Showing Posts For Ansau.7326:

Buff Shattered Strength back to what it was.

in Mesmer

Posted by: Ansau.7326

Ansau.7326

Since when it was nerfed??

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

New Computer - Flicker / FPS drop

in Account & Technical Support

Posted by: Ansau.7326

Ansau.7326

Wouldn’t be surprised if it’s a driver problem, or that single slot dual gpu cards are not best friends with GW2.

AMD drivers update is SO slow, and the overall experience is SO clunky and worthless compared to NVIDIA.
And we all know GW2 is SO bad optimized, than older cards with much worse performance than newer ones can run the game at same fps and graphic levels…

That I don’t know if there’s a viable fix for your problem :S

PD: Lucky family if you have 2 295x at home

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

High CPU Usage while doing nothing

in Account & Technical Support

Posted by: Ansau.7326

Ansau.7326

I’m also an owner of an i5 4690k, oc to 4.3 and I also get high cpu usage while doing nothing, but not as much as you.

2 cores run aboutat 60-80% while the other 2 are used less, about 35-60%. Also, a strange thing is that cpu is used less while doing something that while not.

You may look at some ingame graphic configurations, energy plan, voltage modes, power saving disabled… that can tell the cpu to work at maximum capacity when there is work.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

New computer - Need advice

in Account & Technical Support

Posted by: Ansau.7326

Ansau.7326

I was also playing with a laptop and last week I bought a new desktop.

I have an i5 4690k (which I’m having it at 4,4ghz), 8gb 2133, ssd mx100 and r9 285 (~+10% oc).

I play the game insanely better. With everything at max, unless shadows and characters set to medium: 60-70 fps in LA, 90 fps in open world and 32-35 fps in bosses like tequalt, jormag or golem II.

I see GW2 doesn’t need an i7. In my i5, 1st core is running 70-90%, but the rest around 55-75%, so even 4 threads are not used fully.
About ram, 8gb is more than enough. Haven’t tested different ram speeds, but as it is a cpu based game, I think it runs better with higher speed ram. Prices are more or less the same till 2400, so I’d go for the best you can.
Gpu, wouldn’t be looking for less than gtx 760/r9 280. Prices have dropped a lot in those two and you can find them even for less than 200€.
Finally, since I bought an ssd last summer (put it in laptop also), I cannot go back to hdd. It speeds a lot the OS in general, opening any kind of software, maps in gw2 are charged much more faster…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Disappointed with mesmer

in Mesmer

Posted by: Ansau.7326

Ansau.7326

I think it’s more cause the game design than the class design.

sPvP is a game mode based on point capture in a very small map with very small areas and millions of blind spots. We’re not a class designed to hold a point or to do sustained AoE pressure.

I find mesmer shine the most in bigger places, where our illusions can survive a lot more, we have much more positioning options and we’re not affected by blind spots.

Also, maybe that’s why mesmers are so awesome in WvW.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

My Favorite Combo

in Mesmer

Posted by: Ansau.7326

Ansau.7326

Mine is Phase retreat + shatter. It adds a lot more offensive pressure to staff and opens a lot of new, fun and effective, but also more complicated shatter combos, like Mirror Blade, swap, Phase Retreat and F1, or PR+F3, MB+Blink+F1+Mindstab.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

WvW Mesmer builds

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Posted by: Ansau.7326

Ansau.7326

2/6/0/6/0 mantra phantasm build GS-S/F(or 4/0/6/4/0 for more damage) based on bringing more support through Restorative Mantras + Mantra of Pain.

2/6/0/0/6 GS-S/T shatter build based on spike damage.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

why are perplexity runes still here?

in Profession Balance

Posted by: Ansau.7326

Ansau.7326

I don’t see how Runes of perplexity are so OP in WvW when thieves can do 8-9k with autoattacks, rangers hitting 2k AA from 1500 range, warriors being able to hit for 12k every 7s, mesmers that can melt enemies with 12 stacks of torment and confusion, or nearly instakill them with a power shatter combo, engis that can reapply all conditions every few seconds, eles with perma 20 stacks of might…

WvW roaming is a strange game mode: You find very unbalanced builds, but a lot of people that think that anything that can deal damage is viable. In reality, very few builds are fully viable for roaming.
You need everything: damage, defense, condi cleansing, speed, ways to chase, ways to disengage… Don’t expect to be succesful if you don’t bring ACTIVE defenses to deals with both direct damage and condis (active condi cleansing).

Yes, it is a strong rune set, but I find it extremely easy to counter. Confusion is applied after interrupted no? So actively clean confusion and the rune set is shut down.
Engis mostly interrupt with the pull, thieves with pistol and venom and warriors with mace and shield. All of these are very intuitive interrupts, and someone with a bit of experience should always look his condis after these situations.
Necros and mesmers are more tricky, but firsts rely more on constant multi condi pressure rather than high stacks, 5-6 stacks of confusion is nothing when having burning, poison, weakness, bleedings, chill all together. For mesmers, Perplexity is only for troll builds who run slower than turtles, but overall, perplexity in mesmer is outperformed by a lot of other runes.

A whole different thing is those players who only know to mindlessly spam skills without thinking about if that could kill you.
It has been the problem with confusion since start. Hell they nerfed confusion damage at half, too much noob skill spammer that couldn’t understand how to counter incoming confusion. It seems a lot of people will never know how to play having confusion without letting enemies to put more pressure on you.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Reduce PPT during night time?

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Posted by: Ansau.7326

Ansau.7326

Vizunah with canadians, Vizunah having an OP nightcapping, when it’s outperform by Baruch one and Baruch is no longer the most powerful nightcapping server, not fair that they gain all points while I sleep (but tehy lose them while I play)…

You should know that those playing during nights in EU servers are EUROPEANS. Mind-blowing yes…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Maim The Disillusioned Impressions?

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Posted by: Ansau.7326

Ansau.7326

Impossible against turret engis, and power shatters do better the role than condi shatter.

Wait, what? You’re having trouble against turrent engies with MtD? You can’t kill the turrets, I get. But the Engie is just gagging to be eaten alive by your condi setup. Gagging!

If the engi doesn’t move from the turrets, you pretty much can’t do anything. Be on melee and let the turrets kill you. Be on range and be much more predictable, with clone running. I find much more easier in 1vs1 with power shatter…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Maim The Disillusioned Impressions?

in Mesmer

Posted by: Ansau.7326

Ansau.7326

I’ve tested MoD in pvp and wvw. It’s a nice and also viable way to go instead of power shatter.
In duels is extremely OP. Very few builds have options to win, and almost everytime they’ll need to play perfectly while you commit some mistakes.
For sol roaming it’s also extremely powerful. It doesn’t require more than 1 minute to kill all guards from camps. Disengage is a joke, and chasing is also really easy. If paired with traveler, speed is actually quite good. The only problem are small groups with aoe condi cleansing.
Small roaming groups, well here it’s paired with power shatter. I still prefer the second cause it allows me to burst down anything you ask, while condi shatter has more sustained pressure and again, it’s mitigated with aoe condi cleansing. Matter of preferences.
And about pvp, in tpvp it’s still outperformed by power shatter. Impossible against turret engis, and power shatters do better the role than condi shatter.

Generally, with condi shatter you need to change your playstyle, not bursting that mch and keeping more a sustained pressure. Difficult now, cause everybody has in their heads shatters are burst skills.
Gonna give a try in WvW to see how it works compared to my heavy shatter cat, but for the rest I still prefer power shatter.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Zerging

in Mesmer

Posted by: Ansau.7326

Ansau.7326

I have a problem MoP, its cast time. Nearly 6s to tag 10 people… In this time I’ve done 5-6 sword autoattacks plus shatters.
I’ve reached a point where I prefer MoC over MoP, cause MoP doesn’t bring me more tagging than sword AA + shatters.

It’s more about how much time you spend hitting enemies, than if the ways are more efficient or they hit more enemies in a single attack.

Have you actually used MoP? You use it in tandem with your auto attack. It’s a quick fire skill that is a nice spike in damage in addition to your weapon skills.

I’ve nearly tested everything you could imagine in zergs. MoP is good if you don’t have AoE skills, but with them it doesn’t add much more tagging. And cast time really penalizes, as you’re not hitting enemies during that time.

Sword AA+MoP and sword AA+shatters have similar tagging abilities. The only thing that would mean an important tagging improvement from sword AA + shatters would be a pulsing AoE skill.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Zerging

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Posted by: Ansau.7326

Ansau.7326

With a shatter build you’ll be playing more closed to enemies than a ranged build and mainly with sword, so you’ll be hitting more enemies (GS autoattack hits the same enemy and most of the times only 1). Also, retaliation is a great way to tag, being at range you get much less focused and you receive less retaliation update.

I have a problem MoP, its cast time. Nearly 6s to tag 10 people… In this time I’ve done 5-6 sword autoattacks plus shatters.
I’ve reached a point where I prefer MoC over MoP, cause MoP doesn’t bring me more tagging than sword AA + shatters.

It’s more about how much time you spend hitting enemies, than if the ways are more efficient or they hit more enemies in a single attack.

PD: I’m not here to say anything but shatters are not good to tag, but to show that shatter builds are also good are it, and point they are the best way if played properly.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Zerging

in Mesmer

Posted by: Ansau.7326

Ansau.7326

To OP, if you’re a begginer, I’d suggest a mantra phantasm build 4/6/0/4/0 or 2/6/0/6/0. Both are really capable of tagging and also you can have good damage.
Shatter would be 2/6/0/0/6.

In any zerg build Triumphant Distortion should be taken, it gives you much more survivability and reliability with phantasms.

WTF?

Shatter = great for snipe/pick teams. He’s asking for tagging. And the two in inspiration is a waste. You should never be getting smashed with condi’s and even so, the zerg will clear them.

I beg to differ. Shatter is not only the build that grants you the best tagging, but also the one that is able to do the best damage. The problem is shatter is already a high-skill build, and in zergs it becomes much harder. That’s why very few people take shatters for zerguing.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Lower End Computer Gets Higher FPS. WHY?

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Posted by: Ansau.7326

Ansau.7326

I didn’t say he needs series 9 MB to make his cpu work, just suggested to get the latest bios. You’re putting something that it’s not intended to work with it, and newest bios will have the least issues.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Lower End Computer Gets Higher FPS. WHY?

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Posted by: Ansau.7326

Ansau.7326

Well GW2 has had an erratic behavior with settings since ever.

But first, you’re running a z97 cpu in a z87 motherboard. Look for the latest bios from MB for the best compatibility. I also recommend to buy a new h97.

About the game, try turning Model limit and quality to medium or low. These two are the most critical settings and they put a lot of unnecessary stress into the cpu, making it bottlenecking the game.

Beyond that there’s not much more:
- Monitor everything of your pc, hwinfo is a nice tool, to see if everything work properly (temps, ghz, % usage…).
- Try older drivers. I’ve experienced lower fps with newer nvidia drivers. 344.11 is the exception.
- Play with setting one by one, and see which ones affect the most and reduce them as much as you desire. But I thing Model limit and quality will solve most of your problems.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Imbued diversion

in Mesmer

Posted by: Ansau.7326

Ansau.7326

I’m also in line with keenlam. Diversion shatter is very situational, and it doesn’t do that much for the CD it has.

AoE daze every 34s is by no means OP. I would design the skill so for every clone, daze time is increased by 0.5s, meaning with IP and 3 clones Diversion would apply 2s of daze in AoE around you.

Imbued Diversion could turn daze into stun, or increase daze time.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

pigeon hole or play as you like

in Profession Balance

Posted by: Ansau.7326

Ansau.7326

Luckily for me, mesmer is one of the most free-meta professions. It only matters to bring the key skills, then nobody ask you for anything else.

It’s already said, main problem is meta builds are far beyond than alternatives in competitive areas: PvP, wvw raids, speed-run pve… There, meta builds outshine alternatives by a lot, and bringing what you would like can only mean pretty much all the effectiveness.

Also, people is so narrow-minded about meta builds, they thing that anything outside that doesn’t work, or it is lame . You still see people QQ about your build elsewhere (roaming, open pve, pug zergs…).
Today I’ve been told a noob for playing a bunker shatter build with perma might for roaming, that actually worked pretty well.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Pu messmer. build...

in Mesmer

Posted by: Ansau.7326

Ansau.7326

It’s not about telling him anything, but help wisely. He can try PU in spvp, but he will see how a fail it is, better save his time…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Pu messmer. build...

in Mesmer

Posted by: Ansau.7326

Ansau.7326

Yeah, for pvp better forget about PU, shatter or lockdown will do much better.
But for roaming, power PU is quite effective and also fun. 4/4/6 is the standard, but I also tried 0/4/6/0/4 with staff and it’s surprised me.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Morrr Damagge!!! Mesmer zerg PoV

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Posted by: Ansau.7326

Ansau.7326

Well here is my new video of my footage from zerguing and raids.

Being testing the new changes and the trait XIII is what has had the biggest impact, even though the build stays the same, 2/6/0/0/6. Now with izerker not only you can tag much more, but also do a lot of damage is there’s not much enemies around him.
Also tested new Mantra of Pain, but I find the damage is only average and Mantra of Distraction is still my preference.

Also tested mantra 4/6/0/4/0 GS during long part in Garrison. It’s the second most powerful build in zergs and suited for pug zerguing.

PD: Put all my previous videos in this new channel to have them more packed. Quality is bad cause they have passed youtube compression twice…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

"The Staff is a Crutch"

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Posted by: Ansau.7326

Ansau.7326

The more time I roam and do pvp, the more I see the value of staff over sword/x.

Even in power builds, staff is quite strong, and the condi pressure is really helpful (with new IE and some might stacks the condi damage dealt is not that small). And all the defense and support staff brings is priceless. You can build and play more offensively, as you have that support ready to show.

The only two places where I see staff is less valuable are pve and zergs. In those places the randomness and condition orientation of staff pretty kills its usability.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Silver League WvW Mesmer

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Posted by: Ansau.7326

Ansau.7326

runing Restorative Mantras without IP? Bad build then…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Anet working on maxing size of wvw grps to 8?

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Posted by: Ansau.7326

Ansau.7326

I also don’t see where is the point. Unless they modify all aoe skills and buffs to affect 8 people, still it will be much more efficient having 5 people per party rather than 8. 3 people of the party would not give the buffs, heals, condi cleansing…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Solution to fix the population imbalance

in WvW

Posted by: Ansau.7326

Ansau.7326

Please, stop bringing EoTM ideas to fix WvW. Most WvWers hate EoTM. Its a freaking broken design:
- Short matchups means there are no incentives in defending or upgrading, and people cannot play all the matchups, so it becomes less appealing.
- One enormous map that makes the game boring. More time spended walking and serching fights than actually fighting.
- It’s based on some sort of alliances. In the end, it becomes a perma karma train to see who brings more numbers. In any alliance game mode that any game has had, one side has always prevailed, got most of the population and ended wining all matchups. GW2 will not be an exception.
- Too much pve stuff that makes people playing more for killing NPC’s than players.

These are the things to avoid if we want a healthy WvW that suits the majority.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Solution to fix the population imbalance

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Posted by: Ansau.7326

Ansau.7326

Another idea that I find interesting, is making queues for wvw maps integrated. Meaning: you maintain the same amount of players on each side at all times. If there is 1 extra player on side Blue, for example, then the max queue for red and green is 1, until those are filled, no new blue player can enter the queue.

And what about guilds? What would happen when 25-30 people want to enter in a map at the same time to do their raids?

Please, everyone, avoid throwing random ideas without first think how thee would affect the game.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Solution to fix the population imbalance

in WvW

Posted by: Ansau.7326

Ansau.7326

Didn’t you read the 2nd part of the original post?

WvW is not competitive, was never competitive and if you read the thread a lot do not want it do be competitive.

You do not need a match to compare manpower and coverage, the match is completely superfluous to determine the winner, just compare the man-power per time graphs of the 3 server, and give the one that “wins” (the one with the largest lonely coverage advantage) a reward. After 2 years WvW everyone should have noticed that.
The only surprise is: You don’t know the man-power per time graphs of your opponents in detail ahead of time.

Don’t fool yourself, those who don’t want to be it competitive are just a tiny minority of players compared to those who want it to be a competition. How many people are here commenting WvW to turn into a EoTM brother, 10 or 20?

My server has tried several time to win matchup in Friday. Don’t know what you think, but for me that is competition, if not, why to push that hard the last day?
Hundreds of people were involved there, and we’re talking about one server. Then there’s all the gvg scene in WvW. Tons of 20/25 people guilds fighting each other to see who is the best. People stacking to SFR and blackgate to beat Vizunah, now Deso to beat SFR. Thats competition…

In forums only the small, but loud, otherwise-minded minority speaks.

I’ll stop reading your posts. You only throw outrageous and heavily complicated ideas, hoping one day WvW will be something like you dream. you have demonstrated me that WvW is not for you. You want something that is completely different from WvW, why not to move and find another game where you can fit, instead of trying to destroy a game-mode hundreds of people like?

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Solution to fix the population imbalance

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Posted by: Ansau.7326

Ansau.7326

Don’t confuse spreading from stopping playing. Baruchians weren’t spread during summer, simply we didn’t play and have come back.
The same will happen to most servers with server pride. Or they stick to they server, or they simply stop playing WvW.

And if there is no winner, there is no competition. If there is no competition, people who search that won’t play WvW. If those people don’t play WvW, all it is left are pve farmer. You’re just discribing EoTM: A place where there’s no competition and wvw dedicated players don’t go there, because you only find farming blobs.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Solution to fix the population imbalance

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Posted by: Ansau.7326

Ansau.7326

That’s a possibility, however in this case:

  • don’t make the matches (same world opponents) 1 week, 4h to 2 days is enough
  • don’t compute a score (and no ranking), but instead provide some statistics about the match
  • make matches completely random SFR-Deso-Kodash should have the same probability as SFR-Vabbi-Millers
  • NEVER EVER make a competition
  • NEVER EVER reward winning.

*A lot of people like 1 week matchups. There are a lot of coverage differencies between week and weekends. Servers play with that. Also upgrading things becomes worthless. Why to upgrade a keep if the matchup will end before it reaches T3?
*About competition, if you eliminate some sort of ranking and competitions, WvW becomes EoTM.
*If people are complaining because matchups this week are outrageously unbalanced, what would happen if SFR fought 17th or below servers? They’re already stomping Baruch and Elona.
*Never ever reward WvW with pve rewards, but WvW rewards.

Really, what you will see if you want WvW to be a more organized EoTM is a massive drop of WvW population. Instead of perma zergs 24/7 you’ll have to deal 15h per day of empty maps in all servers.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Solution to fix the population imbalance

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Posted by: Ansau.7326

Ansau.7326

If people think lowering caps from 80 to 60 will solve something, really don’t know what is to be in a map during hours and seeing not a single enemy. The problem is not when it’s like 35vs40vs70. You can still defend or taking structures if you play smart.
The real problems start when things like 0vs5vs20 or 10vs15vs60 happen. Then it’s just PvD. If a single group of 5/6 people can flip half a map in about 1 hour, do you really think 60 max is much different than 80 or 100?

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Solution to fix the population imbalance

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Posted by: Ansau.7326

Ansau.7326

That randomness will only increase when fighting different opponents. Right now I know the strategies of my servers regular opponents. I know a good chunk of their commanders and regular players and can pick them out in a fight.

This weeks tournie shows the huge differences in population even if servers just a few ranks apart from one another. If they balanced it out a bit more the tournaments would actually mean something.

First, it’s really really difficult to manage server populations to be pretty more or less equally, unless you force people who already play wvw to move, and limit the newcomers.
And second, nowadays coverage prevails because we have a system of score that promotes stacked servers and coverage. If the way score is gained is changed, it’ll mean people won’t feel useless when they’re in a map full upgraded or when there’s a big blob around.
If you get rid of ticks and base PPT on taking/defending/upgrading/damaging structures you change the way it needs to win. People will defend structures till the end, and not till the tick is over. Wasting money into upgrades will be meaningful, having roamers hurting enemies structures will be useful…

PD: One reason I’m against of hurting server pride is EU will eventually become like NA, where coverage differences are a serious problem. A server can stomp its immediately lower position server, and you fight the same servers for months.
Server pride somehow mitigates the coverage issues. Players stay to their server and try to fight for it, waiting to see if it raises again (what happens in Baruch, for example).

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Solution to fix the population imbalance

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Posted by: Ansau.7326

Ansau.7326

I’m not talking just about the randomness of matchups, but the randomness of fights, server strategies and tactics…
Simply the randomness that you don’t know what you will face until you see it.

Everybody need to put the idea in their heads that it’s not possible to have similar people in all servers, unless you severely limit the map cap and the duration:
- If you want to keep zergs, you need at least 30-40 people per server. That is big enough to produce huge coverage imbalances. If you don’t like zergs, you have PvP.
- If you want to limit the time, long matchups don’t have a place (a 5 hour matchup is already long).
And that friends, is just changing the core of WvW.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Solution to fix the population imbalance

in WvW

Posted by: Ansau.7326

Ansau.7326

Ensign you couldn’t be more right. People here is obsessed with the idea of making WvW fair, which cannot be fair unless you change the core of WvW: 24/7, sandbox pvp world and not structured fights.
And because of thatobsession , they are willing to sacrifice the beauty, liberty and randomness of WvW just to win a massive pvp sandbox 24/7 game-mode in a more fairly way.

Sorry guys, but all I see is: Punish these servers, force those players, prioritize these timezones, deny this thing, cap here, cut there…
Is really what you want for WvW? To become the big brother of Hot-Join sPvP, but instead of points we capture structures and instead of 5vs5 we have 50vs50?

PD: Don’t, for a single second, forget that there are people who like playing in zergs, people who have server pride and they’re not keen on letting that behind, and people who play searching challenges (quality zergs, big blobs, fighting outnumbered, soloing towers…).

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Solution to fix the population imbalance

in WvW

Posted by: Ansau.7326

Ansau.7326

I see everybody assuming there are always people in maps, but my experience says that playing servers below top 10 in EU means not a single enemy in some borderlands during all night, meaning a single group of 5 people can take 4 keeps, 2 towers and some camps in less than 1 hour (done it).

We need ideas to change WvW, but with in mind WvW has to be appealing, not to discourage players not to play WvW when or where they want:
- PPT scaled on how much people is playing: First I don’t think anet has the technical way to apply it and second it would kill server organization and strategy. Loved so much the alarm clock we received that made us to rally in our prime time. Now only matters who has the most regular coverage.
- Servers merge: It’s just a temporary solution. Once some servers will be empty, we will be in the same position as now. It also kills server pride, which is pretty strong in EU (don’t know how it is in NA).
- Lower map cap: A harsh move for stacked servers. It really doesn’t affect in extreme situations (no way a 10vs50 is easier than 10vs70).
- PPT scaled based on timezones. People don’t chose where they’re born or which culture they live with. Someone’s daytime is other’s nighttime. Why American players have than OCX/asian and they prime time is more valuable? Why the same with Spanish and east europeans compared with central EU?
- Making structures more difficult to take: Things are already quite difficult to take. The key is if there’s anybody defending. If yes, taking a T3 keep is nearly impossible. If there’s nobody defending, you can make them as much difficult as you want, servers will eventually take them.
- Free transfers to low servers: It would only promote server rallies. It’s what happened with Desolation in S1 and Gandara in S2. Piken seems to be the chosen server for S3.

Punishing people based on when and where they play, and forcing people to move is not the way to fix things.

I’m more towards a full redesign in how structure PPT is gained. Get rid of ticks and implement a system where PvD is worthless, servers get points for defending structures, attacking them while defended, also upgrading them…

PD: Just an opinion from a player that has played WvW since betas, is in a server than causes coverage issues due to our nightcapping and has had the pleasure to fight one week against 17th and 18th, and just 8 weeks after will fight against 1st and 2nd.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

[Video] Some 2-6-0-6-0 WvW gameplay

in Mesmer

Posted by: Ansau.7326

Ansau.7326

Finally using the phantasm mantra zerg build, really good stuff here. Really nice spike damage, although you’re fighting small zergs and its easier to build more zerker.

I’ll also upload some shatter stuff soon. MoP, triumphant distortion and Mind Stab are good buffs for us.

@Lord, sorry but that’s a bad version. No Triumphant Distortion, sword OH is useless in zergs and let scholar runes to pve.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Mesmers after patch

in Mesmer

Posted by: Ansau.7326

Ansau.7326

After 9/9 patch? I would say a little bit better.
pvp and pve are more or less the same, they require a lot of personal skill to be good.
But in WvW the way I see we have recieved some improvements. I really don’t have issues tagging in zergs with izerker, shatters and sword. And in roaming, lots of new builds, some of them OP.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Why imbalanced season after season?

in WvW

Posted by: Ansau.7326

Ansau.7326

Why to ask so many times to balance a game mode anet stated during betas WvW wasn’t meant to be balanced (interms of coverage and ppt), they didn’t have idea to change the way it is, and after 2 years is still the same unbalanced game mode, and still there is no sign it will change in the next years?

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Possible Solution to 24/7 Battles

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Posted by: Ansau.7326

Ansau.7326

Funny you say that. I’m the one who plays in BB since game release. I’m the one who knows who plays BB in any time. I’m the guy you knows when a SA is talking in TS and when does it a spanish.
You’re just a guy that ONE DAY met ONE GUILD in EOTM and assumes that everyday in BB 40 SA players are destoying WvW map during EU nights.

Seriously, stop generalizing things.

PD: And if you really want to make any point, say which guild, or the tag it was, so I can thing about if is a dedicated WvW guild, if its from the server, or if its a pve guild that play randomly WvW or a guild that just moved to try Baruch.

PD2: Btw, find where I say NA/EU cannot be merged due to lag issues…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Possible Solution to 24/7 Battles

in WvW

Posted by: Ansau.7326

Ansau.7326

Oooohhh you said EoTM… Didn’t saw that, I though you were talking about WvW maps!!!

EoTM is just a pve farming map with the configuration of pvp, it doesn’t have anything related to WvW population. Of course if we talk about whole server there are a lot more SA, but because Baruch is mainly a pve server, so our pve population is way more bigger than WvW, and SA pve players are way more than WvW SA players.

Why you bring pve population in WvW? Who cares if there’s a lot of SA players in Baruch if they don’t touch WvW? 95% of people who plays regularly WvW in Baruch is from Spain. That photo is not about that specific moment, is what you normally see everyday.

WvW SA players in Baruch that play there regularly, in dedicated guilds, doing roaming and being useful, are about 15 or even less, they’re spread over multiple guilds and they dont play at the same time.
So, the actual impact of SA players in Baruch IN WVW MAPS is nearly inexistent, and while they play, a lot more spanish people do it.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Possible Solution to 24/7 Battles

in WvW

Posted by: Ansau.7326

Ansau.7326

But I wasn’t discussing if a majority, just a lot. No, there aren’t a lot of NA players, at least in the only EU spanish server. I don’t thing 20-30 people is a lot when we already have a french guild in our server.

Seeing i ran multiple times in EotM with 40+ BB groups nearly all from SA during the night a few weeks ago, telling me they were just there screwing around/farming/leveling alts/having fun waiting for summer to be over and get serious again, you’re 20/30 SA players in BB is WAAYYYYYYYYYYYYYYYYYYYYY OFFF.

There is at least 100+ SA players on BB (active ones).

Just FR and AS total as much French Canadians on theirs, and i don’t want to see the numbers on JS/Vizunah….

And the other way around it’s hundreds of EU players on NA servers too.

Yeah, and cows fly… How you know people where people come from? Or is just your brain cannot accept people in Spain also play and lives during nights?

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

[Build] Meta Zerg Mesmer

in Mesmer

Posted by: Ansau.7326

Ansau.7326

I run a shatter build 2/6/0/0/6 and being able to hit quite hard (Mind Wrack hit for 3k and BF for 4,5k-5k).But thats for raids. I still need to try 2/6/0/6 based on phantasm/mantras for pug zergs to see if it’s worth.

@OJ, better take Triumphant Distortion instead of Shattered concentration. Necros have much better boon ripping than mesmers and with this change you gain a lot more survivability.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Ilayda's Build: Versatile WvW Mesmer Build

in Mesmer

Posted by: Ansau.7326

Ansau.7326

-You don’t have to think within the boundaries. Getting stealth does not really require traiting PU.
-Chaos is needed for debilitating dissipation which makes killing my clones punishing
-I already have another 2 condi cleanse from torch so it is not needed to trait healing otherwise
-I said it can be changed to bountiful interruption if your timing is good. However, I usually play against skilled players against which you have hard time landing good interrupts.
-Stats are stats I think they should be taken into account this way or another. He may have more stacks but that is a big may, depends on timing and leverage he got and skill of other party.

You didn’t understand me. I didn’t say what you get is bad, but you spend a lot of sources in an inefficient way.
- About PU, I didn’t say get PU, just get rid of Decoy and take anything better. You already have good access to stealth, and that utility is just making you dependent to stealth, and occupying an utility slot.
- About Chaos, I didn’t say choosing just DD is bad, but you waste trait points into other lines that could go there and give you way more.
- Condi cleansing, again, you need 4 trait points and 2 traits to have an average condi cleansing. I nearly get the same as you by using only an utility, MoC.

Again, if it works is cause it’s based on easy/powerful mechanics, as clone death traits, scepter spam, stealth… But you have no way to deal with condi bursts, your defensive stats are not spectacular (a backstab can easily hit you for 7k), your burst is really low, and i don’t know why people bring slowest builds for roaming, where speed is the most important thing to roam properly (roaming is not about fighting). Any PU build and builds from other professions are reasonably better than this.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Triumphant Distortion in Zergs

in Mesmer

Posted by: Ansau.7326

Ansau.7326

It helps slightly, but the problem is phantasms have 0.75s of internal cd, so triumphant distortion only helps 0.25s while phantasm is attacking.
With the izerker you can tag more people, but still there room for much improvement. I think phantasms cd should be reduced to 0.5s and distortion gained should be 1.5s.
Focus has get some buffs, but I still like more the torch.

Nowadays, I see 2 viable options: Shatter build and playing with bursts, or a phantasm/mantra support build.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Ilayda's Build: Versatile WvW Mesmer Build

in Mesmer

Posted by: Ansau.7326

Ansau.7326

Kind of an hybrid PU version, but without PU trait. It success cause it’s based on easy/powerful mechanics, as clone death traits, scepter torment and phantasm damage. But I think a 2/6/4/2, a 2/6/6 or even Schattenlied’s build would do a better job.
- The lack of PU paired with 3 stealth skills makes it a bit awkward. You already have torch, so why decoy instead of something more useful?
- Investing just 2 in Chaos is pointless, the good things from this line start at master.
- Then, Mender’s Purity paired with Ether Feast is also wasting a really good condi cleansing, why not take MoR+Harmonious Mantras? With this change you’re free to spend 2 points from domination in somewhere else.
- And the lack of Bountiful Interruption… I run that trait with GS/Staff and it’s not a problem for me to reach 15 stacks of might. You could spent more stats to defensive and get more profit from interrupts.

BTW, that stats comparison is unfair. He will have more might stacks than you thanks to interrupts.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

FSP hacker moved to Baruch this season

in WvW

Posted by: Ansau.7326

Ansau.7326

Sorry to hear that, we aren’t aware we have this kind of botters. Can you please tell me which towers were and at what time did that happen? I’ll ask to my servers forum if someone knows anything.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Possible Solution to 24/7 Battles

in WvW

Posted by: Ansau.7326

Ansau.7326

Luckily for the world, people dimension things based on maximum capacity, not minimum, as you want.
Anway, here you have, the photo. Taken at 2.54am. The channel had 44 people plus me. There were also like 10 more people in other channels, which 4 or 5 were from NA.

Attachments:

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

WvW Guild Raids

in WvW

Posted by: Ansau.7326

Ansau.7326

Dawdler, I am in a WvW guild that does guild raids nightly, and I enjoy it alot. But we tag up and let pugs follow us if they wish as it is a public map. I feel it more important than ever to do that as the season competition is underway. Guilds that go it alone for group play do so at the expense of others is my point.

Why? WvW has no rules, apart from the one who wins is the one who gets more things during a week.

Private raids are just a bunch of guys that decide to contribute in WvW by playing together, so they can be more skillful and do more with less. I’d say it’s a much advanced, efficient and succesful way to play WvW.

Btw, don’t know your server, but in mine guilds contribute nearly everyday. Just because they’re not following the same commander doesn’t mean the don’t play together.
And a guild facing a bigger zerg is just a matter of skill improvement. Better guilds = more succes in sieges or defenses against blobs = more points to server.

PD: If people cannot respect that a group of people want to play alone and coordined, don’t expect them to be frendly when pugs join them.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Possible Solution to 24/7 Battles

in WvW

Posted by: Ansau.7326

Ansau.7326

Funny you said that. BB has done a rally to reach gold league, as silver would be extremely boring for us. The thing is we want opponents… because yes, pvd at nights is boring, but is also needed to find some skill to fight against.

Btw, 40 people at 2am in a single server is enough to be many??

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Possible Solution to 24/7 Battles

in WvW

Posted by: Ansau.7326

Ansau.7326

Stats don’t lie Ansau

Stats? Stats just show at which time a server has more coverage than others, no where they come from… better i’ll show tonight a photo of BB TS during midnight. Be lucky if you see more than 4/5 non Spanish flags…

And Dayra, loool 11 english servers plus BB, do you want yus to have queues 24h? BB has only 3 weak periods of time: 4am-9am, 2pm-5pm, 8pm-10pm. The rest of the time I would say we have one of the biggest coverage of whole EU.

I’m fascinated how people forget this world has 24 different hours, and a lot of countries have more than 1 timezone (yes, Spain is one of those). And just cause you go to sleep at 11pm doesn’t mean the whole world does the same as you.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

What classes are ranked were?

in Profession Balance

Posted by: Ansau.7326

Ansau.7326

In reality thief is the hardest to play in spvp due to the low sustain you only rely on dodge and blind to survive .

Shatter mesmer it is actually…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz