i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
Do you people listen to the entire conversation? Or just the firsts words and come here at the forums: Oohh so-called-pros, devs proved you’re wrong, but I don’t know why…
Well, truth hurts and all those expecting a classic trinity in gw2, better take that idea out of your heads.
If you keep listening to that PoI, you will see they still want the game and professions not to be locked into trinity roles. Which means, you don’t need to be a specific profession to be the tanky or the healer, because that can be achieved, not only by some professions, but even by other ways than just 1 guy doing all that work.
Does the idea of a pure healer brake the original concept of the new trinity in gw2? NO, because people misunderstood what they where trying to do.
Gw2 was never meant to eliminate the trinity, or make healing/tanking/control worthless. What it wanted to do, and succeed, is to brake the lock of the roles to specific professions, allow the possibility to achieve those roles by multiple people, and even the possibility to win without needing all the roles.
That’s what gw2 did to the trinity.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
(edited by Ansau.7326)
If you want PU to be nerfed, bring back the nerfed Triumphant Distortion.
If you want to nerf CS, bring back the nerfed MtD.
If you want to nerf Power Block, bring back the AoE condi cleansing of Restorative illusions.
If you want to fix blind bug, also fix Mender Purity.
If you want to nerf the perma fury trait, bring back the idea of the new Confusing Combatants.
If you want to nerf even more BF, buff staff and torch traits at 3% recharge.
But if you want to survive at mesmer bursts, stop playing a 1-button-win/smash-your-face-into-keyboard build and start learning how this game is played in a skilled way, where survivability comes with active defenses, and not passive boosts/evades or insane base stats, and damage is done by combining 3-5 skills, and no press 1 button=10k damage.
People forget mesmera, while receiving a lot of buffs, have also received a lot of nerfs here and there.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
(edited by Ansau.7326)
Reflect can do insane amount of damage, just stack precision and critical damage and sit and enjoy the big numbers.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
Where the hell did you read W10 will have a subscription fee? That’s one of the most false rumors out there in years…
And no, Gw2 will probably never be supported in Linux. Even Mac support is crap and beta client has been beta for years.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
(edited by Ansau.7326)
I wouldn’t say damage is bad, but you need to play a very risky and squishy build to do it, and now that we don’t have Triumphant Distortion it’s quite complicate.
I haven’t tested anything for zerguing, and I’m waiting for Chronomancer, since it will add a lot of new ways to be useful in zergs.
About your build:
- First rule in zergs is: Don’t take condi damage gear, or anything that boosts conditions. It’s useless, utterly useless.
- Ilusions line is quite bad for zerguing. Both Duels and Chaos bring a lot more useful things.
- Running all glamours is not an optimal way. Blink is a really useful skill, able to escape from the spikes instantaneously. I would change it for Null Field, since Feedback is way better in the actual meta with a lot of projectiles, and no cap limit like Null Field 5 shared between allies and enemies.
- Mantra of Reovery with Restorative Mantras is much better than the signet. 3-3.5k AoE healing, 7.8k self healing and +600 toughness for 2.75s, every 12s is better than 1s AoE Distortion, 5.6k self healing and 2 phantasm skills recharged every 28s.
You’re sub-estimating the damage mesmers have in zergs.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
This new trait system proves how the old one was crippling the mesmer.
I always found 10/2 extra trait points were needed to complete a lot of builds ideas, with that awesome trait so close, yet unreachable.
Now we can see how much better we are when we can put in the same build some of the older Grandmaster traits.
However, I think devs went a little bit too far with the buffs, while some nerfs are difficult to understand. There was no need to put IE baseline, PU is unreasonable OP, power shatter had already enough burst damage, I now find lockdown is more a interrupt spam fest than smart one… In the other hand, MtD nerf hit a lot, poison and burning were changed, but we haven’t seen our damage compensated, or the nerf with Restorative Illusions.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
I think your complains have more to do with the lack of female sexualized armors in gw2, rather than a real problem of lack of inspiration or good designs.
