You know, OP, it’s truly depressing how some people think they can just type and say anything like this. I admire you for posting this, and showing directly how it affects others, and trying to come up with a solution to negate it. I like your idea as a general QoL addition, but I just don’t like why you’ve had to come up with it in the first place.
During the Queensdale champion train the other day, I actually turned map chat off, because it was sexist and insulting. I’m sure the people posting the comments just thought they were with some kind of "in-crowd" and being all cool and stuff, but really it’s just pathetic. Thing was, I cut the map chat, but found it takes away the good map communication and co-ordination. In other words, I lost out on the game experience. So what to do? Am I supposed to report a group of people who are using sexist (or in the OP’s case, homophobic) language? Then it just looks like I’m serial spamming complaints. Should I screenshot, take their names and email support with a complaint after the fact? I don’t feel the report feature in-game accurately covers the offence, but there are chat logs that can be checked. Regardless, I ended up logging and feeling miserable for a spell afterwards.
What I do know, however, is that we shouldn’t have to put up with these attitudes from anyone. OP, it makes me sad and angry you feel your option is hiding. You shouldn’t have to hide, or filter things out. Those people who say the hateful things you’ve shown in your screenshot? They are the ones who should be invisible. They are the ones who should have to filter, be excluded. Not you.
How, in a game with a Code of Conduct where it explicitly states no verbal abuse, is this allowed?
EDIT:
1. While playing Guild Wars 2, you must respect the rights of others and their rights to play and enjoy the Game. To this end, you may not defraud, harass, threaten, embarrass or cause distress and/or unwanted attention to other players. This includes posting insulting, offensive, or abusive comments about players, repeatedly sending unwanted messages, reporting players maliciously, attacking a player based on race, sexual orientation, religion, heritage, etc. Hate speech is not tolerated.
https://www.guildwars2.com/en/legal/guild-wars-2-rules-of-conduct/
(edited by Ceridwen.6703)
This comes up a lot so I’m going to jump in quickly since it’s a new post.
Tier systems for Raids come up a lot as a result of what Fractals did. I worked on the original Fractals team and a tiered system with increased difficulty scaling was always part of the original plan for that team. It was never a plan for Raids. They are, and should remain, the most difficult content in the game.
Accessibility in terms of difficulty is something we talk a lot about internally. We’ve made efforts to help players get in by delivering entry level encounters that ease you into the content (STK) and you’ll see more of that in the next release. You’ll still see encounters that live up to previous raid expectations for mid tier and final bosses. And if you think Matthias is a chump then we have something for you as well.
Accessibility in terms of “Hey, my 5 man Fractal group wants to try raids, but we can’t find 5 other players!” is also something we talk about. It’s just a much more difficult problem to solve.
Core Tyria was once harder. During BWE 1 it was very hard. Of course,
- People had blue gear, green if lucky.
- There were few if any down-leveled 80’s.
- (other than earlier testers) No one knew mob tells, and we were just learning to play.
- Several mob nerfs had not happened.
- The NPE was as yet undreamed of.
- Traits were in their original form.
So, yes, core Tyria could be harder. However, lets say ANet decided to buff core mobs to the point that they were at in BWE 1 in relation to a geared, down-leveled 80. What happens then to the play experience for anyone actually leveling a character from scratch.
Then, there’s the issue of whether it would be better for ANet to spend a lot of dev time making core harder versus making new stuff.
So if 1000 people enter the lottery, you will get 250,000 globs and 1000 BL weapon skins and only 1 of those people will get the precursor?
That would be a genius way to get rich if enough people fall for this. Great way to make lots more than the 1 thousand gold or whatever you’d normally get.
I guess there are people silly enough to throw away that stuff and get nothing for it but I don’t understand why. Nevermind that the person who wins gets a random precursor and not even their choice.
(edited by Djinn.9245)
Core Tyria could be harder if you simply remove a few pieces of armor when you fight
and leave it the way it is for the large group of players that like it as it is.
You flew into how to change it and blew right past if it should be changed. There are plenty of other harder games to play, for free. Core Tyria stands as the single best example of successfully designed cooperative PvE in a non sandbox mmorg, in the industry. Why would they mess with it after evaluating HoT’s results?
