Btw golems 3rd attack is 50% stronger than his first 2 in the chain left hand right hand uppercut and every few (20ish) attacks bone fiend and wurm have some kind of weird “crit” for also 50% more damage in pve, so maybe same thing in pvp.
BTW another reason why i love hydromancy sigils, their damage component instantly breaks the roots most of the time.
Just return Ngrasp to be 100% and make LB also a 100% projectile finisher and all problems are gone, Dark finishers give life steal and blind (tanking) Light gives reactive support and Eitheral (that should be a dome that repllies short duration prot not kitten wall) is chaos armor, pretty much the skinny uncool cousin of SS from GW1. All i wish is for Chillblains to be a ice field not poison since that way we could have ice armor and more chill, but its more personal preference.
If you actually think that what we are seeing is bad customer service, I really start to wonder if you even thought about what you were saying. These devs take time out of their day to come on live streams as guests, they take time out to watch tournaments and podcasts, and talk with people during them. They are taking an intelligent approach to fixing the game, one that is shown to be effective by far more popular games, and an approach that in the end makes the game much more enjoyable to their customers: us.
If you want examples of bad customer service, or completely ignoring consumer base, then you don’t need to look far to find far more impressive examples of not caring at all for their customers.
You forget the part where they are getting paid for it. The examples of bad customer can be many but one does not excuse the other.
Look up NCsofts earnings releases, most of the cash from GW2 (that is currently around 40% of their income), is going into WildStar and Aion… you cant really blame it all on a-net, more on greedy corporate scums that dont give them the money they earned.
You dont need hp if you learn to dodge. Ive had countless pugs with bad dps, making dungeons so much harder than full zerker groups. Even when they get downed a bit the overall dungeon is easier. Tanky people dont contribute anything to the group other than being the last alive and then claiming "well you guys all failed because you died and im still alive". Funny how that person cant actually kill anything on their own cause there damage is so bad its like slapping an ogre with a fish. There is nothing more selfish than just tanking and not doing any damage. Tanking is for mmo’s like wow. Dps actually helps the group because you burn mobs down before they cause the entire group problems. Why cant people like you accept that it is the meta in dungeon running instead of being stubborn.
No you still need hp unless you are a ranger or thief, because even perma vigored people wont be able to avoid all damage a boss can push out, especially with aoe mechanics.
Also the "well you guys all failed because you died and im still alive" wouldnt say that if you played well since no matter if soldier or all out rampager im pretty much on my feet for every fight (i do fail at traps thou since a-net cannot make a set timing for them). Also as a person that soloed MF, AC path 3 (old one when you could trick the idioti with 2 emberglows to be in the wall while the burrow spawn) and up to lyssa boss of Arah in soldier gear, no the damage difference is barely notable unless you have a 2.5~ scailing instant skill *cough fire grab, eviscerate, backstab from behind, cluster bomb shot, etc* because you got the same amount of power and necro skills in general scale pretty kittenty.
Ofc having 1-2 full glass cannons is really helpful, but unlike a full zerker group you can finish all fights in game with all soldier without any exploitation.
Strifes kitten kitten finish fast burn boss hp speedruns and people like you that follow his "meta" and explit encounter till it disappears up its own butt are the reason why wow dungeons ended up in the crapper and the reason why people used to get permabanned from mmos, remember Cthun wall trick, yeah 80+ people permabanned because they exploited fights and finished a encounter without bothering to learn any of the mechanics and having not finished the requirements for the boss, but still got their free loot.
Also that "meta" doesnt technically exist because PvE meta isnt dictated by elitest whores that love their free loot, but by the devs, so knowing how it went in GW, i can wait till they Underworld your kitten to hell.
I do have a knights set and it doesnt feel much lower damage than my beserker set. Theres also the issue of soldiers not synergising with groups at all. Atleast with a knights build, fury and might from warriors will actually effect you in a big way. Even in full soldiers you can get 1 shot by certain boss aoe’s so its stupid to go for tankyness if you want to be serious about dungeons. Get good dps and get your friends to do it aswell. Will make your dungeon runs so much easier and quick once you get the hang of it.
No you cant, no boss hit in game does over 30k damage on direct hit with a ability and the few instadowns in game are designed so that even a colorblind person with fixed cam can avoid them.
Also as i linked before the difference in effective hp is 15k, while damage difference is petty 5k (8k if zerker/knight optimized).
Also Zerker has less synergy with groups, its selfish damage buffing, helping others via heals, rez and actually being able to control the boss is helping, dps whoring is for exploiters/strife fanboys.
To put it bluntly, I think this idea is way to OP and I’m sur most of the Necro communauty understand this.
Plus, this idea will be strenghten by the vampisms traits from blood magic and, even if they feel underwhelming, they already provide some ok-ish sustain… The more I think of this the more I dislike the idea. Giving a boost on our Ok side while we’ve lack in a lot of area seem inappropriate.
The idea : “the more I dps, the more sustain i gain” is an idea that we can’t allow in a game. Dps should be trad for sustain, you shouldn’t gain sustain with dps.If there are things that dev should work on (sustain wise), it should be the whole “healing power” thing and the way it work with Necromancers ability.
a) shammy gear (condi, tough, healing power) is exactly that.
b) As i suggested before make siphon traits mutually exclusive (siphon on normal hit, siphon on crit or siphon on condi application/condi tick), it would pretty much clear all overpowered siphon effects like press demo eles had with AC weapons at night; the only siphoning that should stack is well siphons since its grandmaster.
Necro staff and lich projectiles spawn outside of the players body (110~150 range) they dont hit anything whos entire hitbox is inside your model.
There we got the idea for the change of hemophilia (a trait that is utterly useless for most full builds in curses).
I said it on the other siphon already, take current vampiric numbers, put it one proc pre second for each bleed you have up (so 25-625 heal pre second depending on your uptime), doesnt matter what enemy its on, but that trait would also negate all other necro siphons (not to be a 20k burst healing machine like some other semi overpowered attrition class *cough wink nudge).
One of the male sylvari in the grove greeted me with a female voice when i spoke to him.
Working as intended.
So getting sausage and beans is ok instead of the ordered peach pie?
frans.8092
1 & 2 no thats just you since i know that i kill shatterer and CoJ almost every day for about 8 months already
3 As stated before their brewery was their biggest achivement, just as for the norn their smithing.
4 http://wiki.guildwars.com/wiki/Charr_Effigy, http://wiki.guildwars.com/wiki/Siege_Devourer_%28NPC%29 and http://wiki.guildwars.com/wiki/Charr_Explosive
5 Both the kuz and lux were on the edge of being forgotten/dissolved already when Factions starts, it was shiros chaos that got them temporary power that ends pretty much instanty when shiro gets his kitten kicked by 8 kitten -kitten -ins; also they were both technically loyal to the emperor even then just as every human under a faction (what bandits aint) are to QJ and her idiotic political circles.
6 Uhhh, every flame temple in ascalon, also the citadel of flames (yes it did exist in the original GW, but since it looks nothing like the current in terms of textures/amount of lava and i barely remembered it was actually called like that i dont blame you if you forgot about it), the more you go to the north the more you get of actual charr achitecture and not branches that make a tower that was made in like half a week as a temporary outpost while attacking humans, i mean even right now most outposts are a tent and maybe a cannon, while stuff around the BC are actual forts/villages.
(edited by Andele.1306)
Oh, did you think I wanted to thank you?
That would be funny
if it weren’t so sad...
*50000 flesh wurms take aim at next devs head that wants to go on necro forums before they start signing, but then they bug out and give charr voices*I had a hilarious image in my mind of 5000 flesh worms all saying "CHAR NEEDS NO GODS", in husky char voices... then following it up with funny worm goopey noises.
