I think the way we females carry our greatswords is very cool and very aggressive, as though we were poised to strike while on the run.
On the other hand, the way males casually perch their GS on a shoulder looks much less aggressive.
So our impression is the exact opposite of the OP’s: we females look much more aggressive than our male friends when running with our greatswords, and we would NOT want this changed.
Aggressively yours,
Danielle Rigolette, Human Mesmer
Kara Adalwolfa, Norn Warrior
Less aggressive sure…but from a realistic standpoint, carrying the large sword on your shoulder would give you a better starting point for pivoting the momentum of the sword into a downward slash.
Of course in the game the attacks aren’t you know, realistic.
Seniority does count when you are the group out there bustin your kitten each week in WvW and people who only come for AP comes in and ruins your organization and hard work. People who don’t want to listen and just wanna take SM and other foolish things. Same people who will be gone after getting there achievements
It only counts in your mind though, not in reality.
Them folk got just as much rights to be there as ya’ll.
I’m gonna guess it wasn’t the class that got you kicked.
What is the point again?
That you can’t be troubled to Defend the Pact Interrupter or Defeat the High Priestess of Lyssa, or Destroy the Risen Statue of Dwayna once per day?
Don’t you understand, if they played more than one section of the game they’d get ascended gear!
We can’t let that happen. We mustn’t!
At this point in time, lacking ascended gear is more about a lack of effort than a lack of time. Trinkets, rings, accessories have all been available for so long that if you’re a consistent player you should have all of them. Weapons really don’t take as long as people think they do. I’ll be popping out my third one this very night, and I’m pretty kitten casual. (10-15 hours a week, most of which is weekends)
Well firstly, at least not till the end of season 1. They said they won’t make any changes to WvW during this time. Other than that I doubt the will remove them at all…
To the point of brainless grinding, how so? I play WvW 95% time, probably have only done 2-3 things out side of WvW that gave mats for ascended items. I have 3 ascended weapons and almost enough mats for another 2 weapons (kitten youz dragonite!) Just to keep it in context, I only play about 2-3 hours a night…its not that hard to get with out grinding it…just takes longer…
Let me guess: One of those things you participated in outside of WvW was one of those 24/7 champ train blobs? Am I right? Stunning, enthralling, highly entertaining game design right there! WOW!
Hahaha I know really. It’s so great we get forced to run champs if we want to play WvW with BiS gear and want to prevent being killed by a noob PvE player who has full ascended cause he farms champs every day.
Truly. Best choice anet ever made…. not.
Or you could monitor the temple website, WP around and kill a couple of world bosses, which also drop dragonite ore.
Yeah I really don’t like that the encounter has basically become “Have enough DPS to win?”
God forbid you have people who are condition or support built. They’re just buffing his HP to screw you over!
And yeah, it’s empty on my server too. We’ve killed it….twice? I think. On the actual server that is.
Stay classy FA, nice to see this is how you react when you kill one person
there was a FA group spamming sit on SBI BL too. I don’t even think they killed anything.
er.. wait. just noticed that is SBI BL. yeah, that group was just running around emote spamming
Its nice to see that 15-20 man group is sooo proud of killing solo roamers
Eh, same treatment I get from every other server in existence. Not exactly new :P
Please god not another JP. Anything but another JP. They were interesting at first but I feel like they’re friggin everywhere now.
my biggest problem with WvW is there is little to no strategy its whoever brings the biggest Zerg wins there is no way for a smaller group to outplay a larger group.
AND the only viable strat in WvW is Stacking and moving together as a giant clusterf*** of crap through a fight. in every other MMORPG that offers massive WvW type fights, a group doing that would get cursed at and told “stop being noob zerglings and spread out!”
but in GW2 is perfectly viable and infact the dominant tactic.
This is really mostly due to downstate.
Downstate means that blobbing/zerging is the most effective, because either you rally from all the crazyness, or your zerg resses you afterward.
If they removed downstate it would be less swingy, and the greater skilled group could actually beat the outnumbering group.
My experience so far in WvW this week – Start a 1v1, 1v2, 2v2 etc fight.
Other group starts to lose. Other group runs to the closest guard/zerg, I either retreat or die.
