Use Food / Oils. Use Pwr Runes on Zerker Gear.
3.2k+ Attack
35-40% Crit is enough.
90% Crit Dmg.
Contrary to belief, you odn’t ‘need’ a high crit%. Many people think that a 50%+ crit rating w/ only a +50% crt dmg is ‘optimal’.
From years of experience, I’d rather that when I crit, they KNOW I critted.
0/15/30/20/5 (0/5/30/30/5 works too)
Rune of Lyssa or Scholar / Zerker gear / Beryl Jewels.
Kinda strange, but over the last week or so, I’ve been finding that I’ve had to UP Toughness just to stay alive…
Could it be the Vigor Nerf? Possibly.
But just in general, I feel i’m taking ~A LOT~ more damage than normal.
Thieves C&D / Steal / Backstab combo’s are stupid OP when they get it off: IE, when you’re worried about the other 2-3 people and don’t see the thief come in. Whhich is fine, that’s ‘thier thing’.
But 9k from stealth… on 3k+ Armor.. yeah. A little too much. For most of us, that’s over 50% of our health!
Do you see this A-Net… 50% of our health.
To answer your question, however (gets off soapbox)…
1) Dodging is critical (healing on dodge is super important: 450 +healin is a very nice place to be as it’ll give you about 650 health).
2) Protection… gotta have it on.
3) Blinking / Leaping / JI… use them defensively too. Dont’ always open w/ Leap/RoW + JI.
You can try Sigils of Energy + Food (the one that gives you passive 40% end regen), to help keep you up.
Actually Bash, the boons come after the 3s.
So you have 3s of invul, conditions are then cleared and boons applied.
On top of that, shelter now gives another boon.
Try Rune of Lyssa’s Bash. I think you’ll enjoy it more than what the jewels give you in gear once you try it out.
Might need more power to go w/ the crit.
It’s difficult.
1) Try focusing on removing conditons on yourself so you’re constantly at top run speed.
2) Ji
3) Then use the weapons you have: Scepter/(torch/focus), GS, Hammer.
4) Keep them blinded.
There are classes, which when played well, you will ~never~ catch. I don’t mean the puggies or weekend warriors… the kids who know wtf they’re doing and play all day long.
Ele’s / Thieves / Hunters.
Messmers are difficult when they’re the shattercat spec… it’s a pain in the kitten to soak up all those confussions/reflections/retaliation/dazes and of course 8k Mind Wracks (lol) while teleporting and invis’n all over the place.
But yeah, if they get through your CC ( JI/Leap/blink – Chains – Wardings), you can basically wave goodbye.
You’re absolutely right: http://www.youtube.com/watch?v=Wfq5nsj4lfs&list=UUx93rwoTp7k4ZKrW_FKYjYQ&index=1
^^ Don’t be mad because you haven’t figured out how.
Love the explination of Ele’s…
but they forgot: Highest Survivability, Best Escapes, Completely cannot be CC’d, Best Healing, Best Boons, best Mobility in game with strong damage.
http://gw2skills.net/editor/?fUAQJASBlUgiDHEyKsiIXg9BAWfAf4Cue4QKyQA;TgAqiMFJKyWkrIZRrLGFA
Bane or Wraith Signet, pending on your style.
Beryl Jewelery (pwr/vit/critdmg) & Zerker Gear.
Lemongrass or Truffle + Oils.
(edited by Amins.3710)
Rune of Centaur, Food, Traited Shouts.
But yeah, we’re turtles if you don’t want to change your entire setup for mobility.
Oh, and LOL at having to equip staff just to get around the map. Staff is horrible for roaming by yourself.
You can get really close.
1) Change Rune of Rage to Rune of Scholar or Rune of Lyssa (whichever route you want to go).
2) Then suppliment with Lemongrass (really nice and there’s 2 different ones) or Asparagus food (good ).
3) Then suppliment w/ Mainteneance Oil.
Off the top of my head, I’m running the same 0/15/30/20/5 (though slightly different) and my stats are:
3190 Attack
2400 Armor
38% Crit
99% Crit dmg
17.2 HP
… actually have a screen shot, wasn’t tooooo far off. lol =]
Your other option is instead of putting in Runes, put in Jewels.
