Of course raids are a divisive force in the game.
- Just days ago in these forums, you had someone belittling another player – saying he was in a “bad guild” because that guild didn’t raid – people are looking down on non raiders. I myself have been attacked through whispers multiple times in game for daring to disagree about the direction of raiding on the forums. In another thread just today, you see someone calling another group “pups” in an obvious sneer because they mentioned having a hard time on VG. The hate is real and it is at a level not seen before raids.
- The recent Apathy article on MMORPG talks about nothing to do in the game. Likewise, a lot of people talk about the content drought as if raids never happened. They don’t consider them part of GW2 – for good reason. They do not fit with the rest of the game at all.
- People keep bringing up these teacher guild or run scenarios, but if you look at the lfg over any real period of time, it is obvious that, if they do exist, they are very very rare. It is a red herring to avoid talking about the real issue – raids have divided the community. If anything, looking at lfg only proves the ultra exclusive club that raiding is becoming.
- The gap between raiders and non raiders will only widen as things like legendary armor and new raids make their way into the game. While this seems benign, it isn’t. A cohesive PVE community is critical in a game where new content is often dependent on numbers and people actually getting along in the open world.
- People are starved for substantial new content – and, even as a small team, raids detract from that. As an example, lot of people have been asking for a summer festival – a return to the queen’s gauntlet. The small raid team could have probably retrofit that event and given it to us this year – something small that would have appealed to a much larger group.
- I’m not even convinced that this is sinking in with Anet – or that they are even seeing it. I worry they rely a little too much on their forum player liasons and miss out on some important information. Even worse, I worry that it is falling on deaf ears – that they are so tied up in marketing the term “player tears” in a blind attempt to bring a new type of player to the game that they fail to see the true impact raids are having on the game.
As bad as it sounds, I do hope that we have seen the last of raids in 2016. If they are going to continue with this kind of content, they need to re-center and come up with a better way – one that fits with the game as a whole and is more inclusive of the community as a whole.
I’ve tried several times to distill this discussion to first principles. We’ve had proxy arguments over lore, difficulty, and accessibility. It’s clear what your true motivation is:
You want ANET to stop making raids because you don’t like them.
It’s ok to not like everything in this game. But most players don’t demand that anet focus exclusively on their desired content.
To address your specific points:
1 – I’m the one who called that players guild “bad.” I’m not sure how calling a guild bad belittles the player. Regardless, my comment was in a discussion where a player complained that he wasn’t able to get in to raids because no one in his 1000 person general purpose guild wanted to play with him. Here’s the original quote:
And if your 1000 person guild can’t raid, well, that’s a pretty bad guild. I’m sure some people in a big guild raid. Get them together and hop in.
I later clarified that the guild was bad because it failed to connect interested raiders. The guild isn’t bad because it doesn’t raid but because it doesn’t organize interested players into a raid group.
Regarding your other “sneers,” I’m not sure how “pups” really counts — that at worst denotes an inexperienced player. And that poster complained that he spent 100s of hours on VG. But he didn’t ask what he was doing wrong.
I can’t speak to the whispers, but if they attack you that’s obviously wrong. Not to victim blame, but you’re the one calling for the destruction of content a lot of players enjoy.
2 – I’m not sure what you’re using as your baseline of “fits into the game.” Pvp and wvw don’t really fit in with other content. Super adventure box doesn’t either.
3 – Almost any big guild that raids has a teacher run. There was a reddit post a while back with dozens of guilds willing to teach newer players.
I’m still amazed that people are willing to pug teacher runs — there’s very little incentive to do so. But some do, and good on them. But there’s nothing stopping anyone from learning these fights. Heck, the people who want to see what the bosses are like can hop in.
3 – Not really sure what point you’re trying to make here. Almost all content has some sort of exclusive reward. And raids require much more cohesion than open world. Open world rarely requires any community interaction, just a lot of players.
4 – ANET has stated several times that the raid team does not slow down other development.
This comment seems more in line with “ANET can only develop things I like.”
5 – Not sure what this means either. I mean, anet can’t do everything people want on the forums, as many ideas are contradicting. And several, like easy mode raids, are shortsighted.
We’ve discussed lore, story, easy modes, and accessibility. I’ve tried to give you the benefit of the doubt throughout those conversations. But you really lost me here. I would never recommend the destruction of content that people enjoy.