Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Not all bugs are created the same. Some bugs are harder to fix than others. That being said there does seem to be a priority towards bugs that strengthen classes vs. bugs that hinder them (not just for mes, but for all classes).
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Ok Necro staff is 22% faster than this skill. I think we just missed upping this when we did our pass to up projectile velocity on skills that were absolutely too sluggish. That being said it looks like you can fire one of these orbs every .8 seconds whereas Necro staff fire rate is 1.3 seconds. Grasp does pass through targets in a line so I feel that differential is fairly warranted. I can’t promise when this is going to be fixed, but I can say I WILL fix it.
I could huggle you right now <(^.^)>
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
bad stuff
You need to delete that post right now before people see it.
TBH… the dev’s already started this kitten with mesmer & confusion… I don’t see why they would stop now… it’s only a matter of time before all things which are 2x stronger in WvW than sPvP get nerfed. I don’t agree with it, but I see it as an eventuality.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
this is how I see Kaineng as it goes down (the tiers), all these memories rush through my mind, TC, FA, BG.
http://www.youtube.com/watch?v=w-jcE8kqK9k
Nice.
P.S. OMg dude the OST from CB is amazing ^^
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Oh god they’re going to put a ICD on retaliation now… surprised they didn’t start complaining about the dodge heal being 2x as strong in wvw than sPvP first tbh…
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Maybe AC changes aren’t that OP, maybe skilled players are lacking.
As far as I can see, it are the most skilled and hardcore players that are complaining the most about these changes.
Tell me what is skilled about pressing 1/2/3 on an arrowcard.
Indeed… why put together complex multi-person defenses when you can just build an ac, push 1,2,3 and have it destroy all siege/players with the power of an orbital cannon regardless of your weapon/build/gear choices.
sigh Hopeless.
A mass of squirming bodies, thousands and thousands of blind dredge all packed together tight in a cave, unable to move in any direction, stuck where they are, nattering at each other.
“Arrow carts are overpowered! Have you heard?”
“Overpowered? Really?”
“Yes, now you can use a single arrow cart to kill 5 people, easily!”
“Really?”
“YES!!! I’ve been hearing about it all day!!”
“Hearing about what?”
“Arrow carts are overpowered now!!!”
“They are???”
“Yes, one arrow cart can kill ten people, easily!!”
“ARROW CARTS ARE OVERPOWERED!! Stay away from arrow carts!!!”
“What?”
“Arrow carts are overpowered, you can kill 30 people with just 2 arrow carts in a tower.”
“Well that’s ridiculous, 10 of us just captured a tower- some repo job for Lord Dredgula- and it wasn’t anything like-”
“ARROW CARTS ARE OVERPOWERED!!! EVERYONE SAYS SO!!!!”
“WHAT WILL WE DO????”
timid voice in the background “Has anyone noticed that the enemy is still taking our stuff even if we defend it with arrow carts?”
“Everyone ignore that Dredge, he’s a troll.”
“Why am I a troll?”
“ARROW CARTS SHOOT TROLLS AT YOU NOW!!!”Yeah. That’s this debate now.
No, it’s much more like:
Player: Arrow carts are OP now.
FractalChaos: Arrow carts are fine, here’s a video showing how bad my server is.
Player: That video just shows how bad your server is, arrow carts are OP.
Dev: Yeah, arrow carts are little OP, we’re looking into it.
Player: Thanks for looking into it Dev.
FractalChaos: I guess they were a little OP against siege, but I was still right though.
Player: …?
^ Indeed
Just because baddies can’t use things properly doesn’t mean that it’s balanced and isn’t OP. In another post he asks some one to build an open field superior ac solo… aka not using an ac properly.
When AC’s are used properly they shred far too much far to quickly.
The devs agree.
He just keep going on and on feeling he was right that they aren’t too strong.
/shrug
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
Maybe AC changes aren’t that OP, maybe skilled players are lacking.
As far as I can see, it are the most skilled and hardcore players that are complaining the most about these changes.
Tell me what is skilled about pressing 1/2/3 on an arrowcard.
Indeed… why put together complex multi-person defenses when you can just build an ac, push 1,2,3 and have it destroy all siege/players with the power of an orbital cannon regardless of your weapon/build/gear choices.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
disagree.
if you cant get people to listen to you about reserving supplies… well maybe you need to act like a more respectable person. or kitten at them thru multiple chat channels.
1 wxp isnt a large enough incentive to tempt people to mindlessly sabotage their own objectives.
Yes yes because yelling at people who are just acting selfishly and don’t care about the overall effect of their actions will totally listen to you. RRRiiiigggghhhhtttt.
Get rid of this wxp for repairing rubbish.
If I waypoint to a fully stocked garrison that has supply lines up, grab 10 supply, and waypoint back to bay Then do that 20 more times, I want some credit for the mundane effort of fixing a gate at 10%
You get xp. I’m sorry your server is so horrid and doesn’t just all go do it quickly together at once. However, that doesn’t mean there aren’t other things going with this mechanic which have the potential to hurt the game.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
Before the patch, Scepter was already in a pretty underpowered state. After the patch that underpowered state got hit with a 50% reduction to Confusion damage, making it even more underpowered to the point of being pretty much useless.
So at present time the Scepter is only usable if you have the Wintersday Princess Wand skin and want to play a fairy princess.
I have a princess want of corruption on my mesmer… and often go around corrupting princesses
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
They should remove the badges from the kitten jp regardless though… put it in as a separate daily for capping/defending/guarding yaks instead.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
im against adding accended to badge venders i can get anywhere from 200-500 badges a day depending on how active i am
fractals yes you can get accended items from it but its not that impressive its a chance to get a ring and chances are if you get one its not the ring you need/want
if they made it so you could get a daily chest from say capturing stonemist keep that would even it out and pull servers together to try and take it
PvE players have had MONTHS of acess to ascended gear.
Making it for 350 badges + 5g or some ecto’s would be totally fine and balanced.
Not everyone is playing a character designed for max aoe/bags. Some of us are tanks, other are support… not everyone is playing on a highly populated server as well… you need to keep those sorts of things in mind as well.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
All sieges should be buffed to hit much harder. You should not be able to stand right back up after getting hit with a cat or treb boulder hitting you.
If you make siege very strong what’s the point of even having character skills or bothering to level to 80. That’s not fun. That’s also a lot less dynamic and far more simplified combat vs more player vs player oriented combat. Sorry but I don’t want to play a run supplies and then push 1 to win game.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
And here is why we need a public test server to test stuff out with the community. You guys always seem to put stuff out that is very weird and questionable in every patch and most of the time revert it back.
OMG THIS x1,000!!!!
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
I needs a buff… or a large overhaul… or a funeral… just depends on which words you want to use. But it’s certainly not a good… or even average weapon as it currently is.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Pistol cd’s are too long. The trait to reduce pistol to something more reasonable are in the same slot as deceptive evasion… meaning you basically need to go 30 into that tree to reduce the weapons CD’s Vs. just 20.
Honestly, that’s a Deceptive Evasion issue though.
It should not be designed in such a way that it becomes the automatic pick at 20 Dueling.
5 in Illusions is also almost always taken…
Same thing happens with 20 into Honor for Selfless Daring and 5 into Virtues with a guardian.
Just part of how they designed the game imo… if you think that’s good or bad… is up to you.
Personally I don’t have much of a problem with it since some one could devise a build that doesn’t greatly benefit from these sorts of traits and would prefer to take others instead.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
The 4 hits do not always happen if the IZerker is far away from the target it might only get 1 strike in because the animation generates 4 attacks. Saying it only hit a static target 3 times doesn’t really tell the whole story. Hundred blades or whirrlwind on great sword are similar. Each attack has a size and facing and timing and those things determine if a hit occurs.
Thanks for the update Jon, but I would urge you to check up on the iZerker again as multiple people have confirmed that something went wrong with it after the 26th of february patch.
So I would really appreciate it if you could check it out again because there’s definitely something not working as intended. And even if this behaviour was intentional (like with the Ranger SB ‘animation fix’) we would also appreciate it if you just come out and tell us instead of making stuff up as your customers are going to find out anyway (like with the Ranger SB ‘animation fix’).
Thanks!
(Or, give Mesmers a Mainhand Pistol and I’ll be too happy to complain about anything)
As far as we know something did go wrong. We can’t reliably get it to display all of he damage floaters, but we have tried to test if the damage is lower or it just doesn’t hit and we have never seen that error I our debug setup which shows attack areas. I may try and make a bad pic tomorrow to show what I mean.
Thank you for your time and effort. We’re all eagerly awaiting your response to this issue
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Doesn’t work when trying to go up those destructible stair walls in towers in WvW. It just puts you at the base of the stairs
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Why take phants have fury in this build? The I warden is often tricky to set up damage wise so it’s only really buffing the izerker (which has been proven to still be bugged despite what they’ve said). I would think with a 1h sword you would want to lower the cd’s on that 20% instead.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Pistol cd’s are too long. The trait to reduce pistol to something more reasonable are in the same slot as deceptive evasion… meaning you basically need to go 30 into that tree to reduce the weapons CD’s Vs. just 20.
Sword 4 fills the same role as pistol 5 (cc, although not to multiple targets like pistol, but sword 4 can also block). The phantasms both do a decent job of surviving.
Thus… OH sword > OH pistol in the majority of situations for me.
Focus > sword or pistol for med→large WvW groups.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
I will redo my previous test tonight. If this has become a floater problem, I will know, and if this is truly a hitting problem as I suspect, I will know that as well.
Hey there Pyro! I just tested it in sPvP with guildmates (individually) as they can see how many times it hits and how hard in their combat tab. IT IS A HITTING PROBLEM. I will record it myself too and post the video after class.
Good to know. I’ll probably run a test myself just for the sake of redundancy, and I hope that Jon Peters is still hovering around this thread somewhere to see this information.
Video (sorry forgot to unmute sound): iZerker bug
Number of hits:
3
2
1
2
1
2
3
2
3
2
3
2
And that’s vs a static target…
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Honestly, I can imagine the pug zergs and people who run in these zergs having a huge issue with this. In most tiers, trying to coordinate a pug zerg is like trying to teach a blind man to read.
For those of us who run with our guilds, coordinate, and are much more tactical. This is a very much welcomed addition. Long time coming honestly. Now, it FORCES people to think and listen.
this is how you defend a tower with 15 people, you don’t need arrow carts. Your just bad.
Think about all of the coordination and tactics involved with this player vs player type of defense.
Now think about it with ONE superior ac and the current ac buff. It’s a huge strategic step back, not forward.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
I pay attention. When I hit my #6 heal, half of my health goes away. God forbid I dodge roll. I’ll just stand there for 8 seconds and hope to god no one notices the glambomb confusion stacks on me.
Thats not overpowered. Completely balanced.
And how much set up did they do to put all of those stacks on you… which you could have avoided? How many team mates did you have around you that could have cleansed off the confusion? How kittened would that confusion mesmer be after you/your team mates had done any of those things?
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
took hills tonight with a group of maybe 20 on about 10 or so not huge numbers by any means…it did take 2 tries b4 we decided not to rush the bridge choke point inside inner and actually set up some siege to counter the 3 ac and ballista we did take it…Im using hills as example because well its got some very long choke points that an arrow cart is perfect for and if played right like the enemy did is hard to take with the rush in dumb zerg mentality it was rather easy once we changed our strategy to counter theirs…..like many others have already said get away from the dumb zerg mentality and start thinking of ways to make the enemy fight you on your terms not theirs…
They must not have sieged up the lords room properly then. There are places you can shove ac’s in there where they can’t be hit and still fire at the choke point. You won vs. baddies. Grats.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Plenty of people have posted suggestions to deal with the arrowcarts, last i checked (when the thread was on 17 pages), there is simply nothing viable.
The hatred for the arrowcarts isn’t a psychological reaction to change (…really, now?), it’s based on the simple fact that it kittens kitten up for quite a lot of people and play styles, and the only play style which benefits from it is the “I’ma go and sit in my tower and wait!” one.I only play WvW, I have no other interest in Guild Wars, and even that is simply not interesting or fun at the moment. (and before you tell me to go play something else then – I am, playing Neverwinter Online, quite fun for now, still checking the forums though)
+1 There are places where you can put ac’s where they can hit choke points and yet can not be destroyed by other siege. Good luck getting in if there are still ac’s up that can hit those spots. This totally kittens WvW just within itself.
Before ac’s slowed down the opponents so reinforcements could arrive, were good support, and thus made up for the lack of numbers to a point. You could defend with fewer players and still come out on top. It still required skill to do.
You had to dedicate a higher ratio of resources than 2 per 40 before the AC buff. Some people think that it’s at a good ratio of required defense vs offense now. I strongly disagree.
With so few required to defend against so many it’s become far less dynamic. Before you had to move your defense around to fight against the offense. Now you don’t. Just have a few people sit on ac’s and wait and wait and wait. That doesn’t sound like fun to me (as well as many other players).
It doesn’t have anything to do with not wanting to adapt or hating change.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
Well I kinda built my Engineer around Confusion so its more than just Mesmers that were affected.
I don’t know if 50% nerf was warranted or not and I guess only time will tell.
I do know that cutting the damage of something in half is pretty extreme and since Anet lacks test servers I think they could have started out with a 15-25% nerf and then waited a month to see.
Its not like Confusion was breaking gameplay so I think they could have afforded the time to adjust it more slowly.
I have an eng as well as a mesmer. My eng still uses a condition build. I just use nades on him now instead of toolkit. Still works very very well.
My mesmer has no viable condition damage outside of confusion. To get confusion to work on a mesmer you had to give up quite a lot of offense and defence (unlike an eng). Cond eng did take a hit, but cond mesmers had their heads cut off.
;; waaaaah I have to use my skill now rather than add 1 condition that shuts down enemy unless they have condition removal up and it randomly removes that 1 condition I just applied, waaaaah, it doesnt matter in groups it can be applied faster than its removed waaaah, I want my 3k+ damage on dodge rolls back waaah change is back anet waaaah ;;. So many baddie babies in this game. A+ nerf, enjoy having to work for kills now.
Dude… I had np’s killing conditon mesmers as a full shatter mes. I had zero cond removal. Zip zero none. I also had np killing cond eng’s. If you avoid the condition bursts (which have obvious tells) you wouldn’t be totally shut down and still be able to dish out far more damage than you’re taking in.
Btw… I see that you play a guardian… and couldn’t handle conditions (wat). Yet the people that feel the confusion nerf was bad are the baddies in this situation? Lol… just… lol…
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
Confusion was ridiculously OP in WvW. To argue that you must be delusional. A confusion based team (doesn’t need to be all mesmers, just need a few mesmer fields and blast finishers) could instantly apply 25 stacks to entire zergs pushing for a point.
Glamours are ethereal fields which need to be traited to cause confusion (2 traits: glamours cause blind which is 5 players max + blind causes confusion or the trait for applying confusion to anyone entering or leaving a glamour field). Blasting ethereal fields does NOT apply confusion to foes, it applies area Chaos Armour (3s) to your allies. A “few mesmers” would NEVER be able to apply 25 stacks of confusion to an entire zerg, check your facts before you post and start spreading misinformation please.
Actually, it happened very regularly, and usually against your server. Have a chat to the [AVTR] guys in FA. They would have no issues dropping at least 20 stacks consistently. I’m sure they’ll let you know how broken the mechanic was if hey decide to be honest about it. In fact I say one of them admitting to it higher up.
Every time they tried that on a decent group we just laughed and wiped the floor with them (I’m on TC as well). How? They dump glam fields and confusion everywhere. It’s ONE condition type. We stopped spamming. We cleansed it. Oh look… a large number of glam mesmers without glam CD’s… awww they’re trying to tickle us with mesmer’s other conditions… OM NOM NOM NOM LOOT BAGS.
Those were some of the easiest fights I’ve ever been in.
The things is… the higher number of glam mesmers you have, the less pressured you are to actually need to attack. It’s just a gimmic that doesn’t work if you have decent people working together.
Now… on my toons in glass cannon gear I don’t even need to cleanse it. I can litterally ignore confusion as the mesmer will go down long before I do. That’s how very very weak it is.
Cond mesmers would have been happier if they had removed confusion altogether and changed it into kitten bleeds.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
I think ACs needs some looking at as far as damage, but to those crying out “ZOMG WORST CHANGE EVAR ANET!” seriously need to get the kitten over themselves..
They’re doing the best they can guys, and personally, i like the ideas they’re implementing to make zergs a bit easier to take down. We’re a little over 1 day into the patch and you’re crying for nerfs? Pick your side WvW’ers, do you want more intricate warlike conditions? or do you want mindless zerging? if it’s the latter then i have nothing for you, i can’t fix stupid. However, don’t say you like small scale stuff then cry about changes they’re making to (hopefully) make this a possibility.
You don’t get to play both sides of the coin, choose a side and let ANET do work.
That being said, I do think the buff should be looked at and perhaps halved.
How the kitten does overpowering an aoe siege that can take down 30+ people in a few seconds promote small scale stuff?
We’re not upset they tried to do something to help the game. We just don’t like how they go about putting them in. We’re upset that they didn’t bother to test this before implementing it. We’re upset that they do 50% nerfs and 80% buffs in a single patch (while claiming they don’t do large nerfs/buffs). These types of things have been an ongoing issue. There REALLY needs to be a public test realm to help prevent this kitten from happening.
As far as worst patch ever… tbh… I agree… I can’t think of any other patch that wrecked more in any part of the game before this one. Feel free to present a counter to this… but I can’t think of any…
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
Before AC’s were support damage and could take down siege over time. They needed a small buff in damage/range… but now they just blow up the area in a couple of seconds.
I thought destroying siege was the role for ballistas. Now there’s really no point in making rams or ballistas lol.
AC or go home!!!
Indeed, they vastly outshine the other siege equipment.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
To be honest what this patch has done has completely changed the ideology of attacking objectives in WvW. It has simply become either try and ninja around the map and run away as soon as spotted and then try to treb or cata it down while also trying to destroy any counter seige they build inside. Yay seige wars :/
I see a lot of people in this thread saying that you can’t just ignore the arrow carts on the wall and that you first have to destroy them before attacking. This is true, but every tower/keep/castle has uncounterable seige placements; in other words they cannot be destroyed. An example would be Briar, place some arrowcarts in and below the lord room and you are set for life.
I guess some people like playing like ninjas and then seiging up for hours on end, and I’m not going to tell them they are wrong in enjoying that playstyle. But if you think it will have any impact on the meta, ie zerging, it won’t. it’ll just take less people to defend an objective, 2-3 ACs will force them into long range seige and waste hours of their time. And with this a lot less open field fights (why fight when you can just stay in tower and easily defend), and a whole population who have played WvW will be left wanting.
The very hard/impossible to counter siege placement areas is one of the big reasons this is a major problem.
ATM you have to kill every AC and hope they don’t flash build. It’s not at all reasonable.
Before AC’s were support damage and could take down siege over time. They needed a small buff in damage/range… but now they just blow up the area in a couple of seconds.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Yea… try taking hills lord room using catapults/trebs to take out all the ac’s tucked inside there… gl with that…
If there weren’t places where ac’s can be placed and can’t be reasonably hit by cata’s/trebs etc. I might agree.
They are far too powerful and very easily/cheaply/quickly built.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
So some people apparently think that a couple ac’s being able to kill massive numbers (players and/or siege) at long range in a couple of seconds with ease is a good thing… just… wow…
I agree zerging sucks. Something needs to be done about it. This isn’t the solution.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Whilst I wouldn’t deny that this nerf was harsh, I would observe that on their podcast, either Kylia or Pyroatheist said that their guild was running W3 with something like a 50-75% glamour mesmer count… That strikes me as a sure sign something is too powerful….
Edit: I’ve played mesmer since BW3 – its my main and favorite class by far…Well we ran that many as that was the group composition we ended up with
I seem to attract mesmers on my server (who knows why!) and of course adapted my group composition to match. Was it because it was too powerful? More because those were the classes we were dealt
I think I died a little when I logged on tonight and saw the damage on cry of frustration at 180, time to number crunch and see if there is any way to salvage an awesome game mechanic that is unique to GW2.
Hey Kylia, were you in WvW last night? We were on TCBL, ran across a AVTR group near Bay/Briar/Vale (still a bunch running glamour looks like)… for those that are saying confusion is ok… as a mesmer, I completely ignored both confusion and retaliation, didn’t even have to think, and never died while fighting one of the premier (IMO) glamour mesmer groups in the game. I kept skill spamming, saw pink numbers poofing doing next to nothing to me, and the group heals negated the effect completely.
Bottom line, IMHO, confusion in its current state isn’t good for anything other than supplemental damage and/or tagging people in WvW. It certainly doesn’t make a difference in a fight.
Yep was around for a short period of time getting some video footage of multi confusion mesmers so I could review damage output at high stack levels.
I’ve fought against high numbers of confusion/glam mesmers in ZvZ multiple times. It becomes just a gimic with too many. Easily countered by competent players.
Once they slap the confusion on everyone it gets called out and quickly cleansed (easily done as it’s generally only stacks of one condition type on the players). Then you pound face because they have little damage otherwise. Repeat and gg.
It worked far better when more of a variety was involved to where your opponent would have pressure on them by other classes (other conditions, more front line types on top of them) and the glam was used more as CC when they would try for a push.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
Was it really nerfed by 50%?
Yep! They really dropped the ball on this one. I love how we lose 50% of our damage and Arrow Carts get an 80% dam increase.
Players: 0
Inanimate Objects: 1
Confusion has never killed me once. Not ever. Why? Because I pay attention to my conditions and don’t keep spamming 1. There was plenty of counter play to a mes confusion build. They gave up a lot of damage & defence to do this. It’s also very avoidable… shatters/bright pink beams were how it was spiked… just dodge those and you were fine… or don’t and just don’t attack (god knows they wouldn’t hurt you much with any other conditions).
Eng’s needed it nerfed though… they have plenty of other reliable means of killing with conditions… mesmers don’t. RIP condition mesmers
Arrowcarts were ok before the patch. They provided support for people fighting and added pressure. Small range increase would have been all that was really needed. Not catapult range + 80% damage + extra attacks which de-stealth/poision.
How I feel they went about their balance changes…
Attachments:
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
Everyone stop freaking out, ANET is really good about fixing mistakes if it really is a mistake. They do a good job balancing out a game it just takes time and tweaking. <3 anet
50% nerfs & 80% buffs… I wouldn’t call that good balancing that just needs “tweaking”
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Yes yes we all want to sit at a camp doing nothing when we go to WvW…
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Indeed, very much so.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Just curious as to how those 10 can hit attackers when they aren’t built. Also, what relevance is it here that they count toward siege limit?
After you take a tower/keep the first thing you do after sweeping is siege it up if you want to hold it… starting from inner going towards outer. I’ve never seen anything like what you’re talking about.
I never said anything about setting up siege after sweeping. I was only questioning how 10 unfinished arrow carts are so devastating.
He was just showing you how many AC you could build on a gate. Showing the siege limit permitted 10+ ACs, that is all. Is that so hard to understand?
Oh that’s what he was confused about? I was kinda o.O
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
VoTF had a strategy meeting tonight when the patch hit…
+1 This was obviously a bad move on their part. +80%… are you kidding me? -.- Did some one mean 8% and a decimal place got moved?
