Cookies is a horrible mesmer. I wish someone could teach him how to portal.
Nuff said.
Clearly we need our signets to increase boon duration /grin
Cleric + Magi gear w/ Boon duration
Mix of Magi, Beryl, Ruby Jewelry
New Vid: AH-Hammer/GS
Nothing special. Hadn’t made an AH build video in forever, so just some standard gameplay from 1 afternoon
Is this a warrior / thief forum?
I’m confused.
All these young bucks and chest thump’n go’n around…
Back in my day, Hibernia and Albion would tag team us for months on end, until they got into a bromance scuff and it was ended.
Bring on the tag teaming. It makes it more challenging… unless, your ego can’t handle getting stomped in a 2vs1….
In which case, we’ll gladly smack that … back down a tier: http://youtu.be/3CcQnARy1Ik
(edited by Amins.3710)
This has been discussed alot in the past regarding zeal and some good idea have come out of it, one of the biggest things was actually adding CC to the trait line to make it more appealing for damage based builds, since we do lack mobility (which I am fine with, but we have limited snares that don’t make up for it.)
My personal suggestions for zeal would be 2 of 3 things
1) Move Glacial heart to a 20 point talent in zeal, lower the duration, lower the CD, and make it work with all weapons. (something like 15 second cd, 2-3 second duration)
2) Upgrade zealous blade. a) make it include the 5% extra damage from greatsword power, (this will clear room for Glacial heart as well.) b) Either make it scale slightly with healing power, or buff the heal slightly.
3) remove the 5 point talent and move each symbol talent down a tier (vulnerability on symbols to 5, symbol damage to 15, add in a 25 point trait to make symbols immobilize up to 3 targets for 1 second, and cripple them for 2. Make it so only the cripple applies to Hammer symbol, as adding an immobilize to that spamable of a symbol would cause issues. This could also be a 30 point talent that could replace zealous blade as well.
Very nice suggestions. Our CC should be attached / traited to our symbols.
Very nice.
Actually, soldiers is not that bad. Just use it in conjunction with knights or zerker. I use 6 pieces of soldiers in my gear with zerker weaps and 6 ascended zerker jewelry. My stats right now are about:
3200 attack
44% crit
2700-2800 armor (cant remember on top of my head)
18 or 19k health
83% crit damage (93% with crit food)I run GS/staff with standard AH build. This is unbuffed afaik.. Cant login right now to check facts. I usually play in a guild strike team of 15-20 ppl per session, we wipe 60+ zergs and survive very well
I suppoos if you are a roamer, meditations works even better then the standard AH build.
Hope this helps
It’s true, soilders isn’t bad. But if you’re wanting DPS you are then forced to go all zerker/knights in your jewelry. That’s all.
Neither is not being able to escape a fight.
Enjoy your Luxury and quit your complaining.
rofl, escape is crap when most scenarios in PvP situations demand that you are present to prevent something from being capped or otherwise destroyed. It also presumes that a guardian is in some need of running away in the first place. Fleeing a battle for an objective does not give victory. The idea that a class should be “strong against classes that stay to fight me” because other classes have the ability to flee said battle is completely absurd and the most lazy excuse for balancing I’ve seen.
I’d also say that Setun is correct in that guardians have a number of ways to actively pull back or in some sense escape in WvW situations as it is. Knowing the moment to withdraw is often as important as actually having the proper abilities to do it.
And this is where we say… please reference the OP’s Topic.
Thank you for playing.
The good news is, as the elite warrior and highly skilled player that you are, you can always just ~walk~ away from a bunker guardian…. which is more than a Guardian can say against any class other than a Necro. =]
Being better at leaving a fight because class limitations prevent you from having an equal chance at winning is not balance.
Neither is not being able to escape a fight.
Enjoy your Luxury and quit your complaining.
If you’re concerned about mobility, a 10/10/30/15/5 build w/ GS + S/F is absolutely the best roaming build I’ve found, for myself, to date.
This is also a solid build for Hammer / GS too: 10 stacks of Vuln (10%), 10% dmg on fire, dodge heal, Mediations and 5 in virtues. using it in combination w/ Knights + Sapphire Jewelry and zerker weapons, can make for some really strong play and I’ve done 1v3-4’s before.
As for the Zeal line, it does lack a bit. For the extra dmg it gives, I’m still on the fense as to weither or not the sacrifice for defense makes up for it….
