Showing Posts Upvoted By mexay.3902:

Inspiring Reinforcement

in Revenant

Posted by: Kodiak.3281

Kodiak.3281

I would still like to see this ability be changed to remove the Stability per Pulse and add a flat stack of 3 stability AOE for 5 seconds upon casting. The way the road builds and then it’s active is very clunky and I’ve actually been CC’d out of the road area before it even builds/activates and another scenario the 5 target cap actually excluded me from my own skill.

Kodiak X – Blackgate

Warrior shield vs revenant shield

in Warrior

Posted by: Demented Yak.6105

Demented Yak.6105

Rev shield 5 is only 3 seconds. You also can’t move. All the weapon skills have a relatively low cooldown because energy management is also a factor. Shield 5 has a pretty hefty energy cost. Trust me, nobody in their right mind is going to be using this skill every 20 seconds.

There are those on the revenant forum who’d very much prefer the Rev’s shield 5 to be just a 3 second block with no root or heal. The grass is always greener on the other side, I guess.

Warrior shield vs revenant shield

in Warrior

Posted by: PistolWhip.2697

PistolWhip.2697

Apples and oranges. Plus as far as I know you can’t move with the Rev shield skill

MORE BEARDS OR RIOT

[Suggestions] Remove Edge of the Mists

in WvW

Posted by: Gudradain.3892

Gudradain.3892

To make it short.

When EotM was released, WvW lost a big chunk of its population and an entire group of players; the karma trainers. WvWers really like to complain about them but even if they don’t realize it they love them. WvW lost a part of his soul and lost his way to get new blood into the game mode. Nearly every WvWer started as a k-trainer but now the train is gone…

And then came megaserver…

Afala – Ehmry Bay

[Suggestions] Remove Edge of the Mists

in WvW

Posted by: xaviarrob.1760

xaviarrob.1760

One of the best I’ve seen related to this topic is to not have EotM pop unless the map is qued. Basically for what EotM was intended for.

Seriously this, People are using it right now as PVE. WvW was NOT meant to be PVE. This is ruining a great part of the game. I understand development cycles, and how this couldn’t be fixed overnight, but please look into having this disabled, or changed like the above by HOT

[Suggestions] Remove Edge of the Mists

in WvW

Posted by: Loosmaster.8263

Loosmaster.8263

One of the best I’ve seen related to this topic is to not have EotM pop unless the map is qued. Basically for what EotM was intended for.


Tacktical Killers [TK]
We’re looking for players.
PM me here or ING.

[Suggestions] Remove Edge of the Mists

in WvW

Posted by: xaviarrob.1760

xaviarrob.1760

I’m sure people have suggested this before, but hadn’t seen it so here it is.

World Vs World right now has become something really, well, what’d I’d call almost ridiculous. I’m a GW1 Vet(Played in it’s alpha even in Pre-searing!) and even played in the GW2 very early betas. When I saw footage, and played World vs World originally I was in awe, the idea of this in a Guild Wars game was really great, and exactly what I wanted.

When playing it there were many problems as I’m sure many of you know, originally arrow carts were ridiculous, there was still a zerg, but it was FUN. Our group of 5-8 could go around, build trebuchets, or what have you, seige the side of castles and open up holes for our zerg while also contributing to taking supply camps, small towers etc.

With Edge of the mists this was Killed. Player count in WvW which you used to have to Queue up to every map for (Which was good) was decimated by people farming in the new map. The new map just consists of the zerg running around and farming events, and has nothing to do with world combat. This takes completely from WvW total players, and if these people do want to zerg it would at least be 100% better (With the changes coming in HOT) to have these people in the normal maps. This will in turn push some of the zerg, off of it, and back into the defense, etc to make the WVW experience much better.

TLDR: One thing WvW misses right now is Players. Sorting this would make the combat a lot better.

Second point I think is Autoloot, If this were real life — yes, stopping to loot things and ‘Pick them up’ would make a lot of sense, but when people aren’t smart enough to go back to get their gear AFTER the fight, what happens is it causes both the zerg, and normal people to either:
A. Spam f while in combat
B. Stop mid chase to loot

Both of these are bad for the overall for the WvW experience I think, and I really hope for the first one at least this gets considered for the HOT release, because if not WvW will likely stay empty other than the zerg.

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Morsus.5106

Morsus.5106

I’m having clipping issues with my Human Male Guardian’s Greatsword and Luminescent Armor. Whenever I run, my Guardian decides to sheathe the Greatsword in his back. This is really disappointing after working so hard to get my luminescent armor.

Attachments:

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Xodus.7802

Xodus.7802

Human
Male
Guardian

Great swords Clip through luminescent armor especially the big ones like twilight, but all Great swords seem to clip like the cobalt which is a lot smaller.

Attachments:

(edited by Xodus.7802)

Still lack of swiftness skill. The only class

in Revenant

Posted by: GoldenTruth.2853

GoldenTruth.2853

Impossible Odds gives <Super Speed> which is faster than regular swiftness. Because this is an upkeep skill, when out of combat you will have 10 seconds of super speed before you need to refill your energy.

Alara Vesmir – Guardian
Tyr Sylvison – Warrior
Illyiah – Revenant

I've redesigned the UI & the official website

in Guild Wars 2 Discussion

Posted by: amax.8034

amax.8034

Hi guys,

I’m a Senior UX UI designer and I’ve been playing GW2 since the betas, with long breaks in-between and since I’ve spent quite a lot of hours with this game, I’ve noticed some flaws in the games UX (user experience) and thus I decided to tackle it in order to diversify my portfolio. This lead me to redesigning some of the in-game UI’s & the official website.

About the project
The project started last summer, as I was redesigning my portfolio website, I wanted to take a break from my regular website design so I started redesigning the GW2 official website, since I missed working on a more creative & artsy website. This last holiday season I had a few days free so I decided to continue this project and tackle the in-game UI’s since I wasn’t really a fan of how some things were currently done.

What I’ve redesigned

  • Looking for Group Panel & the related tabs
  • Character Panel
  • Guild Tab
  • The Story Journal & the related tabs
  • Created a Lore Journal & related tabs

The Entire Design in PDF format – Horizontal layout

The Entire Design in JPG format – Vertical layout

Note
There are a lot of explanations that point out to different things & the reason behind my design decisions. The entire project took roughly 2-3 weeks, so It could be better, but unfortunately I don’t have access to actual game or player data and I kinda ran out of free time.

Hope you enjoy.

UPDATE:
Since some of you wanted to see how this would look in-game, I made a quick in-game prototype:
https://www.youtube.com/watch?v=RUHYOEGKtJs

In case some of you are interested in seeing the behind the scenes process like the research, sketches, what I learned and so on, feel free to check out the link from my portfolio.
http://builtbyg.com/portfolio/guild-wars-2-redesign

(edited by amax.8034)

Playing DV/violence against women for laughs

in Living World

Posted by: kokiman.2364

kokiman.2364

The Mad King that visits Tyria in Halloween has always been played as comic relief. A figure of fun, totally cooky, sadist-as-humor character.

Having spent a bit of time in the Labyrinth recently, it’s struck me how much the Mad King/Bloody Prince repartee plays violence against women as a joke.

Does this make anyone else uncomfortable?

(I’m kind of hoping that bringing this to anet’s attention will encourage them to actually update the Halloween content/storyline rather than rolling out the same misogynistic stuff year on year…)

No because it is just a videogame.

GuildWars 2

Currently playing Heart of Thorns.

Zommoros told me a secret

in Guild Wars 2 Discussion

Posted by: Atalar.9874

Atalar.9874

The hints coupled per item in what I see as (possible) key words:

Edit 3; Merchant, expensive, forgeries? (easy to fake?), sinister/ghostly (the copper is not part of the hint).

Edit 4-5; Stealing, being chased, heritage, everyday object, carrying a sealed cylindrical case, attempt failed for today, muddy bay waters.
Productive week, failures, reflects, trivial on it’s own, power in numbers, one of Zomorros’ favorites.

Edit 6-7; Geysers, exhausted bloody sore, deadly aliens, many attempts, dulled blade, not fun.
Two months, combat, clinking noises, shelled beasts, bloodshed, charging beast, wiping the entire species if needed.

First item isn’t a whole lot of information but the Eldritch scroll is my favorite candidate. Eldritch means spooky or similar things and it is quite costly. It’s also purchased from a merchant and scrolls are easy to fake I guess.

Second item is confusing to me, the mystic coins are definitely one of Zomorros favorites, they tie in to the everyday part, it could be reflective and they get better the more you use in most recipes. However I’m not sure what stealing has to do with it, the running through an alley and the bay. Then again it would make sense as all mystic forge recipes that create weapons use a combination of an Eldritch Scroll and Mystic Coins.

The third item seems fairly straightforward but it might not be. Geysers, deadly “aliens”, clinking noises and shelled beasts all seem to point to Karka as they were called alien creatures from the sea, they are shelled and they do make weird noises. Farming them for 2 months and being willing to wipe out the species to get what you want means it’s either a lot of something or something rare. This basically leads to either Karka Shells (which don’t combine with the Eldritch scroll in the forge), the Ancient Karka shell (which doesn’t go into the mystic forge at all as far as I know), the Sclerite Karka Shell (which also doesn’t combine with Mystic Coins or the Eldritch Scroll) or maybe one of the 2 exotic Karka-like bows (Arthropoda or Crustacea) but that’d be the first time a non-mystic forge created weapon is used in the recipe for another.

Alternatively I’m looking at this all wrong and we are looking at a recipe using items like the Ghostly Doubloon. As we also don’t know the result yet it could be the Mystic Coins + Eldritch scroll which is used for weapons is wrong.

Zommoros told me a secret

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Also as a point of interest in Rurikton a converstation between 2 scholars:

Scholar: Find anything good?
Scholar (2): Yes! I found some rather remarkable scrolls about a group of adventurers some centuries ago.
Scholar (2): They escaped Ascalon right before the Searing, crossed the Kingdom of Kryta, joined and betrayed the White Mantle, and even faced a lich lord!
Scholar: Wow. Maybe someday, we’ll meet heroes like that.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

10.21.14 Dungeon Patch

in Fractals, Dungeons & Raids

Posted by: oxtred.7658

oxtred.7658

2,5.. Like, it requires 2 guys and a sentinel guardian to kick? I’m lost.

If you’re on EU and need help to get into dungeons, pm me.

Let's create a name for the gang

in Lore

Posted by: TommyProvolone.3715

TommyProvolone.3715

The Burger King Kids Club Rejects.

Fixing Rapid Fire in 5 Easy Steps

in Profession Balance

Posted by: runeblade.7514

runeblade.7514

Rapid Fire is just a typical high*Low* risk high reward skill. One reflect on someone even standing nearby, and that ranger is dead.

Fixed.

The reflect is the high risk and high reward because it has a higher cooldown. One misjudgement means that rapid fire can hit you for 3-4 times safely before the next reflect is up depending on the class.

A ranger with a brain can simply just cancel rapid fire even if it was perfectly timed.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Fixing Rapid Fire in 5 Easy Steps

in Profession Balance

Posted by: MarauderShields.6830

MarauderShields.6830

Rapid Fire is just a typical high risk high reward skill. One reflect on someone even standing nearby, and that ranger is dead.

That’s simply utter BS. I had a lot of fun with RF lately and people constantly try to reflect it. One button (store weapon) or one dodge, if you already fired a couple of arrows and don’t want to eat them, is enough. You have to be afk to die by your own RF. I do think Op went overboard with his suggestions but do not try to fool people by claiming RF is high risk when it is obviously not. I never downed fleeing people so easily with backstabs.

Former running-really-fast-man. Now proud member of Revenant clan.

Fixing Rapid Fire in 5 Easy Steps

in Profession Balance

Posted by: Necrotize.2974

Necrotize.2974

Just calling it as I see it and not inputting my own opinion about RF. This is all just generalized and can pretty much be applied to every class that got called OP( that’s not to say some things really weren’t OP or that things that were called OP really weren’t).

When class A is considered OP by almost everyone, players of Class A defend it and say l2p, then provide flimsy counters that work in an ideal situation.

Then, in the long term, When Class A gets nerfed, players of Class A that defended it either ditch the class completely or complain that it is now unplayable, and start calling classes B-H OP instead, and so the cycle continues.

Also, just a point I’d like to make with regards to all the flimsy counters to RF. Stealth does not counter RF, channeled skills do not lose their target when it enters stealth. At best, it just makes them wait until your stealth fades to cast RF.

But you know, when all else fails and logic is against whatever class you happen to be defending, L2P and L2Dodge are always valid arguments.

Fixing Rapid Fire in 5 Easy Steps

in Profession Balance

Posted by: Xillllix.3485

Xillllix.3485

Avoiding Rapid Fire in 5 Easy Steps
3) dodge/ block/teleport/stealth/reflect/daze/stun/fear/knockback/knockdown/pull/apply retaliation/apply protection/apply burst to fold the ranger/use LoS/use evade skills.

As for all skills, but why should your skills make twice more damage faster and at a longer range than mine? Makes no sense.

An idea: Replace WvW with Alliance v Alliance

in WvW

Posted by: Diru.4531

Diru.4531

I’m sure this has all been brought up before, but having “worlds” as part of the match-up equation just doesn’t work. Each world’s WvW presence and timezone coverage differs too much to guarantee a good match. To make things worse, the rankings rarely change and you’re stuck fighting the same people for months.

We have an amazing combat system that works well in large scale fights. We have some extremely organized guilds and a skilled player base, yet we have a matching system that basically prevents most of them from ever fighting with or against each other. It’s tragic. Here’s another way I think it could work, and one I hope would not be a nightmare to implement.

A three-way versus just like it is now and on the current maps, but with each side being an alliance of up to 3 guilds with no world limitations. Match-ups could be suggested by anyone, agreed to by the leaders of the guilds involved and then voted on by everyone. The highest rated N matches getting locked in and scheduled.

What about pugs and roamers? The guilds in these match-ups aren’t always going to be there in force. They just need priority placement if the map gets queued. When there’s space available in the map, anyone should be able to pick (and be bound to for the match duration) an alliance to assist in the match.

As for points, it would be nice if they could be tied to the guilds and based on raid success and presence. If that veers to far from the existing code base then it could just be tied to the alliance. I’d much rather have good fights than a meaningful leader board.

How could this change also benefit ArenaNet?

  • Paid match-ups that don’t require votes.
  • Have match prize pools that players can contribute to.
  • Buy more votes to promote unpaid match-ups.
  • For pugs/roamers, allow only one free assist in a match per week and require a small fee to change.

Just an idea after playing WvW for a while. What do you guys think? Would it work? Would it just cause more problems?

Potion of Wolf Transformation missing!

in Guild Wars 2 Discussion

Posted by: Nocturnal.1735

Nocturnal.1735

As the title said, the potion of wolf transformation is missing. Can someone explain me, where it is. Before patch i could buy it from Shaman Vigmarr. Now, there’s only a wolf totem.
P.S: Wolf Blessing(food) is missing. I really want these two back. Or at least, tell me where i could buy them.
Thanks in advice !

Adopt-a-Dev for the WvW Fall Tournament

in WvW

Posted by: Nyspar.6103

Nyspar.6103

Waiting for adopt a dev for dungeon tours

[DnT] TargNyspar
Targaryen / Nymaria / Dwagonfire / Dwagonhunter

No more bannering the Lord???

in WvW

Posted by: sephiroth.4217

sephiroth.4217

No longer will that stray warrior banner a lord and deny my WXP and karma and no longer will my enemies boast about that 2 hour garri fight with 15 banners and 200 loot bags because those fights were the worst, I mean seriously, who the hell wants to fight other players, im just there for your karma, let the EoTM people have thier PPT.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

Warrior Mythbuster

in Warrior

Posted by: teg.1340

teg.1340

There are so many warrior QQ threads nowadays with so many false facts. So I think it’s time to clarify some of those:

- Unsuspecting Foe doesnt work with knockbacks or knockdowns, only with stuns. Hammer only got 1 stun which last up to 2s.
- Adrenal Health ticks every 3 seconds, not every second. So nop, it doesnt heal for huge amounts. Most warriors use their burst as much as they can, so at average they are at 50% adrenaline which results in an average 125 hp / 3s = 41hps. With full adrenaline its 120 hps.
- Warriors strong healing skills compensate for the lack of all the defensive stuff other professions got, e.g. Protection, Aegis, Blinds, Weapon Heals, Stealth, Pets, Clones, Blinks, massive Evades
- Healing Signet and Healing Surge both have pros and cons. Healing Signet is useless against huge spike damage. Thats where Healing Surge shines. Example: In a 40s battle you can use Healing Surge twice for up to 20540 hp. Thats 514 hps vs 407 hps with HS. The reason most warriors just use Healing Signet is that just few enemies run zerker builds. Healing Signet shines against condition and bunker builds. Simple as that.
- Endure Pain lasts 4s not 8s. It doesnt remove conditions and it doesnt negate condition damage.
- Almost all warrior skills have very obvious animations, thus are easy to dodge.
- All warrior mobility skills rely on the actual run speed. They are hard countered by cripple, chill, root and boon stripping (in case of swiftness stripping). They all have a fairly long traveling time.
- Mobile Strikes only removes immobilize at the beginning of the skill. You can still immobilize the warrior during traveling time of the skill.
- Warriors can reduce cripple/ chill/ immobilize duration bei -98% via Dogged March, Melandru Runes and Food. But this is easily negated by +Condition Duration food. So with +40% condition duration food the reduction is back to -58%. If the warrior doesn’t use Melandru its only -33%. So a 3s cripple will last 2s, long enough to counter most of the warriors mobility skills.

Older Players

in Guild Wars 2 Discussion

Posted by: whitz.7246

whitz.7246

A young 67 and first MMO

Older Players

in Guild Wars 2 Discussion

Posted by: Elothar.4382

Elothar.4382

Am 65 this July and going strong.

Dear Kasmeer... I am not your "friend"

in Living World

Posted by: bullyrook.2165

bullyrook.2165

^ blame McCoy :P

Narrative Lessons From 15 Months of Scarlet

in Living World

Posted by: Shriketalon.1937

Shriketalon.1937

Greetings and salutations.

With Season 1 of the Living Story drawing to a close, it seems appropriate to offer review and reflection of everything that has come thus far. Sadly, there is much to consider, as the brand new path trod by Anet has many missteps and mishaps along the way.

Rather than talk about individual flaws, I thought it might be best to take a stab at the overall writing style of the Living Story and the narrative flaws it continues to exhibit. Plot holes come and go, individual complaints will always remain, but the best way to help Season 2 is to consider the pitfalls of Season 1 from a writing and gaming perspective. And so, I thought I would offer up a bit of constructive criticism in silly infographic format.

For your consideration, Fifteen Lessons From Fifteen Months of Scarlet Briar.

Attachments:

skipping/stacking and class bigotry.

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

No.