The camera in this game is abysmal
All this talk of “complaining” needs to stop. “Complaining” is when people are mad that their friend got a precursor from a zombie chicken, and they didn’t. “Complaining” is when PvP players are upset that their specialized builds are consistently losing to other builds.
This is what you call “feedback.”
Players are raising legitimate concern over the value of Living Story as compared to permanent playable content, like an expansion. As someone else in this thread said, 2 years after GW1 was released, Factions and Nightfall were both on the shelves. That’s hard, tangible content that you can play as much as you like, even if you weren’t around for the release.
Living Story was a pretty good idea, and I definitely don’t think it should stop, but the amount of time they’re putting into it is alarming. Are they ever going to add significant new content to the game if they’re expending all their effort on these dust-in-the-wind story arcs that rely on gem store promotions for profit? I, and many others, think the future of the game is in jeopardy, unless Anet is willing to take a step back from Living Story and work on an expansion or two.
Queensdale train is popular, in my mind, because you can do it before you’re level 80. I champ trained my engi more or less from 20 to 80 (I guess I did a good bit of other stuff intermittently) before it got nerfed to hell, because it was the fastest way I could level him without pugging up for dungeon runs.
And honestly, if new players are disturbed by the champ train, let them speak. I’ve only seen experienced players complaining on their behalf, with no evidence that the train is in any way affecting their experiences negatively.
Besides, this is what GW2 is right now. It’s a good introduction to what they will ultimately find themselves doing when they hit max level, unless Anet wises up and starts putting some real content into the game.
if the price is too high don’t buy it.
the people willing to pay outrageous prices keep the price high. hold your ground and don’t buy.
never pay list price, if we could all agree to stop paying then prices drop….but that’ll never happen heh.
Heh, was just about to post the same thing. If the price goes too high, and no one buys it at that price, then the seller has to relist at a lower price. With so many people complaining YET still buying them at their current prices, sellers can just “Hmm, wonder if these suckers will still buy it if i raise the price by 200g?” and come out winning.
Well, somehow I doubt there is considerable overlap between the people complaining and the people buying at list price. Those are more likely people who make bank every day flipping on the TP, and what reason would they have to complain? They can buy anything they want without spending real world money. Good on ’em, but I want to play an RPG, not a stock market.
If a dev responds to this post I can almost guarantee you the answer will be “because those colors are weird”
Or “play a sylvari!”
play the game to play the game; don’t play it to get drops, or you will always be disappointed.
this concept is part of Basic Gambling 101
Problem is, there isn’t any more game to play. Nearing 2 years after release, and all the story content is the same as it was back then. Living Story comes and goes, never to be seen again, and in between those updates there’s nothing to do but grind for gear.
Let’s keep in mind that by this point in GW1’s life cycle Factions AND Nightfall had been released already. And if you hadn’t played GW1 since Prophecies, and you came back afterward, you could still do those things.
Living Story is a great avenue for creative story-telling, but it sucks compared to permanent content, and at the rate they are releasing LS, there isn’t any time for them to make permanent content.
The problem is that Anet wants to keep releasing Living Story and pay for it with gem store purchases, instead of releasing expansions that players buy. That’s a problem because, as many before me have said, Living Story doesn’t persist in the game, so people who weren’t around when it came out can’t ever play it, and they’re stuck going back to the same boring things that haven’t changed since they stopped playing.
When I started my complains and worries about this (over a year ago) I did get a lot of negative feedback. I should not complain because at least the cash-shop was not P2W (with that they mean P2Kill) and besides you could grind gold to buy gems anyway (that’s in fact one of the ways the cash-shop focus does influence the game, turning everything into a gold-grind.)
Well, negative responses or not, I would have to say that the game is Pay to Win…., in a way. Just look at the prohibitively high costs of Ascended Gear. Some of the more zealous among us like to argue that the stat increase is so minimal, you don’t need it, but I would argue that even the >10% overall increase in stats from ascended gear does make a difference in places where it would actually matter, like getting dungeon speed runs done that much faster, or WvW. Just because the actual, hyper balanced competitive aspect of Guild Wars 2 (PvP) isn’t influenced by the gem store doesn’t mean that the rest of the game isn’t.
In an MMO like this, there are multiple ways to ‘win’, and its according to the person actually playing the game. In this case, the gem store (and exchanging gems for gold), can most certainly become pay to win.
