I the only way to deal with these is to see the necro a bit differently and adapt to what has been given.
Been to WvW, I absolutely love ranger stealth <3
Been backstabbed by a thief. As soon as he starts spamming, I use LB#3, reposition myself then use Rapid Fire. Most of the thieves that did that to me are squishy and went down after a Rapid Fire + some auto attacks
I just love the feeling of giving stealth thieves a taste of their own medicine <3
Best patch ever!
Doing It With Style
www.exg-guild.com
A very small buff eh? Ahahahaha…
Oh necro doesnt have a way to defend itself? How about AoE blinds, chills and fears, how about Death Shroud, how about AoE condition transfers?
You are bad.
I sure wish we had the ability to -1 votes for stupid dev’s posts.
Let’s test it on yours, then.
- Sir Edward Gibbon
I say play it a while and then see how you feel.
We did a big set of improvements to Necro recently, and we want to make sure we don’t over improve their defense capabilities.
We want to shift more focus to death shroud throug main hand skills, but, again, we don’t want to do this too fast, ESPECIALLY with a major Pax tournament right around the corner.
So death shroud gains may not be as high as you would like, but we’ll keep monitoring them and looking at further improvements to make.
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer
Ranger:
- Entangle: Updated the damage and bleeding skill facts to properly display their actual effects.
- Rapid Fire: This skill now applies vulnerability on each hit.
- Hunter’s Shot: This skill no longer applies vulnerability on each hit, but now grantss the ranger stealth for 3 seconds.
- Point Blank Shot: Increased the range from 600 to 900.
- Maul: This skill now applies vulnerability instead of bleeding.
- Counterattack—Crippling Throw: This skill can now be used while moving. Increased the cripple duration to 5 seconds.
- Whirling Defense: This skill now grants 4 seconds of retaliation for the duration of the skill.
- Call of the Wild: This skill is now a blast finisher.
- Remorseless: This trait now reapplies Opening Strike when the ranger gains stealth or kills an enemy.
https://www.guildwars2.com/en/news/july-23-content-release-notes/
Doing It With Style
www.exg-guild.com
It’s just a Ranger and his bear…move along people.
The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~
RIP Hunter’s Shot. You’ll be missed.
What part of half a dozen people telling you that the vulnerability is still there, its just moved to rapid fire, did you not understand? what part of “even more vulnerability via hunters shot+remorseless” did you not understand?
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
Torment?
Rework of Jug?!
Rush/Bull?!?
Healing Buffs?!?!?!
Apparently I’ve been sucked into parallel dimension where ANet actually <3’s warriors!
We care about all professions. =)
If you cared about necromancer, then this patch would not have been there. Believe what you want, perceive class balance as you want, but necromancer are almost useless now, and the worst 1 vs 1 class in the game. All my investments Annihilated. Now i must reroll.
Translation:
I JUST got my necro maxed for the OP-ness and you did a balance patch! QQ!
Show me a vid of the op-ness of necromancers. Thief, mesmer still way more op. But if you wanna live in phantasyland go ahead.
And ironic enough of all the enemies i meet the warrior are the hardest (no not the noob warrior, but the one with melandru runes/lemangrass soup + stun lock build.)
Warrior’s may not be op atm (I wouldn’t give em that), but today my lvl 80 warrior comes main. That’s for certain. I did the same with necro when earlier patch hits. Was necro op? nope. Where they finally Viable: yes.
Perhaps the reason i’m raging over this is because i spend a lot of gold on necromancer and it has more sentimental value (mained one gw1) then all other gw2 professions. Still in my own view of ‘meta’, necromancer just became nr 8th. You may disagree, but for me necro has lost everything that’s interesting, right now in the patch. I take Endure pain any day over the new nerfed Death shroud, just to give on example.
But here we go warrior main, lets see how long it will take them to nerf warrior
(every profession I mained has been nerfed). So you should be scared
.
You keep saying “OP” I don’t think it means what you think it means…
Clarification:
O.P. = Over Powered. This is a bad thing.
OP bad. Balance good.
Also one cannot have an independent view of ‘meta’.
Meta = Meta Game or Meta Gaming. This is a reference to the inherent optimal options allowable. Your opinion is not relevant to the meta any more than it’s relevant to the sum of 2 + 2.
