Showing Posts For Andele.1306:

Can Death Shroud actually be balanced?

in Necromancer

Posted by: Andele.1306

Andele.1306

Believe it or not, DS was balanced in Beta, 5 people or 1 person, didnt matter the damage you would in total take and could dish out was around the same, problem was wells pulsing protection and spectrals were op as hell (50% reduction of damage on Sarmor for 10 seconds and massive LF on hit, it took half a wvwvw zerg to burst a necro, then if he popped lich form on a good location, you were facing pretty much cthun from wow pre fix patch, remains of 40 people on the floor)…
Since WoP and Wurm weren stun breaks, DS entry being one was ok (since no it wasnt a 10 second SB since you would spend like 20 seconds in ds).
I miss Shade…

When life gives you lemon, ask if its from a anime or manga.

I have the solution for Dhummfire...

in Necromancer

Posted by: Andele.1306

Andele.1306

If they return ds absorbtion, old spectral defensive skills (and nerf wall to only feakitten rson once then block walking trough it since it is really strong with Doom/position manipulation), return the 17% damage to terror (but maybe adjust the if other condi on to be 45% increase), i dont care what happens to Dhuumfire.
Also wouldnt Lingering curses then remove a interesting mechanic of the necro, as in having a sort of condi duration that isnt tied to the actual stat/going over the 100% cap?

When life gives you lemon, ask if its from a anime or manga.

If we get burning on top of terror.

in Necromancer

Posted by: Andele.1306

Andele.1306

I tried engi in pvp a while back and was horrified with it, mostly because it was so unfamiliar to me. But now that I’ve played it seriously for a bit, I really don’t see what everyone is complaining about with it. It’s the ultimate troll. you wanna bunker a point? Go ahead. you wanna point cap quickly? Go ahead. You wanna support? Go ahead. Someone Cc you? pop invulns/stun break/block. Can do that all in the same build, just need to flip utilities as you run.

mind = blown

I think the problem with engies are their bipolar traits and i dont mean plain worthless like our, but some that work against them, some that define builds and some that are worthless, mostly getting worse the more you go into a trait line… Or just plain ratios/procs some of them have, like seriously 8% chance for a condi boon flip? thats like every 13th condi, not some sane/flat rate like 5% or 10%

When life gives you lemon, ask if its from a anime or manga.

Dhuumfire getting hotfixed nerfed for SPvP.

in Necromancer

Posted by: Andele.1306

Andele.1306

Can i ask to return the DS absorbtion effect and old spectral ratios on no internal cd now with dhuumfire nerf?

When life gives you lemon, ask if its from a anime or manga.

PvE/Fractal builds

in Necromancer

Posted by: Andele.1306

Andele.1306

Locust is bugged, Vampiric (turns damage portion into siphon) and Bloodthirst (increases both of the scailings) pretty much doubles its heal and its on a 5 target damage ratio, it heals of everything in aoe of the targeted enemy.
Its pretty much a 40%~ heal vs a swarm, but in most cases the movement speed will save your kitten as a necro instead of the heal (especially now with no DS absorbtion).

For pretty much any/all PvE content in the game there’s no need to run anything except full berzerker since teams love to exploit and cheeze encounters. Seriously, if you bring anything less than OMGWTFDAMAGE right now, you’re just trying to make the game play as it is supposed to and people hate not getting free stuff.

Fixed that for you, also id love to see a pug in all zerker do MF or AR, oh wait i did and 99% of them died when the bosses werent even on half hp.

When life gives you lemon, ask if its from a anime or manga.

What grandmaster spite trait would you like

in Necromancer

Posted by: Andele.1306

Andele.1306

To see if/after the last patches nerfs (spectrals, terror and DS) get reversed and Dumbfire gets removed, a few ideas from me:
Sorrowful Revenge – upon losing your remaining life force (getting kicked out of DS by damage or Degen while in combat) nearby enemies are damaged (about as strong as death nova), knocked down for 1 second and are infliced a condition based on weapon currently equipped (3 10 second Bleeding for scepter, 10 5 second Vul for Axe, 3 5 seconds of Torment for Dagger, 5 second chill for Staff), internal 90 second cooldown, stunbreak

Virulent Offerings – 50% increased movement speed in transformations, cast Epidemic if you attack a target with 7 or more conditions on them while transformed, 5 second internal cooldown.

When life gives you lemon, ask if its from a anime or manga.

Constructive necromancer thoughts.

in PvP

Posted by: Andele.1306

Andele.1306

Now, they have just as much damage (terror nerf isn’t even equivalent to 1 stack of bleeding) but we’re juggernauts in death shroud with life force coming out of our ears.

a) Spectrals got nerfed, DS by base got also nerfed, Full life force fights got buffed, if you let the necro snowball within the first 3 fights (remember necros start at 0~30 if they use the minion trick), that means you let them generate the hp, same as a HGH/Might stacker, you have your chance to deny all that
b) Spectrals are worthless now in 1vx and coordinated teamfights, Sarmor being cheezy Endure pain in 1v1.
c) You cannot pick up all the traits you mentioned lower in your post at once without losing Lingering curses, the second strongest trait for a condi necro.

Spectrals are worthless?! What planet do you live on lol you get a single skill that can eat an entire Ele burst in DS from 1/2 to barely more than 1/4. Without dodging. That is unbelievably strong.

Mist form, Endure Pain, Elixir S, Distortion,Renewed Forcus (longer cd on this one), Shield Stance (half the cooldown) – all take 0 damage to name a few.

a. More than doubling the amount of life force in exchange for an ICD is a buff under most conditions. For the old SA to be better, you would have to be hit 3 times per second, which essentially means that you’re trying to tank the universe with your face.

