Showing Posts Upvoted By RoyalPredator.9163:

The Gem Store: It has contaminated GW2

in Black Lion Trading Co

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Many Guild Wars players were cautious and suspicious when the idea of an in game store was first introduced way back in GW1. Alarm bells started ringing almost immediately as soon as fancy dresses and fun items started popping up that you had to pay for. Immediately players started wondering if all the free Halloween masks and Wintersday hats that they had received up to now, would soon be locked behind the iron bars of the store. Especially the Halloween costumes that popped up in the store, and the store only, did not seem entirely in the spirit of Halloween. Having to pay, to dress up during Halloween? Fortunately, we still received our free hats on a yearly basis… but our worries were not entirely unfounded.

Fast forward a few years later, and we have GW2. A game in which the Gem Store has infected the game like some sort of illness. And this isn’t really about whether the store is necessary to fund the further development of the game. This is more about how deep the Gem Store’s muddy fingers reach down into the reward system of the game, and ultimately destroy it.

We first run into the problem of the store when we receive Blacklion chests. For a while we still get free keys for doing our personal story. But then we soon learn that this source of keys quickly comes to an end, and after that you have to pay. And while we may have no inclination to buy any keys, the unopened Blacklion Chests still start filling up our bank, and it doesn’t feel like we are being rewarded. Instead, it feels like every drop of a Blacklion Chest is an ad for the store, a never-ending attempt to draw us in. And still we refuse, and so the blacklion chest pile starts growing and growing. How many of us have a pile of over 250 unopened Blacklion Chests in their bank?

But the problem reaches much further than this. The game seems to lack a lot of actual rewards. Most of the fun items, mini pets and cool armor skins are locked in the Gem Store, leaving the rest of the game rather barren, like a wasteland after a plague. Many of the valuable items that a player might wish to craft, require insane amounts of grinding, which is made easier with just a few purchases. There are a lot of things for which you will need to spend vast amounts of gold in other to obtain them. Many recipes seem to require such insane amounts of crafting materials, that buying them from the tradepost seems like the only option. This drives up prices, and ultimately undermines any desire to get these items.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

New SILVER Fed Salvage-O-Matic

in Black Lion Trading Co

Posted by: Somoe.3621

Somoe.3621

Everyone who stops to think for a moment can see how terrible the current iteration of the Silver-Fed Salvage-o-Matic is. Even Anet knows how bad it is; why else would it be 300 gems cheaper than the Copper-Fed Salvage-o-Matic?

I give Anet a lot of slack, but this honestly looks like an underhanded way to rip off naive players. If you compare it to the Copper-Fed kit, it has a higher salvage rate AND costs fewer Gems so it must be the best option, right?

From the wiki:

Even ignoring its costs of acquisition, this item’s per use costs are higher than the equally effective Mystic or Master’s Salvage Kits.

25% chance to salavage rare materials + 80% chance to salvage upgrades
1. Master’s Salvage Kit = 25 uses, 61.44 copper per use
2. Mystic Salvage Kit = 250 uses, 10.496 copper per use
3. Silver-Fed Salvage-o-Matic = unlimited uses, 1 silver per use

You can’t just say “Oh, well it has unlimited uses so it’s supposed to cost more per use” either because…

10% chance to salvage rare materials + 20% chance to salvage upgrades
1. Basic Salvage Kit = 25 uses, 3.52 copper per use
2. Copper-Fed Salvage-o-Matic = unlimited uses, 3 copper per use


What I think should be done to the Silver-Fed Salvage-o-Matic:

A.)
- Increase the chance to salvage rare materials from 25% -> 50%.
- Increase the chance to salvage upgrades from 80% -> 100%.
- Increase the Gem Store price from 500 Gems -> 1200-1500 Gems.
- EDIT: Increase the price per salvage from 1 Silver -> 20-50+ Silver

B.)
- Increase the chance to salvage rare materials from 25% -> 35%.
- Increase the chance to salvage upgrades from 80% -> 90%.
- Increase the Gem Store price from 500 Gems -> 800 Gems.

Not only would it be more expensive (which is more money for Anet per sale), but more than a handful of people would actually buy it too.

(edited by Somoe.3621)

boycott silver fed salvage o matic!

in Black Lion Trading Co

Posted by: gobax.6185

gobax.6185

Yep they totally fooled us xD our fault for buying it guess the day to stop trusting anet has come. kitten so sad to see gw2 becoming one of those greedy games who just wants cash and not player satisfaction.