PvP wants better players. So does WvW and Raids and Fractals and Dungeons, but I believe the area specific skills needed should be learned in those specific areas.
How many players have exactly the same opinion of how the game should be changed? Isn’t the game better off if we keep something for everyone?
mtpelion.4562There was a discussion a few months back in which Chris Cleary and John Smith posted and said that more Mystic Coins are created than are used. The reason for the price increase is what is known as a “bubble” (i.e. consumer perception of value is no longer related to actual supply or demand and is growing without regard for either). Once it reaches a popping point, Mystic Coin prices will cave quickly.
This are words. Even coming from a dev, without any evidence to support them, we have here hollow words. They said. Nothing about they proved.
I read what they said. Is more about the players behavior rather than a supply/demand debate. They have no intention to change the supply ratio for MC, but they want to change the players behavior regarding this. With other word to “re-educate” the players to think as the devs thinks. Because, you know, (I will repeat) they know better than us what is good for us.
This “educational” effort was the most intense in two social orders: The starters of the WWII (pff – kitten filter) and communistic. They invested the most effort to make the citizens to accept the idea that the liders knows better what is good for the masses. Using (along with other methods) words. Hollow words. And look at the results.
Instead of blindly believing what they said, is not commonsense to ask some evidence for that? Something taking into consideration how many MC are generated daily / how many are used / how many are needed for players long term goals and are stored / how many are used for speculations on the market? Did they make such an analysis? If YES – why they don’t share the results with us – just to support they words? If NOT – how can we consider that statement as true?
“… consumer perception of value is no longer related to actual supply or demand … " - it seems that a merely economist knows what the consumer perception is. And he is sure that this perception is wrong. Well, this is again a sign that they want us to give-up thinking and to let them to think for us. The PERCEPTION ? Is Mr. Smith a psychologist? A sociologist? Can he share with us his parameters to quantify a correct perception? And what aspect is wrong with our perception?
And maybe he can explain us why his perception is better than our?
Let’s take an example: a picture. Can Mr Smith tell us how the value of a picture is perceived by a painter and how the same value is perceived by a musician? Who is right between the two? How he perceive the same value? And why he is right and the other two are wrong?
If you disagree with what they’re saying then chances are that you’d disagree with whatever evidence they provided. You have a set belief on what is going on and anything that doesn’t fit that narrative you will dispute.
I think it can be simplified like this:
“If you are not going to do stuff together for at least a some minutes, then you should not use the LFG tool for it.”
So, someone looking for people to help them do Goemm’s Lab or The Long Run would be allowed since they’ll have to be together between checkpoints, but someone just sitting next to the chest on Skipping Stones and cashing in from portals would not be allowed.
Probsbly not. The 3rd birthday dye pack wasn’t updated when the 4th birthday arrived and I doubt the 4th birthday dye pack will be updated when/if the 5th birthday dye pack arrives. For one thing it would give people who open it later dye choices that people who opened it previously are cut out of.
ANet may give it to you.
So, as the title suggests – I would happily spend gems on additional Guild slots over and above the original 5.
With my bank guild, my RL friends and family guild, my WvW guild, my PvX guild and my Raiding guild – I’m maxed out. Which is a shame as there are other guilds I would like to join for other purposes.
Having additional guild slot to give me the flexibility to help others with missions, small guilds get their guild hall, Raid training, different timezone etc etc.
What do other people think of this idea?
The Tougher Tyria Track
T1: The dynamic level adjustment for any non-80 zone reduces character level by 2 total below the zone level, to a minimum level of 1.
T2: The dynamic level adjustment for any non-80 zone reduces character level by an additional 2 (4 total) below the zone level, to a minimum level of 1.
T3: Non-aggressive (yellow) creatures become aggressive (red). All creatures targeting your character gain +100% movement speed.
T4: The dynamic level adjustment for any non-80 zone reduces character level by an additional 2 (6 total) below the zone level, to a minimum level of 1.
T5: The dynamic level adjustment for any non-80 zone reduces character level by an additional 4 (10 total) below the zone level, to a minimum level of 1.
