Is it just me, or does it seem like the people who are satisfied or somewhat satisfied with the event made it to the reward chest at the end of Phase 3, and those who aren’t upset and are instead praising Arenanet are players who got 20-slot bags, exotics, precursors, etc.?
Why does it have to be like that anyways? Do players not care about other players? Or perhaps they’re happy that they now have a huge advantage over everyone else? Is it just everyone for himself?
I’m not for or against anyone. I participated in Phases 1, 2, and 3; I was here the entire weekend, and I didn’t get anything except a silver or two. However, even if I did get some of the special rewards, I still don’t see how that would justify any of the problems that other players have been experiencing. I also wouldn’t go around gloating about it, especially when other players didn’t receive the same opportunity.
sorry-i’m-new-no-level-80-yet-plz-don’t-eat-me
sorry-first-time-posting-plz-don’t-eat-me
Naturally, the people who completed the event are more satisfied than those who did not (or more specifically, were unable to through no fault of their own). I don’t think that really speaks to the overall quality of the event though. It was a pretty good event, though the execution left much to be desired. Hopefully Anet will learn a lot for the next event.
I also enjoyed the story aspect of the event. I suppose there wasn’t all that much to it, other than “Consortium pissed off the crab creatures, now we have to show them not to mess with us” but it still felt epic leading the charge against the giant boss with Hammerfall playing in the background (a special touch I added myself, mind you)
I think the biggest issue here is how stupidly powerful the karka were. Then again, that made it all the more satisfying to finally beat them.
I do agree that there were many things Anet could have done better. I hope they learned a lot from this and are able to do another, much better event like this in the future.
I don’t think it’s an issue of cheering up. I know many people took the events today very lightly, and they let all the negative parts of the event roll off their backs and fall into a dusty corner never to be seen again.
I’m not like that.
I wanted to have fun today. I wanted to face evil karkas and defeat them. Instead, I faced invisible karkas that invisibly facerolled the entire raid over and over again. I saw a person who didn’t even know what a precursor was get the one for which I’ve camped endless dragon spawns. Personally, I got loot barely fit to sell in the trading post. Normally, I wouldn’t mind, but I know I’ll probably never get that precursor and that’s disappointing for me. I don’t have many hrs a day to spend making in game money, so the idea of buying a precursor is pretty overwhelming.
Today, I hit a point where I no longer cared. I’m so disappointed in this event that I’ll be moving on to another game. I might come back if word of mouth starts to improve, but my spirit is deflated for now. I disliked the Halloween event, and disliked this one even more. I’ve come to the realization that this game just isn’t for me, despite loving the combat system, dynamic events, and the graphics of the world in general. Usually, that’s enough for me, but the things that I don’t like have become too overwhelming. Knowing that, and hitting that quit button with a bit of finality behind it is the only thing that has actually cheered me up.
I’m not ragequitting. This event simply proved to me what I’ve felt for awhile now: this isn’t the game for me.
I guess we’re all entitled to that, and it’s a good thing you can just come back whenever (no subscription fee and all), but I do encourage you not to give up. There are those who work for things in life, and those who are given things. It’s unfair, but it cannot be avoided. You should keep trying for it though.
This entire event boils down to the phrase “you can’t please everybody.” I like the one-time events, because they provide a sense of permanence. If all this happened again, it wouldn’t feel like we did anything.
Sure, there’s a balance they have to work out. They can’t make the rewards too great. People will complain about that. There are those who will be completely unable to join in. People will complain about that.
People will ALWAYS complain, so they can’t just base their decisions on that. I think a LOT of people were satisfied with this event (but we won’t know, because those aren’t the people who will say something about it, now are they?)
Uhm… OP… are you new to MMO gaming?
They have logs for everything. It wouldnt take much work seeing who was where when and who did and didnt get loot.
All they need to do to solve it and give everyone that participated rewards is send them a chest in the mail including random drops aswell as the bag/accessory. Only thing they might not be able to account for are food buffs. But they should have a log of positions, time, equipment, event stage, crashes, effort put in (deaths/damage/revives/heals). They should also be able to see the reason why people d/ced and such, if it was loss of connection or regular logout.
Its basic stuff they also use to catch exploiters, cheaters, hackers and bots. If it can be used to weed them out and punish them it should be used to reward people that run into bugs and such aswell.
I got my loot and all, had no isses whatsoever except with culling and some minor ms lag. I still think the unrewarded should get their rewards if there was login issues, crash issues and disconnects. My friend had d/c’s at start but managed to get back into it and stick with us till the end and recieved a nice precusor.
To answer your first question, albeit irrelevant and condescending, I am not. In fact, my wariness comes from what I know about network programming, and the difficulties associated with identifying the cause of a disconnect.