You know that most burst skills and effects hit 4+ times within a second, thats just from one target.

When life gives you lemon, ask if its from a anime or manga.

Constructive necromancer thoughts.

in PvP

Posted by: Andele.1306

Andele.1306

That’s exactly why Necro needs to be closer to the action. Right now a Necro can ledge spam marks and condis from 1200 range, and have one of the best survivability mechanics in the game with Death Shroud, which they will build up very quickly with Spectral Armor.

If they have to do that windup, and 3/4 a second isn’t that long at all, people can react. They can interrupt you, dodge the mark, and then risk is created. Right now there is no risk if the player has a clue what he’s doing.

A 600 range necro will be kited and force to use DS to gap close with #2. Once they do, if the ranged player doesn’t have an out, he will be in serious trouble. If he does then it becomes a battle of wits.

That’s what Necro needs imo

BWAHAHAHAHAHA – best survivability mechanics in the game with Death Shroud, which they will build up very quickly with Spectral Armor. Epic joke, oh what? That wasnt a joke? You mean that a investment of a 60 second cooldown skill that requires only a single enemy to bash on you to give sustain is the best survival mechanic that is essencially hp that you lose over 25 seconds, yeah totally, invul, blocks and evades dont exist. Especially great sustain.

3/4 a second isn’t that long at all, – you can (well should be able to) dodge backstab from a thief, it has a shorter cast time than it, you can dodge Eviscerate, it has a way shorter and just as obvious animation as the hand swing.

When life gives you lemon, ask if its from a anime or manga.

Constructive necromancer thoughts.

in PvP

Posted by: Andele.1306

Andele.1306

Now, they have just as much damage (terror nerf isn’t even equivalent to 1 stack of bleeding) but we’re juggernauts in death shroud with life force coming out of our ears.

a) Spectrals got nerfed, DS by base got also nerfed, Full life force fights got buffed, if you let the necro snowball within the first 3 fights (remember necros start at 0~30 if they use the minion trick), that means you let them generate the hp, same as a HGH/Might stacker, you have your chance to deny all that
b) Spectrals are worthless now in 1vx and coordinated teamfights, Sarmor being cheezy Endure pain in 1v1.
c) You cannot pick up all the traits you mentioned lower in your post at once without losing Lingering curses, the second strongest trait for a condi necro.

When life gives you lemon, ask if its from a anime or manga.

Constructive necromancer thoughts.

in PvP

Posted by: Andele.1306

Andele.1306

Guys can someone weigh in one lowering range for scepter and staff on necro to 600 and traiting for 900? Range on such a tanky class with even one spectral is completely ridiculous…

For scepter, then nerf all other scepters in game to 600 too and staf is the slowest two hander in game, so you wanna make it worthless again like it was before if not traited, really?

Look at what you get from Marks though. Objectively.

An instant cast MASSIVE AoE that can fear multiple people off a point? 180 radius chill and poison? That weapon is never going to be worthless again.

Necro ought to be a mid range class, then Mesmers, Nade Engis, Rangers, and even Warrior Longbow builds can provide a serious challenge to them. Their skills need to be more telegraphed for how incredible their damage is.

To quote:
Necromancer raises staff, on staff big black scythe appears, kinda tiny for current size black swirl appears on ground, mark drops as necro does a poker card flash move with hand (dodge here), necro drops hand and aoe appears that explodes on your face if you are in it not evading, if evading it still explodes.

Marks arent instant, 99% of necro skills got 3/4 or longer cast times (compare to typical 1/4 of a ele or 1/2 of a mesmer), long cooldowns and WE FREAKING WAVE OUR HANDS AT YOU WHEN SOMETHING KILLS, all non core skills of a necro rotation dont cause the necro to raise his hands and weapon.

Or should i look at it from another perspective, why do marks do a between 2 to 6 times less damage than all other two handed weapons in game? Its because its a utility weapon.

When life gives you lemon, ask if its from a anime or manga.

Constructive necromancer thoughts.

in PvP

Posted by: Andele.1306

Andele.1306

the difference is that backstab/lotus need the target to be in melee (and positioned properly for double damage in the case of the former), diversion has a different animation to MW on the mesmer herself (i’ll concede this is a subtle one).

marks can be cast from 1200 range and they rarely seem to be affected by the z-axis so it’s possible to find a good vantage point miles away from potential danger. you can say “well use your immunities” yes but this really goes for anything it’s a poor argument i think.

Dark purple explosion… yes because we can totally see the difference between small white stars and small white circles that move the same way that are only around the head of the mesmer since the explosion effect covers them when they roll out of the model (btw no the visibility distortion/water like spike effect doesnt show up around it on med and low settings and volume of the explosion depends on player setup).

When life gives you lemon, ask if its from a anime or manga.

Constructive necromancer thoughts.

in PvP

Posted by: Andele.1306

Andele.1306

Guys can someone weigh in one lowering range for scepter and staff on necro to 600 and traiting for 900? Range on such a tanky class with even one spectral is completely ridiculous…

For scepter, then nerf all other scepters in game to 600 too and staf is the slowest two hander in game, so you wanna make it worthless again like it was before if not traited, really?

When life gives you lemon, ask if its from a anime or manga.

Constructive necromancer thoughts.

in PvP

Posted by: Andele.1306

Andele.1306

hackks.3687 – i just stated what they should be not what they are
jmatb.6307 – shut the kitten up please zerkers with 0 stun breaks, thanks

Edit since fine manners from person in question.

