Showing Posts Upvoted By ich.7086:

October 15th balance/skills updates preview.

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Posted by: Avatara.1042

Avatara.1042

An option I’d really like to see is smart ground targeting when targeting areas that are out of range.

Like if I use a 900 range teleport, but I cast it at 1000 range, then it still casts at its maximum 900 range in the direction of where I tried to cast it. Instead, right now it just fails until you target within range, which usually means you’ll waste like 100 range.

This would be a huge QOL change.

+1. Especially for the teleport spells.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: style.6173

style.6173

Ranger
Sick ‘Em will now apply ‘Revealed” to enemies they target. We want to introduce some counter play to Stealth (players have asked for that for a while), so we thought a pet “catching your scent” might be a cool way to insinuate some anti-stealth into the game.

You cannot introduce anti stealth for just one class !
how about 2 classes, imo engineers are much better suited for stealth detection, hello ! they use technology, which makes more sense than a stupid pet having stealth detection

Agreed, since too many scrubs use permastealth, giving my class a bad name. I don’t rely on that exploit.

Too many scrubs complain about too many things.

October 15th balance/skills updates preview.

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Posted by: style.6173

style.6173

A little background… I’ve mained an elementalist for over 6 months. Over that time I’ve played a considerable amount of casual and competitive pvp (currently rank 45). Yes, I’m frustrated with the state of the profession in this area of the game. Yes, I think it’s a real problem and that anet is largely at fault. And yes, I don’t think they take our criticisms very seriously. I’m not sure if this is due to a lack of experience or interest on the part of the devs, or if it’s the intricacies of the profession itself, that are hindering a proper response to this issue. But the ele is most certainly not ok. This upcoming patch, and surely the one to follow, will do very little that I can see to improve this state of affairs. All I can do is suggest a few changes, informed by my own experiences, and the experiences of those I’ve played with. I have zero expectation that any of this will ever happen.

Staff

Fire

  • Fireball: Decrease cast time from 1 to 3/4 second and increase the velocity by 20%. Lower base damage slightly.
  • Lavafont: Add an eruption immediately after casting and/or apply 1 second of burning per tick.
  • Flameburst: Add a burst effect within a small radius (90-120) for aoe damage.
  • Meteor Shower: Increase impacts between meteors (make it closer to firestorm) and/or increase base damage.

Water

  • Water Blast: Increase aoe healing impact radius to 360 and increase velocity by 20%.

Air

  • Chain Lightning: Move this to the #2 skill. Increase base damage to match a 6-8 second cool down.
  • Lightning Surge: Move this to the #1 skill. Increase cast time to 3 seconds and turn it into a channeling skill.
  • Gust: Move this to the #4 skill. Rather than push foes in a line, it releases a cone-shaped aoe knockback. Increase cool down to 40 seconds.
  • Windborne Speed: Move this to the #3 skill.

Earth

  • Stoning: Increase velocity by 20%. Decrease weakness duration from 3 to 2.5 seconds.
  • Shockwave: Increase immobilize duration to 2.5 seconds. Increase bleeding from 1 to 4 stacks. Increase duration to 40 seconds.

Scepter

Fire

  • Flamestrike: Decrease cast time from 1 ¼ to 1 second.

Water

  • Ice Shards: Add 20% projectile finisher.
  • Shatterstone: Make it explode after 1 second rather than 2. Increase radius from 180 to 240.
  • Water Trident: In addition to to healing it also applies regeneration. Increase radius from 180 to 240.

Earth

  • Stone Shards: Increase bleeding duration from 6 to 8 seconds.

Dagger

Fire

  • Fire Grab: Make it easier to land this attack successfully.

Water

  • Vapor Blade: Increase vulnerability duration from 6 to 8 seconds. Increase base damage.

Air

  • Lightning Touch: Add a 2 second daze.
  • Ride the Lightning: Increase range from 1,200 to 1,500.

Earth

  • Impale: Increase range from 300 to 600.

Focus

Fire

  • Flamewall: Double the effective width of the flamewall.
  • Fireshield: Grant an additional 3 stacks of might when cast.

Water

  • Freezing Gust: Increase base damage.
  • Comet: Make it easier to land this attack successfully.

Air

  • Swirling Winds: Add aoe swiftness.
  • Gale: Increase knockdown duration from 2 to 3 seconds.

Conjured Weapons

General

  • Remove charges.
  • Make conjured weapons a secondary weapon set.
  • Allow them to be cast instantly (like engineer kits).

Wow. You must have fantasies of the days when eles were insanely OP.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: ThiBash.5634

ThiBash.5634

I don’t think the FGS needs any boosts. There are 4 Conjure Weapons and 1 Elite Conjure Weapon, maybe he meant only the non-elites

Cast while moving would be awesome…

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: ThiBash.5634

ThiBash.5634

Most of those changes make sense. Some are just silly. You should know why conjured weapons cannot be made like engineer kits, why ride the lightning shouldn’t have 1500 range and why another daze for dagger Air is just too much.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Banners Hold-Underworld-Far Shiverpeaks

in Match-ups

Posted by: fab.3298

fab.3298

So many sources of drama in one forum thread, has to be some kind of record.

Fab The Guardian
[Re] Rerolled

Banners Hold-Underworld-Far Shiverpeaks

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Posted by: Para.3546

Para.3546

Twin, start a blog instead of a book! :P

Angara – Fruitcake warrior in PunK – May the Fruit be with you!

Banners Hold-Underworld-Far Shiverpeaks

in Match-ups

Posted by: Twinny.9304

Twinny.9304

Twinny I think you need to update the guide.

lol I think i wrote the book/guide to early in the week.

Twinny Todd – Guardian – FSP [PunK]
Big Bad Bunny – Necro – FSP [PunK]

Banners Hold-Underworld-Far Shiverpeaks

in Match-ups

Posted by: hihey.1075

hihey.1075

Can I ask why do you FSP people run away when I, a thief, am going inside a camp carrying a Warbanner? It’s not like I’ll try to warbanner rez the Supervisor, I would never do such a broken thing.

UWs were not so scared when I ran into them with it!

Attachments:

Pillow Cake
Worst Thief EU
One Handed One vs One Videos

Banners Hold-Underworld-Far Shiverpeaks

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Posted by: Acotje.5689

Acotje.5689

I know what we are missing!! I KNOW I KNOW I KNOW!!!
We forgot about the roamers (those few that are actually roaming).
1 out of 5 I’ve come across is using perplexity runes, kitten people?
Can’t you wussy’s afford normal runes?

(Let the rage begind >;D)

Ps. True story though.

I’m 1/5th of the other roamers
The D/P Thief
RAGE MORE

Hello darkness, my old friend.

Banners Hold-Underworld-Far Shiverpeaks

in Match-ups

Posted by: Vazir.5867

Vazir.5867

Pff, my GW2 is set up to be played via email, I send my commands through email and I receive the enemies moves through email and if got below 75% hp is because the last moves were caught in the spam filter

Gunnar’s Hold · Draugur [Drgr] Brimhorn and yes I have a pink quaggan backpack

Banners Hold-Underworld-Far Shiverpeaks

in Match-ups

Posted by: Flamey.1430

Flamey.1430

I can solo your blobs on my Thief, hands on my back, no problem!

Until evil Qla steals my stacks again :c

@Paavotar: enjoy, want a beer too?

Pfft. I just glance every now and then the screen of gw2 and if I happen to see zerg I punch my keyboard with my fist and my warrior does 250 stacks of confusion to everyone on 10 000 radius (even teammates) and everyone die right away. The stacks also last for 30 minutes, can’t be cleansed and stay even after dead. Come at me bro!

Oh and a beer, yes please

Mougari FTW!!! 8/10 – Points deducted for lack of stinging personal insults and not naming every single guild group you had a fight with that week.

