Showing Posts Upvoted By Nightarch.2943:

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: SpyderArachnid.5619

SpyderArachnid.5619

Dear goodness.

I knew it would be bad, but that is just taking it to a ridiculous extreme. Seriously 500 dust, fragments, and ore? You have got to be kidding me. And it’s time gated to make it even worse.

What did they expect of this? Was this designed to be fun?

A day without sunshine is like, you know, night.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: Nuka Cola.8520

Nuka Cola.8520

Anet should learn to put ‘rare’ items in challenging content instead of ALWAYS being craftable inside mystic toilet or crafting stations. GW2 is becoming a Craft Simulation game and i don’t play an MMO to craft all my %$#& and then stand in a city asking myself why i spent so much time/money crafting an item when there’s no content to be experienced with it.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Why 80 players?

in Guild Wars 2 Discussion

Posted by: ColinJohanson.2394

Previous

ColinJohanson.2394

Game Director

I love the idea, and the mass events is great. However, I think if you are going to do this and require such large numbers for mass stuff, that you should have a notification thing (similar to the current one for Scarlet Briar) that tells us when these epic events are happening. I think participation would be much more likely. Just make it so we can turn it off and on, for those who aren’t interested.

We’re looking into this functionality yes! If we end up messaging multiple bosses long term we’ll likely make this an option you can turn on/off in the options panel so people not interested can ignore the spamalot.

Will the system which allows the Scarlet Invasions to ‘echo’ in to overflow servers be applied to this and other current large-scale events?

During the release Tequatl will work this way yes, all overflows created within 10 mintues or so of Tequatl arriving will also inherent the event. We’re doing this manually right now while our engineering team works on the ability to have this handled automagically by the system, once that is completed we’d roll that concept out to other major encounters as the default behavior…forever. No ETA on this, but we’re working on it right now.

Why 80 players?

in Guild Wars 2 Discussion

Posted by: PainShot.7154

PainShot.7154

Extra bonus info: The highest chance of having a rare chance ascended weapon for you is on Tequatl’s daily bonus chest if you defeat him: game on.

If that chance is less than 5%, delete right now that “bonus info”. Stop making false ilusions… im tired of that…

Why 80 players?

in Guild Wars 2 Discussion

Posted by: ColinJohanson.2394

ColinJohanson.2394

Game Director

Next

I’m willing to bet someday when people get really good at him, less than 80 people will be able to pull it off, that tends to be how anything works in an MMO. It’s balanced for 80 average players though though and scales up into the hundreds because we want to make epic, large scale encounters available to players out in the open world. We’ll have a mix of a lot of different types of encounters as we continue to update our boss and world encounters, but Tequatl specifically is intended to go for the epic scale.

The idea is we’re going to make him hard, and require a lot of players, he needs to have rewards that make that time worthwhile. In the next update the same philosophy will apply to the karka queen, who will get a bump to her rewards as well given her difficulty; her base line player number is much lower than 80.

Extra bonus info: The highest chance of having a rare chance ascended weapon for you is on Tequatl’s daily bonus chest if you defeat him: game on.

The new Tequatl O____O

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

More health = More challenging

Anet logic.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

The new Tequatl O____O

in Tequatl Rising

Posted by: Raine.1394

Raine.1394

For all the super hardcores all giddy about “finally difficult open world content”, just remember one small, “insignificant”, little detail: you cannot control the skill level of all the players around you during the fight, but their number will STILL make the event scale up.

Have fun with permafailure which is completely out of your control.

The giddy hardcores will not be around for the fun sadly. What happens when events become more “interesting” and turn into fail-fests is that they empty that part of the open world. That’s why I refer to the hardcores as a mythic species. There are signs of their existence on the forums, but you don’t find them in-game. What we will see is a continued emptying of open world PvE just as we have over the last four months.

Get rid of Soulbound..

in Suggestions

Posted by: Artiyum.7062

Artiyum.7062

Please remove soulbound. Its just annoying. We have account bound and that should be it. Why have a bound within a bound..boundception?! Just keep things simple..removinf soulbound just makes the game funner..you can use multiple exotic weapons armour on characters..
Just a suggestion..hope they remove this soon

Thank You Anet for Dragonite Ore

in Guild Wars 2 Discussion

Posted by: xephire.8324

xephire.8324

They will eventually……….

14 Queen Jennahs - really ANET?

in Guild Wars 2 Discussion

Posted by: Plains of Ashes.5941

Plains of Ashes.5941

So i went out and got some extra characters early on, and now the birthdays will be coming up soon.

and what do my characters get? 1 Queen Jennah mini, and 13 deleted redundant minis.

wheres the uniqueness, wheres the awesomeness of getting lucky that a toon got something special for their birthday, such as my main in GW1 who still carries that awesome mini he got for his 3rd birthday to this very day. wow you really sucked the fun out of this one ANET.

Since they are all equally worthless (being that none can be traded), why not let players for their birthday pick any mini that exists in the game. or give them random chance at any mini at least. (and yes i mean any)

And if you are paranoid about people who bought extra toon slots getting more gifts than those who never bought a slot, than only give them one choice per account. Sure that would be unfun as skritt, but it is no different than what you got now. right now its even worse because as soon as I get one I have to purposefully delete it.

Birthdays in GW used to be fun. Now i dont even want to open my other bday mails and spend time deleting them. If you guys dont like my idea above, how about adding a “Auto-delete redundant birthday mail” in the options panel?

It's My Party and I'll Cry if I Want To.

in Guild Wars 2 Discussion

Posted by: The Eternal Grace.3157

The Eternal Grace.3157

“Play more, whine less.” – Zypher.7609

“Pay more, whine less.” – GW2’s ArenaNet

Fixed it for ya.

That’s what I feel ANet has turned into…and their birthday gift supports this.

It's My Party and I'll Cry if I Want To.

in Guild Wars 2 Discussion

Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Yeah, birthday sucked hard. I’ve just made my peace with it at this point. I’ve had to do that a lot this past year.

I’ve had enough of “making peace” with things Anet’s been doing this past year -_-

It's My Party and I'll Cry if I Want To.

in Guild Wars 2 Discussion

Posted by: Geikamir.6329

Geikamir.6329

Yeah, birthday sucked hard. I’ve just made my peace with it at this point. I’ve had to do that a lot this past year.

Toons: Foreseer, Geikamir, Rapscallion, Specimen, Scythian, Zeau, Ärtifact, and Replica.

It's My Party and I'll Cry if I Want To.

in Guild Wars 2 Discussion

Posted by: The Eternal Grace.3157

The Eternal Grace.3157

So, 8 of my 9 characters just had their first birthday. Why? Because I was so excited for Guild Wars 2 and to play every profession after the beta.

Why were they all made on release night? Because 1) I wanted to grab their names that I came up with and 2) because I knew Anet from Guild Wars 1 rewarded characters with a birthday present for their characters every year.

For those of you who never played GW1, the birthday present could be opened to reveal one of several minipets of different rarity. The minipets were tradeable, so if you didn’t get the one you like, you could sell it, or simply keep it and buy one from another player who doesn’t want theirs or maybe got a duplicate from a second character. It was never a HUGE deal, but it was nice to earn a unique reward for being a loyal player each year.

So now why am I disappointed? Yes, I did get my birthday present….The same one 8 (soon to be 9) times!

I am disappointed because this minipet is…

A) Mini Queen Jennah, which until this part in the living story (that I didn’t even bother to do because GW2 has been boring me lately, but that’s a whole different story) was never really involved to much with the game. Why couldn’t I see maybe a mini Zhitan, or something cool that actually had to do with the something more epic in Guild Wars 2.

B) Everyone gets this minipet! Mini Queen Jennah is not unique, not tradeable, and not interesting. What in the heck am I supposed to do with 9 account-bound Mini Queen Jennahs? I don’t even like using minipets in this game because every time I click “Deposit all collectables” my minipets disappear as well! Why can’t I at least right click on my minipet to select it to not auto-deposit with my crafting materials?

C) Not only does everyone get this minipet, everyone gets this minipet several times, depending on how many characters you’ve created and when. Why would I want the same minipet 9 times? Can’t I at least have a chance for something different? With Anet’s RNG-obsessed nature, it figures they leave it out when it could be used for something interesting.

I’ve been very disappointed with Guild Wars 2 lately, and this was just another slap in the face to myself, who I’d consider a hardcore, loyal Guild Wars fan.

New Tequatl: Please Consider the Rewards

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

He’s awesome now. Can’t wait to try it out.

But Anet, please also make it so that he’s definitely worth the time and effort to take down. Make him more rewarding than the other dragon bosses for a start.

Ideally, make him drop tokens which you can then exchange for his unique drops (like how dungeons work) instead of a RNG fest where it drops at a 0.001% chance.

Otherwise there will be a flux of people chasing after it because its new content, then it’ll just go back to being even more dead than it was before this update as he now takes longer to kill.

Thoughts after 24 days of playing gw2

in Guild Wars 2 Discussion

Posted by: Risiko.7412

Risiko.7412

5) Picking a Norn was a bad idea
While my guy looks awesome, and it seems fitting that the Asari mage I am guarding (my wife’s toon, until she got bored at level 18 and stopped playing) only comes up to my knee, I can’t see half my screen. Makes jumping puzzles way harder than it needs to be. And I am sooooo slow! I think all characters have the same base run speed, but because my guy is so freaking tall it looks like he is just plodding along. Playing my wife’s toon travel just feels faster because those little legs are pumping away. I wish I could get my guy to run.

6) Personal story is lackluster
Again, this might be because I picked Norn, but YAWN! I haven’t finished it yet (current quest is level 67ish) but I don’t really want to. Aside from being a boring story line (honestly, since the level 30ish quest I haven’t read any of the text and just skip the cut scenes since they are so boring) and being really weird that there is a dramatic fight and then everyone stops for a standing, face-to-face conversation while the others just stop and wait, it is BUGGY!

The last quest I did I had been playing along for ~25 minutes, and then at the end of yet another cut scene that I skipped I was spawned in a wall. I could not move, I couldn’t jump, couldn’t /dance out. Nothing. Even googled for a solution, but couldn’t find one. So I had to WP out of the instance, and redo the WHOLE THING! Even knowing what to do this time it still took about 30 minutes to finish (because the waves of attackers take way too long to spawn, 30 seconds down time between waves that don’t even damage you or require cool downs? Really?). I have no interest in finishing the story.

7) Crafting – why bother?
I started crafting because it was a daily quest. I did armorsmithing and weaponsmithing. Both are ~100. But since I was playing in scaled down areas my blue gear 20 levels below me was still working fine, so I didn’t need to make any new stuff. And collecting mats to make your own was too slow, and it is cheaper to buy finished products than make your own. So I just stopped crafting, hoard mats, and whenever I have more than I can stash in the bank (250 of each mat I think) I sell the other stuff. Saves time, makes money, and gets me better gear faster through the TP. Why bother with crafting?

8) Group dungeons
My favorite part of other MMOs has been the small group dungeons. Raids are great, but the amount of hassle to get them organized wasn’t worth it usually (Karazan being the exception. Loved that one). SWOTR failed me when I got into a pug for heroic version of whatever the hardest raid was on release, and we cleared the whole thing in under an hour. Those things are supposed to be hard! A pug clearing it so easily is just stupid.

GW2 fractals are supposed to be hard. So I hear. Haven’t done one yet. I have only done one dungeon at all (the crypt or catacomb or something. whatever unlocks at level 30). It was fun, but quite easy (which one would expect since it was the first one to unlock). I have not done any others since there is no reasonable way to find a group. You can use 3rd party websites (totally absurd to even have to consider that option!) or just spam LFG everywhere, but no one wants to lowbie dungeons, and no one wants new people for harder ones. And no one is doing dungeons anyway since the LS farming is so insanely profitable compared to any dungeon at all!

And, I always played a tank in other MMOs. I think I am going to miss that.

9) PVP
Fun, but meh. Never been my thing.

10) WvWvW
Haven’t tried. Seems like a mix of PvP and zerging. Sounds uninteresting to me.

Conclusion:
Was fun to try, but not really sure why I should log in when I get home today. Farm for armor skins? Do a jump puzzle? With all the games in the world it seems like I ought to just try another.

Or could reactivate WoW and pour money down that drain again….

Thoughts after 24 days of playing gw2

in Guild Wars 2 Discussion

Posted by: Risiko.7412

Risiko.7412

I started playing the game just over 3 weeks ago. It wasn’t’ really at all like I was expecting. I am assuming that I am just missing significant portions of the game and don’t even know they exist, so please point me in the right direction if that is the case…
1) Fastest level cap EVER!
2) Gear is easy to get.
3) GW2 is a Farm Fest!
4) Level scaling is cool
5) Picking a Norn was a bad idea
6) Personal story is lackluster
7) Crafting – why bother?
8) Group dungeons
9) PvP
10)WvWvW

1) Fastest level cap EVER!
It took me about 50 hours played to get to level cap, and that includes leaving the game AFK basically every night (auto logs out after ~an hour I think). I had not done any research into the game, I just started playing. Between running around with a zerg group in the QJ gauntlet place and completing a couple zone maps I was at 80. I had not even entered a map zone with monsters above level 40 by the time I hit 80, didn’t even have the final talent book purchased! It was very anti climatic!

2) Gear is easy to get.
I most recently played WoW where gold comes out your ears, so I didn’t think I had much gold, til I realized that you can buy level 80 exotics for a whopping 3-4g! I just walked into the TP, bought a full set of exotic Berserker gear for my Guardian and a set of superior sigils to go with it. Berserker gear was the expensive stuff, too. I have ~45g left over and could easily buy another complete set of gear if I wanted to try a different build.

There is no better gear in the game to get so far as I know. There are better looking things I can get, but the effectiveness is the same. So at this point there is nothing to strive for gear wise. Just prettier pixels I guess.

3) GW2 is a Farm Fest!
I think this has to do with the timing of when I joined the game, but between zerging through the QJ arena and the Clockwork Chaos farming extravaganza what else should one spend time doing? You get crazy money, lots of achievement points, tons of XP to get stat points (I have researched everything and still have 150 points left, since those scrolls come out of every box it seems!). It is not that entertaining to run the same thing over and over, especially in a zerg where your individual performance is meaningless, but for a new, “poor” character, why not?

4) Level scaling is cool
I like that I can still play the content of lower level zones instead of just instagibbing the entire zone when I walk in. It is still a lot easier as a level 80 with exotic gear though. I just cleared a low level map in the char area yesterday and I kill all the trash with one auto attack rotation with my sword. The only slightly challenging thing was where I encountered a champion for a group event, but it spawned insane amounts of adds that died instantly to me, which refreshed cool downs on my F1 burning thing so I kept everyone blind locked. Fight took a minute or 2, but was still soloed when it was supposed to be a group event.

Please do not destroy this game

in Guild Wars 2 Discussion

Posted by: Raine.1394

Raine.1394

Sadly, yes, it’s too late. And, it’s maddening for those who love this game. GW2 could have been great had it continued as a new kind of MMO in this regard.

Black Lion Ticket Scraps... Are Common?

in Guild Wars 2 Discussion

Posted by: UrMom.4205

UrMom.4205

oh the irony….Evon will reduce key prices….rigged election anyone?

Team Raven [TR](Dead)
Wu Táng Financial [Táng] – YB

Black Lion Ticket Scraps... Are Common?

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Yeah, I’ve noticed that by “common” Anet means “Rare” and by “Rare” they mean “Forget it”.

Anything I post is just the opinion of a very vocal minority of 1.

Black Lion Ticket Scraps... Are Common?

in Guild Wars 2 Discussion

Posted by: Foehn.2489

Foehn.2489

Hello everyone,

Saw the patch notes today and the troubling need to collect weapons (skin) kicked in.

Patched the game up to date, the new system of scraps for the not-so-lucky looked promising and the notes read:

“The Black Lion Chest now has a common chance to drop Black Lion Ticket Scraps and a rare chance to drop Black Lion Claim Tickets, which can be redeemed for Aetherblade weapon skins.”

Key word here is common. So I bought 10 keys and tried my luck, thinking scraps should be at least common enough that at worst I’d have to get 20 keys.

But 10 chests opened, 0 scraps received. Now I know 10 chests isn’t too much, but it really scared me into buying more due to the fact I haven’t gotten a single scrap.

Are the scraps really common? Do I have terrible luck today? I’d like to ask my fellow dice rollers to see if there’s a possible issue here besides my luck.

Why Skin Wardrobe should be a high-priority

in Suggestions

Posted by: gibzy.7329

gibzy.7329

This is not as simple as you think. Yes, primarily, a skin wardrobe is a quality of life thing. But it can influence PvE a great deal in a way, you might not realize.

The following is how I see it implemented (this is just my vision, which can obviously be improved by smarter people than me)


Why it’s needed: Keeping armor/weapon skins in the bank is messy and very inconvenient. It’s also impossible, due to space limitations, and a high price of buying new tabs. That’s why we don’t see anybody collecting armor skins extensively. Also, GW2 has an appearence-based progression. As in skins. As in the end-game boils down to getting more skins. /nuff said


UI: A new window, with 5 tabs: Light Armor, Medium Armor, Heavy Armor, Weapons and Costumes. In each tab should be a list of all of the available skins in game, corresponding to that tab. They should be organizable alphabetically by name, by type (chest, hands, axes, bows, etc.) and by set name (applicable only to armor and costumes tabs), and should be greyed out at first.

As a skin is added (unlocked) to your collection, it should be available to use by any character on your account. There should still be limitation on light classes not being able to wear heavy skins for example, but any class should be able to add any skin to their collection, so that their alt can use it.

The process of unlocking skins can be done in different ways. My proposition – use transmutation stones, as they are already in the game, and are currently not used at all. Make it cost a different amount of transmutation stones, depending on the rarity of the skin. And make the original item be destroyed as you add the skin, to prevent people buying items on TP to just get the skin and re-sell the item. Using the skin that you’ve already unlocked however should be free and infinitely available for any character on your account, as it’s done with the HoM rewards.


Good things this will do for A-NET bank account: People will start buying transmutation stones, and using them up. Plus, all of the following directly profits Arena.


Good things this will do for players: Provides a new type of goal, to collect all (or as many as possible) skins. You’ll be amazed how many ppl are obsessive completionists, just eager for a new check-list to fill. It will also allow for people to change their appearance more easily and frequently, meaning a more visually pleasant and varied mass of players, instead of everybody wearing CoF armor.


Good things this will do for PvE: Throw more people in different dungeons. Right now, everybody is running 1-2 most profitable/quick dungeons. This will urge people to collect tokens from different places, to get different and eventually all dungeon armor sets. This is especially important now, since with the introduction of Fractals, the normal dungeons are turning into ghost-towns (not that Ascalon).

Also, it will create a new use for karma, as currently, people are just banking it in hopes to get legendary weapons one day. Now they can use it to buy skins for karma

You can even go a step further, and add zone-specific skins that can drop only from mobs in a certain zone (make it zone-specific instead of mob type-specific, so to prevent farming hot-spots). Those drops should be soulbound, so that people can’t buy them on auction house, and should have a small (but not frustratingly so) drop rate. This will throw a huge wave of players to all of the zones of the game, if each of the zones has a unique-looking set that drops only in that zone. No more complains of the world being deserted.


Show your support for this topic, so that we can get some attention to it from the devs. I honestly believe it can be a great benefit to the game.


TL;DR
Skin wardrobe is good. Convenient way of keeping and organizing unlocked skins. A new goal at endgame – collect all skins. More people will do unpopular dungeons, and other areas of the game, if they can unlock a new skin out of it. Unlocking the skin should destroy the item, but make the skin permanently available and free to any character on account.


NEWS
Well, I have some good news for you, guys. It looks like ANet are aware of this issue, and are thinking about doing something very similar to what I suggested with this thread. In the recent interview Colin Johanson even mentions a wardrobe and how collecting skins should be supported. Here’s the link to the video with the timestamp on that question:
http://youtu.be/Jy7CcwnfUdU?t=19m40s
So cheer up, hopefully it won’t be long till we can close this thread.

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

(edited by gibzy.7329)

Robert Hrouda has left Arenanet?

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

What I find most disturbing, this game is pulling in a massive amount of money at this point, one of the reviews states the average pay is 18-33K a year, and not a single review even among the more positive ones states that the pay is good, or that pay has ever been raised as the game grows. You could get more competitive pay as middle management with a 4 year degree and a few years work experience under your belt.

So where is all that money going then? To the investors pockets, who have contributed nothing to the game except already being extremely wealthy in the first place. Whereas the people that are actually making the game, are seeing no reward for their work; the game is improving on the efforts of the developers, not those of the investors, and the developers are getting shafted for it.

THAT seems more likely to push talent out of the company than anything.

(edited by Conncept.7638)

Robert Hrouda has left Arenanet?

in Guild Wars 2 Discussion

Posted by: Vol.5241

Vol.5241

I think it’s time we have Josh Foreman transition from SAB to dungeons.

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

Robert Hrouda has left Arenanet?

in Guild Wars 2 Discussion

Posted by: milo.6942

milo.6942

Guys I figured it out! He was “a hardcore GW1 player” not a fit for the company.

(edited by milo.6942)

Robert Hrouda has left Arenanet?

in Guild Wars 2 Discussion

Posted by: Bright.9160

Bright.9160

What, how? We constantly asked for Robert to come back the dungeon team and actually do something with dungeons…

Man, with him gone, most of my hope for dungeon revamps is out of the window as well to be honest.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Robert Hrouda has left Arenanet?

in Guild Wars 2 Discussion

Posted by: DiogoSilva.7089

DiogoSilva.7089

What, seriously? What happened? I liked how he was pretty open in his posts, and I was interested to see wha he would do for his next content.

How does gw2 hold up vs gw1 (Reddit post)

in Guild Wars 2 Discussion

Posted by: Nick.6972

Nick.6972

From Arena Net Developer that was laid off -

“Today marks the release of the last bit of content I built for ArenaNet. I had always hoped my last hurrah would be an epic dungeon that would stand the test of time, and provide entertainment for players to the very end… but instead it’s an instance that will only persist for two weeks, and then go away.