https://www.youtube.com/watch?v=6q3em9s5I4c
https://www.youtube.com/watch?v=6q3em9s5I4c
I don’t think I would purchase a GW3. After what happened with GW2, I just would not trust that what I was paying for would be what I was getting.
So, the existence of waypoints causes you to skip the intervening terrain. Is it that you don’t want to use them but do anyway because they’re there? You can’t just choose not to use them? Is it because you want to cross the intervening space but don’t want to travel at walking speed (hence mounts)? I’m trying to understand the thought process, because I totally have no problem ignoring waypoints to travel around on foot — when that’s what i want to do, and using waypoints when I want speed (e.g., for things like Guild Trek, because the time limits given don’t allow for taking the long route).
Pretty much this.
All the things listed by the OP could be avoided just by choosing not to do them. Like to experience the world, enjoy the scenery, feel the world? Just dont use the waypoints. Want to craft only in a crafting station and to be able to buy / sell only at BLTC at a major city? Well, do that.
I just dont see how the game forces you to do those things. You can actually make those choices yourself to make the game more fun to you.
So, the existence of waypoints causes you to skip the intervening terrain. Is it that you don’t want to use them but do anyway because they’re there? You can’t just choose not to use them? Is it because you want to cross the intervening space but don’t want to travel at walking speed (hence mounts)? I’m trying to understand the thought process, because I totally have no problem ignoring waypoints to travel around on foot — when that’s what i want to do, and using waypoints when I want speed (e.g., for things like Guild Trek, because the time limits given don’t allow for taking the long route).
Do you know why the system you’re talking about wouldn’t work here, OP? Because the games you played didn’t have timed dynamic events. Just imagine trying to get to a dragon event, knowing it would be over by the time you got there. The entire game is about playing with your friends.
So if my guild was on one side of the map doing something cool, and I couldn’t get to them to do something cool with them, I miss out. I play games to have fun. Standing there running toward something you won’t get to in time isn’t fun for me.
In days when the entire world was a vast open expanse of creatures to kill with relatively few quests in between (which is how MMOs were back in those days) not having waypoints made sense.
And the most obvious answer is, those who want to not use waypoints, don’t have to use them. It’s like fast travel in Skyrim. I don’t use it…but it’s there if I want to.
If you take waypoints out, those who like them are cut off from an option. If you leave way points in, those who want to walk still can.
What you call fun, I call needless busy work. I like my waypoints just fine.
-BnooMaGoo.5690
TL/DR: We need more ways to acquire Ascended gear, so that players of all types are rewarded with progression.
I’m a casual player. That doesn’t mean I’m a bad player, but I have limited play time so I cannot participate in all game activities. On top of that, some activities just don’t appeal to me as I would assume with most players. I’ve been able to acquire Ascended amulets, accessories, and rings through dailies, guild missions, and WvW. However, I find it very difficult to acquire Ascended weapons and backpieces.
For the weapons you are required to craft them through a crafting profession. This can be a long and arduous task (read grind), especially if you don’t already have the required crafting profession at level 400. As for the back pieces, they require that you participate in Fractal of the Mists dungeon runs.
Endgame gear acquisition has a radically shift from Exotic to Ascended. Exotic gear can be acquired via Karma vendors, loot drops, WvW Badge vendors, Trading Post, crafting, Dungeon tokens, etc. Ascended gear doesn’t offer that diversity in acquisition, and that needs to change.
I believe that endgame progression should be achieved by just playing the game as you did from 1 to 80. Over time, your character(s) should be become stronger without feeling you are grinding. I think Guild Wars 2 achieves this more so than other MMOs, but with Ascended gear this is changing for the worse. Again, this needs to change so that players are not forced into activities they’d rather not do and grind them over and over again.
Thanks!
-Cowboy
[EU] Gandara
I’d go with just the first 2 words.
This is like your next door neighbor griping when you ask him to turn down his obnoxiously loud music. “If I’m not disturbing my neighbors then how will they know how great a stereo I bought?”
Stop moaning, would you rather have no ascended and have a huge gap between exotics and legendary.
Simply put, yes. A couple of points everyone seem to forget.
1) Before ascended gear legendaries had the same stats as exotics, so there was not a huge cap in stats.
2) Currently people argue that there is not a huge gap between exotics and ascended, therefore, without ascended there would still not be a huge gap between exotics and legendaries, even if legendaries kept the same stats as the current Ascended.
3) Nothing about crafting an ascended item helps you craft a legendary. So, to me, using the huge gap argument to support the introduction of ascended gear is like saying there is a huge gap between a Toyota and a Ferrari so we’ll introduce a Mercedes. If you get a Mercedes, you have in no way shortened the gap to getting a Ferrari, in many ways you’ve made it longer.
I’d just like to make a note of one thing that I think people aren’t considering when they transfer to stacked worlds. You will not, repeat will not, be able to receive the reward based on overall world place in the league, unless you achieve the meta achievement for the season. If you aren’t able to get into WvW much, you won’t get the rewards. So it is absolutely taking a risk to transfer to a world that has a large WvW population.
You really don’t get it, do you. The great majority of WvW’ers … at least the ones that have been playing it since launch … don’t (or at least didn’t) play it for “rewards”. We played it for an enjoyable and entertaining competition against other players in the context of medieval warfare involving equal measures of team strategy and individual player skill. You, or at least ANet, sold the game on that premise … minimal focus on gear and heavy focus on content. The great majority of what ANet has done in the meantime, however, and virtually everything that you (Devon) have personally done, has been contrary to that. You’ve taken the fun, excitement, and entertainment out of WvW and turned it into something to be endured. And you keep doing it over and over again.
Stormbluff Isle [AoD]
IMO Ascended armour should only be available from a gem shop RNG box
I think it should have never been introduced to alleviate the pain of grinding for it.
Except for it didn’t take that much effort to get into a full set of exotics.
I’ve been playing since day -3 and it took me less than 2 weeks of play to get to 80 and into a full set of exotic gear.
2 weeks is easy for the average gamer, right?
What this guy says is true. I’m 85% give or take map completion with full CoF set + greatsword + axe/sword and I have around 280 hours played (sad).
Dated 18/09/2012, equating to about 11 hours per day.
So 30+ hours and around 100 runs in a dungeon wasn’t enough of an investment in a dungeon to get gear before? They want it to take longer and be more tedious?
…
Good thing I already farmed everything I needed from CoF.Hmm…..
Hey! Those are things I said a year ago. Wow!
Game has changed quite drastically since then and so has the time I’m able to invest in playing the game. Not sure how it’s relevant.
It’s relevant to the first quote. You claimed it’s not much effort, so I’m putting perspective for any readers just how much effort that 2 weeks really was.
This kind of “effort” is exactly why you’re finding everything so effortless now:
“Good thing I already farmed everything I needed”
If anything, all this grind (or “grind”), loot nerfs, time gating, etc, are targeted specifically for players such as yourself, only anet, in their infinite wisdom, only “fix” these issues after players like yourself took advantage of the situation, rendering their solution useless.
Haha..wow. All these white knights saying all this grind garbage is okay because “its an mmo.”
You’re right. It IS an MMO. GW2 was SUPPOSE to be the MMO where you didn’t have to actually WORK for endgame gear (stats). Little effort was required: this was the point of the game. Little emphasis on gear..the gear is easy to get. After that, you can simply do whatever you wanted: WvWvW,Spvp, dungeons, or chase that legendary or mini-legendary skin. However,you had no worries of being left behind with tiered gear.
Did any of you play before Ascended gear,or are you all new people?
Ascended gear was introduced which caved the entire game’s base philosophy.
It is now a grind-gearmill like every other MMO.
The OP had the vision of when the game was first released.
Sorry OP,that game is long gone :|
Where did they ever say they would never add new armor tiers right from the start?
I followed news of GW2 pretty closely before it came out and I don’t remember them saying anywhere that what the game launched with as far as equipment tiers go would be what we’d have forever.
I think a lot of people assumed that would be the case because of GW1 but assumptions do not equate to broken promises.
They explained why they did what they did and it was 100% needed. All of a sudden we have use for the hundreds of thousands of low to mid level crafting materials that literally served no purpose other than leveling up crafting professions before. They also said they had no plans to add more.
I’m not seeing how it’s a problem if you’re actually interested in playing the game and aren’t impatient.
I don’t think it was an unreasonable expectation.
Colin Johanson’s now infamous quote “Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base.”
And: "We just don’t want players to grind.”
And, Mike O’Brien from the Manifesto: "“GW2 doesn’t fall into the traps of traditional MMORPGs… and force you onto a grinding treadmill…”
To me, those are broken promises.
Here’s Colin last month: “You won’t see legendary armor any time soon, you will see Ascended Armor in 2013 for sure though, yes.”
Which means that not only are we getting the rest of ascended armor to craft, etc… But they already have a legendary tier in mind after ascended. We just won’t see it “soon.” So, probably not until 2014.
None of that says ‘we are not going to add a new tier of weapons and armor to the game ever, end of story’. You assumed that’s what they meant but that is no ones fault but your own for misinterpreting what they said.
We already know exactly what legendary armor will be so that’s a non issue. It’ll be the same as legendary weapons. Same strength as ascended just with fancy skins and the ability to change stats at will. Legendary gear will always be BiS.
P.S. There is very little grind required to get a set of exotic armor which is and will be more than enough to do any piece of content in the game.
At least… until they revamp more dragons. Which I’m not happy about. But that’s for a different thread.
Saying that level 80s will be able to get the best in game gear almost immediately was absolutely a call back to GW1 and is not what ascended represents. Saying there won’t be a Gear Treadmill is saying there won’t be new tiers added, plain and simple. You can quibble but I honestly don’t see how you can say that isn’t a broken promise. That’s what a Gear Treadmill is; adding more tiers.
I have no problem with exotics, I easily equipped 8 characters over the last year in full exotics. And while it’s true you can do all of the content with exotics right now, with a gear treadmill that will change.
The point is they’ve already caved to the people who want a gear treadmill once. And they’ve already added power creep by increasing the power of champions and increasing the difficulty of dragons. Once the gear-treadmill crowd gets their ascended armor they’re going to start calling for more, and eventually with the power creep in game, Exotic gear just isn’t going to cut it. Even if we’re all still level 80, eventually you’re going to need ascended or whatever tier is after that to compete in the endgame. And if you don’t get on the gear treadmill you won’t be able to participate in whatever content is going to get the Teq. treatment. Next comes the other dragons and the dungeons, then regular champions, and pretty soon all the mobs have to be updated to compensate for the increase in power we’ve experienced in gear.
And then it starts all over again. Which is not the game I signed up for.
Lol, so much for gw2 being the next generation mmo by avoiding gear grinds like wow.