Showing Posts Upvoted By RLHawk.3290:

No gems in game after purchasing PaySafe

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Thanks a lot for the update! I’m glad you were able to get everything, and thank you for your support of our game!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Gold Seller spam getting out of hand.

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Please please report these accounts. They often will be blocked within minutes if you do so!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Ele Patch spoiler by Karl

in Elementalist

Posted by: Ryld.1340

Ryld.1340

Why are people upset about it being changed to Line of Warding?

That’s seriously like…the BEST thing I could have ever wished for it. That’s super amazing. The best. Can’t get better. Top Tier. All I could ever want for Unsteady Ground.

Ele Patch spoiler by Karl

in Elementalist

Posted by: Vile.5678

Vile.5678

This is an awesome change imo. I hope they don’t increase the cooldown too much. But it’s going to be fantastic for landing my AoEs in a 1v1 fight, something staff ele desperately needs.

Also it’s going to be hilarious to see people fall over because they are used to just running through it without much of a consequence…

Warrior – Whrawl
Thief – Radderic
Mesmer – Smash Kablooey

Ele Patch spoiler by Karl

in Elementalist

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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The recharge for unsteady ground will stay the same or about the same as it is currently. Also there are a few other nice staff changes coming in that patch as well. =)

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Just want to clarify a ban

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

The Name and Word filter is put in place and upheld by our community and our company as a means for players to try to protect themselves from offensive language. It’s existence, for those who do not observe our Rules of Conduct or our User Agreement, is not a line of defense to protect against administrative action taken on the account of the person who is in breach of these binding rules or agreements.

As I have said many hundreds of times on these forums, as the official position of ArenaNet: The Word and Name Filter is not a license to swear. Let’s put it this way: You may have guarantees that protect your freedom of speech as afforded by your national government. That guarantee does not give you the right to yell “fire” in a crowded theatre, or to verbally abuse a person in a public setting. In our game, the existence of a filter does not give you license to use offensive, racist, sexually explicit, or verbally abusive language in our game.

I am glad that you have “owned up” to your indiscretion. Few do, and I admire your honesty. I hope you will, in turn, understand our position, which we adopt and enforce in service to our community as a whole and to every player within it.

For further information, please see our Rules of Conduct, Naming Policy, and User Agreement on this link: https://www.guildwars2.com/en/legal/

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

got hacked by please help

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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i might have buried myself deeper into the problem, i asked for help on facebook and someone linked this to me: https://en.support.guildwars2.com/app/ask/ i filled inn the information and when they responded hotmail warned me it was scammers. so i gues i’m kittened at this moment…

Wait a second. Hotmail sent you a warning about a mail form us? Is there any way you can retrieve that email and send it to me?

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

MLG team comps?

in PvP

Posted by: Allie Murdock

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Allie Murdock

Community Coordinator

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If you compare it to other games right now, it’s pretty low, but not bad! There’s definitely some room for improvement, and we’re talking about ways we can help with that for future tournaments.

MLG team comps?

in PvP

Posted by: ahuba.6430

ahuba.6430

I want to know how many viewers their were. I need a good laugh.

1.5k, but it was probably the best gw2 tournament so far, both in match quality (except for dc’s) and match breaks.

Elonian Wine - Known Issue

in Bugs: Game, Forum, Website

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Annnndddd…. These replacements are now done!

Anyone who purchased Elonian Wine in the cited period — when the price was unintentionally high due to a bug — has been refunded the difference in the cost of the wine. Please check your in-game mail for your refund, and remember, if you don’t see it, remove some of your mails (with the envelope icon) and pending mails will drop down into your mailbox.

Thanks again for waiting patiently for this distribution. Now, don’t spend all those coins in one place.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Guild wars 2, officially an esport?

in PvP

Posted by: Teutos.8620

Teutos.8620

You are always sooo constructive! Thank you very much!

Please tell me which MMORPG has a better balance and let me laugh too!

