Not entirely sure why we should be loving them…
I mean, culling should never had been an issue given the history of MMO’s. Anyone whose been playing for 15+ years knows this.
The WvW system isn’t great. It’s ok and it has brought some interesting possibilities, but none of them have realized… maybe in a couple of years… but that’s proably too late.
The newest update was more of a big “bug patch” than anything and the rankings… however PvE nice, did absolutely nothing for the meta of WvW…
Still no legendaries.
Still no uniqueness.
It’s fun for a moment or two, but there are blaring problems that have could have been fixed, but didn’t have the balls to pull the trigger due to public backlash.
I’m still waiting for the WvW update…. though it is finally nice to see the people we’re fighting, so I’ll give you a “Thank You” for that.
The problem is the thieves ability to get out of combat via stealth and back into combat while their opponent is still stuck in combat… giving the thief a full health bar during re-engagement.
It’s a joke. The “Revel” buff did absolutely ~nothing~ to skilled players. Rotation changed by adding in an auto attack (oh my!), but that’s it.
There is still ~zero~ downside to going full glass cannon.
More importantly, the Dev’s comment about “Just AoE” for their ‘hard counter’ is a joke: I should just walk around swinging my sword blindly to counter a stealth thief…. I mean, really? How ~LAME~ can you be?
Good job talking when you don’t have a clue how the game works. Stealthing does not remove combat… ever. You can agro a mob, use refugee and afk near the mob and you’ll never leave combat as long as the mob lives and you’re near.
Clearly you missed the point, so let me spell it out….
Yes, stealth and ~staying by the mob~ does nothing for getting out of combat.
Stealthing and port/blink/leap (whatever you feel like calling it) 1200 range, however, does. It gives you full health and full initiative while you walk back into combat.
More importantly, you can apply a condition or agro mobs and train them into your opponent and then do this… leaving your opponent in combat while thieves have the luxury of getting out of combat.
Maybe it’s you who doesn’t understand the nuances of the class.
[EDIT] I do not want a thief’s damaged nerfed… I never have, but stealth needs a big fat kick in the nutz.
(edited by Amins.3710)
The problem is the thieves ability to get out of combat via stealth and back into combat while their opponent is still stuck in combat… giving the thief a full health bar during re-engagement.
It’s a joke. The “Revel” buff did absolutely ~nothing~ to skilled players. Rotation changed by adding in an auto attack (oh my!), but that’s it.
There is still ~zero~ downside to going full glass cannon.
More importantly, the Dev’s comment about “Just AoE” for their ‘hard counter’ is a joke: I should just walk around swinging my sword blindly to counter a stealth thief…. I mean, really? How ~LAME~ can you be?
Did try something like this, I agree Meditation build is a must VS mesmer, but the GS pull is just simply suicide. Sword can never land any good damage w/o imbl.
How to beat a Mesmer:
0/10/30/25/5 or 0/5/30/15/20 (giving you 2 more conditionx3 removals)
Mediation Build
Lyssa Runes
GS + S/FFairly simple.
Stay on top of them. You have 4 blinds, 3 gap closers and 1 pull.
You have a passive 10s condition removal, 1 16s condition removal & 2 full condition cleaning.
Just walk away from bunker mesmers. It takes tooo long.
You’re not using the GS pull correctly then: [HINT] It’s not for the Mesmer… there is a 1s delay on shatter.
Sword’s dmg is just fine. You can get 1k off it even when they’re strafing.
(edited by Amins.3710)
How to beat a Mesmer:
0/10/30/25/5 or 0/5/30/15/20 (giving you 2 more conditionx3 removals)
Mediation Build
Lyssa Runes
GS + S/F
Fairly simple.
Stay on top of them. You have 4 blinds, 3 gap closers and 1 pull.
You have a passive 10s condition removal, 1 16s condition removal & 2 full condition cleaning.
Just walk away from bunker mesmers. It takes tooo long.
god be with you tier 5!
