Showing Posts Upvoted By Oni Link.4621:

Solo-q and the 'fixes'?

in PvP

Posted by: Acandis.3250

Acandis.3250

I’ve played LoL since it came out and saw it go through many of the same problems we are now. I hope you guys are paying close attention to they way they’ve dealt with those problems and hopefully implementing similar fixes.

For example, there was always a huge problem with AFKs in queue because there was no check after the queue popped. So what they added was a neat little popup that says “your game is ready. Accept? Y/n” AFKs are kicked from the queue if they don’t respond within 30 seconds.

It’s a very simple fix that immediately got rid of 99% of AFKs in champ select

Compensate won Solo/TeamQ with RankPoints?

in PvP

Posted by: savov.3712

savov.3712

With rank points boosted 3x and 5x for Solo and Team arena wins, will we get compensated for our already won matches?
You know, good old GW1 style:

Players who already had acquired Gladiator points before the update on September 27, 2007, had their total number of points multiplied by 6 to compensate for the difficulty and raised tiers.
Players who already had acquired Gladiator points before the update on June 2, 2011, had their total number of points multiplied by 8 to compensate for the difficulty and raised tiers.

http://wiki.guildwars.com/wiki/Gladiator#Notes

so it can actually be FAIR for anyone who invested tons of hours into rated play already?

Quick solution: Like with WvW XP and Levels, Anet give out additional rank points (through the chests) for every Solo/Team Arena Win so far (it’s being tracked in both PvP stats and in the leaderboards).
For example you have 100 Solo Wins at the moment. Thus you should be compensated with additional 300 rank points for each of your 100 wins. That will be 30 000 rank points to get you on pair with the changes. Same thing for Team arena – 800 additional rank points for every win you had prior the change.

But I’m sure they have overlooked this, as they always tend to do with PvP design decisions…

gf left me coz of ladderboard

in PvP

Posted by: mighty meak.6387

mighty meak.6387

OK gusie listen
im decent pvp
but my gf left me
coz of lederborsd
i mean W T F
i enter new leaderrbord after reset
and i say i am decent
i adapt
i see no gaurd so i think ok go gaurd
i go imba heal guard
adn i am gona mid
and i heal and i heal and i heal moar
but w t f
i am alone
no one helps no loves
1vall
i die no win
next game i say ho ho ho no guard no gaurd at all i go imba power crit wahtever
but guy at srat say ok gusy lisen plan
1 close 1 animal 1 far rest mid
ok ok i say i am mid coz far is noob
burt map say i am 1 mid rest animal no close no far
and i die hard lol
loost
then enters next
and i say lol i know now i follow plan noooobs
w t f skyham
i change imba engi canon trololol
so caanon here i comes
1 mesmer hiding and pul no prob i push and push broken glass canon all mine
i shoot a shoot b shoot c
w t f
non see abc
they all canon gate coz it causy no push nothing just fight fight fight
chase chase chse
i say go b go a and go c
all say lol noob u here for golds
lossst
gf now half interest
i say ok lissen good i win next i go up 90%
but i dont
all ranks 10 for goold
next is same and next
70% and down
ranks down too
i go guard i am mad no guard love
i go engi bunker power right no nothing
i do ele i go war ooops w t f war nerfes
69% and down
gf dont impresss say she leaving now
all is vain

I need Anet to remove the 25 skill cost!!!!!!

in PvP

Posted by: PowerBottom.5796

PowerBottom.5796

the 25 skill cost is absolutely ridiculous.

I literally went back to gw2 after months to try out the new skills and then I need to play PvE for them or sth? Immediately closed gw2 again.

I have no Idea what made Anet do this and it makes absolutely no sense at all.

25 skill points for the new heals

in PvP

Posted by: Asomal.6453

Asomal.6453

They don’t want everyone rerolling into mesmers so easily

hammer is NOT op

in Warrior

Posted by: lethotix.2973

lethotix.2973

the hammer is the most telegraphed weapon.i have no problem dodging the attacks especially with ranged classes, and if I do get hit by the cc chain its easy to get out of or negate. ie: stun breakers,blinds,blink/shadowstep/infi strike, distortion….etc. hammer is indeed powerful if hit by the whole cc chain but your just bad if you do. this is indeed a l2p issue. hammer SHOULD NOT be nerfed…whats your opinion on warrior hammer?

This nerf has brought something amazing

in Warrior

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Why not just post the video on Friday instead of making this thread?

The art of anticipation. Much like what Anet did with Guild Wars 2. I have a feeling the video will not be good…

Then he should have announced his video was in development 5 years before it was released..better yet, it will be ready when it is ready.

Defiant Stance discussion

in Warrior

Posted by: Nikkinella.8254

Nikkinella.8254

I’m wondering if this will negate damage from legendary defenders in WvW, They don’t just outright kill you, they just deal really, really high damage that 1 shots you. I’m wondering if I could pop this and run right into an enemy spawn. I know you already can with other things, but this will just give me one more thing to troll my opponents with. Pop this stance, run into their spawn, dance a bit, pop endure pain, rush out, swap to s/shield, run out and laugh at them.

Rest In Peace Terribad Cheese Builds

in PvP

Posted by: Relentless.7023

Relentless.7023

I propose a toast to the worthless and terrible builds that have become less ridiculous than before on this great day in GW2 PvP balance history

  • To you, Hambow Warrior slayer of all with your puddles of slobber and rotten cheese. Your damage has been reduced and your Elementalist rivals of old have come for you ready to challenge your previous place as the masters of the side node
  • To you, Sword Dagger thief, the imaculate troll build of all troll builds. May your legion of average players find far more challenging days in the months ahead. In anticipation of their new, demanding days ahead they have run away from their class like scared rats! Let them run!
  • To you, Condi Necro whose nonexistent direct damage will not pierce the Diamond Skin of the glorious Elementalist who will have his righteous vengeance. May you discover how to play with skill in a future that demands both direct and condition damage
  • To you, No Stun Break Condi Engis, whose vigor uptime was the only thing keeping you alive outside of your AoE spam and blinds and who now must consider their mortality far more than previously. May you reconsider your greedy ways and build more conservatively!
  • To you, Spirit Ranger, whose thunderous spirit will no longer severely punish those near you with lower armor rating, and who will have to earn their duels against the Diamond Skin Elementalist who will enjoy destroying your embarassing existence
  • To you, Condi Mesmers and Warriors, making mockeries of classes whose true glory lies in the risk and reward of bringing the burst, as you attempt to stack a few conditions on Berserker Stance, Diamond Skin, and Mesmers with stronger condition removal
  • To you, Perma Stealth thieves, the truest definition of coward this game has seen. Your infusion of failure is dead and so will you if you try to run that terrible build in the hallowed grounds of TPvP again!

Let this day of December 10th be a new day – the dawn of the skilled and intelligent winning while the weak and spineless builds of the past die the shameful deaths they have long deserved!

(edited by Relentless.7023)

gold for tpvp matches in the past?

in PvP

Posted by: Oidmetala.8426

Oidmetala.8426

what do you think about give the old pvp players gold for the tournys they played in the past?
because there are much old players played tpvp since beta and spend rly much time only into pvp.

for example, i played 3802 tpvp machtes and won 2441 of them.
i never played much pve, so i have only 20 gold atm :P

maybe it would be nice to give us pvp only players a bit gold after the patch.
maybe only for the wins ~15-20 silver.
sure it would be much gold in a short time, but pvp only players never have much gold and we spend rly much time into playing the game in pvp since beta and dont get much more then fun for that :P

Team Erotic Solitude Legends [ESL]
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus

(edited by Oidmetala.8426)

Devs dueling in the mists on ready up show

in PvP

Posted by: piffdaddy.8014

piffdaddy.8014

Don’t get me wrong…I thought the new pvp show “ready up” by anet was absolutely great and I look forward to seeing it more. One thing that upset me though, is how easy it was for the devs to duel each other in the heart of the mists. Power and Karl dueled in the heart of the mists by the golems to demonstrate new healing skills. In order to duel, all karl had to do was enter ONE LINE OF CODE!!!!!

This is unacceptable because we have been begging for dueling since the game launched and even beta. Every other major mmo has dueling everywhere in the pve world, except maybe cities but they allow dueling right out front which gives people a lot to do in their spare time. The fact that they can just enter one line of code and duel each other sickens me….it is pure laziness that dueling has not been added to this mmo yet. Dueling should be done by the skills and balance/pve team so the pvp team wouldn’t have to worry about it. It would give people a lot to do while waiting for queues/screwing around etc.

Please implement dueling….I am very sad after seeing the devs do it so easily when we wait over a year and still no talk of dueling…

New Healing skills preview (discussion)

in PvP

Posted by: Rednik.3809

Rednik.3809

Warriors obviously needed more invincibility skills! 8+ seconds of total immunity wasn’t enough.

If you managed to die in 8 sec against warrior with 30 points in defense line, I would recommend you to try PvE.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

CDI Topic: Rewards in PvP

in CDI

Posted by: John Corpening.9847

Previous

John Corpening.9847

Associate Game Director

Hey All,

Thank you very much for your participation. I’ve just spent the past couple of hours reading through every post on this thread. There is a ton of great discussion going on.

The point of the CDI is not for us to talk about specifics about what we are working on but to open discussion with and between all of you. That said there are some pretty big misconceptions that are going around that I’d like to clear up.

First off, on Dec. 10th we are adding a new vendor that sells items for both glory and gold. Players will not be able to simply buy all the rewards with gold but will also need to use glory which amounts to time spent in PvP. This vendor is temporary until the next phase rolls out. It will be there so you can spend your glory before the new system comes into play. The new system inherently factors in time. We will discuss that system more when we are ready. As soon as we are able, we will let you know when the glory vendor will be removed.

Regarding new skills, PvP will continue to have all existing skills unlocked for players. Only new skills will require unlocks. The number of skills currently in the game can be intimidating for new players. We would like to allow them some time to learn the base set while they work towards unlocking the new skills.

Regarding gold rate, the rates chosen are based on what players can expect from average play in other areas of the game, not on farming rates. It is not our intent to make PvP a better place to farm but to make it about on par with what a typical player can expect in other areas of the game. Some of you have correctly noted that time spent in PvP doesn’t contain many of the gold sinks that PvE players experience and this has been factored in. We do want to encourage players who haven’t tried PvP to come give it a shot because they will continue to earn the rewards they get in other parts of the game. We don’t want people to feel this is where they must to go to maximize their rewards. We will adjust rates if we feel it is necessary.

Regarding exclusivity of skins. Since skins will be shared across the game PvP will be getting exclusive skins that require participation in PvP to obtain. These will be able to be carried over into all other areas of the game. I think this was a little unclear in the blog post.

There was some confusion about the achievement rebalancing. We split up some of the pools of points into additional tiers and we added more tiers on top of that. This is to allow players to get more regular achievement rewards. Your total achievement points may go up, they won’t go down and you should hit tiers more frequently than before.

This has been a great discussion thus far, thanks a bunch for your feedback. By far the most discussed topic on this thread has been the plan to remove ranks. So here are some questions for you.

Would you keep rank acquisition the same as it is now?

If not, what would you do to improve rank acquisition?

Thanks again!

John

Anyone else disappointed?

in PvP

Posted by: Divinity.8041

Divinity.8041

I was expecting a little more. Giving us a draft of features that should have been developed in Beta, and implemented over a year ago is a step in the right direction, but I think it happened too late. I can’t even log for dailies anymore.

4v5, AFKs, and other things that can clearly be copied/solved from other games to give us an interim solution has not been done either :\

I feel like the direction of this game is going in too many directions, but with a low player base (and fading fast), regardless of how good the game is…kills it for me. You can’t ask me to wait like a dramatic girlfriend, I already have one of those

I love you GW2, but I think I am throwing in the towel.

R40 Mesmer
Hypercrushed

(edited by Divinity.8041)

CDI Topic: Rewards in PvP

in CDI

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Xista,
the gold earned from participation in casual sPvP and competitive sPvP must be very significantly more than earning gold in casual PvE / WvW or else PvE / WvW players will not bother to check out sPvP at all.

the sPvP player population will remain low.

top competitive sPvP players need to control the gold economy via their sPvP skills, not the gold farmers in PvE.

I would like to see gold only in Team Queue and Solo Queues. Having it in hotjoins could just backfire making it a toxic place to be. People already AFK if they’re losing, and jump out into spectator mode to force auto-balance. If anything, it would have to be a very low amount in hot joins. Probably less than ~5 silver.

5 silvers is too low.
people earn about 10 silvers per southsun survival game of 10 minutes.
http://wiki.guildwars2.com/wiki/Southsun_Survival#Rewards

PvE dungeon runners, they earn 1 gold from CoF path 1 per day. average 10 minutes as well.

gold rewards from casual sPvP should be much higher than PvE to attract new sPvP players from PvE / WvW.

the message must be clear.
sPvP is the end game to rake in riches.
not PvE farming.

CDI Topic: Rewards in PvP

in CDI

Posted by: jcbroe.4329

jcbroe.4329

Xista,
the gold earned from participation in casual sPvP and competitive sPvP must be very significantly more than earning gold in casual PvE / WvW or else PvE / WvW players will not bother to check out sPvP at all.

the sPvP player population will remain low.

top competitive sPvP players need to control the gold economy via their sPvP skills, not the gold farmers in PvE.

I would like to see gold only in Team Queue and Solo Queues. Having it in hotjoins could just backfire making it a toxic place to be. People already AFK if they’re losing, and jump out into spectator mode to force auto-balance. If anything, it would have to be a very low amount in hot joins. Probably less than ~5 silver.

5 silvers is too low.
people earn about 10 silvers per southsun survival game of 10 minutes.
http://wiki.guildwars2.com/wiki/Southsun_Survival#Rewards

PvE dungeon runners, they earn 1 gold from CoF path 1 per day. average 10 minutes as well.

gold rewards from casual sPvP should be much higher than PvE to attract new sPvP players from PvE / WvW.

the message must be clear.
sPvP is the end game to rake in riches.
not PvE farming.

Just want to echo this. +1

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

Are there ever going to be utilities?

in PvP

Posted by: Josh Davis.6015

Previous

Josh Davis.6015

Next

Way to go, Jon…making me look bad!

Are there ever going to be utilities?

in PvP

Posted by: JonPeters.5630

Previous

JonPeters.5630

Game Design Lead

Next

The reason we went with heal skills first is that we actually believe this is the highest impact area for build diversity.

1) it is a small pool to begin with so adding to it increases choice by a large %
2) it sees a lot of use
3) it heals you which is pretty important

As time goes on we will also introduce traits, utilities, elites, and potentially other stuff.

Jon

PvP Livestream: Friday at 2pm PST.

in PvP

Posted by: Josh Davis.6015

Previous

Josh Davis.6015

Next

Citizens,

This Friday, December 6th, at 2pm PST (22:00 GMT), we’ll be airing the first episode of “Ready Up”, the PvP team’s new bi-weekly livestream that focuses on just about everything PvP.

In the first episode, we’ll be talking about the following things:

  • John Corpening (PvP Team Coordinator) will joining me for a Q&A on today’s blog-post that details our development plans going through the end of this year and into the next. Feel free to respond below with any questions you might have on the recent blog post and we’ll try to answer as much as we can!
  • Hugh Norfolk (PvP Game Designer) will be showing off the first wave of PvP reward changes going in with the December 10th update.
  • Karl McLain (Skill and Balance Coordinator) and Roy Cronacher (Skills Designer) will be previewing eight brand new never-before-seen healing skills, available in PvP, WvW, and PvE!

For future episodes, we’ll be using Ready Up to preview upcoming changes, recap tournaments, get feedback on things in development, and much much more!

You can find the stream at http://www.twitch.tv/guildwars2

We look forward to reading your questions, and we’ll see you Friday!

Edit: Here’s a link to the vod: http://www.youtube.com/watch?v=VgbxrtCvJLk&feature=c4-overview&list=UUP_FgMqOxp_VsM0UfrL-DxA

(edited by Josh Davis.6015)

log on to gw2, what do you do?

in PvP

Posted by: dejay.2598

dejay.2598

If you only pvp there is literally nothing to do when you log on outside of the worst solo que to ever exist. This doesn’t have anything to do with balance, lack of rewards, or lack of new builds/skills/ect.

Solo que - Great, que up right when you log on right? Nope.

  • Conquest is the worst possible mode for solo que because not only does it amplify the selfish nature of conquest due to uncoordinated splitting but you rely on FOUR whole other people to have game sense. Just having 1 person afk part of the game, or being generally clueless / keyboard turner makes it a blow out game.
  • Standard features make those issues I listed above have no filtering. There is no ready up, there is no alert system, the matchmaking throws rank 50 people together with unranked players – but what can you do? It’s already 10-15 minute ques for those high ranked.

Team que - ESPORTS RIGHT? who cares about fun?

  • Great, another 5v5 format for the only two modes in the game. Yeah, let me log on and spend an hour gathering up 4 other people who are competent, have a good class spread, can get on team speak, don’t have to leave after 2-3 games, don’t have at least SOMEONE go afk between every game, developing synergy with these 4 people… and expecting them to be on at least a few times a week to play.

Even if that were an enjoyable thing to do, that still only means you get to play a few times a week and can’t just have fun within 15 minutes of logging on. Oh just get a huge friends list of decent people and start spam inviting?

“okay who wants to play mid bunk.. nobody.. okay”
" who wants to play side point… nobody… alright"
" what kind of team synergy are we going for? nobody cares? k"
" wait we have no poison on our team, oh alright lets just stomp bad team for a few games"

it’s just not worth it. 5v5 format, between good friends, is something that you can coordinate once – twice a week. Usually you meet those people playing OTHER FORMATS to develop your synergy with them.

hot join - completely pointless

  • there is literally no point to this mode. It is not even a good medium to test new builds. It does not encourage even winning because it will swap you almost every game. There is no incentive to do anything outside of zerg with a group mashing your buttons. I honestly can not see an ounce of fun for even 2 minutes playing hot join, even with my friends.

custom arena = so close but so far

  • There are too few options for custom arenas. Sure, people can set up private tournaments now. There are also a few dueling servers because anet can’t even make one public duel server themselves. It’s sad that even the duel servers wouldn’t work without monitoring. You don’t have enough power to create any meaningful different game modes or even alter the current conquest in any meaningful way. The best you can do is get 10-16 people all on team speak, in different channels, explain to them some honor system based obscure rules.. and hope after 2 hours of organizing you can test it ONCE before someone has to go.

Most people I know spend 98% of their time online chatting in duel servers. There is literally nothing to do. Even if you DO try to be competitive in the current formats through great pain – there’s still no way of anyone caring or noticing unless they go search through the leader boards for your name.

Peace

will gw2 ever become an esport

in PvP

Posted by: Locuz.2651

Locuz.2651

No.

- Classes are absurdly far apart in terms of depth and risk/reward.
- Without sweetfx the game looks very gloomy/blurry which makes it hard to follow.
- Esports are usually kill oriented. Conquest isnt.
- Adding skyhammer shows they see this as a minigame and not as esports. Filled with trollish 1 shot possibilities. Fun but far from esports.

(edited by Locuz.2651)

will gw2 ever become an esport

in PvP

Posted by: Marcos.3690

Marcos.3690

no

Game Update Notes - November 26, 2013

in Game Release Notes

Posted by: AidanTaylor.3872

Previous

AidanTaylor.3872

European Community Manager

Next

Additional Patch Notes

  • Added inventory option that renders borders about items colour coded to the item’s rarity
  • Added notifications when luck and magic find level increase

Sensotix' Thoughts On The Dezember Patch

in PvP

Posted by: Josh Davis.6015

Previous

Josh Davis.6015

Next

Hey Sensotix,

Thanks for the write-up.

I’ve been seeing a lot of threads like this on the forums lately, often accompanied with an itemized list of suggestions or concerns. I think the reason we’re seeing them pop up so often is because people aren’t exactly sure what direction we’re heading in terms of PvP – and that’s understandable.

This thread is slightly ill-timed. I say that because, yet again, I have to say that we’re almost ready to release a ton of information on PvP, but we’re not quite there yet. Next Monday (after the long holiday weekend) we’ll be releasing a blog post that will road-map a great deal of things our team will be working on implementing through the end of this year and going into next year. This should address a lot of the concerns you’ve raised and answer many of your questions. Starting next week we’ll be able to engage in discussion regarding future changes like we’d like to.

After the blog post we’re going to take strides to keep you guys in the loop as much as possible. This is a big priority for our team. As I’ve mentioned in previous threads, we’re going to start running a bi-weekly livestream that will give updates on PvP, tournaments, balance updates/previews, and just about anything else PvP related. That should help fill the gaps. Plus, you guys will get to see my baby blues again.

As for the balance changes – I’m not a part of that team so I can’t speak on their behalf. I hop into meetings from time to time to give feedback on changes or to present feedback from the forums, but that’s about the extent of it. I will, however, pass the thread along to them in case they haven’t seen it already. (Hint: They probably have.)

Personally, I think the changes coming on December 10th will have a significant impact on our current meta. The full implications? I don’t think anyone can predict that quite yet. There may even be a few surprises in there…

Next year is going to be a great year and I’m happy that we have so many devoted and dedicated players that are coming along for the ride with us. For those of you that have drifted away from the game for one reason or another – I honestly hope we’ll see you in-game again.

GROUCH OUT!

Edit: Happy Thanksgiving everyone!

(edited by Josh Davis.6015)

Sensotix' Thoughts On The Dezember Patch

in PvP

Posted by: Sensotix.4106

Sensotix.4106

-PvP Rewards/PvP in general-
- Have a monthly tournament that is being advertised like the Scarleth Pve stuff
- Implement Seasons with new armor skins at the end of every season for very good teams
- Implement leagues (gold, silver,bronze etc etc) at the end of every season the best team of the silver league moves up to the gold league and the team on the last place moves down to the bronze league (team leaderboard kind of thing)
- Implement ingame video tutorials on how to play pvp for new players
(I would be up for working on one but it has to be easy accessible for new players)
- Let players enter solo q/team q only after they have reached a certain rank or have played a certain amount of matches
- Legendaries: when reaching a certain position in the leagues you get a reward with which you can craft a legendary (so people can’t farm them)
- Let players display their leaderboard rank ingame (number next to the name)
- Implement a trading post npc in the heart of the mists
- Implement a system where players can place bets on teams in tournaments
—>>> easy gold for players but they have to watch streamed tournaments to know which teams are good so they don’t lose their money when placing bets (very good for the shoutcaster community)
-Implement X vs X arenas (FOR FUN)
-Implement a leaderboard ingame so you don’t have to check your rank on a website
-Let a player decide in the character creation if he wants to start his adventures in pve or pvp

(edited by Sensotix.4106)

Sensotix' Thoughts On The Dezember Patch

in PvP

Posted by: Sensotix.4106

Sensotix.4106

General Changes:

-Conditions:-
Bleeding/Burning: let the damage scale with condition damage more so that berserker or soldier classes don’t deal that much damage with conditions
Blind: make the skills that apply a blind instant (like we see on ele) but decrease the blind duration
Poison: remove damage
Torment: change the skill so it does half the damage when moving double dmg while the target is not moving (in a game where good positioning and movement is a key to win a fight moving should not be punished) it also can lead to nice combinations with stun and immobilise
Immobilise: max duration 5 sec
Fear: move the “terror” trait on necro to grandmaster
Weakness: let it stack in intensity and reduce the duration of weakness applied by skills a little bit

How will that affect the Game:
Conditions will be used more carefully and we don’t see the spam we all hate

Runes:
Remove passive effects that depend on luck like the fear when fighting against somebody using nightmare runes

(edited by Sensotix.4106)

[Merged] Cultural Human T3 Not Exclusive

in Guild Wars 2 Discussion

Posted by: GOSU.9574

GOSU.9574

I don’t sit on either side of the fence on this decision, but it does strike me as odd that the new gem store light armor skins are retouches on human T3 light and I could get them on a Norn if I wanted. The other 2 skins are not based on racial armor. Curious as to why this decision was made.

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…

Game Update Notes - November 26, 2013

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Next

Bug-Fixing

  • Fixed an issue where players could not be resurrected after a party wipe in the Thaumanova Reactor story fractal.
  • Fixed a bug that could prevent the Fractal Transit Query from appearing after completing the Molten Weapons Testing fractal.
  • Preexisting Fractal weapons can be used again.

Map Jumping Tricks

in PvP

Posted by: jonnis.2946

jonnis.2946

I’ve been almost exclusively PvPing since the betas, and yet only just found this trick the other week:

Jumping to Keep Wall on Forest

Are there any other tricks like this that people might have missed?