Especially when “winning” in PvE is really just having the best stuff, and you can get the best stuff much more quickly if you sink real-world money into getting it.
I am complaining about the cash-shop focus for over a year now. I got my worries when they said that if they did it right they would not need expansions. As that simply means ‘our business model is focusing on the cash-shop’. By then the first signs where already noticeable.
The game got released with mini’s in the cash-shop in stead of in the game but except for that all seemed fine. Then we did get temporary items with Halloween en Wintersday but heey that retuns next year.. right? We also got dyes based on the season (winter, summer) but heey that also returns next year? Spring mini’s. Well there is another spring next year.
So while not the best (especially having all mini’s in he cash-shop in stead of in the game and maybe those few spring seasonal in the cash-shop) it all seemed acceptable. But pretty much the moment they announced the LS focus (= cash-shop focus) we did see negative stuff increase and much of the annual stuff did not come back (well not in a reasonable way to obtain). Things became even more of a gold-grind but heey you can also buy gold with gems.
When I started my complains and worries about this (over a year ago) I did get a lot of negative feedback. I should not complain because at least the cash-shop was not P2W (with that they mean P2Kill) and besides you could grind gold to buy gems anyway (that’s in fact one of the ways the cash-shop focus does influence the game, turning everything into a gold-grind.)
I said I preferred them using expansions. Then I did hear that Anet would be able to put in expansion-like content with the LS and I was just shallow-minded for thinking they could not. Well first of all I do think they can do that (alto they didn’t in LS S1, while they said they would) but the problem for me was and is that if they make money with the cash-shop it influences the game in one way (every decision is also based on the questions, how do we get people to buy gems) while if they generate most money with expansion it influences the game in another way. And I think the expansion-like influence is much better for the quality of the game itself.
For one there was no need for all the negatives people are talking about in this forum. Those skins or the tickets could simply be in the game itself and they could simply return every year making it less of a (time-limited) gold-grind.
Anyway, I am happy to see that now more people seem to notice the negative influence of the cash-shop. Hopefully this also triggers people to ask for expansions, stop buying gems and are willing to spend money for those expansions. (buying a CE is a good sign if Anet would make the turn back to a real B2P model).
In the end it’s the money that talks. Buying gems is what helped to get GW2 is the state it is now, and imho that’s not a good state.
You might be interested in reading this:
Living World Content Considered Harmful
Scroll up if it doesn’t put you at the first post for whatever reason
Zombie’s got ups
If you understood the joke in the title, read this, otherwise skip past
For a number of years I have been familiar with the observation that the quality of MMO developers is a decreasing function of the density of temporary content in the games they produce. More recently I discovered why the use of temporary content has such disastrous effects, and I became convinced that temporary content should be abolished from all “higher level” MMORPG’s (i.e. everything except, perhaps, World of Warcraft). At that time I did not attach too much importance to this discovery; I now submit my considerations for publication because in very recent discussions in which the subject turned up, I have been urged to do so.
Real post starts here
Out-of-place computer science references aside, there is a serious concern being raised by many players over the value of the Living World content being produced with respect to the priority placed on it by the team over at ArenaNet. While a fantastic avenue for creative story-telling, the frequency of these Living World updates would seem to stretch thin the already limited resources that the development team is able to commit toward the game, leaving improvements to the quality of the existing game pages deep in the to-do list, and significant, permanent content in a faraway, dystopian future. Now, perhaps we who raise this concern are mistaken. After all, we have no inkling of ArenaNet’s true intentions. However, the lack of communication on these matters is troubling.
In years gone by, it was ArenaNet’s foremost endeavor to humbly seek the guidance of the Guild Wars player-base in their attempts to create the most satisfying sequel they could, and transparency in their intentions for the sake of the feedback, and general information, of the audience. But recent days have not brought the assurance of those times, that our voices would be heard and that considerations would be made. Surely the China release is a large part of this apparent silence: a huge effort that would no doubt require much attention. In any case, we the players are worried. Worried that the impermanence of the Living World will ultimately result in decreased value of sustained play.
I only bring this matter to such serious light because the number of players who share this concern with me is far beyond what I expected. Initially I imagined I was simply bored of the game by my own device, a victim of my own refusal to rely on strangers for support in the more difficult portions of the end-game content. But visiting these forums I can see that many others also find themselves at a loss for challenging or otherwise enticing objectives. Top-tier loot is obtainable only by sinking cash into the gem store or offering tribute to the RNG gods. Fractals offer little incentive for replay, and the main draw for dungeons is relatively high output of gold, but what purpose does the gold serve if there is nothing to do but get more of it? PvP has its own pro’s and con’s, but PvP should not be the answer to players tired of repetitive PvE gameplay.
How does all this tie together? The Living World appears to be eating away ArenaNet’s precious time, time that could be used on permanent content, large-scale content, content that pays for itself not with recycled cash shop merchandise, but because it costs money to access: I speak of course, of expansions. One year after Guild Wars Prophecies hit shelves, Factions sat next to it, daring players new and old to add it to their experiences. A mere 6 months later came Nightfall, offering its own additions to the rich lore of Tyria. As for Guild Wars 2, we have already passed that time frame, and what is there to show for it? All the content experienced through the Living World is long gone, showing only the scars it left on the face of Tyria and its inhabitants, never to be played again. How long can this continue before new players are lost, and all the existing players have exhausted the permanent content of the game, leaving them nothing but to check in every 2 weeks for a few hours of gameplay?
I, and many others like me, fear for the future of Guild Wars 2 if this pattern is to continue. Living World is certainly a great feature, telling a never-ending story that gives a notion of consequence to the happenings of Tyria, but that effect only lasts so long as a player continues to play without intermission, and is almost entirely lost on those who are just now beginning the game. Large-scale, permanent additions to gameplay seem the only appropriate course for ensuring that Guild Wars 2 stands the test of time, set forth by its predecessor.
TL;DR I wanted to make an awful, esoteric joke in the title/first paragraph but I realized I would need to follow with a relatively well-thought out post to justify it. Living World is cool but I’d sure like to see another campaign, too.
Thoughts?
(edited by Andred.1087)
The whole content would have to be reworked so much I doubt they would be able to commit resources to the library idea. Most of it was designed for large groups of players – including Tower of Nightmares, Battle for LA, MArionette, Twisted Invasions. None of those could be re-interpreted without months of work from the team, by which point it would probably be moot.
Even if they made them exact to how they were, then the same issue that plagued the content towards the end of each release would happen again – lack of players as interest waned.
I remember when I logged in to go gather mats in Kessex and found half the map decimated with giant debris in the lake. Still haven’t bothered looking up what happened, so I guess I don’t care enough to know, but it’s a bit annoying when all of the content updates that are taking up all the dev team’s time (time they could put into, say, another campaign) disappear after a couple of weeks.
I just wanted to say how sad I am that a mod edited my trollbait title even though I understand why you did it.
This is the fun police. We have you surrounded. Come out with your hands flat against your outer thighs.
Uhm, also about the playerbase increasing. Like. What the … . Where do you get these informations? Can you show anything that backs up that magic number (it’s not even a number is it?)? You do realize that megaservers were made for a reason right?
On the same token, theres no numbers to show that the playerbase is decreasing. The implementation of the megaserver, as many people like to think, doesn’t mean that the playerbase is declining either. Having 50% off sales for the game could also be taken as the playerbase is in decline. But companies regularly have sales, and it doesn’t mean that their customer base is decreasing. There is no evidence for it. However the implementation of the megaserver fits in perfectly with the social play style that they laid out in thier design manifesto. Yes some servers had a much smaller population, but others had such a large population it made up for it. People were flocking to the larger servers to have people to play with. The megserver allows you to be able to play with others easier, regardless of servers. This was their stated intention and goal. This does not equate loss of a playerbase.
https://www.guildwars2.com/en/news/guild-wars-2-design-manifesto/
https://www.guildwars2.com/en/news/introducing-the-megaserver-system/
Megaserver is one of numerous recent changes that show Anet is realizing just how much they did right in GW1. Remember districts? That was the bomb, and they should probably get that worked into GW2 ASAP, now that the infrastructure is there for it. Free trait respecs? That’s old news for GW1 players, though it feels half-baked without the ability to save/load your builds.
Coming into GW2, Anet was all about listening to the players, sometimes to a fault. Now it seems like they’re so wrapped up in shipping their biweekly Living World updates that they’ve forgotten the game they have out now isn’t perfect.
Mounts are a terrible idea.
But Living World really does need to stop taking the place of permanent content. It was great for a while, and they should keep doing it, but if a few hours of ephemeral gameplay every 2 weeks is more important to Anet than solid, permanent content, there may not even be a 3-year anniversary.