Jellyfish as new playable race

in Living World

Posted by: Tachenon.5270

Tachenon.5270

Morgan Freeman. On helium, of course.

The table is a fable.

First EP that got My Respect!

in Living World

Posted by: Angel McCoy

Previous

Angel McCoy

Narrative Designer

I would like to say my Thanks to the team who made it, it was my first outstanding good experience of Living Story!
We hope the future brings same good episodes!

Thanks back at ya for playing and being part of our world. To all of you.

Communicating with you

in Guild Wars 2 Discussion

Posted by: Mike O Brien

Previous

Mike O Brien

President -- ArenaNet

Next

I know some are concerned about whether ArenaNet is communicating with you and listening and responding to your feedback. As you saw with yesterday’s announcement, we do. All of us at ArenaNet play the game with you, chat with you and read your forum posts, and work on the things that we think will most delight and entertain you.

We’ve set a clear policy in the past year: we don’t talk speculatively about future development. We don’t want to string you along. Creating fun is an uncertain business: sometimes things work out and sometimes they don’t; sometimes we go back to the drawing board over and over before we get something right. If we make optimistic promises and then can’t deliver on them, everyone suffers. So when we attend a trade show or give an interview, we’re there to talk about what we’re getting ready to ship, not to speculate on what we might ship someday.

Don’t read that as meaning that we don’t want to talk with you about the longer-term roadmap. The intention of the CDI threads is to talk with you about the roadmap. We want to talk design philosophy with you and hear how you want to see the game evolve. When those discussions trigger development, we’ll work internally until we have something we’re proud of before we’ll announce it.

A lot of the questions I’ve seen posted this week are as simple as this: does ArenaNet have an agenda to never do something? That’s almost never the case, and if it is the case you deserve to know and we’ll make sure we get more clear. In general the simple truth is this: when we’re not currently working on something, it’s because we’re working on something else instead that we think is more important for the game and community.

Our developers post on these forums on a voluntary basis, and in addition to developers, we have a community team who can clarify and be the bridge between players and developers. They’re ready to engage you on these topics. And I know it’s hard for the community team to engage players across all the forums and sites where these questions are being discussed, so I’m going to support the team in consolidating and focusing as necessary, so that we can be clear to the community where you can go to get a response.

See you in-game,
Mike O’Brien

Commander | Think it Again!

in Guild Wars 2 Discussion

Posted by: miriforst.1290

miriforst.1290

Would having the tags be a guild upgrade be a fair system?

-Tags costs a large amount of influence (not merits) to give the guild leader the ability to promote 1 commander per purchase.

-The tag is shown as a miniature guild emblem of the guild promoting recognition and community. Also helps guilds in wvw to easily get an overview of the whereabouts of other guilds.

-Multiple tags of the same emblem are held separate by roman numbers.

-Possibly the tag could be duration bound forcing guilds to be active to command.

It would hopefully be fair to both the wvw and the pve playerbase, if not tweak the influence rewards.

"Play how you want"

in Guild Wars 2 Discussion

Posted by: Bri.8354

Bri.8354

This is a term thrown around these forums left and right, but where was the original use of this term and what content was it used in? What was its intended meaning and are players quoting it correctly?

The clearest usage I’ve been able to find was in a blog post where Collin states:

“To make playing in our open world worthwhile, we’ll make it rewarding enough for players to spend their time there across all levels. It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards.

But outside of that, the term seems to be player made. I see countless players using it, even a year before the game was released, yet nowhere can I find any official use of “play how you want” in the way players have been using it.

So please stop using it in such a broad way unless you can find a statement by ArenaNet saying otherwise. They did not promise that you’d be able to do all content with ineffective gear or builds, craft the new back piece without doing fractals, or the countless other things that players use “play how you want” for.

(edited by Bri.8354)

RNG is a cruel joke

in Guild Wars 2 Discussion

Posted by: pessimist.7294

pessimist.7294

Anet you are kidding right? I killed Tequatl over 200 times with my main account and didnt got a skin once. Now I killed him with my 2. account the first time and got one….
Why the hell cant you just give us tokens everytime we kill him so we dont have to rely on the RNG god? I dont have any young virgins left for a sacrifice -.-

Do you think LA will ever be fixed?

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

Still trying to understand why the game with some of the most beautiful artwork is hell-bent on destroying it.

