I feel like it would be kind of a slap in the face to engineers (who don’t even have 4 possible weapon combinations), but as a guardian I frequently find myself with use for more than 2 weapon sets.
I like the idea of more than 2 weapon sets, but a lot of things would need to be reworked in order for that to be fair.
More complex types of quests that involve thinking.
Thinking
In a T-rated MMO
That’ll be the day
You could play something else for a while until there is a new goal in GW2.
That’s a lot of words for saying nothing new. I kinda feel bad for whoever typed all this out hoping it would have any effect on the direction of the game.
Look, they said they’re going to do some stuff after the Feature Patch. Let’s at least see what they’re talking about. If that’s too hard you could maybe go freeze yourself for a few months. That is, unless you have anything else to do.
the move-back of when the state unlocks is kinda silly imo, i’ve seen plenty of lvl 1-4’s die. maybe just do like some other games do, have a forced death that allows you to explain the downed state, maybe during the tutorial instance one of the mobs gets to insta-down you or something
I like this suggestion. It would take a good bit more work, but if they had thought about it when they were first making the tutorials, it could have been perfect.
I guess it would be nice if they found a quick and easy solution to alter the scaling and make the existing PvE content more interesting, but I think it is better for them to find ways to do that by creating new content. For instance, the Toxic Offshoot thingies are kind of along the lines I’m thinking, although those are pretty old now; something related to the Living Story that takes place in the other zones but maybe is more interesting than the offshoots. Something larger-scale.
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That is pretty ridiculous, but how often does it happen, and how often will it be happening a month from now? I suspect the novelty will wear off pretty shortly after the update, and it won’t be nearly such a problem.
Still, the option to hide them makes a lot of sense. I don’t really see any drawbacks to doing that.
I can’t be the only one getting sick and tired of these QQ threads.
Why? There is an issue and it needs to be solved.
Correction: there is a perceived issue that numerous, clearly self-centered people are being quite loud about, along with some other, more well-meaning individuals, who are being dragged into it by all of their hyperbolic doomsday dialogue.
Maybe ANet has gotten a little out of touch with the player-base lately. But ultimately the players’ interests are their interests, and they obviously do want to hear our concerns, so it’s a little ridiculous to say that Guild Wars 2 is on the downswing and the only solution is more of what I want.
The complaints about GW2 usually come from expectations like this, and when they get to max level there is no “endgame” waiting for them, just all the stuff they rushed through to get there and never enjoyed.
To be fair, if you bought the game at release and took everything at a leisurely pace, it’s still quite possible to have exhausted all of the content that interests you. The game is a bit lacking in variety of repeatable content, though, that is coming from someone without a regular group to play with (consequently, there is still a good bit of content I haven’t touched yet). But I don’t think that’s something they will fail to address in upcoming releases.
Anyway, it doesn’t look like OP came here to have a two-way discussion, so I’d recommend discontinuing.
1. People will gravitate toward the most optimal build, and there will always be a most optimal build. Not much to be done about that. (Besides, I think you exaggerate how useless non-DPS roles are)
2. Old PvE content shouldn’t be worked on because that’s a waste of time compared to making new PvE content.
Okay, another question: How do I get the R stick as camera control?
Unfortunately, you have to map it to right click and mouse move, which does not always work in the way an ideal camera control would. Still, it’s pretty decent.
It’s just a dumb feature pack.. everyone’s acting like they’re dropping the biggest content update of the game’s lifetime and forgetting to put game in it; like, what were you expecting to get?
Portal at #9 ugh… you sure this isn’t 100 most overrated games of all time?
Where is your numerical evidence about minority and majority nonsense?
Sorry but you don’t need the specific numbers to know this is the case. It’s been shown for every MMO that typically the forums account for less the 15% of the players, and I would guess on average it is much lower, especially considering that all the racket we’re seeing is being made by fewer than 100 people on the English forums.
Fire field + Birthday Blaster = flare gun!
Good enough, key farming is stupid, and obviously not something they wanted players to do.
http://www.reddit.com/r/Guildwars2/comments/2ew9ta/as_i_was_key_farming/
Apparently Anet employees keyfarm. =D
Fine, I’ll update my statement to “key farming is stupid.”
Define End Game content. I see a lot of player throw this word out there without really knowing what they want.
I just want something with a lot of replay value that won’t get boring quickly. This, I guess, is not easy to do, though. But several sets of new content with different objectives and rewards that are worth repeating would yield good results, I think. Variety is key to maintaining interest.
I don’t think it would have to be hard, either. Now, it would have to have the option of being hard, or veteran players will find no pleasure in it, but it can’t be too hard to come up with a scaling system, not unlike Fractals (but perhaps a bit more involved, and more noticeable earlier), to satisfy all levels of players.
Also, some more Fractals would be nice, too.
Dang, still? It was down when I tried to access it yesterday (or maybe the day before). This does not bode well.
This is probably an issue on your end. I have a similar problem sometimes due to some bad RAM in my system that I haven’t replaced. You should investigate the error report and try to determine what’s causing it to happen, at least to some degree.
I really hope every new story in the game does not revolve around fighting an elder dragon… pretty much the most boring kind of antagonist you can get.
Well…. Scarlet wasn’t a dragon… and people turned around and bluntly told Anet that they should be focusing on the dragons, as they are the primary antagonists of the game.
Now you guys are saying you want someone else, not the dragons…..
1. I never said that
2. Scarlet kinda sucked
3. Dragons are even more boring
4. Why does EVERY SINGLE PERSON on this forum jump at the chance to point out when some people disagree with something other people have said? Big surprise everyone! We don’t all agree!
make a taxi plox
Join the club. Popular isn’t always the same as money-making, and the cash shop blows GW1 out of the water in that regard. That’s just the way it is now.
Besides, I’m sure they’re working on something cool. Just wait out this feature patch, and we’ll see what they’re up to next.
remember that you have up to 16 AR opportunities: 6 in armor, 2 in weapon, 2 for each ring and back, 1 for each accessory, 1 for amulet. maybe more? I’m going off memory here. If you put +5’s into all of those, that’s 80 AR. the current most you’ll ever need is 70. sure, some of those are more expensive than others (the non-agony-infusion slots will require +5 stat / +5 AR infusions, which cost around 30g I believe?), but you don’t need to spend 400g for seven +10 AR infusions to max out.
You seem to be unaware that you can only put +X Agony Infusions into Agony Infusion slots, and Agony Infusion slots are only found on Infused Rings, and Infused Back Items. Which means you can’t use 7 +10 AR infusions; you can only use 3 of them, and three +10s makes less sense than two +8’s and a +9, given where AR breakpoints exist.
No, I think Mystic knows what’s up… you still have slots on all the armor and weapons for other kinds of +5 infusions, so if you get full ascended armor and trinkets and weapons, you don’t even need to bother with agony infusions. They’re quite useful though.
I really hope every new story in the game does not revolve around fighting an elder dragon… pretty much the most boring kind of antagonist you can get.
As a matter of fact I do, since I’m actually a programmer.
As a fellow programmer, I’d like to point out, no, you don’t. You might understand ways in which you could implement these things, but you do not know how ANet did it, or how difficult it is for them to make changes to their code base. You don’t know what features they are testing as we speak or what things they’ve already tried and had to throw out. Just because something appears to be simple does not mean it is, and if you have any real world experience, you ought to understand that if you want to guess how long it will take to implement something, take your initial guess and multiply it by 3. And that doesn’t include QA.
Wow….I saw this whine coming.
Give ’em cake and someone wants to complain about the size of the box it came in….
It’s a pretty legitimate concern, a la dungeon instance ownership changes removing the safety from pugging, or commander tags costing 300g per color. Don’t assume ANet is going to get it 100% right every time, or any time for that matter.
Would you be willing to wait and get it for free? Because I get the feeling that’s more what they’re going for.
Interesting chart, btw. I probably could have gone without seeing that ._. Haha
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I’d love to know, OP, why you think you know what’s better for the game and the community than Anet.
Just curious. I think this new patch, particularly the last bit, is REALLY important.
Because the community has been complaining about that for more than a year now and kept defending anet too. After almost 2 years, I’m starting to lose hope too.
The only important part of the patch MIGHT be the last one. Every other part of it was just welcomed additions but nothing that players actually asked for.
Players definitely 100% asked for better frame rates and performance at big events. They asked for account bound commander tags and colors. They asked for a better crafting UI.
In fact, most of the stuff in this patch was asked for along the way. I’m not really sure why you’d think otherwise.
The last page, yesterday, wasn’t asked for by long time players, but there have been plenty of complaints about how the game doesn’t teach you anything and even several large threads on tutorials.
the only problem is that those improvments should be done in first or second month after release not 2 years later ! and we still dont have perma content which we can play everyday .