Yeah, GW1 antagonists were pretty dope. Khilbron, Shiro, Varesh, they all had motives. They weren’t the best, but you were eventually informed of why they were doing the things they were doing.
The best antagonists are the ones who, once you discover their true intent, you actually have to ask yourself if you’re really the good guy.
Zhaitan is a veritable Sauron. He’s bad, he must be stopped at all costs, no questions asked, and while it didn’t feel that weird in Lord of the Rings, the intermediate years have seen many a form of that trope, and people these days yearn for something more.
Well, they still have a chance to redeem themselves if they make expansions. Though I really am not interested in seeing Anet try to put some feeling behind Palawa Joko :P
Every competitive game is just a really complicated form of rock-paper-scissors. Say you’re consistently losing to paper, so you spec into scissors, only to find that now you lose to rock.
There’s no build that can win every fight. If you don’t want to die, you have to know when to run.
In a game with this much diversity of mechanics, there will always be builds that take less skill than others, and people will always find and exploit them. But yes, some builds will succeed where others fail, and unless you have a direct counter with you, you have to choose between death and running away.
(edited by Andred.1087)
I barely just hit 2k AP and I’m bored. Granted, there’s a lot I can’t really do because I don’t have a reliable group of people to play with, but I’ve done some dungeons, I’ve done some FotM, and without friends, they’re no fun.
I’ve pretty much done everything the average player could do solo, much of it several times, and now I’m relegated to the champ train until the Living Story comes out. And that will only be entertaining for so long…
I too yearn for meaningful, permanent content
Edit: I also have been playing since beta, for the record
Rifle 4 + stun break instantly gives back control, even though the animation suggests you are still getting up.
So, you can knock back your foe, quickly pop utility goggles or such, and instantly roll backward to maximize distance (or forward if you have any reason to do that).
It’s a pretty thug combo
Well, also worth noting is that two sigils that both grant stat boosts on kill will not work.
FotM can be hard, frustrating and punishing, especially if you’re in a PuG. The rewards need to reflect that or why even bother?
FotM is brutal with a PuG. Once got all the way to the boss of the last fractal, it was the reactor one with the boss fight in the sky, and as soon as any one party member died, we were all screwed. We tried for at least an hour before collectively giving up.
….
I want to know when i will be able to get what i want, like ascended amulets, 20 days + achievement chest or a hour of BoH train in EotM. Dungeon armor, 1 day for helm/glove/boot, 2 days for the chest piece…Your examples imply you seem to know EXACTLY WHEN you can get those items. Making those times shorter is a different complaint (sounds like you want all those end game items just given to you, but maybe I’m misunderstanding your post).
Everyone here needs to take a step back and realize that while providing players with a viable game IS the goal, there is also a larger (some would say, more important) goal that Anet (and ANY business) must address….making enough money to keep servers running and earn a profit.
With that in mind, exactly HOW does Anet do this? Seriously, think about it. There are EXACTLY 2 methods for ANet to make revenue (with their current game model):
- Sell new copies of the game.
- Sell Gems.
That’s a pretty short list of ways to generate money to keep the servers running so all of us can actually log in and play. Certainly, there could be some changes to the economic model to make more ways, but currently the above 2 methods are literally their bottom line.
To increase the chance that players will BUY GEMS, they must gear content toward keeping players logged in so the access to the GEM store is present. You may not like it, but that’s the economic truth of this game.
Or option 3, make and sell expansions (read: meaningful content) instead of feeding off of recycled cash shop garbage (which surely must have diminishing returns).
All this living story is great, but currently they’re relying on selling cash shop items with every new content update, instead of selling the content itself (since it’s much too small and short-lived to sell, after all). Surely they don’t think they can keep this up for several more years without a single expansion.
I think part of it has to do with the different eye heights of the races, i.e. just putting the camera at eye level would be very different for an Asura than it would a Norn, and Anet is all about keeping the same play experience regardless of race.
In theory, anyway. Never mind all the ugly clipping if you don’t play a humanoid, or the god-awful camera mechanics that make playing a big guy so frustrating.
Guild Halls have no place in Guild Wars 2.
The Guild Halls in GW1 were launchpads for GvG – Guilds fought at each other’s guild halls. In GW2, guilds don’t fight each other, they have some makeshift zergfest in WvW zones and that’s it.
Since guilds are not in wars in GW2, what’s the point of Guild halls? I wish they change the name of the game to “Guild Not in Wars”.
Mind you that the original Guild Wars for which the first game was named ended before the game’s story even began. It wasn’t called Guild Wars because of GvG, that was just a thing they put in the game, and didn’t put in Guild Wars 2.
Honestly, they dropped everything that made the Guild Wars so amazing.
It seems to me like many of the recent changes they’ve made to the game are slowly drifting back toward the good parts of GW1, like the megaservers (they really need to add districts back in), and free trait refunds (now how about saving/loading builds?)
Maybe soon they’ll see the light
TLDR: Where are guild halls, I’m frustrated because they’re not out after almost two years and am a little kitten.
You’re upset because a feature that ANet never promised to implement hasn’t been implemented yet?
Guild halls were a pretty big deal to a lot of GW1 players. I, like many, assumed that Anet wouldn’t scrap something that people really liked. But in the nearly 2 years this game has been out, they’ve proven me wrong many a time in that regard.
Sounds a bit more Zynga than Anet
More horizontal progression would help tremendously.
Glad I’m not the only one who says exactly this.
This game desperately needs desirable end-game loot that isn’t nigh unobtainable.
It’s basically a way to get you to buy BL keys instead of buying the skins directly. Players were given the opportunity to get the skins for a very long time. Sclerites dated from the other Southsun Cove event series from last year after all. It’s like any business. You don’t keep a stock of dated merchandise forever, you need to continually revamp your merchandise to keep people buying stuff.
Granted, this stuff is virtual but the concept holds the same
No it doesn’t because the reason you don’t keep a stock of dated merchandise is because it’s not useful anymore (outdated) and because the room cost money and so can better be used for other stuff that does sell.
Both are not true for this.
It’s more the ACTION!!! Only now!!! sort of stuff where you compare this with.
Only problem is that people want to play a game, not a commercial.
Do those ACTIONS just when selling expansions.
It’s the classic MMO cash shop scheme. Players have been conditioned to believe Anet is different than the other MMO developers, but they’re really not. They avoided some of the more obvious pitfalls of the cash shop, but in the end, it’s still all about them getting more money, and leaving the items in the shop indefinitely doesn’t sell them as much as putting a deadline on them does. And they will always be coming out with new stuff people will want, so they really lose nothing for taking stuff away.
Biggest problem here is that I signed up for a B2P game.. You know a game that focuses on selling expansions in stead of focusing on the cash-shop. All those items in the cash-shop should be in the game providing game-play. And then we pay for it by buying expansions.
Factions came out a year after Prophecies. Here we are creeping up on 2 years since release and no hint of another campaign, or even an expansion, in sight. The Anet we used to know is gone, replaced by a publisher-appeasing, Living World machine.
Alright, that’s a bit harsh. I have no idea what they have planned. But I really hope they’re thinking about at least an expansion. There’s something about GW1 I really loved that GW2 has yet to capture, and I don’t know what it is, but I think it’s how horizontal the game was (once all the campaigns came out). You had 3 relatively lengthy stories to play, replete with missions and secondary objectives, and a decently-sized expansion, before you could say you finished the story. What does GW2 have so far? The same 8 chapters of content repackaged for each race.
Maybe GW1 just has a classic feel in my mind because it’s been so long, and back then the bar wasn’t set so high for MMO’s. But I also feel like Anet are the ones who set the bar for GW2, and they’re having trouble clearing it after 2 years of the same game.
Well that was a longer goose chase than I intended. Anyway, cash shops do bad things to good games, peace out.
(edited by Andred.1087)
Precursors, I think, are meant to be a chance item. You play the game, and if you get one, great. It’s really not practical to really try to get one, as many, many people in this thread can vouch.
Not saying that’s OK. It sucks. But what can we do?
It’s basically a way to get you to buy BL keys instead of buying the skins directly. Players were given the opportunity to get the skins for a very long time. Sclerites dated from the other Southsun Cove event series from last year after all. It’s like any business. You don’t keep a stock of dated merchandise forever, you need to continually revamp your merchandise to keep people buying stuff.
Granted, this stuff is virtual but the concept holds the same
No it doesn’t because the reason you don’t keep a stock of dated merchandise is because it’s not useful anymore (outdated) and because the room cost money and so can better be used for other stuff that does sell.
Both are not true for this.
It’s more the ACTION!!! Only now!!! sort of stuff where you compare this with.
Only problem is that people want to play a game, not a commercial.
Do those ACTIONS just when selling expansions.
It’s the classic MMO cash shop scheme. Players have been conditioned to believe Anet is different than the other MMO developers, but they’re really not. They avoided some of the more obvious pitfalls of the cash shop, but in the end, it’s still all about them getting more money, and leaving the items in the shop indefinitely doesn’t sell them as much as putting a deadline on them does. And they will always be coming out with new stuff people will want, so they really lose nothing for taking stuff away.
Very much agree. GW1 had megaserver with districts and it worked pretty great. Now that GW2 is running on a megaserver system I see no reason not to allow people to choose which megaserver they are on, instead of some allegedly smart algorithm doing it for them.
Another “nerf this because i don’t like it” post! I’m getting really…really tired of seeing this kind of post every day!
EotM was designed to be casual map where people waiting in queue can have some action. The design discourages roaming and pvp while favoring zerg…so what? You have normal WvW and sPvP for that kind of gameplay. Go there!
Rewards in EotM should not be nerfed further as they are not that great in the first place! Actually, rewards in normal WvW should be brought up!
Finally i don’t want to insult you but this whiner mentality has ruined a lot of places in this game! Why do people like you care if a player makes some cash/karma doing something you DONT WANT TO DO and CHOOSE NOT TO DO? It makes no sense to me!
I know players who make 60g+ a day in Dungeons…way more than me playing whatever content i want…but I DON’T CARE!
Peace
You know you aren’t obligated to reply when you disagree with someone. I guarantee you did not change anyone’s mind with your stupid ranting, no different than OP.
The question is what kind of freezing are you experiencing?
Skill freezes, graphical freezes, network freezes, computer freezes?I face both the delay when activating any ability and the 2-3 seconds freezes in combat
That’s definitely a network latency issue.
Open up your command line and type “ping www.google.com” and look at the lines that say “Reply from…” and look specifically at the part that says “time=#ms”
If that # is more than 100, you’re gonna have a bad time. Unfortunately, there’s not much you can do about it by yourself, other than keep checking that latency and only play when it’s low. You should contact your ISP about it though, because latency that bad is not what people pay for if they have a choice.
Yeah I’m also starting to find myself uninterested in most of the content presently in the game. I was working my way toward 100% map completion, until today when I discovered, upon getting 100% of all the PvE maps, that WvW maps were included too, which is horse kitten because I have no desire to participate in PvP. Now all I have left is leveling my other characters by enduring the same repackaged content over and over until level 80, when I discover there’s nothing for me to do by myself (still holding out for a couple of friends to start playing with me… not holding my breath though)
Definitely was hoping to eventually see Cantha in GW2, and frankly, I don’t see why anyone at a corporate level would be against more opportunities to squeeze longevity (and potentially money) out of players.
As has been already pointed out numerous times there were concerns raised about the cultural representations of Cantha and how they corresponded to real world cultures. You have to keep in mind that the company that own Arenanet and publishes GW2 is an Asian company.
I guess, but surely they can find a way to do it right, instead of throwing it out altogether (if that is indeed what has happened). Lots of players really want to see some Cantha action, and GW2 has certainly had no quams about representing almost every other ethnic group in some way or another. Dredge, Hylek, Grawl, the list goes on and on.
Granted, I have no idea how they would work the other 4 races into a continent that has been almost exclusively inhabited by humans for centuries, but it’s not like they’ve never shoveled up a heap of B.S. to explain something before.
God people do y’all want some cheese with all the whining?
In GW1, they ALWAYS brought back festivals year after year and players did look forward to it. The same should be now – this was a fun part of the game and I am looking forward to it.
Recurring celebrations are fine and all, but I would trade in Festival of the Who Gives a kitten for some meaningful, permanent content any day of the week.
If they don’t release another campaign for anniversary I might cry
First off, don’t buy into the booze nonsense. Errbody knows weed is where it’s at for intoxicated gaming.
Second, being a casual player is easy! Just run around doing pointless stuff for no reason until you’re level 80, then cry yourself to sleep because there isn’t anything for casual players to do at level 80.
How about no water combat ever
Though I would not say no to a boat
Yeah that’s one of the main things that stopped me from buying armor skins on the gem store. That, and the fact that I already dropped $150 on the game for Collector’s Edition… starting to regret that now that much of what I want in the game will still cost me an extra $10. Throw me a bone, Anet…
Definitely was hoping to eventually see Cantha in GW2, and frankly, I don’t see why anyone at a corporate level would be against more opportunities to squeeze longevity (and potentially money) out of players.
This game already has enough of a grinding problem. Introducing more obscenely difficult to obtain loot will surely exacerbate it.
I’d much rather see another campaign or something. Some kind of permanent, lengthy, playable content. Horizontal growth is important for stability.
I sure feel old when I open up map chat and see the phenomenal garbage heap that is the majority of what GW2 players feel compelled to share. And I’ve only just graduated college.
How much nicer the Internet would be if we could somehow filter out all the immaturity…
People will always gravitate toward the path of least resistance. That’s what the zerg is, at least, so long as there are enough people participating. I really feel like the answer to the zerg problem is twofold:
1. Make more awesome(-looking) gear that’s not nearly as difficult to obtain as legendaries, so people don’t spend all their time in-game grinding toward a far-fetched goal they may never achieve.
2. Add more lengthy, permanent content for solo players to experience so they just have better things to be doing than running around curb-stomping champ mobs and world bosses for arguably meaningless loot (what’s the point of having cool stuff if there’s not a whole lot you can do with it?)
At least, that’s the kind of stuff I would want. I mostly play alone, so I can’t do any of the good end-game content that does exist. I’d sure love to see some Cantha one of these days.
Don’t stroke your ego thinking that the people calling you a loser are legitimately jealous of what you’ve done here. The game is still plenty fun without sinking thousands of hours into getting marginally better equipment than what you can easily buy for a couple gold pieces.
I just wonder what you’re going to do now that you’ve done this. If I had that much stuff, I don’t think I could even bring myself to keep playing. You’ve pretty much won the game.
Why are we still having this discussion? It’s been established that 1 copper, 1 silver, or 1 gold less than someone else’s item is still less. And if it’s less, it will sell first.
Because if the amount they lose is so insignificant they don’t give the slightest kitten about it then they don’t deserve to go first.
But if the price is lower, it should sell first. I still don’t understand what the problem is here.
This entire argument is that 1c lower on a 100g item (or even 10g, 5g) shouldn’t be low enough to justify someone getting their item sold before the person who listed it before them, because 1c out of 100g isn’t substantial enough to call it any kind of loss to the seller. OP is saying that this is semantically the same as listing it for the exact price as the previous lister and getting it sold first. It creates a Last-In First-Out system that, for items that don’t sell fast enough, can result in starving out the first lister (who actually set the current price on the item), and his item is never sold.
Though I imagine by this point, you do understand what’s being said, you just don’t think it is a problem.
I’m glad that I can read this guide and see that everything in it I came to on my own. It’s very reassuring, lol.
Not sure if anyone has mentioned this yet, but I would highly recommend Knight’s armor with Berserker mods (Ruby orbs / jewels). It keeps toughness up pretty high and also gives around 40% base crit chance, with upwards of 50% crit damage.
The real kicker is getting a Berserker weapon with a Superior Sigil of Perception. With +250 precision (though you lose it on downed) you can get over 50% crit chance, and with over 50% crit damage, that means more than half your hits are doing more than double the damage. It’s beautiful, especially since you can do this much damage and still not get roflstomped by mobs.
Side note: I once ran up to the North part of the Cathedral of Eternal Radiance, and seeing that no other players were there, I just ran up to the 10+ mobs standing around the fortifications. I took all of them out (4-5 attacking me at any given time) without going down, and I would have easily taken the fortifications if more enemies hadn’t been coming in waves (especially those flying guys… they were a real surprise and did a lot of damage, lol).
tl;dr this build can do amazing things if you use the right skills and play effectively
You guys also need to realize, this is a level 80 zone. The enemies here are just as strong as those in the Cursed Shore.
Heh, they hit a little harder than that. I could run into Cursed Shore, hammer ablaze, aggro everything around me, and come out alive. None of the normal mobs there stand the slightest chance against me one-on-one, even five-on-one I could manage with relative ease, but even the weakest karka (minus the hatchlings) pose a serious threat to me, and they don’t even really have condition damage, which is my one true weakness. (Though, speaking of weakness, that’s the main condition they inflict)
I like a bit more of a challenge, mind you, but it was very unsettling at first, lol.