If you want more damage, it’s not your Attk or Crit… it’s your Crit Dmg %
Aim for 3200 Attack and 75% Crit Dmg.
You will see the numbers you’re most likely wanting come to the forefront. I’ve found this to be the ‘sweet spot’ for me.
Ofcourse, this is Base + food w/o Sigil of Blood / Might Stacking.
Suggestion: Get rid of the Emerald Ring and put in a Beryl/Beryl one.
Was Archer<< you realize that right? and to this post, he is the ONLY person b i t ching about it. He started it 5 post in>> again go read it. That in itself set the forum in a bad vibe and others like you have that in your heads now when NO ONE from Yaksbend ever stated that here.
No one! here is calling out any one.
Play the game, have fun, talk in here about battles. lets make sure no one hacks, lets have a fight night. But lets keep it on civil vibe.
Fair Enough. =]
How you beat a Retal Guard is w/ your Hammer.
Don’t even get out the Sword unless you need the pull or it’s a 2v1 and you need some condition removal.
Big single hits kill retal.
Hammer #1 (#1 & 2: skip the symbol unless you absolutely need the buff, you don’t want multiple hits cuz it’ll end up being 1.25k+ dmg to you ~OR~ when doing the third, rotate just a bit as to have it hit ~beside~ the player and out of the symbol range, still give you the buff but not triggering retal).
Hey Bash,
Looks interesting. Maybe only go 5 in radiance and then put the other 5 in Virtues or Honor if you find you need a little extra survivability.
However, if you’re run’n w/ a group and everyone’s trying to stack vuln on the outset, the additional double blind and 6% is nice.
man, spvpers got it all wrong.
sPVP, also knows as BG’s, is NOT PVP
WvW, RvR, or open world … IS PVP
Yep.
And complaining about Gear Imbalances is hilarious… It takes all but 2 weeks to gear yourself out in Craftables.
Farm your “Skins” on your off time. Wear your Craftables to pvp in.
Sheesh.
[EDIT] Oh, and HORRIBLE idea.
Yaks’ do have a crazy amount of people compared to EB. Not sure about CD.
But as to the ‘skill’ level, Yaks, don’t make any comment about that. We are on equal lvl.
Twice last night, our team of 10 witheald 30+ in both Hope & Refuge. You guys streamed it on us for about 10min straight.
Only once our two guards were down did you pile up on us. Not only that, we took the camps from your “Defenders” with all that craptastic ballista’s shooting at us.
So don’t even go there.
WvW is a numbers game. If the numbers are ‘close’, then it’s strategy. If the ‘numbers’ are widespread, it’s rofflestomping time.
I look forward to finding your 10-15 man roaming squads during this week and put’n the shame on. Don’t come out claiming “superior skill”. Such a cop-out.
Play to have fun.
Acknoweldge the population difference.
And lets’ just bash faces!
G’luck!
[EDIT] Something that was pretty classy by KAIN when they were moving up in tiers was the the ~vast~ majority of thier players played on ALT’s (sub 80’s) once they got thier numbers for the next week. Still stomp’d everyone by shear numbers, but at least it gave everyone a chance to actually have some good fights.
(edited by Amins.3710)
Guardian 100%.
Don’t play whimpy classes that run away when things get hairy: Fight or go home!
BALLS DEEP!
I’m running 10/0/30/10/20 in this one
Also had a new solo vid w/ just two different builds. Some of you more cleric geared players might like it as it as I fight 2 Mesmer’s in it (last 2 clips), in full Saphire Jewelry & Valor/Honor Traits: 0/5/30/30/5
The first 2 clips are the same build as above: 10/0/30/10/20
One thing I would like to point out, if I may be so bold, is you can see in these video’s that my playstyle doesn’t change very much. ~it’s ‘my’ playstyle~
I think alot of guardians need to figure out thier playstyle, then thier gear, and finally make tweaks to thier Traits to support the two above.
