Let me rephrase this PvP lead guy. In 2015, when they are looking back in 2014.
PVP HAS BEEN A GREAT YEAR.
no.
Ninov Ftw
(edited by Quincy.2198)
do you dont like your own patch? Oo
its good work guys!
its so amazing good work i cant stop create topics,
because its the best patch ever!
i dont troll like you on the balance stream guys, im serious
no more winter in the mists, i dont need more. its good changes
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus
its best patch ever.
thats amazing!
i love the change called “no more winter in the mists” most
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus
thank you so much for this amazing patch.
i was wait so long for it, finaly its out with all this wonderful changes.
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus
We try..but is all in vain.Try writing them down to a paper and see what happens if warrior swaps every 5 sec and count how many sigil procs are every 10 sec period.
Man its not that hard..
TLDR: If the problem is ‘overwhelmed new players’, the solution is NOT ‘unlocks’. Unlocks do not help new players, they only hurt all pvp’ers and hamper build diversity.
I think Anet believes that new players to spvp feel overwhelmed and ‘minor speedbumps and unlocks’ will go unnoticed. This can be argued, but I can see where they’re coming from. When you first start pvping, you’re terrible and your focus is on trying to survive and kill stuff. OR if you’re feeling clever, you attempt to build-craft and will most likely fail.
So fine, in reality, unlocks won’t make a difference for the newbies because they’re still learning pvp basics. Still, people should have the freedom to pick any gear/stats/skills. To learn the entirety of the calss, to experience different play styles, etc… even if they end up becoming confused or hurting themselves by picking a terrible build. That’s the only downfall that can come out of it, and these can be remedied with better solutions.
Fix the actual problem of _helping new players get oriented to spvp. _
1) Give a meta starter build and explain (in game or even a youtube link) the reasoning/playstyle of the build. E.g. A)Bunker Guardian = Stands on point, supports allies, does little damage, etc.. DPS Guardian = Sustain, does lots of damage, etc..
2) If you want unlockable skills or stats, make it a ‘soft lock’. It’s faded out, but when you go to unlock it, a warning message pops up saying ‘this is an advanced skill/stat combo. Not recommended for new players’, or something along those lines. I don’t really agre with this explanation, but put whatever you want.
3) Not necessary imo, but another option is a minimum number of spvp hotjoins to unlock everything. Let’s say 10 or 20. Or Rank 5. Something really minimal. This is easily implementable since there are already rank vendors that sell based on ranks. Make this ACCOUNT bound, not character bound.
The STUPIDEST thing right now is that even experienced pvp’ers can only create kitten characters that don’t have the final healing skill. WHY does this cost skill points? This is a totally arbitrary gate. Based on their comments, more unlocks are coming like this.The only reason I can fathom is that they consider a new character = a new (overwhelmed) spvp player that can’t handle access to everything.
Please make the distinction between a new pvp player and a competent player making a new character by implementing #3) above.
We spvp’ers all have that one character slot that we delete/recreate to test alt classes. This was one of the best things about gw2 since we didn’t need to grind any aspect to have access to everything.
Not everyone has enough character slots to try out every class. If I want to try an engi, I might not find the play style I wanted because the new heal skill and certain stats were gated. As an example, maybe an experienced player would have figured out a new meta bunker build using AED and a certain tanky stat set that was gated. Too bad no one wants to invest 25 skill points and overcome whatever ‘speedbump’ they’re going to implement because that’s their ‘free character slot’ that they delete/recreate to try different classes. Keep in mind, almost all the new heal skills are non-meta and considered bad, so the likelihood of investing 25 skill points to test it out is even less. This is hurting build diversity.
as angry nerd tears rolled down his fat young cheeks.
(edited by SeasonedBro.3849)
I want Anet to buff Spirit Weapons, so we can have more AI!
Heavens Rage
End-of-season Grandmaster tier reward should be a Rytlock finisher, whose sound effect is him saying “E-Sports!”… make it happen
Attachments:
No I am not joking. No matter what way they push to balance some builds will end up on top. Whether those builds are considered OP are not is in the eyes of the populace. Despite the whining that we hear (much of it legitimate) the fact remains players will play builds that win. It really is that simple. With the list of things players ask nerfs for I think it might be impossible to balance any of this where builds are relatively equal.
I think given the slow balance, and the fact that balance updates generally just shift the meta, (which doesn’t balance the playing field) that playing cheese builds is only logical for some players. There is no reason to force yourself to play builds that you feel are balanced.
Play what works for you. Whether the build be considered OP or not play what works for you. You may get angry tells from time to time, or the other teams may hurl insults. I am being completely serious when i say this. None of this matters. What really matters is winning.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
The biggest compliment any gamer can get is to be called a hack/macro player when you are NOT hacking/macro playing. Kill them with kindness, thank them for the compliment and kill them again.
www.twitch.tv/the_chach – Random sPVP/WvW
Where are “Guild Wars” in Guild Wars 2?
Can’t find them,
there is not even a guild tag shown in the gw2 ladders.
Is there any button, i can challenge other guilds in spvp to show off my guild is the best?
Ps. I want my gold cape!
Any advice or help?
(edited by Bart Weird.9671)
I describe exactly how dishonor works here:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Dishonored-Details/first#post3389177
I want to reiterate that we will continue to watch the numbers and change them as we see fit. Obviously we don’t want to punish people with poor internet, but players who consistently disconnect should expect to gain dishonor. Disconnecting is no different than leaving. If you have disconnected twice in one night, you should probably take a break until your internet is more stable before trying to play more.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
The system is working as intended. You left 3 times all on December 20th. (time zones may vary).
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
2 days is ridiculous indeed, even I miss out on some matches because I forgot I was que’d, mistakes happen. You should get punished quicker with the dishonour system but only for a couple hours at max.
Your costing 4 other people who ARE sitting around during that same waiting period because you forget? Why should they lose rank over your memory? Not saying that it isn’t human BUT Isnt it a surefire way of stopping you from forgetting with a 2 day ban?
I see nothing wrong about pusnishment on people with bad connection, why you should ruin other people gaming experience because of your connection?
Good to see the system punishing people. Sorry it hit an innocent but i’m sure this is affecting hundreds of people with ‘bad connection’
I believe we need some facility for reviewing past PvP scorecards short of having to screenshot them all. As it stands, you’re hardly given enough time to fully digest the current post-game scorecard before you get kicked out of the instance.
This could be an amazing tool for helping to build the community in PvP. For example, looking back at past cards would enable us to identify those players who are usually active when we are online and/or those with whom we tend to gel/win/not rage. This would greatly facilitate players making new friends and forming tPvP teams, the value of which cannot be oversold.
Apart from the social benefits, it would be extremely useful for players looking to analyse their own effectiveness over time with different classes and builds. If you really wanted to impress the PvP community (jk) or build upon this capacity in the future, you could incorporate graphs and all kinds of statistical measures for players to drill further down into their own PvP metrics. I think an interesting example would be if you tied in leaderboard rank so we could see how that is affected by the outcome of each individual match.
Implementation-wise, a new tab in the PvP window would be perfect. Different views for tPvP and soloQ (and hotjoin if you like) that default to the latest game and can be navigated using a slider. I’d like to see it record the last 100 games per arena type, resources allowing.
I feel like there are a lot of quick wins here. Worth investigating?
Streamers
Official Guild Wars 2 Twitch Channel – The official ArenaNet Guild Wars 2 Twitch channel.
Storm – North American Shoutcaster
Jebro – European Shoutcaster
Phantaram – Elementalist on World Champion team the Abjured.
Noscoc – Necromancer on World Champion team the Abjured.
Five Gauge – Engineer on World Champion team the Abjured.
R O M – Warrior for the World Champion team Orange Logo.
Helseth – Mesmer gameplay and captain of the Civilized Gentlemen
Youtube Channels
Jebro – PvP shoutcaster, profession guides, and variety vids!
QQMore.Net – One of the best resources for PvP-specific guides.
(edited by Josh Davis.6015)
What now? Builds and beyond!
Now that you’re in Heart of the Mists, you need to setup a build for your profession. The Guild Wars 2 trait system allows for incredible customization, letting you to play your character exactly the way you want to. You can access the build editor by clicking the “PvP Build” button at the top of your UI while in either Heart of the Mists or a PvP map. From here you can quickly edit your build on the fly. New stat combinations, runes, and sigils can also be purchased from this panel.
Now that you know how to edit your build, here’s a quick explanation of the basic roles in conquest PvP:
- Bunker – As a bunker, your main role is to support your teammates and to keep control over capture points. Players accomplish this by building very defensively, either through large health-pools, high-healing power, or builds that focus on evasion.
- Roamer – The roamer is a mobile damage-orientated player, focused on moving between capture points and helping his allies where needed. He moves quickly and strikes quickly.
- Far-Point Assaulter – This player’s role is to constantly assault the enemy team’s capture point and to keep them distracted. This player is usually very defensive and can hold off multiple opponents at once. This player can also be very mobile, like a thief.
- Home Defender – The Home Defender’s job is to make sure that nobody takes their home capture point. I mean nobody! This is usually a very mobile profession or very tanky.
Grouch, give me a build, yo! (courtest of MetaBattle)
All up-to-date builds can be found at the community-run website MetaBattle.com.
Make sure to select the “Conquest” category on the right side and then find the profession that you’re interested in playing.
Now you’re geared up and ready to roll!
- Enter the PvP Panel by clicking the crossed-sword icon in the top left-hand corner of your in-game interface.
- From here, select “Unranked Arena” to queue up for your first match.
- You’ll need to accept the queue within 20 seconds or you’ll be kicked from the queue. Make sure to vote for your favorite map!
Before you go, here’s a bit of advice…
PvP in any game has a fairly steep learning curve. Don’t get discouraged if you get owned the first couple of matches you play – you’ll get better!
Interested in competing in community organized tournaments?!
There’s a number of community tournament organizers out there that host events on a weekly basis – events that span the skill spectrum, from amatuer all the way to expert. Participating in these events could earn you prizes such as gems and Mini Llamas!
You can find more information on these events in our Community Tournament thread.
(edited by Josh Davis.6015)
Introduction
Player vs. Player in Guild Wars 2 is an exciting game-type that pits you against other players from across the world in the ultimate test of skill. Whether you’re looking for casual skull-cracking or competitive domination – we’ve got you covered. While you play you’ll earn ranks, gold, and if you’re playing during a league season – you’ll earn prestige!
There are three main avenues to choose from to participate in PvP in Guild Wars 2:
- Custom Arenas – Duel your friends or setup scrimmages with competing teams! With the customizable settings, you’ll have your very own playground to make your own. Custom Arena owners are also able to play on an exclusive death-match style map – Courtyard.
- Unranked Arena – The perfect place for getting your feet wet in structured PvP – this is the main arena we recommend for new and veteran players. All conquest maps are available in this queue.
- Ranked Arena – During PvP League Seasons, jump into the most competitive version of Guild Wars 2 PvP. Those who perservere and conquer can join the elite few in the Legendary division.
Conquest
In the Conquest game-type, two teams of five players each are matched up against each other. The objective is to be the first team to reach 500 points. Points are awarded through holding capture points and kills. There are 3 capture points on the map, and when captured, each location grants one point every two seconds. Each player kill grants five points. If neither team reaches 500 points, the team with the most points will be declared the winner after the 15 minute time limit. In the event of a tie, the team with the highest total player score wins.
Each PvP map (listed below) also has a secondary objective:
- Forest of Niflhel – NPC monsters spawn after some time and then after every 3 minutes in the north-western and north-eastern corner. Defeating them grants your team 25 points and a short-time buff (+50 to all stats).
- Legacy of the Foefire – NPC guards and ‘guild lords’ spawn at the beginning of each match in the starting zones of their respective team. In order to get to the guild lord, the enemy team has to take down a wall first. Walls can only be damaged by direct damage. Defeating the Lord grants 150 points.
- Battle of Khylo – Each team has access to a trebuchet which can bombard any enemy or area on the battlefield. It causes massive damage to enemy players and causes knockback to players who get caught in the area of effect. It does no friendly-fire damage or knockback.
- Temple of the Silent Storm – Four ‘meditations’ spawn periodically through the map. After completing the channelling for each meditation, the respective team acquires the buff granted by that meditation.
- Spirit Watch – Capture the Orb of Ascension and bring it to any of the three shrines for bonus points.
- Skyhammer – Calibrate the Skyhammer to your team to do massive damage to the areas you select.
Conquest Tips
- Your personal score doesn’t correspond to the amount of rank you gain. You get fixed amounts of rank for winning and losing. Play to win!
- You only need one person to stand on a point to capture it.
- You cannot capture a point if you’re stealthed or invulnerable.
- Try not to take part in uneven fights. Use numbers in your favor.
- Watch your mini-map! You can see the location of your teammates and any enemies that they can see.
- Each capture point has a unique name. Learn them! Players will often refer to the specific name rather than the location of the point.
- Home is the closest capture point to your spawn, mid (or middle) is the capture point nearest to the center of the map, and far is the enemy team’s home point.
Rewards and Leagues
For information on PvP Reward tracks, please visit this Wiki page.
For information on the PvP League system, please visit this Wiki page.
How do I participate?
The Heart of the Mists is the central-hub for all things PvP-related.
- To access Heart of the Mists, click the crossed-sword icon in the top left-hand corner of your in-game interface.
- In the top left-hand corner of the PvP panel, select “Go to Heart of the Mists”.
(edited by Josh Davis.6015)
It’s definitely a cool idea. Could work well for ladders!
Hello players. want to share with my idea. I think would be nice if we could have some rank logo next to our nickname,instead of just numbers you can see after match is over. have a look at these two pictures. In second picture you can see different logos for different rank. its just example. 1 stick for 1-10000 rank points for example,and keep going like this till dragon.Comment and share ur ideas,and maybe one day we will get something like this P.S sorry for my bad English.
Downstate as a single mechanic definitely upsets the largest portion of the games potential PvP audience.
Honestly Gw2’s iteration on it is very low quality which may be the issue but I don’t imagine it is necessary in PvP. With some tweaks to team interaction which I find severely lacking it could be removed without dominance of a burst meta.
The abolishment of the holy trinity seems like more of a PvE choice as opposed to PvP. Less queue times for instances by avoiding team role requirements. However when it comes to PvP the ability to reroll is generous and really given the current balance of the game PvP is already quite specific in what is viable. And part of that is just the nature of PvP.
Prot monks in Gw1 gave the game quite a bit of added depth. Gw2 it is mostly target the player with the least ability to defend themselves until they die. There is no class putting up defensive walls on allies to force a target switch. Those abilities are all selfish so going into a fight you know exactly where your opponents defensive resources are going to be allocated. That is A LOT of depth lost.
Exactly what Deejay said. Downed state is an enabler for:
- Being Carried
- Playing super glassy builds and not caring enough about your own life.
- Punishing good players from fighting multiple lesser skilled enemies due to an artificial wall that isn’t fun.
- Promotes team imbalances and other general post-death imbalances.
- Besides, regardless there’s nothing “interesting” or team-playish about picking people up off the floor. The fun is supposed to be in the combat, not rubbing a guy’s leg because they’re bad and Numbers > Skill and coordination.
Warlord Sikari (80 Scrapper)
Downed-State is the safety net for bad players and gives the bigger numbers and even greater upper hand.
It’s broken and unfair in ways that have been expanded on before extensively and it is by far the worst feature in GW2, of that I am sure.
In fact playing without downed-state is what I look forward to most in coming MMOs.
Down state is stupid in pvp, when some dies they should be dead unless your teammate has a res signet.
[url=https://] [/url]
Still threads about this? I’d only like to see rallying limited. Downed state itself is fine and necessary. Also it should be possible to rally if you are in a 1 vs. 1.
But certainly not: 4-5 enemies rallying from 1 guy they tagged which got killed far away.
An ability to toggle down state off in custom arenas would be nice
I know that probably has been a post like that previously but dont get me wrong, downed state is very useful in Dungeon and generally PvE and in many occasions in WvW, but is completely annoying and useless in PvP. For example something that happened to everyone, you were dueling someone and you beat him while he`s on downed state you are trying to finish him and someone else takes advantage of your low health and defeats you and you neither got a kill or had the time to escape because you were busy FINISHING THE PREVIOUS PLAYER!!! i mean what??? and thats just one example of why downed state doesnt have place to an intense game feature such as PvP! Anet if you want your game to have at least a chance in Esports little things like that, have to change!