Aion:
http://images.mmosite.com/aion/suit/elyos/Guardian_Primus_Pilus_cloth_04.jpg
http://images.mmosite.com/aion/suit/asmodians/lv50l_03.jpg
http://images.mmosite.com/aion/suit/common/lv50u_04.jpg
http://images.mmosite.com/aion/suit/common/lv30_03.jpg
http://images.mmosite.com/aion/suit/asmodians/lv50u_74.jpg
GW1:
http://wiki.guildwars.com/wiki/File:Paragon_Asuran_armor_f.jpg
http://wiki.guildwars.com/wiki/File:Paragon_Vabbian_armor_f.jpg
http://wiki.guildwars.com/wiki/File:Warrior_Elite_Gladiator_armor_f.jpg
http://wiki.guildwars.com/wiki/File:Warrior_Ascalon_armor_f.jpg
http://wiki.guildwars.com/wiki/File:Warrior_Gladiator_armor_f.jpg
And these are what I would consider the most sexualized armors of female humans in GW2:
http://argos-soft.net/GW2/ImgA/gladi_2_1_10_0.png
http://argos-soft.net/GW2/ImgA/blacknighti_2_1_10_0.png
http://argos-soft.net/GW2/ImgA/barbarici_2_1_10_2.png
You expected to see more flesh, and got disappointed.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
(edited by Ansau.7326)
Mine from 30th August of 2012. It was not the first because it’s named as gw007, but surely the 6 first were crappy so I deleted them.
Sweet old times of Baruch nightcapping.
Btw, even not being a screenshot, I have older footage from betas:
https://www.youtube.com/watch?v=2UHpPVhc-NE
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
(edited by Ansau.7326)
You do realise that this is what DX 12 does, its spreads out the workload alcross multiple threads/cores so that the CPU becomes less of a bottleneck, please learn what DX12 does before saying stuff against it
DX12 what does is to distribute the gpu related work over all cores. But it does nothing with the game engine distribution or stuff not involving the gpu. Also it unlocks parallel pipelines in the gpu (multithreading with the gpu).
DX12 is only important and adds big improvements if the game is graphic intensive, since all these graphic work can be done more efficiently and fast.
The thing with gw2 is, it’s a cpu based game. Tons of things are cpu related, and it gets exponentially worse as more things happen in the game (that’s why at a certain point no cpu can handle the work and framerate drops massively).
Gpu stuff is, instead, quite low compared to cpu’s. A 260x or 750ti can already max the graphic at an acceptable framerate. Even a lot of the graphic settings are cpu related.
DX12 would only give you a little more fps in light situations, but any cpu would still struggle at heavy fights.
So, he is right and you are wrong…
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
Performance gain is pretty much reduced to multithreading optimization of the game engine, so themain thread can distribute its work over more cores.
A newer API wouldn’t do anything but allowing newer graphic features, since the game isn’t graphic intensive and draw calls is not an issue in this game.
64bit client would only solve crashing issues, but the performance gain is unnoticeable, 1-2fps.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
Combat speaking, condi stacking in small scale fights, condi cleansing in big scale fights and pvp dominated by a really small meta are much worse problems than your problem with some professions having more active defenses than others.
Seriously accept it, the game has been like this, it’s like this and it will be like this, because some professions having more active defenses than others is part of how gw2 is.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
I’ll just throw these threads to prove how little are you problems compared to other real issues:
Discussion of just the nerf of a trait, 9 pages in just a few days: https://forum-en.gw2archive.eu/forum/professions/mesmer/Revert-Maim-The-Disillusioned/first https://forum-en.gw2archive.eu/forum/professions/mesmer/Mesmer-preview-Condi-Mes-Nerfed/first
Discussion of new pre-release, highest upvoted thread in gw2 reddit subforum is just a matter of days: https://forum-en.gw2archive.eu/forum/professions/mesmer/Revert-Maim-The-Disillusioned/first
Talking about an exploit, +4000 posts: https://www.reddit.com/r/Guildwars2/comments/z44ml/karma_weapons_exploit/
More gemstore items, +2200 posts: https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items
Lag, +600 posts: https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Lag-March-2015
Profession discussion, +3300 posts: https://forum-en.gw2archive.eu/forum/game/cdi/Collaborative-Development-Ranger-Profession/first
Lack of new dungeons, nearly 1000 posts in just 11 days: https://www.reddit.com/r/Guildwars2/comments/3akehl/i_really_wish_anet_would_focus_on_dungeons_again/
You are trying to convince myself your problems with the game are tremendous, while I’ve also suffered them and they’re not such a big deal, you got used to camera bouncing, now you can even make it happen much less, pet AI issues are annoying, but defenitely not game breaking…
You have a problem not being able to enjoy a thing cause of fuzzy details. And again, several threads with a few pages might seem it’s a big deal, but it isn’t.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
The main problem here is that at its core, all classes should be essentially the same. They can have their own unique traits and gimmicks, but for balance sake, everyone needs to be able to dodge the same amount of times to have some semblance of balance. This is the heart of any hazard in GW2.
The fact that some classes can dodge more than others, is a problem that is not balanced out by better healing, better condi cleansing, or higher base stats. It’s all about the dodge.
With this you really show how little you have understood about how this game works and is meant to be.
You have the wrong point of view thinking this game should be fixed around what professions do or how much they can do. When is all about how they do it, and the raw performance comparison has never been, and shouldn’t be, a way to balance the things, because this is gw2.
Mesmers, thieves and rangers are more designed to avoid the damage with active defense. Guards, warriors, necros and eles are more designed to tank the damage and recover from it.
You’re completely wrong if you think a guard or necro should have the same access to active defenses like mesmers or thieves.
If you cannot understand the essence of gw2 is about balancing mechanics, traits and skills based on if they can achieve these or that successfully and reasonably, and not how much more or less they performs compared to others, there’s no reason to keep trying to explain you anything.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
- Seriously, I laugh at your overexaggeration of camera issues. It only happened with shortest asuras because the camera was sticked to shoulder players. And even with that it didn’t created a lot of problems.
https://www.youtube.com/watch?v=tkjV6mi2VAA
- So now short range is bad because you don’t like it. How clever you are with arguments. You need to understand that your opinion doesn’t make things good or bad, only appealing to you or not. A thing can be good and still you don’t like it.
- You keep telling poor AI, but in which way? And didn’t you read HoT will bring a way better AI?
- Oh, I don’t understand game mechanics… I explain what is happening and that’s your answer.
If you have so much knowledge, amuse me explaining how aggro works in this game, or how is determinated when a transportation skill is able to teleport.
- I’ve played +2300 hours with the mesmer. I can assure you I have plenty of experience with pet AI in this game.
This is the first big problem of the game. Now you start to make sense in such amount of unreasonable complaining.
- To all people reading this thread. How many of you think the camera experience is so bad the game is worthless to play? How many of you have so many problems at targeting that you’re unable to play properly? And how of you think the AI is so bad designed that it’s broken and ruins the game experience?
Let’s see how many people agree with you. Btw, forum is just a tiny representation of the whole community. And the threads about camera issues a such a small part of the whole complaining amount of threads, it barely becomes an issue.
Just because you can find some threads doesn’t mean it’s a big issue that ruins the game, so you’re exaggerating.
- Again, you don’t like massive fights, but it doesn’t mean they are bad. A lot of people enjoy them, I do. Also you don’t know how deep and interesting the massive combat can be. It’s clear you’ve never tried to understand it, just joined a pug zerg, you were melted the first time and your whole opinion is a bad design (which is not).
- Performance optimization, exploits and bugs that broke and brake the experience, issues with HoT pre-release, dynamic events that aren’t what they announced, story line very plane and far from what we had in gw1, unreasonable loot all across game modes, unbalanced builds or skills/items (arrow cart, ice bow), inconsistent work-reward system (very low skilled builds are super effective, while others that need more mastering loose potential)…
None of them were part of your arguments, so it’s clear how much exaggeration is in you.
- I quote: “Good luck I hate to see this game die off”. In that sentence I wasn’t referring about the time, but the feeling you have about the health of the game. Tones of players still play it, and much more are waiting for the new HoT.
Anyway, if you don’t like it, just leave. But leave knowing you haven’t understood how is this game, not because it’s utterly bad and broken.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
(edited by Ansau.7326)
I don’t think this needs any explanation. EVERYONE knows how broken the camera and targeting are. Fortunately they have now finally started fixing the camera (it’s in beta). But again, 3 years too late. Just search the forum for all the countless threads of people accidentally targeting moa’s while fighting the Claw of Jormag.
I never had problems with camera in this game. You’re overexaggerating, because the internet is not so full of camera issues threads. In fact, I put camera moa Jormag in the google and there’s no thread about complains… And with the latest improvements, there’re are less motives to complain.