When life gives you lemon, ask if its from a anime or manga.

(edited by Andele.1306)

Looking at Marks - Activation time?

in Necromancer

Posted by: Andele.1306

Andele.1306

No, you got a hand swing animation if you wanna dodge the mark that much and marks are the weakest two handed skills by damage components.

When life gives you lemon, ask if its from a anime or manga.

Constructive necromancer thoughts.

in PvP

Posted by: Andele.1306

Andele.1306

I’d also ask that when you consider the Necro and it’s role you do so through the lens of its intended design. A low mobility, low defense, high damage class designed to be a walking area denial machine who’s primary mode of defense is essentially face-tanking and not avoidance.

edit: Tl;DR – A good deal of Necro’s recent success has a lot to do with the meta and it’s development over that last few months. Attrition builds have steadily grown in prominence and Necro’s were designed to excel at attrition fighting. i.e. there’s more going on here than just Necros.

I’d also ask that when you consider the Necro and it’s role you do so through the lens of its intended design. A low mobility, low damage avoidance, medium defense, medium damage, high utility, high sustain, high area control class designed to FACETANK LIKE A MAN!

When life gives you lemon, ask if its from a anime or manga.

(edited by Andele.1306)

Constructive necromancer thoughts.

in PvP

Posted by: Andele.1306

Andele.1306

Marks are fine if they are not casted under people’s feet. I could be wrong but I thought all casts are the same animation. You have no idea if they are casting putrid/reaper or just a mark of blood. Dodging the putrid mark is make or break for any condi class against a necro. I thought anet wanted every skill to have a unique animation so people could see attacks comming. They seem to have done this for most power skills but not so much for condi.

Tell me the difference between kill shot and brutal shot if you dont see the target start the cast (its the same but longer), final trust and impale (again same animation), tell me the difference between Mind Whack and Diversion (noone again, not even a vocal tell), between Backstab and Lotus Strike (same again), between head Shot and Vital Shot?
Fact is a lot of animations are the same, be it because devs are lazy or because you should actually try to judge if the enemy is dropping a cleanse when filled with condis or a regen/bleed.
And yeah base animation is the same if the necro drops it on you, but texture is not when on ground.

When life gives you lemon, ask if its from a anime or manga.

Constructive necromancer thoughts.

in PvP

Posted by: Andele.1306

Andele.1306

  • Reduce the amount of players he can hit (e.g “You can hit up to 2-3 Players”). This forces him into thinking about who to cast an. A problem with this would be that Epidemic is still very strong —> Increase Cooldown (5-10sec)
  • Reduce the radius of his makrs to 180 again. This forces him to take larger marks—> less tankiness. Or he needs to be very precise with his marks. That could mean a dedicated play triggers the marks and cleanses afterwards. (Epidemic not as strong anymore)
  • Give marks a short ranger / make them disappear after 2 seconds. This is probably the most risky way since I am not totally sure how it would affect Necromancers and other builds. (Feedback please!)

SteppenWolf

Most of the necro burst (as in not wells) is single target or on a long enough cooldown that it means you didnt focus the necro to stop his damage.

Agree that epidemic needs a longer cooldown (25 seconds), but it needs to be instant (or 1/4 cast) and not a projectile, same with CB (back to all boons and not projectile maybe make it 1/4 cast too if epi is). Corruption skills are very situational already…
One thing that should be added is max once pre drop hit on Swall (maybe just make a enemy unable to walk trough it if he was already feared, but chain fears if coupled with a good team to cc the target back in is annoying and cheap), but same needs to happen to all ground/movement based multi hit skills (whirlwind and burning speed being prime examples).

Marks are already 180 and were unvable without GM in pvp, they also have a obvious poker card flash animation unlike the aa and a small black whirl on where they will be dropped that people just chose not to look at for some reason (it is small in comparison to every other effect in game trough). And their duration is quite short for the type of skill they are and the enemy trigger requirement, if their duration would be changed, min would be 4 seconds and marks should use secondary effects (blood give regen, chillblains ice armor/chill field for 3 seconds, putrid cleanse+blast, but nothing for reapers); or staff would be plain useless.

When life gives you lemon, ask if its from a anime or manga.

Constructive necromancer thoughts.

in PvP

Posted by: Andele.1306

Andele.1306

- Necros damage is over the top with the addition of burning in high condi damage builds for people that dont dare bring cleanse/stability that blocks all fear damage
- For how much damage necros do they have too much survivability with no sustain. This is because they get most of their damage from traits so can devote utilies to things like specral wall, armor, and/or walk that allow them to eat damage but not regenerate the hp like a guardian or ele.

- Weakness is good against crit now, this makes zerker dimwits weak.
- Necro + Spirit ranger is the real problem. Almost perma AoE burning from marks and sun spirit, just as a phantasam daze mesmer/venomshare thief instagib 3 targetswithout any chance of retal unless you got 3 sb and or 2 + invul, just as shout guardian/aurashare ele can stop most incoming damage and regen 3 times their hp over 2 1/4 seconds, etc countless examples of 2 player combos that cause massive teamfight problems

-Storm spirit does too much damage for being a sparkly oakheart that dies to 2-3 aoes

- CC warriors are great counters to necros, however suffer in team fights if paired with morons that cannot give control for them some random ally might help the necro out of pitty and peel for him.
- Guardian and Ele together can passively negate the presence of a necromancer if the forcused target knows when to stun break to avoid fear burst.
- Engie with Pistol/Shield that bothers to slot Elixir C hardcounters a condi Necro by base carry power and in 1v1 fights, necros got 1 full condi cleanse and 2 transfers (one that is bugged so ) that transfer 3 condis all on long cooldowns, so poison, confusion, burning and bleeding in a burst after using static shield does wonders.