T6: All ambient creatures explode for massive damage when your character gets too close.
~EW
(edited by EphemeralWallaby.7643)
The coalescence achievements are a bit misleading – you need to do the pre-event where you have to prevent the destroyers from absorbing the magic, not the coalescence event itself.
It’s unlikely they will put in a skip button as they’d have to change the way they handle Living Story instances. Returning to the old interface on replays means they’d have to do each LS episode twice, with all the extra costs and time. Possible, but unlikely.
Quote discussing the issues.
There’s a bigger technical issue—during “in game” scenes, the NPCs are moving around and things are happening (gadgets might be activating, props may be animating, etc.) and if you just skipped all that, it could lead to some really bizarre behavior. Trying to manually set a “failsafe” to teleport the NPCs, fire off effects, etc. to replicate what the world state is if the cutscene plays is extremely tedious and error prone.
That’s why the old style “dialogue cutscenes” (and the fancy but rare full blown l sequences, like the Order movies and racial intros) are skippable, because we aren’t doing anything to the world while the dialogue plays, so skipping it doesn’t have any effect. We’ve moved away from those, because the in-game scenes are a lot more satisfying, but there’s a trade off.
ANet may give it to you.
(edited by Just a flesh wound.3589)
You seem to be mistaking my post for a rant. I don’t care if we don’t get it until next year, I’m patient and am fine with what we currently have and Wintersday. I don’t even care if they “break their schedule”, as it was never stated as a fact but rather a goal. I’m just stating that I don’t feel its very likely we’re going to get Ep.3 this year any more.
I certainly can’t see them releasing anything on the 20th of December. 5 days before Christmas, really? The entire studio will probably on vacation by that point.
They have addressed it. They’ve advised not putting the items in the bank, and if one still feels compelled to do so, they’ve always replaced them.
No need to be afraid.
Good luck.
If the boss is taking ages to kill then either you are not using level appropriate gear (make sure you are in level 80 gear, full exotics at least should be easy to obtain) or you have a really bad rotation
In fact it says somewhere on the site that for legal reasons if you email them a suggestion they’ll delete it without reading and if you post it to them they’ll return it unopened. They will only take suggestions and feedback through the website, which in practice means this forum and very occasionally polls on the main site.
Which is because the website Terms of Use includes this:
“However, by submitting User Submissions to ArenaNet, you hereby grant ArenaNet a worldwide, non-exclusive, royalty-free, sublicenseable and transferable license to use, reproduce, modify, adapt, publish, broadcast, license, post, sell, translate, distribute, prepare derivative works of, display, and perform the User Submissions for any purpose whatsoever, commercial or otherwise, in any medium now known or hereafter devised, without compensation or credit to the provider of the User Submissions.”
In other words if you post a suggestion here they automatically have permission to use it. If you submit it another way they would have to seek your permission separately and may need to pay you for it.
In Practice
They do read the forum, and they have taken suggestions from here before. The best thing to do is to make sure you post it in the right section, give it a clear title “cool idea” or “suggestion” is not helpful, “New Collection idea” or “Suggestion for a Current Event” is.
Make sure you explain your suggestion and the background to it in full. Don’t assume everyone knows about the problem you want to fix and why it’s annoying, or understands why the new thing would be really fun.
Also bear in mind your suggestion is never going to be used exactly as you first write it, if nothing else Anet will put their own spin on it. It’s also much more likely to be used if a lot of people show interest. Both of which mean if people start replying and saying how they’d do it differently or pointing out potential problems this is not a bad thing. This kind of discussion shows how many people are interested in the idea (far more than people simply posting “I agree” and can lead to creating a modified version of your original suggestion which is more likely to work for the game and all the players and therefore is more likely to be used.
“Life’s a journey, not a destination.”
I disagree with a lot of points in the OP, but that’s fine.
- In my opinion, raids have been nothing but positive for the game. A number of people in my guild, for instance, actually log in more than 5 minutes a week now because raids are their favorite in-game content. ANet should consider raids a great success.
- ANet should never make open world content hard. Look at HoT’s marginally medium difficulty maps and the level of complaints they engendered. Open world content and story content should always be easy.
- ANet’s current tangential story approach to raids is great, and I hope they continue it going forward.
- Complaints about the “meta” are crazy in my opinion; I have beaten every single raid boss with non-meta builds and non-meta compositions in every single patch context since they’ve come out. If you’re worried about pub groups, there is literally nothing ANet could do to get rid of the idea of a “meta” from the way players play games.
Personally I find the issue of what the challenge is. Fractals does it better, where the mechanics are harder and more punishing than just a DPS race under a timer. That’s just my thoughts and really hope they take it into consideration for future raid content.
I yolo fractals daily and it’s a snoozefest because of how easy it is. Raids actually maintain my attention because single mistakes can kill teams. They are already heading in the right direction with the changes to Swampland by making the content more raid-like and actually providing an introduction to the complexity of raid mechanics in a dialed back context.
Hello generous people! I just wanted to say that this initiative is amazing and shows how nice/ accepting the community in Guild Wars 2 is compared to previous games I’ve played and if I had more money I would make it an effort to help other people out, however I don’t. The one thing I have had my eye on for literally forever is the chaos gloves. I first wanted the Phantoms Hood and spent all my gold converting to gems to get it but now I really want the chaos gloves to finish my outfit. If I got this I would be so grateful and a thank you ahead of time for reading!
My Server is NA
Desire: Chaos Gloves
THANK YOU WHOEVER GOT THIS FOR ME!
Bird wings are not just feathers, there’s bone and muscle under there too (they’re basically arms with the feathers attached all along). Also the whole point of them is to ‘catch’ the air and create lift, not to move with it. So they’re actually pretty stiff and don’t move around much.
As Donari said when the black wings (the first set to be released) first came out they were like that. But people didn’t like it, they expected them to move as you ran around. So they changed them to work the way they do now.
To my mind it’s actually more realistic, if you take the view that these are costume wings and not supposed to be part of our characters anatomy. They move like there’s a bar or wire along the top and all the feathers are hanging from it. (Although I’ve also owned costume wings which were a sheet of card with feathers glued to it which moved like the original version in-game but those were much cheaper and not very well constructed.)
There’s also the bat wings, which are a whole separate thing. Firstly bat wings are ‘hands’, not arms with the wing itself made of flaps of skin spread between the fingers. (Some people like to say this means bats fly through the power of jazz hands.) And in the backpack they’re relaxed, half folded, so the membrane is loose and it makes sense for it to move around.
Also it’s hard to tell because our characters move so much but I’m pretty sure the fingers ‘flex’ periodically – moving independently of your character. But they are a Halloween item so I suppose a bit of creepy movement is to be expected.
“Life’s a journey, not a destination.”
The TP is and will always be your friend. You can play whichever content you prefer while still working towards your goal.
Try to see materials as just another form of currency. Something that you can exchange for another currency – for example gold.
Do the parts of the legendary you enjoy and simply buy anything else you are missing, that requires you to wait or to do content you don’t like and cheapest and best of all simply buy the whole legendary there.
If this won’t do for you, if you want to earn everything yourself then I’d suggest going with dungeons as people have mentioned or big farm maps. Salvaging leather armor works well while you start adding leather from the TP with the money you are earning by selling anything else you can lay your hands upon.
Not a fan of account bound legendaries myself. Crafting Eureka was such a pain for me. I probably could have bought it for half of the price of all of the materials that went into it if it wasn’t account bound. Looking at how unpopular maces normally are.
(edited by Henry.5713)
Now it sounds like ’not asura, not science fiction, not electronics related, not mysterious, not grubby inquest link voice acting.
Sometimes a wrong gone experiment is better then the original intention. But as ‘maker’, the ‘intender’, you can’t see it, because your vision is the only thing they allow in their brain to not forget it. In conclusion ‘The Intension syndrome’ (my name for this, it seems quite to the point for it), has lowered the potential of this fractal.
The first voice was more annoying, but and here’s the but, when you heard what he said (and you heard he much more clear then new voice), you realized, why he was so ‘grubby’, and mysterious, and you actually laughed with it every time you heared it.