No kidding. I’m disappointed every time I remember what Kessex Hills and Lion’s Arch used to look like. And not “I’m disappointed that we couldn’t stop Scarlet from destroying Lions’ Arch” disappointed, but “I’m disappointed the developers think trashing these lovely zones in any way enhances the Living Story” disappointed.

[Merged] Request: Race Change

in Suggestions

Posted by: SrebX.6498

SrebX.6498

This is something thats been bugging me for a while…. why is there no race change?
I mean yea, it’s probably a bit troublesome with the personal story and everything but this can be solved for sure. Or maybe just make this option available only after the completion of the personal story all together…

I have a Charr Guardian that I’ve put a lot of time and money in, and I’ve been wanting to make him a Norn for a lot of time now… [Armors on Charr are awful]

Also, there’s this weird concept of soulbinding everything to the character meaning that even if I’m willing to spend all the time and effort to reroll a character, I also have to regear him for some reason that is unclear to me… it seems kittened really >< I never understood why everything in this is soulbound…..

Anyhow, I know that it’s a troublesome function to implant, but I’m sure it’s a handy one that a lot of people will use and pay a lot for

Do you agree?

[EG] Ethereal Guardians, Fort Aspenwood
Violette Glory [Warrior]
Bala Rama [Herald]

Unofficial Upcoming Patch Notes

in Ranger

Posted by: jcbroe.4329

jcbroe.4329

Kudzu jumped up in price since the patch preview QQ lol.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

Stylist Service - Order your Look!

in Players Helping Players

Posted by: Ryan Mozo.9581

Ryan Mozo.9581

Just saw this service you offer RoyalPredator and I’m also a huge fan I’ll be getting to you within the week to help me out!

Best of luck

Unofficial Upcoming Patch Notes

in Ranger

Posted by: RyuDragnier.9476

RyuDragnier.9476

Was there something mentioned about pet changes to prevent them from getting killed in a few seconds in the middle of a zerg vs zerg battle?

Or even better, that aspect feature so we can stow pets?

They would really need to make an amendment for PvE/WvW that decreases the amount of damage the pet takes by 50%. That alone would make a lot of difference. Besides, I think we all know people aim for the Ranger first in WvW, not the pet.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

(edited by RyuDragnier.9476)

What is ranger capable of

in Ranger

Posted by: shadowpass.4236

shadowpass.4236

ehh..

I can post a vid showing me killing noobs in hotjoins as well.

Tbh, the gameplay wasn’t the best either, there were many things you should have dodged but didn’t, and the people u were fighting weren’t all to skilled imo. Like that dude on skyhammer who just stood there as u shot him…

It would make ur next vid better if u included fights against actual 1v1’ers like in the gambling server or something.

If you won those against good thieves and other classes like those, that’d be impressive.

Overall, its OK I guess.

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Ice Man.8465

Ice Man.8465

How about a mace skin for the holidays that looks like a giant turkey leg. A pumpkin shield or focus that looks like a trick-or-treat bag. Elf outfits for winter’s day.

Unofficial Upcoming Patch Notes

in Ranger

Posted by: jcbroe.4329

jcbroe.4329

I’m thinking about how will it affect me. On the LB and GS part, really nicely.
Not sure if I will sacrifice 1500 range tho… it is essential in WWW if you don’t want to catch a random spell in the face. So this should be added to the upcomming buffs for Longbows.

I’m sad because it isn’t Today’s patch, and yeah… propably have to wait the end of Tournament at least. Let that end with really crappy ranger state ^^ lol?

I’m not a professional economist, but could manage time to fix rangers and else before a hyped Tournament. Right now, it seems a pounch in eSport’s face… well…

There’s 2 sides to that. Assume you patch ahead of the tournament and don’t leave enough time for any bugs to get fixed with the tournament coming up and make people play an even buggier game.

The small PvP community would only get smaller with the outrage that would come from that, because they would rather have a working game that they could practice with no matter how broken the balance is, than a broken game entirely.

Not to mention patching today would basically swing the next qualifiers this weekend as far as advantages/disadvantages go. People would argue that teams are getting carried by a shifted meta instead of deserving to be there all together, and certain players “top tier” egos would make them speak out against the tournament and take any mindless drone followers into that mindset with them because “it wasn’t as competitive as it should have been because they made changes that shifted the meta instead of letting the meta play out which all the teams have practiced, not to mention all of the bugs, etc etc etc.”

It’s like a tightrope walk for ANet, and just saying, but because ANet is providing the gems for the weekly tourny winners in PvP, I’m pretty sure they I know whose side of the situation they land on when deciding to make changes.

I DO think that the least they could do is patch the game after the ToL but before gamescom, since gamescom is a LAN tournament. They could just patch the live game, but keep the LAN servers they are going to be using in the old version so the meta doesn’t shift for the competitive part of that event, but the rest of the players get the patch they want sooner than having to wait for a tournament that admittedly most people just don’t care about when you weigh it against getting a balance patch.

Especially since the Gamescom tournament isn’t even a competitive event to begin with. It’s a team that practices and plays together and won the first ToL EU side against super pugs of NA and Asian players; some of the NA players haven’t even been on a competitive team for a while, and are just well known players that used to play competitively.

So I really don’t see why the balance of the game for that particular tournament even matters at that point. It’s a pick-up game with a bunch of personalities there for show-off, ego stroking, “funzies.” The rest of the players would rather have their balance patch than cater to such a silly event.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

Improved kites

in Guild Wars 2 Discussion

Posted by: sMihaly.1492

sMihaly.1492

“The Buried Locked Chests in Dry Top have also been updated once again to include one of three new kites: the Ventari Follower, Prosperity Mine and Crystal Shard. If the looks of these kites were not enough, these kite toys will also grant increased movement speed while players are carrying them!” (source: http://www.zam.com/story.html?story=34802)

So… I hope they can be used in wvw, to make mesmers happy.

Though, I think kites should be improved further to increase their fun factor, by decreasing fall speed, and negating fall damage. Like a parachute?

Why RNG-only skins are bad

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

I have been a developer on AAA titles and specifically, MMOs. This article is less about criticizing ANet and more about them making the game more fun.

RNG is bad for MMOs. Here’s why:

1) RNG as implemented fosters player rancor.
I post that I haven’t found an item after opening 100 chest, someone else post they found it in the 2nd chest and they don’t see a problem.

2) RNG as implemented isn’t fair.
Nope, life ain’t fair. GW2 is not life, it is a game. It is entertainment. Frustration is not fun.

3) RNG as implemented isn’t fun.
Putting a desirable item behind RNG is a recipe for making people frustrated. Something that always drops is meaningless; something that never drops causes frustration. A balance must be struck.

4) RNG as implemented is illogical.
People who want the item do not get it. People who don’t want the item do. Since items cannot be sold in the trading post, this again creates frustration.

GW2 would be a better game and more fun if:

1) Allow rare drops to be sold. Remove account binding.

2) Improve the chance of a rare item drop the more a person tries to get it. I suspect ANet will say they can’t do this due to “technical limitations”.

3) Sell rare drops in the trading post for gems. People with money can buy the drop; people who have oodles of time/will can hunt for it. Please don’t hypocritically say rare things should be special, and then let people buy/sell “legendaries”.
RNG is fun and entertaining.

Excessive RNG is bad and frustrates players. Frustrated players don’t recommend the game and don’t spend money in the store.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Curtis Johnson

Curtis Johnson

Next


With that said, you say “not possible”, and that’s just not true. It IS possible, they just don’t want to bother with it, which is incredibly stupid. Skin replacement is one of the easiest things out there in coding, when the skins are already present. It’s essentially like turning a light switch.

That’s not entirely true.

Each of the armor weights in the game is constructed differently, which is probably one of the reasons we haven’t seen mixing and matching between different weights. It’s also likely the reason we see so many trenchcoats on medium armor—it’s specifically designed to support coats that go over pants. Light armor divides at the waist, and town clothes followed the same rules. If you read this blog post, you can pick up some hints as to how things were coded and why going back to change things would be more difficult than just find-and-replace:

In Guild Wars 2, weight classes determine the profession distribution and the seam rules for our armor coordination. We realized there were times when we desperately wanted to break those rules, so we developed a solution to do so. For example, town clothes work similar to the light armor system. There is a waist seam that allows mixing and matching to work relatively smoothly between pieces, which gives the player as much creative freedom as possible. But for clothing, it would be a travesty to never have a long trench coat, which has a seam overlap that would follow medium armor seam rules.

To solve this dilemma, we have created sets. Sets are two or more sections of armor fused into one to prevent mixing troubles that allow us to design with far less seam constraints. For example, we could have an outfit with a large trench coat, an inside vest and shirt, and pants. You’ve seen this before in my previous clothing blog post. That outfit is one piece.

I suspect this is why many town clothes pieces, such as the pirate captain’s outfit and Bloody Prince set, operate as one piece. And although I have zero technical expertise in this area, I think it probably follows that in order to make town clothes body pieces wearable in combat at all, it either works as an all-or-nothing system or they have to go back and change all of the armor in the game to follow the same seam rules (which might break several current armor sets, too). That would be a massive undertaking, and in the end it’s probably better that the lesser-used system takes a hit.

I’m not exactly happy with it, and I wish things hadn’t been designed that way in the first place (mostly because I’d like to see mixed armor weights), but establishing outfits as an overlay allows them some freedom to keep releasing costumes for holidays and making some sets of “universal” armor which don’t necessitate revamping the whole of GW2’s armor system. Since outfits use a separate system from transmutes, they can also probably be disallowed in PvP if it becomes a problem.

I can only speculate as to the choice to make some pieces tonics, but that might be the place to lean—respectfully—if we’d rather see them as outfits which can be dyed and used in combat.

Bonefield has a pretty good understanding here of why some mix and match is not easy at all. Some armor and clothing combinations are fundamentally not mixable, (for more than just clipping reasons)

Ranger Balance #2

in Ranger

Posted by: jcbroe.4329

jcbroe.4329

Many people will recall a Ranger Balance thread that spanned almost 30 pages by its finish and had in it more constructive conversations and information than the culmination of the entire Ranger CDI topic it prefaced.

The goal of this thread is not to try to recapture that conversation, but evaluate the Ranger class post April 15th balance update and as a collective, by using specific anecdotes as analysis, determine the core issues that players have with the ranger class, starting with my own opinion, and developing the conversation into a generic summary of where the community believes the class to be and/or should be.

Some initial ideas:

A Punishing Pet Mechanic

30% of our output, as stated by the developers, is directly tied to the pet, before even factoring in trait investment. The positive side to that is that the pet is one of rangers few tools that doesn’t require heavy investment to be functional. The negative side to that is that your output is directly tied to an AI entity that you don’t have full control over, is generally only single target damage, and scales almost exponentially poorly as the quantity of opponents or damage/difficulty of an encounter increases.

Now, that isn’t to say that the class mechanic needs to be replaced. But there are encounters in the game that are definitely not designed to be mindful towards the mechanics of the classes that populate the game, and upon pet death, there is no way to decrease the penalty (cooldown) of letting the pet die. Being able to completely disable a mechanic that at base level reduces the class by 30% of its output for a fairly extended period of time when no other class in the game is so extremely punished by their mechanic is absolutely ludicrous and needs to be addressed immediately. There is no excusable reason to punish players multiple times with the same mechanic, especially against situations that can’t always be dealt with by the player.

Personal Solution: Take away most, if not all of the damage split between the pet and the player at a base investment level, leaving the pet as almost a purely utility tool at base level. Then make Beastmastery scale well with pet performance, but force the player to take fair damage reductions in their own output but building for the pet over their own damage.

Low Utility Glass Builds

Building full glass as a ranger is a very poor opportunity cost compared to other classes built the same way. You basically sacrifice all team support, team utility, and self utility (damage increasing utilities, etc) in order to gain a damage boost. It’s an extremely linear tradeoff that doesn’t affect other classes as strongly, which is a combination of different factors (poor utility without heavy trait investment, damage traitlines having too minimal of an impact, etc). This isn’t an argument of damage output, this an an argument of “all things equal.” Looking at the damage output of rangers, investing for full glass doesn’t skyrocket us to the top of the DPS charts, so not only is the damage not entirely top tier, but we aren’t bringing the same utility that other classes can bring while those other classes can still do equal or greater damage.

Personal Solution: Not every utility option for rangers should require such heavy investment so that those utilities can be used with a wider variety of builds. Signets could be made to affect the player by default, shouts could be reworked to be more beneficial to the player, or etc.

Heavy Investment Issues

This is a two-part issue. Part 1 is the requirement of heavy traiting for utilities to have full effect, or even be effective. So, between 2 utility types, Signets and Shouts, there are 6 total utilities (Signet of Renewal and Protect me actually work on a base level) that don’t interact or only have 50% effectiveness with the player. Add in traps that are basically worthless without Trap Potency, and Spirits who without traits only have ~4k hp and 1000 range (meaning either they die before they are useful, or have to be manually killed which can’t be done in all content for them to be useful for more than just 1 fight every 80 (60 lifespan, 20 second cooldown) seconds) and that’s 14 utilities that are not effective (or not fully effective, but certainly not a competitive option) at base level, only 13 possibly because Signet of the Hunt could be argued since it is a 25% movement increase and is more often used for its passive than active.

13-14 traits not effective or useful at base level. That’s appalling. My last sections remedy works here as well though, and while the red flags in my own brain if I was a developer would be screaming “red flag, redesign now,” I don’t work for ANet so I’ll keep it simple.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

Ranger, the ClusterKitten

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

This thread serves no special purpose, I just want to demonstrate how odd the most weapons of the ranger are.

So, let’s begin:

  • Greatsword 1: The dodge on the third AA. The devs said they’re looking into this, we’ve seen no changes.
  • Greatsword 4: Roots when triggered. This got mentioned dozen times now, we even got a response from the devs that they want to work on this, still no change.
  • Longbow 1: The range penalty is a solid idea to compliment the ranged combat, yet it’s just hindering the weapon. Combined with the huge trait-requirement, this weapons is useless under competitive aspects.
  • Longbow 2: Harldy serves any purpose. Got mentioned dozen times also.
  • Longbow 3: Too unreliable. I liked the old one better despite the fact that we now have atleast some sort of defense.
  • Longbow 4: Not directly a problem with the skill but the knock back gets bugged at uneven terrain almost every time.
  • Longbow 5: Roots.
  • Axe 4: Unreliable if the enemy moves just one bit.
  • Axe 5: Roots.
  • Sword: Just a mess. They overloaded this weapon with movement skills. The sword has 6 skills and 5 are moving the character. Not to mention the trouble the AA is creating.
  • The general lack of distinct weapondesign. Half the weapons are hybrid weapons, which can be nice in PvP but is useless for PvE.

Unrelated to Weapons:

  • The pet. Is just the pet. Unresponsive and stupid as ever.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Exosferatu.2961

Exosferatu.2961

Please add a ragged / homeless outfit on the gemstore. Make it untidy, and add dirt in the face and skin of the character’s skin. The outfits and armor sets in Guild Wars 2 are too clean those do not fit the high-fantasy-esque clothing, in my honest opinion.

Attachments:

Why people criticize Anet

in Guild Wars 2 Discussion

Posted by: Distaste.4801

Distaste.4801

Why do people criticize ArenaNet? How much time do you have?

1. Not sticking to their philosophy that they sold the game on. This ranges from “Easy to obtain max stats” to “is it fun” and “we don’t make grindy games”. Take your pick and you’ll find more than a few people feeling very slighted.

2. Insanely slow class balance changes and many will agree they aren’t even the right changes. A lot of needed changes are simply database value changes and don’t take months to implement. WoW vanilla was revamping classes 1-2 every 3 months, GW2 has barely made balance progress in 2 years.

3. Temporary content. This is not bad by itself, but when the rest of the game isn’t in great shape and temporary content takes up all the developer time it’s poor management. Ultimately it ends up leaving players bored especially when the temp content is often <1hr. The game needed more depth and features before temp content became the lion’s share of the patches.

4. Poorly implemented features. The latest is the new trait system that leaves new players bored, has trait unlocks inaccessible when you can unlock them, and simply wasn’t needed. A lot of the things they put in are just not well thought out. Guild missions that didn’t include small guilds is another of their flawed systems. The paid SPvP tournaments. There are plenty more but you get the idea.

5. Poor communication and no results- I don’t think I need to really explain this at all. At the start they were doing okay, then it was CDI’s, now it is basically nothing. Even with the CDI’s there are basically no results. The WvW CDI’s fell on deaf ears, the rangers were basically ignored, and the latest is a statement of a new WvW CDI that never even showed up. Even when they were better communicating some did not handle it well. I remember the guy in charge of guild missions basically telling all the small guild people to just find bigger guilds if they want to do the content, that did not sit well with a lot of people. There was a dev or a GM that ruined a GvG in WvW. Devs making fun of the communities complaints on livestreams. etc.

6. Meaningful rewards(AKA grind)- This game sorely lacks any sort of meaningful reward and ArenaNet has only made it worse along the way. I think we can all agree that defeating a boss(be it world or dungeon) and getting either vendor trash, crafting mats, a token(breadcrumb), or something you’re going to salvage isn’t very exciting. Combine that with constant nerfs to farming areas, diminishing returns, new high cost recipes, and low drop rates and what you have is pure unadulterated grind. Diablo 3 had the same problem, way too many trash rewards and not enough good loot. I’m not sure who at ArenaNet thought, “hey lets put in another recipe that requires 250 lodestones but nerf the drop again by 50%” was a great idea.

7. Forgotten and/or unpolished Features- Anyone remember karma? It was supposed to be the universal reward so you could play the way you wanted, then we got laurels, needed ectos, forced to craft, and finally forgotten for the achievement/gold standard. The condition system in PvE, think it was week 1 of release that this major issue was brought up. Combo fields are sorely lacking especially combined with the PvE condition issues. WvW scoring/population issues. Precursors. I’m sure there is a whole list of things I’m missing here but you get the idea.

There is a ton of potential for GW2, but it sits underutilized at the moment. Whether it’s management direction issues, monetary, technical, or incompetence I’m not sure. What I am sure of is that ArenaNet is open to criticism on a whole lot of fronts because of it. There are a whole lot of MMO’s out there and the veteran MMO players know what to expect as far as content/feature patches and ArenaNet is behind the curve. They might put out more story updates than other MMO’s but they certainly have zero depth. It’s like comparing popcorn to a steak, you might get a lot more popcorn, but the steak is far more satisfying.

Longbow #3 and #4

in Ranger

Posted by: Klonko.8341

Klonko.8341

Is it only me or the Longbow skill #3 and #4 goes FULL cooldown when you move and your opponent is on the side or behind you?

IMO if it is the case for everyone it needs a fix asap. Because its the only weapon with that horrible bug. (furthermore gw2 is almost 2 year and ranger weapon still full of bugg)

Raining Rainbows lvl 80 ranger ~~~~~ SBI server

Why people criticize Anet

in Guild Wars 2 Discussion

Posted by: sazberryftw.3809

sazberryftw.3809

By biggest criticism of Anet is their inability to communicate with us. They keep us in the dark about everything. I want to know exactly what they’re working on fixing, and features they’re working on implementing. And I want to be kept up to date. Hiding everything from us for some big feature pack is just dumb.

| Lithia |

Be a Ranger, not an archer

in Ranger

Posted by: mzt.3270

mzt.3270

Woaww, did just OP asked us to use a specific meta build?
Welcome Diversity, Welcome Free Choice, Welcome your Own Taste!

Well, no thanks. I’m not using 1h Sword because it’s 2 skills I don’t like at all.
GS feels mutch better, but it’s AA dodges are hard to sync – usualy not worth mutch.
And wouldn’t sacrifice LB’s traited 1500 range, which is still short at some terrain…

Agreed, the sword skills are utterly garbage compared to Warrior, the only thing it has going for it is “Velcro Monkey” rooting and even then in a zerg thats asking for trouble.

Greatsword is ok but needs more buffs, to get the half the DPS of a tank warrior you have to go zerk and that leads to all sorts of issues of survivalist tactics. Range too easy so less DPS some say…, rubbish. I have seen eles, thieves, Mesmer GS do awesome damage at ranged, why are the rangers and engies suffering? This is what I cannot understand.

Rangers and engies are actually penalized for range DPS when others are given quite substantial damage. Eles, Thieves and Mesmer also have better mobility then ranger and engies, so why are these two so heavily neutered to the weapon sets they depend on.

So there seems to be some conflict in the Anet mindset of what constitutes ranged weapons and the classes that use them. I mean the Ranger shortbow, the condition have been poor since the beginning, as a power weapon on zerk it gets no where as near the damage it would on another bow sharing class. So what is its use when it cannot deliver as either long or close ranged unless it was in the hands of another of the above classes. So yes I find it very strange how developers actually figure balancing out. And no. lets not even begin to mention the problems of Entangle.

I see the ranger like the BAE Trident compared with a pile of Airbus and 737s, wonderful equipment, very good design but the power in its engines lack and there for are superseded by the rest. Not saying I don’t enjoy playing ranger but i rather play my mesmer for the stealth and clones or a thief for its “press and play” playstyle.

Happiness is finding an Omnomberry in your Grumble Cake

(edited by mzt.3270)

How to improve the Ranger.

in Ranger

Posted by: raubvogel.5071

raubvogel.5071

Rampage as one. Reload from 120 to 40. Many problems solved.