Meta is what it is and doesn’t care if you or I agree.
1 – Why are so many Necros in the Warrior forum messing up our thanks for the buffs thread?
2 – I started to read the big Necro nerf thread in their forum….biggest complaints on the first page were that they can’t jump off tall places and live anymore. lol
Because raining on everyone’s parade is how jerks deal with grief. And apparently, a few nerfs to mechanics that I’m still skeptical 90% of Necros were utilizing properly anyway qualifies as “grief”.
Also, we had a dev poster, so those who were taught as children that negative attention is still attention are just hunting for a red poster to pat them on the head, at which point they’ll spit in his/her face anyway.
Further, yes. That was heavy on the first page. Then it turns into how using DS as a block mechanic (a really terrible one that takes careful preparation and sacrificing the profession mechanic to serve as only a block and not as a utility) was super pro and not having it will break the class against, I guess just backstab. It’s a bummer when you have to try to time a dodge or AoE CC to counter a backstab Thief. Maybe I should tell them it’s what I’ve had to do since forever.
Oh, then high-level tPvPers mentioned that the state the Necro was in before the nerfs wasn’t all that viable in high-level tPvP anyway.
It’s been a pretty wild ride over there. It’s like a logical discourse vacuum that soaks up any attempts to have an actual conversation about it and outputs flames.
“He’s like a man with a fork in a world of soup.”
1 – Why are so many Necros in the Warrior forum messing up our thanks for the buffs thread?
2 – I started to read the big Necro nerf thread in their forum….biggest complaints on the first page were that they can’t jump off tall places and live anymore. lol
[DA] Decisive Actions – Jade Quarry
I love these changes! I already healed for an insane amount with my bunker build enough that I could stand still and regen more than most people could hurt me for with the occasional shout heal to undo what little damage they did to me. Now I can afford to lose some of the healing gear and add some damage gear and ACTUALLY be able to do some damage while still being just as tanky as I was before woohoo!
They buffed RAMPAGE!
Warriors are competitive now! Let’s all hold hands and be happy!Bullsh*t.
Ontopic;
The real Warrior buff these last few patches, have been the fact that they are actively nerfing other loved classes. This sounds crazy, I know.
Indirectly this is giving Warriors a HUGE buff, because when everyone is lowered to poo-poo status, WE WILL, float out on top as the smelliest and meanest one.To be honest, I’d rather ALL classes be POWERFUL, DIVERSE and OP in their own sense, than have all classes in the game be dragged in the nerf mud and end up like lowly Warriors.
. . I don’t want this game to end up like other popular games (LoL, WoW, etc) where they simply make all classes/champions homogenous in order to easier balance the game . . . .
Disagree with this wholly. The devs have said many times that they made Warrior first and it was the benchmark that all other classes were gauged against. Warrior is also the most “balanced” of the classes. The only reason they have been underpowered is because every other class was too powerful. If everyone is brought down to the level of the warrior then the game will be much better.
If you are worried about homogeneous classes then worry bout everyone being “OP” and having access to every buff, every condi, all the burst damage, all the sustain etc etc, that is when things become samey and boring. Every class should have a major flaw or weakness.
Torment?
Rework of Jug?!
Rush/Bull?!?
Healing Buffs?!?!?!
Apparently I’ve been sucked into parallel dimension where ANet actually <3’s warriors!
We care about all professions. =)
Any plans to give thiefs a perma +25% speed trait?
I mean warrior have one and the requirement is really absurd for a melee class, that have an elite signet with 30 sec haste + the massive movement of the greatsword or the burstskills from the hammer.
Thiefs should be the fastest class, but they dont.
Ok thiefs have the Fleet Shadow Trait an the Signet of Shadows, but the requirement for the Trait is very expensive for a short speedbuff(it saves one sec.), and in stealth the most times useless, because noone know where you are or what you do.
And for the Signet, its necessary to use a skillslot, which has much more effect on the survivability than a Tier 1 trait.I think the thief has deserved a better passive speed and mobility, if they must fight without any deff and the smallest base hp in this game.