It is completely utterly broken. Minions stand around doing nothing, and often run away from enemies when they should be attacking. PVE enemies get absolutely obliterated by stacking, because they have no AI to deal with even the most basic of cheese-strategies.
First, stacking is due to no body-blocking, a feature of the game. If you don’t like it doesn’t mean it’s broken.
Mobs running is another feature to make them less dull. It is reasonable that when someone is near the death, they panic.
Then HoT will bring a revolutionary AI system.
Also what an overexaggeration by calling AI completely utterly broken and you just bring two minor things. I have in mind some other problems that were much bigger than mobs panicking. But I think that horrible biased opinion of the game makes small things completely and utterly broken.
If you have to ask me what’s wrong with the targeting, camera, or ai, then I think you don’t know what this game is about. All the others are valid questions. But targeting, camera and ai are things that everyone who plays the game is aware of.
I’ve read, listen and talk with tons and tons of people complaining about the game, and you’re the first that thinks the most annoying of this game are the camera, AI and things that NO ONE is aware of.
All you’ve said just prove how little you have understood about how this game is. All your complains are very biased, because reasonably they are small things here and there and only pve related (when there’re also wvw and pvp which seems you don’t have ever tried). The game has much bigger problems, worth of complaining, you don’t even mention.
You come here blaming the game is completely broken and it will die fast, when it’s nearly 3 years, still one of the most played mmo out there, one of the best rated every years and no other mmo that was launched before GW2 has had the impact of this one.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
DPS dominates the game, while conditions and control are less important. Condition damage for example, is still not on par with DPS damage. And control skills are rendered void by defiant. Then there are also problems with things like fear, which makes enemies run away, which in PVE is usually something you don’t want. Only now has the condition cap been fixed, and are they improving the effects of conditions over all. They are also finally adding the break-bar, but I think that’s only half a fix. These fixes are welcome, but 3 years too late.
You’re wrong here.
- Conditions are now in par with power damage, since the limit cap is gone and vulnerability also affects condis. There are builds able to do 2k/s with burning, 2k/s with bleeding, 1.5k/s with poison and 1k/s with torment or confusion. That’s about 6-7k/s plus the small direct damage.
You can see here how was the DPS of previous power builds: http://gw2dps.david-reess.de Highest had 10k/s with might and vul. A good condi build can do that.
Also you need to realise that condis bypass armor, so power damage needs to be a bit better.
- Defiant is there because without it pve would be dull and extremely easy. Just bring 1 interrupt class and the mobs wouldn’t do any attack. I also think that it could be improved to a more dynamic way, but blaming all the combat just because of defiant is a bit unfair.
Not all professions have an equal amount of access to dodge. Some classes have endurance regen, others have invulnerability, and some have all of the above. Invulnerability is basically a free dodge, so the distribution of the dodge ability is completely out of whack. The core idea is fine: Every class gets two dodges. And yet they don’t. They broke their own design rule.
You need to see this with the whole perspective, not just dodges/invul. Yes, some classes have better acces to dodge/invul, but others have other ways to survive, like better healing, better condi cleansing, higher base stats…
You could only blame if all classes where warriors, with necros transformations, but only one or two professions got access to mesmer skills. But since it’s not the case, your complaints have no solid arguments.
The game lacks build diversity. There is not enough in the trait system to make really unique and interesting builds. Not in the way you see in other MMO’s, or like in GW1. I blame the removal of the dual profession-system for this. I don’t feel like my necromancer is all that different from any other necromancer. Sure, I can max out my DPS, or my conditions, or specialize in minions. But I don’t really feel like there’s a lot of opportunity for interesting build mechanics. You won’t see any 55 monks in GW2, just to give an example.
Specializations finally add a bit more diversity, which was badly needed. A clear sign that the devs recognize this problem too. I’m not sure if it is enough though. Recent fixes for trait synergy for all classes are also a great and much needed improvement. If you want to do clever trait combinations, it sure helps if the traits do what you expect them to do when you combine them with other traits.
Devs clarified before the game release that they’d simplify the trait system, because the GW1 idea wasn’t viable, with thousands of skills and tons of builds that made the system uncontrollable and the biggest challenge in that game.
Gw2 is not about what you do or what build you take, but more how you play and how. The same build can be played in several ways, because this is more an action combat game, so the way you play is the most important thing.
You can look 2 people playing the same build in gw1 and they will have the same skills and doing the same combos. You look 2 people playing the same build in gw2 and utilities can vary, people can prefer using some combos or others, an example is shatter build, there’re tons of ways to combo shatters with other skills and they’re all effective.
Here is were you find the deepness of the game. Not in what you do, but how you do it.
The only problem the game has had with traits is that some of them were so game changing that the professions felt limited without them, so the build diversity was crippled. But that doesn’t mean the rest of traits had good ideas.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
I really need your arguments about:
- What are the problems with DPS/condis/control.
- Why you think there’s a problem with the dodge mechanic being at all professions.
- What do you understand depth in the trait system.
- What problems do you have with the camera and targeting.
- What is lacking in the AI.
All I see is you didn’t understand what this game is about, you expected it to be like a lot of classic mmo and here you’re wrong.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
Max quality with supersample at 1080p:
http://s29.postimg.org/8ildglq6u/gw020.jpg
http://s22.postimg.org/qqznrrsc0/gw021.jpg
http://s29.postimg.org/lt98a4gr9/gw022.jpgNow tell me again how amazing the graphics are.
That’s because dx9 doesn’t support tessellation, which would bump a lot the quality of stone buildings and walls.
The two wall pics has nothing to do with tessellation but simply the texture used not having a high enough resolution relative to the size of the object and how close you can get to it. Dx9 is limited to either 2K or 4K texture resolution depending on which Dx9 level they support. They could have added a bump map so lighting could give an illusion of roughness but at that angle it would still be obvious that the surface is flat.
Displacement mapping on the other hand is a Dx11 feature (I believe) and relies on the tessellation engine for geometry creation which would give the wall a physical appearance that it’s made of individual bricks rather than a flat plane painted to look like it’s made of bricks.
Quote the entire post, because after that I explain why these textures have such low resolution.
Tessellation is an easy way to improve them, but that would require an API upgrade, which devs don’t have interest.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
I agree that graphic is outdated, anyone who says otherwise never played anything outside of f2p mmos. But its okay..graphic is not everything. Howered when it perform like a crap with outdated graphic and then you see another mmo with even more effects, really beautiful graphic with little nice details you know something is wrong. And that is a bit sad for AAA game.
You’re comparing a game released in 2012 and started being developed in 2007 with a game still in beta and started in 2010.
Btw, if you played Black Desert (that game) you’d know the crazy and ucceptable popping the game has. You should prefer lower graphics than insane ones near you, but lower than gw2 far from you and a freaking bad popping.
Just look at those screenshots and see the downgrade done in not so far graphics.
Max quality with supersample at 1080p:
http://s29.postimg.org/8ildglq6u/gw020.jpg
http://s22.postimg.org/qqznrrsc0/gw021.jpg
http://s29.postimg.org/lt98a4gr9/gw022.jpgNow tell me again how amazing the graphics are.
That’s because dx9 doesn’t support tessellation, which would bump a lot the quality of stone buildings and walls.
It could also be improved with better textures, but the game already weights +25GB and the new expansion is about 35GB of space. If devs put better textures for all buildings in the game (tons of them), game could easily need +100GB of space.
The game is 3-years old; I expect it to have 2012 graphics, not 2015.
DirectX 11 was released in 2009. I expect a 2012 game (Guild Wars 2) to have at least 2012 graphics :p
There are many DX 11 games that were released years earlier than Guild Wars 2. Here is a small selection, including some other MMOs:
Aliens vs. Predator (2010)
Battlefield Bad Company 2 (2010)
Battle Forge (2009)
Civilization V (2010)
Colin McRae: Dirt 2 (2009)
Dungeons and Dragons Online (released 2006, DX11 support added 2010)
Lord of The Rings Online (released 2007, DX 11 support added 2010)
Star Trek Online (released 2010, DX 11 support added 2012)
The Secret World (2012)https://en.wikipedia.org/wiki/List_of_games_with_DirectX_11_support
It’s perfectly possible for a DX 11 game to be backwards-compatible and also support DX 9 and/or DX 10.
DX 10 is not much better than DX 9. but DX 11 features a lot of real improvements such as tessellation.
DX12 is amazing because it drastically reduces the amount of draw calls, but it will only work on Windows 10. Although Microsoft are offering Windows 10 for free to current owners of Windows 7.
http://www.anandtech.com/show/8962/the-directx-12-performance-preview-amd-nvidia-star-swarm
http://www.anandtech.com/show/9112/exploring-dx12-3dmark-api-overhead-feature-test
Gw2 was released in 2012, but started to be developed in 2007. Back then dx10 was just released, but nearly everyone were running XP. Dx11 came years later and the game was way more developed.
Few months before the release devs were thinking about moving to dx11, but they preferred to stay with dx9, as still a lot of people was running the game in XP (which doesn’t even support dx10).
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
Except that is not what the current information is saying about skylake.
http://wccftech.com/intel-skylake-s-core-i7-6700-k-benchmarks/
The only benefit Skylake is going to have over Haswell is the IVR being moved back to the motherboard and DDR4. The IVR is going to increase OC potential since that is a heat source, and DDR4 will affect memory intensive applications.
But compute power? No we wont see a large enough bump between the Haswell 1150 flag ship and the first flag ship on Skylake.
Emm the link says pretty much the same as me… 15% over Haswell xd
And, for the 3rd time, choice will depend on overclocking capability of Skylake. If it can reach 4.4-4.5GHz (which seems easy with stock multicore at 4.2GHz) it will beat any overclocked Haswell out there.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
(edited by Ansau.7326)
Don’t go for skylake, it’s just not worth to wait for it or wait longer for the skylake followup, since Intel said that skylake is just a filler-generation for now. Since they having trouble to get constantly good results in the new 10nm fabrication of the skylake follow-up (which was planned to be released this fall and now it’s seems to come out next summer).
So Skylake isn’t that big of an performance boost, it’s just more energy/performance efficient, which isn’t worth the new-full-price of a new processor generation IMO
You’re mixing a lot of things:
- Skylake comes with 14nm, Cannonlake, which is the die-shrink of Skylake, will come with 10nm and for now it’s expected for 2017 (Intel also is having problems with 10nm shrink).
- Skylake is a brand new architecture which includes several improvements to Haswell and some already introduced with Broadwell (which is the die shrink of Haswell). Performance is expected to be +15% compared to Haswell, so a Skylake at 4GHz should perform like a Haswell at 4,6.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
(edited by Ansau.7326)
ive got a gtx 980 ti and i cant break 144fps to push my 144hz monitor in gw2. In bf4 i get 200+ fps and in counter strike i have to cap my fps i get so much. GW2 is pretty awful with optimization. Its just a bunch of textures layered on top of each other. Build your computer to play other games this one wont even make your gsync kick in half the time.
Well, maybe because you don’t know that some graphic settings are extremely cpu taxing with minimal graphic improvement.
Turn Reflections to “Sky & Terrain”, shadows to “High” and character limits to “High”.
Also, you’ll need to overclock the cpu as much as you can. At stock it works at only 3.4GHz in HT, quite low for haswell.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
It’s been already discussed.
Already working with Technical previews, so it will work.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
My recommendations:
- Avoid 4k. UI doesn’t scale with resolution, so at 4k you end up having a really tiny one which is impractical.
Better go with 1440p or if you want 21:9 1440p which I think is the ultimate gaming resolution for nowadays and the near future.
- Wait for Skylake and look how much it can overclocks. You need the best single core performance. Then you can choose between the 4790k, 5820k (which is also good) or the new Skylake.
- Save money with the gpu. This game can already be maxed with a GTX 960, so no need to go for such a high end gpu that will be easily outperformed by next year gpus with HBM2 and 14/16nm.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
Another bug:
- Healing Prism only activates when there is an ally to heal, so you’re are not extra healed if alone or all allies (also illusions) are full health.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
There are no plans to upgrade to a newer API because a lot of people is still running this game in Windows XP, so the maximum API they can support is DX9.
.Please point me people playing on XP still…“a lot of people” are you a visionary, working for AN or something? Any statictic webside proves that youre wrong. Dont say things out of hat if you dont have anything to prove that youre right.
ps. most popular OS is W7 as it stands now.
I’m not a visionary, neither a anet worker, but a very documented person about this particularly matter.
Windows XP is still the second most used OS, so we can supose a lot of people is still playing the game in XP.
http://www.netmarketshare.com/operating-system-market-share.aspx?qprid=10&qpcustomd=0
And finally, I’ve found what we can say the first official statement about performance optimization. Happily all it does is to confirm my idea that a newer API wouldn’t solve pretty much anything because the problem is the cpu being collapsed with the gigantic amount of calculations from the main thread. And that it would take a lot of time to do it (redo all the game engine to work as a multi-threading). He also talks about 64bit client, which would may only solve crashing problems.
http://www.reddit.com/r/Guildwars2/comments/3ajnso/bad_optimalization_in_gw2/csdnn3n
PD: More statements:
“There are a lot of processing that scales with the amount of players, some more obvious (more to animate, more nameplates to move around the screen, re-order for depth, and update), and some less so (determining which character/object is under the cursor, moving the dots on the minimap). Some of this scales with the amount of cores in your system (animation for one), but if it takes too long the main thread still has to wait for it to finish.”
“(How can you say that x64 is not the/one bottleneck and in the other sentence it is ?)
It’s not really a bottleneck. When I said the “actual FPS gain is minimal at best” I mean on the order of 1-2 FPS."
“(However GW appears to run on a single threaded mostly, and it is doing a lot of work. It’s handling networking, input, sound and updates for up to 150 characters in a zone at a time. It may also be doing CPU skinning which means handling animation vertex positions locally, instead of in a vertex shader.)
Most of your post is entirely on-point, but to correct this bit:
Network has its own thread already, as does sound.
Characters not around you are not being processed.
And skinning is done in the vertex shader.”
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
(edited by Ansau.7326)
There are no plans to upgrade to a newer API because a lot of people is still running this game in Windows XP, so the maximum API they can support is DX9.
Also, only changing the API wouldn’t completely solve the optimization problem, Nowadays biggest problem is in heavy situations where tons of calculations need to be done by the cpu.
Game engine also needs a deep revision, which could take months or even years to refine, and in a game which is changing constantly, it’s even more difficult.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
If we had to nerf OP things, all classes would need to be tone down in several ways.
This is a ridiculous nerf. Condi mesmer was already toned down with no Confusing Combatants and the new changes to poison and burning with our remaining only 1 stack, while other professions got several stacks to match the lost of condi damage.
The sad thing is mesmers are the only one touched, the rest of professions can still roll with their broken mechanics…
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
It’s definitely the cpu. AMD is crap for gw2, even an i3 is able to bring more fps than any FX cpu…
If you want to keep the FX, turn down Reflections to “Terrain & Sky”, Shadows to “Medium”, Character limits to “Medium”, enable LOD effects and disable High res Character.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
These problems have been existing for a lot of time and it doesn’t seem they will be fixed.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
I think it’s a typo error. On dulfy it shows 25s.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
My raid build will change quite a lot with Chrono. Roaming build (MtD shatter) will be pretty much the same, but with tones of improvements.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
Stats from gear will increase about 30%. If cele receives a 10% nerf, it’s like gaining 17% from actual stats.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
Get ready roamers for the bloody new MtD shatter mesmer.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
Yes, even 4gb is enough. The game barely exceeds 1.3gb of RAM.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
You’ll see better fps going with an i5 and a 260x, but note you’ll also need to buy a motherboard and it will be more expensive.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
Of course the gpu will be suficient, but don’t expect to run the game higher than medium to have a good framerate.
The problems with overclocking on H81 is you might be locked by BIOS, and the H81 is so low budget it might not be able to stand an enough overclock as you would desire.
Get a B85 or H97, as you will have much better quality to overclock and also more useful features, like pcie3.0 instead of 2.0 from H81.
PD: I would like to see all those g3258 at such overclocks playing gw2 for hours in H81 MB. My experience tells me gw2 is one of a hell cpu stress test, even more reliable than any synthetic stress test. A cpu can crash with just a few minutes while playing gw2, even after passing 2h of both IETU and AIDA64.
All their OC validations are worthless, only 10s of superpi, less than 2 minutes of stress in firestrike, 15min of OCCT… too small times done in synthetic tests. Give me a 2 hours of gameplay in BF4 multiplayer, GTA V or gw2 zerguing and I will validate h81 are able to keep those OC.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
(edited by Ansau.7326)
The g3258 overclocked will be better, since gw2 loves higher single core performance, specially in heavy situations with lots of people.
But if you want to overclock the g3258 you’ll need a better motherboard. The one you listed is very low-end MB and it can even be unable to overclock.
If you want to go for the g3258 and overclock it, you should be looking for some b85 or h97 capable to overclock, or go safe with a z97.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
Turn Reflections to “Terrain and Sky”, Character limits to “Medium” and put Frame limiter to “Unlimited”.
But beyond that you won’t get much better fps. This is a cpu-based game and a lot of the rendering and calculations are done in the cpu. The only way to get better fps in world boss events is to have better IPC, but with your cpu and that speed you’re close to the best IPC you can get in any cpu.
PD: Also try to play with a single gpu and pcie 2.0 x16. 2.0 x8 (how your sli works) is a bit bottlenecking for this game.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
(edited by Ansau.7326)
As I suspected, you’re playing in a laptop and these fps drops are cause of thermal throttling.
First, you’ll need to disable turboboost through bios, it makes run the cpu crazy. And buy a good cooling base to decrease the temperatures.
If with this you still see this happening, then you got bad luck, that laptop has crappy cooling.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
~10 stacks of bleeding, ~10 stacks of burning, ~10 stacks of confusion and ~10 stacks of vulnerability (+10% more condi damage).
All these just just 3 clones and AA.
BOOM.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
Which pc do you have?
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
Updated to build 10130 and no problems
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
The gpu is not good enough to keep this game at high and good framerate, but turning some of the settings to medium should do the work.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
The successor to Windows 10. Successor. Not Windows 10. Not Windows 10 patch support.
That is what is being said, the version of Windows AFTER Windows 10 will be packaged as a service.
Microsoft has not come out to shoot this rumor down. These are major business publications, not a random tech blogger.
Sure Microsoft could be using this to gauge the reaction to the idea. Or this will solely be for business. But that is the current rumor.
You still don’t see the point. 10 years ago we didn’t know what we would be able to do with a mobile phone (now smartphone). We don’t know how will be both hardware and software in 8-10 years from now.
Worrying now about the successor of Windows 10 is like worrying about the weather you’ll have in your vacations of 2020.
PD: Video and screenshot uploaded.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
(edited by Ansau.7326)
Yes and after 10 they will try some subscription BS. That’s going to go over like a lead balloon for the consumer. Brings the whole concept of the Micro$oft tax to it’s final evolutionary form.
That’s the biggest nonsense supposition I’ve seen in years.
From your links:
- “We’re always working on W10”. This means there won’t be major updates like Vista over XP, and it will be based more on small tweaks and improvements, like for example what Google does with Chrome.
- “Once a qualified Windows device is upgraded to Windows 10, we will continue to keep it up to date for the supported lifetime of the device, keeping it more secure, and introducing new features and functionality over time – for no additional charge.” No additional charge, no additional charge, no additional charge… Did I said no additional charge?
- “We aren’t speaking to future branding at this time, but customers can be confident Windows 10 will remain up-to-date and power a variety of devices from PCs to phones to Surface Hub to HoloLens and Xbox. We look forward to a long future of Windows innovations.” If a normal Windows version lasts for about 3 years, here we can be talking to have Windows 10 for a decade or even more.
And MS has said both Pro and Enterprise will be able to defer updates, while Home licenses will update automatically and without the option to disable them. It doesn’t make sense to implement a subscription system when a huge part of the licences will have automatically updates.
The funny thing is all links you provide are talking about a subscription-based update system said in The Verge, but when you read the article in The Verge, there’s nothing about that, so everything about this nonsense are words from journalists…
PD: Tomorrow I will post screenshots of gw2 running in W10 technical preview.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
(edited by Ansau.7326)
Played in my laptop with the technical preview and not any problem.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
GPU-Z shows the gpu is running at just x1. Did you do the screenshot with the game in background? Make sure it’s in the closest x16 slot.
Also, show CPU-Z.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
Yes, gw2 is very cpu-based and the i7 4790k will perform better thanks to the much higher frequency compared to that i5, specially in heavy situations like zergs or world bosses.
My recommendation is to go with the i7. Graphically you can already max the game with just a gtx 960 or r9 280, so I’d spend more with the cpu (it will also help with CAD, photoshop and video editing).
Btw, the game is quite poor optimized. Even with the i7 don’t expect to run the game at a high framerate in heavy situations.
There are a few graphic options that put enormous stress in the cpu and don’t have a visual impact. Turn Reflections to “Terrain and Sky”, Shadows to “High” or even “Medium”, and Character limits to “High” or “Medium”. With just that you will see a much better framerate.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz