The Cat trying to catch the Rat at North Camp in Alpine Borderlands
Sometimes they just walk but when i first saw the Rat running away and the Cat chasing behind it it gave me a smile xD
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1
Cheesey meat bit from meatoberfest. I had to stop and laugh.
Or the cattlepult. I honestly thought “spelling mistake? Oh no…No..It’s literal…”
The combination of rune sets and food in WvW can reduce condition durations as much as 45 percent. This is huge in relative terms especially coupled with the fact that there are cleanses and things like resistance available. The decrease in durations going higher then that would make Condition builds not worth playing ESPECIALLY since this is passive and always on.
We have things like Protection and Endure pain and other such things that reduce Power damage by 33 percent or completey in addition to armor but these last seconds at a time.
What people want is for condition protection to be “automatic” without having to commit utilities to cleanses or without having to give up their favorite rune set or food cosumable to do so.
If you are NOT wearing melandru or the equivalent and are not taking minus condition food in wvw , then there no cause to complain that conditions need duration decreases. 45 percent is plenty.
Just because there is condition duration armor, it does not follow that there must be an armor that lowers durations. It seems people will not be happy until conditions durations are decreased by 100 percent.
As to “the majority of players play condition in WvW” this is simply false.
First, outnumbered is not a buff.
Second, stop throwing random numbers out there.
Third, map caps need to be reduced.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
They really should do something about them so this thread stops popping up. Should just make them tradable on TP as the simplest way to deal with it.
Agreed. Just strip the map out and replace it with Tangled Depths. When guilds want to scrim, they need to do meta first.
I assume that is what the OP had in mind. It may not seem like it but I am actually an excellent mind reader that know when people want WvW, they really want PvE. Only Anet knows it better.
We got any mind readers in the house? If you’re going to ask for a redesign you should present a design or at least point out the problems that need to be fixed. What exactly needs to be redone? There’s a jumping puzzle area and arena area.
If they are going to redo OS, first thing they should think about is making it open to green/blue/red sides than servers like eotm. So people can go there to fight and not be restricted by tiers.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
It’s not racism, it’s classism or professionism (since we don’t call them class here but professions). It would be racism if they called you out for being a Charr or somenthing.
But back on topic. I couldn’t care less about what people think I should be playing. If I want to play mesmer, I will play it, and the commander can go kitten himself if he want me to change profession. But I never bothered entering squads before and I continue to do so.
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
7. Power seep, the game already has a fairly low power level even in WvW (even more so in sPvP) no reason to lower it further.
8. Numbers > skill/preparedness would be even worse than rn as everyone would run the same few builds copied of metabattle.com
In a time where everyone complains about the Power Creep started by HoT, you come talk about Power Seep being bad? Give me a break…
Everyone pretty much runs metabattle builds already. It’s really hard to find someone who actually made their build. This would change nothing.
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
They really should just put all players in one big que that filters them to teams as a side needs players, allowing a max of 5player teams to que together.
I’m wondering if eotm would turn into a ghost town doing that though because of low population spread thin?
You can’t do 1 without limiting the player creativity.
Restrictions breed creativity because they force the player to problem solve. Unrestricted stats mean that players just grab the optimal, without having to do any problem solving.
For instance when doing necro theorycraft in sPvP I have to consider whether my desired amulet has precision or not. If it doesn’t I need to find to traits to get it, or just not take crit dependent traits, or I change what amulet I want.
In WvW I never think about precision. I can just grab however much I feel is necessary and move on. I never concern myself with whether I have enough precision to be using on-crit traits because I always have enough precision. No thought, no problem solving.
Besides I don’t see how a system that requires a substantial gear grind/gold sink every time you want to change some stats is “promoting creativity”
Also gear grind totally affects WvW. I play more sPvP because every time I try to get into WvW I get exasperated with perpetually losing every 1v1 because kittening optimized ascended peeps that take half the damage I do while dealing twice the damage. Nothing is more of a turn off than dying to a guy who’s auto attack hits as hard as your primary burst skill.
YouTube
(edited by Crinn.7864)
Whether you go with an amulet system or keep the current system, each build will have a Best in Slot choice. The grind you did to get the current BiS component will be replaced with another grind when the next BiS component is released in PvE. The amulet system just eliminates some of the PvE grind that veteran WvW players hate, unless you like the PvE grind or you really like to keep newer players weaker.
Because going to the amulet system will require coding changes to WvW, something that happens about as often as an xpac, I don’t really think that Anet is willing or able to devote precious developer resources away from the next xpac, the next Living Story or the next sPvP balance patch.
Linking/locking (population balance) and Skirmish scoring (nightcapping)
have been minor fixes to the system because that’s all that can be done for WvW. That’s all that will EVER be done for WvW, minor fixes.
I still don’t understand why they changed some of the town clothes into tonics. Like other people I haven’t used any of them since they were changed. I actually took the offered refund for all my purchased town clothes because under the new system they’re useless to me.
I agree it would be much better if they could be armour skins, or even outfits.
“Life’s a journey, not a destination.”
ArenaNet Communications Manager
Rather than taking time to make a forum topic, may I suggest you simply report (click the flag to the right of each post) and allow us to analyze the situation and potentially change the topic to something meaningful? While we don’t edit the content of a post we will edit a subject line in order to make the forum index clearer and more concise.
Thanks.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
This is a problem on all forums, and I don’t think I’ve ever seen one where they came up with an effective solution.
I can understand why it happens. When you’re just thinking about writing up your one topic a title like “Can you help me?” or “New fix to an old problem” or whatever makes complete sense. It’s only when you see that topic in a list of virtually identical ones that it becomes clear that’s an unhelpful title. But (at least for me) it’s hard to remember that when you’re writing a topic.
(You also have to be careful about how you word a more specific title to avoid the people who will only read the title and then potentially derail your topic. For example I once created a topic called something like ‘finalising PvE ranger build’. The first 3 or so replies were telling me to use zerk gear and/or check metabattle and other replies were responding to them, debating the pros and cons of zerk gear, when I’d actually been asking about what runes I should choose!)
“Life’s a journey, not a destination.”
PvP suffers from the same thing that all “RPG” style games do when they attempt to go “competitive”, and that is that they are impossible to balance. Shooters, in general, are great for PvP balance because player skill is nearly the ONLY deterministic factor whereas RPGs have team comp, class, stats, and gear all with equal or greater impact on result than player skill. This forces everyone to run the same few sets of combinations so that player skill can eventually determine outcomes again. Chess is a great competitive game because both players start with the same pieces. Can you imagine how bad it would be if one player got to start with 3 Queens and the other guy had all pawns? That’s basically what PvP is in all RPGs.
WvW has the same issues, but zerg size becomes the primary factor. Because they did not enforce population controls normalizing population balance (and because those maps are way too huge for the populations that they have), most of the servers wound up dying forcing them to come up with the pairing system which further removed layers of enjoyment (lack of community feel, constant re-pairing maintenance, etc.). The entire concept needs to be reworked from the ground up.
Speaking honestly, I don’t consider PvP because people take it too ruddy seriously. They can’t lose graciously, and their egos are just obnoxious.
Beyond that, the general imbalance between classes doesn’t interest me.
WvW, or as I call it, Walk v Walk, is 90% following a zerg around and tooting warhorns until something actually happens. Usually, it’s an undefended fort or lol-steamrolling over an unprepared pair of roamers. (I’ve been on the opposite end of the latter. Hilarious~.) It bores me.
Even more boring, when the map you port into is being utterly dominated and there’s no population on the map to speak of. It’s pretty useless to even try at that point.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
While I love the idea of Elite Specs changing the way you play your class, i’m not a fan of tying the use of additional weapons to Elite Specs.
For example, my Dragon Hunter has only one trait in the entire tree that has anything to do with the weapon associated with the Elite Spec (Longbow). This makes me feel like my elite weapon is completely arbitrary and has little reason to be associated with the Elite Spec it is tied to. Not only that, but many Dragonhunters don’t even use Longbow anymore (in PVE), opting for Scepter instead as their ranged weapon because it is higher DPS, offers more utility, and it benefits from traits in other trees, as well as “scepter-specific” traits that straight up buff Scepter when it is equipped. If the Longbow was removed from the DH spec tomorrow, the spec would play and function the exact same way as it does today. From a design standpoint, this makes the Longbow feel like an appendage and not really part of the Dragonhunter identity. The longbow is definitely a useful weapon, and it’s still used in PvP, but in terms of design and synergy with the DH skill-tree, there’s not much in the tree that is specific to Longbow except for that one trait.
Wouldn’t it make more sense to remove Longbow and other weapons tied to Elite Specs, and just bake them into the core profession? That way, future and current Elite Specs can be designed to increase the effectiveness of a specific play-style with new skills and abilities, rather than focus on incorporating weapons into their design that more or may not end up being used.
This would accomplish a couple of things:
1. You would still have relative freedom in choosing what weapons you would like to play with, without feeling pigeonholed into one choice. If there is an optimal weapon use, then that is still okay, but the point is that Elite Specs should enhance what you want to do by giving you new skills and abilities, not new weapons. In essence you get to choose “the type of Guardian you want to be” (Damage, Support, etc), and you can mix and match weapons for the right combo that works for you.
2. It makes the “core” class design more versatile. If you don’t want to choose an Elite Spec, you don’t have to, and you would still be able to use the new weapons that your class is able to use. Elite Specs by design are a bump up in power/utility from the “core” class, so giving more options to the “core” class would only be viewed as a positive thing.
3. It gives players choice. If you don’t spec into Dragonhunter and you really want to use a longbow (which is a situation I find myself in very often), then you should be able to. Given how little synergy the Longbow currently has with the DH spec, it would make perfect sense to me to untether the Longbow from the DH spec and bake it into the “core”.
What do you guys think? Am I the only who feels this way? I don’t have an intimate knowledge of other Elite Specs, but do you guys feel like your class would benefit from the type of design change that i’m describing?
(edited by cletiscake.9173)
For me, too many take PvP and sometimes WvW WAY to seriously which leads to a toxic atmosphere for those who simply want to play for fun. I do WvW but I’m a roamer who capture camps and take down dolyaks. But I’m under no misconception that I can go one on one, much less one on many, with anybody who’s into competitive PvP or WvW.
Same is also true with dungeons and fractals with the presumption that this is the 1000th time everyone is doing it and everyone is well versed in tactics to clear it as fast as possible. There is no room for newbs 95% of the time to even learn the ropes.
RIP City of Heroes
I really think this is the worse possible fix for ABML, will tank the event participation, destroy the culture that has built up around the event and reflects zero imagination on the part of those in charge of the fix. It’s basically like using a sledge to fix a bent nail.
What culture? You mean the people that would give up and cause maps to fail because it took 2 min longer than they wanted to spend on that map before multilooting? You mean the culture where multilooters would be incredibly toxic to people who were new to the meta because how dare a filthy casual come in and not be perfect at the meta already? Yea, can’t see a single reason Anet wouldn’t like the ABML “culture”
If pve had enemies like the Heart of the Mists class npcs with hitpoints similar to that of enemy players in wvw, and which have a downstate you can stomp, I would find pve combat fun to play.
I think those nightmare enemies during the Scarlet story which had a downstate were fun to fight against.
Otherwise I find repetitive rotations against bullet sponges with millions of hp ridiculously boring and painful for the mind. NPC AI is not intelligent or creative – it just repeats the same thing over and over again till you memorise the pattern. For a game that is almost an action rpg or even fighting game I feel that kind of enemy does not provide the type of challenge that brings the most satisfaction.
Tbh I’d rather not fight other players, I’d rather play pve but the combat is too boring so I am encouraged to play pvp/wvw for the kind of satisfaction I crave. Note, this is NOT the satisfaction of beating other players – instead it is the satisfaction in the flow of combat, where enemies are unpredictable, hitpoints are low and can be burst, there is the fun of the stomping animation and so on…
They USED to make outfits with separate parts but they got lazy and went for the present mode.
Not in GW2.
Anet’s unwilling to put forth the effort.
Or they are making the difficult business decision that they can’t do everything and that other things are more important.
I’ve suggested selling them in both forms, an outfit, and armor skins to be mixed and matched. People want more skins, and these models are already in the game. It would be simple enough, but I doubt they would ever do it, though I don’t know why. I don’t see a lot of people running around at 80 in outfits outside of the new ones in the market.
It wouldn’t be “simple enough”. It would be a nightmare. The current armor sets in the game are designed to be mix-and-matched with pieces from different armor sets without having too much clipping or seam issues. This is why armor sets for a certain class (medium, heavy, light) tend to be similar. All medium legs are designed to be mix and matched with trenchcoats, but if you wear something like a heavy or light armor skirt/kilt with a trenchcoat the skirt will go right through the trenchcoat and it will look horrible. This is also why the “wear any armor weight on any class” suggestions are very unlikely to happen.
If they made outfits pieces you guys would be complaining that you got yet another trenchcoat for medium, yet another ballerina tu-tu nonsense for light, and some chain mail “skirt” for heavy, because there’s only certain armor designs that are meant to go with each armor weight, unless they start doing it like old MMOs where the armor is just a texture on top of your body, and I’m sure you’ll agree that it wouldn’t be cool.
Making outfits not mixed-and-matchable allows the devs to break these restrictions about what goes with that and give you looks unlike anything you’ve seen for your armor weight. So I hope they never cut outfits in pieces. The real problem with outfits is that they’re sold exclusively in the store, and for a MMO that is supposed to reward with cosmetic, this is the last place I want to get my outfits.
If you plan to buy just 1 standalone campaign + Eotn
Then i recommend to buy Nightfall
You will have access to customizable Heroes (you define Skills, Weapons, Build etc) to help you on your Quests & Missions
You have access to Henchmen (premade Build by Anet) in all campaigns and those can be enough if you just plan to get the 3 points and not more
But if you plan on ever investing some more time to get more than those 3 Points you should chose Nightfall since it
1) is the easiest to get Points in the HoM
2) gives you access to many of those customizable Heroes
Tbh i found Nightfall to be the most newcomer friendly GW2 campaign too
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1
mucch prefer gw1 outfits to gw2’s…At least with gw1 you can mix’n’match head pieces and the rest of the suit. Which was nice for the seasons lol.
Outfits don’t need to accommodate other pieces, and I’m sure there are more issues out there which also lead to why outfits are far easier to produce than armours.
They are far easier to produce than armors that’s true. But giving players more options wouldn’t hurt would it? Although the first step towards making outfits better would be allowing us to hide the shoulders. I’d buy way more outfits if I could hide their horrible shoulders. Second step would be allowing the armor helmet to show up when you hide the outfit helmet.
I’d settle for these two, better than nothing. Even just hiding the Shoulders would help a lot.
(edited by maddoctor.2738)
Over the last several months, Anet has made several changes to glicko and to scoring that greatly increases the chances of having more variety in matchups. The downside of this is that it can lead to lopsided matchups with a dominant server rolling a matchup with servers from a lower tier.
The problem with the matchup variety is that the server populations and coverage are terribly imbalanced. The result is half the matches (or more) are complete face stomps.
If there was decent population balance the matchup variety would be a good thing.
Right now it’s just driving people away.
Staleness prior it also drove people away… There is no perfect system, but i’ll take varierity over fighting the same people for months any day. We get nothing from “winning” in WvW anyway. Why Should I bother if the matchup is completely loopsided in PPTwars?
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
I wonder if you could spec for max retal uptime and just dance/sustain around in AC fire. Let them kill themselves.
The one thing that makes me leery of going all in on an amulet system is the fact that a lot of the people who play WvW regularly are going to be pretty kittened when told that all the time and effort they took to make their build (often playing mode(s) that they would rather not have to play as much as they do) is going to become meaningless with a single change.
There are other things Anet could try first to help with the balance without having to resort to pvp amulets. WvW-specific caps on things like Boon Duration, Condi Duration, and Crit multiplier, limited effectiveness of food (or even limiting food to the quality of that available in the mobile requisitioner or lower) Caps to the condi stacks that can be applied to players, upscaling player’s gear to 80 exotic quality, etc.