i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
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You don’t see class = profession…???
Sorry, but you wanted to be funny and it has ended to be a fail, now please back to the topic.
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How exactly are classes not imbalanced? I mean, what are classes even? Didn’t know we had school in gw2.
Love when someone messes up while thinking he has a point…
Though, one extra question to those commenting on it:
Sylvari and Humans can be nearly as short as Asurans, while being significantly slimmer. Why are they not a problem?
Because of morphology. While Sylvaris and humans have small head, long and skinny arms and legs, asuras head is tremendously big, and their arms and legs are nearly to non existent.
And that means even if you make smallest sylvari/human or tallest asura, what only happens is a small downscale or upscale of dimensions of your character, but not relations between arms, legs and the rest of the body. Even the tallest Asura will still have really short arms and legs compared to his body and even a more enourmous head.
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What is ridiculous is to expect the commander to command as you like.
And why he can expect everyone to play like he want everyone to play? Your argument is empty…
Well, then spend 100g, buy the commander tag, put it and you’ll be free to play with zergs as you want.
But there’s no need to be a jerk while following someone else. This is not a job, so commanders command for enjoyment.
Have you upgraded gpu drivers?
At least with Nvidia, I’ve experienced that newer drivers are worst.
So the videos is just to show you can reach +2000 with bleedings and confusion. Cause it’s what all it shows. Don’t know how you reflect all the fun you have (I have more fun keeping 3 phantasms alive and paying attention to reflections). Also, no show of how fast you can kill things.
Face it, you may have fun with conditions in PvE, but no way they’re better than direct damage builds in any case.
PD: Meta is meta not cause some jerks have said it, but cause it’s the best way to maximize your goal, regardless of how fun it is.
His build may not be meta but he seemed to do a better job than his party members in that video. Meta doesn’t mean anything if you’re laying dead on the floor.
In PvE, everyone with 2660 armor and a ranged playstyle seems to do a better job than those who do all the nasty job meeling with zerker builds.
So the videos is just to show you can reach +2000 with bleedings and confusion. Cause it’s what all it shows. Don’t know how you reflect all the fun you have (I have more fun keeping 3 phantasms alive and paying attention to reflections). Also, no show of how fast you can kill things.
Face it, you may have fun with conditions in PvE, but no way they’re better than direct damage builds in any case.
PD: Meta is meta not cause some jerks have said it, but cause it’s the best way to maximize your goal, regardless of how fun it is.
I don’t think VOIP is a bad thing…
But the “Be on VOIP or GTFO of WvW” attitude we see from some commanders is ridiculous…
What is ridiculous is to expect the commander to command as you like.
So, you guys are telling me, that temporal curtain is meant to be the only skill in the game that doesn’t stack a buff of the same kind and doesn’t grant you a buff when applied if you already have that buff? And I’m not talking about when you reach the maximum stack limit. The only one in the whole game. Working as intended? Just stop it. Please, don’t defend Anet on this.
The fact that we say that TC is working as it is intended doesn’t mean we agree on how it works and we defend anet, but face it, there’s no bug in TC.
They also said “Good topic for debate on changing in the future.” So if you want to put some ideas of how you would like it to work, create a new topic and talk about it.
This is about Mind Stab, don’t know why people take other issues…
I use it in raids cause it gives the best ranged damage and it suits perfectly when I’ve spent all melee stuff, and in zergs GS>Staff.
I use it when roaming cause I can be a lot aggressive with it pushing enemies when they’re low health, and it allows me to chase people who is running from.
In PvE, I only use it in open world and specific places in dungeons, like killing flame acolytes in CoF p1.
Think we will have to talk with SFR to do a real doubleteaming so all you can shut up and understand what really is an arranged doubleteaming…
Sadly, they left the game a while ago to try others. Now I think they’re in TESO. We all hope they get bored quickly and they return here xd
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Critical damage in sPvP hasn’t changed with the patch, so there’s a DPS buff with new sigils and runes. Strength runes are a very good dps booster.
About WvW, shatter is still one of the best ways to go.
In large scale fights, shatters are the only reliable AoE damage against skilled zergs.
About small scale fights, it’s quite difficult for enemies to have attention to shatter bursts, and the lacks of shatters disappear, as you’re not focused all the time and your teammates can support you in a hurry.
Duels is the only place where shatter builds have lost strength. Burst has been tone down and they suffer a lot with condi-spam builds. But you can still melt people with skill.