If you want full and truly balanced pvp go to tPVP, WvW isn’t in any way supposed to be balanced. They’ve said this.
Differences in gold, gear, time, and willingness to blow through consumables all change the WvW balance landscape. Those with the time, money, or will are gonna have the advantage over those that don’t.
And that’s how it was marketed.
Longbow 1 and rifle 1 should probably be switched, making longbow a more condition based weapon and making rifle the POWA weapon.
Make kill shot cast a lot faster, but reduce the damage some. Cast at 1s and do 30% less damage maybe?
Is a success cuz now we can avoid T1
Lucky you…
Yeah Mag went hard last week and took the last gold spot. I guess they wanted it real bad? Poor kittens.
Is a success cuz now we can avoid T1
Because you spend 30 weeks of work time in it.
Your average John Doe plays 5 hours a week, after a year he has what, 120h in the game, show me how he can get BiS items withouth grinding like no tomorrow.
5 hours a week is in no way average.
10-15 maybe.
To the dude above me. You need to go back and play those games. I currently raid and play with friends in all of them, and in comparison to gw2 how it is now, vs last Oct the ‘grind’ you are talking about is 150% easier in wow etc, in fact its so easy that i geared up a brand new toon in full purple gear in heroic raiding in under one month and that was not playing more than twice a week. I haven’t been able to touch that here. So your comparison is bad since you obviously don’t play those games, you like to use as a comparison for what grind even means, and sit here and defend guild wars.
This game has way more of a grind than anyone wants to admit. You should just own up to it.
GW2 has less grind than almost any game ever made.
GW2 has less grind than GW1.
Well now I want to WvW just to take a spot from someone!
As someone from FA, thank you Maguuma for trying so hard last week, and biting the bullet to go into gold.
Enjoy the uh….yeah.
Yes silver thank god.
I almost feel bad for Maguuma. Here comes months of getting relentlessly rammed.
I guess you get a lot more than the 0-4 or so per jp chest from doing WvW stuff?
What pieces are we talking about?
Bloodstone…well that stuff is everywhere.
Dragonite Ore You get between 4-22 from doing world bosses.
Emp Shards you get 22 from doing fractals/dungeon paths.
So why enjoy the game now, when you can have a carrot on a stick.
But people don’t see it as a carrot on a stick, they DO enjoy it. I enjoy seeing my character grow, get more powerful, obtain more items, and having goals.
I see Ascended as something I get just by playing the game, because that’s how it happens! I go out, I do stuff (Killing bosses, WvW, dungeons, fractals, random farming) I come back and I have things to use to craft.
Title the thread Eu then! :P
That’s just EU which means nothing to me!
Are the matches for this week up somewhere?
If you are grinding for ascended weapons then your just doing it wrong and should rethink your stragey. Like i said before: Time gated is not equal to grind.
Oh cool how do I get empyreal fragments without grinding jp’s/chests?
I get them from playing WvW. They drop from camp supervisors and other things. Also the wiki states they can be dropped from any chest. So just open a chest and you can get some.
Ah I see…thing is, I don’t do WvW, I don’t really like doing jp’s over again after I’ve done them once and I don’t run across chests frequently enough to get 500 of them in a reasonable amount of time. So I’m pretty much forced to grind jp’s/chest locations if I want an ascended weapon.
Well if you want the fragments that much just look at the wiki. It will tell you the location of all chests that can contain fragments. There is many chests not associated with Jps that can have fragments.
http://wiki.guildwars2.com/wiki/Empyreal_Fragment
Take a look. Dragonite Ore technically is the only one that needs to be “grinded” since it only comes from Keep lords, Castle lords, and World bosses.
Exactly, I have to go find chests and open them daily, which is not the way I generally play the game, in order to get enough mats. Dragonite comes from exactly the same amount of places that the fragments come from.
Saddly dragonite comes from less places. It may not how you play but it is good to go out and try new things or to replay areas. Such as redoing JPs and minidungeons you havnt played yet or havn’t played in months. Also could bring other people. Such as i tend to help newer people when I do JPs.
I actually have so much dragonite it’s starting to fill my bank. World bosses are pretty clearly tracked, and are the best source of dragonite there is.
