~ Whips ~ City Minigames ~ City Jumping Puzzles ~
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I am curious why they are even in game. Generally around the time you get one to drop you have or can make 8 slot bags. I could see if the first crafted bags were 4 slots but when the stuff you can make right away is bigger why are the 5 slots even a thing?
Really? Do you not remember running through Queensdale on your first character? Do you not remember having ZERO money on your account? Do you not remember having only one 20 slot backpack and nothing else?
These 5 slot bags aren’t placed in the game as a hindrance to you and your Queensdale champion farming zerg. They’re placed in the game, in a low-level zone, to reward NEW players with something beneficial to them.
Not everything is about the zerg. Think about it.
I was in ashford and I had 8 slot bags long before I encountered a 5 slot bag which actually dropped in the 15+ zone. It doesn’t take long to get 20 copper ore and 80c to buy tin. My argument has nothing to do with zerg or farming, it is that the 5 slot bag is easily obsolete before you even get near where they drop. Same in story.
I am just saying the placement in the loot tables and the fact that unless you are ignoring creating that you have better well before. I seem to remember a recipe you can get for a small bag that is also ackwardly placed. A 8 or 9 slot bag makes far more sense for where in the game they drop
I’ve been thinking they could do something with the bags. They come in 6 colors: red, orange, yellow, green, blue, and purple. What a coincidence they are the colors of the rainbow. You could mystic forge a 20 slot rainbow bag. Here is what the recipes I have thought up. Combine red, orange, and yellow bags with either 25 mystic coins or a few mystic stones to create a 12 slot Fire bag. Combine green, blue, and purple bags with 25 mystic coins or a few mystic stones to create a 12 slot Ice bag. Once you have those two bags you combine the Fire bag and the Ice bag with 50 Mystic coins and a Philosopher’s Stone to create a 20 slot Rainbow bag.
PvP Rank – 151 – Dragon
WvW Rank – 1,120 – Silver Colonel
Seriously :rofl: +1 on this
I would love to see a finisher that flashes your guild symbol over the enemy. Maybe make them unlockable via a guild upgrade, similar to the guild armorsmith/ weaponsmiths? Or purchased with guild commendations? I want my guild’s symbol to strike fear in the hearts of our enemies! 
Please? <3
Necromancer of [MEND]
mendingtheruined.com
+1 for this, really really needed feature
many people just stop playing and doesn’t tell anyone about that, and others play in different hours (I know some guildmates are playing, but never seen them online)
Hi, I just recently wanted to clean up my guild roster (347 members) of inactive players. I noticed as I was going through the list, there was no last log in function. Since there is no function for last log in date I don’t want to kick anyone from the guild. There could be someone I am getting rid of that last logged in 1 week ago. Meaning they are still active. Please implement some function to show last log in date for guild members!
Thanks,
Shotty
My guild is at 500 members, we are having trouble making room for new active recruits when we cant tell what members have not logged in or quit the game. Me and my fellow leaders need a tool to manage this problem.
Good suggestion.
just a usefull tip I see many guilds using now this is missing.
a: make a rank and give it a fancy name (something people wont find offending), give it the same rights as regular players
b: put everyone who you think has stopped playing into that rank
c: ask officers and yourself to watch out for people wit hthat rank. if someone is online (and laternatly also representing) in that rank, to change the rank to a normal member.
d: After 1-2 months you kick all people with that rank and mark a new group with that rank if needed.
Arise, opressed of Tyria!
+1
I was actually surprised to not see a last login date since the first game had the feature and it was very helpful in keeping the guilds clean.
I agree… As our Guild is growing it getting harder to keep track of everyone…
Agree. It is good to see threads like this getting created over and over again, hopefully Anet will understand some day how much people want to have this feature for the guild roster
Agree with that one I also have a guild with many inactive players.
Make it account bound. You think that’s bad? What about getting six Superior Runes of the Nightmare on a character you’re not using a condition build for. That my friend is real irritation.
Dungeon runes are soulbound because ANET want players to run dungeon to get them. That’s why they are dungeon runes. Those soulbound runes you see from drop or MF are just byproducts of the non-descriminating RNG. They drop, but they still carry the property of being dungeon runes — i.e. soulbound.
This will not change. At least I don’t think so.
if they were acc bound players would still have to run dungeons to get them… and im fairly sure a ‘red’ posted on a thread similar to this one about it being weird that they were soulbound (but that was months ago)
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
So if it’s English, it wouldn’t be considered spam although you might not even read them anyway if it’s not meant for you? Are you implying that you read everything on your chat even if it’s not meant for you? Why would it matter to you if the texts that appear on your chat are English or martian if they’re not meant to be for you anyway? If I don’t care about the msg appearing on my chat, even if it’s English, then it’s just texts appearing on my chat, why would it bother me? If it’s text clustering then it doesn’t matter if it’s English or non-english because both can create text clustering and that’s a totally different issue.
If you’re talking about Chinese flooding TEAM chat or Map chat in WVW then I might see your point. But now it seems to me that you don’t want to see anything non-english on your screen whatsoever.
I am confused with your reasoning. And it seems to me that you just don’t want to see non-English. And that is not a valid reason to be taken seriously because it is perfectly a form of discrimination. You can glorify your reasoning whatever you want.
From non-native English speaker.
I am non-native English speaker too, but I think its common sense to talk in a language which majority of people understand in any public chat
Saying that the message should be ignored because “its not meant for me” makes no sense. In that case maybe people are stupid to call gold sellers “spammers” because obviously that message is not for them and according to you, they should just ignore it.
I would also like to point out these scenario when a message appears in my chat.
- /map- The message here is meant so that everyone can undersand
- /party- The message here is meant so that everyone in party can understand. Unless its my fault and I joined an advertised “non-English” party, I think the chat should be in English
- /team- Same as party chat
- /whisper- If you are messaging me in a language I cannot understand, I am obviously the wrong person.
- /guild- No problems here, because I have an option to choose the guild.
- /say
So I think, maybe with an exception of /say, if I see a message, I should be given a chance to understand, interpret and then decide if that message is for me or not.
(edited by Flanar.5981)
This would be perfect for botters/gold-spammers/hackers/spies.
Advertisement for the free weekends have been quite good, but it requires you to actually pay attention rather than being hit with it every time you log in (it have been in the launcher every time though).
Krall Peterson – Warrior
Piken Square
This plus the option to disable other player’s titles. Its just a lot of useless clutter to me.
This seems a bit tedious to me, sorry, but there should be a trade system and the trade post used as a way to trade to people you don’t know across servers.
(like an auction house, without the bidding)
I agree that it sounds too much work.
I also agree that there should be a personal trade system. I have no idea why a MMORPG does not have that. It has always made me wonder.
(edited by Flanar.5981)
This seems a bit tedious to me, sorry, but there should be a trade system and the trade post used as a way to trade to people you don’t know across servers.
(like an auction house, without the bidding)
This is 2013. Games no longer operate in a vacuum. Most players rely on guides and builds which are outside of the game. There’s even the /wiki command that brings you to the game’s wiki.
One could look at this the other way as well. It’s 2013. Why do I have to hunt and search and use external sources to play a game?
Things today, do more, not less. For example you are posting to an internet forum from your phone, not just making calls. Your phone does more. Nearly everything does more nowadays. Cars have navigation, auto parking, auto braking, internet hotspots just to name some new features. There are refrigerators that dispense hot & cold water and even store recipes. Its 2013. If things I use every day are doing more why accept less from a video game?
I still don’t get the benefit that procrastinators are getting. How is it a disadvantage for anyone else if the timers are shown? If the procrastinators are getting a benefit it must be advantageous to procrastinate. Even if there is a benefit to procrastinators, no one else should be granted the convience of an in game date / timer for the content in the game?
I also don’t understand where you are coming from with the whole ‘right to voice thier opinion’ spiel. I never said that you have no right to an opinion, I merely said that I don’t understand why you would argue against something that affects you in no way whatsoever if spite wasn’t the motivator.
The thing is they don’t always put the dates in the patch notes. Actually they usually only put dates for very specific things like the mad king says and the comunal bonfire thinghy they did at the end of flame and frost. Some things last 2 weeks, some things 4 weeks and the way they provide the dates is virtually non existent.
I am not really sure how ‘hey can we get an in game timer for the in game content please’ turned into playtime vs procratinators vs right to speak on a forum.
I just don’t see any down side to providing in game information relevant to the game I’m currently logged into.
I would absolutely love this addition.
I read the release pages / patch notes pretty thoroughly, and even then I never seem to know for certain what day an event will end until a dev posts about it on the forum, if they post about it, and over the entire lifetime of the event we still get a bunch of threads asking “When does it end?” It would be nice to be able to point them to an in-game clock and answer that question once and for all.
Even if the clock can’t be accurate to the hour (if the change happens whenever the next patch goes up,) something as basic as an end date would be tremendously helpful.
I disagree with having a LS achievement timer. As long as they include the date range in the patch notes then there shouldn’t be a problem. The timer would only benefit the procrastinators who, for whatever reason, choose to wait until the last possible minute to do achievements.
So you disagree with having a tool in game that already exists applied to content in the game.
Yes the dates should be in that patch notes.
And no it’s not just “procrastinators who, for whatever reason, choose to wait until the last possible minute to do achievements”. There are several actual life related reasons to why one doesn’t log in the second the patch is up and zerg the achievements.
Putting a timer on the LS story achievement page in no way whatsoever impairs or impedes your gameplay.
Right now in game is the perfect example for why this is needed.
The next update is 5 days away and people are constantly asking when and what will go away on tuesday. If the achievement page had a timer one could make the leap that if the achievement was still available to earn then the content must still be there to play.
Simple quality of life fix, one of the so very many we need.
+1
As you say, we all know when the day/month ends, but it’s often not clear whether the LS will be a two-week only affair or a month-long one – a timer would clear that up straight away.
Yes, +1 to this. With LS metas overlapping their designated 2-week allotment and some not, this would clear up questions as to how much I need to grind now vs. later to get the meta completed.
Thank you.
PS: I’m flattered.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
All hail PixelPumpkin! Bringer of common sense!
Seriously why isn’t this done already?
Excellent suggesstion Pixel.
+1 to that! This would be incredibly useful. Please add this to the game!
The respective pages for daily and monthly achievement categories come with a timer, so you know when the month ends.
I feel this timer would be infinitely more useful for the living story achievement categories.
We all know when October ends, but there is a lot of confusion (and research outside of the game required) about when the current living story meta achievement will be removed.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
(edited by Pixelpumpkin.4608)