@4 is a pretty good idea if it’s like some sort of a meteor shower. I think it would be better to be more centered around boon-ripping than pure DPS, like remove 2 boons per pulse and do a little bit more damage than now, but AoE.
It would put mesmers on a really good debuffer place, with this skill, Null Field and Shattered Concentration.
I don’t find pure big DPS pared with mesmers. We only lack damage in big scale fights (we have one of the best DPS in PvE, we excel in duels and small scale fights both at burst and sustained) but just a reworked skill won’t put us on a good spot.
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If you win is cause you have more coverage, not because you’re better. Both Deso and BB have melted SFR in out-of-tick PTT. Also, BB guilds are much better than Deso and SFR guilds and Deso pugs are much better than both SFR and BB ones.
Better not speak even a little bad about SFR or they might not help you if you ever get into tier 1 again.
Baruch Bay guilds are nothing spectacular, not sure where you pulled that out.
http://i.imgur.com/xpSqnJ4.png
SFR’s plot thickens!
We don’t give a kitten about what SFR does and who wants to focus. We know we can’t win them cause they have much more coverage over the whole week, so we try to play with what we have.
BB guilds are not spectacular?? Hahahahaha seems you need to look for some videos in youtube: siN, DsD, BuLL, CS, RNV, imp…
Why you can’t win any fights then? You make it sound like that BB is some high skilled super server.
Actually we do sometimes: https://www.youtube.com/watch?v=G5E6sffnA2I
I haven’t said our blobs areskillful, in fact we have really bad pugs. The problem is with the critical damage nerf, now it’s even harder for guilds to face blobs, as they only need to stay stacked and press 1. Something Deso does very well, but SFR not so much.
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Conspiracy but I think the SFR has some transferred BB players and they are playing unfair and handing objectives to the BB. This could explain why every single “honest” SFR player denies the DoubleTeam and it still happens.
Sorry, but this is the most silly idea I’ve ever read in this forum. 90-95% of BB players are from Spain and, for us, BB is the representation of our country.
Very few guilds have transfered since launch, and if they have done is cause queues in our primetime have been always full. Nowadays, only 1 spanish guild is not in BB, they’re playing in Piken.
Also, one international guild than have been playing in BB will transfer to Deso.
Desolation and Baruch expect to come and win the league out of the blue? Why? Who you think you are to deserve it?
Seafarer’s Rest has a WvW tradition, community and guilds that forged the server in that aspect of the game only!!! Its the only thing the server is known for.
Desolation and Baruch are good servers and provide good fights. But learn, that SFR will win the league because we simply are stronger.
If you win is cause you have more coverage, not because you’re better. Both Deso and BB have melted SFR in out-of-tick PTT. Also, BB guilds are much better than Deso and SFR guilds and Deso pugs are much better than both SFR and BB ones.
I’ve seen more skill with pugs, guilds and roamers in Kodash, Elona, Deso, Vizunah (in the good times), Baruch, Piken… than in SFR. But, as this is a 24/7 competition, coverage will always prevail.
And pray that Vizunah has lost its commanders and now you can win this league without much troubles.
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Why is that deso and bb do not double team sfr? Throw number one off the throne (for a short while)! More fun than being 2. :-)
Because there’s much more to lose than to win by doing that. You risk the second position at the end of the league. Then, SFR has won enough times to finish first in this league no matter what…
People should learn the differences between doubleteaming and strategy. Baruch will always push Deso when SFR also does, but it’s just cause we need to reduce a much as we can the differences.
This also works when 2 servers attack a T3. No one wants a T3 in a borderland cause it’s a huge advantage for the server that owns it. That’s why BB let Deso took BB Bay, and that’s why both BB and SFR went for the Deso Garrison…
We need less tears and more knowledge about strategies and tactics.
PD: Doubleteaming is what JQ and TC are doing to BG.
In Winter of 2012, people said GW2 would have a short live cause all those WoWers left the game. But it was good they all left.
After the first league, more other people said GW2 cause a lot of guilds got tired. And he’re we are, lots of guilds are still seen.
And now this…
About population, a whole server can have 400-500 people at maximum playing WvW. A single Tequalt can put over 100 together, and that’s a single event on a single map on a single server…
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The funniest part of this thread is on first page noone thought that Baruch would had a better place than 7th on league… Now we are discussing if Baruch will be the 2nd.
Epic.
From what I’ve noticed, Baruch Bay is only doing “good” when they have SFR in the same matchup.
