Showing Posts Upvoted By ich.7086:

Quick note on Ep4 bundled updates

in Guild Wars 2 Discussion

Posted by: Mike O Brien

Previous

Mike O Brien

President -- ArenaNet

Hi all,

We’re wrapping up work on Episode 4 of Living World Season 3 and expect to launch it in February, hitting our normal cadence of a new episode every 2~3 months. I want to give a quick heads-up here on a few topics that I know the community is anticipating, things that will and won’t be bundled with this episode.

This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.

This release will also include a new, challenging group-farming spot for leather.

This release won’t include legendary armor. We’re getting close to completion, though, and may be able to ship legendary armor with the Ep5 release.

This release won’t include a skill balance update. As we did last time, we’ll ship the next skill balance update off-cycle from Living World releases.

Mo

I don't think you need Ascended

in WvW

Posted by: Eval.2371

Eval.2371

Nothing above exotic is really necessary if you play meta cookie cutter builds.

A lot of people say you need ascended because of they know if your serious about wvw you will experiment with builds and it is cheaper to do so and saves inventory/bank space. Ascended armor set gives 5% more stats than exotic equivalent. In addition to this you can gain an extra 30 stats from infusion slots as well.

What WvW really needs is legendary armor, or an equivalent where players can freely change stats to optimize their builds and change them for different situations. This would free a lot of people from having to carry a zerg set and a roaming set on every character.

I would say 8/10 the barrier for entry in wvw is costly gear. Another 1/10 is the food. The rest being siege, if your not a commander.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Burst with screens

in WvW

Posted by: Rangerdeity.5847

Rangerdeity.5847

the answer still exists from the prior posts “your build clearly needs work” your probably running zerker and getting caught all on your lonesome. Remember if your running a build that works best to assist your team like a zerker staff ele or a bunker heals druid your simply going to lose vs a proper 1v1 built thief or mesmer dont feel bad about it. its unavoidable. if your in a 1v1 build and your getting insta gibbed like that then you need to tweak your build … well overhaul it really.

+9 for win, -15 for loss

in PvP

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Soft reset: (Previous Rating + 1200) * 0.5
However, everyone’s deviation got reset, so your still move up and down a lot from this new rating.

Why even include the old rating? Since higher MMR was detrimental (higher queue times, harder to earn pips) a lot of people did not care if MMR was low.

So that the esl players would have less of a chance to match up against people who bought the game last month. It would have been much more chaotic with that approach.

Yes. We’ve done a full reset before and it was awful. Keeping everyone’s relative position means matchmaking isn’t completely random at the start of the season.

But Evan… getting a new pvp system without a full or hard mmr reset just won’t work either. Before this season you could play as a full team and now you just can’t. Which simply means that some people do not have the mmr that they actually SHOULD have.

Between the soft reset and the season that gets corrected, if you do a hard reset it means a much greater group of people will have at the start an MMR they shouldnt have.

I’m always confused by the earlier, because regardless of how many people start the season with the wrong MMR, the only people who keep the wrong MMR are people who don’t play PvP at all.

If you play, the error is corrected. If you don’t play it really doesn’t matter if you MMR is wrong, because you, y’know, don’t play. So shrug

So, yeah, it’s nice to have a soft reset to reduce the error initially on the assumption that people are approximately as good each season as they were in the last, but it’s also not even that important to start at the “right” MMR anyway!

Number of warriors and guards decides match

in PvP

Posted by: Kuya.6495

Kuya.6495

Had blue team lost, people would have blamed the double duo queue in red team.

Is ELO hell keeping me down?

in PvP

Posted by: Solstace.2514

Solstace.2514

I know you’re taking a beating in this thread, so I’ll give you some positive feedback. Most people wouldn’t have the courag to post videos of games they lost. Hindsight always makes your errors and play mistakes obvious but during a match it’s not that easy.

There’s lots of things to improve on and despite the vitriol, these guys have offered some good advice. Honestly this is probably best way to learn is to be critiqued. You can easily plateau in pvp if you don’t have someone show you the more subtle complexities

ESL Weekly 1v1 & 2v2 Tournaments

in PvP

Posted by: jebro.6370

jebro.6370

Hey All!

ESL Tournaments continue on the EU side of things. We are discussing with ESL regarding NA tournaments and possible 5v5s in future!

Here is the ESL Global page for EU 2v2 and 1v1 Tournaments:
https://play.eslgaming.com/guildwars2/global

Prizing:
1st: 2k Gems each player
2nd: 800 Gems per player

As ever please signup as early as possible!

ESL 2v2 Stream: twitch.tv/ceimash – 7pm GMT/11am PT – Wed
ESL 1v1 Stream: twitch.tv/jebrounity – 7pm GMT/11am Pacific – Thurs

This occur every week of the year unless otherwise stated.

Thanks and please reply via this thread for any questions you may have.

Jebro

GW2 PvP doesn't require enough skill to play.

in PvP

Posted by: Crinn.7864

Crinn.7864

The more I read these threads the more I’m convinced that “low skill” is just a term bad players use to describe stuff that they die to.

Sanity is for the weak minded.
YouTube

Are sylvari bad at necromancy?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

That ‘damaging the self’ is just a case of bloodletting. Literally, shedding your blood to fuel your spells. Hence why it’s called “Blood Magic”.

If Taimi’s right, then it’s definitely not necro ice because there’s no dragon that has that. Zhaitan was death magic and had no relation to ice; Jormag is ice but has no relation to necromancy.

Plus, it’s all ice magic, not “ele ice magic” or “necro ice magic”.

Which is where the whole ‘all magic is dragon magic’ thing Taimi presented messes up because if all magic is the same as dragon magic and certain kinds of magic cancel each other out then it should have been a long known fact that they would. Ergo, by logic, Taimi must be wrong on one side or the other.

As for using plant magic in the past… maybe, maybe not. Rangers have always been a bit questionable about their magic. Plus, with gw2 rangers using all elements (fire, lightning, ice, and earth/plant), seems to me that they’re using the same kinds of magic as elementalists and dervishes but focused more on plants than the raw elements. One could call the entire sphere of all elemental magic as ‘nature magic’ really.

Which, again, makes the Season 3 “revelations” to be weird as hell.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Objective upgrade claim

in WvW

Posted by: Jeknar.6184

Jeknar.6184

All this would do is create more drama in Mpa Chat! Which is something that is not needed.

Salt is the fuel that moves WvW.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

GW2 PvP doesn't require enough skill to play.

in PvP

Posted by: rennlc.7346

rennlc.7346

Why do I get beaten so badly by the league players if this game doesn’t require enough skill? Am I just not “spamming” hard enough?

GW2 PvP doesn't require enough skill to play.

in PvP

Posted by: PlatinumMember.5274

PlatinumMember.5274

I don’t think it’s about getting to SC2 skill level, more like other first person/third-person battle games. Honestly consider the distance between mobas and even new FPS games and GW2.
In fact this game already draws too much from the cluttery RTS genre, maybe it should be inspired by other styles of design, don’t you agree?

(not direct at you teepo)

BREAKING NEWS Different genres play differently. More at 10.

An MMO is simply a kittentier version of the non-MMORPG counterpart.

You are right, guild wars 2 compared to competitive non-MMORPG game doesn’t require a very high skill level. However, this begs the question. If the people who are claiming guild wars 2 has very little skill, why aren’t they the top of the top in this no skill game. It is easy to make a post claiming it is no skill and get a few angry players to agree. It is completely different to actually prove that point by joining and winning at a tournament with other “high” skill players. It is usually easy for people to run their mouths when they have no incentive to prove it.

In any case, within this low skill game, there are still players that are still good.

Also if you have a topic and Apolo.5942 is on your side of the argument, it might be time to reconsider that argument.

(edited by PlatinumMember.5274)

PVP Recommendations

in PvP

Posted by: Cwnannwn.7681

Cwnannwn.7681

If you’re so salty after a loss streak that you start constantly trash talking your team or the other team
- Take a deep breath
- Take a short break
- Make yourself a cuppa
- Maybe check your build, who knows
You fight worse when you’re angry anyway.

On the dominance of D/P SB and dodge spam

in Thief

Posted by: Beautilation.7915

Beautilation.7915

anet devs will ignore this post

Skill Rating is Accurate

in PvP

Posted by: Exedore.6320

Exedore.6320

It’s why the Placement matches is an utter joke and it’s why things always start to “settle” towards the end of a season.

You’re misinterpreting the purpose of placement matches and are vastly exaggerating their inaccuracy.

Placement matches basically exist to mask the large rating shifts when your rating is relatively unknown, especially if you haven’t participated at all or in a long time. If players saw rating changes of +200 or -200, they’d freak out. By the time you finish those placement matches, your rating is relatively close to where it should be and shifts will mostly be small. There are outliers, but the majority will be in the ballpark.

It’s important to remember that rating should not be thought of as an absolute number. In Glicko2 there’s actually a second number, rating deviation, which expresses the bounds where you skill actually is. Shifting up or down 50 points from day to day is perfectly reasonable and doesn’t mean the system is inaccurate.

Another thing to note is that when you compact ratings (like the soft reset), it does take a while for players to spread out again, especially at the top and bottom. If you’ve been near the top since the start of the season, you’ve probably noticed your rating go up by 50-100 points since the start. This isn’t an affect of individual games played, but requires all players to play more games.

Kirrena Rosenkreutz

(edited by Exedore.6320)

Skill Rating is Accurate

in PvP

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Please dont call it skill rating its so inaccurate. It could be called skill rating if it represented YOUR SKILL but it doesnt. 20% of the so called skill rating is you while 80% of it is random 4 players you get.

In each individual game, sure, it does — and your win or loss is determined in the same part by the five random players you face off on the other team. Over many games, it reflects your skill.

You seem to be making one of the classic mistakes, which is to look at a single event, then complaining that something that measures skill over many games is inaccurate.

Skill Rating is Accurate

in PvP

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Please dont call it skill rating its so inaccurate. It could be called skill rating if it represented YOUR SKILL but it doesnt. 20% of the so called skill rating is you while 80% of it is random 4 players you get.

In each individual game, sure, it does — and your win or loss is determined in the same part by the five random players you face off on the other team. Over many games, it reflects your skill.

You seem to be making one of the classic mistakes, which is to look at a single event, then complaining that something that measures skill over many games is inaccurate.

You kinda forgot that the random 5 players that you are facing can have up to 600 more individual skill rating than you. Which can lead to – If u cant beat someone with 500+ rating, you wont progress.

It can be called skill rating if the matchmaking is perfectly balanced and that will never happen in gw2 due to population problem.

To your, so called classic mistake:
Does it make sense that my skill rating that reflect my skill ( thats what you think i guess) will go drastically down in over a day. We are talking about 250 rating here. If the skill rating perfectly represents your skill that situation should never happen unless my playstyle went really downhill or the matchmaking of the game is bad.

Hmm let me guess which one will it be….

I didn’t forget that the random five players on the other team can have 600 more MMR than you … just like I didn’t forget that the players on your team can have that 600 more MMR.

The problem with “ELO Hell” or “MMR is inaccurate because team composition” as ideas is that every single thing you say is keeping you down because it can randomly happen to one team or the other … applies equally to both teams.

You are also mistaking “MMR is accurate” for “MMR is perfectly accurate, all the time”, which your argument would break, yes. However, why did your skill go down 250 points in a day?

  • you had an off day, and played really badly today
    * you have high volatility because you have not played in a while
    * you have high volatility because, despite randomly matching with players better and worse than you, you still lose when expected to win, and win when expected to lose
    * your MMR is higher than your skill, and it’s still moving toward the correct value (which takes ~ 100 games)
    * you switched your build or class to something else, and suck at it compared to the one you played before (right now, at least.)
    * you duo-queued with someone with a very different MMR, and that made it harder for the MMR algorithm to home in on your skill
    * you played at a super-quiet time, so a broader distribution of MMRs in the games, leading to increased volatility

Ultimately, though, your MMR going down means just one thing: you lost matches you were expected to win, and didn’t win matches you were expected to lose. The people you were randomly matched with played better than you did.

Going down a long way means one of two things: either your personal volatility is high, or you consistently played badly despite it being low. Either way, your MMR was lowered to reflect the quality of your play.

Sorry, I know that’s not nice to hear, but … ultimately, your MMR will wiggle up and down a little around the target point, because it is always an approximation of skill. If it changes dramatically, though, that’s about you, not the game.

[[Developers]] Want GW2 Tournament Worthy?!

in PvP

Posted by: Forsty.7968

Forsty.7968

I have not seen a single person reach any professions skill ceiling yet.

Burst with screens

in WvW

Posted by: OverlordRush.5879

OverlordRush.5879

I’m glad my build is OP enough for someone to complain about it in WvW forum.

Burst with screens

in WvW

Posted by: Djamonja.6453

Djamonja.6453

Who thought a combat log that showed only minutes and not seconds would be useful?

Sorry Pro Leaguers, ELO hell still exists.

in PvP

Posted by: ulchanar.4309

ulchanar.4309

Sure, a player not as good as Helseth will need more matches to climb, but still it’s possible. And there’s no need to do 80% of the team work, if you outperform 9 other players you will win more matches than you lose.

If you are constantly losing matches, you might ask yoursefl, what is the constant in all these losses? it’s you! Frustration is a huge factor in losing matches. Don’t underestimate it. Frustrated players make wrong decisions and that causes even more losses. If you lost two or three matches in a row and feel bad about it, stop playing, take a break, give yourself a chance to become positive again.

“If you are constantly losing matches, you might ask yoursefl, what is the constant in all these losses? it’s you!”

How many times I will see this sentence plotted all around?

If you say I don’t need to do 80% of my team then my whole team shouldn’t need my 20% to win. If you would lose all your matches then you would be bronze ofc …but here we’re talking about silver and above.

If my team lose because of me..then the system was expecting my team to carry me as obviously I am worst than them…either way somebody is expected to carry somebody below its actual skill level and the question is why?

Always this stuff : “it’s you the constant”…..I frequently see ROM raging on stream when he gets uncarriable players on his team…when even holding 3 people on a point doesn’t guarantee you victory, your team will manage to wipe 4vs2.

The difference between ROM & Co and the rest…is that ROM will land in these “bad” team just 1 time every 10 matches or so..but for us it’s like 9 times out of 10..

The idea itself that victory can depends entirely on your shoulders is the most stupid thing that I ever heard in my life; if that’s the case then Helseth shouldn’t lose any match unless he does that on purpose..but he does lose and that means that the match is lost even with him trying to “carry” everybody on his shoulders.

Everyone gets uncarraible teams. That’s not the point. The question is, do you really get uncarriable teams 9 out of ten times and why. I highly doubt that there is a secret algorithm in matchmaking that decides something like “Ok, this player has had it’s fun, now let’s give him a huge losing streak-” I’ve also had my moments of “my teams suck so hard” this season when I lost 4 or 5 in a row – but that was in the first two weeks. At that point I decided to take a short break whenever I lose 2 in a row and haven’t had any losing streaks at all.

Games are often decided by 1 or 2 key plays. That one disengage at the right time that results in a two-cap instead of being dead with only one cap. Or that one close 1v1 that you win because you’re confident and focused. Add frustration and you will likely lose what could have been a win.

Make pet stowable - A must

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

They just need to bring back the flag system from GW1 so you can actually control your pet.
-This would keep it from revealing (allow you to misdirect opponents) your location when you stealth
-Sort out a ton of PvE issues
-Allow you to move/keep them out of AoE
-Allow you to place them far enough away that they aren’t a free target for things like C&D, cleansing ire, etc. when fighting certain classes

Also known as Puck when my account isn’t suspended
LGN

New Allies: Mursaat

in Guild Wars 2: Heart of Thorns

Posted by: Testudo.4620

Testudo.4620

Did the Mursaat really do anything bad? Way I remember it, we removed them and opened the door for Primordius to release the titans (destroyers) into the world at the behest of Khilbron (who sank his kingdom into Zhaitan’s realm where he was turned into the Lich).

I think the Mursaat were actually good guys that went about it the wrong way.

I could see them aiding us after 250 years of rebuilding after their sounding defeat at the hands of the flameseeker prophecy. They’ve probably been struggling against Mordemoth’s influence ever since Khilbron betrayed us.

Titans and Destroyers aren’t the same thing. Titans were created in the Domain of Anguish and Destroyers are minions of Primordus.

Zhaife
Graduated top of class esports academy
#1 on fractal leaderboards

Please no more "gold run"/"t4" content?

in Living World

Posted by: Saint.5647

Saint.5647

One day, while Crown Pavilion was active, my guildies and I were bored. We decided to host a Gold OF.

We did just that. For hours we tagged up and coordinated Gold-Run after Gold-Run.

OP is looking at this the wrong way. As if there are two options; you either get lucky with a Gold OF or you get unlucky in a non-Gold OF. It’s not the case at all and you present yourself as a helpless person devoid any drive.

You have an option of improving the OF you are in and bettering it for yourself and the others around you willing to stick around long enough to make it worth being a part of. Do this, and people will then flock to your OF.

Again your options are not (1) Be Lucky (2) Give up. There is always that option of (3) Fight for what you want. Of course C is harder so many feel content to blame their misfortune on their luck instead of taking some personal responsibility for their situation. No one owes you a Gold OF. The only one who really wants you to have one, is you….so go make it so.

My two cents on GW2 and life. Enjoy.

One True God
Fashion Forward!
Guild Wars Dinosaur

WvW Songs

in WvW

Posted by: Sororita.3465

Sororita.3465

I want to be, the biggest blob,
like no zerg ever was,
to bust them is my real test,
hammer train them is my cause…

I will roam across the map,
scouting far and wide,
each zergling to understand,
the bags that are inside,

WORLD V WORLD!
zerg em all!

It’s you and me,
I know it’s our strategy,

World v World!

Ohh your my best friend,
in a borderland we must defend,

World v World!

got to zerg em all,
a zerg so true,
our coverage will pull us through,
you support me and ill support you,

World v world!

Got to zerg them all!
(Got to zerg them all!)

Commander Starlight Honeybuns[BUNS]
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.

(edited by Sororita.3465)

could we change Consume Plasma a bit ?

in Thief

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

http://wiki.guildwars2.com/wiki/Consume_Plasma

I know this forum is so tired of all those thief haters’ post .But since thief highly counters mesmer , removals of aegis or stability won’t affect thief itself that much but will help classes variety in tpvp.

(Anet could nerf it only in tpvp ,so please don’t start "pu mesmer ")

lol. That made my day. Thanks.

It’s really hard to interrupt a 1s casting time skill using a homing projectiles that looks like you.

EDIT:

…or the thief is just failing to spam f1.

My whole week is made.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

(edited by Sir Vincent III.1286)

Warrior Greatsword Needs Buff

in Profession Balance

Posted by: Cogbyrn.7283

Cogbyrn.7283

The GS’s F1 is useless. Otherwise, it can do anything you want. Do you want to stand and deliver good cleave? Yep. Do you want mobility? Yep. Do you want evasion frames? Yep. Do you want the chance at ranged cripple? Yep. I understand Blade Trail can be unpredictable when fighting an opponent who knows to run perpendicular to the direction you’re facing, but the GS can basically do all of the aggressive-style things you want already.

So no. GS doesn’t need a buff. I used it for 6+ months when Warriors were considered trash. The F1 could probably be re-designed, but even if it isn’t, that just means that you can save your adrenaline for your other weapon set and not worry at all about “missing out”. It’s a phenomenal weapon. I love it, and I miss it since I main a Necro but have 2H swords close to my heart (I own one, it hangs on my wall). I think it’s well-designed, and would be very surprised if they buffed it in any way.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Your thoughts on "Skipping".

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

From what i remember, frodo didn t walk straight into mordor Killing all the orcs…

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Perplexity Runes in PvP, PLEASE NO

in PvP

Posted by: JonathanSharp.7094

JonathanSharp.7094

Game Design Lead

Next

Hey guys.

I just wanted to give you guys a quick update. Based on your feedback, we’ve decided not to add Runes of Perplexity to PvP in the 4/15 Feature Pack. We’ll be monitoring the balance of runes closely, making more tweaks if necessary, and revisiting the possibility of adding Runes of Perplexity to PvP at a later point.

Thanks again for comporting yourselves in such a cooperative and constructive manner – you guys had some great points and counterpoints regarding this issue.

IGN: Chaplan
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer

Knights are too much of a gate to Scarlet now

in Battle for Lion’s Arch - Aftermath

Posted by: chemiclord.3978

chemiclord.3978

“Break up the zerg! It’s ruining the game!!!”

“Gah! Let us zerg! What happened to ‘play how we want???’”

I don’t understand why Arena.net “doesn’t listen to their fans.” It’s not like the player base wants different things or anything.