With the ability to put 12 arrowcarts on a single door, adding poison to an arrowcart resulting in 33% less healing, increasing arrowcarts damage by 80%, with arrowcarts being so easily built with such small amount of supply required and increasing the time within which bleed stays on you from a cart… how do you think this is a positive addition to WvW?
I cant even … Im utterly dumbfounded at why someone at arenanet would think this is a good idea…
As I said in another thread, I see two arrow carts and 10 unfinished blueprints.
The relevance of this is what? They count towards the seige limit and are all arrowcarts that I placed myself in positions to hit attackers, just because I didnt waste supply to build them all has no bearing on the discussion.
Just curious as to how those 10 can hit attackers when they aren’t built. Also, what relevance is it here that they count toward siege limit?
After you take a tower/keep the first thing you do after sweeping is siege it up if you want to hold it… starting from inner going towards outer. I’ve never seen anything like what you’re talking about.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
I don’t see how/why this would take a lot of time to implement. Put in a new sales NPC with badge/gold requirements for ascended gear… aaannnddd done.
As it is, no Ascended items can be obtained without at least some WvW.
It’d be nice if the next Ascended slot released, helms or something, were WvW-exclusive. Either that or all Ascended gear is available in WvW. PvE shouldn’t hold priority over other game modes, especially to the point of not letting WvW have a reward exclusive to it (outside of standard Invader skins).
While I don’t disagree with you, I would not want any ascended item to be WvW exclusive unless it could only be used in WvW. That would force PvE player to join WvW to farm content rather then playing WvW. This possibly could be good for some servers but I think it would hurt quite a few as well.
I think he wants justice/revenge for being forced to do fractals to get specific ascended gear.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
It was my first weapon set I used when I started back in the 3 day early release
#SwagOverload
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Confusion damage is just laughable now. I literally do not care if I have it on my characters. Why even bother wasting energy trying to dodge that stuff when I can just keep attacking anyways and have no problems.
A condition mesmer is totally unviable now in WvW. The damage from non-confusion conditions is stupidly weak. Thankfully I still have my power set for my mes.
RIP cond mesmers.
My Eng is still fine without it though :P
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Larcenous strike shows as a 2nd chain skill when you hover above pistol whip (doesn’t actually give you the strike though)
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
The 3% won’t overcome protection… but it will hurt those more glassy builds who are using boons for extra damage FAR more than it will hurt the bunkers. A better way to go would have been more boon ripping to more classes.
This still won’t address that guard is a boon based fighter though… and have had their stats balanced based upon how they can generate boons to make up for these shortcomings.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
PvE, PvP, or WvW?
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
I/many others thought same thing about confusion though… but here we are…
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
You have higher stats all around in WvW vs tPvP. They didn’t seem to care that there is more condition cleansing and higher hp as far as the confusion nerf goes : /
Selfless daring does help even without it, but it’s obviously not like the 3k heal/dodge for you and your allies get when you’ve gotten your healing stats up.
It scales very well in WvW atm (100% healing power)… wondering if the dev’s will think that it scales too well. IMO it’s a lot stronger than what the extra confusion damage was doing… since that was easily cleansed and not at all strong in smaller groups (two weaknesses that selfless daring doesn’t have).
I’m just thinking that once they start down this road they won’t stop… and it’ll end up destroying WvW builds on every class
Btw… please don’t take this as a QQ please nerf/do not nerf thread… just thinking about the future.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
You could also save them for the next SAB event and see what they come out with then. Although they said the skins would change, the currency will probably be the same (coins/bubbles).
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
I don’t know if that applies to my post above the way I do thing, but I don’t give a freaking care about that little min/max. I can go all the way zerkers considering of my fighting skill but I don’t even care. When I’m bored, I might go naked too.
That’s fine too, but it sounded like the OP was trying to get the most out of the gear from the previous posts. My guard isn’t fully min/maxed either… but I figured I would toss that sort of thought process in here as well ^^
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa