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If we get burning on top of terror.

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Posted by: Andele.1306

Andele.1306

I’m pretty sure at least one of his attacks dealt Fire damage and his ribcage is on fire.
Green flames.

He had one attack that was actual fire damage, but thats because “soul” damage didnt and doesnt exist, also that is life force cough DS fuel he has in his ribcage… same thing the river of souls is made of… The “3” attacks Dhuum does is, bi1chslap you, double bi1chslap your soul , roundhousescythekick everyone in range.

When life gives you lemon, ask if its from a anime or manga.

If we get burning on top of terror.

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Posted by: Andele.1306

Andele.1306

…and even though Grenth isn’t much into fire a certain other God of Death was.

The Dhuum boy was much into actual death, and sticking a giant scythe up your behind so thakittens tip shows up in our mouth not much into anything elsie… oh wait he also summoned giant ghost minions, but i dont get how that wasnt actual rezzing, kinda being hypocritical about his policy.
Balthazar was the guy for fire and he was kinda there since the start with melandru and dwayna (and probably abbandon to cover the elemental spectrum).

When life gives you lemon, ask if its from a anime or manga.

If we get burning on top of terror.

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Posted by: Andele.1306

Andele.1306

Everyone agrees that epidemic should have always been a necromancer skill. Also, both those skills you mentioned are PvE only skills.

Not only that but the current necro is based of the Necro/Mesmer combo using Dervish as the cherry and sparkles over the fusion cake.

When life gives you lemon, ask if its from a anime or manga.

DS - how long has it been a "true" transform.

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Posted by: Andele.1306

Andele.1306

If minions dying when we transform is a bug, do you think they’re gonna try and fix it?

They dont know so its a feature for now.

When life gives you lemon, ask if its from a anime or manga.

DS - how long has it been a "true" transform.

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Posted by: Andele.1306

Andele.1306

Since the weapon swap in DS got removed…
also about the transform killing pets, most of them do not (most being ones that happen custom in pve) only the ones that remove utilites/have the same effect as swimming (not diving) do. All that just lock off utilities (but they are still shown slotted in hero menu) dont.

When life gives you lemon, ask if its from a anime or manga.

(edited by Andele.1306)

[BUILD] Life Siphon and survivability build.

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Posted by: Andele.1306

Andele.1306

Posted it a long time ago but just for reference again:
http://gw2buildcraft.com/calculator/necromancer/?5.0|8.1c.h2.g.1c.h1l|6.1c.h1l|1c.7g.1c.7g.1c.7i.1c.7i.1c.7g.1c.9c|4u.d19.2u.d13.21k.d13.2u.d13.3u.d16.2u.d13|k67.0.0.k69.u6ab|1k.1|3r.47.4a.45.4e|e
My setup, good thing is you can swap out utilites and major traits between wells (Suffering corruption and darkness or Swalk) and control support (sgrasp, situational option, undeath). Kinda works off siphoning too since Dagger 2, Pie and Vampiric do regen up most mob damage if you dodge the big hitters/it aint bugged encounter, but spend like 40% of the fight in DS (swap soul marks for decaying if you want life force bursts in ds instead of on staff drop).

When life gives you lemon, ask if its from a anime or manga.

The Sandwichmancer

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Posted by: Andele.1306

Andele.1306

Sandwitchmancers are obviously too strong and immortal if they use their Fresh buns heal and Bacon with Eggs if there is a Sodamentalist that are spamming Sprite spray in range.

When life gives you lemon, ask if its from a anime or manga.

If we get burning on top of terror.

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Posted by: Andele.1306

Andele.1306

Lily is talking strictly GuildWars lore. There is plenty of reason for Necromancers in general to get burning, but within the context of GW lore, we are usually attributed as followers of Grenth, who is the god of ice and death (among other things); ice doesn’t really go with fire.

I’m not sure that it is necessarily a conflict, however. Grenth is a human god, and is worshiped almost exclusively by humans. He is not the source of Necromancy, he is merely the patron god of many human Necromancers. As such, there is no specific lore reason that Necromancers would be unable to have access to abilities that might conflict with Grenth.

Just to note, Grenth kinda is the reason why necromancy exists on tryia since its a profession (in its GW form) was invented by humans, closes to it being charr shammys and asura golemancers using the same blood/life energy to animate their effigies/golems. Before him (with Dhuum on the throne) there were no minions and one could only manipulate life between living beings, no rezzing or anything related to it allowed. So we really shouldnt get burning, but if its something like Spirit Burn from the original, its kinda fine since even in the underworld some souls are just small embers floating together making a river (good metaphor).

When life gives you lemon, ask if its from a anime or manga.

If we get burning on top of terror.

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Posted by: Andele.1306

Andele.1306

Did you just sum up the press demo-alpha-beta period? Because it sure feels like this with some minior retcon.

When life gives you lemon, ask if its from a anime or manga.

Community Thoughts - WoP and WoC

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Posted by: Andele.1306

Andele.1306

With current implementation, id rather combine the effect of well of power into Well of Darkness (since corruption is kinda a offensive well it wouldnt make much sense to put a defensive well effect in it).

When life gives you lemon, ask if its from a anime or manga.

Switching Sigil damage.

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Posted by: Andele.1306

Andele.1306

Chill would be a big bonus to having Hydromancy. Chill is an extremely powerful CC, and the best condition in the game imo.

Fixed X3 and yeah it is nice just saying if you are going for just plain more damage other sigils might do more; also since Hydro and Geo kinda do everything “huh hum ok” at once, kinda a lot like necros actually, you might wanna sigil up to remove a weakness of your build if it specializes.

When life gives you lemon, ask if its from a anime or manga.

Switching Sigil damage.

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Posted by: Andele.1306

Andele.1306

Btw thats pve, not sure about just how it does in pvp with sigil (never bothered to look, just know its like a additiona aa or two and i like chill) so maybe leeching might do more damage if you go single target, it also cant be really wasted in the way hydro and geo can.

When life gives you lemon, ask if its from a anime or manga.

Switching Sigil damage.

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Posted by: Andele.1306

Andele.1306

Hydromancy is like 800-900 damage (1.4kish on full soldier/zerker/power main stat), golemancy is like half of it direct, but adds like 450 via condition damage pre enemy. Overall same aoe only difference is condition. Oh but one note you do have to keep in mind, hydro bugs out summoned (ele) and some enviormental weapons that are based on charges.

When life gives you lemon, ask if its from a anime or manga.

Off hand dagger is meh, more love to warhorn!

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Posted by: Andele.1306

Andele.1306

Either way i know i got 2 ticks off fear with 1% 30% and 80% condi duration, but didnt get it with 0+sigil, so i really dont care, use it if you think it helps.

You still don’t get it.
It’s not about how it makes me feel or if I think it helps or whatever.
The question is: does the sigil increase fear duration by 15%? Answer: yes it does. How do I know this? Because I used a reliable method of testing it. You did not.

Well it didnt do a thing when i frapsed (no time difference 0 cond dur just it and doom), but i also got screenshots of me getting 2 procs of terror without it, give me your with it *and 85% cond duration if you want* and ok whatever it does increase fear duration, till then im plain gonna say no.

When life gives you lemon, ask if its from a anime or manga.

Off hand dagger is meh, more love to warhorn!

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Posted by: Andele.1306

Andele.1306

This entire discussion between us started because you didn’t believe that the sigil increases the duration of fear.
My test however showed that it does.
I’m very aware that you won’t start a fight with doom and that it is very likely that there will already be a condition on your target. But that is irrelevant to varifying if the Sigil affects fear or not.
+90% fear duration on 200-300 inflicted fears and no extra fear tick. Yeah, that’s not unlucky, but it statistically proves a second tick to be impossible.
And again, I was in combat the entire time (no utility switching possible). But if by “didnt do anything to it for a while” you mean that there was no condition on the golems before I feared them… then yes, I didn’t do that because that was the point of the test.

You know even if there is a 00.0000000000001% of something happening, it can
Or just that you really suck at timing… Also 300 fears means nothing if 1/3of them are applied at the same time (as in testing on multiple opponents with reapers is pointless.
Either way i know i got 2 ticks off fear with 1% 30% and 80% condi duration, but didnt get it with 0+sigil, so i really dont care, use it if you think it helps.
Also the didnt do anything means didnt do any damage to them for a enemy to hold aggro (you can hold aggro even if you are out of combat and can be stuck in combat even if enemy has no aggro, but those are kinda engine bugs – reason why minions used to be really derpy), so just make sure to do WH daze, WoD or any small base damage with Steady weapon aa before fearing.

When life gives you lemon, ask if its from a anime or manga.

(edited by Andele.1306)

Off hand dagger is meh, more love to warhorn!

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Posted by: Andele.1306

Andele.1306

if you actually just drop fear as a opener it will always just do the initial tick.

Duuuuude -.-
Why would you disagree with us if you knew this the whole time?
My test was about just that: start with a 90% increased fear and then see if the Sigil pushes it over 100% for a second tick.