Zeal is a decent tree… but the 5% xtra dmg and +26 healing is very lackluster for GS is, well…. don’t get me wrong, every little piece adds up, and when you take +26 healing per GS attack + Omnom Pie (or composte in zergs) + AH (or mediations) + Reslove… it can turn out to be around +550 hps…. which isn’t anything to scoff at…. so long as you’re hitting something and not being kited all over the place.
As to the OP’s specific question:
Soilder’s is ok, but add in a Knights Chest / Leggings. Soilder’s will kill your +crit.
As for the build… I’ve found this to work well, and I’ll just put it out there as it’s what I’ve been running lately:
10/5/30/20/5 — standard stuff
Soilders’s w/ Knights Chest/Leggings
Celestial Amulet
Zerker Back
Sapphire Rings/Earings
Zerker Weapons
Melandru Runes + Lemongrass Food
~Mediation Build~ (AH will work).
It’s a solid build, I’ve found. It works in zergs and it works in small roaming.
The build you can run whatever, it is not dependent on the other… The gear makes for nice stats and the -65% condition duration removal is incredible. I love it.
DO NOT, UNDER ANY CIRCUMSTANCES, RUN SHOUTS. Thieves will sweep up all your boons and… Well, gg.
It’s gonna be a glorious day if they tweak warrior boon hate to start removing or ignoring boons as well. This is exactly the sort of counter that bunker boon spamming needs and honestly like you said…it makes for pressure to spec into different types of builds. Diversity is good. Doesn’t need to be overkill, just enough to give a serious threat to the otherwise excessive defenses.
The good news is, as the elite warrior and highly skilled player that you are, you can always just ~walk~ away from a bunker guardian…. which is more than a Guardian can say against any class other than a Necro. =]
Its amazing what a small group of people can do, regardless of the sheer numbers that oppose them: http://youtu.be/77cjfQy9Kcw
One thing I’ve never noticed on BP & AR are small tactical groups. If you guys would find a grp to do this, you could be flanking FTF/GH/PK or running interupts, much like Sekz & GF does.
Just saying…
Superior Tactics.
Scepter is really powerful as it is. It outdamages melee weapons easily in certain situtations if you have right setup.
Scepter does ~not~ out damage 2h melee weapons.
It Happens: http://youtu.be/hFCVwO_7zZE
On Heavy Armors w/o Protection – 1.5-1.7k
On Medium – Light w/o Protection 2.1-2.5k
30 Valor is not a pre-requisite to doing the most dmg.
I’ve never been hit for 2.5k w/ a Shortbow on an auto attack.
I’ve never been able to get my ranger to hit for that either.
Or, instead of changing speed, let it damage everyone it passes through.
Or, slow them down a bit, let them hit on pass through and increase the width/breath of the orb…. you know… go go “Galaxy!”
Scepter orbs hit like a truck. I would not like seeing that taken away, personally. 2.5k dmg is pretty sweet.
(edited by Amins.3710)
It’s more like “die because you didn’t dodge instead of expecting boons to save you”. Some builds may now scare you – there is risk!
Please tell me what “BOON” is supposed to save us…
Please, enlighten us with your abundance of knowledge…
Is it a 125 tick regne from healing?
Is it the -33% reduction in damage for 5s?
Is it the Vigor which gives us 1 extra dodge every 9s?
Please, enlighten us on the ways in which we use boons to utterly negate all the damage in a front line fight…
Curious minds want to know, from an otherwise jaded player.
There is this HUGE assumption that ~every~ guardian plays a bunker. That we’re all AH, Hammer/Staff Guardians who run x/Wall of Relfection/Stand Your Ground…
I wrecked your kind before due to skill, now you roamers got an I-Win button because of your complaining about Bunker Builds Sil: wah wah wah, I can’t get off my bulls rush combo because they keep blocking my initial attack… well duh, noob. L2P
GG. Troll Harder
(edited by Amins.3710)
Quite possibly. Like I said though, it’s not really hard to watch a Guard just walk through a zerg to get into a keep or back to their own lines even with a ton of people focusing them. It’s that level of negation which I suspect prompted stuff like the unblockable Signet of Might change and added power against boons to beef up the hits that do connect. Something was needed in response. Whether this is a good fix or not…I guess we’ll see.
Or an Engineer who Invulnes and Blocks thier way into a keep.