Fixed that for you~

When life gives you lemon, ask if its from a anime or manga.

Constructive necromancer thoughts.

in PvP

Posted by: Andele.1306

Andele.1306

Making marks viable before the cast finishes is also something I would like to see, or at least something more visible on the necro.

Necromancer raises staff, on staff big black scythe appears, kinda tiny for current size black swirl appears on ground, mark drops as necro does a poker card flash move with hand (dodge here), if you can dodge a backstab from thief you can dodge marks (also they all got their icons if you look at it for more than 3 seconds (hint evade the ones with a scyhe/axe rune and the snake fangs).

When life gives you lemon, ask if its from a anime or manga.

Prepare for "Death Shroud is OP"

in Necromancer

Posted by: Andele.1306

Andele.1306

There’s still something to nerf on this class?

Minions?
Fear?
Boon strip?
LF regeneration?
Sustainability?
Mobility?
Damage avoidance?
Support?
Damage?
Boon access?
Trait location, amount of viable builds?

Minions are kitten

Fear can take a hit, but only if its the situational damage (what we have a lot), not the base/reliable damage. Like if terrors base damage right now got a 43% buff, but the 50% boost in damage and scailing was removed, even making Dhuumfire proc on every crit would make it fine because a) first tick burst would be removed b) people can still use stun breaks or stability to remove both damage and fear, what they dont seem to understand. Hell i was even ok with the double dip from melandru runes (as long as condimancers get their first terror tick on a 1 second reduced fear).

Boon strip – we got 2 viable boon strip skills now, 2 other ways being worthless (minions are still tech kittenty and CB is worthless since nerf)

Current Sarmor LF regen, kinda, its a cheezy version of Endure pain in 1v1 now but worthless in teamfights, Swalk needs buffing, scepter LF regen needs buffing.

Sustain – blood should get a rework, but it is true that a necro can be a frustration to fight at full LF, i already said it a few times around, higher LF regen spikes need to go down (stop a necro from snowballing with a good team so hard with DS uptime, but increase starting uptime/if defeated) and maybe make it actually scale good with stats (so zerkers dont get much out of DS, Carrions/Rabid being middle of the line, Soldiers being true tanks/boss encounters in terms of damage absorbtion)

Damage avoidance – im sorry what? With the last DS nerf we have noone except the cheeze sarmor for 1v1 and some 2v2

Support – id actually say yes to this one, but in one kinda special way we got now and should apply to all professions, line skills that use movement detection can only hit you once (so only 1 Swall fear, only 1 hit from Burning Speed, only 1 hit from whirlwind, etc)

Damage – Well bombs with lich are strong but turn the player into a sitting duck and in general most of necro dd gets avoided in the same way as all others, also chill really hurts us with already long CDs and long cast times

Boon access – yes, necros shouldnt rely on boons, when they are buffed we have strong carry potential, only exception being stability, we really need stability to be worth anything/not a ping pong ball (so more traits like Deathly Perception, less like Furious demise and what im ashamed to call spiteful spirit – sob in memory of your GW1 version)

Traits – look a them, most are weirdly located or kittenty by value (like seriously vampiric is under 100 hp unlike every other vampirism proc in game and we are forced to take minions and possible 20 toughness if we wanna make stafkittenda hurt).

Overall only problem that necro got is people tend to not pick up stun breaks/stability/cleanse or bother to abuse the necros biggest weakness, ccing him. A good Necro is crying if fighting a good Guardian, maybe on a pro vs pro, the necro can burst the guard down 1/10 times.

When life gives you lemon, ask if its from a anime or manga.

Death Shroud brainstorming

in Necromancer

Posted by: Andele.1306

Andele.1306

What about this: Life force generation is faster the less life force you have, but slower than currently if around 60~70%. all life force lost to degen during combat heals 33% of its value of your hp.
Also ofc return Sarmor to 3 or 5 pre hit but no cd. Hell id take a 10% damage reduction for 10 seconds with 5 LF pre hit rather than the current setup, since its both cheezy and cheap in 1v1s while being worthless when you actually need to pop spectrals (teamfights/1vx).
Also plz Swalk back and DS overflow block.

When life gives you lemon, ask if its from a anime or manga.

(edited by Andele.1306)

Dedicated and Advanced support

in Cutthroat Politics

Posted by: Andele.1306

Andele.1306

Does anyone else have these 2 bugged out? its on 1/2 despite fininishing all 4 tiers…

When life gives you lemon, ask if its from a anime or manga.

Death Shroud brainstorming

in Necromancer

Posted by: Andele.1306

Andele.1306

Why not while in DS, dodge rolls are deducted from Life Force rather than endurance. It would have to be a high percentage (60-65%) but would solve the problem of vigor and add a bit more mobility and defense to the Necro and DS, which seems to be the long-term intent anyway.

Would be quite imba unless it took like 30%+ of life force.

When life gives you lemon, ask if its from a anime or manga.

Necromancer PvE fix

in Necromancer

Posted by: Andele.1306

Andele.1306

Going into guardian as soon as i finish remaking some of my old videos.

Already made a very nice guardian tank build, well i think it’s nice… haven’t seen anyone use it… and i would know, because it has one key feature.
Either i’m really wrong… or… people don’t care about party tank-support, all they see is DPS DPS DPS.