Smells fishy.
Second week doesn’t approve…
@Dyno.9467
lol got a persecution complex or something? check this http://gw2wvw.org/?region=2&tier=1 and you will see sfr have almost a 50/50 focus on both servers with 52% on deso and 48% on bb. honestly we dont care who comes second we just don’t like how mouthy some desolation players are so we focus you cause u cry on forumsHow old are you? 3? Everyone knows what happened 2 Fridays ago, im just saying alot of players cant be bothered this week, thats it
Sorry, is your problem you thought you’d win, and didn’t push and fight till last second. It was only 396 points. If you blame other servers for just losing by that small amount of points, then you deserve that lost.
PD: I remember Deso not having any ruin for the last 1,5h. And with such populations all servers had, it was about 300 points per tick…
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Shatter boon-ripping is the one I enjoy the most, also is quite effective if 2-3 mesmers run it.
Being testing zergmower a little bit the last 2 days and I haven’t seen much Mimic procs. And the only ones have been against pug zergs, against guilds I haven’t been able to activate the block…
This can be an issue. Here’s the pattern I generally get into:
First hammercrash: dodge through, don’t rely on mimic. This is the time when the maximum number of pbaoe attacks are being released, the fewest projectiles. If you catch a projectile for mimic here it’s awesome, but it can be deadly if you don’t. Just drop a null field and keep moving.
After your first regroup or on your second movement before the regroup, use mimic. The biggest cooldowns will be blown here, and more projectiles will be flying, so you’ll be able to catch one with more reliability.
Will be trying some more, but I’ll stick to boon-ripping. Not only suits better in my guild, it’s also more fun for me.
While I wouldn’t argue with the above posts, for ZvZ, the torment/confusion shatter build is probably one of our better options now. I’m definitely tagging more now, that’s for sure.
Just to be clear, I’m definitely not saying mesmer is on par with GWEN for ZvZ, but we’re better than we were.
Tagging more doesn’t mean you’re being more useful. I could drop Shattered Concentrations for Confusing Enchantments and I would tag much more, but the boon ripping is way more useful than a bunch of 200ish.
I don’t see condi cleansing the truly problem. What I think is more important is that we apply very low stacks of conditions (confusion, torment and bleeding). Damage will be a lot spread, but you won’t be pushing enemies hard.
And the real key in zergs is not CC, but spike damage…A mesmer’s usefulness isn’t rooted in DPS at all. We bring things to the group that nobody else can, and a skillful mesmer can turn the tide of a battle. We’ll likely never compete with guards, warr, ele, or necro for ZvZ DPS. Thing is, none of them bring what I bring, and that’s why I still play mesmer in groups.
Folks say we’re weak in groups. While that’s true from a purely numbers standpoint, I’ve lost count of how many times my well-placed veil or portal has grabbed a win from defeat. If people want numbers, roll a different profession. If people want to make a difference, well, playing mesmer is still a fun thing to do.
And that’s why I play a boon-ripping shatter build. Quite useful, ok DPS (seeing 3k with MW and 4k with BF), lots of mobility and really skillful.
I love my Condi Mesmer in ZvZ lot’s of confusion can get stacked to many targets at once and yes they can condi clear but if you get a lot of skill spamers they normaly go down quick with all the other damage getting done. How ever i would love to see a full a confusion Mesmer Necromancer team useing a confusion epidemic combo would be fun to see what kind of results you could get.
There’s actually a thread talking about why you shouldn’t use Condition Mesmer in Zergs but I disagree with it. https://forum-en.gw2archive.eu/forum/professions/mesmer/zWvW-Guide-Why-condi-mes-don-t-work-in-zerg/first#post3963539
Funny we’re actually in that thread xd
Shatter boon-ripping is the one I enjoy the most, also is quite effective if 2-3 mesmers run it.
Being testing zergmower a little bit the last 2 days and I haven’t seen much Mimic procs. And the only ones have been against pug zergs, against guilds I haven’t been able to activate the block…
Very well explained. The key is as the enemy gets better, the conditions become more worthless.
About mesmer, I think the main problem is source of Condition damage (both intensity and accessibility). Glamours and Chaos Storm are on long CD’s and clone-death mechanic is very RNG and unreliable (you don’t know the clones will die where you want).
Also, there’s no way to apply high condi pressure with a single attack, and you need to drop everything you have to see conditions are worth, which means you’re only useful once every a while.
