I still think making the skins account or soul-bound upon use rather than acquisition would solve a lot of the dissatisfaction. People that have gotten tickets that don’t want them could sell them and people whose luck with RNG crates is horrendous could then buy them. I understand this would reduce the number of crates being bought, but, by the same token, if it was filled with items that I could sell rather than items I’m stuck with, I might be more inclined to purchase more crates. For example, with the BLC crates, I always seem get mystery tonics … i’m not doing anything but stockpiling them right now, but i’d happily sell them if I could. If the wintersday skins and the halloween skins can be dumped onto the TP, why can’t the molten and sclerite skins?
- Some random quote -
The Walkers and the Whispers, ANVIL ROCK
I don’t even see where it fits in with the story
Well it’s Southsun and, uh, there are Karka in Southsun. And the settlers, well, probably they killed too many of them and now this big one got really mad und turned legendary for no reason. It’s totally unrelated to that Blingg / Canach story as it seems, but hey. Who cares about consistency. Great final!!1
Since the only available designer had to do the Canach/Null instance and the rest of the content team does god knows what (create fireworks for dragon bash or so), they had to copypasta another generic encounter.
Oh and one more thing. Make it so you can rally off those godkitten karak crablings. Get downed by an egg kittenter and you’re screwed.
Even More Feedback!
Protect Towns
- These events are the definition of not fun when there is hardly anyone in the zone. We had 4-5 people trying to keep a village clear and it was impossible. Many deaths and frustration trying to bring downed players back up. People left in frustration saying Screw Southsun Cove.
The events don’t scale properly for the number of people involved in them. Too many mobs, too many quick respawning eggs and far far too many of those crappy hatchlings.
BUG: You can get caught inside an egg as it spawns, trapping you and then you get killed by the mobs that are around you. Fun Fun!…NOT.
Southsun is already becoming a ghost town and the only time this event is going to succeed is prime time when everyone’s online, in NA and that’ll die out as people get tired of how much work it is to hold all the camps waiting for the queen then hoping you can run there and get credit for the fight.
The extra rare in the bonus chest won’t keep people coming back. Far too much effort for far too little reward and nothing but frustration for anyone who isn’t playing during peak/prime time hours, and for what? crappy generic skinned weapons with niche stats. No Thanks!
This really saddens me! I love the look of southsun and the whole island/tiki/Polynesian theme that was going on here, but then that was just dropped. People already hate the mobs and now there is very little reason to come back and if those 200% mf settlers are removed as people expect to happen on the 11th then ALL this development is a waste of time and money.
More Suggestions to Save Southsun
- Again, take the time and put in unique tiki themed skins and the tribal armor set.
- Lower the coin cost by 50% on the Economists items.
- Add superior runes/Sigils to the Exotic armor/weapons on the Economists. Make sure they can be salvaged.
- Make sure that the stuff that’s dropping from consortium chests now will drop off southsun mobs/chests (mini faren, mini kasmeer, the skins, which i’ve never seen drop, etc…)
- Make the stuff in the current consortium chests buyable from the Economist for shells/flowers/coin…a reasonable amount.
- Up the drop rate. They suck.
- Guarantee a yellow from the queens chest (not the bonus chest). With a decent but low chance at an exotic.
- Have the overpowered foes here drop t6 mats more often during the “protect the settlements” events. Drop ALL t6 mats.
- Make sure the egg sacs push people out of the way (no stun) before they spawn so they don’t get trapped.
- Make sure these events scale for when there are very few people online in southsun.
Feedback Part 2:
Queen Event
Throw eggs to break the queens armor down faster: This seemed like a pretty cool mechanic but it was very counter intuitive. When I saw eggs on the ground they were surrounded by red circles and the game has been constantly teaching us to GET OUT OF THE RED CIRCLES, not run in and pick an egg up and throw it at the boss. Maybe it was just me or the really bad lag but every egg I saw was in a red circle.