Maybe you’re right. Maybe they do have logs indicating precisely why people disconnected (whether it was a server error, or they lost their connection for some completely different reason, or they just quit the game). In that case, it would make this easier.
I do hope the unrewarded can get their rewards, but I don’t think it’s as simple as many people make it out to be.
I feel your pain, but please consider the logistics of what you’re asking Anet to do.
How do they determine who was disconnected and who wasn’t? Should they just take everyone’s word for it who gets on the forums and complains about it? That’s certainly not a definitive way to do it. Do their logs have a way of reflecting disconnects? Possibly, but I’m going to say they probably don’t.
How do they give the rewards, if they can figure out who deserves them? Do they mail it? That’s likely not as easy as it sounds, because I doubt they’ve made a system for running the loot tables and mailing it. Do they spawn a chest only certain people can see, wherever they are? That could be possible. Maybe.
Furthermore, should Anet really make a habit of giving free things to people that just get unlucky? Don’t get me wrong, Anet isn’t completely off the hook for what happened to you guys, but let’s face it, accidents happen, and Anet can’t go around fixing every little accident that happens for the rest of the game’s lifespan. And if they start now, that’s what they’ll have to do.
Again, I’m not trying to be offensive or insensitive to any of you unfortunate souls. I know it sucks, but before you get your expectations up, I can tell you right now, what you’re asking for is not nearly as simple as you think it is.
What about for the people on the servers where the event bugged out and hasn’t even gone past the first stage yet? We should be punished for Anet’s NPC AI errors?
That’s not a very good way to look at it. You aren’t being “punished” in the slightest. You’re missing out on inconsequential plot points, but that’s literally it. They haven’t taken anything away from you, and what you’re missing isn’t even very important. It’s a mistake on their part, to be sure, and it is unfortunate that the players have to endure it, but sometimes they can only do so much. I’m definitely not saying they’re infallible; in fact, I think there’s a lot Anet needs to do before trying another event like this. But again, you aren’t missing much.
You clearly don’t understand what he is talking about. The demolition NPC stopped dead in his tracks and the event never progressed, at least where I was. The boss never appeared. No boss, no event, no loot.
It has nothing to do with plot points. He is talking about the main event, today.
I am another person who was, indeed, punished by Anet’s programming errors.
Oh, I see. Well, that’s very unfortunate. Perhaps they will consider re-doing the event then, since this is very clearly their fault. Though, I don’t know if enough people will participate. Surely very few of the people who completed it are going to go through all that again.
Bugged Noll and Quaggon, couldnt finish event and when the patch came, couldnt finish Quaggon, she was discontinued.
Final event, got the karka down to 1/2 hp. Got disconnected.
Couldnt even get back into the event until it was over, so i got no loot or no idea what happens at the end.
BIGGEST waste of time and effort for nothing.
They need to treat this as a trial run, and prepare better for rerunning the event.
You got loot? Good on you for being one of the rare few who didnt have all these problems happen to you.
As for me and the thousands of other who got screwed over by this event, it would only be fair to get some sort of compensation.
I doubt that the “rare few” got rewards. A huge number of people got rewards. I’m pretty certain the “rare few” were the ones who had problems with it. Maybe I’m wrong, but I haven’t seen any indication that thousands of people were screwed over by the event. Of course, we could find out, if they did the event again. I don’t think they will, though.
People didn’t just get unlucky. Some people were booted from the game, some people’s games crashed.
Also yes, if ANet keeps their logs correctly, they should be able to rectify this. How do you get credit for an event if your participation isn’t recorded somewhere?
People who were there deserve the uniques, at least (shell and bag). Also, having opened the chest is also an action that needs to be recorded (so you don’t open the chest a second time). Properly kept logs would contain this information – event participation and chest looting. Hand out the rewards to people who have the event participation, but not the chest.
A system for running the loot tables and sending mail is painfully simple to make. Look at all the mail we received in the past 2 events. We get mail with items all the time from the game itself, through the gem store, when you make a new character, during events.
It’s not hard to compensate people, but if records for event participation and chest looting are erased when someone logs out, that’s it. I doubt the latter, however, since chests are limited to once a day. It should only wipe on rollover, and even then they should have a pre-rollover backup.
This isn’t fixing every little accident, this is patching up an inherent flaw in how they chose to conduct this event. Items should’ve been mailed to players, or handed out by an NPC, instead of in a chest that can despawn. It’s their own lack of foresight re: the fact some people would die or disconnect and be unable to reach the chest. It’s also not “free” things – these people participated in the event in spite of lag and other technical difficulties. They deserve the reward as much as everyone else.
FTR, I did reach the chest.
I definitely understand what you’re saying. I just think it’s presumptuous for any of us to say what Anet can and can’t do. We don’t know what they’re capable of. We don’t know what logs they have or what systems are in place on their servers. And given the recent series of bugs, I’m not sure why people assume they’re prepared to rectify this mistake.
Maybe they can, maybe they will. I don’t know. I just think we don’t have a place to say how easy it is for Anet to do something.
I feel your pain, but please consider the logistics of what you’re asking Anet to do.
How do they determine who was disconnected and who wasn’t? Should they just take everyone’s word for it who gets on the forums and complains about it? That’s certainly not a definitive way to do it. Do their logs have a way of reflecting disconnects? Possibly, but I’m going to say they probably don’t.
How do they give the rewards, if they can figure out who deserves them? Do they mail it? That’s likely not as easy as it sounds, because I doubt they’ve made a system for running the loot tables and mailing it. Do they spawn a chest only certain people can see, wherever they are? That could be possible. Maybe.
Furthermore, should Anet really make a habit of giving free things to people that just get unlucky? Don’t get me wrong, Anet isn’t completely off the hook for what happened to you guys, but let’s face it, accidents happen, and Anet can’t go around fixing every little accident that happens for the rest of the game’s lifespan. And if they start now, that’s what they’ll have to do.
Again, I’m not trying to be offensive or insensitive to any of you unfortunate souls. I know it sucks, but before you get your expectations up, I can tell you right now, what you’re asking for is not nearly as simple as you think it is.
What about for the people on the servers where the event bugged out and hasn’t even gone past the first stage yet? We should be punished for Anet’s NPC AI errors?
That’s not a very good way to look at it. You aren’t being “punished” in the slightest. You’re missing out on inconsequential plot points, but that’s literally it. They haven’t taken anything away from you, and what you’re missing isn’t even very important. It’s a mistake on their part, to be sure, and it is unfortunate that the players have to endure it, but sometimes they can only do so much. I’m definitely not saying they’re infallible; in fact, I think there’s a lot Anet needs to do before trying another event like this. But again, you aren’t missing much.
I feel your pain, but please consider the logistics of what you’re asking Anet to do.
How do they determine who was disconnected and who wasn’t? Should they just take everyone’s word for it who gets on the forums and complains about it? That’s certainly not a definitive way to do it. Do their logs have a way of reflecting disconnects? Possibly, but I’m going to say they probably don’t.
How do they give the rewards, if they can figure out who deserves them? Do they mail it? That’s likely not as easy as it sounds, because I doubt they’ve made a system for running the loot tables and mailing it. Do they spawn a chest only certain people can see, wherever they are? That could be possible. Maybe.
Furthermore, should Anet really make a habit of giving free things to people that just get unlucky? Don’t get me wrong, Anet isn’t completely off the hook for what happened to you guys, but let’s face it, accidents happen, and Anet can’t go around fixing every little accident that happens for the rest of the game’s lifespan. And if they start now, that’s what they’ll have to do.
Again, I’m not trying to be offensive or insensitive to any of you unfortunate souls. I know it sucks, but before you get your expectations up, I can tell you right now, what you’re asking for is not nearly as simple as you think it is.
Brought to you by — CITIZENS
I, for one, like the one-time events. Not so much the execution that we’ve seen so far, but the idea. Yeah, there will be people who will miss them. So, what?
One-time events add a level of permanence to the game that was not previously there. For instance, I could go to Orr and fight through a temple full of zombies for a standard event reward and a chest with a low chance of any good drops. Or I could do it in an hour when it happens again.
One-time events, while they don’t offer any special rewards (and rightly so), feel meaningful. We drove off the Karka from Lion’s Arch, and they didn’t come back. It feels like we actually did something.
It’s the same as every class. People feel like the class is bad because they’re playing it wrong. I do it all the time.
Awesome advice, thanks guys! I’ll definitely keep looking into hammer builds and see what I can do with it.
I’ve seen this problem get a lot better since the Beta, but I’m still having frequent issues with fighting alongside NPC’s.
Often times in my Personal Story, a large battle will be happening, but the NPC’s that are supposed to be helping me fight are literally doing nothing. Earlier today I did the Battle for Fort Trinity quest, and for the first few waves, the NPC’s stood in the middle of the field and died, while I frantically tried to fend off the undead hordes. Ultimately, I had to run away, re-approach, and slowly pick off the mobs until I could revive my allies.
Don’t get me wrong, that felt pretty cool. But, I also died at some point, and I would really have appreciated my allies actually doing something.
I also recall this happening earlier in my quest line, particularly with Logan, who had a bad habit of doing absolutely nothing while we were fighting a group of enemies. I’m not sure what the status is on this issue, but I for one have encountered it quite a few times lately.
Has anyone else been experiencing this as well? It certainly does make the story more challenging…
Succeeding in getting loot is completely based off of being better than the other guys(who in turn get no or less loot.)
It makes events extremely fun while you are doing them but I realize that no community at all is being built on my server.
Its an unusual experience. The PVE is actually more like EVE in spirit than it is like normal MMOs.
TBH, it only feels like a competition if that’s your goal. If all you want to do is get the most EXP you possibly can, then yes, you will be fighting over mobs with all the other people doing the same thing. Alternatively, you could try to be immersed, make decisions based on what you think your character would do; after all, he doesn’t know what EXP is.
I’m not sure if this is a widespread problem, or if it’s just my sound card / settings, but I’ve noticed that, on a regular basis, some sounds will just be inappropriately loud for how far away their source is. Like, I’ll hear someone talking that I can’t even see (I think this is sometimes intentional). This happens most often with background conversation in cities; it just doesn’t feel like the volume scales properly with distance.
This probably isn’t an easy thing to calibrate, and I know a lot of different people have different preferences, but I’m just here to ask, has anyone else experienced this?
Probably. They got a LOT of experienced voice-actors for this. For example, Yuri Lowenthal, a widely-experienced VA who is probably most well-known for being Sasuke in all the Naruto things ever (among many, MANY other roles he’s had), was some 2-bit nosebleed character from the Human noble storyline. So it’s entirely possible that you’re not crazy.
So a lot of people are mad about the patch. Personally, I can’t believe I thought I was doing something different, using a greatsword. Man, everybody was using a greatsword. Now, not to say greatsword has been nerfed beyond usability, by any means, but I was already leaning towards a different build, and this just pushed me over that metaphorical edge: the edge of the hammer. More specifically, crithammer.
Now, I’ve seen some guides about this style of play (yes, including the one that is probably still on the front page of this forum; to be frank, it wasn’t an easy read), but I was just wondering if there are any fellow hammer-lovers out there that have some tips for me.
Why do you use hammers? Do you think it’s viable to work toward a crithammer build? What’s the best way to supplement my precision, as all my trait points are currently not doing that (in favor of other, more defensive things). Etc.
Thanks!
First off, hammer is boss, you should use it.
Secondly, I don’t see a problem with having a lot of power, where did you hear that? Specialization is generally the way to go; you may rely more on other people to cover what you don’t, but you’ll be darn good at what you do, which in your case, is wrecking things with your new-found love for hammers.
Leap does not function half of the time, erratically placing you above your target or wherever. And in those instances the blind is not applied. So maybe they should start fixing the bugs instead of continuously nerfing us towards less damage and more buff-bot state…
In my experience, that only happens when you’re above your target. It’s not a bug, the skill just doesn’t work that way. It’s kind of annoying, but you just have to learn when you can and can’t use that skill effectively.
I can’t think of very many uses off the top of my head, but if you’re interested in trying for a Legendary weapon, you will certainly need a lot of karma for that.
Alternatively, you could find that karma vendor who sells fireworks, and acquire a heinous amount of fireworks.
It does say it’s random, so I suppose, however unlikely, it is technically possible that you’ve just been extraordinarily unlucky. But again, that doesn’t seem likely. Perhaps there’s a bug in the system? Have you tried the bug report forum?
Pretty sure it’s safe to say he’s universally broken.
(Crystal Desert) Tiger Festival [TF] recruiting ACTIVE members for PvX
in Guilds
Posted by: Andred.1087
What’s Tiger Festval?
Tiger Festival is a growing guild full of people who… I’m gonna be honest here, (as of the time I wrote this) it’s full of people who have other things to do. This is bad, and I don’t like it.
So, I’m trying to recruit players who are more active. Hopefully this is you!
So, why should I be interested in your boring guild full of relatively infrequent players?
Because the ones who do play regularly are very helpful and nice people, and you could be one of them! Also we have this stuff:
- Forums: tigerfestival.net/forum/
- TS3: ts.tigerfestival.net
- Upgrades (very close to getting a guild stash)
- Skilled crafters
Goal
Honestly, my goal for Tiger Festival is for us to ultimately become a large guild that regularly hosts in-game events. Remember those guys from GW1 who did the radio shows with the giveaways? I want to be those guys. But, we don’t have to be, I guess.
Since I read this far, I’m obviously interested. What should I do now?
Contact me, Andred, in-game, and let’s go from there. I hope to hear from you!
P.S. Don’t forget about the mail feature… if I’m not online, just send me mail.
P.P.S. Bring your friends!
They should have added it as soon as the video got popular. From what I know about model animation, it’s not just something you up and do, but I think the extra time and effort put into that, especially as an easter egg, would have been worth the massive street cred. I think.
I still would like to see this, though. They would just need to do it soon, before Gangnam Style falls out of pop culture.
I had to go with the FDS for the Catacombs. It’s getting a little annoying, but it shouldn’t be long before I can replace it. Still debating whether or not to go back to greatsword…