Btw just beeing in combat is not enough. Unless the training golem you attacked dies or you walk away a huge distance, you’ll be stuck in combat forever. So all my tests were performed with perma combat-mode.

No, you get 2nd tick if you were in combat with the thing, you dont get it if you could swap utilites and just doom/reapers out of the blue… i mean what person stats off by fearing? We were talking pvp dagger vs warhorn right?
Also just as lag hates me maybe just you got really unlucky with ticks… or as said you werent in actual combat with the thing/didnt do anything to it for a while… Or maybe the golems are buggy as ususal (they had medium and light swapped for quite the while, the 3rd one was spawning half underground for 2 weeks on Ebay mists and you know the field o golems, yeah they used to be infinite respawns if something died, so drop engie turret, kaboomed it, armada of lifeless).
Best thing i can say is, try it with a friend (guardian or engie with kit on are best so that they are in actual combat after you hit them with a normal attack via regen effects) youll get 2 ticks most of the time, but hey if para sigil makes the placebo work and you time stuff perfectly all the time because of it, enjoy, at least they aint worthless on 6 out of 8 professions then anymore.

When life gives you lemon, ask if its from a anime or manga.

Off hand dagger is meh, more love to warhorn!

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Posted by: Andele.1306

Andele.1306

I could not get 2 ticks of fear ever! Not one time. I don’t know what you did in those screenshots, but it sure wasn’t what I tested.

Were you in combat already before using fear (i dazed first), thats the only requirement, got it on 4th and 5th try from 6 (kinda sucky at timing it right since im on NA from EU), if you actually just drop fear as a opener it will always just do the initial tick.

When life gives you lemon, ask if its from a anime or manga.

Off hand dagger is meh, more love to warhorn!

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Posted by: Andele.1306

Andele.1306

Unless you’re going to come up with a good testing method that proves what you’re saying about getting 2 ticks with a less-than-2-second fear without other condition applied, you’re not really making a point.
As a matter of fact I’m willing to bet you whatever you want that if you apply fear to a target before any other condition with less than 100% extra fear duration, you will never get a 2nd tick with the way it works now. If, say, you have 50% bonus fear duration and cast a mark of blood immediately followed by reaper’s mark you will pretty much always get the 2nd tick.
Also, your point about bleed stack damage being chained and not stacked is completely moot; go stack 10 bleeds and poison and whatever else you like on a golem and watch how his hp bar moves in chunks each second, not draining slowly as you see the numbers pop up. The on-screen damage display is just for show, doesn’t accurately show the timing of damage application.

You just need to start the combat tick counter (enemy having any kind of regen, applying a condition, hitting a enemy with protection, etc).

Btw here:
http://postimg.org/image/yzj63gzxp/full/
http://postimg.org/image/qrm0ob7wr/full/

Only 10 into spite since im too lazy to swap my lich and lyssa runes out, 10 into curses for terror and 20 into SR for master of terror, 2 ticks, even if id replace my hydromancy sigil for para sigil (and if it would work with fear) it wouldnt be 100% additional fear duration.

When life gives you lemon, ask if its from a anime or manga.

(edited by Andele.1306)

Off hand dagger is meh, more love to warhorn!

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Posted by: Andele.1306

Andele.1306

Dear god, people learn that conditions dont have a “starting” timer on application, they just tick pre second, if you apply it right a 101% condi duration fear gives 2 ticks, Said applies to poison, terror, burning and agony, bleeding is kinda different because each stack is chained one after the other (thus tons of small numbers kitten around when you get a good epidemic off).

When life gives you lemon, ask if its from a anime or manga.

Off hand dagger is meh, more love to warhorn!

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Posted by: Andele.1306

Andele.1306

Did you make sure Fear was the first and only (ticking) condition you applied? To make sure you should use a fresh golem every time. And if he counted the initial damage he would never have seen just one tick, because terror ticks at least once.

Yes (had vuln on for 3 times to check if full terror proc maybe acts differently – you know the 50% damage boost). With no condi duration and only the sigil the second terror tick never happened, unlike with 2 lyssa runes (i am kinda bad at the terror timing, but if i get it 3 out of 9 times with 10% condi duration, but it never happens with the sigil it means it doesnt increase the fear duration.

he sigil always gave a second tick, the other set never did.

So no you had extra condi duration runes and/or spite

Of course I had extra duration:

+90% fear duration.

That was the whole point of the test. Get enough so you can see if the 15% from the sigil would tip the scale.
I had Master of Terror, 20 Spite, Runes of the Necromancer.

