Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
wat.
/15chars
Vigor isn’t going to happen. For a lot of reasons, but simplest one, cause Devs want Necs to rely on other things (read: clever DS/blind/chill/fear use) to evade dmg, so they won’t add it.
Wouldn’t hurt to have few more defensive tools tho, aside a huge hp pool.
As far as Pve Powermancer is concerned: give Dagger autoattack the meele cleaving.
That’s all i ask.
Soothing Wave redesign: Gain Regeneration(3s) on incmoing critical hits. 10s recharge.
Tbh, i don’t get where you’d want to go with this change….current Soothing Wave (regen on mist form, Bow, signet of water plus vuln and chill) might be underused, but i’ve yet to understand the usefulness of “on taking critical hits” traits, even in a pvp enviroment… and 3 sec regen on 10 sec ICD isn’t really going to help much.
Sure, it will be a nice counter to “conditions on crit” traits if you pick up Cleansing Wave (enemy crit on you -> proc condition apply -> Soothing Wave procs -> apply regen -> condition removed) but i’d still suggest you to explore something different or don’t change it.
Waiting to see the other 4 prof “feedback on feedback”.
Less stealth cheesing will just be healty for everyone – including, and especially, for thieves.
Ofc, this must be followed by some buffs to other areas of the profession, and while ini regen is already a strong one, there is still more to do imo.
Anet is on the right track.
The problem of the Warrior isn’t the CC.
Or Dmg.
Or sustain.
Or mobility.
Or highest hp/armor combo.
Is that they can easily bring all of them at same time with very little effort.
Alone, they’re acceptable.
Then surely how to fix this might be debatable – taking away dmg from hammer (cc weapon) and uncalled crit chance from low precision CC builds (unspecting foe) – but that’s another topic.
Really liking the general feeling and direction of the patch, including (finally) the “Why we do so and what we want to accomplish” notes that i was really missing since GW1.
There are some weak points here and there imo tho, manly in having some “consistency” in the treatment of some issues, like permavigor, across classes.
Engi vigor uptime will be reduced.
Ranger endurance regen will get halved.
Ele trait gets moved to 20 pts, but will still be permavigor.
Mes and Guard 5pt traits are unchanged.
That’s schyzophrenic.
Imo would be a far better solution to:
-change Natural Vigor to work, like others, with Vigor boon, rather than a invisible passive endurance regen. If on crit, or a passive “gain x vigor every x seconds in combat” trait is up to you.
-nerf vigor uptime across all of them with same metrics.
-don’t move Renewing stamina. Moving it up of 10 points is the wrong way to nerf it, becase you’re moving elemental attunement too. Reducing the vigor uptime is much better way to handle it – especially if as said, you give the same treatment to the others vig uptime traits.
On the ele particular issue:
arcana changes aren’t really good for ele. Elmental attunement (again, consistency) should work more like 5pt Virtue guardian trait. Atm is strong for a 10 pt trait, sure, but not worth a 20 pt slot – and making it compete with Renewing stamina for the slot makes things even worse. One of the two should not get move up. I’d actually prefer to change elemental attunemet – or RS – to a minor trait.
Water changes meets the same issue.
I see the idea behind it: buffing the offensive options while leaving so powerful tools for survivability at mere 10 points investiment might create some very powerful builds.
But simply taking away all the good options from the first 10 points in water/arcana isn’t the way to do it.
Fire/Earth line changes needs to pack more survivability options. People aren’t using Fire line cause the dmg increase tools are weak: they don’t use it cause it doesn’t pack any survivability option, thus you can’t drop points in it AND get the tools to survive from Water/Arcana.
All in all, the ideas are good but need better refinemet imo (patch is 1 month and more to come, plenty of time for that).
A good idea would be to apply the same treatement used to Attunements CDs to the whole ele survivability options: improving the baseline, and “nerfing” the traits for it.
(edited by AndrewSX.3794)
She could unite ALL OF THEM.
The flame nightmare risen inquest alliance of branded jotun bandits with icebrood centaur grubs.
Necromancers are quite experts of poisons imo…
Hey, it’s srs bsns.
