Yak’s Bend is among the highest worlds in terms of play hours and ranks gained, which is the primary metric we use to determine which worlds we lock each week.
EotM was created as a waiting room for people in queue to real WvW. Population is down in WvW and the waiting room is not needed anymore. It actually drains WvW population, and makes WvW worse off.
So it is time to get rid of it.
With that said, the map(with some tweaks here and there) isn’t terrible, and it would be a waste of resources to not use it. So re-purpose it as a third BL map, meaning we get four unique maps in every match-up to play on.
Probably bad idea get rid of best and most popular game mode.
Seafarer’s Rest EotM grinch
Yaks Bend building siege isn’t why they’re locked of course. If that were the case they’d be locking a lot more server other than them.
you guys are funny but im being serious
Does it matter now, really? Most of us have given up on the mode as it’s evident the populations are “managed”.
Play, don’t play, whatever you find fun. Though expecting an answer on population after 4 years is just going to cause you frustration.
I, too, am offended by people who burp on teamspeak.
~ Kovu
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]
Now, you might say: why not just create your own party with non-team speak users?
Well, you can do this, BUT it is highly inefficient because people constantly change maps and log off. Also, a lot of people don’t know how to join a group!
No it is not really inefficient. Your biggest complaint seems to be with regards to not getting boon share priority because you’re not in a commander’s squad. Boon share priority has been in the game far longer than the shiny new squad UI has. If you think objectively about this, boon sharing is limited to the number of targets on the individual skill as well as radius of the skill so simply being in a squad doesn’t always guarantee boons. The sub-squad you get placed in may have 15 people in it (only 5 of them are getting stability – that’s what’s inefficient) or the four other guys in your 5-man sub-squad are not within range. Moreover, and continuing to look at it objectively, any water fields you blast, even if they are put down by someone in a squad or party, are going to heal you first because you’re the one who activated the combo finisher. In conclusion, there is absolutely nothing stopping you from forming a 5-man non-TS party and reaping all the benefits of boon share priority in a guaranteed and efficient manner.
Incidentally, the fact that boon distribution is limited by the individual skill target limit and proximity is exactly why guilds/commanders want their players on VOIP, to coordinate activation of those skills in the most efficient manner.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
(edited by Chaba.5410)
WvW system is messed up right from the start anyway. There are minorities that noticed it and raised concerns about it but pretty much fall on deaf ears. The current WvW system has always been showing its limitation and thus is just a matter of time for any issues to surface.
The overhaul regardless of what it was, is necessary as long it literally change how the system works. However, I assume the fear of backlash has kept anet from doing the overhaul and being a regular on this forums, I can assure you that there are a lot of wvwers that are against many things regardless if it is for the greater good.
It is really pointless.. Nothing gonna change as long the wvw community fear changes and anet afraid of possible risk of upsetting the community.
Henge of Denravi Server
www.gw2time.com
EOTM and not having enough rewards, fun stuff, wvw only thingies, etc are the cancer
people who avoid to play because have ‘’only want to win atitude’’ are the cancer
isnt mag or bg outnumber in 1 to 10 is that when bg is starting to lose they avoid playing, same goes to TC they are like ‘’oh man i wont win lets just not play or not log in’’ and as soon they go into t2, kaboom they magically have numbers from who knows where and zerg it up too
there is nothing wrong with having a server ’’stacked’’ what is wrong are the players with their attitude
however anet is good to blame too, their magical numbers and who knows where they get desicion to do what they do is kitten, they dont add anything new/good either, etc when a wvw’er prefers to join eotm or silverwastes, you are doing something very wrong in the mode even when the reason is ‘’ i cant win i dont get anything there is nothing to farm, so i leave’’ attitude
Of course, I’ve always thought that prioritizing scoring first was a dumb idea because it’s like changing the thermometer when you get a fever. It does nothing!
But it’s also clear that this scoring metric is more valuable to many as shown by those polls that picked scoring and siege improvements over actual improvements. And why is that? The knee jerk reaction is to blame “casuals” and “pvers” except those groups are even less prone to give a kitten about PPT and score since losing just means more things to karma train.