I also didn’t see anything that told me they were dangerous to the queen. No hint from our local Law Enforcer or her Studious but whacky Asura….wasn’t in the letter either.
Magic Find boost
I’m on the fence about the magic find boost. It was a huge draw for people to go farm there so they’d get more fine materials. I didn’t notice a huge difference in fine mats myself or even in rares/exotics. Farming daily for about 3 weeks with MF ranging from 230% to 370% I received a total of 6 of the southsun crates and got about 4 rares total. Others talked about getting 20 crates or more in the same amount of time with similar MF levels so…
- I think it was great that it was added to Southsun to make killing stuff there more enjoyable/profitable.
- I think it’s terrible that 200% was needed on top of my other gear just to get more greens and maybe a couple more yellows then I can get normally playing and I have to sacrifice stats for MF.
I’d rather see MF of that level integrated into the game in increased drops across the board in all categories from blue to orange items and have MF itself done away with entirely.
Other Stuff
- Settler/Consortium fights were fun enough. Liked doing those. Bags would spawn in the ground at times when they would drop, which wasn’t every kill.
- Crazed Animals were ok. The drakes have a terrible drop rate for how tough they are to fight as you get pulled/stunned/confused like crazy with them. Very annoying mob to fight with little to no reward. I killed 20 of those in a row and got a couple scales and that was it. IF a mob is going to be more dangerous then others, it should have a higher drop rate of stuff.
- The new Blooming Passiflora nodes are nice. 5 would be far better then 2 but I’ll take what I can get.
- Consortium Box drops too rare for the boxes and for what was in the boxes. Getting the “blue minis” far too rare. I’d rather turn in a sclera ticket for one of the minis but I can’t sell the ticket and the minis aren’t on the merchant.
- Crafting: Crafters need drops that stay around after the events are gone to make these new stat combinations which we’re not getting with these updates.
- Instigator fights had nice rewards and good respawn time. They also required you to be careful of the high fire dot and aggroing too many neutral settlers. Targeting sucked though. If I have 20 yellows and one red mob and hit target nearest, it should always target a red mob before a yellow mob even if that yellow mob is right next to me. This wasn’t the case and you can’t call target if you’re not grouped so that you can hit T to regain a lost target. Very Frustrating
Canach
- Canach was ok. Not great and not bad. Didn’t like being forced to dump my whole build just to use some weapon. Smacks too much of being in the Priory and all those “use this or fail” missions. Disarming was interesting none the less. Would have liked to have seen something in between. Also when you changed canach to be immune to conditions you destroyed people using the other two mines on him. That should have been changed so that they did a good packet of damage up front if the conditions they were supposed to apply were suddenly made moot. Bad form there.
- Canach Reward: was very nice. Not happy that it was changed to once per account but I understand why it was seeing as people were making throwaway characters to farm that instance. I’d rather have seen the reward go down every time it was run until it gave nothing. Like second run 75s, third 50s, fourth 25s, fifth 10s (default number of character slots) after that 0. That would have given people the option to run it for a couple more gold tops but not abuse it.
EDIT: Fixed an error
(edited by Imaginos.3756)
Once again, they should hand over boss design to the Molten Facility team. I don’t mean to insult Robert Hrouda and his team, but after receiving feedback about both the bosses in Canach’s Lair and the Karka Queen, it should be clear that some change is needed.
I added an edit to the original post, which I will expand upon here.
It is pretty telling just how disgusted the player base is with the new items/merchant in that Karka shells, needed for the merchant have DROPPED in price as people unload the ones they’ve been hoarding. Prices went from 3.5s down to 2s roughly as soon as people saw the merchant items. That’s pretty bad when people are dumping their stock instead of spending it.
My views on the recent update…
- In-Game Letter
I got the in-game announcement – this is a great way of getting players to involve themselves in new content, especially when that works with “last night’s patch”.
- Holding four settlements
Slightly confusing. Apparently Kiel’s Outpost counts as a settlement, while Pearl Islet doesn’t (and is never under attack). However, later Kiel’s was under attack by crazed wildlife but the meta-event indicator still said that all four settlements were under player control. Still not sure how this is supposed to work.