Oh man i can’t wait to get some dungeons in which you absolutely can’t go without bunker or/and support…

You’re right… i haven’t played other classes much, i judge based on what i see… and what i see is in fractals mostly. I see useless mesmers… useless warriors… guardians with staff and shield that don’t put up a single wall, it’s a nightmare.
Not having anything against other classes… the necromancers i meat are horrible as well, every time i see a necromancer auto-attacking with staff in fractals i face palm.

It’s hard to get a field of things… i think i driven my guild insane with questions like “so how much DPS does your warrior do, what CD does your guardian have… how much does your elementalist heal ?”

All i see that 90% of the time i have a higher effectiveness then the people i am with…
This is not me bragging, just trying to make a point… if i am dead wrong about where the necromancer max potential is at compared to the other classes, it’s because of what i have observed.

Would be sad to find out other classes have more AoE sustained DPS then what i call a “forced conditionmancer”. Would be weird too… cause i never seen anyone ever doing more AoE damage then me when i play that spec. How i know ?… a few hundred fractals… maybe over thousand and a half.
Countless times i soloed a large group of mobs somewhere… and the rest of my team didn’t finish theirs by the time i finished mine.

1. Does it include mace/torch and staff?
2. No people are just stupid and think that speedrun videos are law.
3. MF and AR were good kittenslaps to full zerkers.

When life gives you lemon, ask if its from a anime or manga.

after patch pve levelling build

in Necromancer

Posted by: Andele.1306

Andele.1306

Just stomp leveling pve with minions, they can even finish the current T4 candidate trials (untraited).

When life gives you lemon, ask if its from a anime or manga.

Candidate Trials T4

in Cutthroat Politics

Posted by: Andele.1306

Andele.1306

My only problem was that for some reason neither trial tier 3 gave credit to the achivment while tier 4s did…

When life gives you lemon, ask if its from a anime or manga.

You guys make Necromancer sound bad.

in Necromancer

Posted by: Andele.1306

Andele.1306

Some of you people here have to be smoking some pretty good stuff… They doubled our deathshroud health and you call that a nerf because apparently 50k+ hp on a heavy healing class is not enough these days…

Anyway, necromancers are fine, and in fact very powerful as long as you know how to build them. If you are building them glass cannon and then complaining that you’re too weak then it’s your fault for making a stupid build – you took the one class with no active survivability mechanics and no burst and went all-out offence on it, what exactly where you epecting. And max condition caps is a problem common to ALL condition builds of ALL classes – condition elementalists, rangers etc are in the same boat and “suck” just as much in that regard.

What can necromancers do better than any other class? AoE. AoE anything – conditions, damage, heals, you name it, we can do it (if we spec into it). We can dive head-first into a pack of mobs that would shred anyone else to pieces and kill them all without breaking a sweat. You just have to understand that the full offensive build you see on warriors and thieves simply won’t cut it here.

Just don’t run minions. They are bad. Just… bad. Every single one of them. They’re only passable until you get enough levels and skill points for a proper set of skills.

ok so just so were clear , we have NO BURST , and NO ACTIVE SURVIVABILITY MECHANIC that other classes tend to have ALOT of and still rip us to shreds (yes even those of us that ARENT GLASS CANNONS) and its our fault? sounds legit. and conditions cap , yet we have no burst or any REAL dmg beyond conditions , still sounds legit bro.

Just so that we’re clear, I’m talking about PVE – I don’t give a rat’s kitten about PVP.

Regardless, necromancers may not have any fancy means of survivability, but what they do have is the ability of being an absolute immovable object. We have the highest health, along with warriors. We also have very powerful heals, unlike warriors. Once our heal is down, we can use DS. Once DS is down, our heal is back up. After that, we have Lich form/Plague form. And once that is down, our heal AND DS are back up.

I don’t know what exactly it is you’re facing, but it should not be able to just shred through 60k total health + heals…

And if you say we have no real damage outside conditions then you have not ever tried stacking a few wells on top of DS 5 and 4. Because stuff tends to evaporate…

You know by base proportion of hp, we have just as weak heals as warriors… As in one big (WoB/Surge), one from a semi viable but joke build (minion/signet) and a cleanse heal.

When life gives you lemon, ask if its from a anime or manga.

New DS feedbacks

in Necromancer

Posted by: Andele.1306

Andele.1306

I can see in PvE where you can get hit by a 22,000 damage hit. Sure old deathshroud helps better there. But no one should ever be getting hit by something that much because dodges exist for these things.

Yes, the 2 dodges that you need to wait for 20 seconds, that is not even close to enough if you ever fought against any real boss.

Also since the engine is still kittened, multihit skills (as in puleses that use overlaping waves for damage tick checks, player example being Burning Speed and Whirlwind) can hit a single enemy multiple times if he is moving. So stuff like earthquakes from the MF blue man group cow/charr could instakill, despite being only 2~3k hit (hitting you 8 to 14 times in the same second) or the alpha spikes/dragon teeth that could stack their damage if you went from direct hit into explosion radius as it fell.
So if we dont have Aegis, Shelter, Distortion, Magnetic Shield, Swirling Winds, etc DS was the only option for a necro to survive a second or third wave of these attacks.

When life gives you lemon, ask if its from a anime or manga.