Missus Balls – Guardian
[SLAY]

THIS is how a wvw matchup should be.

in WvW

Posted by: Snowreap.5174

Snowreap.5174

interestingly, the BP+IoJ+CD matchup is only possible because of the random matchups. the randomness is what allows #11, #12 and #13 to play each other.

without randomness, #11 and #12 would always play #10, and #13 would always play #14 and #15.

-ken

The Purge [PURG] – Ehmry Bay

Perplexity runes

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Posted by: Josh Davis.6015

Josh Davis.6015

Perplexity Runes are definitely on our radar. I talked with our designers about this and you can expect some changes to this rune-set in the near future. I don’t have specific details on what changes we’ll be making, but I figured I’d let you guys know that we are looking at it.

Thanks guys!

Perplexity runes

in WvW

Posted by: Sepreh.5924

Sepreh.5924

The current state of perplexity runes:

Attachments:

Legendary Sepreh, Necromancer
[SYN] Synyster Legion | Dragonbrand Server
Youtube Necromancer

Kill the warriors? oh really?

in WvW

Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

It does work. Happens to me. You just have watch for them.

I speak for my self and no one else. Only fools believe they speak for a majority.

No more bunnies chasing carrots!

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Posted by: Contiguous.1345

Contiguous.1345

I haven’t quit playing but I’m ignoring ascended stuff. If I get it as a drop ok, otherwise, meh. Not getting on that hamster wheel.

This^^

If Ascended gear becomes an issue for me and I can’t get it by normal play (i.e. fighting in WvW) – then I’ll just quit. There are other games.

No more bunnies chasing carrots!

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Posted by: daydream.2938

daydream.2938

come to spvp, 0 gear earning, only thing u can farm up is appearance.

No more bunnies chasing carrots!

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Posted by: Noah Blackheart.1904

Noah Blackheart.1904

Treadmill.. I’m not sure why people keep using this term in GW2. Cause if this is truly a gear treadmill it must be set at a 1mph pace, over a year and we JUST got to weapons, armor hasn’t even made it.

How about you fatties just get up and walk on it. It’s not that hard.

We need a new maychup system.

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Posted by: kingcragus.6810

kingcragus.6810

a few months ago…..

“Hey Anet can you please add some variety to the match up system. These balanced matches are getting stale and boring” said many people many times.

And guess what? They changed it.

kitten

You can have unbalanced variety or you can have stale, not both.

[Merged]Stun warrior meta

in Warrior

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

“It is not selfish you live how you want. It is only selfish to expect others to live how you want them to.”- Oscar Wilde.

[Merged]Stun warrior meta

in Warrior

Posted by: Oni Link.4621

Oni Link.4621

3s of Stun was also before with Sigil of Paralyzation. After the update, the max will be 3,45, nor more 4. So from then till now it increased by 0,kitten .
Cleansing Ire has nothing to do with stuns and damage.
Brawn doesn’t reduce cooldown, it increases the recharge rate (lame idea imho). And even if you put 30 points in that line (not worth, imho) you still get a reduction of 2s and a half (more or less).
People complains about Skull Crack, 100B but it was perfectly avilable even during beta. People complained about Bull’s Charge, Frenzy, 100B but then stopped because it was kitten easy to counter and they started realizing it.

People should think more about “how to counter” and post suggestion about that rather than “QQ, please nerf”.

Warriors finally became viable and you want to nerf them, again.
As you can see, ArenaNet started introducing counters to Stealth rather than nerfing Stealth itself.
By adding counters you give the players the possibility to plan a strategy. With nerfs you get nothing, only whining from nerfed class.

Oh, last note: if you want a fix/nerf/balance then you should suggest something. Writing “it’s OP” has no use.

On the fairness of roamers

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

My preparation:

Go Into WvW
Roam

Thats it, no food, no Guard Lich or anything either (mostly as i dont have them)

10/4/13 Mag/FA/SBI

in Match-ups

Posted by: Moh Jay.7240

Moh Jay.7240

Every FA person that complained about JQ outnumbering them in fights will now outnumber Mag and SBI and see nothing wrong with it.

Fort Aspenwood – Worst guardian in Guild Wars
Unreal Aussies [uA]
Embrace the Enemy [Corp]