(edited by Amins.3710)
550-650 is where I’ve found my happy medium. I’m still dodge healing for around 750.
Problem is, to do any kind of real damage, you’re going to sacrafice something for that healing and i’ve found it’s Toughness… which SUCKS to have to sacrifice.
With full Healing gear, 13-14k HP is not enough in WvW if you are going into the thick of things… you will not stand an organized groups continued Focus Fire w/o your entire group helping you with Direct Heals (not boons) to counter the burst…. mainly because many organized groups have those damn messmers which with thier clones/phantams can keep you dazed & confused for DAYS…. and if that’s not enough, they’ll rip your stability right from under you, just before the stack it.
Lately, when considering a support / dps build, i’ve been looking at area’s that ‘mitigate damage’ rather than heal through it.
That’s the only way to truely survive a focus fire w/o Direct Healing, which isn’t to say not have high healing (because 900+healing w/ dodge roll is a w e s o m e ) in your gear…
Here’s kitten from this morning. It is possible to do crazy dmg.
Please note, I had a quickness proc right off the bat. lol, poor fella.
I don’t quite get the same Hammer Crits, but I’m close on squishy <80’s: 6600-7100…. and considering this can be done every 5s…
2k Scepter is obtainable, and Torch I’ve seen crit for 5.6k w/ Flame.
this is with about 3.3k Attack, 44% crit (w/o Fury), and 99% Crit Dmg.
GraynX.
Calling the kettle black… classic.
Your very first post to me: @Amins – Please read my post two up.
Your second Post to me: I don’t really care if your play style is to do a quick hit and then make a build that allows you to run away from the battle.
You really just don’t get it. Beta we had the escapes. They were put in the DESIGN of the class.
MI has been changed to act more of the tool we need. All it needs now is to be Player Targeted and it’s all good.
So wait, now you’re saying what defines our class: "wearing heavy armor, use regen or condition removals. These things define our class. "
You’re backpeddling. I’m done.
The Guardian class is made to take punches yes, if you spec for it. It’s also made to do incredible damage, if you spec for you.
Your point is moot. You still don’t get it. You believe that the class was made to be played ONE way and ONE way only.
That’s your opinion <- the point you’re missing.
I did answer your question. Please actually read what is posted because you’re clearly not, as illustrated through-out this entire post.
You make wide spread assumptions through-out the post GraynX.
You truely do not, did not, get this post.
It’s about a certain style of play that is appealing to ~many~ people, which needs a small tweek to make it work and be extremely viable.
Us old school players who think outside the box are always on the fringe.
PS: My perfered style is a Cleric Build w/ Beryl jewelery and a 0/15/30/15/5 build or a 10/0/30/30/0 build.
Don’t make assumptions. I know how to play the class the way ‘its intended for the masses’.
What makes great players is taking the fringe and making it work for the masses.
Zerker gear w/ Beryl jewelery and a x/x/30/20/x build is a nice start to see where you need to tweek, for DPS but not ‘glass cannon’…. because when you crit, you want it to mean something.
GraynX, there are facts litered within this post alone. If you cannot see them, then you are blind.
Your position is: Play support or don’t survive.
You’ve made that clear. Clearly, you don’t understand what this post is about. It’s about a playstyle you choose not to play (argueably because ~you~ do not or cannot figure out any other way than ‘supporting’ your mates), so do not have anything to contriute other than it’s a “L2P the class the way I see it’s supposed to play or reroll”.
That’s basically the jist of your defense…. right?
I mean, we can’t play range (cough orbs). We can’t play Pure DPS (cough no escape). We can play Tank and we can play “support”.
Right, ofcourse. Why didn’t I see that?!
Here’s a solution for us: Run around with Thieves and Messmers and make them spec into mass invisiblity because that’s the only way we’re going to ESCAPE.
That’s it… we all need pocket Thieves. Maybe we’ll get pets… oh wait.. a Spirit pock theif! that’s it.
right….
Nice Oozo.
I use basically the same setup, but when not in major zergs i swap Focus for Shield: I love hiding Shield of Wraith inside a Protectors Strike….
We have argued the point GraynX. You’re either just not wanted to acknowledge it or not seeing it.
Stun Breaks support a Surivability Build. You even argue that.
Stun Breaks do not support a DPS Build as a means of Escape: We cannot take the hits like a survivability Build can.
By your logic, every guardian should be supporting and not dps’n.
Failed logic.
The only defense for your position on a DPS build is that we have Shelter + Renewed Focus for 6s of trying to get away. And ofcourse, with the changes to MI, which is helping a little (no doubt).
The fact still remains: Guardians lack Escape, not Survivability. Survivability is our Escape. You must spec your traits for Survivability. Other classes don’t have to spec for Escape, thier weapons take care of that.
How you choose to argue and define these words are up to you, but facts are facts.
PS: from gw descrpition of a guardian (straight from thier mouth, not wiki): Guardian
Guardians are devoted fighters who protect their allies and smite their enemies by drawing from the power of their virtues. True guardians are brilliant tacticians and selfless defenders who know when to sacrifice their own defenses to empower their allies to achieve victory.
We protect AND smite.
You would have us only protect. A great tactician knows when to JI into a zerg and get out… if only we could get out.
(edited by Amins.3710)
I’m glad that you’re defining how everyone should play GraynX, because I really don’t care if you want to be the center of attention w/ a heavy tank/support build.
Clearly you haven’t read this post, i’m w/ LoneWolf on this.
PS: If you’re a “Tanky Support Build” and you’re breaking thier zerg… usually you’re hoping for those Escape Based Burst Classes to come in and finish the setup you’ve just instigated.
IE: You need DPS Burst classes to assist you. More importantly, you ~NEED~ your burst classes to have escape mechinisms or you will never win the push. It’s an ebb and flow man and guardians just don’t ebb to well in the DPS builds.
PSS: Make MI ground targeted.
(edited by Amins.3710)
First and foremost, thank you for both the effort and the communications. I can not speak for anyone other than myself, but I would much rather see effort that demonstrates progress than evasive portends of potential fairy dust. As many know, I’ve had very few kind words to share on the developmental progress in the WvW space. So, I say with confidence, “Kudos… well done, please continue to trust us and we’ll keep trusting you.”
Second this.
If Anet would just do more of this, alot of the complaining and ~major~ frustration would ease, and you would find most people would put up with your timeline.
Bad news w/ projected goals = happier clients.
Key being.. they’re still your clients.
All they have to do is increase the Server Transfer to 30 days AND then sister servers w/ low WvW populations to T2 / T3 servers….for WvW maps only.
Simple, really. If you’re in a lower tier for WvW, when you zone into WvW you zone into your sister’s WvW map.
You kidding? ToA for DAOC was awesome. Bring on the lowering of cast times!
X-Bow would be awesome and it fits the class.
Oh, and fix Orb speed… yes, just do it for cry’n out loud.
Stun Breaks are not Escapes.
If we need to define what an ‘escape’ is, that might be a different story. But breaking stun will not save you from being Focus Fired on while in a DPS (non tank) build.
Escapes = Drop Target or provide distance: Blink, Stealth, Teleport, Leap. Those are truely the only escapes.
Breaking Stun will only better your Survivability Build because you’re set up to take hits.
DPS builds need Escapes because they are not set up to take hits.
The Necro has the same issues. SUPER tanky, no escapes. Fighting these guys takes longer then a La Mans.
First, thanks for quoting on a previous thread Hostility.
I think the main point here is that Anet has stated many times, that each class has (more or less) equal opportunity in whatever spec / build they decide to play and for that playstyle to be viable.
More or Less.
The issue is, that if we choose to play a DPS Guardian, the class inherently lacks escape modes to make up for the sacrafice in a Tanky build.
We give up raw tankiness (ie, toughness / healing / mitigation), which is the most popular builds right now, for massive dps. What every other class has is Massive DPS & Escapes.
Now, the change to Mediations w/ the focus on players vs pets/npcs will help… alot. We can start to build a more DPS focused w/ Meditation build for more ~escape~, which is what we lack.
The problem is giving us escape while having access to our full tank builds. That’s a bit OP. Too much mobility would definatly be OP.
But don’t pigeon hole us into a kamakaze playstyle while ~every other class~ (outside of Necro) has massive spike / dps and incredible escapes….
Oh, and don’t give me that c r a p about we are suppose to “Support” and that’s what we do, so we shouldn’t be on par with everyone else.
We ~inherently~ support by the class mechanics (boons / healing / CC). Choosing to build a Utility/Support … wait for it… ~build~ is your choice.
Spoon feeding, that’s a good one…. sorta.
I don’t really need to continue repeating myself so I won’t. Ironic you’re talking about reading comprehension…. there was this little blurb you skipped over and went right to “SY → Buff’s Team”… I’m sure if you look hard enough, you’ll see it.
What you might disagree on is what is considered ‘umph’. Thank you for playing.
/golfclap.
Like I said, must be a zergling.
(edited by Amins.3710)
Clearly MastaNeenja, you’re a zergling w/o a group to roam with: Pulling stacks of conditions off your entire group in one swoop as we’re about to get focused on means nothing.
And let’s be honest, 2 seconds? mmmhmm.
What you might have meant to say, or rather, what you should have said is ‘SY might not be the best of shouts when running a glass cannon and expecting it to support your allies with buff’s’.
But when you use Purity of Voice in combination with SY + SYG w/ Lyssa Runes… it’s as good as the formation of galaxies in all relitivity.
But keep trying to be smart there kiddo. It’s amusing at best.
Simple way is Boon Duration Traits, as suggested, + Food with Boon Duration, + Rune of Centaur w/ Retreat (and SY if you feel you need it for the 3s you dont’ have speed).
This allows you to use your weapons w/o having to rely upon staff.
Torch #5… epic 6.5k crits at 1200 range. Kite that.
Scepter + Torch + Ji bombs are devistating. You’re just ~squiiiiiiiiishy~. Lots of dodging (energy runes).
I’ll clarify, SYS pulls conditions from allies and gives you buffs it’s a great panic button for you, but it doesn’t give your allies any buffs so no umph for your allies when you use that shout. Is SYS bad? No absolutely not. Does it help anyone other than you out? Not really.
The suggestion to trait into virtues is if you’re looking to expand out and try something different, you can take it or leave it. I say its worth it because every time you kill an enemy you can throw out blind, burning, vulnerability and might with Renewed Justice.
Kidding right? To say it’s “umph” for your ally’s is short sighted. It pulls “All conditions” off nearby allies… that’s quite a bit of “umph”. If they’re allive, they’re DPS’n. If they’re dead, no DPS.
Lyssa Runes + SY = epic.
For WvW & PvE I’m doing just fine in Zerker Gear / Weapons, Beryl (pwr/vit/+crit) Jewelery.
For Runes there’s a couple really nice ones for conditions: Lyssia / Soilder / Forge
x/x/30/30/x
I haven’t sPvP’d in awhile and alot’s changed in there in terms of builds so I wouldn’t know.
Messmer or Engineer
yeah, but common, you’ve got 10 stacks of might and 25 stacks of either pwr or crit… lol
Holding that for any duration in WvW as a guardian is tough.
Nice SS btw, love it
I’ll do what others are not and you can decide for yourself.
I run a GS / Hammer build. I’ll post base dmg → crit with rough, off the top of my head figures, with the combo I usually use on medium & light armor.
JI 1k
Leap 900 – 1700
VoJ 1.8k
WW 2800-5.5k
Swap
MB – 3.5-6k
Auto Attk x2 900-2.2k
Chain 1.5k
That takes about 11-13 seconds.
You decide if thats’ “Bursty” Enough for you.
Total’s line.
If you’re looking for fast referencing, you need a Total’s Line.
2 Main Issues:
1) Culling
2) Can use Full zerker build and still have the same survivability and very little downside compared to other classes that have to spec for survivability (at the cost of dmg).
Here is the root of all issues w/ Guardian:
- You have to spec 0/0/30/15/0 for any kind of survivability.
Reason being, Survivability is our ‘Escape’: A poor one at that becasue the reality is it just prolongs death unless you’re fighting near a keep/tower to run into.
The point is this: Other classes inherently have escape mechinicsm in thier weapon skills or attached to thier weapon skills.
This could be in the form of Stealth, Blinks, Slows/Roots/Imob, Charges, Invulnerables etc.
The key to these is the majority of other classes ~do not have to have an enemy targeted to use this abilities~.
You truely need to be the Agressor with the Guardian. Even with the Scepter (which is bad, but not as bad when you start using in within 600r), you need to be in thier face, not at 900+.
The class does not do good/great (it does ok, i guess) with Full Zerker Gear/Jewelry and any for of x/x/0/0/x build. Glass Cannon build = Dead on Sight. There is ZERO escaping and outside of killing all.
(edited by Amins.3710)
Just laugh at them because they’re pathetic, unskilled, children.
Anet is very short signed and a bit hypocritical when it comes to Guardian Range dmg.
Honestly, make our dam orbs Seeker based or Increase the speed already.
That’s it. Out of all the other complaints, this would solve a VAST MAJORITY.
But until Anet firmly removes the perverbial ‘head from kitten #8217;, and realize thier statements about ~all classes being able to perform all aspects of the holy trintiy~… we are limited to certain builds.
The game is young and it’s going to take time…… even though this is Guild Wars ~~~ 2 ~~~~
JI + LoF → Symbol + Chain → WW ~swap Hammer~ RoW + MB + Smite Condition
If you don’t need the distance on the opening, I would enter differently: RoW + JI + MB + SC → Swap GG → Chain + VoJ + WW
I’m not entirely sure when people will learn that the Min/Max of the trinity day’s doesn’t work quite as well w/ Anet’s concept.
Personally, if you don’t have 2800 attack, 2500 armor, 15k hp, 25% crit, 60% crit dmg, and 650+healing, you’re kittening yourself somewhere.
The only time i would say different is when you are actually setting up a tank build for dungeons: 3200 Armor, 17k Hp, 1000+healing.
There’s no doubt that for WvW a Shout+A.Healing → GS/Hammer build will give you ~lots~ of distance in terms of survivability and good damage w/ a solid Burst Combo w/ decent Crit gear.
To say that a Warrior has no survivability is to only say you don’t spec survivability because you then cannot “DPS”…. well guess what? That’s what it’s like as a Guardian when playing with optimal builds: IE, non glass cannons.
I’ve recently changed my build and am now using Scepter / Torch + GS. The range is a wonderful additon when used ~correctly~: Ie, when you’re being kited. It hits like a TRUCK.. do not be fooled.
So there is a ~ranged~ weapon. The issue is people want pure Ranged Mechancis… which is something we lack a bit. It is true, to spec fully range dps or glass cannon (15/15/30/0/10), Guardains due lack inherant escape mechanics which other classes just get through thier weapons abilities.
But this isn’t to say you can’t make the build work, just change your perspective of Ranged Combat and undertand… you need to melee dps in combination with ranged damage: Scepter 2 + JI + Torch → switch to GS…. that is a ton of hurt.
I think the problem most people have with warriors is they don’t incorporate enough Defense to whithstand the AoE rain. There’s plenty of damage on the Warrior’s side..
On top of that, you have an ~incredible~ ranged option, which completely changes your playstyle.
So if you’re wanting more ‘options’ in terms of builds / playstles in WvW, deviating from Warrior is going to make everything else seem so…. pigeonholed.
Maybe Elementalists… like others have stated.
Oh, and the people crying wolf are those that NEED OP classes in order to make up defeciencies in thier own ability….
Transfers are the problem.
If there were no transfers, the weekly ranking system would pair up like servers.
Problem: People get a hair up thier kitten and transfer servers. Thus the ranking system fails because it’s opperating on false information.
It’s kind of like our Tax System… You have a huge couple months or a huge year, the IRS says ‘hey, i want some’… even if it’s an anomoly or just ‘a good year’. Thus, you’re penalized the following year.
Eliminate the randomness via server transfers and ‘the market’ will take care of itself.
Cap it: One Month.
A cost to transfer means squat. People buy gold, buy gems, farm whatever….
If it’s going to cost anything: 250 Honor Badges per person.
There. Chew on that.
Server Transfers → Once a Month.
Anet, pay attention: You’re destroying comminty.