What I see alot of times is peoople try to make a build and fit thier gear/playstyle around it.
Just my 2 cents.
(edited by Amins.3710)
T4/T5 – as this is the most relevent aspect to the question.
17.778 kph
However, where I really rock it is DPH!
3.11dph
^^ wall – o – text just crit me. []D plz.
Love the guardian.
Roles I fulfill:
1) DPS & Epidemic / Condition Removal
2) Stability for Stomping / Escape from “Bombing”
3) Dmg Soak
4) 1st one in, last one res’d.
Other roles, for which I don’t:
5) Boon Dispenser
6) Healer
Here’s my opinion on it.
Take food / oils into account, but don’t “build around them”.
Reason being, if they are nerf’d or changed, and you’ve geared out with those stats specifically in mind, you will end up changing your gear.
This isn’t a problem if you have the coin. But if you don’t have the coin, you will be upset.
Personally, I always have the food and I can definatly tell when I don’t: I usually die! lol… and looking back at the fight tell myself “wtf?! Oh… DUH, no food”. /sigh
We got hit by a mesmer – necro confusion bomb yesterday. Our raidlead, a d/d ele, died almost instantly due to 25 stacks of confusion. This is what people are currently doing in WvW and whoever witnessed it would agree that it’s much too powerful.
This is a L2P issue.
In organzied group play, a couple of your guardians should be running group condition removal & stability for this reason alone.
If you’re PUG’n it in the zerg… I suggest paying a little more attention to what’s going on around you. /grin
Blinds top them from using skills to get away from you, outside of dodge rolling, allowing you to get a few hits in. Best make them count.
Watch more video’s.
GS + Sword/Focus build w/ JI.
3 Teleports
3 Blinds
1 Pull.
If you can’t stay in Melee distance w/ these, you need to re-evaluate your playstyle…. maybe watch some video’s.
The ONLY time you will have a problem is w/ Hunters….. freaking HUNTERS!!! lol
Now, if you’re trying to chase someone who’s running away. That’s a different story, they’re “running away” and not fighting.
But if they’re staying within 1200 range. No Issue….
If you swap out Scepter – you get ranged + imobil
If you swap out Hammer → Sword/Focus – you get imobil + warding + MB
If you swap out Mace → uh… you’re support, /assist your friend.
If it’s still an issue with you: Sigil for chill.
If it’s still an issue for you: Food that grants chilling
If it’s still an issue for you… watch more video’s.
Interesting Build Bash.
Might need more tanky gear (p/v/t) or something Forge Runes or something. Having Protection up most of the time would be critical.
Thanks for the vid likes!
Akamon; yeah, put I put that vid on Vimeo, which works. The link on youtube won’t for people in NA. /boo
Virtues are just so nice in group play. I don’t want to totally gimp the damage (3000 attk pwr is comfortable), so having something in Zeal is nice, at least 10 pts.
last couple grp runs ahve been 10/0/30/10/20. It’d be nice to get 30 in Virtues, but not sure if I really want to sacrifice the damage or healing/health.
Still in Knights w/ Lyssa + Beryl Jewelry and Zerker weapon
(edited by Amins.3710)
Yep, confusion needs to be nerfed. Even my friend who has a mesmer says so. If you’re saying otherwise, then you’re silly and have ZERO experience fighting a good confusion mesmer. Atleast lower it to the damage it does in PvP. In WvW the damage is just absurd. Like 8 stacks or so of confusion on a warrior will do a ridiculous 5,000 damage just because he DODGE ROLLS….you know to avoid more confusion attacks.
We’ve done done tests using classes with as many condition removals as possible and the good mesmer can keep confusion on you the entire time. You can be a warrior with mending, shake it off (letting auto trait trigger then using it manually after), and rune of the soldier so conditions are removed when you use a shout, and you will still have constant confusion put on you. It’s too easy to apply.
It’s pretty obvious it needs to be tweaked in WvW. Damage is cut down by 50% in PvP. You cannot argue that it doesn’t need balancing if Anet already did it for PvP.
if u have gotten 5000 dmg then it was a crit and u must have run into th nullfield that was placed together with th bubble. we put both fields down at the same time so it causes more dmg.i dodge out of enemiy mesmers bubble all the time and don’t get that kind of dmg. whats your thoughness.
1) It CAN’T CRIT
2) 5k damage was a bit of an over-statement, but not much. Happy/Angry Unicorns a guy we fight quite often, has his 8 stack confusion hits that hit for 3400, and I’m pretty sure isn’t running the 2100 condition damage I’ve seen from our new mesmers.Lastly. The next person that says “Confusion only kills bad players” needs to leave this thread. Its not the confusion that kills you, its the confusion that causes such heinous damage that prevents you from doing anything that kills you. Also, no one can say “I’ve never been hit by condition damage” so I guess we are all bad players.
I’m Angry Unicorns and I approve this message.
I’m Amins and I approve of Angry Mesmer Bombs’: MVP.
Drop’n bombs on the unexpected and laughing.
That’s not true either.
Check out Oozo’s video’s for uses of the Mace in roles other than support.
But to call it “Trash” because you don’t want to spec for it’s use, is a bit…. yeah.
That’s like calling the Staff a “Trash” weapon because you’re trying to DPS with it… uh… the coeffecients just aren’t the best for dps.
They are support focused weapons. You need to gear/trait accordinly for it, to make it optimal.
I’m nto sure i’m seeing the issue here.
Nice Vid. Good gameplay. Loved the music.
Got me all upidy up to go smash ya’lls faces again! in a good way! woot woot
Dump Save Yourselves and substitute Contemplation of purity.
Everyone Bleeds + ‘snares’ you, which turn into Speed + Regen. Plus as a meditation it’ll heal you.
Your survivability will go up tremendously.
I don’t see a place for using the mace. I feel it’s the weakest weapon we have. No one I know uses it for the damage. It’s a hard case to take it for heals (we have LOTS of intrinsic healing already). If you like the overall defensive nature, your downplaying focus/shield offhands and defensive traits/skills you are probably wielding anyways. I just don’t really get what you gain from it over other more balanced options. It’s only application is a super tank, symbol build to carry a gimp team in PVE.
If you’re a support build in WvW, Mace Symbol + passives / regens will tick for over 800ps.
You greatly underestimate this weapon.
Pic of your stats would be nice.
I’m So confused.
He first says DPS guardians basically suck / warriors will laugh at them.
Then goes on to say his DPS is Better.
Then go on to say DPS Guard is not neccesary & ‘possibly bad (?)’.
Then “I will run a DPS build now”….
/boggle
Typo…. giving him the benefit of the doubt. =]
FYI, your +CritDmg is 103% ~not 150% + 103%~
I.
I think he’s refering to the quote from the wiki about C.Damage:
“Critical hits have a base damage multiplier of 150% to the base damage of the attack. Critical Damage is added to the damage multiplier as a percentage. For example, 50 (+50%) Critical Damage results in 200% damage multiplier on critical hits.”
ah, must have missed the reference.
Typo…. giving him the benefit of the doubt. =]
FYI, your +CritDmg is 103% ~not 150% + 103%~ And no, you won’t deal more dmg then ~every zeal build~ out there. Not w/ 3k attk pwr. You’re barely breaking 4k Mighty Blows on non glass cannon lvl 80’s.
I have a couple DPS builds that I use and they’re great. Don’t listen to the people who can’t figure it out. check out the video’s in my sig.
Food buffs and run Meditations (thanks again Bash!), not AH. You’ll be plesently surprised.
(edited by Amins.3710)
Should Break Stun for Allies in range.
Shielded Mind should be a Group Stun Break.
imho
First, Arken, I do appologize for being an kitten : long day in the office yesterday.
Secondly, there seems to be a disconnect. From my perspective, you’re assuming 1 guardian is doing all of the things above.
For organized group play, people focus on certain abilities. For example, we run 2-3 guardians.
One is bunker/healer (sanct/wall & HTL) and the other two run stablity, condition removal, and focus on dps/point control.
Yes, consecrations have an important place in organized group play. Additionally, if you’re going to run w/ the, you ~need~ to spec your 1st slot in virtues for them.
Did you know that w/ boon duration Hollowed Ground lasts for 16s and is on a 64s cooldown & is a Fire Combo Field?
Sanctuary not only reflects all ranged DD, but does a nice 3.5k heal in 8s. Couple this w/ Mace Symbol + Battle Presence and you’ve basically put out over 10k+ in healing in 8s while minimizing ranged DD.
On an opening bomb/collision, putting 16s of stability and everyone opening w/ a blast (Guard, thief’s / ele’s ((or engi’s if you’re runnign them)), you can get 20+ stacks of might right at the outset of a fight in a matter of seconds.
This allows your Ele to hold off on thier fire combo field for 8-10s while they aoe Knockdown / churn earth, then re-applying the fire field for another round of stacking.
If you’re not in organized group play, they are lackluster. No doubt. I’m not disagreeing here.
Take now other peoples perspective and Guardians are a bit OP from the light of Group Play.
Yes, we are not the best “roamers”, but then again, we’re not the only one’s in this boat. We’re also not that bad either.
Overall, Guardians are not weak. We are one of the most balanced classes out there and our issues are minimal.
And as for the whole Range issue. yes, it sucks, but we’re also the Counter to Range. No other class can spec for the amount of Counter Range play that we have: Bubbles/Walls & Wardings.
Consecrations are for organized group play: people on Vent/TS.
(edited by Amins.3710)
I know you just didn’t say “Stability is the best boon in the game”, then go on to say in a previous comment that “Hallowed ground granting stability the size of a node which, once again, promotes static gameplay”… then go on to say you “mostly sPvP”………
Purging Flames tick what, 4 times per area for 5 people… seems nice. Not ‘astonishing’ but nice. Also, it’s a Fire Combo field…
And you sPvP? Let’s not even consider WvW bomb’s in chokepoints..
Sanctuary w/ a Healing Guardian + Stability + Tome = awesome.
Not sure what game you’re playing, but wheither it’s tPvP or WvW, consecrations are great for Point Holding.
They give just enough time for your teamates to come and wipe what you’ve been bunkering on or enjoy mobility and damage negation to push through / bomb / or escape from a flank.
As for loving to see my guildies put skills to “unbelievable” use any day, there’s plent of video’s and more along the way.
Mace #1, Second hit should be a 2 second Chill and the damage should be reduced. This would allow you to get oof the 3rd heal proc regularly.
Outside of that, mace is a solid weapon.
Consecrations are incredible for organized group play.
Period.
If you’re a PUG, then you’re not going to see how valuable they are and should stick to the cookie cutter buids. They’ll server your “Solo -roaming” playstyle better.
And lets’ be blunt here: Guardians are PERFECTLY fine when running w/ a group/zerg. You do not have to spec a certain way, you can be whatever you want…. more or less.
Prove me wrong.
Having said that, if you’re running in a “5-man” or less, you are going to be reliant on other classes for speed because you will have to have certain utilities for upkeep/cond removal and support.
Yes, but having 3 blinks and 3 blinds is priceless.
I run a similar build very often and it’s in plent of videos where I even give up the 25 pt in Honor for 5 in Radiance, to make for 3 Blinks/Ports and 4 Blinds.
Priceless. Talk about Damage Negation… combined w/ blocks/Invuln… awesome.
Congrats you just increased the number of people who are going to troll with this item by a LOT.
Seriously, what makes you think that “oh hey that’s an unfair item, I should make sure people stop using it by telling the whole GW2 forum WvW community about it!” is a good strategy? People probably already went out and bought their 250 stack before their eyes got to the end of your post.
Learn to PM a dev, will you?
-facepalm-
Awwww, did a poor lil itsy bits no skill player get thier toy nerf’d? /violin
Plenty of otherss out there.
Your Vice Versa is an absolutely negiligble foundation for an arguement.
WvW = 5% of the Legendary.
PvE = 95% of the Legendary.
Saying “Get over it” just goes to show how idiotic you are.
Remove PvE as a pre-req for Legendaries.
That’s right. I said it.
The VAST majority of us WvW’ers could care less to ever step into PvE.
PERIOD.
Leveling was a ‘oh this is nice’, until 80. Maybe we do our class quest… maybe.
Most of us don’t have over 40% map completion.
Who cares about PvE?
Please promptly remove head from kitten
You want a PvP/RvR game, well MAKE ONE.
Here’s an idea… when you start out in the begining of making new content ~for the game~ work both WvW and PvE at the same pace w/ the same goals and the same timeline…. don’t make WvW & PvP and ‘afterthought’ of ‘oh, we’ll just add that part later’.
Multi-tasking 4tw.
Clearly we’re UP.
More Buff’s Plz. I want to 1 shot people.
Oh wait…
Echo Squad DPS [FTF] – Balls Deep
Good Fights!
2/8 New Vid: Echo Squad DPS [FTF] – Balls Deep
10/0/30/10/20 – Meditations – Knights w/ Lyssa + Beryl Jewelry + Zerker Weapons.
Because I’m runing w/ a group, the only real difference between this and Zealous Defender is that’ the 10 in Honor is for Aegis Heals and 20 in Virtues is for Aegis Grants Stability.
Yes, loosing the 5 in raidiance kind of sucks… actually sucks alot! But hey, can’t have everything… Mor buffs plz!
The healing would actually be better if I went w/ the full Zealous Defender Build, but because I’m w/ a dedicated group, it’s more beneficial to have Stability & Healing from Aegis: Poping VoR + VoC is a nice 2.5k+ heal all around to the group, along w/ regen, protection and stability.
The difference from the lack in Zeal is alot less DPS. People underestimate the Zeal line:
- Vulnerability w/ Symbols
- 5% GS Dmg
- Symbols Dmg Increased
(edited by Amins.3710)
Hey Akamon, thanks!
So, been getting alot of messaging the last week about how this build works in larger zergs. I will be putting something together.
It can/does work, but you need some hefty support (Guard/Ele support).
I’ve put a new vid together and will post it here shortly. I think people will be pleasantly supprised.
Yea just tried this as a Guardian it didnt work so great. Dead last in sPvP points every time but when I do it on warrior near the top.
Sounds like a L2P issue.
Kinda hard to L2play when with the same build and stats my warrior has 22k health and my Guardian only has 13k. Its obviously a class issue if I can easily do it with one and not the other.
It’s easily a L2P issue if you believe they both play the same.
FIXED! Sorry, epic fail. :’(
2/5 New Vid: Squad Support #1- [FTF] Echo Squad
5/5/0/30/30
Symbols / Virtues / Area Control
Focus on Protection, Regen, Dmg Negation and Combo Fields (love the 5s Blasts)
Check out the 800 per/s heal ticks. That’s w/o Ele/Necro passive’s.
Not my typical video. You’re NOT going to see huge numbers and me bash’n the crap outta people. Much more sublte, very support based.
Yea just tried this as a Guardian it didnt work so great. Dead last in sPvP points every time but when I do it on warrior near the top.
Sounds like a L2P issue.
I cried inside. =’[
I’ll give that a shot Oozo. Ty for the suggestion.
2/5 New Vid: Squad Support #1- [FTF] Echo Squad
5/5/0/30/30
Symbols / Virtues / Area Control
Focus on Protection, Regen, Dmg Negation and Combo Fields (love the 5s Blasts)
Check out the 800 per/s heal ticks. That’s w/o Ele/Necro passive’s.
EDIT: Video not working: UGM. Re-uploading. SORRY!!!!
(edited by Amins.3710)
Simple Answer: Yes.
I’ve plenty of video’s showing the hammer doing that kind of damage (check out my sig).
Long Answer: No.
We cannot do it at the speed in which the warrior does it, as it’s been already stated, because they have Quickness and we do not.
However, if you run GS w/ Rage, when that thing procs, yes, you ~WILL~ do what the warrior does. Only problem being, it’s a 10% on crit and you really don’t want ot go over 45-50% crit as you loose all the other important stats.
One thing to note; it is difficult to get 5k+ crits on super tanky builds. It is ~VERY~ rare. Possible, but rare. They need to have Vulnerability stacked up on them.
Also noted however, you will not have the survivability like the warrior will, solely due to the fact that his survivability is tied to his weapons, giving him freedom in utilties, whereas our survivability is tied to our utilities… giving freedom to complain about our weapons.
/grin
I started to write a massive response then just realized it was a waste.
I do want to mention, that Virtues are fine. Don’t change them. If you spec them right, every single virtue is extremely powerful…. and yes, VoJ is AWESOME w/ a 5 pt investment to make it a BLIND (GS / S&F w/ Traited VOJ = 4 Blinds or basically perma aoe blind ).
I don’t want Symbols to change. I like the way they are, but yes I agree in one aspect: They are counter intuitive… people run from the spot.
Possible Fix (and Fix to AoE in general so they don’t limit AoE like they proposed (which is horrible)): Symbols and Consecrations negate GtAOE as they ‘purify’ the land they’re cast on. Symbol times would probably need to be reduced a bit, but they already don’t last very long (3-6s?, 16s on full boon duration w/ Stability Consecration).
But basically, the reason I don’t like these types of threads is that you’re asking for a complete overhaul of a class.
This has never happened on any sucessful MMO in regards to a signle class overhaul. Sure, expansions where every class has had massive work, but not on a single class.
Here’s the bottom line of the problem:
The system is telling you who is more important that you see.
So if that Warrior that’s about to do 100blades on you hasn’t done any damage, but that low level sub 80 in the background has you peg’d, it will render the low level while those not doing damage, but CLEARLY MORE DANGEROUS, are not.
This fix took out our ability to decide who and what is more dangerous.
This is BY FAR, the WORSE update / proposed ‘Fix’ EVER in the history of MMO. (yes, i just went there).
We might as well all be playing on macro’s w/ set strategies and execution patterns.
Horrible.
We said it in December and we’re saying it now again.
HORRIBLE.
The Fix: Make it based on a Range (anything within 1200-1800 range is automatically cloned and then rendered), not ‘importance’.
Who are you to decide what is important and what is not?
(edited by Amins.3710)
Difference between DAOC Zergs and GW2 Zergs is this..
in DAOC, Zergs weren’t the biggest fish in the pond, in GW2 they are..
In DAOC You could have the biggest zerg in the world, But if you weren’t on your toes you could be killed in seconds… and when moving your force across the map to attack keeps/towers you and your zerg had to watch for that sort of thing, If you saw another small man running around, You just didn’t go off chasing them cause that could mean you could instantly be hit from another direction by a zerg and wiped in seconds… Zergs tended to be slow as well, Cause you didn’t want to get caught off guard and you certainly didn’t want break into smaller groups and be picked off.
GW2, you basically mass up and run from keep to keep… I mean its kind of similar to Warhammer Online in that regard, but again..WAR was just like DAOC…just cause you were in a zerg didn’t mean you couldn’t be killed in seconds by a bunch of Sorcs or Bright Wizards in a bomb group.
This is an old video i was in back in the day, the quality is bad, but you can see how badly we’d destroy zergs in Warhammer….even PRX had to watch themselves..
Excatly.