And yes

Did you make sure Fear was the first and only (ticking) condition you applied?

that’s what I said:

I tested on a training golem, no extra conditions, just the DS fear.

Btw I made a second discovery:
2 Sigils of Paralyzation don’t stack their duration.
With Master of Terror (50%), Runes of the Necro (20%), and 2 Sigils (2×15%) on one weapon set. This combo does not give a second tick.
So apparently you can’t extend you fears by 30% with 2 Sigils, just 15%. (bug?)

A) you contradicted yourself here
B) you DONT need 100% additional condi duration for fear to proc twice, it will already proc like 9/10 times if you just get master of terror~
C) for the 100000 time same sigils dont stack their bonuses…

When life gives you lemon, ask if its from a anime or manga.

Help for a Non-dungeon magic find build

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Posted by: Andele.1306

Andele.1306

If you do wanna kitten with money, just build whatever you wish for add scav runes with omnom bars as food and go farm CoF 1 with a casual group or do the champion chains in orr, (first being guaranteed 1g pre 15 min other being sell all 1g pre 30 minutes with chance of lodestones).

When life gives you lemon, ask if its from a anime or manga.

Off hand dagger is meh, more love to warhorn!

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Posted by: Andele.1306

Andele.1306

Yeah i got the second tick with just 2 lich runes a few times, doesnt mean it adds duration to it.

I wasn’t talking about “a few times” in combat with pre-existing conditions on my target to promote the chance of getting a second tick with less than 100%.

I tested on a training golem, no extra conditions, just the DS fear. And I repeated the test several times. The sigil always gave a second tick, the other set never did.

Always one tick out of 16, with 2 lyssa runes, 2 ticks 3/9 times.
So no you had extra condi duration runes and/or spite , also note the initial 75 and 190 damage from doom and reapers are the actual skill damage procs not terror (its 390 and 580 hits depending on condis on target).

When life gives you lemon, ask if its from a anime or manga.

Off hand dagger is meh, more love to warhorn!

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Posted by: Andele.1306

Andele.1306

I just updated this thread
https://forum-en.gw2archive.eu/forum/professions/necromancer/stun-sigil-work-for-wh-daze/first#post2091469

Tested in the Mists.
+90% fear duration. With the Sigil I actually got a second tick.

Yeah i got the second tick with just 2 lich runes a few times, doesnt mean it adds duration to it.

When life gives you lemon, ask if its from a anime or manga.

Off hand dagger is meh, more love to warhorn!

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Posted by: Andele.1306

Andele.1306

Funny how Skyro is saying that he is starting to like locust swarm so much that he is also taking the decaying swarm trait that a majority of people find to be useless lol. Locust swarm is amazing and so is a banshee wail WH with +15% stun duration.
And again you can see how freaking huge the cone are of the daze is.

Decaying is awesome with hp DS bug, on a true 25 hp proc its virtually useless (since you are kinda already dead then…
And VoD still isnt worth speccing for, its too buggy in terms of hitting things, ask anyone who played a bit longer with it or even some of the guys that were on the BoC podcasts and they will all confirm, there is a pretty high chance that a enemy just wont get stunned despite you slicing his kitten off with dagger half a second ago. For daze specs go onto a ranger, mesmer or if you wanna be fancy and ultra spam annoying, thief.

When life gives you lemon, ask if its from a anime or manga.

Off hand dagger is meh, more love to warhorn!

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Posted by: Andele.1306

Andele.1306

ok then if the stun sigil works on fears wont it make sense to run it on staff aswell to guarantee the 2 tick fear?

also in reply to MGjam, dont you find it hard to get lf without soul marks?

Master of terror itself is pretty much a guaranteed 2nd tick, just time it not to drop fear right after the condi tick of the mob.

When life gives you lemon, ask if its from a anime or manga.

Off hand dagger is meh, more love to warhorn!

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Posted by: Andele.1306

Andele.1306

@flow and Andele:
Soul marks gives 3% per mark. not per enemy.

You’re right, just tried it in the Mists.
Never used this trait, so I assumed otherwise. Thx for clarifying.

I dont know if you got the notice about 7 months ago, but pretty much everyone knows ngrasp got nerfed to 3 pierce limit like all auto attack pierces (non trait created ofc and explosion aoe doesnt take in hit count), dont know if it applies to the mists but the risen and fireflies sure think so.

See attachment.
It works on 5 targets in the mists and it certainly also works in PvE/WvW.

To the 1, kinda kitten, still a nice trait and since sta kitten use for DS and 4 are amazing ill stick to Soul Marks;
for the second, i remember it in the hit generalization patch notes and http://wiki.guildwars2.com/wiki/Necrotic_Grasp - even the wiki stated so, maybe its just derpy in pvp since when would you think to get 5 people hit, will test it later in pve.
*it should say out of range when over 3 enemies hit*

When life gives you lemon, ask if its from a anime or manga.

Off hand dagger is meh, more love to warhorn!

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Posted by: Andele.1306

Andele.1306

- fear is a condition and a stun so the +15% stun duration from the sigil affects both your warhorn daze and all your fears (thanks to the guy that opened the q.q thread about the effect of -stun and condition duration runes on fear, made me realize this).

Melandru runes reduce the duration of control effects in general, but Fear Knockback Pull and Knockdown dont count as stuns/dazes, otherwise they would work with Unsuspecting Foe and said Sigil of paralization, that is one thing im sure of since i checked on my warrior to see if there could be a hammer build based on fear me (and a 3 second fear turning into a 3.45 second fear would be easy to notice).

When life gives you lemon, ask if its from a anime or manga.

Off hand dagger is meh, more love to warhorn!

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Posted by: Andele.1306

Andele.1306

Necrotic Grasp hits up to 5 targets.
Also, you can use the warhorn and then switch to staff. So the extra 1-5% per hit should apply to your staff calculation as well.
If you go for Soul Marks you’ll automatically get Gluttony as well (plus 10% lf gain).
So if enough mobs line up conga style, then you can gain 100% LF in a little over 4 seconds:
Locust Swarm (4 ticks = 20%), 4 marks (60%), 1 Necrotic (15%), +Gluttony = 104%.

Yeah, I know it’s a rare scenario, especially in pvp. So the dagger might be the safer bet for lf regen.

Also the aoe part of the daze is wasted unless you get it on a team (not to mention as a lot of other people will confirm there were so many times when a enemy was inside the friggn animation but still didnt get stunned/its hit detection is kitten), and what group does a teamfight without a guardian or ele there to share their defensive power around (stability/stat aura/etc.)?

No guardian or ele can keep perma stability on their team.
Also, even if it hits just one or two it will be worth it. 4 seconds disabled in a team fight means burn a stun breaker or lose.
And don’t forget the defensive benefits of it, 4 seconds is a lot of breathing room.

I dont know if you got the notice about 7 months ago, but pretty much everyone knows ngrasp got nerfed to 3 pierce limit like all auto attack pierces (non trait created ofc and explosion aoe doesnt take in hit count), dont know if it applies to the mists but the risen and fireflies sure think so.

Also you get 33% stability and 50% aegis upkeep with shout boon guardians and eles get their nice Shocking Aura on disable and dagger trigger that will actually proc on daze aoe back to stun you. Also unlike other control effects, it does very little since you can move and dodge, so yeah you get a breather but its usefulness for cost is limited to 3+ people attacking a point with you solo on it.

@flow and Andele:
Soul marks gives 3% per mark. not per enemy. unless there was a stealth-change in the last patch.
tested it like 2-3 weeks ago and it was definitely 3-4% (cause of gluttonay) per mark, with multiple enemies hit.

edit: whoops, was a bit longer ago. tested it when i wrote this post

I know it did in risen farm, mostly use staff for DS and Putrid transfer trough so if it got ninja patched, meh still good trait.

When life gives you lemon, ask if its from a anime or manga.

Off hand dagger is meh, more love to warhorn!

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Posted by: Andele.1306

Andele.1306

Yeah and for that you offer what exactly, another sigil (so either a aoe on swap, a 5% bonus, a killstack effect/50 power pre kill) for just 1 trick… yeah not gonna work, especially not vs any team with ele or guardian in it. Would be better off as a 1 second fear so that it would at least trigger terror like DS3 underwater.

I am sorry but could you please explain what you mean here, I did not understand your point at all.

Also why bother with a melee weapon when you use scepter in main hand, even focus makes more sense for the boon strip. And even if you do end up melee as condi necro the blind and weakness is probably gonna be better than a daze, like the LF generation from Locust seems like the only benefit scepter would get from it over Dagger.

Calling it a melee weapon is harsh. Ignoring 600 range AOE daze in a huge cone and swiftness while everyone is mentioning necro lack of mobility is a rather strange phenomenon. It’s more of a utility CC weapon and also helps you with fleeing and it seems people underestimate the kiting potential of locust swarm. Enfeebling blood is still on a whooping !!!!>>>25 CD<<<!!!! with a slow cast time+bonus animation time before effect takes place and only !!!!>>>2<<<!!!! stacks of bleeds so meh.