- Issue with disconnects
I was in the unlucky position that today my client got dc’ed a lot. (My boyfriend, who plays on the same network, didn’t have these issues.) I realise that this is my own problem and it doesn’t have anything to do with the living story update. I’m bringing this up because each time I got back into the game, I was put in overflow, where I was immediately swarmed and killed by crazed wildlife, while the rest of my party was still on the server that already fought or held the settlements. Then I had to wait for someone to revive me before the “join” option became available, or waypoint to a non-contested waypoint, then “join”, and fight my way back on my own.
How to fix this:
This is obviously not something that is under the control of the living story team, but maybe you can pass this on: When I enter the game and I’m still part of the party, PLEASE spawn me on my party’s server.
- Karka Queen fight
It was pretty busy over there so I didn’t actually see the Karka Queen until just before she died (culling issues). So if there was anything special to this fight (special attacks or whatever else) I will have to find out later. (I just heard that there were karka eggs? Didn’t see them. Or players. Or the chest. Only an ocean of particle effects.)
- Rewards
I think 1 rare item (same as the other world bosses) would have been good enough.
- Special Merchant Items
Armour: I don’t think I’ll be buying anything from the merchant myself; the stats aren’t worth 2g per item to me personally, with or without karka shells.
Weapons: Same… plus I think no one wants the starter weapon skins for anything.
Potions: the only reason for me to get the karka potions would be to farm more karkas… since there’s nothing else for me to get with karka shells, I have no incentive to go back to farming them. It just sort of fizzles out right there.
Special items: I knew that there weren’t going to be any from reading forums, so I didn’t end up disappointed, but I could tell that many people in /map were. If there would have been even a single item (karka shell shoulder pads that are the same in light/medium/heavy) for a ridiculous number of karka shells, then people would have had something to focus their attention on. (It would also have made the karka potions somewhat useful).
- That feeling of not getting a reward when in fact I did
I already got 2 sweet backpack skins and several titles to show – but I got them all early on. It’s a little like getting paid for work on the first of the month and then not wanting to go back into work, because there’s suddenly no reward at the other end of this.
How to fix this
Hand out the special skins (and possibly titles) to players at the end of the event (like the Molten gauntlets), no matter whether they reach the required number of achievements early or not.
- Karka Queen Achievement
Didn’t get it, but I hear the bug is being worked on. After other achievements were already bugged in the last few days (is this related?) I heard some people say that they saw this coming. This leaves a bad impression, but as long as it is sorted out and people get their achievements later, it’s good enough for me.
- Epilogue with Ellen Kiel
Slightly disappointed that I couldn’t do this instance together with my boyfriend (we usually do our personal story ones together). The instance itself was okay.
At the end, there seemed to be a sound problem; Captain Magnus’ voice was only half the volume of Ellen Kiel’s.
All in all, the new content didn’t blow me out of the water, and it didn’t make me angry either. (Just the overflow issue spoiled the fun for me today.)
It would have been nice to walk away from this with a greater feeling of accomplishment; better timing of the existing achievements and rewards would have fixed this for me.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I liked the solo adventure and thought it was nice even though it was very short. Nice cutscene at the end…on a side note why are there no vistas in southsun and why isn’t there a map completion for it?
Merchant
Highly disappointing. The stat spread was nice in that it’s not something that can be gotten though it’s just a swapped around Apothecary set. Lets see something new next time in stat distribution.
The merchant doesn’t sell anything interesting. No mini pets, no transformation tonics, no unique looking weapons or armor.
The Skins are generic and ugly and the costs are way too high. Why wasn’t the “island/tiki” theme continued like was started when Southsun came out? Why wasn’t stuff like the “Tribal light armor” sold here seeing as you can’t get that in game, outside of I believe spvp. So much potential to only end in Fail.
- They can’t be mystic forged.
- The Exotics cost too much gold. Should have been a few more shells and less gold.
- They’re soulbound on acquire not account bound. Thought you guys learned that lesson already.
- The Exotics come with a MAJOR rune? Really? Really! Completely lame.
- They can’t be salvaged.
- THEY ARE UGLY and the looks can be obtained for free/few coppers elsewhere.
- EDIT (added): It is telling that karka shells went from 3.5s down to 2s as soon as people saw what the merchants had to offer.
All I see in map chat is how terrible the stats and looks of these items is.
Queen Event
This event has a lot of potential but it’s probably going to end up another Fail and here is why. Once southsun has little reason to be visited, such as the removal of the 200% magic buff, which will probably come at the end of the event, and the merchant issues above, this place will become a ghost town. Will this event scale for a group of 5-10 people? Probably not which leaves anyone attempting it frustrated. I’ve already heard people saying they’re done here due to the instigators being removed and the reduction in karka & skale spawns in some areas.
- Currently, there are invulnerable mobs. I assume those are bugged. If not that is a terrible design.
- Queen is a Mega bag of HP
- Terrible culling. Invisible mobs steamrolling players before they even know they’re there.
- Ranger pets are useless in this fight and die instantly, even the ranged pets and with 30 in BM. It’s so nice to have the damage split I’m forced to use dead all the time.
Bonus chest with 2 items to try and draw people here still may not do it, though it is nice addition for sure! Does the boss chest guarantee an exotic (EDIT: No it doesn’t) If so then people will come here just for that.
This ending is a great disappointment. I expected far better for a finale from you ArenaNet.
Suggestions to Save Southsun – Not that any of the devs will care…
- Retrofit the skins to the island theme that was started when Southsun was released. Tiki / Polynesian style for weapons and armor. Skins could be for the rare/exotic versions only.
- Account Bound weapons/armor.
- Superior runes in the weapons/armor and salvageable.
- Reduce the cost by 50% and increase the shell cost by 25%…and make sure that karka drop shells a bit more often now that instigators are gone.
- Make sure the town/queen events scales to a small group of players.
- Add a waypoint to the driftglass settlement. It’s the largest settlement with no waypoint.
(edited by Imaginos.3756)
So…
- You know using Barrage will basically kill you if you fire it into a zerg.
- You still use Barrage, and promptly dies.
Sorry but I think this is working exactly as intended. Bad players die good players prevail.
Fort Aspenwood
The tools explicitly state on them “unlimited uses, can harvest all ore/plants”, changing that would amount to false advertising if they were to take your money and then change the items functionality.
That is not actually true. It says it has unlimited uses and that it is equivalent to an Orichalcum sickle/pick. If some resource ends up requiring a tool higher than orichalcum then these are also going to fail.
Garnished Toast
Piken is doing like Verona Pooth….Blub Blub
they do not blobbing… is only a spontaneous meeting of 20 roaming squads
Considering I was the commander leading those people inside Hills this afternoon that screenshot is very biased and I think you know exactly why.
Firstly, the reason there was that many players there is for two reason:
1) I was the only commander present
2) Hills was the last objective on the map to take
What your screenshot fails to show is your two groups you had inside that keep. If I remember correctly and judging from your screenshot there is three commanders. One of which was leading [IF] with atleast 30 players and a second commander was leading friendlies with roughly around the same size. You had inner filled with arrowcarts and ballista on the walls.. so let’s say we did outnumber you, since that was all superior siege it pretty much made up for the missing of numbers ( if any ).
I actually enjoyed the fight in Hills, it was a long fight with alot of classes between both parties which ended up ultimately in our defeat. Your inner wall was on 5% and you managed to pull off a good last stand that gave you time to repair it. You know how to defend and I respect that. I just think your foolish posting one-sided screenshots like that.
Getting a precursor from white armor in mystic forge must be more likely than this matchup
I see <NCSoft> are morally corrupt business men/women, though not evil.
As for why they are exploiting <ANet>, they are trying to at least break even on their “<GW2>” project. They sunk a lot of money into trying to make it a <WoW Clone>, which was a total failure. When <ANet> came into <the MMO market> from the <players’> <demands for a sequel>, the <NCSoft> saw an exploitable resource.
They played the “nice guy” role with offering <ANet> supplies, resources, and a offering them a new ‘home’. All they needed in return, was for them to sign on the dotted line. Once they signed over most of their rights, <NCSoft> was then able to use them <to run a skeezy RNG gamblescam>.
As for why the <US Government> can’t intervene, while probably a bit more than shady, the <RNG gamblescam> <ANet> <was made to add> were legal, and they were signed willingly.
Corrected your post for clarity.
(edited by DaMunky.6302)
Seems to me like ANet have implemented some code whereby the people who want the skins can’t get them and the people who don’t want them get them almost straight away … that’s some hardcore programming skills right there.
Hint: Make the kitten things tradeable at least!
I would love this as i got a ticket the first day and the weapons dont really match any of my characters. Any chance they will make them tradable?
A guildie of mine got 3 tickets after farming for 30 minutes with me…
“Meh… I don’t even like this ugly weapons” he said to me. I wanted to torture his children.
It’s fun but slightly difficult…be patient and if you don’t like it DON’T play it.
Commander on Fort Aspenwood Server
It’s a skin, you don’t need it.
If you want it, start farming/buying. If it’s not worth the trouble than don’t do it. It is not detrimental to your gameplay NOT to have the skin.
I fail to see how this is hurting the playerbase in any way what-so-ever. They’re not giving ascended gear, they’re not giving anything that makes you a better player or gives better stats… it’s just a skin, you don’t need it. You don’t magicly get more awesome because you have a scelerite weapon.
Let me answer your thinking with another users post from another RNG thread. It shows that not everyone thinks like you or values the same things you do. See below:
“I agree with most of what you said, but you worded that last line incorrectly. They are not required to be SUCCESSFUL in the game, but whether or not they are required to enjoy the game is 100% subjective. For some players, aesthetics are a big part of a game and if they find an aesthetic they desire for their character and have no valid way of attaining that item, it can indeed kill their enjoyment of the game.
It would be like a raider being told there is a raid in the game and they have a random chance of getting to play it. You might be thinking “That’s different. That’s actually playing!”. No, it isn’t. That’s what a raider enjoys doing. Aesthetics is what others may enjoy. The way you are thinking about aesthetics, I am thinking about that raid. Me being able to enter that instance doesn’t affect my enjoyment in any way, shape or form, so I wouldn’t care if it was RNG.
Anet added this RNG in with super low chances knowing full well that it would kill the enjoyment of the game for certain individuals. That’s impossible to deny. But it’s that same fact that brings in so much money for them- those people are going to spend spend spend (if they can) to get those items to increase their own enjoyment.
They know those players want their next hit, and Anet is the only provider for them.”
Makeover kit. He shops at Black Lion too.
lot’s people will equip the exo back because tentacles are so cool and it matches so well with their uber-mega-burning-CoF armor, see how kitten they are? I’m already scared of them. ;-)
- some people seem to have a very limited sense of what’s good looking: mainly what everybody else is wearing. find your own taste. if the tentacle-thing is really what you like looking at, good for you, you’ll like it for months to come, see next.
- the usage of this backpiece will drastically go down after the event, if you really like it, you will be one of few to still have it equiped in a few months
- the attainability of an item has never and will never change it’s looks – it can only affect how you look at it. and if it does, well, think about what that’s saying about you.
- equipping some skin of a currently running event will most of the time result in you looking like everybody else. if you wanted originality and a unique look, you wouldn’t complain about how easy the skin is to get, you’d just go out and create your own look (if you don’t consult the armory under http://www.gw2armor.com/ ), you can just go out and talk with the heart-vendors. they offer some skins very few people are wearing.
I like how easily the two back pieces were to get. no excessive grind or anything. I’ll put them in the bank to all my other skins and when I feel it’s time for a makeover, I’ll re-evaluate them again to see if I can create a unique, personal look where either of them fits in.
Better than the impossible to obtain jetpack and super RNG gambling molten and living weapons. :/ Wish they just sold the skins like they did for Wintersday.
I have a hard time understanding this mentality. If it’s cool and you like it, then you should wear it proudly. Who cares what other people are sporting. Event items tend to disappear with time anyways. The Halloween book was everywhere during that event. I hardly ever see it now.
I hate elitists who feel the need to exclude others from having cool gear just so their fragile egos can be stroked a bit.
It’s not a prestige item, it’s an event item.
RNG items aren’t prestige items, they’re RNG items. Getting a lucky dice roll doesn’t make it any more prestigious.
Why can’t we just enjoy the skins for what they are? If you like it, wear it! Don’t let the fact that it’s common take away from your enjoyment of it.
(edited by Drakonis.4579)
Why are you letting rarity of an item change your opinion of it? You said it yourself: it’s so sweet that it blows you away. Even if every single player on the server had it, it would still be so sweet that it blows you away.
You may have better luck with Powerball. It’s estimated to be worth $600 million for this Saturday’s drawing. Only $2 for a 175 million to 1 odds. Almost as good as chests and keys.
RIP City of Heroes
Environment Design Specialist
Cantha was my favorite GW1 region to work on. And I worked on every GW release. I know a lot of the dev team loved it and would love to revisit it. I kinda agree with critickitten about the negative aspect of tight corridors. Most of that came from hitting technological limits while trying to keep the epic quality of the concept art. I think we could do some really amazing things with those themes in our new engine. Certainly nothing is ruled out. I certainly encourage anyone to express your desire for a Cantha region in GW2 in a positive and friendly way. It could be years away, but it’s worth asking for.
So we can impale Asura on them and eat them for dinner later.
Hi. I’d like to have a discussion in regards to the issue of red circles, the ones made on the ground by enemies right before an AoE hits, and the issues that I, and surely others, have due to being color blind.
If I recall correctly, I’m red/green color blind. I haven’t done a ton of dungeons, though usually when I do them, I played ranged. As a ranged player, I often have less enemy’s closely surrounding me, which allowed me to more easily see/notice the red circles on the ground. When I play melee anything, it often becomes quite a bit more difficult for me to see/notice the red circles.
Also note that it’s slightly easier for me to see the red circles on the ground if the ground is light, and it is very difficult for me to see the red circles on the ground if the ground is dark.
I consider myself a good player overall. I am quite competent when it comes to any kind of combat in GW2. I’ve done well in general PvE of course, as well as SPvP and some dungeons. Often the harder it is for me to see the red circles on the ground (and the more necessary it is to see them, i.e. with certain bosses), the worse I do.
I opened this thread for two reasons. To see if any other color blind gamers out there are ever having similar issues, and to discuss what possible solutions we can apply to this problem.
My goal here isn’t to make it easier for everyone to see the red circles as to lower the necessary skill level, my goal is to allow color blind gamers such as myself to be on par with non-color blind gamers.
Offering alternative colors could be a solution, or perhaps just a gray color. Making the circles brighter would probably help as well.
Make sure to press the +1 button on the right of this post if you agree. If you can’t see the upvote button, you can just go to https://forum-en.gw2archive.eu/forum/game/suggestions/Color-blind-gamer-Issues-seeing-red-circles/768500/upvote to +1 it. Thanks!
(edited by TimeBomb.3427)
I’ve never had a problem with the rush changing directions, but I’ve definitely encountered them going too far and resetting. To the point where i don’t bother with them anymore – it’s a lot of time and work to get him low, only to have him zoom into another room/across the map and heal to full.
Or the abom after plinx… he’s got a relatively small box that you have to keep him in or he goes immune, starts to heal, and runs back to the middle. But almost every change he does takes him outside that box.
Ummei – Asura Ele