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While I wouldn’t argue with the above posts, for ZvZ, the torment/confusion shatter build is probably one of our better options now. I’m definitely tagging more now, that’s for sure.
Just to be clear, I’m definitely not saying mesmer is on par with GWEN for ZvZ, but we’re better than we were.
Tagging more doesn’t mean you’re being more useful. I could drop Shattered Concentrations for Confusing Enchantments and I would tag much more, but the boon ripping is way more useful than a bunch of 200ish.
I don’t see condi cleansing the truly problem. What I think is more important is that we apply very low stacks of conditions (confusion, torment and bleeding). Damage will be a lot spread, but you won’t be pushing enemies hard.
And the real key in zergs is not CC, but spike damage…
I’m also in a similar issue.
I have my raid set with Melandru runes and I want to put strength, but as I used karma set, I cannot salvage it and rescue the runes…
It wouldn’t be a problem if both runes had more reasonable prices, but losing about 40g just cause this new transmutation system…
EoTM is all about farming.
Pveers farming champions. And guilds farming Pveers.
I don’t see where’s the problem…
The other two are mostly useless in general. Ok distortion on kill could be made use of in certain situations, but there are better trait choices in duelling.
Distortion on kill might be the new WvW zerg runner trait. What’s the ICD?
10s and with that ICD, it becomes quite useless even in zergs…
It was supposed to be no ICD. Maybe we should add that to the known bug list.
At first, they said it wouldn’t have an ICD, but the patch notes from 15th April didn’t mentioned anything about not having an ICD, also the trait has the ICD fact in the description and even the wiki also shows it.
Hard to believe it’s just a bug…
The other two are mostly useless in general. Ok distortion on kill could be made use of in certain situations, but there are better trait choices in duelling.
Distortion on kill might be the new WvW zerg runner trait. What’s the ICD?
10s and with that ICD, it becomes quite useless even in zergs…
Funny thing is some people from baruch say they saw Deso players in the SFR TS when they went there looking for an alliance, which didn’t happened in the end, cause not all SFR wanted it and remained neutral…
I’m fascinated in how fast they can fix some bugs, while others take months, even years…
Guild Wars 2 is becoming Condi-spamming Wars 2.
For me, the most fun raid build is a boon-ripping shatter build (4/4/0/0/6).
The problem is it requires a lot of skill and mobility. Also, the boon ripping fails against blobs, but I take Confusing Enchantments and I play less aggressive and more ranged with GS.
This is Baruch POWAAA!!!
Keeping Baruch all 3 ruins for nearly the last 4h is only your fault…
Baruch Power??? looooooooooooooooool
Playing PVD at night, this is what u do.
Except Vizu, u have the worst unskilled players.
Zombie server, this is what u are
The funny thing is this week it has been the fewest nightcapping of last months. And remember, we have taken 5k points, DURING day…
Our power is to have faith till the last moment and don’t giving it up. Commanders being playing for 8-10 hours, people moving from TS to TS encouraging people that we could do it, others even eating in front of their PC.
At this, there’s no server that wins to us. We did the same to Riverside last year, when we won for just about 800ish points in the last hour, and we have done it again.
And never forget it’s holidays in Spain, so BB hasn’t been playing at its full potential this week.
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All I have to say is half of the comeback of BB is cause the fact that we controlled all ruins for the last 4-5h.
And this is only Deso fault…
HAHHAHAHAHA yeah you`re funny, SF letting you cap their entire BL , doubleteaming us on ours didn`t help you at all did it
Serioulsy, a keep is just 25 points every 15 min. Having all 3 ruins can mean reducing about 200-300 points per tick…
I’ve controlled the differences for the last 4h, and when BB reduced most points is when it had all 3 ruins. I don’t know what happened, but around 6.30pm, deso stopped to care about ruins and the matchup was sentenced…
All I have to say is half of the comeback of BB is cause the fact that we controlled all ruins for the last 4-5h. And this is only Deso fault…
Also, you Deso are lucky, this week is holiday in Spain, and most of spaniards don’t play during holidays or weekends. If the matchup would be running as it was happening during Monday and Tuesday, you would start Friday without any option to finnish second.
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This is Baruch POWAAA!!!
Keeping Baruch all 3 ruins for nearly the last 4h is only your fault…
Thanks to that unexpected CD into Triumphant Distortion, I have no variation to my raid build, just a gear tweak cause of the crit-ferocity change.
About roaming and dueling, the Restorative+Persona build I have been testing is no longer viable with such low burst.
I’ll try a condi shatter when I have time, to see if it’s still worth to run some “active” builds..
And in PvE, the typical phanstam DPS build is only affected by the fix on PH.
So in general, I had quite a lot of expectations into this patch, as I thought there’d be quite new variations, but it has been just the death to power builds and some minor tweaks.
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EotM uses the shorter “frames”, but it doesn’t actually care about the matching. It just throws the colors together, so this is not what is being suggested here.
I wasn’t referring to EoTM about format, but how it’s played.
My suggestions is to actually look at how many people are playing on a server at a particular time (which is approximated by the score during that time) and match up based on that. That way, your 50 OCX time players will be matched against a server that also just fields 50 OCX players, while your 500 NA players will be matched against a server that also has 500 players, which in all likelihood will be a different server than your OCX fought.
It’s impossible to be playing with equal numbers. To do so you need to change WvW core. Even if you put frames of 1 hour, there’ll be servers that will win others cause they have more people.
I admit, my assumption is that we all want to have fun in WvW and that fun can be best achieved by fighting about equal numbers.
You should remember that WvW and equal, balanced have a hard time to be friends. There’s nearly no possibilities to have a fair fight when there’s a high max player cap per map.
My problem is not that we are playing 24 hours per day. It’s we are are playing 24 hours/day against the same server which was picked based on a score that was averaged over the whole 24 hours for seven days. (I’ll leave out the seven days from now on, because that’s incidental and can be easily handled.).
This is a 24/7 competition, it’s like a war. It allows servers to do strategies to potentate their strengths and minimize their weakness. Lowering the amount of time facing the same server would destroy this.
You may not find it, but I thing this is the beauty of WvW. Servers that decide to put alarm clock to do massive rushes, people finding ways to do something to cover the most weakness times, some alliances like JQ and TC against BG would not be possible… It feels like you’re playing a massive war and you’re just a soldier of an enormous army. It makes me always being looking at Mos or other WvW API’s because I can’t be playing it 24h.
This averaging glosses over times where the competing servers field different amounts of players, which I assume is not fun for either side for very long. Running over 10 people with your 50 gets old after the third time, and the 10 probably won’t even show up that often. As an aside, note also that the time these 10 put in is actually valued much less because they have next to no impact vs the opposing “zerg”.
To allow everyone to face about even odds without forcing players to relocate, we break up the 24 hours a into smaller segments (“frames” or whatever) and score and match up each of these separately. You are still competing for your server, but your opponent during time X might be different from time Y during the same day.
This is conceptually not any different from what we are doing now, scoring servers and matching them up based on that score, just on a shorter time scale. 4, 6 or 8 hours vs 24 hours.
You may still end up with some uneven matches based on player fluctuations in one time frame, but much less so than if you treat all time zones together as one block.
What you don’t see is you cannot control matchups based on coverage, cause is a thing you can’t control when thousands of people are involved.
Even in frames of 4 hours, there’s room for a server to have massive coverage and no coverage in the same frame.
Lowering more? Then you lose the essence of WvW and it becomes a massive sPvP, where only cares PvD (yes, all you want to fix) and roaming would be extinguished.
Also, as frames become shorter, more time is wasted recreating the matchups. If nowadays we need 15-20 minutes to reorganize them, how much we would need if they are stacked with the same frames? And how do you calculate the coverage, week per week, day per day, frame per frame?
The more you want to frame, the bigger is the room to have unbalanced matchups, because players don’t play it as a job, so they may play one day an another not. Some EU servers are flagged, and events like football, holidays or such have a huge impact on server ppt. And in NA, it seems there’s a lot of population fluctuation between servers.
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But all these suggestions of time frames, off peak times and such would only hurt WvW,
I would not hurt WvW on all server, but it would definitely hurt Baruch bay’s score
It would affect all servers, have’t you seen that BB also has off peak times? Nowadays, other servers can take back part of the ppt lost during nights when our maps are empty. And even more, we have to recover all the lost ppt during weekends. You clearly don’t know nothing about BB ppt problems…
So, in the end, it’s a silly idea that would do nothing more than making WvW more crap than it is, and people more upset…
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I also think that we don’t play the best system, and I’m also more on the change of also earning points over time for holding objectives, and even with upgrading them. Or change the frequency of PPT.
But all these suggestions of time frames, off peak times and such would only hurt WvW, making it purely brainless zombie blobby, and coverage would still be the most reliable way to win, as EoTM is.
People need to understand that this is a global, worldwide or whatever you wanna call it game. Your daytime is somewhere else night, same with off peaks and primetimes. And the most important thing, your time is not more important than others…
No matter what you do, servers with more coverage will still win.
And this silly idea of less score on off-peak times… How people can be so selfish??
And a full phantasm build for pure DPS?
2(III)/3(II)/0/5(II & VIII)/4(III & X)
Pure warden dps*
Pure warden an iSwordman DPS**
And a full phantasm build for pure DPS?
2(III)/3(II)/0/5(II & VIII)/4(III & X)
Seriously, this patch could have been awesome but it has become one of the biggest fails I’ve ever seen.
Promotion of the cheesiest mechanics and those skilled are nerfed, power build murdered in roaming and I still don’t understand their love with that stupid condi-spam metagame.
About mesmers, the only worth thing is the “semi” PH fix, but the rest? Tons of bug fixes, but only on the least used and useful skills and traits, some big bug fixes announces that still are bugged, no significant and useful trait reorganization, there’s no new GM that could be better that the ones we already had (seriously Triumphant Distortion has an internal CD?), or that amazing joke on portal, how fool we all were…
Anet logic: There’s a problem with conditions and PvE. And there’re 2 ways to fix it:
a) Address it directly by changing how conditions are stacked or how to solve their damage.
b) Mess other things so it seems you’re doing something, but it ends not solving the problem (conditions are still useless is PvE), and even more killing power build in all WvW scenario (cause they also had that amazing idea to have both massive PvP and PvE areas ruled by same rules).
Didn’t expect them to take the wrong one… Seriously, now roaming is just so lame with those condi-spammer builds and cheesy mechanics…
First, I was referring about facing pug zergs or guilds, not being in them.
Maybe for that zergmower build it wont be that necessary, as you already have lots of blocks. I personally dont like that build. In EU gold league you receive tons of damage before a projectile hits you, so mimic lost quite of its power.
Anyway, this new trait wont only get you less killed, it will also allow you to go around without to worry about being killed. When I will see a yellow number, it’ll mean I’m free to do whatever I want, so sometimes I wont need to use blink to get somewhere or use BF to avoid a damage spike. Shatter builds will take a lot of credit of it.
@Grorge, we don’t know how this trait will work exactly, but it seems it will reset the distortion duration with every kill, as distortion can not stack. So if you kill one enemy in second 0 and another in second 2, you will have distortion from second 0 till 5.
@Ross Biddle, yes it’s super easy if you’re in the background doing pew pew and using MI when enemies go for you, but in a frontline situation, there’s a lot of stress, and a bad move, or using a skill by mistake means immediately you death.
@Pyro. You arguments work for pug zergs, but in dedicated guilds or GvG, even a mesmer dying can mean your team losing.
Of course this trait wont makes us unkillable, but not only will be useful to not to die, the moment you see a yellow number you’re free to do whatever you want, it will prevent CC, spike damage, condi spam…
Sorry to say this, but its not an optimized build.
First of all, on Tuesday new GM traits will come, and if it does what it seems to do, the new Duels GM will be mandatory, so will need to add 10 points into Duels. 3s of distortion per kill is too good not to have it.
Then, for zergs is pretty useless to spend points into Chaos. Its a line that grants personal buffs and survivability, but in big groups, buffs are given by guards and blasts, and mobility is much more determinant to survive. You can have as much toughness as you want, but they wont save you from spike damage, or melee trains.
And finally, as Blackdevil said, this is a jack of all trades, master of none build. You should priorize and focus on what role you want to do.
if it wasnt able to interrupt another skill youve queued, it couldnt be a stunbreak.
l2p issue. the point of the skill is immediate reaction. make sure you dont have an incomplete gold progress bar when you use this skill.
Both Mirror Images and Blink are also stun breakers and they don’t interrupt skills. So there’s no technical/mechanical difficulties.
Again, it’s a balance feature and I don’t see why it exists, mainly with mantras, as they have very high cast time without effects during it.
Being able to decoy while casting mantras would make them more useful, and it would decrease the issue mantras have in fights after its first part.
hmm.. ok nevermind, its the stealth. the skill stops your queued action so you dont reveal yourself. but this is still an l2p issue.
Ok that makes sense, didn’t understand you.
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