Showing Posts Upvoted By ich.7086:

Listening to nobody actually (title change)

in PvP

Posted by: Allie Murdock

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Allie Murdock

Community Coordinator

There is no single part of our player base that we should or do listen to more than the other. Every player has equal opportunity to say how they feel, and the “4%-10%” is not excluded in that. What we “listen” to is reason and objective feedback.

Do note though, what we listen to != what we implement (at least not right away). We read your suggestions all the time, but sometimes those suggestions are not in line with the pillars of our game. Sometimes those suggestions are ill-informed. Sometimes those suggestions are selfish (buff x class “cuz it’s my fave and I want to roll over everyone”). Sometimes those suggestions are so great that it inspires us to add a new project to the backlog. Sometimes those suggestions are already a part of the project we are working on.

Most of the time, we can’t immediately implement good suggestions. These things take time and discussion. These things have to be weighed against other things and prioritized.

All of this doesn’t matter though, if the 4%-10% spends little to no time giving us feedback for one reason or another (inactive, don’t care, think we don’t listen even if that’s wrong, etc.).

Ideally, you would all feel comfortable and willing to share your objective feedback, but that is not always the case, and that is not something we can control.

6 hours of wvw for 22 dragonite ore

in WvW

Posted by: Bredin.5368

Bredin.5368

We are in the process of making a change to the requirements for most things that take the vial of essence to make them acquirable outside of the fractals. We don’t have more to announce right now. We 100% agree with the premise of that statement in regards to fractals, however.

Bless you.

Time to roll a Warrior

in WvW

Posted by: AndrewSX.3794

AndrewSX.3794

Crying about KillShot is so BWE/2012.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

The EU Silver League Thread

in Match-ups

Posted by: Paavotar.3971

Paavotar.3971

Actually Desolation and Underworld did send out the majority of their WvW Guilds to other servers so they don’t move up or stay in Gold League. Simply not to raise suspicion. Those tricky kittens. I’ll tell you all guilds will return to their home server on thursday. Rumours say even IRON will go back to Desolation.

Yeah, as an Underworld player I have to admit we did that. You know, we started to be too close to Gold league six weeks ago, we were already on rank 16. Thats like… only 7 ranks to Gold league. So yea, we had to send most of our guilds to play on other servers so we would stay on Silver.

True story.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Seven ideas in one post

in Suggestions

Posted by: LeeroyNimoy.1864

LeeroyNimoy.1864

I’ve been moving about these forums for about a month or so now, and have presented a few ideas of my own along the way. I wanted to throw several ideas in one place while I was here today, so here go:

Reload UI
I see the need for a Reload UI (user interface) function from time to time. There was a short-lived bug where all my ambient and combat sound would mute itself after talking to a scout. This would fix itself if I took a waypoint, portal or viewed a vista. Which means, each time the UI was refreshed, it fixed. So having some kind of built-in functionality for this would be a great thing. Even if it’s a key-command like in Star Wars, it would be beneficial.

Emotes
I miss some of the more interesting emotes from GW1 and other MMOs. Where are the silly flirts, the jokes, the world’s smalled violins? We need more interesting things like this, I think. I would say even take it a step further and give us not just gender and race specific jokes/flirts, but maybe add one or two professions specific as well. Little, interesting and sometimes quirky things like this add to the game without needing a whole lot of work. It’s something we can all enjoy in the game without the need to have new armor or major content. There are countless other emotes that could be added, but I’m trying to give a brief synopsis on each of these, so I’ll rely on replies to add to each of these headings.

Skins
I know this has been brought up in other threads, but I’ll throw it out anyway. Some of the skins out there (holiday, gem-bought, living world, etc.) would be better recieved if we could equip them via a drop-down menu like the titles. Personally, I woudl be fine with having to use a transmute token each time I change if it meant I didn’t have to split the items or stand losing it each time I swapped. The money could still be made in the gem store with the transmute tokens, perhaps more since peopel wouldn’t have such a high need for the splitters. The math is a little fuzzy, but it has potential to add up in AreaNet’s favor on that front, at least. Generally this idea is brought forth as something for only backpieces, and I think I’m fine with that as well.

Dyes
I’d like to see some of the rarer dyes be account-learned. I know this mess with the market for them on the TP, but it isn’t like AreaNet doesn’t send out new dyes periodically. I would be okay with seeing new dyes two to five times a year. I would even be okay with splitting dyes into categories; PvE, PvP and town.

Weapon Dye
To piggy-back off the last idea and off a few posts I’ve seen around, I think weapon dyes would be interesting. I don’t want to color the blade, and particular sets and things maybe shouldn’t be dye-able. That being said, it would be pretty cool if I could change the hilt, staff, shaft, stock or frame to match my armor. Nothing too intricate, just a system like what we already have in place for the armor (materials, surfaces, shine, sheen, etc.).

Mounts
Don’t worry, I’m not asking for WoW mounts. I love my Mole Machine, and my Norn looks super funny on the Broom . . . I want more! I wouldn’t begin to know what all to add, but new cosmetic mounts would be simply amazing! As a guy who doesn’t get into the “digital RP” scene, but still loves to personalize my character, these things are both wonderful and hilarious!

Town Clothes
I’d like to see more town clothes introduced, and not just for gems. I think cultural outfits would be prudent, just like we already have armor. I would like to see a handful of crafted things, as well. The really great stuff like sunglasses and toys and the best outfits can stay in the gem shop, that only makes sense. But let my tailor have a special set that only tailors can make, same for armorsmith and leatherworker. Maybe some town accessories that can only be made by a cook or an artificer. Things like this are, again, small and still add a lot of wonder and detail to the game.

Everything I posted (save the reload ui) are customization options. They hold nothing on the game itself or the way people play, but it’s important. Customization is key to immersion, and immerssion is key to keeping RPGers tapped into a game. Allowing for things like this would make a huge difference without requiring a huge amount of work on AreaNet’s part.

Ability is what you can do; Motivation is how much you do; Attitude is how well you do it.
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023

Bring back the Range in Ranger

in WvW

Posted by: Chris.3290

Chris.3290

The problem is that rangers attract people who want to be a jack-of-all-trades.

That’s not what the ranger is in this game and the sooner that people accept that, the sooner the class’s best traits can be utilized.

Rangers are awesome roamers and scouts. You trait like you would for SPvP and you become an outrunner and scout for zergs/groups.
You should be on the outside rings of a large fight, using barrage and other AoE; while using your focused fire on down enemies.
Throw down traps, spirits, and springs for support; but don’t try to be part of the zerg.

My 2 cents worth.

Bring back the Range in Ranger

in WvW

Posted by: Neo Annubis.7429

Neo Annubis.7429

Chris, +1.

Said everything I have been saying since GW1.

"I gathered the mats so it was free"

in Guild Wars 2 Discussion

Posted by: MrIllusion.5304

MrIllusion.5304

Let’s say your working towards your Legendary Twilight, but you’re short of msybe 30 gold.

One fine day, BAM, you get Entropy from a champion bag.

Now you can either equip Entropy since the hammer will look kitten on you. Or you can sell Entropy for the 30 gold and complete your Legendary.

Either way it’s a 30g decision. And so it is with farming mats.

"I gathered the mats so it was free"

in Guild Wars 2 Discussion

Posted by: Lexandro.1456

Lexandro.1456

Do people not understand the basic concept of “free” anymore? Just because something has a value attached to it does not make it “cost” you when there is zero cost attached to ownership.

If I collect an item, that has no cost attatched in doing so it is free, REGARDLESS of its value.

If I enter a competition for a brand new car, and I win and I am given the keys and ownership of it, the car is FREE. If I then chose to sell it, that is PROFIT.

All mats gathered in the world are free. There are GIVEN to the player. The “time” involved in collection is not a cost, as your “time” has no given value in the game world. You dont get 10 gold just for logging in each day. You are not “employed” in any way shape or form.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

Need some Quality of Life improvement in this. Could you improve the special effect of FIELDS. Water field and light field for some skill look too much like each other. Sometimes its hard to tell. How about blue circles around water field and yellow circles around light field

Also make downed icons different to target icons. Maybe make target icons much larger. Currently they both look the same. Red arrow pointing downwards

I think all fields could use some sprucing up here.

Add a nice looking unique border for each field.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Mika.9815

Mika.9815

An option I’d really like to see is smart ground targeting when targeting areas that are out of range.

Like if I use a 900 range teleport, but I cast it at 1000 range, then it still casts at it’s maximum 900 range in the direction of where I tried to cast it. Instead, right now it just fails until you target within range, which usually means you’ll waste like 100 range.

This would be a huge QOL change.

This. Please. Asap. Thanks.

I want this also. Currently the lack of this feature makes fast cast ground targeting quite slow, since I’m required to go though a series of trial and error casts to find out a range where I’m able to cast.

If I’m trying to cast at a spot which is a little over the maximum range by using fast cast ground targeting during a fast action battle, my intention is still to be able to quickly cast in that general area and not to fail because of a few pixels estimation error. Getting actions done is better than adhering to absolute precision in measurement.

I can only speak with experience as a thief, but for example short bow skills 2, 4 and 5 should all cast at the maximum range if my fast cast ground targeting is activated over the range. At least up to half or two times over the range. Even if I don’t move my mouse cursor at all and have cast a skill at close to the max range, subsequent terrain and camera angle variations can cause the next cast to fail because it’s no longer in range.

As an example of what we seem to want, warrior Greatsword skill #3 Whirlwind Attack is working in a similar way. Even if it’s cast over the max range with fast cast ground targeting, it will still activate in that direction for the max range.

(edited by Mika.9815)

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Latinkuro.9420

Latinkuro.9420

An option I’d really like to see is smart ground targeting when targeting areas that are out of range.

Like if I use a 900 range teleport, but I cast it at 1000 range, then it still casts at it’s maximum 900 range in the direction of where I tried to cast it. Instead, right now it just fails until you target within range, which usually means you’ll waste like 100 range.

This would be a huge QOL change.

This. Please. Asap. Thanks.

I have to agree with this, it also ensures you always get the full extend of the range which would be awesome.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Simzani.4318

Simzani.4318

An option I’d really like to see is smart ground targeting when targeting areas that are out of range.

Like if I use a 900 range teleport, but I cast it at 1000 range, then it still casts at it’s maximum 900 range in the direction of where I tried to cast it. Instead, right now it just fails until you target within range, which usually means you’ll waste like 100 range.

This would be a huge QOL change.

This. Please. Asap. Thanks.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Warriors are fine – for the first time they’re competitive in PVP and I’m pretty tired of all the people QQing that they don’t get their free kill anymore. Honestly sad.
Instead of shifting the meta they QQ about warriors being OP.

If here they fall they shall live on when ever you cry “For Ascalon!”

Arenanet totally forgot GW1 fans?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Guild Wars 1
snip

+ Better prestigious armors
(comparing this gw1 armor with the real ascended would be too unfair so I’ll use an enhanced version designed by one of the member of my guild).

GW1 had a better sense of aesthetics and the power of simple designs. GW2 is in your face constantly trying to prove it really is a big-boy mmo and that the flashier your armor the bigger the epen.

This. 1000 times.
Enough with the silly heavy armor – give us Elite Templar and Elite Platemail already. IT’s been TOO LONG.

If here they fall they shall live on when ever you cry “For Ascalon!”

I'm drowning in Bloodstone Dust

in Guild Wars 2 Discussion

Posted by: Astral Projections.7320

Astral Projections.7320

One should always think of Murphy’s Law when making suggestions. You know if they do nerf it, we will then have threads saying they can’t get enough. When you consider there is such an easy fix already, deletion of excess, I see no reason to involve ANet in this.

Official state of skill lag and server optimizations

in Guild Wars 2 Discussion

Posted by: BillFreist

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BillFreist

Gameplay Programmer

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(reserved)

Official state of skill lag and server optimizations

in Guild Wars 2 Discussion

Posted by: BillFreist

BillFreist

Gameplay Programmer

Next

I’d like to create a central place for you all to get the current state of where we stand on optimizing the servers and relieving what most of you have come to know as “skill lag”.

Over the past several months we’ve had a small team working on ways to relieve some of the load from the game server while there are large concentrations of players. Most of the work thus far has gone pretty much unnoticed from the player’s perspective, but there have been pretty large steps made towards the issue. This continues to be a large and high priority issue for us so we can continue to make improvements to make this a thing of the past.

The various teams, or as we call internally “Feature Teams”, are now subject to performance reviews both client and server before they can ship. This is one of the many things we’ve put in place to stop the bleeding. Preventing further issues has been the main focus up to this point to ensure we aren’t introducing new issues and constantly cleaning up behind them. Now that we’re to a point where we’re confident that we’ve plugged the holes, larger strides to actually make noticeable optimizations are in the works.

I mentioned sometime last month that I’d like to be more transparent about what steps we’re taking to address the issue. To give you more of an insight of where we stand, we’re starting with taking the bull by the horns. We’ll be going through almost every skill in the game over the coming months and optimizing them one-by-one. This in itself will make an extremely large difference, that when that patch note comes through, expect a very different WvW experience.

I’m going to leave this thread open for discussion, but I urge you to be respectful of one another and keep things civil, otherwise I’ll be forced to lock it.

-Bill

World Ranker

in WvW

Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

What exactly is the complaint about? that it is too HARD to get?!

it isnt too hard, just too long for a daily

It took me close to 4 hours the first time we got this one. I play a lot of defense and scouting, and zerging WvW is the only way to rewards.

Anet simply has no idea how to reward anything except the zerg.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

World Ranker

in WvW

Posted by: Lurch.9517

Lurch.9517

ye you are a total ranker and you are in wvw 24/7 thats cool. now lets think about ppl who doesnt sit in wvw all day and ppl on not so strong wvw servers but still want those achievements. lets not see this from our point of view ONLY.

Why do you honestly care? Before the update it did not even exist as an achievement, now if you are an active WvW player then its not hard to get. If your not an active WvW player then you do not need to do it.

theres no point in trying to reason with something like this, people will complain literally about anything and everything, just wait til they twist this into something about bloodlust or gvg or whatever etc etc

yes ppl will always complain. if you dont like it dont go on forums. its really simple.

I do not have any problems with people complaining, sometimes my curiosity is piqued enough to try and find out the reasoning (if any) behind some of the more odd complaints.

Your initial point that it should be 1 rank not 2 is fairly legit. Your later semi rant about how its unfair etc is the odd part.

Lurch
Gandara

(edited by Lurch.9517)

11/10 Ruins of Surmia/Vabbi/Whiteside Ridge

in Match-ups

Posted by: Dave.6189

Dave.6189

In my honest opinion, I wish there was two forms of commander, a PvE one (Green tag maybe?) and the blue one for WvW. Or improved commander abilities, maybe WvW abilities?

What?! An idea that would improve the wvw experience? Anet will never allow that

WSR – [DOX]Ulltiar

Underworld vs Gandara vs Desolation [11/10]

in Match-ups

Posted by: Khey.4735

Khey.4735

Congratz to the first hacker of the week and Desolation are the winners!
Had this d/d ele jump up to the Lake wall from down below and started to hit ppl instead of walking out.

Please don’t cry hacks for no reason, the Ele wasn’t hacking/cheating/glitching or anything, it was actually my fault (in fact it’s Anet’s fault for leaving obvious bugs like this in the game), I pulled him to the wall so I could land my grenades more easily from the top of the tower and he bumped on it, was launched in the air and landed at the top of the tower, this happens ALL THE TIME for me especially on bumpy terrain, it prevents the pull from working correctly and ends up wasted. What a PAIN.

The Ele grouped up with me and we had a little chat, he was afraid I would report him for “hacking” when I knew full well what had happened.

So yeah, nothing to see here, move along, and Anet, would you be so kind as to look into this annoyance of a glitch pretty please?

Khey Scattershot – Engineer
[GuM] – Underworld

(edited by Khey.4735)

Tracker - Living World/Game Update Bugs

in Bugs: Game, Forum, Website

Posted by: StinVec.3621

StinVec.3621

Neither this thread or its successor are maintained any longer.

| [“I’d really like this…” — Resource for Gifting Strangers] |
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |

(edited by StinVec.3621)

The Art of War

in WvW

Posted by: Contiguous.1345

Contiguous.1345

Sun Tzu never mentioned jumping off a cliff to avoid repair costs.

I guess he’s a bit behind the times.

The World's Greatest WvW'er...

in WvW

Posted by: Draygo.9473

Draygo.9473

Devon didn’t kill kaineng. Kaineng is dying from a videogame equivalent of white flight.

Delarme
Apathy Inc [Ai]

Does anything beat a competent D/P Thief?

in WvW

Posted by: Rane.4079

Rane.4079

So much nonsensical replies already, sigh.

Yes, playing well is going to beat a bad thief, I already stated that’s stupid to discuss. We are talking about good players of equal skill. Saying that “any class can beat a good D/P” is just complete nonsense, they can’t. I’m wondering if there is a single spec that can because I assure you most cannot.

“Perma stealth” is not an exploit and they aren’t any lesser of a person than you are for using it. You speak as if leap finisher in a smoke feild is a glitch that ANet didn’t program in intentionally. If anything the D/P theives are just smarter than you because they realise it’s the best roaming spec for Thief. If you want to play D/D or something because you enjoy it, that’s totally fine. But if you refuse to play D/P because you think those players are ‘lesser people’ than you – then you’re just bad (and childish).

Thanks Ross for the Mesmer perspective. I can see how a good condi or hybrid Mesmer would be a pain for them because both classes use very similar mechanics to outmuscle everyone else. I assume neither spec can prevent the other one from fleeing the fight if they want to though?

GW1 has been forgetten about

in Lore

Posted by: Narcemus.1348

Narcemus.1348

So we don’t remember big movers and shakers from our big wars and victories? I mean who remembers George Washington, Benjamin Franklin, Thomas Jefferson… Heck, we remember Paul Revere, and his story is VERY small. BTW, all of these references are from a similar situation in my own nation from a very similar length of time ago… Our PC was trusted by the crown and all of it’s armies. In Kryta, at the very least, they fought against the white mantle/mursaat/jade armors in the very streets of Lion’s Arch, they joined the groups of Lionguard that were hunting down and destroying the Titans in North Kryta Province, and they don’t deserve any remembrance at all in this nation? I do not understand why some guy who just stood and said, “Hey, go kill this guy” deserves to have had more impact on the world than my own character. I don’t expect his name shouted out at every corner, obviously, but I would expect more about at the very least the events and the group of adventurers that conquered them. Thus far there’s only one random comment by some scholars talking about an ancient scroll talking about those adventures, other than that… Nothing.

On a side-note, I was a great friend of many norn… would they have really let me die without spreading my legend? If so, they are either terrible norn or terrible friends.

GW1 has been forgetten about

in Lore

Posted by: Gandarel.5091

Gandarel.5091

Most of the stuff in gw1 wasn’t as interesting as you make it.
There were some good quests. But most stuff was: “Enemies there, go kill.”

Next time don’t skip the cutscenes.

Captain Deutschland, Ozzy The Insane, Hanz Limbchewer – r40+ mes/nec/engi Desolation
Fear The Crazy [Huns]

Slaying Potions, the double-edged sword

in Bugs: Game, Forum, Website

Posted by: Josh Davis.6015

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Josh Davis.6015

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Morning,

Just got into the office. I’ll follow-up on this today, and if I hear anything, I’ll let you folks know.

Thanks!