I had the exact same idea when adding the bug out part but them saying Guns and Iron, Fury and BLOOD!
Nice maths
I’m making power build for pve dungeon especially fractal and I’m a bit lost what to get. What EHP should necro aim for but not excessive?I’m think of getting
Soldier | berserker accessories
or
Berserker | cavalier accessoriesDon’t want that too tanky.
If you want to increase your dps you need to aim for around 50% crit chance, you wont be able to do that with soldier gear. Plus necro’s have plenty of base hp. Dont need any more vitality. Go knights with beserker accessories and weapons if you’re set on a bit of survivability, but id still recommend going full beserker in pve.
One thing, you wont be able to carry a team that wipes because they dont know their class mechanics/skills influence the fight and you dont explot the fight so much that it goes up its own butt in full zerker in pretty much every fractal ever that is 20 or over.
But if you do wanna be a glass cannon (no matter the profession) based just on gear stats would be as follows:
Zerker – Ruby Jewlery in armor is a must!
One handed weapons, boots, gloves, shoulders amulet and rings (on ascended, if exotic then accessory) 2 handers and chest optional if you want more crit damage/over 50% precision.
If possible trait line with crit damage should be taken to max, also another great thing they hybridizes is taking divinity runes and celestial ascendeds (even if it isnt technically zerker nor knights gear they do give good overall stats and still enough crit damage to be on par with pure zerker)
Knight – Helm, pants, chest, backpack, accessory (on ascended, if exotic then rings) and 2 handers; 1 handers and amulets optional if you want more survival.
Thank you for giving 7 other classes to play while necro is being fixed.
Thank you for jagged horror, funny thing which keeps me in combat stance if I somehow manage to kill something and dies before next fight.
Thank you for marks which keep me in combat stance, especially if I dodge to avoid some random trash mob.
Thank you for all the traits which still do not work.
Thank you for fear, the awesome cc which has too short durations to be really useful
Thank you for nerfing all little stability boons we had
Thank you for having gap closers which do not work 90% of time.
Thank you for having DS with not many useful skills at all.
Thank you for nerfing axe
Thank you for nerfing DS
Thank you for nerfing stability, yes I want to say it twice.
Thank you for having tons of AoE with AoE limit of 5 targets
Thank you for having this awesome class with useless conditions. It is very fun to play if you go full power/toughness/vitality with no minions.
Thank you for having complicated self healing which doesn’t scale well if at all with healing power.
Thank you thank you.
I laughed....
then I cried.....
so true...
Oh, did you think I wanted to thank you?
That would be funny
if it weren’t so sad...
*50000 flesh wurms take aim at next devs head that wants to go on necro forums before they start signing, but then they bug out and give charr voices*
PvE – Soldier all the way (well i do have 2 ascended items that aint, but thats for lore reasons, i wish you could transmute them) since we have pretty bad power scailing overall, but nice base damage, also being able to facetank boss attacks and siphon up with dagger and staff 2, as for condi (hybrid actually) id say Rampager with Rabid amulets
PvP – Carrion with Rampager gem
PvP – 1v1 Rabid with Soldier/Carrion/Shammy gem
Wait so why are people trying to make a alternate form of the necro a weaker ele attunement swap?
Pfft…I liked it when I needed 40 people with some semblance to sentience. Good memories. >_>
Not so nice if lets say there was a one time only event that managed to be bugged out by people transfering over to the server and breaking the event chain causing a special friend in FABULOUS PURPLE to be locked forever, then after grinidng 6 hours of plant tentacles to get a stack of resistance potions (and wasting a week worth of items) just so that 3 people slack off and it goes to waste for the week…
Funny note, transformations are the only elite skills that go on full cd if dazed/stunned, etc (that ofc includes moa), my guess is since it counts in game as changing weapons, it goes on CD on start of the cast instead of when you finish. Overall cast times of transforms need to be removed (like on plague) and what they do should be part of the effect, not boons/secondary units (like melandru flower can be killed, all stability can be corrupted and rampager/tornado lose all effects tied to their profession mechanic) and allow use of utility skills in them… like lich is already a ultra rare thing (in comparison to plague and golem) for pvp necros if they cannot have everyone babysit him, rampager is actually never ever used (or at least i never saw anyone use it in the 150~ games i played and 300~ saw) and tornado is only there so that staff eles can get massive meteor damage.