Shortbow? If a thief is being outpaced by anyone then you’re doing it wrong fella…
http://www.the-unnamed.com/applygw2
http://papaganooshplace.blogspot.co.uk/
(edited by papaganoosh.7908)
Torment?
Rework of Jug?!
Rush/Bull?!?
Healing Buffs?!?!?!
Apparently I’ve been sucked into parallel dimension where ANet actually <3’s warriors!
We care about all professions. =)
Yep, that officially confirms my alternate dimension theory…….. I like it here already XD
Torment?
Rework of Jug?!
Rush/Bull?!?
Healing Buffs?!?!?!
Apparently I’ve been sucked into parallel dimension where ANet actually <3’s warriors!
We care about all professions. =)
If you cared about necromancer, then this patch would not have been there. Believe what you want, perceive class balance as you want, but necromancer are almost useless now, and the worst 1 vs 1 class in the game. All my investments Annihilated. Now i must reroll.
Mmm the delicious QQ’s of overreacting flavor of the month class hoppers.
Please continue. Your tears sustain me.
Torment?
Rework of Jug?!
Rush/Bull?!?
Healing Buffs?!?!?!
Apparently I’ve been sucked into parallel dimension where ANet actually <3’s warriors!
We care about all professions. =)
If you cared about necromancer, then this patch would not have been there. Believe what you want, perceive class balance as you want, but necromancer are almost useless now, and the worst 1 vs 1 class in the game. All my investments Annihilated. Now i must reroll.
Translation:
I JUST got my necro maxed for the OP-ness and you did a balance patch! QQ!
Must be a bad necromancer if he thinks their useless.
Any other class complaining on the warrior forum about their own viability is just funny.
Torment?
Rework of Jug?!
Rush/Bull?!?
Healing Buffs?!?!?!
Apparently I’ve been sucked into parallel dimension where ANet actually <3’s warriors!
We care about all professions. =)
If you cared about necromancer, then this patch would not have been there. Believe what you want, perceive class balance as you want, but necromancer are almost useless now, and the worst 1 vs 1 class in the game. All my investments Annihilated. Now i must reroll.
Translation:
I JUST got my necro maxed for the OP-ness and you did a balance patch! QQ!
Torment?
Rework of Jug?!
Rush/Bull?!?
Healing Buffs?!?!?!
Apparently I’ve been sucked into parallel dimension where ANet actually <3’s warriors!
We care about all professions. =)
I work on systems, combat, skills, and balance.
We don’t have protection!
~ Daecollo
Next stop is to make spiked armor 10 secs of retal on 15 sec cd. and we are done here.
Kitten protection. I want weakness on something else than mace and hammer.
nvm.
(edited by Scoobaniec.9561)
You know what this means,
get ready for an inflow of would be Warriors,
can’t wait to watch them flop.
I’m not so sure it means that, but I’ll welcome new Warriors. When they realize another 50-100 HPS doesn’t compensate for them not knowing how to play, they’ll go back to where they came from, or continue to feed me kills.
If all the Necro tears rain an influx onto the Warrior class, they’re in for a treat.
It means essentially what you just said.
I saw a few posts about a few Necro’s actually complaining that Warrior’s got buffs, LOOOOOOOOOOOOOOOOOOL…
TBH, I’ve always thought that once you learn the other professions and how to counter them, warriors aren’t THAT BAD. Sure, they’re not up to the level of other professions but you can still do well and have fun. I’ve been very active recently on 1v1 servers and I’ve constantly felt, when I played well but still ended up loosing that the -5 seconds CD would have been EXCELENT and it would have allowed me to win.
Healing Surge and Mending both look like they got some pretty nice buffs so I’m really looking forward to testing them out. If Rush actually works well I’ll be one happy warrior for sure.
www.youtube.com/stefanplc
You know what this means,
get ready for an inflow of would be Warriors,
can’t wait to watch them flop.
Cant be worse then you.
BURN!!!!! – Kelso
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
You know what this means,
get ready for an inflow of would be Warriors,
can’t wait to watch them flop.
The heal sig is a typo. The numbers are correct but it should say per second. Yes, that is correct, 392 health per second.
Oh.
Snap.
392/sec is pretty gd strong!
The heal sig is a typo. The numbers are correct but it should say per second. Yes, that is correct, 392 health per second.