Like tooltip changes, they’re important balance patches.
My guess: the glow on armor has been changed to match the body glow rather than the skintone color of your character.
In your example, before: green skin = bright green glow on armor. Body glow is pink.
Now: green skintone and pink body glove are unchanged, but the result is a pink glow on the armor instead of a greenish one.
Just saying, the current update is quite good embodyment of things going wrong with LS.
-Story: Krait and Nightmare Court alliance. Like, for no apparent reason, aside copying dredge and flame leagion. Next up, Centaurs and Inquest, then Icebrood and Jotuns, will ally toghether “Because REASONS”?
-Twice the usual cashgrabbing CS skins.
-Pve stuff in EB. Nonononono. When will you get it?
-Temporary.
-Achievement grind/race and little more.
Idk if dungeon should be more fun, but surely this subforum never fails at it.
The real question is whether they have totally abandonded the fractal system now that they are pushing two-week living story updates.
Wait, that’s still a question? I thought we all already knew.
+1
Also, remember that in a couple of weeks it will be a year since fotm introduction.
Now list things that have changed/been fixed in it. Do not include stealth nerfs/buffs – manly falling under “moar dredges” or “slap a invisible wall here”.
Huge support, uh.
Warrior/Guardians are good in almost any DG situation.
Mesmer might take a while to get used to, but it’s the easiest class to play full zerk.
Thieves and Elementalists are good too, but they’re extremely squishy – while a well played one is useful in DG, i’d suggest to do not look at them as first “zerker geared” character.
Other classes:
-ranger. Pets are crap and takes too much DPS out of the player. You have some nice group buffs tho. And if you can get the sword auto working you’ll have some decent DPS too.
-necro. Necs do have a decent DPS build – but it’s lacking in versatility and group buffs/utility department.
-engi. It’s good for might and vuln stacking. Have a lot of access to various fields, utility and blast. But, that’s it. Also, best dps option (‘nades) might drive you nuts as they’re a pita to use.
The conquest game mode we have is good enough.
Interesting that the first topic requested by majority of player has been “Give us new game modes cause Conquest is crap” then…
Living World/Story per se isn’t a bad design. It’s kinda cool actually.
Is the handling and the priority it got that are breaking the game. I mean, the whole game.
1-frequency: 2 weeks is a too short timespan for everybody. You make rushed and poorly designed content, usually resorting to uncalled grind and achievements to slow down players. Us feels like racing without stop ever since the bi-weekly schedule started. By the time you’ve finished a piece of LS, the next one is kicking in. Regardless of how you play (grinding every single AP or just chasing the interesting stuff here and there).
2-storytelling: it’s incredibly poor both in the little and in the big scheme. In the little, every LS piece so far has been underwhelming to say the least in terms of getting what’s actually going on. Even by reading the stories posted on forums. On the big scheme, the story is actually at the same point of the end of core campaign. There seems not to be a long-term story to carry on, even a new objective to set, nothing. The only thing that is moving in that direction seems to be Scarlet – which is a terrible walking lore/plothole of senseless MarySueing for no apparent reason. But that’s another topic.
3-priority: LS doesn’t equal to PvE endgame, no matter how hard you focus on it. It’s not that we do no want LS. Temporary content telling extra stories would be cool, IF paired with real content releases like areas and dungeons. But LS it’s all you’re giving us. Last strictly and big DG-related patch has been AC revamp. TA new path (taking away existing content…off-topic so let’s move on) is actually to consider part of LS. Fotm is almost one year old, and has still the same problems of 12 months ago. Almost the same bugs, literally. LS content is also temporary, which is another huge flaw in terms of making a proper endgame out of it. It almost looks like you simply gave up on making a proper system of content for endgame (DGs left in the shadows since March or so), then tried with open world – but that didn’t work too (so resort just on making it a casual farmfest – see champ/metaevents farming) – and now you’re starting to see that current “endgame focus” on LS isn’t cutting it.
On top of all of that, your problem is that WvW and Spvp have even bigger issues. If you pvp branch was good, nobody would’ve a issue with a lackuster pve endgame. Why? Cause pvp is better suited for endgame than pve. See Gw1. Instead, your pvp branch is a pile of crap. Thus, either you (player) are fine with it and carry on wvwing/spvping, either you’re fine with Ap hunting grind and LS temporary biweekly cashgrab, either you carry on repeating to death the same old 8 dgs, or you leave the game.
In short: slower paced but better polished/made/perfomed installements, a bigger scheme for carry on the main storyline, and LS becoming part of endgame, not the only part carried on with updates.
(edited by AndrewSX.3794)
Some of the GW1 modes may be a good starting spot.
+1
Surely there is a big obstacle – the lack of a healer, compared to Gw1, which makes impossible to just do a carbon copy.
In a Jq/Fa Arena you can’t heal efficently your Carriers/Npc anymore.
In GvG you can’t heal the lord underpressure.
In a Ha/GvG/Ra you can’t fuse somebody to save them. Even proactive defence like SpiritBond/ProtSpirit/ect is gone.
There are 2 options.
Either a huge rebalance of classes (even adding a new one?) to fit in a “free trinity BUT there is a Healer” Gw1style system in Gw2
or
Rework mechanics to blend with Gw2 system.
I think everybody here will agree that the former would be a MASSIVE work to do, and with unknown results. While the latter sounds much more reasonable, even if it means reworking some key features of the modes.
Anyway, more modes. If Gw1 ones makes a return, even better.
But KotH/CtF/etc or even a MOBA style map could be considered too.
Just to spare you future pain – you do realize Anet has stated that the only class that is in a good place right now ( balanced and where they want it to be ) is warrior.
I foresee buffs coming for other classes – but a warrior nerf? no.
Yes and No.
Yes, Warrior’s state atm is miles away from any other class in the game. Lots of builds. Very effective on a lot of different things and scenarios. Every weapon has a place. Almost every skill is fine. Traits are very good even at Adept tier.
Warrior’s is in the state that every class should reach. And other classes should be buffed accordingly.
But.
No. Because that would lead to a MASSIVE powercreep.
So, picking a class you consider balanced as reference for future changes to other 7 professions is right.
But Warrior wouldn’t be my choice.
You maybe mean CoE, which has lasers in all the 3 paths (common route up there)?
Downed state makes (a little) sense only in PvE.
In PvP is bad.
In WvW is BROKEN AS HELL. – at least in current implementation of calculating ralling.
The “AH and Guards” discussions feels so much like “GS and Mesmers” ones..
Funny to see “We’re working on things that will ease this issue” on new map, they’ve added purshaseable and droppable WXP, plus some Ranking up Chest adjustement and so on when they could’ve made WXP acc bound, which would have been at same time more effective than all these thing toghether AND much less time consuming.
It’s just…. /aliens
As long as this trait ICD doesn’t get lowered in the 10 sec range, it’s useless arguing about it.
I do not wish to offend anyone but I can’t see the current story being the work of a professional writer. Its disjointed, it lacks character progression, and the worst part of it: it gives the ‘reader’ zero-interest to find out more.
To me it’s a issue due to LS structures.
[Mesmer]
Portal Entre: Make it a diff color than Portal Exeunt
Make them Blue and Orange or gtfo.
That’s what the JP is meant to be: trolling.
If i’ve had to name a videogame villain, it’d be for sure Handsome Jack, Borderlands.
That is a wicked/mad/evilgenius/joking well done one.
(edited by AndrewSX.3794)
Spouting nonsense as usual, <3 byron.
How to be a good Fractals mesmer:
Learn to use your reflection powerhouse at it’s best – Feedback, TC (and master into the void too) + Warden, Mimic – where and when use them.
Booom, done.
Double the maps, cut in half the pop cap per border, except EB.
With 6 BL instead of 3, but same population numbers, you’ll be forced to spread your zergs.
Otherwise, you’ll be extremely open to any sneak attack.
Also, fix the WP rushing on a contested keep. That alone would be MASSIVE.
You should always have a stacking sigil.
-If Bloodlust or Perception, is build-dependent, but afaik most of the time should be Bloodlust.