1600hrs. based on that number I am a causal player. Congratz you proved nothing. I got 9300AP which based on leaderboards is not that high either.
You are a funny one.
Over roughly a period of 400 days since release you spend 200 working days (8h a day) on GW2. working five days a week means you spent 40 weeks of work on this game…
I really hope you are sarcastic with this casual thing, if not, well, sorry.
It’s only 4 hours a day, if he played every day. Or 28 hours a week.
While that’s not super casual…it’s still probably middle of the pack for playtime.
“Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base. The rare stuff becomes the really awesome looking armours. It’s all about collecting the unique looking stuff and collecting all the other rare collectible items in the game: armour pieces, potentially different potions – a lot of that is still up in the air and we’ll finalize a lot of those reward systems as we get closer to release. And those come off of things like the bosses at the end of dungeons – the raids.”
Things change over time, holding someone to something they said a long time ago isn’t really fair, especially in the business/gaming world. Views change with the times and flow of popularity.
But I purchased the game because of those statements.
Yes, and be totally honest, how many hours of fun/enjoyment have you gotten out of that $60?
When does that $60 purchase end as far as content goes? How much content has anet given out for free at this point?
Grind is a seriously subjective term, before we go too far with this.
“Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base. The rare stuff becomes the really awesome looking armours. It’s all about collecting the unique looking stuff and collecting all the other rare collectible items in the game: armour pieces, potentially different potions – a lot of that is still up in the air and we’ll finalize a lot of those reward systems as we get closer to release. And those come off of things like the bosses at the end of dungeons – the raids.”
Things change over time, holding someone to something they said a long time ago isn’t really fair, especially in the business/gaming world. Views change with the times and flow of popularity.
Because turrets are OP. Super OP.
Most things that you craft now are account bound until you use them, like ascended weapons, and more than likely ascended armor.
@Ahlen
Well glad you “like” or don’t mind ascended weapons…. you fall with the 21% of the people, or the 15%. As skewed as my poll may be…. I assure you, there’s more people that dislike this ascended business (or replace business with a cussing word).Utter bull. The whiny forum minority doesn’t like ascended gear, but they are an insane minority. More than likely less than a single % of the entire player-base.
This. The people who disliked ascended gear dislike it because it’s not GW1’s way of doing things.
Meanwhile, gear progression remains one of the largest motivators for MMO players by and large. Legions of players play fantasy games to make their character stronger.
This is why we have 80 levels and multiple rarities of gear. ArenaNet iterated on the gear plateau and created a PvE design that is inclusive to the different gear types, rather than exclusive.
People don’t like Ascended because it felt like moving goal posts after they attained Exotics. ArenaNet realized that Exotics were too easy to get and that players needed a longer journey. Ascended gear is that journey.
Time gated materials, grind endless champ trains for mats and sitting at a crafting station are motivating? This is what people want?
Sure sounds fun to me! LOL
I think that people really blow out of proportion what an ascended item takes to make. A Greatsword for example will take 9 days, 1-2 hours a day to make. If the materials weren’t time gated, it would take even less.
Honestly? Before I made my first ascended item I too thought the materials were quite high, but after that I realized how little it actually takes to make one.
@Ahlen
Well glad you “like” or don’t mind ascended weapons…. you fall with the 21% of the people, or the 15%. As skewed as my poll may be…. I assure you, there’s more people that dislike this ascended business (or replace business with a cussing word).Utter bull. The whiny forum minority doesn’t like ascended gear, but they are an insane minority. More than likely less than a single % of the entire player-base.
Prove that, please. Attempt to prove it at the very least.
I at least tried to show that the majority of the “forum minority”, dislike it.
Say that the forum is 1% of the population…. 65% of that 1% dislike it. Now I can’t conclude that the remaining 99% of the population dislikes its, but I am more confident than you in saying so.
Plus I’m not too sure you even want to show that people like the idea either, you’re just praising by yourself…. And as opposed to showing (in a veil attempt) that there are more people that like ascended gear than those that don’t, you’re trying to downplay what I have to say when really you’re saying no more and probably less than me.
You’re the one who asserted the claim that more dislike it than like it. You’re the one with the claim that has to prove it. All I claimed is that the forum represents a tiny minority of the player-base.
So GW 1 was stagnant over all those years?
Yes, very much so.
I’m kinda puzzled by the dev response to “why a 5th map when the first 4 aren’t filling up” question. I think this is a good opportunity to tell people they don’t get the design and explain it…in accordance with the new paradigm.
I mean, unless I’m missing the mark, this is a design borrowed from Dark Age of Camelot and the idea is you are supposed to have mobility and switch areas/zones to attack elsewhere if things aren’t going your way or the zerg is too big.
Hitting the caps is actually a bad thing! (And that’s just on principle…it’s also a bad thing because of the ability lag whenever all three teams come close to hitting the cap in one area)
Only the T1’s regularly hit the caps. I live in a T2 server and I can only remember once, maybe twice, where there was a queue. And that was for EB, I could have just went to a borderlands.
This is just designing content for a small amount of players….which is a very odd decision if you ask me.
It’s not really monetarily worth it to put in the extra effort to port games over to other OS’s.
Also Steam OS is just Linux, you could run WINE on it and GW2 on that…but don’t expect to get above 30 FPS as WINE does not make good use of CPU and GW2 is a very CPU dependent game.
The only games I expect to land on Steam OS will be Valve first party, and small indie games that don’t require a lot of code or a heavy duty engine.
@Ahlen
Well glad you “like” or don’t mind ascended weapons…. you fall with the 21% of the people, or the 15%. As skewed as my poll may be…. I assure you, there’s more people that dislike this ascended business (or replace business with a cussing word).
Utter bull. The whiny forum minority doesn’t like ascended gear, but they are an insane minority. More than likely less than a single % of the entire player-base.
You have an entire month to collect those items.
Also, minipets aren’t BiS gear so who cares? If you really want them badly go farm, else don’t.
Nothing changes from a gameplay perspective.In GW1 the FoW armor had the same stats as Droks armor and it required bazillions of ectos and shards.
And you could get it over your entire GW1 lifespan. You weren’t required to do it in a selected few weeks. So, irrelevant comparison.
No, it’s totally relevant. GW1 had a ton of grind. Hall of Monuments anyone? Title points?
Now hang on, don’t break up the GW1 nostalgia no-grind kitten with your logic buddy.
I feel like this is a bad idea as it removes the last incentive of transfering from a high pop to a med/low pop server.
It’s also content a lot of servers will never have access to if I’m reading this right.
Yeah it sucks. The sucky part about Warrior is that their PVE weapons are crap in WvW and their WvW weapon is crap in PVE (GS/Hammer respectively)
Looks like 90% of their people don’t, at least if you check their achievement ranking.
So they start catering to the elite, while they promised a change in the fields of MMO?
Great. Welcome back to Everquest.
There is no way that ascended gear is catering to the elite. I remember Everquest, this game takes 1/100th of the time to get an item than it did in EQ. And you’re not competing with other players for that item.
To not implement it at all.
+1
Or hand it out for free, or by doing a personal quest chain.
Imagine that, we would get some awesome award for playing a awesome quest. A reward for having fun.
Why on earth is it so hard for ANet to implement something like that?
Because a) they want it to take a long time and b) they want to force people to play all their content.
Ah yes, I forgot about the total horror of actually playing the game.
That’s just too much you know.
This sadly would never happen. Only way I can really see a fix to the zerker nature of people is to either eliminate the zerker armor (never gonna happen), or give the mobs undodgeable attacks that scale with that particular player’s Power and Precision, with Toughness and Vitality preventing the brunt of the attack. Full zerker spec? Grats, you’ll be downed in 1-2 hits. Tank spec? It’ll take 7-8 hits.
This too will probably never happen though. But we do need something to fix the zerker mindset. Nothing short of giving mobs some undodgeable attacks or nerfing the zerker builds will do this, I’m afraid.
And none of this should ever happen.
Why would your opinions on how it should be played be more important than zerker peoples opinions? We’re basically trading an optional playstyle for a FORCED PLAYSTYLE.
You’re trying to dictate how zerker players play worse than zerker players dictate to others – because at least the zerk people aren’t trying to design you out of the game.
D&D invented the metagaming term, and what it originally meant was taking actions with knowledge that normally wouldn’t be available to your character.
Like, you’re attacking a golem, your character doesn’t know it’s immune to spells but you as a player do, so you don’t use spells. That’s metagaming.
Ascended were introduced because exotic was too easy to get. Making them easier to get than now would defeat their purpose.
This is also true. Exotics are pretty much as easy to get as rares. They’ve basically moved down a tier at this point.
Ascended is the new exotic.
You have to understand that the forums are an extreme minority of the player-base. If I had to pull a number out of my kitten , the forums would probably be less than 1% of the player-base.
More like less than 0.01%.
Assuming an active population of about 2 million players, a huge hot topic that receives 200 posts by separate people (4-5 forum pages) represents 0.01% of those two millions.
I believe there’s an active population of 400,000 though, not 2 million.
I don’t think I’m speaking on behalf of the entire player base, I’m taking examples that are used every day in the forums. And like another poster said, we will either agree or not – all feedback is subjective, but they still ask for it. That’s how collaboration works.
Also, you’re missing the point as Far as the bag is concerned. Rewards should be obtainable by playing the game at a casual pace. Playing the game to get a reward that is specific to this event should be totally possible for people with limited play time without having to go outside of the event and use other methods to acquire it. I don’t think buying candy from the auction house is an acceptable alternative for those that want to gain the rewards by participating in the content, and at current rates, it is unlikely that a casual player will achieve that.
You have to understand that the forums are an extreme minority of the player-base. If I had to pull a number out of my kitten , the forums would probably be less than 1% of the player-base.
Actually this has nothing to do with an individual and the rewards an individual wants. I have everything I was after. What it is, is a critique on the desire for a collaborative process and the talk of certain game design, but the lack of implemented game design reflecting the desire to follow through with collaboration.
Which again is bull. Do you feel that the designers OWE YOU to change the game to how you see it for your feedback? Or anyone’s feedback?
I already answered you, just because someone asks for feedback does not mean they have to follow through with the feedback that is received, especially when the feedback is bad or misguided.
If you ask someone for a fun activity to do, and they say you should jump off a bridge for fun, are you required to listen to that? Are you required to go jump off a bridge?
Wow — a bit of pent up hostility?
You’re trying to sway your argument by calling feedback “bad” — not all feedback is bad. In fact I’ve seen some excellent feedback in these same forums. It doesn’t help your argument as it immediately outcasts players who make constructive feedback.
Regardless, the OPs point was valid. There are two, incongruent operations going on — what’s sold to the public (i.e. pax interview) and what’s implemented in the game (i.e. 15000 candy corn for a 20-slot bag). If you fail to see some of these conflicts then don’t bother replying, we’re never going to agree.
I don’t expect everything in the game to be handed out for free. However most should be obtainable by casual play (i.e. playing for 10hrs a week). A bag for 15000 corn is on the grindy side. A different route could have been a bag for “one token” where that token requires a difficult 2hr run through a new dungeon path. That’s very doable for the time available to a casual player.
Keep in mind that “casual” does not mean “unskilled”, “untalented”, nor “unmotivated”. It’s simply a category of players that aren’t in this game many hours a week.
Constructive feedback is entirely subjective based on the perception and biases of the person offering it. Just because you feel that your feedback was constructive or good, doesn’t mean that others feel the same way.
Also, I am casual player. I play 10-15 hours in an entire week, and yet still manage to get ascended items, so I don’t like the excuse of casual being used.
And again, I’m not being hostile at all, or even upset. I’m sitting at work waiting for code to compile and passing the time by arguing on the forums.
When I say “You” it is the general use, rather than the specific focusing on one person, sorry if that was misunderstood.
And crafting can be leveled with time (30 minutes a day to do Ori/Ancient wood runs).
And do the 30 minutes a day to mine Ori/Ancient also give you the 60+ globs of ecto and 60+ T6 mats needed to level up one profession?
If that’s the only thing you do? No of course not.
Are you really expecting to max out on everything in the game, and get the next step up of gear without putting any effort in at all? Without playing the game?
Doing ANYTHING ELSE in the game will get you globs of ecto and T6 mats, are you expecting to sit in LA and just have materials flow into your collection?
Do you and others want to do nothing in the game and be rewarded?