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Guild wars 2, officially an esport?

in PvP

Posted by: Teutos.8620

Teutos.8620

Well, terminologically e-sports is just the competition with the utilization of the pc.

GW2 has the best PvP and PvP balance from all other MMORPGs around there. There is not a single title nor will there be one in the near future that can compete with GW2. That’s a great achievement! (Ofc we can’t rest now, there is a lot of work to do.)

I think the biggest problems gw2 has atm, is the misinformation, that gw2 is not a good game, and is no different than any other mmo out there.

*) You can start playing pvp in gw2 after you are 10 minutes into the game without any disadvantage to a player with 1.000 hours of playtime. You have access to every skill and every item from the start!

*) GW2 SPvP is not a grind feast no item tiers! You can start competing with the top-players from the beginning!

*) Best balancing of all MMORPGs!

Let’s wait on the viewer numbers of the MLG tournament. I think at this point the importance does not lie in the total viewer numbers, but in the relation of active gw2 players and people who are getting interested in playing gw2 after watching the tournaments.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Guild wars 2, officially an esport?

in PvP

Posted by: Requiem.8769

Requiem.8769

Yes.

Guild wars 2, officially an esport?

in PvP

Posted by: Poplolita.2638

Poplolita.2638

I just saw that guild wars 2 is finally available in MLG which is also hosting a cash price tournament tomorow. Does it mean that guild wars 2 is finally an esport? If so, than I would like to congratulate:

-ArenaNet for their hard work, I really mean it, even though there were some ups and downs. But still, you didn’t give up, and you reached your goal! Good job!

-Tpvp community. I hate you all. But without you, the passion driven this game wouldn’t exist. Thank you

Note: I wish I was better at making some congratualtion. But unfortunatly, english is my second language

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: chemiclord.3978

chemiclord.3978

And in this thread, you see how even when Devs come into the forums and explain why they are doing what they are doing… it really doesn’t do much to quell the “toxicity” of the players posting in said threads.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Karl McLain

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Karl McLain

Game Designer

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Hey all!
We wanted to ‘spoiler’ a couple of patch notes early, so here they are:

Glacial Heart: This trait now delivers an area strike on the target it activates on, damaging and chilling up to 5 enemies in a 180 radius.

Transfusion: This trait now scales with healing power at a 20% rate, where it didn’t previously scale.

Unsteady Ground: This skill no longer damages or cripples enemies. It will now prevent foes from crossing the area, knocking them back a short distance. Lasts for 3 seconds.

Roy and I are scheduled to stream on October 11th where we’ll go over a few more features and adjustments that you’ll see on the mid-october update. Be sure to tune in and check it out!

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: JonPeters.5630

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JonPeters.5630

Game Design Lead

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Just finished reading through all 12 pages. Thanks to everyone for 12 pages of positive and constructive feedback. Keep it up and keep in mind these are updates from just the skills team so try to focus on skills traits and other combat related stuff.

Jon

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: JonathanSharp.7094

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JonathanSharp.7094

Game Design Lead

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We’re still watching this thread guys! Thanks for all the ideas/critiques/concerns. I obviously can’t respond to everyone individually, but myself and the rest of the team are reading the thread and listening to your ideas. Our community team is also helping us to watch the thread so we can pull out ideas!

Thanks a ton for all the feedback!

Chap + rest of team

IGN: Chaplan
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: JonPeters.5630

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JonPeters.5630

Game Design Lead

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For the guardian change, is the fury supposed to be on Monk’s Focus or Focused Mind? Focused Mind was the one that made meditations instant, so it would make more sense for that one to be updated.

Focused Mind. Sorry about the mistype.

And now from my real acount. Focused Mind, not Monks Focus. Thanks all. Jonathan is editing the OP.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: JonathanSharp.7094

JonathanSharp.7094

Game Design Lead

Next

Hey guys, here are some of the improvements you can expect to see for the October 15th release. Let us know what you think about them and we’ll take this into consideration. Some of these may not make it in for that release, but I wanted to give you guys a high level preview of what we’re working on and give you an opportunity to give us your feedback.

Trait tooltips
Traits will now have tooltips in the same way that skills do. This means that you’ll be able to see EXACTLY how long an effect lasts, what its cooldown is, etc. We want this system to be as transparent as possible for our players, so that they can make the best decisions when creating their profession builds.

Skill tooltips as they pertain to traits
As traits impact a skill, we’ve also made it so that as skills are impacted by a trait, the skill’s tooltips adjust accordingly. Again, we want players to be able to see these details in their builds, so that they can build their characters exactly the way they want! We’ll be using different colors to show this so that it’s easier for players to see!

Other Misc. fixes:
Tab Targeting Improvements

  • Now prioritizes Champs/Legendary, then players/clones, then everything else
  • Deselecting your target now resets tab selection history (aka, you’ll start tabbing through from the beginning if you deselect)
  • Can now tab target if your character can see the target (Was dependent on camera before)

Floater Improvements:
When you cause condition damage, all damage of a given type (burning, bleed, poison, etc.) will be grouped into a single # with an icon, making them much easier to read. This also allows players suffering from these conditions to more easily see them, and know when they should use condition removal. Note that this is an option, so that you can disable it if you want to (and return to the old system).

Better fast cast ground targeting:
We split this into 3 different options; so that players can more easily cater how ground targeting works for them.

  1. Double tap to cast
  2. Press the button to cast
  3. Release the button to cast
    SO GET YO CAST ON!

Pet HP split between PvE and PvP
We wanted to make pets and summons more viable in PvE/WvW while making sure they didn’t become too strong in PvP.

Launch will now be stun breakable
We felt it made it sense to let stun breakers also help you when you are launched, since this is consistent with how stun breakers respond to other control effects.

/end of post 1

IGN: Chaplan
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: JonathanSharp.7094

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JonathanSharp.7094

Game Design Lead

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Class balance:
Overall we’re looking to provide more builds for all classes, across all game types (PvE, PvP and WvW). We’re also looking to improve support potential for many classes. A lot of players have asked for this style of play to be stronger, so we’re looking to make it a more viable option.

These are some HIGH LEVEL previews, and you’ll still see number tweaks, trait fixes, and bug fixes for each class in the actual release notes, but we wanted you guys to have some transparency into the release:

Warrior
We’re looking to improve shouts so that support via shouts is more viable. This means moving Lung Capacity to Tier 1 so that you can take it along with Shrug it Off and Vigorous Shouts. The Warrior is in a pretty decent place overall right now, and sees play in many types of content, as well as in PvP/WvW.

Guardian
We increased the power of many support skills which weren’t seeing much play. We reworked Purging Flames: it now removes three conditions from allies in an area effect around the guardian on cast while still burning enemies (enemies that enter or exit the flames are still burned). Once the skill has been cast, it then reduces condition duration for allies who remain in the consecration’s area. It’s hawt. Literally. All meditation utility skills are now instant, and Focused Mind now grants fury on meditation use.

Ranger
Sick ‘Em will now apply ‘Revealed” to enemies they target. We want to introduce some counter play to Stealth (players have asked for that for a while), so we thought a pet “catching your scent” might be a cool way to insinuate some anti-stealth into the game.

To help Rangers support allies, we increased the ability ranger pets have to support allies. For instance, the Bear condition removal isn’t strong enough, so we’ll be improving that. Moas and Fern Hound will also be improved.

There will also be # changes to some of the Ranger weapons.

Thief
Venomous Aura was very difficult to use, as the radius was fairly tight. We’ve now increased that radius a bit, so that it’s easier to share venoms with allies without huddling closely together.

We’re also looking at shaving the efficiency of Flanking Strike slightly, so that it now only removes 1 boon instead of 2.

Also, pistol main hand may see one of its skills reworked to better support allies. We have multiple prototypes that we’re trying out, so we’ll have to see which we settle on by the next release.

Engineer
We did some reworks on the Elixir toolbelt (f-bar) skills. These just didn’t have enough cool play to them, and we wanted to improve them. Like:

  • Elixir S toolbelt is now guaranteed stealth.
  • Elixir B toolbelt now guarantees Stability along with the random current effect. Base recharge increased to 30 seconds.

We also did QoL (quality of life) improvements to skills that saw little play.

And finally, Engineer turrets will attack the Engineer’s target. They still take time to rotate to face the target, and they still have their respective cooldowns when firing. But this means the Engineer can focus damage on a single target by using their turrets.

Elementalist
We’re working on the staff in an effort to make it a stronger support weapon, and we also improved the conjure weapons so that they’re stronger for support. You’ll see improvements to all 4 of the conjure weapons to make them stronger and better for support.

We also increased the healing on Water Blast, the radius on Geyser and we reworked
Unsteady Ground to make it function more like line of warding.

Mes
To stay in line with the support theme, we wanted to find ways the Mesmer could support allies. We looked at Mantras, and just didn’t feel they were quite strong enough to do this, so we made some improvements.

Power Cleanse: We wanted to add some condition support, and made it so that this skill can remove 2 conditions from 5 allies.

Power Break also saw an improvement, as it now grants stability to nearby allies.

Nec
The Blood line underwent some tweaks, as it’s something that Necromancer players often feel is a lacking trait line. Vampiric Precision, Vampiric Rituals, Vampiric Master have all seen improvements.

For QoL (again, quality of life) we also improved the Life Force meter to show the actual bar better (moved slightly so it’s not competing with the skill icon for UI space), and the bar now shows your current Life Force amount, and the tooltip also shows current/max Life Force available. It makes it much easier to see how much Life Force you have, and lets you plan your engagements better.

IGN: Chaplan
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer

(edited by JonathanSharp.7094)

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: JonathanSharp.7094

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JonathanSharp.7094

Game Design Lead

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Further down the Road

  • We’re reworking the combat log to make it more easily used. This will involve help from a ton of departments, but it will help every player in the game. By providing you better combat information, you’ll be able to better make tweaks to your build, and you’ll be able to better adjust your play to deal with difficult encounters.
  • We’re also looking to make conditions scale better in PvE/WvW leveling so that they’re more viable at different junctures in the level scale.
  • Runes/Sigils are also something the balance team wants to improve. We’d like to see cooler effects on some of the sets, so we’ll be working towards that. They also lead to a lot of build diversity, so we want more sets to be stronger so that it gives you guys more options in your builds.
  • The patch notes will be much bigger than this, but we just wanted to give you guys a little insight into what’s coming in the near future from the balance team!
  • Traits. We’re always looking at traits and trying to fix the traits that don’t seem as sweet as others.

So that’s pretty much it! Feel free to leave feedback and ideas/concerns and we’ll be watching to see what you guys come up with!


-Balance and skill team

IGN: Chaplan
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer

(edited by Moderator)

Some ANET interfered with our GvG

in WvW

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Hi All,

I wanted to comment about the incident that happened recently in-game, surrounding some negative community interaction from a member of the ArenaNet staff.

Simply put a big mistake was made by one of our employees, for which he is both very upset and sorry. He allowed his personal feelings to affect his interactions in-game whilst representing ArenaNet, and this is absolutely unacceptable.

Like all players, we are human, and all have our opinions on the game. However these opinions should never disrupt other player’s enjoyment of the things they love. On top of this we have worked very hard to create a community that is respectful to one another, and for this behavior to have occurred while a developer is representing ArenaNet is doubly saddening.

We all cherish the opportunity to play with the community, and we absolutely rely on you all for in game feedback, and personally I hope that this incident does not hamper what has so far been an amazing relationship and opportunity for us all.

I would therefore like to sincerely apologize for this behavior on behalf of our staff member. We are taking steps to address the incident and for his part, he is very sorry for behaving in the manner in which he did.

Regarding Guild game play, please understand it is extremely important to us, and an area we are paying a great deal of attention to, so please do be patient with the developers who work tirelessly on making WvW the very best it can be, they have a great deal of respect for you all, and value your collaboration in pushing this pioneering mode forward. Also please note this member of staff is not on the WvW team.

Finally, World vs. World is a free-for-all battle. Our expectation of staff is that they should be playing, and enjoying the game like everyone else, and not being disruptive or disrespectful to others.

And in this spirit I hope we can move forward, and continue, what has up to this point, been a great community/developer relationship. One that I know our team massively values and loves.

Thank you all for your time and i hope you have a lovely weekend,

ChrisW

Well played Anet

in WvW

Posted by: DevonCarver.5370

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DevonCarver.5370

WvW Coordinator

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I’d just like to make a note of one thing that I think people aren’t considering when they transfer to stacked worlds. You will not, repeat will not, be able to receive the reward based on overall world place in the league, unless you achieve the meta achievement for the season. If you aren’t able to get into WvW much, you won’t get the rewards. So it is absolutely taking a risk to transfer to a world that has a large WvW population.

I'm completely broken and lost all hope

in Tequatl Rising

Posted by: Holy Whirlwind.2067

Holy Whirlwind.2067

There are lots of suggestions to guest onto other servers or join guilds, I don’t want that hassle. I just want to be able to log in when the message pops up, show up in the zone, and stand a solid chance of getting through it so long as I do my part. Right now that’s statistically unlikely.

What is the bigger hassle?

1.) Waiting around for over a week and not getting anything done. Not getting into the main servers and even when you do, chances are they fail…..or

2.) Join a guild that was made to take down Teq (TTS), that you can sign up for here in the forum, and getting it done 2-3 times that same night?! You never have to leave your server, and since you can be a member of up to 5 guilds, you probably don’t have to drop a guild. Just rep, type in guild chat, and you will get a party invite, then just taxi on over to one of the 2 overflow servers and get it done!

….I joined 2 days ago. I played the event 5 times. ALL 5 were successful!

I'm completely broken and lost all hope

in Tequatl Rising

Posted by: Jamais vu.5284

Jamais vu.5284

Without an event being able to be lost even after multiple tries, winning it becomes meaningless. I hope you realize that.

A Game Isn't Built in a Day

in PvP

Posted by: NevirSayDie.6235

NevirSayDie.6235

I agree that the PvP community has been disappointing recently. Hopefully we can get our act together, because for some reason, the dev team keeps listening to our suggestions.

I also tried to say similar stuff, with moderate success, but eventually got shouted down. Thanks for making this effort. Walk a fine line between enabling QQ and fighting it.

Thank you. Eventually, I’ll quit trying to reason. I’ll wait it out, because ultimately, it’s a free game and I have fun playing it.

Exactly.

A Game Isn't Built in a Day

in PvP

Posted by: NevirSayDie.6235

NevirSayDie.6235

I agree that the PvP community has been disappointing recently. Hopefully we can get our act together, because for some reason, the dev team keeps listening to our suggestions.

I also tried to say similar stuff, with moderate success, but eventually got shouted down. Thanks for making this effort. Walk a fine line between enabling QQ and fighting it.

A Game Isn't Built in a Day

in PvP

Posted by: Caine.8204

Caine.8204

I agree that the PvP community has been disappointing recently. Hopefully we can get our act together, because for some reason, the dev team keeps listening to our suggestions.

I also tried to say similar stuff, with moderate success, but eventually got shouted down. Thanks for making this effort. Walk a fine line between enabling QQ and fighting it.

Thank you. Eventually, I’ll quit trying to reason. I’ll wait it out, because ultimately, it’s a free game and I have fun playing it.