Showing Posts For Ansau.7326:

Please remove decoy's skill cancel

in Profession Balance

Posted by: Ansau.7326

Ansau.7326

if it wasnt able to interrupt another skill youve queued, it couldnt be a stunbreak.

l2p issue. the point of the skill is immediate reaction. make sure you dont have an incomplete gold progress bar when you use this skill.

Both Mirror Images and Blink are also stun breakers and they don’t interrupt skills. So there’s no technical/mechanical difficulties.

Again, it’s a balance feature and I don’t see why it exists, mainly with mantras, as they have very high cast time without effects during it.

Being able to decoy while casting mantras would make them more useful, and it would decrease the issue mantras have in fights after its first part.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Please remove decoy's skill cancel

in Profession Balance

Posted by: Ansau.7326

Ansau.7326

Don’t know why other skills with no cast time, like Blink or Mirror Images, don’t interrupt healing cast while Decoy does…

Maybe because it’s a stun breaking , clone generating, stealithing, instant skill that also ignores reveal?

Other skills also do amazing things, for example blink allows you to get out of range so you cannot be interrupted or you can avoid an AoE spike that could kill you. Shatters are also amazing and can be used while casting other skills.

However, I only see problems with mantras, cause Decoy also interrupts the utility mantras. With such high casting times, Decoy should, at least, not interrupt mantras.

It’s not a bug and that’s why I don’t understand it. Balance is not a good argument…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Please remove decoy's skill cancel

in Profession Balance

Posted by: Ansau.7326

Ansau.7326

The problem is not with players, it’s with the skill.

Don’t know why other skills with no cast time, like Blink or Mirror Images, don’t interrupt healing cast while Decoy does…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

[EU] Gold League Predicted Rankings

in WvW

Posted by: Ansau.7326

Ansau.7326

Yeah, so next week matches

T1: SFR (10) – Winner of T2 (Open) (8) – Deso (8)
T2: Jade (6) – Winner T3 (Elona or Vizu) (6) – Second T2 (Open) (6)
T3: Looser T2 (Open) (4) – Second T2 (Elona or Vizu) (4) – Augury (2)

Maybe T2 is so close, because none want to win, but everyone want to be second

It’s that close cause germans have more coverage during weekend, but baruch has more during the week.
Baruch wants to win, and it will win.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Glamour build still viable in large fights?

in Mesmer

Posted by: Ansau.7326

Ansau.7326

The key to understand why perplexity is worthless in zergs is its effects are single target, so only one player will receive confusion stacks every 25 and 15s respectively. That’s what I’m trying to say paired with interrupts, no matter how much interrupts you have, perplexity procs will be worthless in a zergy enviroment. Just add having very few, un-reliable and with long CD interrupts of this build and it becomes even worse.

Finally, this is the most optimal way I find to go as a confusion glamour mesmer. It’s the way that optimizes the condition sources, doesn’t waste things too boost at maximum one thing and that can bring the most in a zerg fight.
No doubt that if you want to break the record of purple numbers in the screen, boost confusion as much as you can and enjoy, but no way tons of purple numbers is the best…

PD: Another option would be putting Inspirations points into Illusions and take Dazzling Glamours, to be more useful at certain points and less generically better.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Glamour build still viable in large fights?

in Mesmer

Posted by: Ansau.7326

Ansau.7326

Ansau:
Why would you go for Retalitory Shield, with such a low Power stat? Hell, why use RS, period? I’d also question a “Confusion”-oriented build that lacks Master of Misdirection and/or (even nerfed) Perplexity Runes. That’s extra Confusion proc potential wasted, and arguably (assuming they manage to finally fix the duration) longer time for your Confusion stacks to stick around and punk the enemy.

And what would you put?
- Far-Reaching Manipulations when you don’t have any Manipulation utility?
- Phantasmal Fury when phantasms die in a second in zergs?
- Blade Training, same as Manipulation?
- Mantra Mastery, more of the same?

The only trait that can be used is Desperate Decoy, but with the new Dueling trait, dodging that much to proceed clone-death traits and all the heals from your mates, you won’t be going down 25% health that much, and if you do, that will mean your death, so a clone more or a clone less doesn’t mean that much.
RS, even with low power, it still inflicts damage (280 without might stacks). Note that a single stack of confusion hits about 250 with full stacks of both might and corruption.

About perplexity runes, have you seen the changes? #4 with a 25s CD and #6 still activates with interrupts, have its CD increased and its confusion duration reduced. It will still be good in duels or small scale fights, but in a fight when interrupts are totally random, mitigated by stability and with a build that has only TP as a reliable interrupt, why would you use it, to get just a few more confusion stacks…?

And finally about Master of Misdirection, do you really find better some more confusion duration than Debilitating Dissipation or Mastery Glamour?
Anyway, there’s also condi duration cap, so both perplexity and master of misdirection is wasting sources.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Glamour build still viable in large fights?

in Mesmer

Posted by: Ansau.7326

Ansau.7326

Glamour Confusion build was nerfed by 2 ways:
- First, they reduced confusion damage in WvW by 50%. With this change, now Glamour Confusion builds are only OK to tag people, but don’t bring good DPS. Also, they only work against pug zergs, guilds, otherwise, will clean the confusion very quickly, and with such CD’s on glamours, you’ll be useful for 3-4s and useless for 30…

- And second, they put an internal CD into Blinding Befuddlement, so it only proceeds only on one player when applied Dazzling Glamours. Also, a bug was introduced, so it doesn’t stack with Confusing Enchantments (Only one stack of confusion will be applied).

About your build, is not well done, and it will be worst after 15th march. I’ll put what I think it’ll be the best glamour confusion build after new Dueling GM will be introduced. It focuses on confusion and clone-death condition spread.
http://gw2skills.net/editor/?vgAQNArdWlknpYtlqxVNUrRiYqQwdqAzRSRphaleobXIAA-zkCBINERjUAY0CQk0gk3A0IIZSFRjtaqIasqbY6YER1kCAmpRA-w

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Paradigm shift in WvW dmg (condi or no condi)

in Profession Balance

Posted by: Ansau.7326

Ansau.7326

That I don’t believe. I have never seen in practice a condition build causing 10k damage via burst. I am not even sure that is possible in theory. They can deal huge amounts of damage, after they have stacked up the conditions on you after time. But that is no burst. Please elaborate on your claim.

I don’t know if this count as a real condi burst, but being able to deal +15k condition damage in 10s is pretty huge.

@~2:45
https://www.youtube.com/watch?v=GGkjY5s9yMg

I agree with that Condition builds need some fixes.

1. You’re right about the food. +40% duration on all conditions is ridiculously overpowered. Make people chose what type of condition they want to focus on.

2. Countering conditions is mostly down to traits and class mechanics, not active play. Unlike direct damage dodging and active combat won’t help you much against conditions. How well you deal with them is almost entirely down to your build. There is no active mitigation.

3. Most condition dumps are very poorly telegraphed. A single Engineer auto-attack can apply 5 different conditions at times. Signet of Spite has a barely visible animation and no projectile you could actively dodge.

4. Lack of trade-offs: Condition builds allow you to stack insane survivability and avoidance with high damage. It’s not a very compelling play-style and rarely involves acting or reacting to your enemies moves.

In general the condition play-style goes entirely against the whole “active combat” ideal ANet established for Guild Wars 2.

I think no one could explain it better with such few words. For me, worst issues are #3 and #4.
2 is not completely true. Some professions don’t have very good passive condition cleanse through traits, so they rely only on active defense.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Is Mesmer viable for a WvWvW commander?

in Mesmer

Posted by: Ansau.7326

Ansau.7326

Mesmers have no business being at melee range 100% of the time.

Sorry, but this is not true. In fact, mesmers bring more in melee, and with new Dueling GM trait in 15h April, going melee will be even better.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

WvW Zerg My Build

in Mesmer

Posted by: Ansau.7326

Ansau.7326

Pretty good build. Here’re some improvements:

That GS trait does nearly nothing. Just a few less seconds for iZerker means nothing in zergs. You could change it for Confusing Enchantments or move those 10 points to another line.

Then, Persisting Images is useless. Even if you had the signet, phantasms would die in a second. So better forget about boosting phantasm survivability. I would use Glamour Mastery and Restorative Mantras with Mantra of Recovering. You’re adding some more AoE healing that will help you mates.
If this doesn’t convince you, get rid of those 20 points and spend it anywhere else. I’ve been raiding without Glamour Mastery for months and its not such important as it seems.

Also, Blinding Befuddlement was nerfed to the ground and it does nothing, you will only apply confusion to 1 target of all you’ve blinded with any glamour.

And finally, in zergs Blink>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Decoy. First, the mobility it brings is priceless (I also have Far-Reaching Manipulations, so I have even more mobility). It will allow you to save your kitten from countless situations. And second, you already have The Prestige, so there’s no need to have a second stealth skill when you learn to position well.

If you decide to take Confusing Enchantments, go for a mix of Dire/rabid gear. If not, go full direct damage. Good numbers are ~2600 armor (1700 toughness), 18k health, ~35-40% crit chance and 2000 power.

PD1: I go frontline shatter 20/20/0/0/30 with Shattered Concentration to remove enemies boons.

PD: After 15th April, new GM Dueling trait will be pure gold, as it will grant 3s of distortion per kill.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

EU vs US - how do they differ?

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Posted by: Ansau.7326

Ansau.7326

-Average skill level in EU is higher.

-Guilds in EU prioritize quality over quantity unlike so many NA guilds.

It’s disgusting what groups like GD, RG, Scnd, VII, VotF, BuLL, etc. can do in open-field with 25-30 people against queues. Absolutely terrifying.

Contrast that to NA where T1 guilds roll 50 deep and pop tags.

Sadly, most of those guilds don’t play anymore…

About EU vs NA, maybe T1 NA wins to T1 EU, but when you start going down tiers, EU servers have more coverage. Also, NA has it easier to have more coverage, as they can recruit sea, asian and southamerican population.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

What are your defenses?

in Mesmer

Posted by: Ansau.7326

Ansau.7326

If you want to go Restorative Illusions + IP, best options are 10/0/0/30/30 or 0/10/0/30/30. First has better burst and second has better survivability. Stack quite a lot of toughness and focus on direct damage, those builds have very few ways to apply conditions.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Jon Peters confirms iLeap fix

in Mesmer

Posted by: Ansau.7326

Ansau.7326

FF_UUUUU…

PD: Burn in hell.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

What are your defenses?

in Mesmer

Posted by: Ansau.7326

Ansau.7326

That’s why I started going 0/10/0/30/30 with Restorative Illusions and IP. I was amazed how eles can recover from a burst such easily. I heal +2000 with every shatter, also Mantra of Recovery gives instant healing.
The problem is you give up a lot of pressure, so its much harder to kill well-rounded builds…

I’ll wait to new critical damage change and see how it will affect.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Divinity Runes and Ferocity

in Profession Balance

Posted by: Ansau.7326

Ansau.7326

Rune of Traveler has also the same problem. Going from 6% crit damage to just 2% is a huge nerf…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Shatter vs PU

in Mesmer

Posted by: Ansau.7326

Ansau.7326

In pve, shatters have a hard time, because they mainly do burst, while in pve what you need is sustained damage. So to be efficient you have to continuously do the shatter rotations.
Phantasm builds bring more dps, and you don’t need to press buttons all the time.

In wvw, you’ll have a lot of fun, both roaming and zerguing. In both situations they become high-skilled, but also high-funny.
About zerguing, after 15th April, frontline 10/30/0/0/30 with new Dueling GM trait will be the way to go, if not major unknown changes are implemented.
And for roaming, there’s a lot of possibilities. I’ve been testing 0/10/0/30/30 this last days and is not that bad as people think. You don’t have the burst other shatter builds do, but in exchange you have more survivability and you rely more on sustained damage.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Mesmers

in Profession Balance

Posted by: Ansau.7326

Ansau.7326

Lool…
First, really weak condition cleansing with such condi meta going on in pvp.
Then, we lack a role. Mesmers don’t have ooc speed to be good enough roamers like thieves and stealth doesn’t work to be holders/tankers.
And our support is pretty bad as we need to sacrifice DPS and survivability.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Mesmers

in Profession Balance

Posted by: Ansau.7326

Ansau.7326

yes because i have played for a year it would be different after 5 seconds of fighting with a mesmer around , torment, stacks of bleed, confusion and daze, seems legit..

If you come with these arguments, don’t expect people to take you seriously.

Every profession has its strengths and its weaknesses, just learn to deal with them. Mesmers are not harder than any other profession.

PD: Thank god you didn’t start playing at game release. Back then, mesmers were stronger than now.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Wasted 1000 gems

in WvW

Posted by: Ansau.7326

Ansau.7326

I think its more your problem. Look at the tables and read all you see…

https://www.guildwars2.com/en/news/get-ready-for-wvw-spring-tournament-2014/

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

@anet: any solutions on queue?

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Posted by: Ansau.7326

Ansau.7326

Gandara had free tranfers and this is what happens. Tons of players moving to Gandara cause they want to be in a winner server without paying anything.

The only solution to this would be no free transfers, but its too late. You can still transfer to a different server, because during all league Gandara will be queued all time.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

[PvX][Mesmer] Move Deceptive Evasion

in Profession Balance

Posted by: Ansau.7326

Ansau.7326

Well, I never said the damage would be comparable, but still you’re able to see number +4000. This is the build:

http://gw2skills.net/editor/?vgAQNAscRl0npMtdqxRNcrNSc6B0d+zR9A7g/7lKwbA-zUCBYLDREhBjgQIjsIiJPFRjtMsIasabYKXJWFTQNAwBAXv8yLv8ylCYUlRA-w

As more as I play it, I realize is not a pure shatter build. Phantasms hit quite hard and you need to take advantage of that. Also, a lot of your damage comes from Illusionary Riposte.

Roaming not only means duels. This build can easily solo camps around 1 min if you change Decoy for Feedback and OF sword for focus.
About duels. I’ve only had 2 serious duels. One against a condi thief, which I won after a 10 min fight, and a PU condi mesmer, in which a thief broke into and we couldn’t finish. The thief was quite easy, I don’t remember my health falling under 8k. With the mesmer I had more problems, but I was fighting without foods and also was testing S/P, which didn’t convinced me at all.
I even had time to roam with some randoms, and still it has good AoE spike and good pressure.

PD: Shattered conditions is bugged with IP, so better take Restorative or put 10 from Illusions to Dueling to be more supportive.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

[PvX][Mesmer] Move Deceptive Evasion

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Posted by: Ansau.7326

Ansau.7326

Moving DE to adept wouldn’t fix anything. In fact, it would go against build diversity, as all builds would be forced to go into 10 in dueling.

I see DE issue the same as IC. At first, IC was a minor adept trait, and all builds invested 5 points in illusions just because it gave a lot for so little. Because of that, there were only shatter and phantasm builds.When we knew it would be moved to grandmaster, forums fulled with tons of QQ and discussions, cause it felt IC was so important, moving it would be the end of mesmers.
But you know what? People adapted and learned to play without this trait. People started to theorycrafting with new mechanics, like clone-death or lockdown.
Then, devs saw IC wasn’t an adept, neither a grandmaster trait, so they let it where it belongs.

DE is too strong to be an adept trait. People would get too much dependent to it, as if we’re not enough.
I’m more with the line of changing DE to make it a core mechanic or putting more clone creating over other traits. That would truly open to have more build diversity and fix our dependence on DE.

PD: Pyro, I’ve been roaming this last days with a shatter 0/10/0/30/30. It’s true that DE makes your life much easier, but it’s also true that you can roam perfectly without it if you have enough tools to create more clones. It just takes more skill to control your illusions and shatters.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Is "Match Making" broken?.

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Posted by: Ansau.7326

Ansau.7326

with this modified random glicko system we have, it makes it even more boring.

It’s not glicko that makes matches with you boring. It’s that you make your points in the nights under the week that make matches vs Baruch boring.

Well, then we’ll have to blame the spaniard culture

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Is "Match Making" broken?.

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Posted by: Ansau.7326

Ansau.7326

I know that xd
In fact, I said I want the previous random system after the second league ends. Time bewteen leagues is not so enjoyable, and with this modified random glicko system we have, it makes it even more boring.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Is "Match Making" broken?.

in WvW

Posted by: Ansau.7326

Ansau.7326

@Ansau: When you won against Kodash/Riverside you got some points and they lost some, however you did not won decisively (or often) enough to be ahead of them.

The problem is not if we’re ahead of them with just 1-2 matchups, what really bothers me is that after winning Riverside twice and Kodash three times, we are still stacked against lower servers and haven’t fought upper servers like Vizunah or SFR.

It’s kinda of a joke that Baruch has won 9 of the 10 fully weeks of this 2014 because most servers have had lower rating and coverage than us, and the last time we fought Vizunah, Elona and SFR was during 1st league.

PD: I’m not just saying this only for us. I also feel sorry for FS, AG or Abbadon Mouth, as they have also been stucked fighting a server they don’t have a chance.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Help me with a zerg build ^^

in Mesmer

Posted by: Ansau.7326

Ansau.7326

If you have carrion gear, I’d go for a glamour mesmer build until 15th April. You’ll be able to tag easily and learn how mesmer works in raids:
http://gw2skills.net/editor/?vgQQNAsdWlknpUtFrxVNUrRSYSRwR+JFMf5oKYdSKKNqB-w

After 15th April, we’ll have a GM Dueling trait that will bring us distortion when killing an enemy, so that will put a frontline shatter build the best, and we’ll be able to use more offensive stats.
http://gw2skills.net/editor/?vgQQNAsdRlknpUtFrxMNUrNig6h1BefHpCtWpH82FCAA-w

About power gear, I recommend you to do a mix of soldier, cavalier, knight and valkyrie to have a more balanced stats. toughness is much more important than vitality, cause conditions are cleaned a lot. With full soldier gear you have a medium amount of tougnhess and more vitality than you need.

As an example, I run with 2500 armor and 17,5k of base health.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Is "Match Making" broken?.

in WvW

Posted by: Ansau.7326

Ansau.7326

The main problem is devs modified the random system it was introduces in May, by lowering the variation servers get.

By doing this, they tried to lower the possibilities of most broken combinations, but instead, they have just put a lot of chance to a small amount of combinations. That’s why nowadays, if a server has bad luck, it will play against some unfairly matchups, as it happened with Baruch.

Afet the 1st league, lots of people sttoped playing, and the server drowned into 15th position. But after new year’s, most of these people retuned and the server started to gain positions.
The problem is we have been stucked with servers with much lower rating than us. In the last 10 weeks, we’ve won 9 and the other we ended 2nd, but as we’ve been stucked with servers like Far Shiverpeaks, or Aurora Glade, we still are 7th, even below servers like Kodash or Riverside, servers we have won several times this year.