And surely I am mostly talking from the solo queue heroism perspective and you might want the weakness and additional bleeds for the team but the aoe daze is still powerful. You already have weakness from chillblains into putrid mark too.

WH4 is the only daze we have, so offering up a trait and a weapon sigil for the trick is a lot in comparison of what you would get if you left it normally. Also the aoe part of the daze is wasted unless you get it on a team (not to mention as a lot of other people will confirm there were so many times when a enemy was inside the friggn animation but still didnt get stunned/its hit detection is kitten), and what group does a teamfight without a guardian or ele there to share their defensive power around (stability/stat aura/etc.)?
Mobility =/= swiftness and spectral walk is better anyway if you want swiftness (also being a stun break, as in does what you need to do most of the time when you need to pop swiftness as a necro), not to mention that only worthwile part of locust is the actual LF effect. Enfeeble is a actual targetable aoe/zone control for those that know the animation it is still 2 10 second bleeds (saves you about 3 auto attacks worth of condi damage) and weakness that is already a nice “counter” to vigor (since it takes effect after all the boosts in energy regen) lets see what buffs itll get.

Last but not least, dont pop putrid for the weakness, please dont, its a terrbible thing to do…

When life gives you lemon, ask if its from a anime or manga.

Off hand dagger is meh, more love to warhorn!

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Posted by: Andele.1306

Andele.1306

And the cast time on WoD is ok in pve, but it doesnt work that well as a pvp interrupt, and 3/5s cast times (and especially animations) for their effects are too long.

What if we take the version where it’s not really an interrupt but a 4 second AOE daze in a huge cone in front of you? The cast time ain’t that bad compared to other stuff we have. You can also fear into a daze and stuff.

Seems most people are talking about dagger/warhorn but I actually wanted to promote it’s usage with a scepter in a condi build.

Yeah and for that you offer what exactly, another sigil (so either a aoe on swap, a 5% bonus, a killstack effect/50 power pre kill) for just 1 trick… yeah not gonna work, especially not vs any team with ele or guardian in it. Would be better off as a 1 second fear so that it would at least trigger terror like DS3 underwater.
Also why bother with a melee weapon when you use scepter in main hand, even focus makes more sense for the boon strip. And even if you do end up melee as condi necro the blind and weakness is probably gonna be better than a daze, like the LF generation from Locust seems like the only benefit scepter would get from it over Dagger.

Dagger/Warhorn setup, together the 2 make the highers LF generation of necro weapons

Actually that depends on how many foes you’re up against.
One Necrotic Grasp has the potential to get you 15% LF, and so do marks if you have the Soul Marks trait.

Mentioned it since he asked and Locust is 1% pre enemy pre second and please tell me when people walk in a conga line in pvp/all 5 are on the same area for 15% soul marks trigger OR hell even in pve also its max 9% since its destroyed after it hits a third enemy, but the chance of getting 15% off GMed soul marks is pretty high there.
So 6% LF pre 1.5 (1.7 with aftercast/if you dont cancel the dagger pull animation with 2) and 1-5% life force pre second for 10 seconds (so min 10% max 50%) or 3-9% pre 1.1 if in melee (+ flight duration but it wont be counted) with 3-15 pre mark (12-60%), but you also offer up all of your cooldowns instead of just auto attack + 5.
It ends up as high resource use/high potential reward vs low resource use/medium potential.

When life gives you lemon, ask if its from a anime or manga.

Off hand dagger is meh, more love to warhorn!

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Posted by: Andele.1306

Andele.1306

Honestly the only reason why i do run D/WH on my pve setup is 2 things, LF generation and Life Siphon scailing (1:1 power and 5% of Healing)

What?
Locust may proc a lot of Lifesteals, but there is no innate Life Siphon-Ability on warhorn. oO
So care to explain that sentence, especially the scaling part?

Dagger/Warhorn setup, together the 2 make the highers LF generation of necro weapons and Dagger 2 is Life Siphon, 5 ofc helps with locusts proccing vampiric but its not that important.

When life gives you lemon, ask if its from a anime or manga.

chaplan_: Necro gets burning via a trait.

in Necromancer

Posted by: Andele.1306

Andele.1306

While you are at it our “unblockable” marks still get “blocked” occasionally. Saw it again this morning. Can’t say for sure but it seems to be guardian specific. Perhaps there are certain conditions under which Aegis causes this? Dunno.

Some effects (guardian focus 4) tend to be derpy with unblockable because their “blocks” are on hit counter in addition to a timer, general bug (most npcs abilities that block will also cause this *caught 1/5 crabs).

When life gives you lemon, ask if its from a anime or manga.

Necromancer Stability

in Necromancer

Posted by: Andele.1306

Andele.1306

@Chesire I hope you are not serious right now ^^
Spectral armor is what makes the 15 soul reaping trait awesome(it is also activated IN plague/lich forms.)
Spectral armor is the way to go if you don’t use Spectral walk.
Spectral armor is a must on the bunker necro builds and last but not least, you can use spectral armor and go in DS, you will lose your LF regeneration but you will gain the protection, protection + DS = a very tanky necro even with a glass cannon build..
Spectral armor is fine, it just needs the cooldown lowered, our traits and synergy are the biggest problems.

Trait abilites work even if you dont actually have the ability on since they are different in code (check eles, warriors and thieves for example)
If you dont use Swalk you use plague signet
Armor on bunker is useless since wells apply protection and well effects work while you are in DS while you lose the juicy part of Sarmor while in DS and wasted a utility slot.
True on the glass+prot thing but thats just because protection is op in terms of how big of a stats benefit it is, not because Sarmor is strong.

When life gives you lemon, ask if its from a anime or manga.

Off hand dagger is meh, more love to warhorn!

in Necromancer

Posted by: Andele.1306

Andele.1306

Dagger is ranged and has basic tools youd take as utilites in skills, kinda why OH D>Warhorn for pvp,
Honestly the only reason why i do run D/WH on my pve setup is 2 things, LF generation and Life Siphon scailing (1:1 power and 5% of Healing) and the cast time on WoD is ok in pve, but it doesnt work that well as a pvp interrupt, and 3/5s cast times (and especially animations) for their effects are too long. Still WH is really nice and happy to see another person use it (oh if you wanna kitten with dazes get a ranger/mesmer combo or make a asura ranger for wvwvw, its amazing).

When life gives you lemon, ask if its from a anime or manga.

Melandru Runes = Evil to Necros

in Necromancer

Posted by: Andele.1306

Andele.1306

Just a note to what Badjas said, the condition timer will restart whenever there is not a condition (and I believe it has to be a ticking condition), so actually it would continuously restart the timer in that situation.

However if we assumed that on the first application a 10 second bleed (or any other ticking condition) was applied, then the 0.4 bleeds could tick, when they matched up.

Condis have a set tick time, doesnt matter when the condi is applied in Badjas case if he managed to hit (bleed applied by necro on enemy 1 will tick at the same time as burning and bleed applied by enige on enemy 2) kinda the reason why terrors with 1% bonus condi duration cant but dont often get the second tick, if it would reset on a enemy without a tick condition each fresh terror would cause 2 ticks.

When life gives you lemon, ask if its from a anime or manga.

Necromancer Stability

in Necromancer

Posted by: Andele.1306

Andele.1306

When life gives you lemon, ask if its from a anime or manga.

The "Thank you devs" thread

in Necromancer

Posted by: Andele.1306

Andele.1306

his award was for teaching math but I bet he would make a better Santa than your teacher if it was a contest.

Just to note spoiler for the kidsif Santa did exist he would be a genious at math physics biology and engineering, since you would need about the same amount of energy as the milky way probably transforms pre day (143591007 × 10*24 J) pre second of travel to just share gifts to every kid on earth in a house.

When life gives you lemon, ask if its from a anime or manga.

The "Thank you devs" thread

in Necromancer

Posted by: Andele.1306

Andele.1306

This isn’t true. Kravick and I have had quite a few disagreements, same with Andele, Rennoko, Chips, Dredsoul, Talentless, Zombify, and I think just about everyone except maybe Del Onasi I have disagreed with and they have at one time complained openly about the game. I have invited all of them on, because they explained a complaint and didn’t spend every waking moment on the forums complaining.

Fixed, but honestly im a bit insulted that you didnt note the first person on the forums to call/write that you are kitten trolling us with minions. But its more general gameplay things i clash with you since i hold onto the rule “If it makes sense its viable” so since the topic is necromancers it might not fit, still Vigor is for weaklings that need cover, I AM WALKING COVER (well at least unlill someone asks me to tank 50 spiders, 3 warbands of flame legion charr or a pack of risen gorillas without WoD or high boon support)…

When life gives you lemon, ask if its from a anime or manga.

The "Thank you devs" thread

in Necromancer

Posted by: Andele.1306

Andele.1306

^ Kekekekekeke
For realz so far this is probably the best comedy threads on on the forums (well right after warriors are best condi dealer, corrupt boon op and plz buff guardian virtues, but those are balance lolz). If a dev reads this he should get popcorn a soda and a cover for his keyboard from said soda popcorn mix that will run out of his nose.

When life gives you lemon, ask if its from a anime or manga.

Perma regeneration

in Necromancer

Posted by: Andele.1306

Andele.1306

MM Necro’s are already powerful. Pets with (who’s damage isn’t altered by our stats) would be come near perma with high healing and perma regeneration. It would be slightly ridiculous. A few of them already hit like trucks.

Kinda true, they are powerful (just like phantasam mesmers), but (unlike them) minions are just as stupid as NPCSs in 99% of existing games, as in wall moonwalkers.

When life gives you lemon, ask if its from a anime or manga.

Does Karka Queen live up to the hype?

in Last Stand at Southsun

Posted by: Andele.1306

Andele.1306

No, kinda (more because of random mobs spawns and stupid people standing in melee/stacking spit pools), yes for how generic it was.

When life gives you lemon, ask if its from a anime or manga.

No achievement

in Last Stand at Southsun

Posted by: Andele.1306

Andele.1306

Same thing, guess bugged.

When life gives you lemon, ask if its from a anime or manga.

Melandru Runes = Evil to Necros

in Necromancer

Posted by: Andele.1306

Andele.1306

The runes by themselves are fine, comboing the runes with the food (and traits if they are available) is OP against condition builds however, of any class.

Yeah I duel time to time in WvW after winning some people comeback with combos like this. lol gg

There are no rune + food combos that totally negate direct damage builds why is there such a combo condition builds?

Any perma protection build pretty much.

When life gives you lemon, ask if its from a anime or manga.

BoC All Necro Dungeon Runs

in Necromancer

Posted by: Andele.1306

Andele.1306

Nice to see TA’s end fight is still stupidly hard.

For short my second time on the path had the same end result, cheeze the kitten out of that tree… only this time it had less pink mesmer ports…

I’ll definitely join one day, when I’m near a real internet connection again. I don’t expect this to happen in the next three months.
By the way, I can join you in an NA server if I guest, right? Or is this impossible?

If you are already on a NA server, doesnt matter since the dungeon instances aint actually linked to any of the world servers, if you are on EU, sorry out of luck.

Last note, yay for stupid alarms.

When life gives you lemon, ask if its from a anime or manga.

(edited by Andele.1306)

BoC All Necro Dungeon Runs

in Necromancer

Posted by: Andele.1306

Andele.1306

Monday at 5 PM PST, right?

Ups sorry, guess i didnt change daylightsavings and missed the time zone by 1 hour…

When life gives you lemon, ask if its from a anime or manga.

BoC All Necro Dungeon Runs

in Necromancer

Posted by: Andele.1306

Andele.1306

Ok… so will this then happen? I know i got 10 min late but since then (15~ min) nothing happened nor did Bhawb come online…

When life gives you lemon, ask if its from a anime or manga.

Melandru Runes = Evil to Necros

in Necromancer

Posted by: Andele.1306

Andele.1306

Lol, another kitten up on making stability/defiant work vs fear…

When life gives you lemon, ask if its from a anime or manga.

chaplan_: Necro gets burning via a trait.

in Necromancer

Posted by: Andele.1306

Andele.1306

Scythes aint gonna happen, staff is necro “scythe” Axe offhand and dual weild swords on the other hand yes please.

When life gives you lemon, ask if its from a anime or manga.

Human T1 and T2 light cultural armor (female)

in Human

Posted by: Andele.1306

Andele.1306

T1 is one of the rare sets that dont look like stolen from a stripper in LA and T2 is meh/Gw1ish like HotM armor.

When life gives you lemon, ask if its from a anime or manga.

new bleed cap (suggestion)

in Necromancer

Posted by: Andele.1306

Andele.1306

You dont actually need to make it like this but could keep 25 stack cap and say that condition removal can only remove X or XX amount from a stack like max 5 bleed max 5 confusion etc.

Confusion in general needs a rework since it triggers on a lot of things that it shouldnt, most of the base durations are way too long for pvp but just meh on pve and the damage difference is quite annoying (i dont get why they didnt go with the old form of each time confusion procs one stack goes away no matter the duration and kept the old damage in pvp, but in addition made mob movement cause ticks).

When life gives you lemon, ask if its from a anime or manga.