I have some doubts about this, to be honest. In all the test I’ve ever done, if you would take say 1% bleeding damage, you will take 5% (4+1) on the tick. Not, 4% because 1<4.
Also unlike what some are claiming here, I’m pretty sure the game rounds to full percentages for display purposes only, take gluttony + necrotic grasp as example.
EDIT: Just did a quick test to confirm. With 22779 base health (22779*0.6=13667.4 DS health) I used Corrupt Boon to self-poison me for 136 DPS (~1%). Starting at 100% DS and dropping out after 1 tick, I end up at 95% (4%+1% loss). Doing the same with 2 ticks, I drop out at 90%…
God i hope that it isnt true, since if they did fix it, it would be quite the ninja neft to necros…
You got me interested. How does this work in terms of the first degen tick. I thought it takes like a while for the first degen to kick in. Lets say 100 health was equal to 1% of my life force DS health. So each degen would take 4% or 400 health. What if i were to tick a bleed for 53 damage. That would be 453 damage and i assume that would round up to 5%. What if i ticked two bleeds for 53 in the time of the degen time? Would that be 506 which would be rounded to 5% or would it round up to 6% as soon as it passes 500? Or would it round each tick/source of damage individually like 400=4%(degen), 53=1% , 53=1% which all equals 6%? What if the bleed tick was 49? Would that round to 0%?
Until we fully understand the mechanics, the way life force %/vitality/traits converts to DS health, and how the rounding of damage (both white and condition damage) works this math is just all speculation.
Very interested to know if all condition damage ticks only apply at degen time as i feel the time of degen is delayed and the way conditions are applied at different intervals etc. Very confusing stuff and i bet the majority of arenanet’s employers dont even know exactly how this works haha.
One little note, despite how much a-net insists that all actual condi ticks are at the same second, bleeds aint, 25 stacks kick in one after another rapidly instead of 1 big number popping up, thats why 4~ 21 damage bleeds or 1 burning were consumed by degen, but with what Arvid.3829 said im not sure if its still so…
(edited by Andele.1306)
You know that kinda wont work if the same thing happens that was earlier (as in only nay is on and representing)… We really need some callendar/organization for pve stuff (like dungeons on X and Y days, a run of some fun JPs on A, fractals on B and C, etc).
Andele,
We are working on a calendar for the new website. I will be sure to add these functions for contributors and podcasters to post the events. I am sorry that the run didn’t go off as planned.
BTW, if anyone is wondering more about bhawb he did recently appear in a podcast called barelyrelevant.com, to help promote GW2 and SOAC.
Its not like GW2 requires 40 people to be there infront of a giant gold gate that is guarded by epic mobs that you can only kill with 3+ people and everything goes to kitten even if 2-3 people cant/dont show up. So no worries, also we will get a LFG tool with the dragon festival.
(edited by Moderator)
HOLY MOTHER OF GRENTH!!!
Dwayna
What about daddy, do we go with the human artist or the undead dervish that wouldnt allow us to rez theory?
We know daddy was mortal, so that rules out Dhuum.
We also “know” that the Stormcaller rained fire on the charr, that there are 5 dragons and that the Mursaat were bad guys by that (with them killing humans for totally no reason whatsoever). Listening to in game stuff made by NPCs that still live is kida kitten in terms of lore unless its hidden conversations (like the whispers one when you get into the priory). Also you get to read the 2 scrolls about how Grenth took over where his father fell that are on orr (on in personal story mission when you go to the CoS, other is near a skillpoint on malchors leap names “somethingorother-numbertoinserhere Grenth god of death”).
Also as we know thanks to abbadon and grenth himself all gods were/kinda are some form of mortal, be it physical (abbadon) or spiritual (dhuum).
You know there is this shout you can use as a ranger that forces the pet to stay put, especially if you swap to avoid combat, also just F1/attack ordering him to factank saladboy works.
VOs are kinda quite bugged, my norn thief does the asura male attunement swap (have ignition) when she gets burned. Not to mention that Charriors tend to use human female voices on shouts from time to time.
People, please learn, Condition ticks that dont do more together than degen dont apply in DS since they apply at the same time as the actual LF degen, game counting them as the same thing (ofc that loses value when the enemy got any kind of condi setup going, but still important to take on for calculations).
Could you explain what this means?
LF_degen = maximum(LF_degen_natural, Cumulative_condition_Ticks)
Is that right? If so, how did you obtain this info?Thanks for the info!
All damage ticks that are condition/effect based tick on the same timer, so lets say first tick is right on application 0.1, second will be at 1.1, thing is DS degen happens at the same time and during the calculation of it, all condition damage is added under it
So if LF degen > condition damage that would tick = No damage taken from conditions during that tick, bu if LF degen < condition damage delt during that tick = additional LF lost based on condition damage. Usually burning and 4 stacks of bleed from someone with no condition damage can be consumed that way. Found it out by checking agony ticks with and without AR while in DS (and its kinda the reason why necros are the only profession that can finish level 50 or higher fractals without doing the death trick)
Long story short, condition damage form someone who doesnt spec for it can be eaten by DS for really small or even no loss.
With a normal health bar Tgh > Vit because Vit doesn’t affect how much you heal back up.
1000 damage incoming
High toughness: 800/8000 health lost (health @ 90% 7200/8000)
High vit: 1000/10000 health lost (health @ 90% 9000/10000)
use heal skill: 400 healing
High toughness: 7600/8000 health (95%)
High vit: 9400/10000 health (94%)
then they get 1 burn tic (200 damage)
High toughness: 7400/8000 health (92.5%)
High vit: 9200/10000 health (92%)Say the same thing happens in Death Shroud.
High toughness: damage —> 7200/8000| *LF gain (5%) --> 7600/8000*| burn(200) —>7400/8000 ending at 92.5%
High Vit: damage --> 9000/10000| LF gain (5%) —> 9500/10000 | burn(200) —> 9300/10000 ending at 93%So Life Force Gain makes it so that the size of the LF Pool (Vitality) and damage reduction (Toughness) are interchangeable when handling direct damage. However, armor-ignoring damage such as from conditions is still unaffected by Toughness.
So, it’s better to have a large Life Force Pool than to have big damage Reduction. When it comes to DS.
People, please learn, Condition ticks that dont do more together than degen dont apply in DS since they apply at the same time as the actual LF degen, game counting them as the same thing (ofc that loses value when the enemy got any kind of condi setup going, but still important to take on for calculations).
You know that kinda wont work if the same thing happens that was earlier (as in only nay is on and representing)… We really need some callendar/organization for pve stuff (like dungeons on X and Y days, a run of some fun JPs on A, fractals on B and C, etc).
I guess we can do it today (18:30 server time/PDT)?
So, uhhh, is this gonna happen?
I
*Shrouded Removal*
# While in Death Shroud, you do not take damage from conditions (condition damage is “paused”, it does not affect your main or DS HP, however you can still get conditions, but they will only take effect when you leave DS – I believe that you can be damaged with conditions while in DS currently, right?)
# While in Death Shroud, you are not affected by conditions (they are “paused” and resumed upon leaving DS)
Technically, you dont take damage from ticking conditions in DS unless the enemy has high (900 for bleed 200~ burning) condition damage since their ticks are in synch with ds degen and are counted as the same thing.
Also the only things that should be changed for Transfusion and Invigoration are Healing power scailing, they are ok/adequate as they are right now since they are both aoes *what people often forget, its not just about the self heal*.
Great idea! I want to summon undead, not cthulhu monsters!
kitten that, i WANT Cthulu monsters, as in bone minions bone fiend Shade being k, just give it less sperm like animations… Wurm (the thing on the left) and Aatxes as golem (like seriously it already has the same animations); THIS being me~
(edited by Andele.1306)
HOLY MOTHER OF GRENTH!!!
Dwayna
What about daddy, do we go with the human artist or the undead dervish that wouldnt allow us to rez theory?
Carrion is more hybrid and pvp survival (with how many fights get a reset), rabid is condition carry and kinda better protection vs most bursts (since it comes in multi hit abilites pretty much all the time).
Not getting the difference you are seeing between ‘survival’ and ‘burst’ sounds like the same thing. Mitigation is a percentage, so it doesn’t matter if its many hits or one big hit, you reduce the same amount.
I.e. let’s say my mitigation is 50%
One enemy hits me for 2000 damage one time, it becomes 1000 damage total.
A 2nd enemy hits for 500 four times, each hit is mitigated to 250 damage x 4, still 1000 damage total.
The major factor in deciding what helps you live longer between vitality and toughness should be how much condition damage you expect to take in a fight against how much healing you expect to receive. If you receive more healing, toughness is better because it makes your heals go farther, giving you more EHP. If you are taking way more condition damage, then vitality is better, since toughness is worthless against it.
Also, if for whatever reason, a player finds themselves frequently being spiked down before they are able to use a heal or defensive measure that is still available (say DS) then they should add Vit instead of Toughness. But this should be extremely rare.
What i mean is (example only) warrior manages to get on you and you dodge after the third hit of his 100b, in that case you managed to migrate a nice bit of the damage youd have to absorb and in general can tank stray shots easier since you have to heal up for less to get to 100%, on carrion the 3 hits would do full damage, but since you are on a higher hp pool resetting fights/wasting enemy resources gives you a edge.
So going for long fights- rabid, going for skirmishes – carrion.
Maybe the reason you get hit for more in Soldier’ gear in DS is because you have more Lifeforce with more Vitality (Rabid doesn’t change your Lifeforce value), so toughness acts like a % buffer of your total lifeforce?
Don’t know if I sound like a madman but that would explains it a bit.
That actually makes a lot of sense since it seems DS rounds up damage by %.
(edited by Andele.1306)
@frans.8092
Vanquishing is canon, gameplay segregation from story isnt, by that logic Jormag has 10000000000 claws, there are just as many shatterers, zhaitan would have never died, Dhuum broke free every 3 minutes, Orr sank and rose at the same second, Khilbron was both a lich on the fire chain and your ally vs the white mantle at the same time and somehow you could bribe your way in and out of FoW.
Powder kegs being “tech” is equivalent to saying Grawl sticks are morningstars or hammers.
The only real tech the dwarves had was in their brew. Everyone already used cannons and explosive powder, even charr shammys, heck their effigies despite being driven on magic as fuel are more advanced than anything dwarf created.
Both the kuzicks and the luxons were and probably still are, if they exist, under direct jurisdiction of the Empire of the Dragon, each holding their territorial control and internal wars. Difference is only in that the dredge were on kuzick controlled lands.
As for charr it really doesnt matter, they did have citadels, they did have outposts, but they were mostly savage (not by choice but flame magic trough, kinda like what humans would nowdays say about the humans of the dark ages, nice fort but cannot be compared to a military base, still human but no table manners).
Never didn’t work that I know of. Tested it months ago in the mists and its pretty easy to see in the logs that toughness affected DS.
Which is why I never get why a lot of people say Carrion is more survivable than Rabid gear, both are giving you just one defensive stat and both affect both your health pools. If anything toughness would be better due to scaling with life regained and our numerous ways to deal with conditions make having tons of vit less important.
Carrion is more hybrid and pvp survival (with how many fights get a reset), rabid is condition carry and kinda better protection vs most bursts (since it comes in multi hit abilites pretty much all the time).
Toughness works with DS, always has as far as I know.
If you do want to test it however, get someone with a steady weapon in pvp, not random npc’s.
You know the list of random kitten that works in pvp and doesnt in pve is about 5 pages long also i really dont care about pvp stuff (yes i know i just kicked 80% of the people that care about balance in the balls or labia with a iron stick), its just broken stuff has to be fixed, also i cant be bothered trying to find another person that has time and is willing to sit for about 20 minutekittenting me with basic attacks while i swap gear/traits around.
Stats pre 5 Fireflies north of LA:
Naked with amulets
435 – sting
604 – charging strike
160 – sting flurryNaked without amulets
530 – sting
620 – chargning strike
213 – sting flurryThat settles it for me. I assume these are also in Death Shroud.
Funny thing trough, i took more damage in DS with soldier gear than out of ds with soldier, but took more damage in glass cannon out of ds than in ds with glass cannon.
My guess something is kittened up with armor scailing to ds, but its just 10% average damage increase from just soldier armor.Disclaimer: only 92 fireflies were harmed during this test.
And this is where it got weird again. The damage increase in DS with soldier’s gear could be explained by you not getting the stat bonuses from weapons, right? Or were you not wearing weapons during all of this?
But a damage decrease when going into DS is completely unexpected. I can’t explain that. Bug, i guess?
Yep the naked ones are also in DS and with weapons (since they do actually influence DS unlike a lot of other “transformations”) on same PVT staff.
For the second part even i dont know, maybe fireflies just like green black tentacle blobs more so they hit for less? Either way same thing on cursed shore, only in 200-600 damage changes instead of 50~ that would translate to around 400~800 damage increase from 350 toughness loss when upscaled to 80.
All that above for short, yes toughness works in ds, no it still has kitten scailing and the only thing you need to care about for using DS as a damage soak is that you actually have armor on for your current level.
Stats pre 5 Fireflies north of LA:
In ds no toughness on armor
240 – sting
320 – charging strike
91 – sting flurry
In DS with toughness
220 – sting
290 – charging strike
87 – sting flurry
Naked with amulets
435 – sting
604 – charging strike
160 – sting flurry
Naked without amulets
530 – sting
620 – chargning strike
213 – sting flurry
Funny thing trough, i took more damage in DS with soldier gear than out of ds with soldier, but took more damage in glass cannon out of ds than in ds with glass cannon.
My guess something is kittened up with armor scailing to ds, but its just 10% average damage increase from just soldier armor.
Disclaimer: only 92 fireflies were harmed during this test.
I actually think they should go historical and make them instead stat buffs/effects in DS. So that people that dont want to use DS as a tertiary weapon set but just as their burst sink/tanky form and improving near to death for shroud hoppers.
please kittening buff us sharp + nerf mesmers to the dam ground
Now now we are a coin toss flip away from mesmers, we should rather join forces with them cough was Necro/Mesmer in GW thus biased and smack guardians and eles for being boon whores.
(edited by Andele.1306)
Wait there was a reward tied to Salad boy that wasnt immune to conditions?
Vampiric Rituals – At least a B. It can restore a lot of health if you rush in and drop a well (or two, or three) on a couple people, which is a tactic I’ve seen / heard a lot of. Also, you want high toughness, not high health if you’re trying a siphon strategy: makes the healing more effective, relatively. And this is without any additional scaling from healing power.
For siphoning you want both since it doesnt do damage if you are at full hp, nor does high toughness help if you get bursted down (since it has kinda terrible scailing in comparison to precision without protection on you).
Also Gryph.8237 most of your grades dont make sense and/or are based around 1 build, not general use a necro can do with it (like transfusion – amazing, and Ritual of Life – possibly op since it is a 3.4 healing light field pre rez), nor some of its effects e.g. Strength of Undeath is 10 power pre 10% life force, tooltip is just buggy; please replay the necro for another 200 hours before doing arbitrary ratings that people will sadly think are true or worth judging based upon, just like IGN and Metacritic are idiotic with their arbitrary ratings.
FoC is ther for “hybrids” (and rabid users since you get a easy 3.4k crit with a precision amulet) with at least 25 into curses, being 10% increase pre condition and easy 14% life force on first cast (12 if the enemy manages to use/hit a attack for blind to go away) if you go the ususal Scepter/Dagger setup.
Deathly Invigoration’s AoE is far inferior to nearly every other support trait in that line: Ritual of Life, Transfusion, Mark of Evasion, and Ritual Mastery.
Except Deathly Invigoration has no aoe limit. So it certainly has it’s place in WvW.
They fixed DI unlimited when they “fixed” transfusion not healing you by itself, its on a 5 headcount limit that always includes you so 4 people.
Just saying there is about 200 necros on one place (100ish of those) that you can gather instead of just doing it with a own post, and there is no actually defined thing thats done in BoC since 99% of the time im the only one up representing the guild (mostly since that way i got myself a second free bank for random stuff).
You know that kinda already exists (the BoC all necro “guild” thing), only that noone represents and those that do just wanna ask for theorycrafting stuff.
You get hit by some small aoe, you lose 5% bonus, 2-3 seconds later there is your boost back without you having to overheal.
Yeah, what are the chances of that happening? 1/1000?
2-3 secs, that means you’re just 200-400 hp below your 90% mark. So you go into battle with 25k hp and take an initial hit for exactly 3k. Then for some reason your opponent stops attacking you for the duration of the regen, just so you can get a 5% damage bonus back. This literally never ever happens.
Don’t get me wrong, it’s nice to trigger regen. But the case of this bringing you back up over 90% hp is extremely rare and pure luck.
Besides, 5% damage… not a game changer, especially if that someone had to go 25 points into Blood Magic for it.
Not denying that, but there is still synergy between 2 traits that work on their own, unlike reanimator and horde.
Guys, 5 things necros should not have:
Vigor traits (outside condi swap to vigor effects)
Boon Spam (with that i mean spam as in guardians that apply like 40 over a aoe around em, some on effect boons are good)
Minions as/in Profession mechanic (can play off doing something with life force, but not kitten kitten ranger with 5 pets instead of 1)
Sudden high mobility (like turning DS2 into ground targeted is ok, but no 1000 yard teleports every 3 seconds)
High condition/Power focus (necros are on base utility hybrids, power playing off condis and condis applying on power attacks, too high focus cripples the other build)
Just as Death into Life works into Parasitic
Yes, they all benefit each other. But I can’t believe that Death into Life is only there so your heal on kill is… what, 1k instead of 950hp? One tick of regeneration is far bigger than what Death into Life could add to Parasitic Bond. (and that’s just every 5 seconds)
On a sidenote: I have no idea why Death into Life would only have 5% of power into healing, seeing how it is such a weak attribute for the necro in general. And how much could this possibly add when you go full soldier’s or berserker’s? 150?
Its 1:1 heal ratio so yeah you get around a 10% increase (my bond procs heal for 1.5k but i do have 20 into Blood).
Full of Life with Blood to Power.
Now that synergie really is far-fetched.
You get hit by some small aoe, you lose 5% bonus, 2-3 seconds later there is your boost back without you having to overheal.
Also 100 is a nice stats boost and still better than 1 or 5 ugly little rodents.
Really? You’d rather have 100 toughness instead of 50% life force?
Also, you said it yourself: Thoughness does scale horribly.
The rodents didnt give LF (as all minions except golem at the time) so its would i rather have 100 free stats (doesnt matter even if its condi damage, toughness or healing power) or 5 possible heals that maybe tank 1 skill or all die to aoe, thus yeah id rather have the stats.
(edited by Andele.1306)