Unfortunately, it’s just the sad reality that the population cares about winning the score than anyone would like to admit.
Sure, I know a lot of you don’t think like that. The very fact that you’re probably here posting and/or reading this crap is because you give a kitten about game quality. You may surround yourself with people that think similarly. Nobody’s going to come out and admit they stay on siege on Gw2wvw.net, yes. because they’d get laughed into the next country. You go out on your nightly raids with your guildies and your friends for three hours and pat each other on the back. Beat up some enemy pugs led by a guild and then they get kittened and voltron up but at least you can have fun until then. But it really turns out you folks are in the minority once you log off— it just goes back to the backcapping race. And this is evident the moment you look up at an objective.
But that’s just how it is. Endless agenda pushing discussion about coverage and what server to open next, sending spies to pull tactivators, strategical stacking of servers by…. well, I won’t name names. And what, why? Because people do care about the score. And if balance be kitten ed, well they don’t care. Proof? Well, just look all around you. So guess what— who has the more incentive to vote in those polls?
Anet seriously needs to reconsider their priorities, because all we will get is mediocrity because it’s supported by people that want mediocrity as long as they get to be on top.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Remove the transfer fee temporarily, open all the servers, and let the game settle itself naturally.
No one should have to explain why this is not only a terrible idea but possibly the worst thing anet could do right now.
I read the “open all servers” and my first thought was “Hey, let’s put 6 bullets in the pistol and then play Russian Roulette.”
Crystal Desert: 1/13/2017
While much of Mal’s op ed piece is true enough, the observable facts seem to be somewhat at variance with the interpretation. Four years of WvW development suggest that ANet’s vision for the game mode is primarily as an alternative form of entertainment for PvE players who like some PvP as well, not as a specific PvP mode. The consistent buffing of siege, the addition of EotM, the entire design ethos of the Desert Borderlands, the ongoing encouragement of large-scale, low skill ceiling combat, all of this and more indicates the intent to provide knockabout fun for exactly that demographic that gets labelled “fairweathers” or “militia” on these forums. They, not the ever-diminishing hardcore that posts here, are the target demographic.
As a corollary to that intent development focus, once they wrestle the populations into some kind of “balance”, assuming that’s even possible, will move to improving rewards for winning skirmishes. The aim there, I would contend, will be to give GW2 something akin to a “Battleground” offer without actually having to create a new game mode from scratch. Once there are tangible, desirable rewards affixed to the conclusion of each two-hour skirmish any concern over who wins a week-long match will be consigned to a handful of obsessive server loyalists, as will the idea that there is any overall competition going on.
Of course, if and when ANet finally reveal details of the long-awaited second expansion, this could all change. Maybe they will actually pull WvW altogether at that point and replace it entirely. It’s not as though 95% of their paying customers would even notice.
Normal games have factions and alliances on a server that battle competitively. Guild Wars places servers that fluctuate as servers should in a battle of Coverage. By design, balance would be hard to achieve considering Servers have a threshold and not a hard cap also by design. Its like GW2 WvW is missing an entire category of balance.
Malevolent Omen -Guardian
Mad King Mal -Rev
what can you ultimately do? even without 543, you cant stop people from transferring servers without cutting into anets bottom line. if you could somehow prove that the gains would be greater then the loss from server transfer fees, then maybe. how do you even go about proving that though? how do you measure what a “balanced” (has yet to be defined in the context of a more or less perfectly equal population system) wvw would look like and how would one profit from it?
ArenaNets profits from transfers aren’t high enough for them to consider this optimal. Its largely the players that think otherwise.
Malevolent Omen -Guardian
Mad King Mal -Rev
The issue is…..previously the voice on population balancing is much softer than the voice of scoring. It is not that there isn’t anyone mentioning about population balancing but a lot more people on the forums were celebrating and show more concern about scoring than population balancing itself. To put it in other words, there were more people who care about night capping scoring than actual population itself.
In that perspective, anet not giving population balance as priority is logically understandable though at the same time, short sighted.
Regardless, a lot of people have given up the hope there will be even any population balance, those voices have gotten smaller, anet actions towards WvW are simply depressing.
