As much as I would love to have one I don’t think it would make much sense when there are no penguins in GW2 at the moment. For all we know there are no penguins in Tyria at all, although we haven’t seen the south pole yet.
“Life’s a journey, not a destination.”
Hey everyone! This is a little tribute video that I made. My son has been crazy about dominoes for a few months now and he has made some amazing creations with them. I was inspired so I made a Guild Wars 2 domino tribute video. I hope you like it!
I think the point of her doing that was to make sure those who haven’t been following the thread closely know that there is some dev interaction/acknowledgement on the subject.
Yes!
Gaile’s comment makes it sound like the idea all along was that horizontal progression applied to those leveling – rather than at end game. That bothers me A LOT.
Perhaps you mean Jon’s comments? For I said nothing whatsoever about progression, horizontal or otherwise. Just want to make sure you didn’t read something into my words that reference leveling, progression, or anything of that sort.
~~~
Anyway, thanks for the input added today. And I mean that, especially because I recognize some of you are irritated and would like to post like that one guy who shouted!
The reason I re-posted Jon’s comments involves some level of confession: I saw this huge thread in the forums, kept reading across many sub-forums and posts that ArenaNet was being asked to provide some sort of response, wanted to get you some info (although I knew it wouldn’t be much at this point), sent an e-mail to some devs to ask about how we could respond, then met up with Jon who pointed out that he’d put up a pretty comprehensive post … that I had completely missed.
If I missed it, maybe someone late to the thread missed it, so hence the repeat or re-post. Not to say “share your ideas” if you already have! Not to give a placating “there there” or meaningless non-update. But because I honestly felt that some forum member may have missed the update and input request from the dev team and they may want to provide new feedback.
So you guys who posted last month or two weeks ago or when the thread started? You’re good. Got it, thank you, and really, thank you again if you patiently re-posted today. To you folks who are saying “You need to update that thread,” please note that right now, the only update we have available in the one that was offered – in detail and at length – when Jon last posted. He or another team member will update when they have more info, but do know this thread was and continues to be useful.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)
I thought the collections got triggered upon acquisition not salvage. At least, the ones I’ve gotten so far seem to be that way. Or maybe in the case of things that can be traded it’s upon binding (account or soul)?
As promised update:
I send a support ticket under game play as suggested.
Without any hassle they send me the correct ring to me in my mail
and asked me to destroy the second copy
So it all worked out better than expected
Thank you all
if they just want to revamp bosses there wouldnt be a CDI for guild raids soon.
Good knowledge of game mechanics be it AI behavior, hard counter, positioning, and ennemy skill effects and cooldowns ( for both pve and pvp). Then come practise and reflexes, but i’d say knowledge is more important.
We haven’t seen a new WvW or PvP map either. We got a tiny bit of a PvE explorable region (it is beautiful, agreed) and then they are taking a break again. …While throwing us at another WvW tournaments with unbalanced matchups, because WvW server population still account for PvE servers population, and Megaservers are just really a seemless guesting system.
Edge of the Mists is a World versus World map. http://wiki.guildwars2.com/wiki/Edge_of_the_Mists
The Edge of the Mists is the release launched on February 4, 2014. http://wiki.guildwars2.com/wiki/The_Edge_of_the_Mists_
Soo.. what again?
There was a VERY brief mention by a developer during the CDI a few weeks of “guild raids.” Hopefully this is in support of that concept.
Even if its just someone working on world boss encounters though, it’s a positive thing.
“Maybe have a reward track to collect resources to contribute towards building the guild hall”.
This is an outstanding idea!
This gets my stamp of approval to.
The more customization and progression the better.
Chris
I get that people dislike Living Story.
But can’t you at least be truthful when you complain about it?
There have been multiple maps added in sPvP, they have also revamped the whole reward system and added the reward tracks.
WvW have gotten a completely new map with new systems, a completely new progression system which is still added to. Changes to the borderlands maps also happened.
Dungeons: New dungeon was added, and have since been updated with both new rewards, new instances and new systems. They have also added a new path to one the old dungeons and completely revamped another one of them.
Sure, you can dislike the current direction of the game, but completely ignoring stuff just because it doesn’t fit in your argument won’t really help your case.
Krall Peterson – Warrior
Piken Square
Thanks for this feedback, it’s very informative!
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
No difference in hosting, major difference in bandwidth. It’s not as simple as what he was talking about. Not to mention, a lot of stuff is a lot more expensive today then back then. A staff of 350 in a bigger office is a lot more to maintain than a staff of 50.
But there’s a lot more complexity in getting 150 people playing together on a the same screen at the same time with better graphics. It’s just a different product. It can’t be compared.
There’s not a chance in heck that they have 350 ppl working for Anet on gw2 atm. That might have been the case during development or prior to the china release (although I think KZ took much of that burden), but atm, there’s simply no way.
I was also under the impression that Anet was fond of sub-contractors…….ie many of those that used to work on the game were only there when needed. Thus now since they are not needed, they are not there. This explains why we have minimal reflection from what once was a much larger group.
I’d wager that there’s maybe 35 employees tops at Anet actively working on the game itself atm.
From February 2014: http://www.eurogamer.net/articles/2014-01-14-you-thought-that-was-it-for-guild-wars-2
“As for dwindling investment, it appears to be a myth: ArenaNet had a whopping 300 people when Guild Wars 2 launched, and now… now there are 350 and counting – ArenaNet is hiring.”
1/19/2013 size of live teams
http://dulfy.net/2013/01/19/gw2-colin-johanson-mmorpg-livestream-transcript-jan-18/
“In GW1 we had a really small live team because the game wasn’t big enough to generate a consistent revenue. The gems/micro-transaction based model allow us to have a much larger live team in GW2, allowing players to see much more content on a monthly basis.
Our live team in GW2 is 15-20 times larger than the live team in GW1.”
I’d also like to hear Anet’s input. Is this true – do you ban players just because dozens/hundreds of other players report them?
Nope. You can rest assured, if 100 players report Fred, but Fred’s not doing anything wrong, he’s going to be just fine. The 100 false reporters? Not so fine, if they start abusing the report system. (And we may not use the exact message as expressed above, but that’s pretty much how it works. )
That bit that someone said in the OP’s screenshot about “1,000 posts and the player is auto-banned” is ridiculously untrue.
What category do you think these people are choosing? Here are the categories:
- Botting
- Inappropriate Character Name
- Spamming
- Verbal Abuse
- Scamming
- Selling Gold
- LFG System Abuse.
I will check with CS to see if there’s a trend of false reporting, and ask them if they may want to increase tracking reporting players to check for signs of abuse.
Thanks for this discussion. It’s good to be able to set the record straight.
EDIT: We’ve removed the hosted image, as it contained the names of players and forum policy prohibits “naming and shaming” in posts or in screenshots.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)
people care a lot less about the standings now, since the ticket rewards are being distributed week-by-week. really the standings are only useful for predicting matchups (and determining which servers are going to get the tournament finisher after week 4).
-ken
Curtis JohnsonHey guys,
The no face-to-face trade is a real decision and it’s primarily a question of trust (as many of you have noted). But it’s also a decision to protect players from scamming and protect the economy from black-markets. Let’s run through some quick examples.
1) Give something to my friend. – As several of you noted, target your friend, right click the item and select ‘mail-to…’. Done, this works in contact list, guild list, or in world anywhere without having to ‘meet’ them or ‘catch’ them.
2) Get a fair price for an item (anti-scam). – Because ALL trading goes through the trading post we can guarantee that highest bidder meets lowest seller and we can give every player the benefit of current market information.
3) Barter item-for-item. This is the grey area and also the most risky kind of trade because even with UI many items look alike in icon and many social engineering scams take place in this kind of system. It’s a risky trade environment which is why when you support it you have to have these multi-stage UI’s where everyone double-checks everything, and then eventually get’s lazy and stops double-checking and gets scammed anyways.
In the end we decided with super easy access to mail for trusted trades and trading post for untrusted trades that such a system wasn’t worth the risk, complication, and fragmenting the player market off of the trading post..
In testing we’ve found that mail is easier 90% of the time we’d want trade and the other 10% trading post is far safer and avoids drama and thing like random trade windows being thrown at you and lots of other unsavory hawking in game.
Hope that all makes sense.
… was the response in beta.
As a necro, you want to know why my dps in boss fights is so poor? Because I spend half the fight reviving downed zerker warriors.
Hi,
This is to thank whoever is responsible for the new hair, especially the sylvari. You did a great job with them!
If you’re considering how the GW2 Team can best hear your input about the game — such as what you’d like to see in the future, how things are working now, etc. — I personally don’t think a survey is necessary. Honestly and truly: These forums are a huge and very effective medium for communication. They are read daily by members of the team — probably more people than you think! — and the forums, as a whole, give us a much better view of what’s important to Guild Wars 2 players than most surveys would do.
Too we have interaction here that’s incredibly effective. Yep, I’m thinking CDIs and I’m glad they’re back! (Even if I marvel how Chris is able to keep up the pace! )
Surveys are difficult to devise in a way that makes them unbiased and statistically accurate. That’s not to say it cannot be done, and the idea of surveys linked to an active game account certainly sounds better to me than those random Internet surveys, like “Who’s your favorite singer,” which get gamed through fan groups, artist management companies, publicists, agents, and the use of “ballot-box stuffing” methods, like vote, clear cache, vote again; vote, change computers, vote again; vote, set up 100 fake e-mail accounts, vote again.
Anyway, just wanted to add a couple of pennies about the subject, fwiw.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Takes like 20-30 min to set up and about another 15 min to complete. Seems pretty good to me. This is one of only two world boss events that require some form of coordination. This requires a little more than Teq and should not be nerfed because people want to auto attack afk like the other world bosses.
As you may have noticed on our website, we are heading into another free trial period. In the past, you may have spotted a few problems related to free trials. For instance, gold seller spam was pretty noticeable. For this trial period, we have introduced a few restrictions that should address some of the concerns we’ve noted in the past. Here’s a list:
- Trial Accounts can send mail only to a player who has added the trial account holder to their friend list
- Trial Accounts can send whispers only to a player who has added the trial account holder to their friend list
- Trial Accounts cannot use map chat
Here are some other details about trial accounts, so that if your friends join us – and we hope they will! – they have an understanding of how trial accounts work:
- Those playing on a trial account cannot sell items the Trading Post
- Trial Accounts will be limited to 2 character slots
- Trial Accounts will not have access to the Gem Store
- Trial accounts will not have access to the Currency Exchange
- Trial accounts will have access to Edge of the Mists but will not have access to World-versus-World
Also, FYI: there will be no guild restrictions in place, so your friend playing on a free trial account is welcome to join your guild and will be able to chat and play with you and your guild members.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)
You guys beat me to it. After last week’s positive discussion on siege trolls I wanted to bring up the topic of population imbalance and ideas that you have on it.
[..]Thanks,
John
Thank you for endorsing this with your redness, John. It shows that you are reacting to the concerns of many posters (i.e. you read the thread names) and means a lot to us (i.e. makes us believe there’s a chance of an improvement in the future).
Add some new wvw reward tracks for unique skins to get some new blood.
Taking this idea and going a bit further, why not have server population factor into progression?
For example let’s say WvWvW has a “server pride” track.
You play and accomplish certain things, the track progresses.
After a while certain rewards pop up.
The progression, however, can be slowed due to your server reaching a high population level for WvWvW.
Overall you still get the track, you still get the rewards eventually.
The trick here is those who want to game the system would transfer to lower populated WvWvW server in order to complete track faster.
Those who don’t care about that stuff will still stay home.
It would at least provide a player some incentive to see how other servers are without adding some hard population cap.
Huh, I can see how it would be frustrating for it to restart the spinning. Perhaps there is a happy middle ground where it starts out spinning then once you move the camera it stops.
I just posted about this in the bug forum. I find this pretty horrifying when I am looking at my character in the hero panel.
And bingo! That is what you do for maximum visibility and for the greatest likelihood that the issue will be noted and resolved. Better still, look for and post in an existing thread, but make a new thread if you don’t find one already in the Bug Forum.
Thank you.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
No idea but…since you’ll only ever need one and can’t sell them, why would you ever keep more than one of each?