So they shouldn’t be bothering with these improvements at all? Just because they’re overdue doesn’t mean it’s a waste of time to implement them.
Also, in general response to OP and most of the people complaining about the feature patch, it’s a FEATURE patch, not content. To sit there and say “why are you working on this instead of putting in new dungeons and maps?” is ridiculous. Most of what the veteran players want is not features, so yes, this update is not that interesting to us, but they have to know by now that we’re bored, and I’m sure they’ve been trying to figure out what to do about that for a while.
they should add features like that but come on , things like that should be updated every month without hyped announcements
I do agree, but that’s not what happened, and all I’m seeing is a bunch of whining about how “ANet doesn’t care about veterans anymore.” Obviously things are not going as well as we would like over there, and they clearly have a lot to balance at the moment. This is the thing they are choosing to do right now, and it’s got a lot of improvements that the game desperately needs. So what’s it gonna be? “You should have released this a year ago” or “you should be making new content instead of this?”
Also, they’ve been pretty clear in the recent past (i.e. last week?) that they’re going to continue to collaborate with players on the forums to develop content that we want. They’re just not doing it right now, and people like OP are impatient and stomping their feet until they get what they want. Well, it’s not going to come any faster no matter how many times you whine about it. There are things going on at ANet that you can’t even begin to imagine, complications that players never take into consideration, so how about we all just wait a little bit and see what they’re going to do after they finish this?
What, do all of you guys have something better to do than sit around for 45 minutes waiting for a boss? Is there some new game mode I’m not aware of? A secret dungeon?
Please… 45 minutes of waiting is nothing, go watch TV or something, or if it bothers you so much, you can come cry about it on the forums some more while you wait.
I’d love to know, OP, why you think you know what’s better for the game and the community than Anet.
Just curious. I think this new patch, particularly the last bit, is REALLY important.
Because the community has been complaining about that for more than a year now and kept defending anet too. After almost 2 years, I’m starting to lose hope too.
The only important part of the patch MIGHT be the last one. Every other part of it was just welcomed additions but nothing that players actually asked for.
Players definitely 100% asked for better frame rates and performance at big events. They asked for account bound commander tags and colors. They asked for a better crafting UI.
In fact, most of the stuff in this patch was asked for along the way. I’m not really sure why you’d think otherwise.
The last page, yesterday, wasn’t asked for by long time players, but there have been plenty of complaints about how the game doesn’t teach you anything and even several large threads on tutorials.
the only problem is that those improvments should be done in first or second month after release not 2 years later ! and we still dont have perma content which we can play everyday .
So they shouldn’t be bothering with these improvements at all? Just because they’re overdue doesn’t mean it’s a waste of time to implement them.
Also, in general response to OP and most of the people complaining about the feature patch, it’s a FEATURE patch, not content. To sit there and say “why are you working on this instead of putting in new dungeons and maps?” is ridiculous. Most of what the veteran players want is not features, so yes, this update is not that interesting to us, but they have to know by now that we’re bored, and I’m sure they’ve been trying to figure out what to do about that for a while.
All names on all day long, it’s really the best way to play. Cluttered as hell but there’s something nostalgic about it…
All those changes are important because they fix the several flaws that GW2 has early game: the lack of a sense of progression, poor tutorials, directionless, forgottable rewards and jumpy story instances that forced you to level up midway, interrupting the flow of the story.
I never had any problem understanding what to do when I started playing. Neither did anybody that I know.
Agreed, I thought one of main selling points was that you could go do whatever you wanted, instead of being told where to go the whole time. But they’ve had a while to see how that works, and obviously they aren’t satisfied.
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Good enough, key farming is stupid, and obviously not something they wanted players to do.
Yes obviously anything that stops players from buying gems and keys in the BLTC must be stopped.
I typed a lengthy reply, but my session expired (wtf guys, I’ve been posting all day, there’s no excuse for this). To summarize, key farming is a dumb exploit that allows players to circumvent an entire revenue channel, and it’s surprising they took this long to fix it.
If we do not have any means of converting gold to gems, this would probably have merit.
Point taken, but that doesn’t mean it’s any less detrimental to have hundreds of people getting free keys every 20 minutes. Now the price of BL skins goes up, and more people will buy gems to convert to gold to get them. There’s always more to it.
Not to mention key farming is kind of a huge slap in the face to ANet. “Yeah we like your game, but the only part that’s really worth the time is the first 20 minutes.” I’m sure they appreciated that.
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…. whups
“HE-HEEEY I SWUNG IT AGAIN” – Colin Johanson
Good enough, key farming is stupid, and obviously not something they wanted players to do.
Yes obviously anything that stops players from buying gems and keys in the BLTC must be stopped.
I typed a lengthy reply, but my session expired (wtf guys, I’ve been posting all day, there’s no excuse for this). To summarize, key farming is a dumb exploit that allows players to circumvent an entire revenue channel, and it’s surprising they took this long to fix it.
I don’t see what the big deal is. I really like having a gun that shoots off firework sounds. Sorry if it makes your legendary weapon feel less special, but I really fail to see how that’s even a comparison. You still have a legendary weapon and all the benefits it entails. Suggesting that you wasted time making it because other people now have a completely different item that happens to make the same sound effect seems silly to me.
I think farming would even be acceptable if it didn’t feel like that’s what you were doing, i.e. if there was enough of a variety of things to do that you don’t have to do one particular thing over and over to optimize your playtime for a particular goal. Unfortunately, that’s a pretty difficult problem to avoid, and I certainly don’t have any solution to offer, other than significantly more zones and worthwhile content.
I wouldn’t get my hopes up about person-to-person trading. The trading post tax is a pretty significant gold sink for high-end transactions, and the current system also keeps trade spam out of the chat. I highly doubt they’re going to backpedal all over that.
Personally I’m quite afraid for the changes next week. So far, most of what they’ve announced was either addressing an issue the players asked about but missing the point, or addressing an issue that nobody asked about in the first place. I’m not too hopeful that this won’t continue into next week.
You could always buy gems and trade for gold, though something tells me that’s what they want you to do~
Karka train is pretty good money for the time investment, especially since you can watch TV while you do it.
Gods forbid there be any kind of celebration for the 2-year anniversary.
The Feature Pack announcements will continue next week and some of them will definitely contain information that’s relevant to those of you who’ve been playing the game for long. We won’t tell you about them until the articles are live though, to keep the element of surprise!
Hopefully by then all the self-entitled crybabies will have drowned in their own tears. Such nauseating behavior.
It must be so easy living in your black and white world.
The updates every 2 weeks keep me interested in the story and keep me guessing what is going to happen.
Really? I find the story uninspired and predictable. No surprise then I’m much more interested in content with actual replay value.
Element of surprise? Is that what they’re calling it? I’ll believe it when I see it, until then “element of disappointment” seems more probable.
I really don’t think they’re going to do an expansion. They’ve been pretty clear in the past that it is not a direction they intend on going. And I really don’t think the middle of Season 2 is good point for an expansion.
Because it’s perfect business sense.
A game is not a business. Players can’t be seen as money source. Ofcourse they have to make money. But if they see the player only as a way to make money, the game isn’t any better as a F2P title from EA.
A game is a business. Players are a money source. The birth of Pay for DLC made this happen, phone App games with in app percheses made this happen. EA just do it more more than others, and don’t try to hide it.
I advice you to never create a game.
You have no clue what you’re talking about.
Anet has also had lost revenue opportunities from those who would rather key farm than buy keys. The lower price of the skin on the TP also lowers the gold/gem rate to the disadvantage of Anet, although that calculation is a lot more complicated and it’s not 100% affected.
This assumes that people who key farm would spend $ on keys in the absence of key farming.
I think that’s a fair assumption. Do you think there are zero people key farming that would be amenable to buying keys in absence of an easier alternative?
Warframe had something kind of like this. The materials costs were insane, though, and smaller guilds had no chance.
In order to enjoy the richness and full extent of the material requires real life luck equivalent to a daily precursor drop. I.e., you need a team that’s always available, patient enough to listen to all dialog, explore every corner, read every document, and push every combination of button. They must have perfect TeamSpeak etiquette so they don’t talk over the dialog or engage in immersion-breaking talk.
What are you even talking about right now? Am I the only one who thinks this entire paragraph is completely absurd? Sounds like a severe case of self-imposed restrictions.
Maybe next week will be better?
Nah who am I kidding? It probably won’t be.
I’m pretty sure next week is going to be a lot worse, as I can’t imagine an entire week of reveals related to overhauling “how players collect and trade” items isn’t going to result in a catastrophic explosion on the forums.