Are you really that dense?
can you not get this thread locked please?
Can you not keep religion out of GW2?
Religion & Politics are the bane of gaming.
Just change a couple traits and some of your gear to be more group friendly:
1) Give toughness to everyone around you
2) Give VoR to everyone around you
3) Keep your armor the same but give yourself more healing (500 would be nice, because it would heal everyone around you for 650 every dodge roll).
Don’t ever be fooled… Blind = no damage. AoE blind = a lot of damage mitigation for you group.
Why do you think we ~love~ necro wells so much?
I have a question for you. Why did you decide to go away from mace/shield to greatsword? Mobility and the great sword healing trait are the only reasons I can come up with.
Can you give me your thoughts on the following build.
I never really used Shield. Shield is much more of a support weapon in my mind.
Mobility is king in WvW. We can get it through Stability, Swiftness, Leaps/Ports etc.
The stat’s on your build are nice.
Though Hammer + M/S lacks a lot of mobility. On top of that, you went with Signet over Shelter.
You also have the Signet, but then took 3s of Retaliation on heal skill, instead of Signet Recharges 20% faster….
I would ask, what role do you see yourself playing?
You were right about mace/shield. The lack of mobility is just crippling. In any build that isn’t purely support based, GS seems to be necessary from what I can tell. So yeh, I’ve decided on going GS/Hammer.
As far as my role, well I play on a tier two server(TC), so there is a lot of zerging with massive groups. I’ll need to have a build that can survive in a zerg. However, I have no desire to run a pure support build. The primary concern is being able to stay alive while dealing respectable damage.
I am currently rolling exotic knights gear with superior lyssa runes. I can’t really figure out how to arrange my build and trinkets to get the most damage and survivability.
Mace + Focus/Shield works. Just not for solo type play where more mobility is needed…imo
i do not want to turn this into a debate on theism against possible racist
All I would like to say is that we were offended by Sekz name and we report them. A Net were the ones that ban sekz name for being “rude” so if you are offended to not be angry at poor christian CHAR, please send a message to A net discussing your concerns over the matter and maybe they will overturn their decision
WE CHAR support your right to speak freely, thus will tell you how to approach this situation in a professional manner
How about you just stop making religious connections and let it be. YOU keep bringing it up. NOT anyone else.
Keep it off the forum.
Except by reporting them, you denied them of their free speech. It’s a 2-way street bucko, and because you denied them of it, we can deny you of it. “Do unto others”
Pretty much.
Funny that Freedom of Speech, and reporting a guild because of a word like [Sekz].
pretty much.
CHAR didn’t cook up any reason, we send our concerns to arena net and along with your past history on NSP and your actions there arena net decide that your guild should be punished
You did this to yourself, do not blame the victims (as I assume by your offensive name you would blame victims of such acts)
Grow up. Your group (and I mean [CHAR]) of young kids maliciously planned and attacked another group outside of WvW because you continually got face stomped.
It was childish and now the rest of the community knows your true colors.
You have no one but yourselves to blame.
You mean that see through spikey thing that’s the size of a golf ball?
Try seeing that in a zerg. That’s not what I’m talking about. I’m talking about a clearly identifiable aspect to a character…. now if they made that envelope the whole character model, that would be something worth noting.
Whatdaya want a big neon sign hovering over him the size of Jormag’s claw that says, “Don’t hit me!!!! I’ll hit you back!!!!” Please, bleeds, protection, might, stability, vigor, etc. don’t have a physical cue either, so what’s your beef again? You can ID them all by targeting someone anyway, so I don’t see the problem. If you’re looking for cues, by sheer virtue of culling and the nature of the rendering system (i.e. priority meshes/textures first, particles and visual effects last) completely negate relying on them in a zerg. .
You’re kidding right?
So we’re supposed to target ~every~ player that’s grouped together ~before~ attacking 1 person?
Do you see how stupid that sounds? You can’t. It’s not possible to target everyone that’s in a clump, before you attack… or get attacked for that matter.
10vs10, 30vs30… unless it’s a 3v5 or something (which this isn’t really what’s being debated), you simply do not have the ability to target every person around your target, just to see if they have 1 icon on them.
95% of the people responding/supporting confusion fall into 1 of 2 catagories:
1) They’re Mesmers
2) They run w/ a Mesmer who does all the killing for them.
Real players roam as a Guardian.
OP – You’re absolutely right.
I’m so tired of having to do PvE Map completion and PvE farming in order to get my Legendary.
Why on earth would you make a Legendary part of PvE? I mean, who really plays PvE anyways?
Isn’t this a PvP/WvW game? I mean, that was the pitch, right?
Hey mate, great videos love watching them. Fellow ebay guardian here.
Quick question for ya, how has the Crit heal food nerf affected your dps builds in WvW?
Thanks
2 big area’s where I see difference:
1) GS Whirl
2) Stacking symbols + auto attack w/ Fury up.
Just adapt. It’s still 350+ healing every second. Pack a little more hp (change out Knight Coat/Legging for Soldier).
I have a question for you. Why did you decide to go away from mace/shield to greatsword? Mobility and the great sword healing trait are the only reasons I can come up with.
Can you give me your thoughts on the following build.
I never really used Shield. Shield is much more of a support weapon in my mind.
Mobility is king in WvW. We can get it through Stability, Swiftness, Leaps/Ports etc.
The stat’s on your build are nice.
Though Hammer + M/S lacks a lot of mobility. On top of that, you went with Signet over Shelter.
You also have the Signet, but then took 3s of Retaliation on heal skill, instead of Signet Recharges 20% faster….
I would ask, what role do you see yourself playing?
You mean that see through spikey thing that’s the size of a golf ball?
Try seeing that in a zerg. That’s not what I’m talking about. I’m talking about a clearly identifiable aspect to a character…. now if they made that envelope the whole character model, that would be something worth noting.
It should not work off of conditions.
Way to OP.
It would be worse than confusion in large groups because you would be doubling down on many classes: Most conditions applied have a dmg aspect to them as well, so 1 bleed from a ranger would get hit for 315 (RETAL) from the damage on application and then 5 ticks for each tick of bleed applied?
And that’s just for 1 ability (say Axe #2).
I think the biggest issue other classes have with retaliation is that there is no way to tell who has it on, when it comes to group play.
A warrior can run into a group and his or her target might not have retaliation, but the other 4 around that person might…. how could you ever know?
I’ts not like a Poison, where the character has a green hue around them… maybe that’s the solution, create a ‘glimmering / shimmering silver’ lining around the players who have retaliation?
Then it wouldn’t be so bad. We could then use the ~same exact argument~ that mesmers do… just don’t attack me dumby.
w/o any real boon duration, EM is only going to give you 3-4 stacks of might on average.
This trait is sooo overvalued it’s insane, unless you’re running AH.
If not, go w/ something else. Srsly.
Should switch Scepter for Mace. Better healing and support with it (Block, extra heals on combo chain and on SoF, protection if the block doesn’t trigger)
Yeah, I go back and forth. Kinda settled on scepter for WvW because Smite is good against people on walls and siege engines and Chains is faintly useful for getting someone killed in the act of fleeing, plus in a hot situation it gives me something to fling at enemies from a safe distance.
Shame about the orbs being probably the worst #1 attack in the game though. :-p Terrible damage. Long travel time. No special effects. Other than that it’s great!
Orb dmg, if you gear for DPS is amazing. Don’t be fooled.
There’s really not much of any way you can perform effectively in most scenarios as a team healer. The best we can really do as Guardians is to alternate between staff 4 and healing via dodge rolls (preferably with permanent vigor to increase dodge frequency); perhaps with VoR traited to apply to allies as well.
Other methods of support we excel at, however: we can provide a huge variety of boons for tremendous durations, and Guardians have the best AoE condition removal access in the game (at least in my opinion).
Necromancer & Mesmer’s are very good at condition removal and on a much shorter cooldown.
oh poor Ehmry Bay…..poor poor Ehmry Bay….you tried PvDoor Zerging BPBL around 630-645 PST and for at least an hour and a half, you accomplished nothing. For a server that proclaims itself as a non-zerg, non PvDoor battle friendly group, you were sure trying hard with the zerg to door concept tonight. Did you all forget to play the way you brag about playing or do you all just pile the bullkitten so high that you can see around it or get through the smell with the shovels provided to you?
Also, AR….give it up. Just…..give it up. I really do appreciate the loot bags though. Both servers gave them to me, but AR was the bulk of them. Next time, try and give me a precursor. Thanks.
Unfortunately, when the kids are too scared to come out and play, we have to break into your houses to beat you up.
Sometimes, we just don’t have the muster to do this.
sPvP / tPvP is for kids.
WvW is for adults.
I’ve yet to see any good PvP’er.
Jax let me start by thanking you for help me with your guides/build on my new Guardian and let me say that you’re balanced roamer build in pvp is a must! Great balance in offence and defence and single target…let the crits fly
.
I wanted to ask you one question, in PvE what i should use? I will try it in PvE the same roamer build and what stat’s the armor must have and the type?
Thanks once again keep up the good work ;DWell it’s super strong in PvP for having the ability to 1v1 very well and do well in group fights while having crazy survivability. In this way it’d work in WvW too. PvE I don’t run meditations because symbols just do more for your team and enemies don’t move, so you always get the most out of them. So yeah, it would still work but I think there are better builds. Idk the exact stats, not a PvE guru, but something that has a lot of power 45% crit chance and 17k hp (I’d try for 3k armour too).
Silven I agree with you that there are generally less skilled www players. I think that is why we tend to think X build is awesome because we can 4v1 terrible players.
I use PvP to improve my skills against very skilled players as I’m a WWW’r first. Like you said, in WWW I drop symbol of faith they sit in it trying to melee me. In PvP they get out of it quickly.
Also, I’m not a fan of Bunker Guardians in WWW. That is why I run a WWW version I made of the symbol build. It has a lot of survivability with a lot of damage. In WWW you can the best of both worlds since gearing isn’t standardized (we can min/max) and we can use consumables.
Akamon and I actually converse a lot, sharing guardian ideas =). We learn from each other with different perspectives on things.
Yeah I realise, which always confuses me, I try think of if my enemy was a robot how would they counter me. That’s how I build to in pvp, in WvW there’s no point, Rage sigils in PvP are a must if counting on WW to hit, in WvW it will just hit. So I haven’t specifically made anything for WvW yet, I run symbol DPS but I know Bunker works too with a friend. But you have to rely on your ally, remember bunkers support too, most people don’t know but it’s the immobs/snares which make a bunker such good support.
I completely disagree w/ the WvW comment.
The reason we get it off so much is because there’s soooo many people around you ~all the time~ where you can change to a closer target and still get the 3rd strike off.
That’s why.
Not because there’s “horrible players”… to which there are, but you can still get it off in good guildvsguild encounters.
Well I understand what you’re saying, but you can’t really disagree with me saying I’ve never seen a good WvW player XD. On the rare occaision that I WvW or watch a WvW vid/stream, I’ve never seen another player who can dodge correctly, uses their skills effectively or reacts well and fast. Maybe it was just a fluke I’ve never seen a good stream, but it’s fairly safe to say there’s quite a large difference between tpvp and wvw.
Now you’re just being an egotistical kitten.
ooooo (claps hands repeatedly) LOGIC… my favorite subject!
My replies in bold
First, you’re in T5. You are not a T6 Server. Stop trying to bolster your argument by saying you’re a T6 Server.
second, you are a T5 server not a T4 server. Stop trying to bolser your argument by saying your a T4/T5 server….. You’re in T5 and have been for 3 weeks….
….. So have you…Drop the crutches, they’re just an excuse.
Yes, we came from T4, but we’ve lost people too, which is why we’re in T5.
The above statement sounds like an excuseWe are a T5 / T4 server. …… We’re still T4 / T5.
You haven’t been T4 for 3 weeks going on 4. If you are going to make a statement that we should accept that we are T5 and not T6, shouldn’t you do the same?Yes, I know this logic is going to escape you, but it still needed to be said.
Please re-read your post followed by my comments, I’m pretty sure the readers can determine that logic is surely escaping one of us.If anyone else wishes to be trolled.. line starts behind Amins.
-K
Yes, logic escapes you. I have no need to repeat myself. It’s clearly written.
Unfortunately, your Trolling skills aren’t that much better than your in game skills.
That way you can take a hit or two with ~2900 armor. Also crit damage has a funny stat plateau at around 50% (after which point it is [almost] always better to stat prec or pow), so knight’s is pretty great.
.
Don’t agree w/ this at all.
[edit] in terms of a plateau at 50% for crit dmg.
Please provide a chart.
(edited by Amins.3710)
-You said something about ppt and numbers. Yet Errbay (the server) is losing Glicko Rating points. You see, you were expected to do better than a 30k lead ( on Thursday) against two T6 servers.
I suggest you refrain about patting your self on the back for having a 30k lead on two servers who have never been past their current ranking.
You Errbay ( the server, not the trolls) have been in T4. You are expected to win, in fact you are expected to win by a lot more than 30k.
-K
You sound like an angry [edit] person, just looking for excuses.
First, you’re in T5. You are not a T6 Server. Stop trying to bolster your argument by saying you’re a T6 Server.
….. You’re in T5 and have been for 3 weeks….
Drop the crutches, they’re just an excuse.
Yes, we came from T4, but we’ve lost people too, which is why we’re in T5.
We are a T5 -> T4 server. Thta’s our area. Win some, loose some. We’re still T4 / T5.
Yes, I know this logic is going to escape you, but it still needed to be said.
30k is still 30k that ~you~ don’t have. =] Keep up the trolling, at least you’re gaining points somewhere.
Guard/NPC killers:
Supply boost:
Basically a waste of points given cost-to-benefit ratio but I imagine most people will get it eventually due to lack of other options. It’s not that it’s bad it’s just that it takes a TON of points for a relatively minor personal benefit.All in all pretty underwhelming.
Pretty much summed it up.
Is this really the best Anet can do? I mean, really?
Swap out Power Oil for Precision Oil. Will boost your Crit % up to 41% or so for more healing.
Also, you could add on a Sigil of Generosity (every 10s going to take one of your conditons and put it on them, which gives you 10% more damage… and if it’s a burn, 20% more dmg).
Interesting build. I like it.
The calc shows you as having GS + M/S.
I can’t see the stats you have but I’m assuming you’re somewhere around 2700 attk and 30% crit w/ maybe 30% crit dmg?
You’re not going to have burst with this build so it’s going to be a very long fight…. this is one of the things that is frustrating: specing for group play, but not viable when out roaming by yourself.
There is a very fine line to find that sweet spot.
I would say, if you’re out and about on your own, just change out your signet for Judges Intervention. That will help significantly w/ the kiting. Don’t change anything else, just try that first as swaping utilities on the fly is easier than gear setup (unless you have tons of gear in your back and you’re organized
))))
Stay in GS for the vast majority of the fight and play a little counter intuitive: When they close in on you (or burst), open w/ your Symbol + Protectors Strike… then shield #5 to push them and #4 for dmg, then, switch to GS (as they’ll be knocked back) to smack them a couple times and wait for them to ‘escape/dodge’ for your chain.
You have no real burst. just try to apply constant pressure and save your chain/blinds for when they start to heal.