Maybe the previos system wasn’t totally fair for some servers, but still was very random. If a server got a bad week, they just need to wait for the other. But with this new matchups, the same server can be put in an unbalanced matchup for several weeks.

I’d prefer to restore the first random glicko sistem after this 2nd league ends.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Do we need the glamour mesmer back?

in Mesmer

Posted by: Ansau.7326

Ansau.7326

Glamour confusion will never be as it was. If it has been nerfed for a year, and after tons of patches, why would they make it as it was in a near future?

I also don’t find glamour build that much enjoyable. You pop 3 skills every 32s and the rest of the time you just need to survive. Sorry, but this is not good performance nowadays. And even if it viable, people will just take more condi cleansing to counter it.

Shatter builds may be not the limbo, but they promote a much skilled playstyle that grants you months of improvement. They also have way more damage than just some confusion stacks. I’ve been able to deal more than 35k of damage (counting all targets) in just 6s in a GvG…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Triumphant Distortion and WvW

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Posted by: Ansau.7326

Ansau.7326

For what I think, it will not stack, just it’ll reset the invulnerability time.

Also, even if it sounds good, there’ll not be needed more mesmers for raids. And even a 20 man mesmer zerg will still die anyways.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Is Mesmer viable for a WvWvW commander?

in Mesmer

Posted by: Ansau.7326

Ansau.7326

http://gw2skills.net/editor/?vgAQNAW8flknpRtlpxYNcrNiY6RwhcAHJFl2rVSxsdhA-zECBocCy03Q0HBOnrIaslRFRjVpjIqWvAzjrIa1AA-w
Spam stealth when you’re in trouble.
Replace rune of dwayna with earth if you are more comfortable on depending on protection.

Do you realize that a commander is meant to be followed by other people? Why that much stealth?…

Also, being a commander doesn’t mean you have to be useless. Warrior/Guard commander still heal, clean conditions, do some CC and DPS, buff others…

About OP, you can commander with a mesmer, just you won’t take the best class for it. First, there’s what slsharpshooter said. And then, to be able to stay alive all the time, you’ll need to take full defensive stats, plus taking skills and traits to survive. And that will make you just a npc to be followed by others. But if that is what makes you happy…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Celestial after the patch

in Guild Wars 2 Discussion

Posted by: Ansau.7326

Ansau.7326

Is not about celestial gear but what about Traveler/Divinity runes? If they’re not changed they will go from 6/12% critical damage respectively to 2/4%without any stat increasing…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Ferocity: A Failed "Solution"

in Guild Wars 2 Discussion

Posted by: Ansau.7326

Ansau.7326

My point is that it is not the game that is to be blamed for the lack of diversity but rather the players, when the only builds being accepted by the kitten s end up being berserker builds then that is all you get to see. Theres also a significant exaggeration in terms of how hard most mobs hit in these discussions..
I suppose exaggeration is alright tho as long as it further solidify the zerker builds position as the primary part of any decent blob.

Same stuff happened with gw1, either you brought proper builds or you got kicked.

Moreover, any decent blob is running soldier’s cause berserker’s are just rally bots and they can’t even tank last mobs from ls – the assault knights.

From my experience, as the guild/zerg/blob gets better, the fewer solider and more berserker you see…

Also, as always, ferocity is meant only for PvE, but it also will affect WvW, and here will hurt incredibly. For roaming, forget about going with power builds. For zerguing, it’ll promote bigger blobs, as the coordinated spike from smaller guilds will have less impact.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

New mesmer role front lining in zergs?

in WvW

Posted by: Ansau.7326

Ansau.7326

I also thought about a similar tactic, but with only 2-3 mesmers xd
But as Chrhal said, this is not what we’re looking for. We need more AoE improve (damage and support), and most of the new changes have made us even better in duels and small scale fights.

Note that some traits will be also changed, so lets hope we can see some improvements from here.

PD: The ferocity change will hurt us quite a lot, as we have a low dps, so now it’ll be even lower…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Mesmer damage in big fights

in Mesmer

Posted by: Ansau.7326

Ansau.7326

oh well we get bug fixes and no buffs for wvw raids, so be prepared to fullfil your veilbot and portal duty as u will never be allowed to do more than stalth your team and tw them. thats what the mesmer does, veil veil veil, portal, veil, tw, veil veil. u cant deal dmg u cant reall raid. u are standing with the caster, but u dont doe caster like aoe dmg because anet gives us ai and not aoe like a normal light armor class should have.
we are squishy half thief/half rangers pretty much…. u wanna have fun in a raid, go ele, war, guard or necro. dont go mes.

Well, we got a Gm trait that gives us 3s on ivulnerability for every kill, and with no CD. That is pretty a blast in zerg fights.

30 into dueling?im not really convinced with this one yet….. how bugged will it be? what builds will go with 30 in dueling? plus squishy….u gotta tag first in order to get the kill, so tagging is not that easy…. id rather see ip being removed and all shatters working without illusions without trait. now that would make a mes viable in zergfights

I’ve been raiding for about 3 months with a 20/20/0/0/30 boon ripping shatter build and with proper gear I don’t find me squishy, while being able to hit up to 3k with Mind Wrack and 4,5k with BF. Then, not much troubles to go for 30 in Dueling.

However, Ferocity will be a huge nerf to our damage. Will need to redo all gear combination to minimize the lost of crit damage.

PD: I’ve seen some of my videos and this new Dueling GM trait would have prevent some of my downed or kills and also some situations where I received lots of damage.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Vabbi wins a matchup after 1.5 year

in WvW

Posted by: Ansau.7326

Ansau.7326

Congrats to Vabbi!!! Still there’s hope xd

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Mesmer damage in big fights

in Mesmer

Posted by: Ansau.7326

Ansau.7326

oh well we get bug fixes and no buffs for wvw raids, so be prepared to fullfil your veilbot and portal duty as u will never be allowed to do more than stalth your team and tw them. thats what the mesmer does, veil veil veil, portal, veil, tw, veil veil. u cant deal dmg u cant reall raid. u are standing with the caster, but u dont doe caster like aoe dmg because anet gives us ai and not aoe like a normal light armor class should have.
we are squishy half thief/half rangers pretty much…. u wanna have fun in a raid, go ele, war, guard or necro. dont go mes.

Well, we got a Gm trait that gives us 3s on ivulnerability for every kill, and with no CD. That is pretty a blast in zerg fights.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

New Mesmer Traits April 15th (Lockdown Buff!)

in Mesmer

Posted by: Ansau.7326

Ansau.7326

kitten , I want to see Illusions and Inspiration new grandmaster traits.

Also:
The button to instantly refund all traits, previously seen only in structured PvP areas, has become game-wide.
Refunding traits is now free across the game: refund your traits any time you’re not in combat or in a competitive PvP match!

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Condis did something no power build can do.

in Profession Balance

Posted by: Ansau.7326

Ansau.7326

You guys go from white to black.

First of all, I didn’t mean to nerf condi damage, just some of those builds need tweaks as they can easily be very stong in all ways.

I don’t give a kitten about maths and theoretical numbers. What really matters is what you see in game. And there, soldier not always out-dps dire. You put a warrior, I put a mesmer. No way a full soldier mesmer has more dps than a full dire. Just don’t.

Then, you cannot compare conditions spamability with direct damage ones. Just because direct hits are consecutive, you hit with a skill and then with another, but not both at the same time. However, conditions can be applied at the same time, both by stacks and by different conditions.
And here is what I find some issues. There’re build that can abuse from this fact as they have tons of ways to apply conditions, it just becomes a condition flood.

Also, I don’t see the point to compare full 1 stat combination builds. We can mix, and here is where condi builds take an advantage. All maxed condi stat combination have, at least, toughness or vitality.
When mixing gear, a direct damage build has to look for power, precision and critical damage, while condi builds only have to boost condi damage and some precison. Also, defensive lines normally boost condi builds and condi stats. That allows condi builds to have way more survivability than direct damage builds without the need to lose offensive stats.

Then, if we pair a power build vs condi damage build, it’s much easier for the second to counter the strengths of the power build. First because with such stats combinations, they stack toughness easily. And also because defensive lines have good synergy with conditions and those builds can obtain condi cleansing or boons to counter direct damage in an easy way.
But power builds, first they aren’t able to maximize the damage while also upgrading the defensive stats. Also, or they lose some skills and traits to have a better cleansing, or they invest massively on defensive lines to get those benefits. In both ways, these builds end up loosing pressure and burst.

And that’s why I said there’re 2 big problems with condi builds:
- Some of them have no counters, cause they can put a lot of pressure while having counters to both incoming direct and condi damage.
- The stat combination allows some condi builds to have maximum condi damage while having very high defensive stats.

For example, PU mesmer build is not the king just for the boons, neither just for the clone-death mechanic, neither just for being tanky. It’s because in a single build you have tons of condition pressure with high condi damage, high toughness, decent critical chance, being able to gain defensive boons such aegis or protection, high passive healing and good condi cleansing.

Simply there’s no power build (apart from warrior power builds) that can boost so much its offensive stats, while being tanky and having such amount of counters to other builds, as this one or another condition flood build.

PD: Warriors are not the best example to put here. In fact, this truly is a biased argument, as they are extremely well rounded, with an advantage of stats to other professions that actually allows them to bypass my second point. They can push a lot more with power build cause they have a much better base defensive stats.
BTW, a good SS/LB condi warrior build beats a tanky power hammer one.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Proposal: Limit WvW to EBG during slow hours

in WvW

Posted by: Ansau.7326

Ansau.7326

No. Restricting someone’s playing time or what they can do is wrong, no matter how small the amount of people you think it would affect. It is still wrong. Your time is not more valuable than anyone elses time.

How is it restricting play time if no one is ever in a queue and ONE battlefield gets all the attention for once?

Because the PPT with only EB would be lower, and that wouldn’t be fine for those who play at night and contribute to their server PPT at that hours. That would require to scale the points that things give during that time, which, in the end, it would be the same as now.
Also, it would require to scale the population cap, since some servers (like mine) have more a lot of people connected during nights. And that is a thing you’ll never see, cause that means bigger server, better server network connections…

No matter what you think or what you want to do, restrictions is the worst way to go to fix things, and also the most complex and complicated to do.

My way to fix this kind of problems? Merge lowest populated servers in WvW, while being separated in PvE, cause pve is not enough empty to fully merge servers.
But that’s a think we will never see, since anet doesn’t look WvW as a separated area of the game.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Condis did something no power build can do.

in Profession Balance

Posted by: Ansau.7326

Ansau.7326

I think there’s only 2 problems with conditions:

- Some builds that can apply tons of them and continuosly.

- Stat combinations allows condi builds to have very high condition damage while also having high defensive stats. However, power builds have to sacrifice defensive stats to reach good numbers, as the rely on burst.

Apart from that, condi cleansing is fine. Maybe eles and mesmers need to have more reliable cleansing. That doesn’t mean they don’t have it, just they need to invest a lot of traits and skills to have decent amount of cleansing.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Mesmer damage in big fights

in Mesmer

Posted by: Ansau.7326

Ansau.7326

Anyone has videos from these builds?
I’m afraid to make an investiment and it not being that good.

Here you can find some videos of zerg mesmer builds:

https://forum-en.gw2archive.eu/forum/professions/mesmer/Zerg-Mesmer-POV-Videos-organized-non-Pugs/

PD: When I have time I’ll upgrade some more videos I have recorded (little GvG included).

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Mesmer damage in big fights

in Mesmer

Posted by: Ansau.7326

Ansau.7326

I run a shatter build, but to do decent damage you need to have less than 2700 armor and focus on crit damage. This will allow to do 4k with BF and ~2k with Mind Wrack/IP (+2k for every illusion).

About other builds, conditions are cleansed quite often, and as we don’t apply tons of bleeds or confusion, is better not to focus on conditions. Also, phantasms die in a second, and require tons of skill to know when and where to land them.
So I see shatters the best and most reliable way to go for DPS.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Proposal: Limit WvW to EBG during slow hours

in WvW

Posted by: Ansau.7326

Ansau.7326

Sorry, but if anet puts WvW time restrictions, tons of players will leave the game.

Put this in your heads. Your nighttime is others daytime. Your primetime is others abandoned maps, and vice versa.

I find much better to merge low populated servers that trying to fix the population issues with restrictions that affect all servers.

PD: I could say the same with Baruch. We have tons of players during most of the day (even in our primetime all maps are queued), but from 5am to am everybody is sleeping.
So why don’t we shut down WvW during that time? That would also mean people wouldn’t need to put their alarm clocks to play a game like it was a job.
Note the irony…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

T1 is a hammerfest...

in WvW

Posted by: Ansau.7326

Ansau.7326

Too much AoE, root stacking, blind spam, perma stun, condition fest… What do you want then, zergs made of zerker roamers trying to chase each other?
As Ragnar said, most top EU guilds are remaking their rosters and focusing more in AoE damage spikes through zerker light classes than going with a huge hammertrain.

Only rangers, thieves and mesmers have a hard time in zergs. These classes are designed for small scale fights and suffer a lot in zergs. Engineers only requires high skilled players, but with a one they are quite awesome.

And if you think necros are getting out, then you haven’t tried a pure zerker staff one or the combo necro-thief. kitten god if they hit.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Buff/Nerf all autoattacks

in Profession Balance

Posted by: Ansau.7326

Ansau.7326

Einlanzer you’re making a huge mistake in autoattacks comparison.

It’s quite ridiculous to compare just 2 skills side by side. Skills are designed with all the weapon skills pack and with all class mechanic. (For example, mesmer autoattacks are such low cause they rely heavily on phantasms damage).

About warrior vs thief, first, rifle warrior autoattack is around 17% slower than thief’s one. Then, Vital shot is replaced by a quite powerful autoattack when being in stealth. And finally, thieves can spam much more other weapon skills than warriors due to initiative and thief weapon skill mechanic. Initiative mechanic has a big problem, like all. It means a huge advantage on PvP, but thieves are struggled quite a lot in PvE.

PD: And please let me laugh at this stupid discussion about which autoattack is weaker of two of the classes with strongest autoattacks. Engineer pistol autoattack is even way more weaker than Vital shot.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Mesmer: "The DPS Summoner" (8/8)

in Profession Balance

Posted by: Ansau.7326

Ansau.7326

And finally, the non-sense mesmer changes are here.

Very few changes are acceptable, but the rest, tons of mechanic and big-words/non-impact changes and still mesmers would have the same basic problems:

- Lack of AoE damage skills.
- Traits being awfully organized.
- Lack of condition removal.
- Clone-death builds being OP.
- No build diversity.
- Broken mantras design.
- …

The phantasms… Do you really mean you want us to be a poor and ridiculous version of minion necro? Because it’s what I see, you just can have 1 phantasm up, that also does a what-the-hell you want.
We have a phantasm in every weapon set, plus 2 more utilities, for a reason. Your changes would also need eliminating some of them as they would become non-used skill.
It would also make our damage a joke, and it’d require a general bump on all non-phantasm damage skill. Something I don’t see anywhere.

Then there’s the new “stupid” condition. Do we really need a new condition in a game where condi meta is OP?
We already have primary and condition, confusion. Why don’t you focus on it, as it only works when tons of stacks are applied, a thing mesmer has a really hard time?

You said: “The changes below are meant to force the Mesmer to develop target-tracking and skill-combo techniques and reduce reliance on sticky-tab targeting as a means to connect damage. This increased freedom from sticky-tab targeting also allows the Mesmer to contribute more damage over a wider area as well as maintain pressure or threat on the battlefield as opposed to everything collapsing when the Mesmer can’t select a specific target.”

- If there’s a mechanic (shatters) that is basically skill-combo and target-tracking, why do you just mess and destroy a whole class by changing the biggest source of DPS and turning it to a crippled version of minions mechanic? While don’t just focus on what it makes us unique, shatters?
- Why do you just upgrade the phantasm AoE damage, when the truly and real problem is our lack of non-phantasm AoE?

So, in general, you’re just obsessed with phantasms, when, in fact, they are one of the things that are better designed (they just have some bugs and some of them need little bumps).
And with that obsession, you completely forgot everything else about the class. You forgot how only-offensive shatters are. How we are suposed to be the masters of confusion, yet our sources are very limited. How mantras still suffer from their core design. How bad is our condi-cleansing. How do we don’t have AoE damage apart from phantasms. How our support is quite meh. How in raids we’re mostly veil/TW bots. How our build diversity is only PU in roam/pvp, phantasms in pve and shatters in zergs. How our speed OOC doesn’t exists. How our reliable traits are only grandmaster with just 3/4 of minor and major, while the rest only serves because I have space to fill with them…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

[WvW] Zerg Confusion Mesmer

in Mesmer

Posted by: Ansau.7326

Ansau.7326

The biggest problem is a zerg build designed from a small scale POV. Here’re what I see it has a lot of room for improvement.

- Signets, both are useless in a zerg. Signet of Ether relies on having illusions up, and in a zerg they’re the first thing to die. Signet of Domination doesn’t add useful things. The extra condition damage isn’t worth, as it can be bumped with sigil and might stacks. And the stun is only single target.
- A confusion zerg build without Confusing Enchantments is like a shatter build without IP. You will see a huge difference even if you only have Null Field.
- Your defensive stats are awfully balanced. You have too much armor while your health is minimal. Conditions would cannibalize you alive.
- Sigil of energy is wasted in mesmers, as we have perma-vigor. The same with Perplexity runes (they’re bugged and is only single target). Also, Veggie Pizza is the way to go with any condition build in zergs, as most of enemies run Lemongrass, Melandru or even both.
- PU isn’t that good in a zerg. You only get the boons and the extra second of stealth is not a big deal, when zergs normally use 2 veils when enemies are quite far.
- Shatters and clone-death together is like trying to play the gray team in chest… You have to choose one of both.

I think a 20/25/25/0/0 would be the best build for clone-death and condition spreading. Also:

- Blink+Far-Reaching Manipulations provides you with the best mobility in zerg fights, both defensively and offensively.
- Have one alternative weapon for the stacks of corruption. When you reach 25, change to the standard weapon.
- Don’t bother to have high base critical chance. Around 30-35% is enough, better bump other stats.
- And finally, positioning and mobility is what truly determinate if you’ll survive or not, for a satellite class (eles, necros, thiefs, mesmers, nades engis…). Defensive stats are there only to give you an extra little time to react.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Fixing Mesmer: IIWAD

in Mesmer

Posted by: Ansau.7326

Ansau.7326

Too much improved passive gameplay and give us counters to thiefs, while I think they’re an easy target for mesmers…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Condition Damage in WvW

in Mesmer

Posted by: Ansau.7326

Ansau.7326

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Debuff trains

in WvW

Posted by: Ansau.7326

Ansau.7326

And why 10 people? For me trains are made from +35 people.

But then, why 35 people could still have their speed and 36 wouldn’t?…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz