion. A discussion would entail both parties entertaining the other and being open to having their opinions adjusted based upon how the discourse transpired.
Ohoni desires none of this. It’s not even being stubborn at this point, it’s legitimately ignoring all other counterarguments of which there have been many, and simply stating that no one else can possibly be correct.
Give it up folks, and just ignore him. Ohoni is no longer contributing any sort of constructive or productive statements about raiding in general if he rejects any and all other criticism. It’s not even up for discussion at this point, he’s made that very clear.
It’s a kitten pity really.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
Original one is +5 condition but u can convert it with MF
https://wiki.guildwars2.com/wiki/Phospholuminescent_Infusion
It may not be done on purpose. Remember that there is a boost that drops a merchant when your inventory becomes full. All those chests in one spot is an easy way to trigger that merchant.
is your alt from a long time ago?
I’m asking because there was a point where old characters were grandfathered into the trait system as it is now. doing that caused most people to end up being over-spent on hero points. in other words, the system used more points than were available to your character. when the points are even, you earn points again (one of mine it took until somewhere past level 30 to start earning hero points again after being grandfathered in)
just throwing this out there, just in case
| 61 Asura | 5 Charr | 2 Norn | 1 Human | 1 Sylvari |
Thank you Absurdo for finding the quote.
It’s far more relevant and specific than just tinfoil ‘evidence’ with the faintest references to raiding and more strongly points to other issues.
Raiding as of right now is by far the most successful part of the expansion, the Music is probably the only other thing I can think of that has been a resounding success. The map alterations, HPs, Legendary Weapons, Story, all other things that have been changed or improved upon…they are more culpable in why HoT had issues.
Dismissing those issues and stating that Raiding is the sole cause is being insincere and foolish.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
They can do it..trust me on this one …they just doesn’t want to implement such an option.
I’m fine with blocking my story mode simply because I don’t give a kitten about it. I doubt I’m the only one
I’m sure they can. They didn’t say they couldn’t. They said it would cause a LOT of bugs.
I am positive the development and programming teams have a lot more on their plates that designing a race change option. I’m sure they also have much easier ways of making RL money like gliders, outfits, and minis.
And just because you and others don’t care about the PS, doesn’t mean that there are just as many or more who do.
Could we get an infusion that applies the same effect as the buff during Champion Mordrem Mangler?
I suppose this has been suggested before, and I see there is/was a phone app of some sort that predated the wardrobe system, but I think we need something entirely in-game.
I’d really like to have an instanced area where you have all of the wardrobe items AND all of the dyes unlocked while you’re able to see your character in the field.
In other words, a place where I can see the character in action, with weapons out, doing moves, checking for clipping, checking for color matching issues, in a “live” environment with areas with different lighting scales.
It’s very difficult to get a good sense of this sort of thing in that little panel we have to use now as it only reveals a bit of this stuff. We only get to see how four dyes look together and only as splashed across an entire channel, not the way most players would probably apply them.
Armor and dyes are expensive and/or time-sucking propositions in many cases, only to find they don’t work out as well as you thought they would from the results in the static, generic preview option available currently.
(edited by Kruhljak.2705)
List of differences. If you upgrade to a paid account there isn’t anything extra to download.
https://help.guildwars2.com/hc/en-us/articles/230165307-Account-types-Free-Core-HoT
Edit: Okay, they made the support site different. Font is a bit on the large side.
RIP City of Heroes
Short answer: No.
Long answer: It depends on how concerned you are with having the best stats for your level. Buying from the TP is the only reliable way to get level appropriate rare equipment, most of what you’ll get as drops will be greens and blues.
But it will be expensive, especially at that level since people buying it to salvage for crafting materials will push up the price and leather (which makes medium armour) is especially expensive right now.
Given how quickly you can level up in this game and that below level 80 you’ll presumably be mainly playing open-world PvE and dungeon story modes, things that don’t need the best possible stats I don’t think you’ll get enough use from it to justify the price. You’d be better off saving your money to put towards a full set of level 80 exotics (plus runes and sigils) once you reach the level cap.
I never buy equipment for my characters before they reach level 80. And when they do I often buy it with karma or WvW badges because I can’t use those for many other things whereas there’s always other things to buy with gold.
“Life’s a journey, not a destination.”