Making DS More Defensive

in Necromancer

Posted by: Andele.1306

Andele.1306

DS doesnt need to become more defensive, its just they need to balance defensive stats/build with offensive weapons/utilites vs offensive build/stats with defensive weapons/utilites. Like a Zerker guardian with stuff like shelter, renewed, hold the line, etc should be way less tanky than a cleric/soldier/whatever other 2+ defensive stat combo with meditations or spirit weapons (but ofc the soldier/cleric/other should deal only around 1/3 of his damage).
Right now thats not the case, the only effect that is about as viable as permaprotnregen, block, evades, etc is chilling the enemy and vs warriors (and mesmers/engie in some builds) blinding them.

When life gives you lemon, ask if its from a anime or manga.

DeathShroud is now base 100% HP

in Necromancer

Posted by: Andele.1306

Andele.1306

  1. There is no rez exploit at 81, because there is now Maw at odd levels, not sure what you’re talking about.

And just to make sure you read my post correctly.
It is not intended as a show-off. I’m trying, kind of as Nemesis always strives, to show that you can, if instead of jumping into quick conclusions a day after a patch, people would take time to settle with what they have. The point is, there are people like me, that after the patch play just as they played before before noticing any differences.

Just give it a week or two. We’ll see if people can adapt and if there’s a problem, I will be the first to raise it.

I think we are counting it a different way, with that i mean go up to (as in finish fractal level 80 to get to 81.

The rez exploit is, 2 people die, get rezzed to just above 90%, then the people alive finish the rez half way trough agony, before as a necro you could plain do the encounter by jumping into DS after the second agony tick (or third if you were bored enough to grind up infusion mats).

As for the last part, i dont care if you brag (especially if you back it up with medicore edited videos with overly long rants i can make fun off in the comments section of youtube), im just saying a necro that only used DS as a offensive tool was carried, no matter where he is in “end game”.

When life gives you lemon, ask if its from a anime or manga.

DeathShroud is now base 100% HP

in Necromancer

Posted by: Andele.1306

Andele.1306

I’m at fractal personal level 62, I ran 77 just two days ago. I rarely use DS as a defensive mechanism. I rarely die. I think the change was a buff and even if it wasn’t (unlikely) I don’t care about it, because I don’t need it.

If I can do it, anyone can. That is all. Please adapt.

Also – Cogbyrn – I never thought I would see you once again on the forums. I remember you arguing with me about PvP just after the game started. So nice to see some release players still hanging around. ;D

A) You cannot legaly go above fractal level 59 because agony from maw instakills you
B) If you are using the rez exploit sure fine go to ranks like 81 or 103 (what some people i know for some reason went to), but other encounters cannot be done by a necro in that way anymore since with no reflects and blocks that stop about 3/5 of damage done in most fractals and ofc special attacks will kill you (and thats a matter of luck, dodge and encounter ai).
C) You probably got carried around 30 fractal levels by your guardian/mesmer allies if you rarely used DS as a defensive mechanism.

When life gives you lemon, ask if its from a anime or manga.

July 23rd patch notes: hidden buffs edition

in Necromancer

Posted by: Andele.1306

Andele.1306

Oh no I can’t use Deathshroud as an invincible shield anymore? I have to use the Skill as intended and can’t abuse it? Ooh Nooo!

You should roll a character because it’s mechanic fits your play style not because it is the broken prof of the week.

I have 1,900 hours logged on my necromancer. Come back when you have something worthwhile to contribute.

Come back when your post contributes more than mine.

How did your post contribute? DS is an invincible shield?

No that isn’t the part. Perhaps you should give it another read.

My point is that the mechanic for Deathshroud was obviously not intended to function as it did before allowing for it to eat up any amount of damage before eating at your health. Nothing is wrong with Necromancer and they are still perfectly fine and playable.

If everyone is so set on bringing up contribution let me point out that posting about the contribution of my post is not a contributing post.

If it was a unintended design decision, why did they improve it in patches two times before (first letting the damage not only count from mobs but also falls, second fixing low/expire LF hits to proc runes making the necro be stuck/waste effects like spectral armor and regen)? Its like they come tomorrow to guardians and say. oh no, blocks dont work vs anything that has cc or conditions on it from now on, that was totally unintended behaviour.

When life gives you lemon, ask if its from a anime or manga.

July 23rd patch notes: hidden buffs edition

in Necromancer

Posted by: Andele.1306

Andele.1306

But, if we give all classes all TOOLS (which is a different thing), then players get confused as to which classes fill which roles, and in what way they fill those roles

Link: https://forum-en.gw2archive.eu/forum/pvp/pvp/Current-state-of-the-meta/page/9#post2474136

I think we have a name for a class that has all tools.

Guardian!

And elementalist, technically even mesmer but they must specialize for one thing then do it (not all at once like guard and ele).

When life gives you lemon, ask if its from a anime or manga.

Need help with Necro PvP!

in Necromancer

Posted by: Andele.1306

Andele.1306

Imo currently strongest solo condi oriented necro hotjoin setup:
http://gw2skills.net/editor/?fQAQNBmWDbkRrYvbTbjePhA9YXwFQMmxxEM0HKHA-TsAg1CuIMSZkzIjRSjsGN+YBx+DA

Use Swall always behind the enemy but not too far away so that you can do: Swall, Sarmor, Doom, Dark path, Tshackles, Golem, Signet, Feast.

When life gives you lemon, ask if its from a anime or manga.

Yo JS/Chaplan, some word about the patch?

in Necromancer

Posted by: Andele.1306

Andele.1306

Actually you could absorb Jade maws laser beam but only if you had close to 100% lifeforce. Dont know why it didnt work with lower lifeforce but it did the rest of the time. But meh mystery mechanics.

Yep, i ment the low life force absorbtion thing, if you managed to absorb enough for it to not overkill your normal hp before the last 1% dropped, you were safe.

When life gives you lemon, ask if its from a anime or manga.

July 23rd patch notes: hidden buffs edition

in Necromancer

Posted by: Andele.1306

Andele.1306

I like this strategy. ‘Oh look, that guy used a LF generation ability, can’t kill him anymore, he has the F1 godmode!’

Nahh, you just dont waste burst/cooldowns on something that loses 4% of its value pre second, just abuse the weakness of no stun breaks and heal in DS so cc the necro or side step/blink away for 2-3 seconds in a 1v1, if you got a second person with you, its a question of why isnt the necro dead already?
Also Greater mark size was a needed thing for making staff viable in pvp, no other weapon across all professions has that requirement (each has at least one useful reliable ability) and the DS damage fix didnt actually influence anyone who went glass cannon, you needed to double your base armor value for DS to take more damage than you outside of ds (as in to go 100-0 faster not counting degen).

When life gives you lemon, ask if its from a anime or manga.

Is it me or is Necromancer a bit unfair?

in Necromancer

Posted by: Andele.1306

Andele.1306

I made a Necromancer myself and tested out the build in PvP. After going on rampages by pressing random buttons and allowing minions to do all the work I came to a conclusion that the Necromancer army of the undead build is too overpower. But maybe that’s just me and I need to hear the public’s opinion but that’s how I feel.

I did the same thing with a guardian and the pvp variation of the Alt healing build (im pretty much too lazy to bother in hotjoins and too bad to play with the pvpers i know), doesnt mean the build is super strong, just that the skill requirement for it is 0 and has its nieche role, as in worthless against multiple people/teamfights/any strong aoe (or condi burst/forced action/moa in the alt heal build case).

When life gives you lemon, ask if its from a anime or manga.

July 23rd patch notes: hidden buffs edition

in Necromancer

Posted by: Andele.1306

Andele.1306

I don’t know what kind of enemies you’re fighting, but most of the ones I face hit a lot harder than 2% of my health. If you’re taking 6000 dps, you’re boned either way, and that’s about the point where old spectral is better than new spectral, assuming your enemies can output 1500-2000 dps on a stationary target.

Pretty much everyone who isnt a full zerker (or fancy valkyre with crit chance from external sources) setup couldnt outdo LF generation with their general dps/normal rotations from Sarmor in DS pre patch (ofc there is natural degen and conditions, but thats expected) and it would have quite the diminishing effect on bursts (that if you for some reason took in pvp while in DS, and in that case i wonder in what kind of wood league hotjoins you are playing, even the most obvious newbies just move out of the way/cc a DSed necro).

Now its a cheezy Endure Pain in 1v1s (as in instead of being damage migration its a fake invul) and worthless in 1vx, as in we just got dropped back to kitten who cares about DS just burst it he cannot regen it in 3 seconds if we all focus.

When life gives you lemon, ask if its from a anime or manga.

July 23rd patch notes: hidden buffs edition

in Necromancer

Posted by: Andele.1306

Andele.1306

It’s almost strictly better. You need to be taking 3 hits per second before the new one is worse, and 4 before it’s noticeably worse. If you’re taking that many hits, neither will save you. The only real loss here is that channeled multihits became a lot better against our spectral armour.

Reverse, its strictly worse, Sarmor and Swalk were great anti focus tools for the last patch, since a enemy would pretty much do no damage with basic skills for the duration if you used them before DS, Right now its a short invul/LF spike whorth nothing if in a 2v1 or vs any build that has a cheezy multi hit trick (Warrior, Guardian and Ele elite charges, pulsing line skills, triple procs on traps/caltrops, etc). Swalk is useless for LF now, Sarmor is kinda a nieche ignore pain and 15 points into SR give way more than they are worth, probably making them even more staple in PvP than before.

When life gives you lemon, ask if its from a anime or manga.

Yo JS/Chaplan, some word about the patch?

in Necromancer

Posted by: Andele.1306

Andele.1306

DS needed the change. Its an issue of too much power (absorbing infinite damage in one hit every 10 seconds)

You couldnt absorb DS overkills (example being maw eye beam, Grawl shammy bubble explosion and ice elemental explosion in 30+ fractals), so any attack that you could stop would never actuall kill you in real hp, if you did try you die (ofc that would require a 30k+ attack for someone with 30 in SR). For PvP, hardly anyone attacks black blobs that degenerate, even in low hotjoin.

being invested in very niche scenarios (only single hits, only when it finishes LF pool)

- not something so nieche with how easy it is to lose LF and gain if a real fight is going on

If they remove that power, they should give it back to more healthy setups. For example SA+DS now makes you stupidly tanky for the duration.

Check my patch reaction, as said yes 15SR DS is a nice block/go to hell burst for 3 seconds, but its a fight one off (or twice if you use the utility slot). Its barely makes up for the change with the fix of DS and Toughness (so what we had by base now requires at least 15 point investment).

Now, I’m not saying I love the change, or that it isn’t a nerf. It is a big nerf especially in PvE. But it should open the way for more ways for us to eat big hits and not drop instantly.

To quote a great man in a great review: Cover is for sissies, I AM WALKING COVER! – that is kinda the entire defensive mechanic of a necromancer, if not then we should get the same amount of escapes and disengages other classes have (2 more blinks, 4-5 evasion moves and a pbaoe blowback/stun field) no matter how much it would be a pain for every profession to be a blink/poke/cc/infvul spammer.

When life gives you lemon, ask if its from a anime or manga.

Let's talk about Dagger #2

in Necromancer

Posted by: Andele.1306

Andele.1306

Its there to fill in the time between weapon swaps and DS if you cannot melee the enemy… please if you want sustain look elsewhere, no necro weapon will ever have actual guardian staff/dagger ele like sustain.

When life gives you lemon, ask if its from a anime or manga.

Yo JS/Chaplan, some word about the patch?

in Necromancer

Posted by: Andele.1306

Andele.1306

And with that i mean reasoning from devs why if Sarmor is on a 1 sec internal cooldown doesnt it give at least full 10% LF (so that you pop it, get hit and can instantly go into DS for a fear if caught on 0LF), why in the name of hell did Swalk get nerfed and get a internal cooldown despite giving only 2% LF (worthless and popping 2 utilites should be strong, it is 2 utilites as a cost cough any arcane ele/cons guardian) and ofc WHY FOR THE SAKE OF GRENTHS GRANDMOTHERS CHOCOLATE CHIP COOKIES did the DS jump and hp lock get removed instead of letting us slot in underwater DS skills for lane and vice versa?

(sorry if someone gets offended by grandmother cookies but this is kinda a big deal, the 15 Point SR block shroud is nice but its still those are some major playstyle changes)

When life gives you lemon, ask if its from a anime or manga.

Does Anyone Else Miss Health Sacrifice?

in Necromancer

Posted by: Andele.1306

Andele.1306

Check historical traits, we had pretty much op versions of corruption skills for 10%~17% hp too.

When life gives you lemon, ask if its from a anime or manga.

Let's talk about Dagger #2

in Necromancer

Posted by: Andele.1306

Andele.1306

The problem is that Dagger autoattack is too good. It outshines everything. I’d like to see its damage reduced a bit and see damage buffs across the board to other skills. So they’re, you know, worth using. I feel like all I do is dagger autoattack. It outshines even life blast unless you take Reaper’s Might. Even then it’s marginal.

Fun fact, warrior banner 1 spam has more dps than necro dagger 1.

When life gives you lemon, ask if its from a anime or manga.

IMO the recent minigames are bad

in Cutthroat Politics

Posted by: Andele.1306

Andele.1306

Crap toss, Lag ball, now both a bad hunger games event copy from beta and kitten arena? Please stop making those and do more sanctum sprint/halloween events (as in actually fun minigames).

When life gives you lemon, ask if its from a anime or manga.

No more Life Stealing damage?

in Necromancer

Posted by: Andele.1306

Andele.1306

Counts as true damage/condition damage, never shown in combat log unless by effect (blood and leech sigil).

When life gives you lemon, ask if its from a anime or manga.

July 23rd patch notes: hidden buffs edition

in Necromancer

Posted by: Andele.1306

Andele.1306

Well, after that death shroud change i’m playing my warrior. Thanks again for nerfing the kitten out something that didn’t need nerfing.

I am going to finish leveling my ranger…. nothing is more troll that the uptime time they are going to have on stealth.

Cleric guardian.

When life gives you lemon, ask if its from a anime or manga.

July 23rd patch notes: hidden buffs edition

in Necromancer

Posted by: Andele.1306

Andele.1306

That makes sense, but it also depends on how much damage those hits are doing. If you’re running Rabid or Soldier amulet, it’s likely that even 3 or 4 hits in a second won’t deplete all that life force before you get it back. Most of the direct damage sources in the game are less than 1k damage per hit (think mesmer clones, thief dagger autos, flamethrower, guardian hammer hits).

Unless your opponent chooses to use their 2-3 attack burst combo on your death shroud bar, which is silly, I think it will be comparable if not better. We’ll have to see it in practice though, I concede that it could go either way.

Pretty sure we did this like 10 times already, a full soldier/secondary toughness character/if you double your armor from base/naked with just armor from items, you start taking more damage in DS than out of it, what the patch might or might not fix (4~8% on downleveled in difference, 11~13% in orr).

When life gives you lemon, ask if its from a anime or manga.

I KNEW IT!!!

in Necromancer

Posted by: Andele.1306

Andele.1306

It annoys me, and it is going to make us weaker in certain situations for a while, but I think it opens the door for more strength to be given to DS and LF generation now.

Im sorry but removing our 1% LF go to hell burst effect of DS is stupid…. as a matter of fact making DS not reverse you to where you entered it is stupid and removing shade was stupid. The marks will probably be nice but unless DS jumps still work, ill be leveling my asura ele.

I don’t see why you would need vigor (or DS) for Lupi unless you insist on melee-ing him.

Meleeing him is actually quite smart, a lot of his normal phase hits dont work on melee targets/have way weaker effects, ofc you need to care about grubs, bubble and jesus float time.

When life gives you lemon, ask if its from a anime or manga.

July 23rd patch notes: hidden buffs edition

in Necromancer

Posted by: Andele.1306

Andele.1306

If the terror nerf was for only the additional damage (the 50% bonus) IDC, still the same thing, especially since melandru got fixed.
Bye bye DS, i wont use you ever again as a form but just another swap (as in weaker ele).
Bye bye Swalk, im off from my wells to Sgrasp, locust, undeath/optional slot
Welcome overpowered 15 points into SR that will be mandatory in PvP
And i guess meh since mark side got increased i wont ever even try to dip into DM for pvp (kitten you training wheels and blocks, well i just run when i see a guardian either way since CB got nerfed unless lich and corruption well are up).

When life gives you lemon, ask if its from a anime or manga.