Now maybe the voice is ‘soundwise’ correct (i know from photography, wich i do a lot, that there’s the syndrome to make artificially everything corrected the lens does wrong in photoshop, but usually that makes it look ‘artificial’, and not real). But it is not ‘intriging’, anymore, because of those fixes. It’s just one voice of a thousand, yammering, and ready to be surpressed by the mind.
Conclusion (for me). To much Soundshopping done to the voice (Soundediting).
PS I really really hate static noise. I get ultra fast annoyed by it, and can’t really surpress it in my mind. The old voice, maybe had some static (from my memory), but not in the way that annoys me, it has this ‘science fiction edit’ to the noise, making the static, not annoying, but part of the eletronic machine the asura is using, like a slight distortion of voice, and not a mechanical error of the machine. As such the static (if there was any, i can barely remember it), was ok. In fact, the new voice edit, you hear the ‘speak’ mistakes more from the voice actor (like when they stop a word to early, breathe air at wrong time, interferring the line and making a slight noise with it). The first edit, you could not hear this because of the let’s call it ‘science fiction’ voice edit.
So wathever, the dev can be happy his intension worked, but the end result (from the users, and not the indenter, aka the dev), is not as good.
Seen this al to much in gw2, things that are edited for no apparent reason.
Plz ask in future feedback before ‘pushing true the intension’.
PS sorry for using these weird words, but i like it makes it easier to repeat stuff, then post full sentences explainin non stop.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
(edited by Phoebe Ascension.8437)
i think that the origins to the entrances of the Mists would make for an interesting series of fractals.
from the original GW1 owner’s manual.
The Rift
Before there were humans or dwarves, before there were even worlds or the stars that light the night sky, there was but one thing in the universe—the Mists. The Mists touch all things. They are what binds the universe together, past present, and future. They are the source of all good and evil, of all matter and knowledge. It is said that all forms of life, no matter how simple or complex, can trace their origins back to this one place.
In the middle of the Mists is a spot where time moves neither forward nor back. It is a tear in the fabric of the cosmos, the point of perfect balance between all forces of the universe. This place is known as the Rift, and there is nothing to which it does not connect, nothing that cannot be reached from inside it. Those who have the know-how to travel across the universe through the Mists must pass through the Rift on their way to all other places. It is the center of all things.
The Hall of Heroes
In the center of the Rift, deep inside the Mists, stands the imposing walled fortress known across the multiverse as the Hall of Heroes. This structure is the pinnacle of the afterlife. When a hero dies, his spirit goes to one of two places: either it is buried with the deceased body, forever trapped inside the rotting flesh and rancid bones of the corpse, or it is released into the Rift. This latter honor goes to only those few whose deeds in life were legendary enough to be known across multiple worlds, and fewer still earn a place among the souls ensconced inside the Hall itself.
For a long while, the Rift and the Hall of Heroes were accessible only by those who had passed from the mortal world into the immaterial. It was the Land of the Dead, an exclusive club whose membership cost the blood of one’s own life. But within the last century all that has changed.
Lord Odran’s Folly
Using a spell of his own devising and the sacrifice of many souls, Lord Odran, a powerful arcanist who specialized in the study of temporal distortions, opened a portal that offered him access to the Mists and eventually into the Rift itself. The spirits who had given their lives to earn access to the hallowed afterlife were outraged. They turned their fury upon the intruder, attacking Lord Odran with all of their legendary, collective might. But it had been hundreds of years since most of the spirits had interacted with the physical world, and none of them had ever done so in their shadow form. As powerful as they had been in life, they could not harm the physical manifestation of the wizard lord—not yet. He was untouchable here in the land of the dead, and he traveled freely through the Hall of Heroes.
Over the years, Lord Odran learned to use the Rift to travel across the multiverse. He opened portals on nearly all of the different worlds, turning the Rift into his own personal gateway. But though he was clever, the wizard lord was himself only mortal, and eventually the spirits of the Hall discovered a way to interact with the corporeal world. Odran’s last physical journey through the Rift cost him his mortal life. The wizard lord was torn to shreds by hundreds of angry souls seeking retribution for his trespasses.
When Odran’s mortal body died, the wards and enchantments that kept his portals hidden failed, and the gates to the Hall of Heroes were laid open to all who were able to find them. The wizard lord had been canny though; Odran knew that one day he too might be ensconced in the Hall of Heroes, so he hid the portals in the most treacherous locations he could find. The fear of death, he surmised, would keep the meek at bay.
But a long time has passed, and it is clear now that the wizard lord, like the gods before him, underestimated the greed of men. Over time, the whereabouts of the portals have been revealed. Though they remain difficult to get to, there are those with enough skill and enough bravery to reach them, and every day the numbers of intruders to the Hall of Heroes rises.
An unending battle for supremacy rages inside the Hall. The spirit inhabitants have taken to playing groups of mortals against each other for sport, placing bets on which will make it farthest and giving special aid to those they favor. Control of the Hall itself has its rewards—and its costs as well.
And why is it so hard to acknowledge a problem with GW2?
It’s not about acknowledging a problem… it’s about your reaction to it being disproportionate to the problem.
There are so many people defending Anets intention of a thing I would call lazy work or a bug. Give me a reason why they shouldn’t do anything about it.
1) It’s their game, and not yours. While any one of our suggestions about improving GW2 might be worth considering from a standpoint of pleasing their audience, ultimately any problems or perceived problems are theirs to act on as they see fit and aren’t subject to a player’s perception of importance.
2) You don’t know why it’s happening, you just assume it’s a bug or laziness on ANet’s part without any proof of your own…. where as others have given you reasonable doubt about it being a bug (or at least a way to understand it from a narrative standpoint)…
…sorry, that was 2.
Like all problems in life, the solution comes down to 1 of 2 choices. Either 1) Quit taking it so seriously, or 2) kill it with fire. edit: Occasionally there’s a third solution: cheesecake.
~EW
(edited by EphemeralWallaby.7643)
Why should I change my perception?
1) Your perception is based off of unrealistic expectations and a lack of information.
2) Your perception is likely to lead to blood pressure medications.
3) Your perception is abrasive and does not incite constructive criticism and discussion.
4) Your perception is not the only plausible one, and you asking that question admits to that possibility. It’s always good to attempt to see the world from other perspectives.
5) Your perception disallows cheesecake.
~EW
That’s just unprofessional. Not only does it ruin the immersion, it shows that they are not even able to assign a certain look to a certain NPC. What’s Anet excuse this time?
I find that people who tend to cry out about their “immersion” being broken tend not to understand what immersion actually is.
http://www.psychologyofgames.com/2010/07/the-psychology-of-immersion-in-video-games/
I’m highly skeptical that you’re in an immersive state accepting ‘believable behaivor in the game world’ just before you come up to a NPC milling about that pops up a dialogue box when you click on him/her. Especially if you recently saw a loading screen, fiddled with your inventory or hero panel, or interacted with other UI elements… you know, that entire myraid of things that remind you that you’re playing a game instead of feeling like you’re a part of that world.
edit; Tl;dr: I doubt your immersion is/was broken. Instead your complaint seems to be that you don’t like changes in npcs without being hit over the head with reasons why they changed.
~EW
(edited by EphemeralWallaby.7643)
That is not a bug. You need to clear the event to the south for the nodes to appear. There are a couple of other places in the game like that.
For a prolonged 2v1 to work, there needs to be a reason for the other 2 to unite forces. JQ/TC v BG was a season response to buy gate s1. YB/eBay v sbi was for placement in a season as well.
This incarnation is the most basic reason of all – good v evil with the alliance perceived as the evil empire that destroys everything They touch because someone has too much time on their hands.
This topic has been brought up and discussed many, many times, When more than half the recent posts in a thread are by the same person, and when the content seems to lean towards a rousing game of “Quote Wars,” it’s clear the thread has exceeded its viable shelf life.
Thanks for the discussion, but it’s time to move on to other subjects.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Ran some simulations assuming a 1 in 10 chance of getting it … the worse case scenario seems to be around 170 chests required to open. A 1 in 10 chance does not mean everyone will get it within 10. 36 is not even at the median yet