Its not only for Tequatl, but any map with scheduled big events for that matter. May I suggest that ANet automatically log out all players who are immobile or do not using any skills for 5 minutes or longer (ie similar to what they do in WvW). And to prevent ppl from clogging servers by going AFK, may I suggest that they may be banned from a further 15-30mins from re-logging on again.
People also need to realise that success or failure depends not only by how well the people who WANT to do the content play, but also the actions of those who DON’T want do the content either by greifing or AFK or even the whims of the game engine that splits the whole team up and ruins the carefully planned coordination
First time in a game for me, that the actions or otherwise of people who don’t want to do something can affect so dramatically the chances of those who do
;)
1. Not every piece of content is for you.
I’m a bit worn out from seeing so many people complain that the content is not easy enough, not casual enough, not long enough, too frequent (wtf?), etc. The world does not revolve around you. There are other players who enjoy other types of content, such as content with a challenge, content that takes coordination and effort.
2. Contrary to popular belief, casual content does not cater to everyone.
As above, some people like a challenge. Some people like fights that require effort to complete and give a sense of achievement when completed. So far most GW2 content has been either casual or super casual and takes very little effort and teamwork to complete. Tequatl Rising has finally begun to fill in this gap of content for those who don’t like everything handed to them. Yes, it may not be for casual players on low population servers, but that doesn’t mean the event needs destroyed by being nerfed or drastically changed.
3. Challenging content that requires teamwork and effort from everyone involved can be fun.
If people would stop whining about challenging content and simply do their research, coordinate, and use teamwork, they would find that content like Tequatl can be a blast. I fought Tequatl for the first time the other day, three tries in a row over several hours, and it was by far the most enjoyment I’ve gotten from PvE in GW2 so far. Yes, we failed all three tries. We had 130~ people in teamspeak with some good commanders, and many people trying very hard to work together and defeat Tequatl together. We know why we failed each time, and we know what we need to improve on. We did not sit there and whine that it was too difficult, we looked forward to the next attempt where we could improve upon our failures. And it was the most fun I’ve had in GW2 PvE in a long time.
4. If you’re the type to say “this is a game, I shouldn’t have to do homework or try hard if I don’t want to”, then this content isn’t for you. Stop complaining and move on.
Again, not all content can cater to everyone. If it’s not for you, get over it and move on.
But for the love of god, don’t ruin it for the rest of us.
We’ve never been able to crit dragons iirc.
Rox is trying to impress Rytlock again.
Let’s go help her.
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”
Structures being immune to conditions is still the most head-scratching thing ever…
Especially now there’s the “structural weakness” debuff in WvW.
Just make poison/weakness/vulnerability apply that in the PvE world please.
Though condition users will always be welcome defending my turrets
I agree entirely.
They should have addressed this issue before even implementing Teq.
Biggest problem with the game for me by far. I hate how this game handles conditions. It honestly feels like Anet doesn’t even acknowledge their existence. It’s ridiculous.
Since this forum is being archived, we are moving the discussion to the main forums: https://forum-en.gw2archive.eu/forum/game/gw2/Condition-Catastrophe/
With the implementation of genuinely difficult content, the neglect of condition builds has hit a breaking point. The Tequatl fight perfectly signifies this in two major ways:
1. Bleed cap is hit almost instantly. I am lucky if I can sustain one or two bleeds throughout the fight.
2. The fingers are completely immune to conditions.
Even against the adds, bleeds are usually close to capped or capped. Admittedly, condition builds do perform better on adds than they do on Tequatl and fingers, but the problem is the same discrimination doesn’t apply to power builds in reverse (i.e., power builds aren’t strong against Tequatl and fingers but weak against other adds).
This just can’t stand anymore. An entire build archetype is effectively useless on world bosses. There is simply no way the bleed cap and content that’s designed for 80 players can coexist.
(edited by Lopez.7369)
A lot of people are complaining about guesting currently. And, to be honest; I understand why. With the new tequatl updates, it’s really hard to get in your own main server when you’re with an organized group. A solution to thism problem would be a priority system. It will work as such:
When a home server area is full, and overflows are created. People who are from said home server should have priority over guesters. So a homeserver person should always be able to get in an area if there are guesters in the main, said guesters would be knocked back to an overflow.
Personally, I think this would be fair enough. Anyone has something to add, or discuss. Please let me know!
Along with Queen Jenna mini Bday gifts should also give a MiniPack set 1 after they get retired from the Gem store. 2nd year Bday gifts should give a MiniPack set2 etc.
If you keep adding limited edition collectables and retiring them making them hard to find sooner of later collectors will get tired and realise that collecting stuff in GW2 is a losing battle thats not worth fighting for resulting in the loss of revenue in the long run.
If you want to add rare and hard to get items in the game the best way in my opinion to do that is to add them as rare drops from specific content thus giving extra reasons for players to spend time in areas of the game that need it most. The best example of that was the Polar Bear Mini from GW1.
I’m running out of space, and I know the point of having limited space is to get players to buy more slots and from a business perspective I understand that.
I’m starting to get nearly 3000 bloodstone dust piles, its taking up a lot of room. I don’t know what to do with the stuff because crafting ascended doesn’t even take that much of this stuff.
So my suggestion is to allow stacking up to 500 instead of 250. I don’t think it will damage sales in the long run, or you can make bloodstone dust a little harder to get, cuz right now its more common than jute scraps.
(edited by Shelledfade.6435)
No Quaggans for him to nom in Orr
He likes Quaggan egg omelets too.
Because Zhaitan wouldn’t allow it. Zhaitan likes to keep Orr bone dry. Teq will get the place wet.
1) Countless waves of mobs flood in while you’re fighting him.
2) There are no villages nearby to be set on fire.
3) 90% of the NPCs are already dead 2 minutes into the fight.
It’s so frustrating when after fail Teq just fly away like nothing happened. Where massive invasion? Where burned villages? Where slaughtered peoples?
Teq like “Meh, you’re not worth my time, cya folks”
I’d just like to be one of the few people to say thank you ANET for giving us a lofty challenge. I think this is great for the game, and I’ll explain why:
1. We are too used to ‘akitteng’ content and boss mobs.
I think people are upset that this is so hard at least in part because they’re so used to setting up at a safe spot for the boss mob fight, heading to the kitchen for a drink, and coming back to grab their dragon chest and loot. Making these fights something worthy of a server working together and coordinating is a GOOD thing
2. It’s a freaking DRAGON.
I remember the first time I killed Teq, being completely underwhelmed. I was totally impressed with the three dragons, their animations, and their graphics, but was blown away at how stupidly facepalmingly easy the fights were. Jormag was annoying, but it wasn’t hard. Anyone remember The Sleeper from EQ? That was an epic battle and people still talk about the first time it was killed.
3. This is a great guild challenge.
Since there isn’t raid content in this game, I think there should be at LEAST a few dragons in the game that take mass coordination to defeat, and that often means guild “raid”. Not in a guild? then join one! is your guild not strong enough yet? then work towards it! I don’t have time for people who say “well it should be pugged, it’s not fair that a guild who coordinated on TS3 was the only team who defeated something”. Why the hell shouldn’t it be like that? Why does everything have to be so stupidly easy that any group of level 60-80 half-geared, half-afk people can beat it?
4. The content has only been out for a day people.
Lets hold off on all the QQ’ing and the “ANET, this is too hard” threads until we give it at least a week. One server has already beat him, so why can’t the rest?
5. If you’re not willing to work towards something and coordinate, don’t play the content, or find a group of people who will work with you.
Don’t want to download teamspeak? sorry, no sympathy. Don’t want to join or work with a large guild? again, too bad. If you don’t want to work towards it, go back to farming FGS.
The ONLY thing I would say about the Teq rising patch that I think should be changed is the reward, ie. loot. From what I’ve heard you get a number of chests and mats, but that’s not really all that impressive when those items can pretty easily be attained from doing a couple of the easier events. I think that there should be something concrete as a reward. For example:
- Unique precursor crafting component (remember having to get the red scales from Naggy?)
- New Teq weapon skin (not RNG) or a token towards one (with 10 tokens traded in for a skin)
- Mystic Clovers
Give us a reward on par with the level of effort! Bring back the olden days of epic dragon slaying raids!
(edited by dbgamer.3407)
You’re a warrior and you run slow?… Signet of rage, banners, balanced stance, warrior’s sprint, warhorn, sword, greatsword. So many options o.O
Our favorite Oakhearts can be small source of harvested wood as they are actually walking living trees .. make them harvestable after we kill them .. instead of some random loot we can just grab hatchets and chop branches and piece of wood from them
The more players the content involves, the more forgiving it must be for mistakes. Solo content like Liadri can be 0% forgiving becouse it relies only on one person. Then you have 5-man content and then you have mega-zergs like Tequatl. So he must be much more forgiving than potentially “hard” content in AC or CoF. Is he? I dont know, I shall wait a week or two and see. But if by the end of this month Tequatl will be either A: still to hard to majority of servers or B: not worth the time in terms of effort to reward (thus making it a ghost town), something will need to be changed. For the limited time now, let all the “world first” guys have a shot at it.
Wait a week for a general strategy to form and for people to understand the fight. If it’s still too “hard” at that point, then consider nerfing it.
People thought AC and CoF were too hard and begged for nerfs. Didn’t happen, still turned out easy/farmable by the general population.
(edited by Christos de Soufre.3802)
The problem is that it’s a world event. I love difficult content, but I found it more frustrating when you are depending on the average player to do well. It’s like doing a free-for-all 300 man raid with little communication.
You wrongfully assume that people are complaining about the difficulty, the problem is the difficulty in a free-for-all event. I hope it gets better when people learn the encounter, but you will always have that uncontrollable aspect of random people trying to work together.
If this is what the future holds, people will even start changing servers just to be on a “dragon kill” server :p
World events are not where challenging content should be. It’s hardly bragworthy to luckily land on a server that beats him…
Endless Petrification Tonic
So you want others to not be able to participate because you want to show your kitten if you will beat it?
If all world events got this treatment I would simply start to ignore them.
!!!!!!!!!!