Or a Warrior who Shield Blocks + Endure Pains into a keep.
Or a mesmer that ports + stealths into a keep.
Or a necro that shrouds / plagues into a keep
Or an ele that RTL / Mist forms into a keep.
Or Ranger that Rampages + GS / Sword into a keep.
Or a Thief… lawl.
I fail to see your point. Every class, when spec’d for a bunker type build can do the same thing.
Or the warrior who runs GS + Sword / WH + Bulls who just runs acorss a map w/ no one really being able to catch them…
If you spec it, you can do it.
Your point is completely invalid.
You know, what kitten es me off the most is that they completely nerf our survivability for larger group play in WvW, yet gave us nothing in terms of Escapability / Mobility.
It was bad enough we were one of the slowest classes out there and w/ one of the lowest HP Pools… but now they’ve taken away our defense too.
We will no longer be the player to make the initial push into enemy lines.
Might as well leave the “first in” for Ele’s…. right, an ele going in before a Guardian and living longer than a Heavy Armor Class… what a bad nightmare.
The talk about Guardians being Strong w/ their Boons and Defense, and that that’s how they want them to be… but to fell pressure when they don’t have those boons and defenses…. well, the just took them all away.
LOL. but… you said guardians are great. iam just a noob that doesnt understand how to play it.
But as soon as they hint about making boons into a possible Disadvantage.
You come out spitting on the floor and looking angry…So, Basicaly you agree to what i have said all along. Guardians arent guardians..
they are simply Boon bots. and now they nerf that.Some people are funny.
Anyways. Hopefully this will give guardians more FUN ACTIVE defense skills, and not only have to run around applying boons all time.
Better shields… Better Defense traits.
Better feeling to actually be a guardian, and not a boon bot.I hope they give more classes the option to deal more dmg the more boons there is on a player.
Actually, that’s not what I said.
I’ve don’t care about the boon hate. I’ve stated that multiple times. Our survivability doesn’t revolve around BOONS.
It does however, survive around Damage Negation as a means to avoid Burst.
Not everyone plays AH builds.
LOL. iam just a noob that doesnt understand how to play it.
Meditation builds don’t really rely on boons. It’s going to hit AH based builds the hardest.
Meditation Builds also don’t rely upon Stability like AH builds tend to do, but more on dodges and blocks (GS + S/F)…. making a might signet warrior pretty much a death sentense in group fights.
This is going to effect our builds, pushing the DPS Mediation build back into 20 Virtues for a another Stun Break/Stability on VoC or Spec’n for Dodge Heal…
Before you could spec a 15/15/30/5/5 and focus on blocks/dodging/blinds instead of boons and AH.
Rarely did I ~ever~ have protection up. I had 1 ability (VOC) that gave it to me and running around w/ a whooping 15k hp and 2700 armor… I just see this build getting wrecked now but 1 class.
Will it happen all the time, no. But when 1 Signet warrior comes in w/ a team, it’s going to have a serious impact on this builds survivability.
The greater issue is that we have basically been pushed into this META build of AH / Support and now they’ve decided it was too powerful and are giving people abilitys to counter this… yet like the D/D Ele vs Staff Ele, our ‘other builds’ don’t compare as good outside of small squirmishes and PvP.
Meaning a D/D Ele in a large group setting isn’t as big of a deal as a D/D Ele in a small squad out bombing groups and roaming.
Whereas Staff Ele’s in larger group play are absolutely amazing and the D/D Ele doesn’t shine as much.
Same can be said for Guardians… DPS Builds do not shine in large group play because, well, we’re ~super~ squishy, where as AH Staff Guardians and 2h Bunkers do ~really~ well.
Sil.
There’s not doubt Bunker builds are the worst enemy for both Guardians and Warriors.
But you cannot argue the fact that a “DPS” type guardian is going to survive w/ these changes.
And your “No Effort” blocking… is completely unfounded. Your timing / recharge for burst and the amount of burst available to the Warrior class outweights the blocks we have.
I think what you might want to re-iterate is the amount of blocks we have that eliminate your CC (stuns), for which you open with for your “Burst”.
Not the same. Not even close.
I’m not concerned w/ the Damage increase. I’ve stated that multiple times.
I’m not overly concerned with a thief stealing a boon from me either.
I am, however, very concerned w/ the Signet of Might. How many warriors decide to take this up… who knows.
But a smart warrior, in TS/Vent, in a solid guild grp, will now shut down a guardian.
Stun Lock Warriors were a PITA to begin with: Hammer and maces… and they did a solid amount of damage. Now they can keep you stuned w/o any worry of a block.
Warriors just became the MA on a guardian and when my warrior calls out MA on a Guardian… you can be kitten sure my group is going to turn and focus on the Stun Locked Guardian who cannot Shelter and only has a 90s Elite channel for 3s.
@Setun
I guess I’m just a horibad player cuz, unfortunately, I just can’t take the 2 min’s to identify every warrior to make sure they don’t have a signet equipped, while my crew and I try to bomb a zerg.
“woah woah woah, wait guys! I can’t go into that grp of people…. I think I see a Signet Warrior somewhere in there”….
It’s not about the damage.
It’s not really even about having our defense shut down…
It’s about having the lowest HP pool and now being crippled because the defenses we had are no longer serving the purpose to offset the other “things” we lack: Mobility & High HP pool.
Anet’s whole vision of the guardian is being changed and we’re in the middle of a kafuffle because they are “piecing” the changes together…
They clearly believe BOON’s are too strong.
Yet, they have clearly stated many, many times, a ~GUARDIAN’s~ defense and support comes from their Boons and because it’s strong, they have limited the other aspects of the class… thus we have little escape, mobility & hp pool.
Up our HP pool so we can take the burst, cuz I can guarantee you, 15k hp’s isn’t going to do crap here real quick.
Thieves will look to steal Might from Staff Guardians, Protection from hammer Guardians, and Regen/stability from Bunker Guardians.
And while we have all the other boons, we’ll see increased damage.
The question remains, how viable will Boon Hate, Might Signet builds be for warriors?
Good warriors were still difficult for non bunker guardians. There are a couple warriors that I’ve played against that I don’t always win against… and they are ~good~ players. They are clearly not the Meta.
I’m not entirely sure now, how I will be able to defeat them in a DPS / Metatation type build, because I relied up Dmg Negation to stay alive due t a severly LOW hp pool.
I have been working on a build that is DPS spec and relies upon many aspects of the Guardian that are overlooked… but I’m still not certain how it’s going to play out now that the few things that kept me alive are now going to end up killing me.
(edited by Amins.3710)
Now that Shelter & Renewed Focus has had a huge nerf due to a warrior being able to Stun you while you’re “Blocking / Invuln”, effectively removing our Damage Mititgation, are we finally going to get an increase to our HP Pool?
…
Thoughts?That’s slightly sensational. Our damage mitigation is hardly removed. You still block and are invulnerable, even if you get stunned. In fact, it would be kind of stupid to stun someone that’s invulnerable in the first place.
Please show me how, because clearly I am unable to continue to channel a block while I’m stunned…..
That’s the issue, not that the warrior can hit you while you’re blocking, but that by being able to hit you, they can STUN YOU… shutting down your Shelter / Renewed Focus (unless they’re continuing to allow “Invulnerability” to work outside the Signet of Might… hwat has not yet been disclosed).
Trait for boons? Why?
Like hell if I’m ~EVER~ going to trait Save Yourselves….. Or what about CoP?
You pull all conditions to you and put all boons on you, only to have:
1) Warrior get 21%+ more dmg.
2) Have a crap load of conditions on you
3) Have thief steal your boon (and eventually give them to their team)
4) Get your whole team killed because you’ve just Been Epidemic’d
5) You still have yoru boons, so you’ve now been “Boon Corrupted”
6) You just left yourself open for another Epidemic….
Hosed Mate.
Royally, hosed.
(edited by Amins.3710)
Like I said, for the small fights, this was probably warrented…
For the larger group fights, or …. heaven forbid… the 5-10man squads going up against 15-20 man zergs…
We just got face planted and instantly ported back to spawn.
All the good, highly skilled warriors and thieves are absolutely laughing right now…
(edited by Amins.3710)
You know, what kitten es me off the most is that they completely nerf our survivability for larger group play in WvW, yet gave us nothing in terms of Escapability / Mobility.
It was bad enough we were one of the slowest classes out there and w/ one of the lowest HP Pools… but now they’ve taken away our defense too.
We will no longer be the player to make the initial push into enemy lines.
Might as well leave the “first in” for Ele’s…. right, an ele going in before a Guardian and living longer than a Heavy Armor Class… what a bad nightmare.
