i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
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And what’s your point? That dx12 would solve all problems?
I’m going further. It’s not a problem if it can work. It’s a problem they don’t care. It doesn’t matter if dx12 is brilliant. This game will run in it’s self-made game engine and dx9 for quite a lot more years.
So please, everybody, forget about big optimizations and enjoy the game. If you have crap hardware, deal with it or upgrade.
But being here discussing if this or that would be great is just wasting your life…
PD: Why do you bring the console hardware here???
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There hasn’t been any official statement about big performance changes, and I doubt we’ll ever see it.
The game engine is self-made, and to redo it, it would take years. Anet doesn’t have the budget, programmers and time to do it.
Also, as the time passes, faster hardware is out and it runs the game easier. In 2016 both Intel and AMD expect to lauch new cpu architectures, and their are supposed to be a big improvement over haswell (the fastest nowadays).
All of these makes it less appealing to do such investment just to please people with very old pc’s or low end ones…
Mine is Phase Retreat + shatter. If you do it quickly, the shatters counts as you’re near the enemy, so you hit them as 2 illusions, plus putting yourself in a safe position.
Also a very fun and effective shatter combo can be obtained:
- Phase Retreat+Diversion-swap-Mirror Blade+Mind Wrack.
- Illusionary Leap+Swap-Mirror Images+Phase Retreat+Mind Wrack.
The best is people don’t expect you can deal a big spike while in Staff.
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Test other intensive games for 1 hour or more. If the problem persist, abomally is right, the gpu is overheating or failing.
I wouldn’t say anything has been changed:
Any new code can mess things up or be instable when interacting with other software.
Not so sure about mimic. Even full of protection, aegis, regeneration, you will still die in 3-4 big hits. It’s stupid to go with such stats, when necros can autoattack for 7k, and a few boons do nothing is an environment where you can be hit 10 times in a second.
Survivability comes from good positioning and a lot of healing and condi cleansing from your team, not a few boons on you.
Also, even in pug zergs, veil is used quite a lot, specially if the commander if from a dedicated guild. Veil is a must, no matter what.
And finally, your damage is not that big as you may thing. I can get 2680 power (no might and guard stacks), 209% crit damage and 45% precision (no fury), while having 2360 armor and 18k base health.
Try older drivers, like 14.9 or 14.11.2.
A lot of people have experienced issues with Omega drivers.
A lot of people is having issues with latest drivers. Try 14.9 or 14.11 and see if that helps.
Monitor you cpu temps. Yours is an ULV cpu, and it could be reaching its thermal throttling really easy.
I’ve played for more than 2 years in a laptop and it’s not the best idea, unless is one of those bulky gaming ones.
Had to turn off Turbo Boost cause my i5 2410m easily reached 90ºC and it started stuttering. And a cooling base will help you a lot.
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What gpu and drivers you run?
You’re asking best performance, but the money goes to non-important things, while you cheap in crucial ones.
My opinion:
My experience with i5 4690k + r9 285 at 1440p:
https://www.youtube.com/watch?v=3XSvcnLcmwI
Well, there’s no much left to try.
Test if older drivers present the same behaviour. And try to play the game in your hard disk, but in another pc with different hardware.
I have the i5 4690k (oc to 4.3GHz) and a r9 285 (also with an oc) tested with Omega, 14.9 and even beta drivers and it runs perfectly.
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Everything is fine. Gw2 is a very CPU intensive game, and those rates of use are normal. About temps, you might look for core temperatures with coretemp or hwinfo. Anything below 85 degrees in cores is completely safe.
Just a question, what cpu did you have in that laptop? This is a very cpu intense game, and your apu is really crap, it barely meets minimum specs necessary to play gw2.
That’s an old and known issue. The UI doesn’t scale with resolution, so higher resolutions will have smaller UI.
The only things you can do is to adapt to it, or to play at 1080p or 1440p with supersampling, to counter the lower resolution.
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You can also try more things:
- Set gw2.exe priority to high and afinity to all cpu cores. Go to details in the task manager.
- In the Catalyst, create a system settings for gw2.exe. Put both Anti-aliasing and Texture filtering in “Use application settings”, Vertical refresh in “Always off”, and Tesselation in “AMD Optimized”.
- Create a shortcut of the gw2.exe and put -repair. You can find here (http://wiki.guildwars2.com/wiki/Command_line_arguments) how it is done.
- Create a shortcut of the gw2.exe and try these commands to see if they help (-forwardrenderer, -dx9single, -fps 60). Try one by one.
- Clear CMOS and have the latest bios of your MB.
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Overall pretty good build, but:
Build would be like this:
http://gw2skills.net/editor/?fhAQNAsdRlknpYtlqxMNcrNSqBdyjUESOgAU6N0tfC-TliDABxpPoRVQA4BAQlShnU2JoSwd2fQgjAwjqfExpAgUADsMC-w
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No, the pcie line, where the gpu is connected. You have to enter to the bios to change it.
First, make sure the gpu is in the pcie running at x16. The bios could be setting it at x8 by default, and since it’s just 2.0, it’s the same as x4 3.0, which can be a big bottleneck.
Also look if your hard disk experiences heavy writes or reads from tasks that aren’t gw2.
And start reducing character limits, animations, reflections and shadows, since your cpu is bottlenecking the gpu. It’s quite a weak one and in this game the cpu is the most important part.
Thank you for your answer
Do you think this will bring me up to atleast 20 fps in WvW fights with around 5o players?And what bout this RAM instead ?
http://www.alza.sk/zeppelin-4gb-kit-ddr3-1333mhz-d148254.htm
First, since the motherboard only has 2 slots, upgrading in a future would mean this zeppelin kit to be a waste.
But more important, this might probably be a chinese brand, cause I’ve never heard of it, and could use cheap modules from anyone. The one I put is well known and one of the best ram brands out there.
In the end is your money, and if you don’t care spending money in unknown brands that uses third-part elements, go for it xd
You’ll need to upgrade the motherboard and ram too, cause yours is far too old and will be really hard to find a better cpu that could fit there, also your ram will not work in new motherboards
My suggestion is to move to intel (way better than AMD) and start with a pentium dual core.
This combination would cost you around 140€, and it will mean a huge improve from your actual cpu:
Pentium g3220 (http://www.alza.sk/intel-pentium-g3220-d467750.htm)
Asus h81m-k (http://www.alza.sk/asus-h81m-k-d597998.htm)
4gb ddr3 ram (http://www.alza.sk/kingston-4gb-ddr3-1600mhz-cl10-hyperx-fury-series-d1147457.htm)
In a future you’ll be able to upgrade to any i5, get more ram (8gb is recommendable), and get a new gpu that will take advantage of the pci-e x16.
What about AMD FX-8350 Black Edition Vishera 8 Core 4.0ghz?
I don’t recommend it. All those cores are only useful for rendering or heavy multitasking, but they are still weak cores.
At stock speed any i5 is better than the 8350, and in big bosses events, big zergs in WvW or very crowded places like Rata Sum or LA you will see huge fps drops, even below 15fps.
Also it’s quite expensive now, same price as the i5 4440, so you’re only saving the cost of the MB.
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Ya’ll are forgetting that if the OP get a new mobo/cpu they will also need a new windows license. That would exceed their budget.
Op I’d stick with your am3+ socket You have several choices to upgrade your cpu alone while retaining your mobo and windows license.
Why? He can use the same hard disc… I used my ssd from my laptop with my new pc.
I’m not assuming: http://www.gdcvault.com/play/1013691/Designing-Guild-Wars-2-Dynamic
In minute 8 of this video they say it took them 6 months with a full team dedicated to it, just to implement new tecnologies in gw1 engine, even before they created the engine for gw2. Coding is not that fast, and low level API’s like mantle or dx12 can be even harder, since you can simplify much more the code.
Finally, and to end this discussion, despite the game engine and API used, the game is already 2.5 years old, and a lot of performance improvements have been made over this time.
If they wanted to move to a much newer API or redo their engine, sure they’d have done it. But since it all has been small and continuous improvements without any announcement about dx10/11/12/mantle, it’s pretty clear they have made the decision to stay with what they have and try to crank it up as much as they can.
What we are trying to say is that, even the game needs better optimization, it won’t happen. It would need tons of resources and time to achieve that, and the need to code a new game engine, which could literally take years.
The more I read, the more I think the problem is in the game engine, not the API. Gw2 began development in 2007, back then the game engine was fresh and new, dx11 wasn’t launched yet and dx10 only supported vista.
This game engine has major problems than dx9 exclusivity, like it doesn’t support 64 bits, so no more than 2GB of ram can be used, or since they use deferred renderer, hardware antialiasing methods don’t work well and there are problems and bandwidth bottleneck when using multiple materials.
So, will a new API help solving performance problems? Now I doubt it. Here are some examples of games that have both dx9 and dx11 implementations: https://www.youtube.com/watch?v=4fOj7U_sVMc
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What about this? Costs 19 bucks more, but you get much newer motherboard and 10% more clocked cpu.
i5 4460: http://www.newegg.com/Product/Product.aspx?Item=N82E16819117302&cm_re=i5_4460-_-19-117-302-_-Product
Asrock H97M anniversary: http://www.newegg.com/Product/Product.aspx?Item=N82E16813157547&cm_re=h97m-_-13-157-547-_-Product
About ram, it should work since yours is ddr3. The only problem might be speed, you can see yours with CPU-Z (real speed is twice you see in that program).
If yours is lower than 1333MHz, you might look getting new one, since ram speed actually matters in this game. If yours is 1333 or 1600 don’t waste money, only z97 motherboards can put ram at higher speeds than 1600.
You have an interpretation problem if from making the game more alive a proper it you understand better performance… All I’ve seen is new content, but nothing is about improving game performance.
And about the time, note that the engine of this game is anet owns, they created it. Coding for any other API would require a full team of programmers working for maybe 1 year. It’s not a thing devs can do at the same time they develop the new expansion.Souces about WoW problems are all over the internet, just search wow dx11 w8…
Again, the fact that new APi’s allow better graphics doesn’t mean a game will have them. You need to code the new things, which will take even more time. Porting a game to a new API is what most games have done, and there’s no graphic difference.
About the graphic level, again, gw2 only has performance problems when there are +50 people combating on your screen. But in open world, in dungeons, while roaming… performance is quite good. Hell I’m getting 70-80 fps in pve maps with a midrange pc.
And if you feel the game doesn’t look good, then be our master and develop a wonderful game ngine that will blow our eyes.If you could post your pc… but I think I already know where they come all those complains.
And finally, gw2 is a mmo, probably the best looking mmo out there. If you want astonishing graphics not this game neither this genre is for you.
Hey! I got the i5 4960k + R9 290 (both stock) myself and I’m getting 25fps when running around the center of Hoelbrak with settings set to best appearance and 60s on all low settings. What gives? I check my HWinfo and it’s reading ~35% cpu usage with 100% gpu regardless of what setting I use. Any idea what’s happening?
Try this:
- Monitor cpu and gpu temperatures (should be lower than 85ºC).
- Make sure your cores are unparked (look for google if you don’t know how to do it)
- The gpu has to be placed into the closest pci-e line to cpu and running at x16.
- In graphic options put frame limiter to unlimited.
- https://forum-en.gw2archive.eu/forum/support/support/Low-FPS-100-usage-and-minimal-CPU-usage/first#post4731885 That guy has similar hardware than you and enabling VT-d seemed to solve his problem.
Gw2 has been optimized quite a lot, and nowadays 4 cores really have an advantage over 2 cores. I have the i5 4690k (4 cores) overclocked to 4.3GHz and normal behaviour of cores are: 2 around 65-80% and the other 2 around 45-60% loaded. In much heavier situations all cores are easily at +70%.
Going for a 2 cores cpu would only mean a slight improvement at most, even you could see worse performance, since yours is 4 cores. As you’re spending quite a lot of money, make the difference noticeable.
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You have an interpretation problem if from making the game more alive a proper it you understand better performance… All I’ve seen is new content, but nothing is about improving game performance.
And about the time, note that the engine of this game is anet owns, they created it. Coding for any other API would require a full team of programmers working for maybe 1 year. It’s not a thing devs can do at the same time they develop the new expansion.
Souces about WoW problems are all over the internet, just search wow dx11 w8…
Again, the fact that new APi’s allow better graphics doesn’t mean a game will have them. You need to code the new things, which will take even more time. Porting a game to a new API is what most games have done, and there’s no graphic difference.
About the graphic level, again, gw2 only has performance problems when there are +50 people combating on your screen. But in open world, in dungeons, while roaming… performance is quite good. Hell I’m getting 70-80 fps in pve maps with a midrange pc.
And if you feel the game doesn’t look good, then be our master and develop a wonderful game ngine that will blow our eyes.
If you could post your pc… but I think I already know where they come all those complains.
And finally, gw2 is a mmo, probably the best looking mmo out there. If you want astonishing graphics not this game neither this genre is for you.
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Yes it will cost around that. Also pay attention to cpu support, not all motherboards support all the i5.
This is based on a misconception. The game wouldn’t move over from DX9, the game could support both APIs at once, where users select which one to run from the graphics options menu. This is what WoW has done.
Apart from the fact that using a more efficient API would work better on all systems, allowing more people to attain playable experiences with poorer hardware configurations.
Even if they move or implement, this would require a lot of time, and what I tried to say is if they didn’t do it in the developing state, they pretty much won’t do it now. That would require months of coding, and with the new expansion and their policy of new content, something would need to be stopped for a long time.
And funny you talk about wow, a lot of people have reported worse performance in dx11 than dx9, even in W8 dx11 crashes and people has to use dx9 to play. Which means the problem is not the API, but the game code, how it’s designed and coded. So bringing gw2 to dx11 or dx12 is not garanteed to have better performance.
Okay, good, I’m glad it’s improved, but It’s still not good enough.
If you want better performance, get better hardware, welcome to pc gaming I mean, the game is quite graphically complex and it’s a MMO, so a minimum hardware is required. Also, gw2 is not like AAA games that you need r9 290 or more to max graphic setting at acceptable fps. Here an i5 and a mid range gpu does that job perfectly.
We shouldn’t need state of the art hardware to smoothly run a game that looks like it’s from pre-2010 (technologically).
(Just to clarify, I’m not trying to bash on the game out of frustration. I like the aesthetic and colours of GW2. But the lighting, the shaders, just the technology in general, holds the game back, and probably holds the art devs back as well, which is obviously very unfortunate).
First, you can actually run this game smoothly with a decent cpu and a mid range gpu.
Then, graphics depend more on Engine than API’s(in this case is the same engine from GW1, but heavily modified), so using dx9 or a different API won’t improve them.
And finally, really gw2 has that crap graphics? Because I see other mmo like WoW, Archeage, Wildstar… and gw2 looks way better than them. And that is just without SweetFX, because with it kitten … the game looks superb.
Since this is a dx9 game, single-thread performance matters a lot, so improving the cpu really means a fps increase. You have two ways:
- Get an after market cpu cooler and overclock your cpu as much as you can. This will need messing with the bios and spending time to learn how to OC and to get it stable.
- Get an intel i5, since they have around 80% more performance than yours. This will also require a new motherboard, so you’ll nearly spend all your budget.
If you want to upgrade the gpu, go for a $200 range one, like gtx 760, gtx 960, r9 280 or r9 285. They offer enough performance to play at +60fps with all graphics at highest.
I don’t think so. They already explained why they kept to dx9, so people with older systems could still play it. Moving the game to dx12 would go in the opposite direction from the one they took.
Also, the performance has improved quite a lot since the release. I remember having less than 10fps in soft ZvZ with my laptop at release, last year I could get 10-13fps while recording big ZvZ and nowadays I don’t drop 17fps from recording the same.
With this better optimization and the fact that in next years it is expected big hardware improvements, in both cpu (Skylake and Zen) and gpu (r9 300/Pascal and new HBM memory), moving to a much newer graphic API will not be primordial, not when nowadays an i5 + 200 bucks range gpu has solid +60fps at ultra anywhere besides ZvZ and big bosses…
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My recommendations:
Here is how my pc runs the game (i5 4690k oc to 4.3GHz, r9 285 with small oc and 8gb ram at 2400mhz):
https://www.youtube.com/watch?v=3XSvcnLcmwI
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Mesmer forum Got one of these threads going already
https://forum-en.gw2archive.eu/forum/professions/mesmer/Balance-Preview/first
Ups, didn’t saw it.
Player from Baruch and more excited with this unbalanced matchup, than the past weeks, when things were more balanced. I don’t care about being stomped, all I care is finding enemies.
Also, you need to give it more time. Resets have become a lot more unbalanced for the past months, but after 1 or 2 days things become much more equal.
During the fight at 6 mins vs the engie and necro it was pretty clear you were getting overwhelmed and loosing your nerv. Staff damage procs became your worst enemy as you broke every stealth attempt you made either off a staff aa or chaos storm. The irony being that had you kept your cool and been able to use the stealth to full effect you’d of probably regained your composure. It just kept snowballing.
Anyway remember, separate staff actions from your stealthing, especially when it matters most.
Yep, it was a good mess xd Still quite new to staff and condi build, need more practise for sure, ty
I run traveler, you can see the build in the description.
I find it better the best option for roaming. The speed is priceless and the thing it improves the most your roaming experience. Also condi shatter has plenty of ways to deal damage, so any offensive rune wont improve your damage a lot.
Hi everyone!!!
After being away from the game for a while, I decided to try how condi shatter would be, and OMG… what a blast and how much fun I have!
Build is 0/4/2/2/6 Staff-Scepter/torch, more details in the description.
The video is uploaded at 1080p @ 60fps, so hope you like it
https://www.youtube.com/watch?v=vQzr5nAH1wg
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I tried a GS/Staff heavy shatter cat build, 0/4/4/0/6. The key was to gain a lot of might stacks through interrupts and sigils of battle, and then throw all the bursts. This allowed the build to run more tanky than a normal shatter build, so you could face power thieves or rangers much easier.
Overall, it wasn’t bad, in fact, I could manage a 1vs2 guards and last quite a lot against s/p thieves. But it’s one of the most difficult builds I’ve ever tried. You end up asking yourself why you needs to do such amount of things to kill anything while most other builds is just pressing 2 or 3 skills.
The condi shatter build doesn’t lack damage to make these runes a good option, and speed is one of the mesmer weakness.
I find traveler, speed or focus+rune that gives +%swiftness mandatory for any roaming build, not just condi shatter. Bringing something else might make you a little better in duels or outnumbered fights, but just that, and the speed you lose can really mean being chased and killed, not having time to take that camp before the tick is over, not being able to defend any structure…
Thx for uploading the video. It gives a good imagination.
1440p on 1080 screen… hm i should test this. it makes the UI smaller and gives a biggerfield of view, right?
The field is the same, but yes, as the UI is smaller, it covers less.
First, make sure the gpu is in first pcie and it’s running at x16.
Then you can try a clean uninstall with software like Display Driver Uninstaller and then put the latest, or reinstall the game.
thats pretty much how my i7 performs. What resolution are you rolling on the desktop (since your in windowed mode the settings dont show it).
2560×1440 in a 1080p monitor using the new upscaling option from Catalyst Omega (Nvidia also has this tool since a while).
I’m uploading a video of the performance of i5 4690k in EoTM, so you can compare. The i7 will give you a little bit more performance, but negligible in heavy situations. You will notice the most while recording, as its impact is reduced a lot as you add more cores.
To sum it up, compared to this video (https://www.youtube.com/watch?v=ZnpQIEKwyxA), I get minimum of 19 fps in a much crowded fight, while having slightly worse gpu and a bit better graphic setup. All this recorded in a 4 cores cpu vs his 8 cores.
It is worth the upgrade? Don’t expect to play at +40 fps in big boss events, but definitely you’ll notice the difference.
But if you buy an i7 4790k, don’t think about going anything but Z97. It’s worthless to buy an unlocked cpu and put it in a locked MB.
Finally, remember that until 27th December there’s a cashback if you buy a MB+ unlocked intel cpu (for the i7 4790k it will be around 50€).
https://toptechcashback.com/pages/cashback/promo_select
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Same settings in both and while in ZvsZ and not around map? I doubt…
In big events? You will see a pretty big improve. I don’t have the i7, but the i5 4690k oc to 4.3 and at 1440p I’m playing at 30-35 fps in tequalt or jormag.
FX’s have around 50-60% less single core performance than haswells, and that’s what really matters in heavy situations, like boss events.
I really wonder how much better performance you will over you current setup…
Upgrading your CPU for GW2 is useless… large WvW or Worl bosses your FPS will sucks with any CPU.
Arena.net should push for better performance with low lvl API….
this is not hard to do it… they have 2 options. Wait for DX12 or try it on Mantle.The problems?
- GW2 is based on DX9…. i dont know if it can be ported to mantle. If it was DX11 then it would much better.
- Of course big investment into this project but… they dont care for our experience.So if you want to play GW2 you need to spend 200$ on CPU + 120$ on MB and 100$ on GPU.. and yet it is not playable in WvW
So i recommend you to think about it… for GW2 …. not worth
here is some difference between FX 6300 and pentium g3258… actually there is no difference
https://www.youtube.com/watch?v=4a-c1idbPhk
1- Yeah, will still sucks, but 30-35 fps is much better than 20ish.
2- WvW is more than playable. I normally get 40fps when guild vs zerg, and my specs are not astonishing: i5 4690k oc to 4.3 and r9 285.
3- That video is utterly useless. First, he compares a 6 core vs 2 core WHILE recording. Recording impact decreases a ton as more cores are used. And also he only shows empty map footage, would love to see in an event or a zerg how much the fx would struggle compared to the g3258.
Tested 0/4/4/0/6, 0/6/0/2/6 and 0/4/2/2/6. I find the last being the best. Good condi cleansing, quite tanky and clone death helps a lot against heavy AoE damage…
4/4/0/0/6 has several problems. Both minor and any adept traits are quite meh for a condi build. About boon ripping, you’re very weak against condis, and there’s no point going for torch trait when you can add Mender Purity and still have 2 trait points to spend.
PD: I’m talking about WvW.
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The i5 4590 is nearly the best you can get. K version of i5 or i7 will give you slightly better fps, but a much higher price. The game is pretty bad optimized, so even the most oced i7 will still struggle in heavy stress areas, like blobs, big bosses…
There’s also another option, the i5 4460. While playing, the 4460 will be running at 3.2ghz, while the 4590 will do it at 3.5ghz.
I’ve done some tests in my i5 4690k, and it’s difficult to measure the improvement when going from 3.7ghz (stock) to 4.3 (the oc I have).
About the gpu, I’d definitely go for a r9 280 or a gtx 760. You can found them for about 200€ or even less and they’re a quite good improvement from the 750ti.
PD: Which motherboard and RAM do you plan to buy?
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