S/I/F engineer Z/R/D guard
S/I/F engineer Z/R/D guard
As far as I have heard it will be one of every weapon including Greatsword.
You guys do realize there are 4 classes that use Greatsword, and it is the most used weapon in the game? That is the reason there are more GS skins.
Knights of Ares [ARES] - Apply Now
Website: http://knights-of-ares.enjin.com/
May be everything but gs, to put everything on par with twilight and sunrise. Just my thought.
Get some more 80s. Farm them on each toon!
But no, the amount hasn’t decreased.
The shatterer change with transforming people into branded like in the beta would actually be nice…
Game Update Notes – September 17, 2013
Fake Patch Notes:
————————-
Claw of Jormag: Will now freeze up to 50 random players on the Frostgorge map three times during the encounter, frozen players will die instantly and lose 1 random piece of equipped armor which will be completely destroyed (beyond repair due to chill) Also Jormag will penalize all the afk players by raining ice shards over Lions arch which will last until it is slain. All other players running champ trains will be frozen as well and will be unable to move for 24 hrs.
Chance of precursor drop from its chest is now doubled to 0.00002% to compensate for the added difficulty.
Shadow Behemoth: Will now have 10 total phases, Each phase will now spawn additional portals accompanied by Aatxes. 5 random players will be sent into Underworld during the final phase and have a chance to fight Dhuum. If they 5 players fail to kill Dhuum, Shadow Behemoth will slay all enemies in Queensdale causing all equipped armor to break on all players. Dhuum will also randomly slay players 20 players per minute all over Tyria till the Shadow Behemoth event re-starts. Dhuum’s Scythe is now added to the chest with a chance of 0.00003% to compensate for the added difficulty.
Fire Elemental: Will now cause your fps to drop below 5 and will make this fight nearly impossible. If somehow players manage to slay this creature, it will now reward each players with a title: “My Pc is better than yours!” Upon failing, it will award the title: “Buy a better pc”
Great Jungle Wurm: Now will take up to 2 mins to kill, versus the previous 1 min to increase the difficulty. Players will receive an extra blue drop from the chest of lvl 15 to compensate for the extra time and effort.
The Shatterer: Can no longer be attacked by standing on the left side rock formation, players will now have to stand on the right side to auto-attack instead. Players standing in the old rock formation will instead turn into Branded creatures and will be forced to attack other players.
Tequatl the Sunless: will now require 80 man zergs wearing exotics or better, a cool minipet has been added to the chest which will be account bound and will have a slightly higher chance to drop than a precursor. Although we might make it more rare during a ninja patch soon after the update.
Upon failing this event, Lions Arch will be transformed to an underwater city, Risen Sharks will have their way with all that dare to enter.
Inquest Golem Mark II: will now transform into Mark III and perform a new spinning move which may knock your character all the way to cursed shore or possibly even to the Fire Island Chain (who knows this will be RNG based), knockback can be avoided if you character performs precision jump-dodge roll. This boss can no longer be defeated, instead last person standing on the platform will now be rewarded with 10g. All other Knocked off characters will lose 1g from their account wallet.
Hope you all enjoyed =)!
Looking forward to the revamp of all bosses, hope Anet implements some of the above changes =D!
I appreciate that this is actual permanent content and that reason alone is enough to give a mighty thumbs up to this patch.
In the update coming the 17th we get Tequatl Rising which gives us a reworked Tequatl fight, world bosses got stronger, the looking for group tool and some new stuff to wvwvw. A great update with needed changes and additions!
Now when there’s 4 teams working on one update each they have 8 weeks (2 months) to work on content to be released. I think the content in this update is a little bit weak, could have been more. Maybe there’s a reason for this or am i overestimating ArenaNet?
Taco the Sauceless!
Joke aside, nice post. I found his name impossible to pronounce until I heard his name instead of reading it. ^^
Hell, WoW has a fantastic LFG system and has done for years
(and yes that is the only thing I genuinely like about WoW)
And it only happened at the end of the 2nd expansion. I quit wow because of what the lfg did to the community, but thankfully gw2s isn’t an auto group finder / teleport into dungeons.
1) They have done a lot to fix performance issues with changes on graphical effects and culling.
2) Any new content is going to get jumped on by players. Anything short of an instance will cause this.
3) I get 16 fps standing alone in an empty field, on minimum graphics settings, and 3 fps in zerged events. I don’t complain. I still have fun. Try playing on my computer, then go back to yours and see that you are really making this more of an issue than it is. I’d love to have a minimum of 10-15 fps like you do. Quit complaining!
NSP – northernshiverpeaks.org
Anyone remember Lost Shores? lol.
There seems to be a serious disconnect between the content that Arenanet is releasing and the capabilities of the machines the average player is using to play GuildWars 2.
First of all, Gw2 is already a pretty demanding game. I have upgraded a few times and I still am only getting above average results while playing solo (35-60 fps). During large world events my computer sloooooows waaaaaay dooooown (10-15 fps). So if my computer is struggling I know this must be a pretty big problem for other people.
So this brings me to my big question…why on earth does anet keep releasing content that they know the average computer is going to struggle, sputter, and fumble through? So far there has been the zergs in the queens gauntlet, the zone raids of scarlett, and now the 80 man raid on Tequatl.
Is this supposed to be Anets answer to the raid? Because if it is I am rather uninterested. I may sound like a downer right now, but I am legitimately happy with them reworking this fight. But its not so much THIS fight that I have a problem with as much as the pattern as of late. It seems like Anet is making these zergy laggy world events the main bulk of content to experience and I am not that type of gamer. What do you guys think?
It’s not a bad idea, but I think a more practical idea would be for Anet to push the squad mechanic a lot harder than they have. Make the squads able to be larger than 30 people and add more functionality and people will eventually pick up on it.
I wish they would start putting these meta achievement rewards in the reusable skin section like radiant/hellfire and zenith. Much more alt friendly. I mean after all, we get punished enough through ascended stuff, why not at least let us use our rewards on a couple character if we so desire… It’s not like the tech isn’t already there….
Nar: I love that it will take me time and money to
reach the same level I’m at right now… …said no one, ever.
It’s rare. You’ll also have to fly to the next pax in order to get one. :P
It seems to me dungeon tokens for exotics will be useless when Ascended Armor comes out (unless this is intended). Alternately, some of the dungeon skins are nice looking – so a way for players to upgrade existing dungeon exotics to ascended might be good (just theorycrafting).
it may be news to you, but the event fails if he isn’t killed in 15min. People will adapt
Yeah and you could fail the Clockwork Invasion if you didn’t kill Scarlet’s waves in 40-45 minutes but that didn’t stop folks from failing just as often as winning till the very end.
The problem with the Clockwork Invasion that caused so many failures was that people eventually stopped caring about killing Scarlet and just wanted to farm champions. Once the aetherblade waves spawned you could get 6-7 Champions easily each aetherblade spot. This meant that huge zergs formed on a couple events rather than several small groups going after events separately.
If Tequatl is the only real objective then hopefully people will contribute. If it’s only 15 minutes or less then certainly that’s not too much for people?
Currently the only way to get credit for Teq is to actually attack teq. Killing minions, bone walls and defending the cannons does not get you credit for the event, thus why everyone spams on teq and ignores the rest of the event.
If this is still the case after the changes then the event will never succeed because no one is going to do a job that gets them 0 credit.
will we get equal credit for killing minions as we do for damaging teq in this update or is it going to stay as spam teq or no rewards for you?
TY Anet for finally making something epic and cool.Queen Festiwal was meh.Im norn i dont care about Human princess birthday.
Keep making cool content!
The poster is great – looks like those classic posters for monster movies.
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season
Extra bonus info: The highest chance of having a rare chance ascended weapon for you is on Tequatl’s daily bonus chest if you defeat him: game on.
Game Director
If 80 people are required, is Tequatl’s chest (not the bonus one) lootable more than once a day? If not, not enough people will show up after prime time, especially on the lower pop servers.
It is yes, Taco will have normal every time rewards (rewards for each 25% health interval you’re able to take him down) as well as a bonus daily reward roll you can also get for defeating him.
1.Teq will be done on large servers. There isn’t a 4 pre-event requirement like for kakra, so people will all know when to show up.
2. Rewards are not rewarded upon winning, they are rewarded for every 25% successfully taken off of teq’s hp. Therefore you won’t have to win to get rewards so people will still do event.
3. There will be a bonus reward for succeeding the event, with a chance at unique skins and the mini. Seeing as it’s the first dragon mini people will do the event until they are blue in the face to get it.
-It will be on a dragon time not every hour.
- rewards aren’t given till the event is successfully done, that includes the monster drops.
- the devs cheated becuase they had 20-30 people doing a 80 persion mission.
if the rewards are as epic as they seem, people will come come to the events, and it means the commanders will have to actually live upto there titles now or they’ll get loads of agro.
“commander can i have a word”
I highly doubt it. They are probably just refined to be properly scaled and new mechanics. Nobody has time for all the bosses in the world if they take 15 minutes to complete.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
One of the greatest posts on the forums
Are there that many timid souls afraid of losing 2s to repair their armor that they’d skip the event? “Risk of failure?”
Fractal dredges soon whine that they have too many ascended weapons and www players doing 300 ranks without getting anything. Basic gw2 stuff. 
Seafarer’s Rest EotM grinch
DPS comes in many forms. I have seen Necros with Rabid gear kill a host of mobs in the same time that it takes a Zerker warrior kill 1.
I am hoping that the TQ is going to be more like a raid situation in which it will be NECESSARY to have other builds in order to take him down. Somebody has to protect all these zerker single target killers while the dragon DoTs them to death.
I think coordination and tactics will win out in the end, not specific builds.