The talk about Guardians being Strong w/ their Boons and Defense, and that that’s how they want them to be… but to fell pressure when they don’t have those boons and defenses…. well, the just took them all away.
The Boon hate is fine…. I can live w/ the extra damage: We have dodge for a reason.
But warriors now shutting us down completely in any situation, is utter nonsense.
Guardians will be the first to go down and we have nothing to counter the focus fire…. oh wait, we now have to run Focus, cast Shield of Wraith to protect us from an interrupt on our Shelter / Renewed Focus…
All we can hope for is their “unblockable” ability does not effect “Invulnerable”.. if it does, our Elite just went to kitten.
Now that Shelter & Renewed Focus has had a huge nerf due to a warrior being able to Stun you while you’re “Blocking / Invuln”, effectively removing our Damage Mititgation, are we finally going to get an increase to our HP Pool?
So now, anytime a Warrior is in a Group, Anet has effectively taken our ability to withstand “Burst”, which previously we had “blocks & Invuln” as our effective means to manage it.
1vs1’s and even small groups (2v2/3v3) the change could be warrented… however, now in larger scale WvW, as front -> mid line dmg/support, our defense has been clobbered…
This is not taking into account the nerf to our other defenses in upcoming patches (specifically projectile).
Thoughts?
(edited by Amins.3710)
is it me or just elementalist became a worst roamer in wvw/pveland than mesmer spaming phase retreat and traited blink by a long shot?
Theres no 1200 range IN THE GAME with such a big cd as 40 sec.
Why cant they make it just being affected by slows like everything else??
Are you new to the guardian class? Just curious….
- 3 Imobilizes: Signet, Hammer, Scepter.
- 3 Applications of Aegis, to an entire group, which then converts to grp Bruning.
- 5% is 5%. Not weak.
- 5% is 5%… scepter on a zerker/scholar build can crit for 2.6k an orb… w/o the initial 5% dmg bonus….
- XII, when used in coincidence of all the other small heals you get, adds up. It’s not a stand alone ability…. duh. The sum of it’s parts.. u know..
- 3s per heal… fair enough =]
- You’re right 3 conditons removed every 10s is weak…
- 5% is 5%.
- 4s chill is pretty nice… though it is a long cooldown.
- XII Stun Breakers rule WvW/PvP, as we can run around with -65% condition duration but only -25% stun duration…. have you seen a warrior spec’d for stun damage?
Save Yourself, Contemplation of Purity, Wall of Reflection & Lyssa Runes…
At least after you’ve pull all conditons to yourself, conversted them to boons, have been corrupted & epidemic’d, you can still put up wall of reflection to protect your allies from the incredible FUMBLE you just caused… cuz, regardless, you just casted RF and its’ all good!
Muahahaha
I wanted to reply, but then decided it wasn’t worth my time, then changed my mind and decide I should write a post about how I wanted to reply but wasn’t worth my time…..
I know that runes of Lyssa can make you remove all conditions but these runes are not that useful in combat beyond using it for elite skill other classes can benefit allot more then guardians
So wait…
160+ Precision is useless.
10% Burning Damage is useless….
A random boon every time you cast your Heal is useless….
You sound like a really, really….. really really really bad player…..
Maybe you should roll a thief or ele?
Just a thought.
because my post got deleted due to me being “rude/condescending and otherwise outright honest”, i’ll repost…..
Playing a warrior and posting in the Guardian forum that you’re going to be “teaching” us is poor form.
In all honestly, if you didn’t die so much and actually showed us something that we’ve neglected to see in all our 1000 plus hours of playing, it might actually be worth seeing what your epic skills have to show us.
However….
You’re playing a warrior…
In a “Guardian Teaching Stream”….
Yep.
If you’d like some lessons… please visit my utube page posted below… I’m sure you’ll learn something.
And yes… I’ve had a few beers.
(edited by Amins.3710)
Nice fights [DUNK]… very, very fun. Well played.
2 for 2.
Then [BURN] had to try and spoil it!!
[GF]
gs + sword + ji puts you at 2400 range instantly… well, within 1s for weapon swap.
sword is on a 10s cooldown
leap is on a 12s cooldown.
lots of mobility there.