Problem is you can’t speak your mind too much here. You’re instantly silence via a deletion or thread closed. Some are justified, others speak the truth and yet are closed for some unknown reason whether it be a PC move or they just don’t like hearing concerns from their customers.
I logged in this week and you can see it, the groups just look different and smaller.
Ermm….
I have made a lot of posts over the years, many of which are debates and arguments. So far, there were only a few posts deleted due to breaking the rules. I also had a post that was wrongly deleted which the mod team admit it shouldn’t violate the rules.
I used to often participate in many different debates and arguments in this forums, I can say that they don’t delete every negative posts because I have a lot of negative posts
Honestly speaking, many WvWers often could not participate in this kind of forums of debates and arguments without resorting to personal attacks and insults. This naturally cross the line and get deleted. Also, WvWers often derail from topic and changing it into a matchup topic.
To give a recent example of what anet took note of from my years of posting. A few months ago, I made a topic questioning about the scribing cost of guild sieges. I think a patch or two later, the scribing cost for those guild sieges are reduced.
There were also the dolyak suggestion made by another player, suggestion to put upgrade into number of dolyaks instead of timer.
For a game mode as big as WvW, suggestions that require drastic changes, a few logical or reasoning voices will not be impactful enough for anet to perform any actions. It need to be majority voices supporting the idea to move anet into actions.
Henge of Denravi Server
www.gw2time.com
(edited by SkyShroud.2865)
The issue is…..previously the voice on population balancing is much softer than the voice of scoring. It is not that there isn’t anyone mentioning about population balancing but a lot more people on the forums were celebrating and show more concern about scoring than population balancing itself. To put it in other words, there were more people who care about night capping scoring than actual population itself.
In that perspective, anet not giving population balance as priority is logically understandable though at the same time, short sighted.
Regardless, a lot of people have given up the hope there will be even any population balance, those voices have gotten smaller, anet actions towards WvW are simply depressing.
Henge of Denravi Server
www.gw2time.com
5,4,3 is a terrible scoring mechanic and it’s done nothing but create walls that shouldn’t be there. Example Tier 1 and Tier 2. Tarnished Coast has been gaining Glicko rating because of 5,4,3 although TC has been losing players and guilds steadily because of Tier 1 and their inability to produce the coverage of that Tier.
The difference between 5,4,3 and 3,2,1 is the amount of points awarded that gets plugged into the glicko.
Furthermore the scoring gives way to coverage imbalance. Thus, you can’t keep tinkering with the score because it’s directly effecting the health of our communities without fixing balance first.
The imbalance is obvious and it will continue to worsen. The rating every week will continue to float TC and because of this, TC will lose all its players because they are dealing with impossible odds.
This relink, Arena Net gave both JQ and TC 2 guest links, which does nothing but increase the odds of them potentially rising to Tier 1 by giving them a few disorganized pug communities while allowing the servers to get bandwagon to from their guest servers.
In fact JQ and TCs links don’t provide them coverage to deal with Tier 1 and doesn’t change their scenario.
Why is Tier 1 being avoided like the plague? Why does Tier 1 inevitably kill off server coverage and communities?
It’s because a few relink cycles ago, even after countless warnings to Arena Net about the opening up of servers, they choose to open Blackgate. Opening Blackgate created a mass wave of transfers enabling BG to stack beyond the point of the threshold allowed and well beyond the point of any other server. To combat this, servers then tried to buy guilds or stack to the level of BG. There is only one server who was able to pull that off and that’s MAG.
MAG pulled it off like no other. MAG didn’t just buy guilds, but they placed a mentality around themselves which even gained them individual players and a mass of pugs or militia forces from the servers around. Systematically creating something a bit worse than BG itself on a server that was once “high” status.