There is a way to speed up crafting; buy the crafted items from the TP. Otherwise, there would be no refined Mats on the TP.
How much time does it take to switch some numbers? Make bosses do less damage, and take more damage. Keep the mechanics as is so that people can eventually learn them and do the harder versions. Raids are already instanced, and mostly all of the content is there.
It’s not hard to tweak the numbers. The mechanics change completely when you can ignore them. Making VG’s Green circles do even 10% less damage can be healed through. You can outright start ignoring mechanics that aren’t intended on instant killing you.
While things like Gorseval’s World Ender or Sabetha’s Flame Thrower likely wouldn’t change per your request, players wouldn’t get any relevant training on the encounter compared to the real thing when the easier versions had them ignore such mechanics.
…This point has been stated probably 20+ times now.
By making raids accessible to casual players, they are delivering comparatively a massive amount of content to casual players to the small amount of effort it would take to do so.
You have no idea of the effort that it would take, nor the impact it would have. Do casual players even care for raids? What makes you think casual guilds want to be restricted to just 10 people when they can go into AB with the full guild? You are speculating heavily at this point.
What we actually do know at this point is that an above-expected number of players have at least killed a raid boss. We know the content is still being run daily. Why fix what isn’t broken?
It’s ridiculous that so many developer resources and overhead time went into making these three fabulous raid chapters and only 10% of the player base gets to enjoy them. It’s just plain wasteful of content
So many developer resources- again, you do not know the extent. We know the minimum which is a small 5 man dedicated team. Given Arenanet only has a couple hundred employees, a dedicated small team pulling only the needed resources from audio, graphical and gameplay departments has entertained your number of 10% of the playerbase.
…That’s not a waste, that kittening efficient.
EDIT: inb4 25% of players have completed a raid boss, but how many people run every raid once a week? Those are the only players that get true unrestricted enjoyment out of this game mode
How many people don’t reach shard cap? How many people don’t kill all the bosses in one night? How many people only want to farm Gorseval for his infusion but still feel the need later on to kill some other wings?
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
So when do dog lovers get some love?
When you get a cat…
Contact support.
https://www.reddit.com/r/Guildwars2/comments/46338k/wheres_the_guild_name_change_contract/d02env4/
(edited by Ayrilana.1396)
I found it to be worth it from the cost side. It’s a little annoying to use it to get the buff that you want.
For a guy like me, I could do without it but youd’ be surprised at how many casual players don’t want to do anything they want.,…they want a checklist.
That’s a good point too.
Reminds me of trying to teach my dad to play Minecraft. He started it on his own and got totally confused because there was nothing to say what he should be doing. I listed some options (build a house, make some weapons and armour and explore, find some Redstone and learn to craft with it, tame animals etc.) and he kept asking “But why? Why do I need to do that?” and got very frustrated when my answer was always “you don’t have to, but it’s one thing you could do”.
Eventually I told him about the Ender Dragon and that killing it required finding a way into the zone and would probably need the best equipment he could get, and to get that he would need a safe place to store stuff and sleep etc. Then he was happy – the point of playing Minecraft was to kill the dragon and all the other stuff was building up to that. I decided not to correct him. (Or tell him about the shared server I played on where we build rollercoasters, flying rainbow castles, a maze, pixel art in the sky and all kinds of other stuff that wasn’t going to help us ‘win’ the game.)
Whereas I’m the complete opposite. If anything I have trouble sticking to the pre-determined goals instead of making my own. I’ll be in the middle of seeking out hero points to unlock a jump skill so I can get to the top of a mountain to take a screenshot and/or glide off when I’ll remember I’m playing a key runner and was supposed to just do the storyline and nothing else. (That’s a real example.)
“Life’s a journey, not a destination.”
This is the one item in the game I think is unlikely to ever be made available again. It was only available during the headstart weekend and was supposed to be a way to prove you were there right at the beginning of the game.
I certainly wouldn’t object to them making it available again. I know I was there for the headstart, I don’t care if anyone else believes me so I don’t need a way to prove it to them. But I can imagine a lot of people would be upset if it was made available again.
(Also FYI your post would be a lot easier to read if you included some punctuation. Even just full stops so we can tell where one sentence ends and another begins would make it a lot clearer.)
“Life’s a journey, not a destination.”