@Hicci, Amins, and Alent:
I think the point eldain stenlund was trying to make was that a Warrior will outdo a Guardian when it comes to dps, not necessarily that a Guardian can’t do dps at all.I don’t disagree that a guardian speccing for pure damage and expecting to do better than, say, a warrior specced for damage is crazy; I was just poking a little fun at Amins one sentence reply to eldain.
It was only worth a line. =] lol
I run a full Mediation because AH builds are inferior unless using a Staff or Pve’n…
Renewed Focus is our best elite for non-support, w/ 5 in virtues.
OP: I just think you haven’t figured out the guardian class yet. Keep at it.
@Kai
Outdo in terms of what?
In PvE it’s been clearly proven that our DPS is pretty much on par w/ a Warrior so long as we can apply symbols. The difference is the ‘big numbers’.
For WvW, our burst is slighty less unless you’re building specifically for that big burst move and I’ve put more then enough video’s out there showing our burst is viable…. being just as squishy as a GC Warrior.
The difference is our burst we have to set up for it, where a warrior can pull it off, more or less, on demand.
You play guardian.. you will never do “Big Damage”.
If you want dmg and heavy armor.. go warrior.Only thing you can do, if you still want to play guardian and dmg.
Go full berzerk gear and GS.you will not hit “BIG”, even with the gear tho.
I beg to differ.
To the GF guardian I dueled at SE camp in ARBL, you’re as annoying to fight as I am. So glad you decided to call it. We’d have never killed one another!
That was Diirt Nasty. =]
And the most important thing to take away from this thread is that there is minimal difference between the damage mitigation going from light armor to heavy armor…. way to go Anet!
If we used math, we could actually determine if that was true.
Do you really belive the 250 armor difference between Light -> Heavy is significant?
…http://oi50.tinypic.com/24uzr6w.jpg
We’re looking at a whole 5% and that’s being generous.
Please….
That number should be 15-20%… we’re ~HEAVY ARMOR~ kitten
[edit] 4 faux sakes… yeah. that’s right.
Warrior.
If you can learn to play this class right, you will never want to go Guardian. End of Story.
Really? Lyssa Runes.
Jeez people just make a thief and learn it. It really isn’t that hard to counter its just that thief isn’t a straight forward engagement. Just like mesmer’s aren’t straight forward. Thats why they are 2 of the best skirmishers in the game I would put engis there now along with D/D ele’s. Those 4 classes aren’t straight forward fights, you have to ask, read, or play one to understand how and what they are doing if you don’t you can get wrecked. If you don’t want to roll one just ask someone that plays that class what to look for. Go to the mist learn it otherwise your at a disadvantage because of lack of knowledge.
Thieves are so easy to counter its not funny. Their ability to disengage at will is a design of the class that you have to deal with.
Sintacs, you and I both know how easy it is for a thief to pull a mob into combat to use as your stealth trigger, only to bail out, jump to 1200 range to get out of combat for your reset, only to re-engage before your opponent is OOC.
This is compounded even moreso when thieves are grouping w/ say, a guardian or ele who can bunker down a bit.
People will not kill a good thief if a thief chooses not to die.
Yes, if the rotation is screwed up or missed, you ~can~ die. But good players don’t mess up very often. More importantly,Thief is the only class that can go full zerker w/o much downside.
Don’t get me wrong, I don’t want the damage nerfed. But stealth mechanics are just so grossly OP… from the zerg stealth bombing down to the 1v1’s… and the only reason they haven’t fixed it is because they can’t figure out what to do w/ the thief class, which relies soo heavily upon stealth:
They built the class around stealth rather then building a class that has access to stealth.
They can’t/won’t fix it until the figure out how to make the thief class better in the other aspects of it’s gameplay.
I love the class, I love people who play the class in a group setting, I just don’t like the Stealth Mechanics of this game… there is ~no~ downside to Stealth: Movement isn’t impaired while stealthed, there’s no chance to see / reveal based on proximity & the re-stealth timer is ridiculously low.
Every mechanic in every MMO, which made stealth ~not~ OP, was removed and no counter was added: there’s no ability that allows people to see stealth (boon/ability) or reveal stealth (on dmg) etc.
That’s the gripe.
Not the damage.
And the most important thing to take away from this thread is that there is minimal difference between the damage mitigation going from light armor to heavy armor…. way to go Anet!
3400 armor and still getting hit for 5k+ by thieves. lol
This is why you have to balance Armor / Health w/ Damage Negation, as there truly is no “Tank” in this game. It’s all about Damage.