Now here we have two servers that can only compete with each other, while the third wheel suffers from massive demoralization and player attrition. Because of this the WvW meta for organized forces and pugs alike is to simply avoid Tier. In fact, even BG and MAGs guilds don’t like the atmosphere and some of them even feel as if they’re being forced to leave. Any T2 server that receives the “death roll” of Tier 1 is put on a count down timer before they themselves start to lose pieces of their community. 5, 4, 3 and the stigma of Tier 1 itself makes it so that even if that server losses badly or tanks they could still end up being stuck in Tier 1 for the foreseeable future. In Tier 2, no one wants Tier 1. Its something people avoid at large and because of this, there is no effort to create a rotation or balance or bail the third string out before it dies and losses all its coverage for fighting in a tier it shouldn’t be in.
Scoring at large doesn’t matter for winning. There is no competitive nature to see who is the victor. Winning in Guild Wars 2 is pointless. So why focus on the scoring when all it does it enable imbalance. Why consistently fiddle with the scoring and not be bothered with the balancing of servers when the only reason the servers care about scoring at large is because it decides the fate of their server and their tier.
To fix this WvW you need to start with the problems that have a cascading effect on other dynamics of the game first. You can’t fix scoring if there is hardly a competition. You can’t fix or “play test” scoring if no one is generally caring about it. Fixing and adjusting scoring, when there is little reason to care beyond that of your servers tier makes way for manipulation especially when the objective is not to rise in the Tiers but to avoid a said tier because of the imbalance presented in it.
Malevolent Omen -Guardian
Mad King Mal -Rev
(edited by MaLeVoLenT.8129)
A library is something many of us have wanted for awhile. I have so many of these items taking up space.
+10000 for the bookshelf idea. I love collecting these lorebooks in game, but its getting impractical to carry them around on my characters.
I also would like as a more general QoL update, any item that exists solely to fill out a collection should be auto consumed when you pick it up. That way, if it does stick around in your inventory you would know it has another purpose.
When people only log in for 10ap daily, than the game has much bigger issues, which can’t be fixed by upping or removing the cap.
Having 1 account at cap and 1 nearing it I’m glad it is there and yet still do them. The rewards have been increased in this last itteration, but apparently it will never be enough for some people. It’s greed pure and simple. Maximum amount for 0 effort.
I’d rather all daily AP be removed completely, than have it uncapped or risen.
Getting to the cap is a little slower but how many people actually did 10+ daily achievements consistently every day with the old system?
I meant the even older system, where each daily was worth 5 points. And when there were monthlies, also worth a considerable amount.
But, the cap has been there since the inception of Dailies;
Not true. The dailies were there since the launch, but the cap appeared only in one of the later iterations of the system (fourth one, if i remember correctly).
You mean the system where players could do the daily within five minutes (like now) which consisted of four generic daily achievements that never changed and monthlies which were often completed within several hours? All of which didnt provide as much AP to players as the system we have in place today
Iirc the older daily/monthly system provided a lot more AP (still capped, but obtaining them was faster) with more effort (obviously) given the fact you could earn 40AP in 2012 per monthly, upto 80AP/mth in 2013 and upto 100AP/mth in 2014. It is also noted that the cap for monthly was at 5,000 (2014). So I think the cap has always been there, you just didn’t know until you hit it obviously.
That was also after the PvP monthly was merged with PvE.
There was also a lot of festival dailies which would tally up on your total daily AP, not your permanent.
I don’t agree with removing the cap, but I’m all for decoupling monthlies and reinstating them in a standardised way with no cap. (the arguement of ‘have to log in daily’ doesn’t work, and would reward regular play)
Edit: Removed speculation due to Healix’s post below.
(edited by Haleydawn.3764)
So, enjoying a challenge means no self-respect and/or playing too much Guild Wars 2? I think there are probably more Hero Challenges than required, and I’m not sure Map Completion can only be considered solo play.
It’s not a horrible thing to ask for help in a multi-player game…in my opinion, of course.
Not to mention, is there even a Hero Challenge in The Falls??
Good luck on your suggestion.
see you in 2 months
I would absolutely adore a webpage or some sort of utility where I could create a character from scratch and preview all the armor/dye combinations in one place! I don’t know if it’s possible to use some kind of API to tap into the game resources and allow this, but I could spend countless hours just creating custom toons like this. Being available outside the game itself would be nice, too! (I have tons of free time at work, LOL)
I imagine it like a combination of the character creation screens and the wardrobe preview window, but big enough to see the entire character with armor and weapons, plus the ability to preview all the dye colors right there in one convenient location. :-)
Henge of Denravi
Volks World [VW]
I feel dagger necro or greatsword warrior either would fill what you are looking for. very high health pools and good burst damage.
Yep.
It confirms that all is right in the world to see a 500 AP Warrior running around Tyria, with 5 signets and a greatsword on his back.
Achievements are a system in the game to help gauge what a player has accomplished in the game. They are awarded for completing various tasks spanning all game types; PvE, PvP, and WvW.
I do not think doing the same dozen tasks repeatedly should account for the grand majority of such a score. In fact, I think it makes it a joke. The cap is a compromise between farmability and having some semblance of meaning.
Furthermore, “veteran” players have already had the opportunity to get more AP from festivals and events. They’ve also have had more chance to be handed daily login rewards that reward you for basically existing.
I log on to get 2 gold and some extra materials. That is enough value in and of itself, if not too much compared to effort.
OP’s problem is easily solved by adding more WvW achievements, because as is they are a terrible effort:reward ratio. And that’s with adjustments.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Getting to the cap is a little slower but how many people actually did 10+ daily achievements consistently every day with the old system?
Many in the sense of 100s? yes. Many in the sense of a high fraction of active players? No.
I was never in favor of the implementing a cap — I think it’s too little benefit for the effort of implementing it. Similarly, I think it’s not worth the time it takes to remove the cap, either.
It’s worth understanding why it’s there:
- It makes it easier for newer players to catch up to veterans in terms of rewards
- It slows the need for ANet to plan out rewards for the future.
It makes it easier for newer players to catch up to veterans in terms of rewards
Naturally, as many people say, any headstart player who is still going after achievements is going to stay far ahead of any newbie, as there’s at least ~1400 AP no longer achievable for one reason or another.
That’s fine, because I don’t think protecting the leaderboard was ever the point for ANet. Instead, the implementation of the cap allows the vast majority of new players to earn the same rewards available to the vast majority of veterans. 1400 is too far to catch up on the leaderboards, but it’s only 3 chests away in terms of rewards, i.e. only a skin or two.
It slows the need for ANet to plan out rewards for the future.
As a player, I don’t really care about this. However, as a developer, ANet must care: they have to offer rewards substantive enough that people feel appreciated for their loyalty, but not so valuable that those slower-to-reach high AP will feel completely left out.
That’s difficult to do as the player base gets more experienced, gains skins from other sources (including legendaries and other super-shinies), and accumulates wealth whether they try or not. Slowling our rate of acquisition gives them more time to figure out what the next tier of rewards should look like.
In short, I’m against the cap and yet I can accept that ANet thinks it’s necessary.
If you want it removed, help ANet figure out how to achieve the goals they consider important to the game’s health, not just any individual’s personal goals.
As much as as I love the idea of creating your own personal Heroes based from your own Account characters, as much do I realize, how impossible that idea is asl ong Anet isn’t able to give this game first a proper and competent A.I system which allows the player to control also better the activities of the Heroes together with the ability to CHANGE at any moment the character you play from your current controled character over to one of your Heroes of your Party.
Basically turn with this feature the game into “Multi Character Management”, because the player should always be under full control, when which character should be used, so that you can do something personally, if you think you can do it at the moment right now better, than the A.I could do it for you.
Heroes worked for GW1 only, because the game was completely instanced.
With GW2 this is different.
The only instances that this game has, are Dungeons, Fractals, Raids. Nowhere else do they fit into.
For Dungeosn something like Heroes would be a total waste of time and ressources, Anet doesn’t give a rats **** about Dungeons at all since basically 2013 anymore.
Raids? Doubt that they would fit into that concept there – they would destroy the game mode rather I think. anet should concrentrate themself to make Raids per se more accessible for everyone by splitting Raids of into multiple difficulty modes – Exploration – Normal – Hard
Fractals? Basically the only instanced content where I think that they could fit in with right imprivements of the A.I system and the option for the player to change anytime between your characters to manage them, if you think you need to take over their control for the moment.