Then, you have few sigils interacting with Might:
-Battle: for Warrior’s with fast hands, one is enough to get the best out of it. Other classes (like a S/P + S/F mesmer) should get 2 of them, 1 per weaponset, in order to maximize the 6 stacks average uptime.
-Force: not too bad, but there are much better alternatives both for might stacking (see above: battle) and dmg.
Both these sigils are much less useful when your team hit the 25 might stacks cap, but will help you to mantain as much might as possible trough the fights.
Direct modifiers:
- X slaying: solid, but the drawback is having a sigil working only in a dg or two. But if you can afford it, and do a LOT of a single DG (see: Arah) go for it (ie: War getting a GS + Axe set with undead slaying sigils)
-force: standard and solid choice, as long as you’re not using 2 of them (they don’t stack, afaik)
-accuracy: see above. usually force is better, but if you really need that 5% crit chance over more dmg, go for it.
-night: isn’t restricted to mob races, and has a 10% instead of 5 dmg modifier, which makes it better than force – actually, you can use both night AND force for a +15% dmg, which is quite amusing. The drawback? It works only in AC, TA, SE, CoF,CoE. Useless in CM, Honor, Arah, cause it’s always daytime. In fractals, depends on stages you get.
You can trow in the mix a couple of other things (energy for extra dodges) but that’s pretty much the DPS sigil setup/pool.
1 stacking sigil (Bloodlust/Perception)
1-2 straight dps modifier/booster (Force/Night/Slaying/Accuracy/Strenght) – depending if 2x dual wield or dual wield + 2H
1 “utility” or another dps booster (Battle/Energy or see above)
Example: GS + Axe/Mace 30/25/0/0/15 War should use Accuracy on GS, Force/Night/Slaying on Axe, Battle on Mace.
Actually, reading the short story made it worse as villain to me.
Also, she’s the embodiement of a major flaw in LS – especially in current schedule setup.
She had 0 build-up. Apart Mai Trin saying “Scarlet will kill me for failing” or something like that, even on stories on blog, her appearance was like ""Hi, i’m popping out of nowher i’m behind everything even if it doesn’t make sense and i’m your major villain since…now".
Presentation and background that defining poor would be a compliment.
She’s a huge plot and lore hole. Mastering 3 asura schools, charr and norn smithing better than the 3 races stuffed together AND then have a look at dream/eternal alchemy/whatever she saw?
No, Scarlet is one of the worst villains i’ve ever seen.
Shame because the VA is quite cool.
But story – or lack of thereof – and background are simply not working, and a huge credit to this is due to how LS work – disorganic, rushed and overall, dull.
Well, comparing pug runs to speedclearing voip-coordinated teams isn’t really fair.
Get the standards right when judjing a pug run.
Numbers are better for quick sharing of your trait spread.
You just say the numbers and done.
If they ever had to do this change, please, don’t do it as long as its impossible to store/load/share in chat the builds – like in Gw1, where having 1200 skills with their own name wasn’t a issue due to that.
Scarlet is the worst plothole i’ve ever seen in a game’s lore, and as such should either be “resized” (3 collegues + seeing the eternal alchemy? u serious?) or nuked and never appear again.
The dejavù is strong is this thread.
DAT Sword. (the blue ones the greenlike krait is wielding in one of the pictures)
People skip because:
- makes runs faster. And at 100th time you’ll do the path, trust me, you’ll want it to finish quickly
- trash is boring and unrewarding.
-sometimes you’re meant to skip.
Don’t get me wrong, i wasn’t trying to start off a number (and subsequent interpretations) war.
Just pointing that now we have tools that tracks a LOT of stuff happening in WvW that you can miss. Or just that anecdotal evidence is pointless in a discussion, while there you can find numbers.
Not going to argue about what is happening in strategies for the very simple reason i can’t play atm, thus would be pointless to hop in a discussion were i don’t know anything from the field.
DEEEEEEEEEEEEEEEEEEEEEERP
Wasn’t 100% sure about TA tbh, it’s been ages since last time i’ve done that DG.
But i really need to check it out, TA daytime sounds strange to me
Edit
Beated me to it.
(edited by AndrewSX.3794)
Norn Warrior: Mainstream.
Charr Warrior: Mainstream.
Human Warrior: only because “Human”, Mainstream over9000.
Asura Warrior: Hipster but everybody try to be Hipster by making heavy classes on the tiny race, so Asura Warriors are actuall Mainstream.
Results: walking salad are the best warriors.
I don’t like anecdotal evidence for yelling at “double focus”.
Actually, can’t play wvw at all atm, so not even a point in that.
But then i open up the API and see this: http://gw2wvw.org/
Down- right corner, focus:
SFR: 30% Viz, 70% PS
PS: 66% SFR, 33% Viz
Viz: 66% SFR, 33% PS
I don’t like to scream at conspiracy, maybe it’s just a case, but hey: those are the numbers, and numbers don’t lie.
Well, not that i care much, considering i can spectate the usual troll-fighting on these boards. (only this, but considered ques, pugs, AP idiots and lags, it’s prolly even more entertaining.)
/peace and popcorns.
Ps: as far as Wemil goes, he had to quit (the whole GW) right after the start of the match for personal and important reasons. Don’t be disrespectful to the point of linking it with this matchup. Case closed, it’s not something that should be told on worldwide forums.
(edited by AndrewSX.3794)
AC
TA
SE
COF
COE
In those DG is always “night”, which means you’ll get the 10% dmg buff from Sigil o the Night.
In
CM
HotW
Arah
Is instead daytime, thus the sigil is useless.
That’s the main reason to distinguish the 2.
Yet Gw1 pvp AND pve were international.
The idea is kinda meh, but i must admit: it would be nice to choose the skin if it gets changed. For example, the dreamer. Since they made it shoot unicorns, it looks rubbish imo. If there was a way to choose the old version shooting plain rainbows instead i could even go for it.
So alternate leg skin in this sense – getting a specific previous setup over the current “standard” – would have more spense.
Assets are already present – past stuff in game – and there are ppl upset for changes to their beloved weapon enough to get this.
Scholar Runes are MUCH cheaper nowadays.
Moreover, if 12g seems much to you:
-pick 6x Bolt of Gossamer. You’ll get the scraps (need 12x) by salvaging stuff. 4s at piece.
-pick 6x T6 Totems. 18s at piece. Can drop from mobs and boxes.
-pick 6x Charged Lodestones or 12x Charged Cores trough CoE or champ boxes.
-slap all in discovery tab on a lvl 400 tailor
-???
-profit.
If you’re build would improve by using Scholar, there isn’t even the price excuse anymore.
Guardian: CD reduction across the board on utilities and some weapon skills, especially 4/5th slots.
Not for buffing guards, but for a gameplay standpoint.
Warrior’s GS skills (2nd to 5th) have 8, 10, 15, 20 sec CD respectively.
Guard’s GS is 10, 15, 20, 30.
War’s Hammer: 12, 12, 20, 30.
Guard’s Hammer: 5, 15, 25, 40.
War’s Axe/Mace: 6, 10, 15, 25.
Guard’s Sword/Focus: 10, 15, 25, 45.
War’s Shouts(FGJ, SiO, OmM, FearMe): 25, 25, 30, 60.
Guardian’s Shouts (SyG, HtL, Retreat, SY): 30, 35, 60, 60.
And so on. This CD disparity is consistent in almost every weaponsets and utilities. And it’s not like Guard’s skills are that stronger than Warrior’s ones to warrant this difference.
Also, warriors have on every weapon set an additional skill (Burst) with a 10 sec CD (ignoring traits and adrenaline gain rate) – so they have another low CD skill compared to guard, and again anything like weak ones (Eviscerate, Earthshaker).
All of this just makes Guardian feel static and boring to play compared to his heavy armor counterpart.
(edited by AndrewSX.3794)
That vids have been around for a while, and yes, Warrior’s sustain/tankyness atm is exaggerated compared to the DPS/CC/Mobility they retain.
On the other hand:
-it’s wvw. which means a completely different stat field from spvp – which, like it or not (i don’t) is where devs do the balance.
-enemies are terrible.
So, yeah, there is a issue but that’s not the right “proof” you’re looking for.
Also, what Oxxy said.
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