It’s a “Timing” fight.
Your comparisons are hilarious, since you seem to have discarded duration and up-cycle.
Always on. Always on if you are stunned. Always on if you are out of range of the enemy. Always on if you need to keep your virtues ready or have already cashed them out.
BIG difference from any of those yeah maybe conditionally sure if things are going right, not so sure when the rotary occelator is flinging effluvium alternatives you’re holding up.
It could be bigger. 100 would be nice simply as a human-readable number. Gaining a 150% or larger buff in a single itteration? Yeah, no.
I don’t believe you’re following the conversation.
I realize the conversation turned away rom this a while back, but I have to point out: the damage reduction numbers people are holding up as evidence of dysfunction are wrong.
Assuming a level 80 in exotics:
Everybody gets 916 Toughness
If you spec for it, you can have +300 Toughness from traits.
Toughness on gear:
- As a major stat on all your gear: 1003 toughness.
- As a minor stat on all your gear: 698 toughness.
Armor:- Heavy armor will contribute 1211 defense.
- Medium armor will contribute 1064 defense.
- Light armor will contribute 920 defense.
Traits, food, runes, etc. can add more. We’ll limit the consideration to these stats (numbers taken from the wiki) since looking at the absolute maximum ignores the realities of needing to divert effort to supporting a build—a 6-piece rune bonus may not be plausible to maintain the correct boon duration.
Tankiest:
- Heavy: 3430 = 1211+1003+300+916
- Medium: 3283 = 1064+1003+300+916 (95.714% of heavy)
- Light: 3139 = 920+1003+300+916 (91.516% of heavy)
So the tankiest light armor wearer still takes 9.2% more damage than the tankiest heavy armor wearer. This isn’t entirely correct (it ignores defense on a shield, for example) but is a good approximation.
Squishiest:
- Heavy: 2127 = 1211+916
- Medium: 1980 = 1064+916 (93.089% of heavy)
- Light: 1836 = 920+916 (86.319% of heavy)
At this end of the spectrum, a light amror wearer takes 15.8% more damage than the correspondingly-speced heavy armor wearer.
The difference is not tremendous, but anywhere in the range of 9.2% to 15% is still significant.
But these comparisons are not what people always allude to when they talk about hte advantages of heavy armor.
- The natural health boost a warrior has certainly augments their ability to take hits—the numbers may not be very different but the effect on their health bar is. Just because people are misinformed doesn’t mean their observations are incorrect; the heavy armor warrior appears to take considerably less damage.
- Any guardian that is trying to take hits has protection up. While the warrior has a nice boost to health, the guardian has a boost to normalized health—the perception is still that heavy armor makes you take a lot less damage.
- Guardians block. A lot. The relevance cannot be discounted.
- Anybody that is speccing for defense can do a good job at it, the math says as much. The reality is that people that want to play defense-oriented roles tend pick heavy armor wearers and spec into defense, whereas people that want to play damage dealer take lighter armor and don’t spec; squishy light vs. tanky heavy is almost a 1:2 ratio—and that is before counting aegis and protection.
A 9-15% difference in damage taken is significant, and the perceived difference is far more. In either case, the difference is far more than the 5% that some poeple would like to believe; 10% extra damage taken at 80 means that every time you are reduced to triple-digit health as a heavy wearer, you would be downed as a light-wearer.
And what you neglect to mention is that most classes that have light armor have ~numberous~ ways to negate damage altogether or get out of the way from damage, must more significantly than a Heavy Armor wearing class.
This is the single biggest point neglected to be mentioned by other classes.
So no, a 5-7% reduction in damage for “heavy” armor IS insignificant when you’ve been targeted by everyone.
(edited by Amins.3710)
Warrior banners are utility skills, where Strength In Numbers is a trait.
This.
If banners had 100% uptime and Strength In Numbers required you to forfeit a utility slot, there might be a valid comparison, but as it stands, it is like comparing apples to cats.
For an adept-tier trait, it isn’t bad. I’d like it to be stronger, but then it would probably have to be in a higher tier. You can always claim that “1.2% is too low” but you’re also forgetting a key point; it isn’t 1.2%, it is just over 2%.
At 3300 armor, +70 is a 2.1% reduction.
At 3000 armor, +70 is a 2.3% reduction.
At 2500 armor, +70 is a 2.8% reduction.
At 2000 armor, +70 is a 3.4% reduction.For a 10-point major trait, 2% isn’t bad. Sure, 5% would be better, but lets face it, 5% damage reduction is too good for an always-on 10-point trait. We’re moving up to master or grandmaster territory for that… maybe it could give Monk’s Focus a run for its money. I wouldn’t mind seeing that.
2% is horrible.
10 pt in Raidance provides 3 stacks of vulnerability (or 3%) for the same 10 pts.
5 pts in Radiance provides an AoE blind… calculate that damage.
5 pts in virtues provides 33% Reduction for everyone in group for 5s, 3 stacks of might & a healthy regen to boot.
You don’t want to play that game because Strength in Numbers is ~HORRIBLE~ in comparison to the other 10pt traits.
5% dmg reduction should be ~minimum~.
Well this week has been interesting. I have to say that I’ve met some skilled folks running small man teams on both servers. Thanks for the good fights.
Amins
I wish I could find you so we can fight =). You are a skilled guardian. It will be harder to find you now with the patch. All the asurans looks the same now haha.
Ahh, we don’t all look the same… I’ve got a dimple…. and a fused greatsword! muahahah
Seems like your mad. We never run with the zerg, even in the screenshot we are miles away lol. We had maybe 15 people tops tonight, continue QQing though.
You’re the one complaining about dying to what did you say; “The server kiling 8 people”, yet here you are saying you’re miles away from the Zerg in that screenshot, when you’re 1400 range from them. So not only have you cried, you’ve lied through your teeth multiple times now.
Let’s count the GF tags in this zerg. I mean it is ok to be mad because AR has been wiping you a lot tonight, but to bold face lie is another thing entirely. I noticed when you started dying a lot, other guilds numbers started to grow too, while yours declined.
I love this… it’s about 2 min after the previous picture of us ontop of the bridge… when we were running ~north~… away from you.
Pictures don’t really mean anything.. post some vids.
What I love is people letting us have all these BP Keeps (bay/hills)… why are you guys running away from us?
Makes me sad. :’(
+1.
they are too much clutter.
Yeah, I get people asking me questions a couple times a day. Not a big deal. Most people are respectful enough and if you just say "hey, i’m running in “x”, can you just mail me something and we can connect?"… they say sure.
General
•Stealth: The duration of Revealed has been increased to 4 seconds when coming out of stealth via an attack.
Well, there goes my S/D dungeon build. Right out the window. Thanks, guys!
I know the feeling man. Now we blind every 4 seconds not to mention our other SA goodies.
It’s even more than that. I had a BRILLIANT melee pattern of stealth, daze, auto-chain, repeat, and I could stay at the front line of a fight for extended periods of time provided that I kept the momentum going. In this chain, Revealed would finish at the exact moment I hit C+D to restart the pattern. I felt rewarded for perfect execution. Now that’s out the window and I suppose it’s back to crummy S/P or D/D glass like they seem to want to pigeon-hole us in to. Venoms aren’t even worth mentioning at this point and Traps are total BOLLOCKS, this patch doing absolutely NOTHING to make them viable. But hey, we drop more Caltrops on dodge!
Because being able to repeat a chain without the enemy ever being able to hit or target you sounds fair.
I like your reasoning.
Excatly.
I love the vast majority of thief players. Their sense of ‘fairness’ is just overwhelming.
I mean, full zerker and only being seen for 2-3s every 4-5s is just soooo BROKEN. I don’t know what everyone’s thinking…
Oh wait… pick and choose like the rest of us… maybe put some toughness/vitality in your build….
Lol.. “Grow up”. Punchy argument you have there. Obviously you don’t play thief, or you would have know that many thieves actually do have both a lot of extra vita and toughness…
Most thieves do ~not~ have a balance of toughness and vitality. They relied upon stealth/culling/big burst.
Don’t get me wrong, I do ~not~ want to see Thief’s “Burst” nerfed. What needed to be nerfed is your ability to have ~zero risk~ associated w/ being able to have that huge burst.
General
•Stealth: The duration of Revealed has been increased to 4 seconds when coming out of stealth via an attack.
Well, there goes my S/D dungeon build. Right out the window. Thanks, guys!
I know the feeling man. Now we blind every 4 seconds not to mention our other SA goodies.
It’s even more than that. I had a BRILLIANT melee pattern of stealth, daze, auto-chain, repeat, and I could stay at the front line of a fight for extended periods of time provided that I kept the momentum going. In this chain, Revealed would finish at the exact moment I hit C+D to restart the pattern. I felt rewarded for perfect execution. Now that’s out the window and I suppose it’s back to crummy S/P or D/D glass like they seem to want to pigeon-hole us in to. Venoms aren’t even worth mentioning at this point and Traps are total BOLLOCKS, this patch doing absolutely NOTHING to make them viable. But hey, we drop more Caltrops on dodge!
Because being able to repeat a chain without the enemy ever being able to hit or target you sounds fair.
I like your reasoning.
Excatly.
I love the vast majority of thief players. Their sense of ‘fairness’ is just overwhelming.
I mean, full zerker and only being seen for 2-3s every 4-5s is just soooo BROKEN. I don’t know what everyone’s thinking…
Oh wait… pick and choose like the rest of us… maybe put some toughness/vitality in your build….
Unfortunately thats basically them saying “we don’t want thieves to be flexible”. If its used defensively its the only defensive skill that if you have multiple utilities for is punished if try to use them too often.
Tbh overall I’m not really sure anet really puts much thought into many of their changes, so many new content and other changes have been poor at best and never fully thought through. This is just another example.
This comment just shows so much of the vast majority of players who play the class: I shouldn’t have to pick and choose like ~every other class~.
As someone else said, you either use it to go in for the kill or use it to get out… not for a “i’m just going to hang around”… make a choice.
The only thing I could comment on reading though was concerning the buff to Warrior banners, such as:
- Banner of Defense skill: Increased toughness and vitality granted to allies from 90 at level 80 to 170.
It’s a shame Strength In Numbers didn’t get a similar hike.
This right here really upsets me.
Well that’s just lame. They can remove the “personal” name from the edit. Everyone know’s who’s it is anyhow.
Sometimes Anet’s really anal.
yeah, it’s been locked.
I think they forgot to add it to the sticky when taking it down
And yet, warrior Banners get the buff…
•Banner of Defense skill: Increased toughness and vitality granted to allies from 90 at level 80 to 170.
•Banner of Discipline skill: Increased precision granted to allies from 90 at level 80 to 170.
•Banner of Strength skill: Increased power and condition damage granted to allies from 90 at level 80 to 170.
I love how everyone thinks that by taking away the damage, the weapon would become useless.
lol
Clearly this just goes to show the general mentality of MMO players: more damage = better.
As to those of us who realize what the block would be…
Yes, having it channeled and effect “everyone” (up to 5) within it would definatly be overpowered, which is why the block bug was fixed. But to limit it to 1-2 players would not be OP.
We need more “Active” Defense abilities tied to our weapon and the mace is a perfect canadate for this due to it’s “support” features.
As it stands, Protectors Strike really is only for damage because the 5s of “Protection” isn’t that great (even with 80% boon duration) and more often than not it’s blocked rather than let run out.
And yes, I know ~EXCATLY~ the kind of damage the mace can put out… and it’s good.

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