So where is the ’’Player Skill ’ required to deal with a thief that go stealth every second, and res downed friends invisible ?
Apparently you’re supposed to constantly spam PBAOEs while moving through WvW or sPvP.
It’s about as much skill as it takes to hit stealth constantly.
Which is to say, they’ve successfully brought the game down to the level of its worst mechanic.
The bear brigade of ranger bots are gone for the most part.
Gone underground (literally), is more like it.
On the bright side, you don’t see them anymore.
to those who say they hate people in the group who regularly get downed and deal low damage, you basically say you want to run dungeons with only full exotic equipped people
That’s my preference, yes.
Sure, we can grind away in an effort to obtain the most desirable gear in the game, but we can also participate in and enjoy every aspect this game has to offer without it.
What game was this not possible in? Excluding end-game raiding, which GW2 doesn’t offer in the first place; I wouldn’t call offering less content a win. I guess the marketing department might spin it as such, but I’d hope the developers aren’t so naive.
Fractals introduction was a turning point for me….
Legendary Weapons were OK… it was something for the die hard player…a reward worthy or their effort. I was fine with it.
Now with the gear grind… GW2 just became another Wow wannabe. They were doing so well up to that point.
Basically, this. I was fine with the cosmetic legendary grind. I really only began questioning the direction of the game when ascended was introduced. Before that my biggest concerns were culling and that obnoxious stealth+burst design of thieves.
Always blaming the players…
In this case? Absolutely. The “Waaah! I’m required to put forth effort to obtain the best gear in the game!? They lied to me! This game sucks!” attitude being displayed by the TC certainly isn’t the developer’s fault.
You’d have a point if they hadn’t made statements to the effect that max stats would be readily attainable, in conjunction with claims that you can play how you want (what a vague statement that one is), and if they weren’t riding precedent they set with their previous game (and arguably one of it’s stronger, or at least more distinguishing, features).
To be honest, my initial reaction to the OP was not far off from yours. That’s why I avoided commenting until the thread had gained some traction; admittedly, I couldn’t help myself from making my statement on page 2, but it was off-topic to the original discussion.
Anyway, it’s one thing for you or I to hold or share your opinion; it’s entirely different for Anet to do so. They need to focus on keeping as many people interested in the game as possible, and blaming the player starts them down some slippery slopes.
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Working as intended, can we stop this bickering. How else would Anet make the game worth playing everyday? Doing actually enjoyable, but difficult and rewarding content? I think not!
We should all be more like this guy; criticizing everyone with a single statement. Well played, sir.
(and I still might, just not sure how long 7 fractals will take)
Depends on the level, but just forming seven individual fractal groups would probably take upwards of an hour itself, and runs average an hour or so, depending on the quality of the group, the individual fractal maps you’re faced with, and whether you’re running odd or even (it’s easier to find even level groups, but even level fractals take longer).
Actually, if you’re looking for fractal difficulty 1…well, good luck. Unless you have a day off coming, I don’t think you’ll be finishing that monthly.
It’s faster! If someone found a way to kill friendly NPCs I’m sure they’d be doing that too (though most likely not for the achievement).
There are NPCs who practically kill themselves, because the DE/heart quest require you to revive them, so it’s necessary that they’re regularly available to be revived.
Surely you would know this if you had done 100% world completion.
If having BiS stats are the only way you can enjoy the game, then that’s a you problem, not an ArenaNet problem.
Ha. I would love to hear them say that during one of their developer meetings.
Always blaming the players…
Define “easy”? The whole debate here centers around “easy”. To me, it’s “easy”, to you, it’s not “easy”, to Anet it’s a different “easy”.
There’s no easy way to debate on the exact words Anet said because “easy” might not actually be “easy”, while it might actually be entirely too “easy” to others.
To be fair, the statement they made about it being “easy” was just some nonsense fluff. Economics kept the price of exotics low enough at release to qualify as “easy,” and there was enough activity in WvW/Orr to pick up karma exotics “easily,” but the dungeons were a laughable grind that only changed in response to massive QQ. Meanwhile, fewer suppliers has resulted in an increase in exotic prices on the TP, and less activity in WvW/Orr have extended the karma grind quite significantly (the Orr temple part being the scariest; sucks to have that karma and no access to the vendor).
But yeah, it’s like they channeled the soul of Paul Barnett, and said some really cool sounding things during development, only to backtrack with the release.
I didn’t ask what you could do better in exotic than someone in rare, I asked what you could do in exotic that someone in rare cannot.
The game only restricts content based on level; what’s to stop someone from wearing full whites? Or, what’s to stop someone from wearing just a weapon set and nothing else? The game does not prevent it, so it must be legit, right?
Again, you are dodging my question. Why do you need the stats? Why do you need the extra couple of points in stats an exotic gives that a masterwork doesn’t also give? What area of GW2 will this unlock for you that you couldn’t get to before without?
I couldn’t tell you, because I never bothered to handicap myself in that way.
But, any time I survived with some small sliver of health is a ready made candidate.
I ran AC all 3 paths, once a day, for less than a week to get most of my AC gear. If I mixed in other dungeons, then I could have “grinded” less in AC.
It took alot of QQ to reach that point. It’s certainly not as though Anet looked at the formerly insane dungeon grind and set about reducing it all on their own.
It used to be 3 paths a day for the better part of a month (or abuse an exploit of one path several hours per day for one to two weeks). That was their original design, back when their pre-release statements might have actually meant something to them.
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Looks like you got a panda in that suit of armor.
I call hax.
They may have fiddled with how MF works with the introduction of the new MF infusions.
Keep in mind they want to keep the greatest benefits from it clustered towards the top end of players’ ability to stack it. They’ve also had quite a bit of time to collect data on drop rates and nerf accordingly, so tuning down MF is an ever increasing option (even while at the same time they’re increasing the ability to sacrifice other stats for it).
3. Pretend that food and potions does not exist? What if the avatar is wearing MF gear with those uber upgrades/buffs?
I think most people are quite comfortable with the opposite of this; wear non-MF gear and get MF from the food.
Seems reasonable, seeing as the food is largely optional.
do not understand the need to limit the amount of ori node to so few around Tyria.
It’s too cheap, says their economist. Does not promote gem sales. Makes the rest of the legendary mats seem even more ridiculously overpriced.
What they should do is reduce the costs of WvW; remove the coin/badge cost from the siege vendor, and remove gear decay on death.
I know the former sounds like a case for overabundant siege, but supply would still control the amount of siege out there, actually making supply more important to the overall pace of WvW.
And I hope we can all agree that there’s no need for gear repair costs in WvW. Being subject to death at the hands of an invisible army is justification all by itself.
Last night I was wrapping up for the evening, cleaning up my bags at a vendor in Lion’s Arch and found a precursor in my bag.
What a waste of luck; should have bought a scratch off, or even a lotto ticket. Probably could have covered the taxes on the winnings and the precursor, and still had money left over.
Let me ask you this; what can you do in a 70 gold set of exotic armor that I cannot do in a 5 gold set of rare armor?
Everything you can do, but better, assuming equal skill.
Are you trolling?
Check out Lindsey Murdocks post.
It will always be upgraded to BIS no matter what is released. This was a response to ascend gear. Where when the patch launched the legendaries had a bump in stats.
They are very much far more than a skin. They are grind proof BIS weapons that will continue to be bumped in perpetuity to match whatever new gear tier is invoked.
That’s not at all what they said. They only promised to increase legendary stats when ascended weapons are introduced (important because ascended gear cannot be transmuted, so you couldn’t transmute ascended stats onto legendary weapons yourself).
And who knows where they’ll take the current mess they’ve introduced with legendary transmutes, or what kind of new issues they’ll introduce once they increase legendary weapons stats (by increasing legendary weapon levels, which may make them non-transmutable again).
The devs never said they were against farming, they said the opposite. They’re just against botting, which impacts farming.
Why do we get punished for their actions?
Designing content which bots struggle to complete, while still being accessible to the lowest common denominator of gamers, is difficult.
I guess you could take an approach of screwing bad players, but all that would accomplish is to invert the fanboy/hater parties; you’d get all the same QQ, but now it would be qualified with “well I’m a casual and I buy more gems/spend more money on this game.”
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Why does it matter if it’s vital to sustaining gem sales? It’s free content that benefits the playerbase and keeps the game interesting.
If they don’t keep the content flowing, general player interest wanes and fewer charitable fellows are left around to donate.
It’s in their own self-interest to continue updating the content. Why should I laud them for pursuing their own self-interest?
Arenanet isn’t some large, greedy company.
Ha. Is this supposed to be like “capitalism is bad” until it’s some party you sympathize with practicing it, like letting Hollywood off for getting an increased tax break on the back of the American middle class?
Yeah they’re greedy, and they’ve got even greedier owners, who in turn are owned by even greedier people.
If they wanted a larger class balance team, they could surely appropriate more personnel to it; no doubt they concluded that two people is all the job requires (and outside of class specific bug fixes, they’re probably right).
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Saying that dailies should reward you just for logging in sound a bit entitled to me.
My only complaint is that it now has an endgame reward currency attached to it, making a month’s worth of grinding dailies mandatory to get a piece of exclusive endgame gear.
Coin and karma were fine, and if they wanted to take it further, one glob would have been a welcome addition to the rewards.
2) The “It’s optional.” excuse again. People continue to wave it around as if it means something.
Classic MMO grinds were optional; you just weren’t viable in PvP or moving onto any new PvE content without engaging in it.
It seems this game hasn’t moved the genre one inch in that regard.
Let’s take dodging. Not enough people are dodging – which is meant to be a core mechanic of the combat. That seems to be a definite thing just looking over the last 16 pages of crying (OMG I HAVE TO DODGE! LAME!). So AN adds it to the dailies. It’s something you should be doing as part of combat anyway.
They probably should have been looking to reduce the impact of dodging as a mechanic. Seems like a lazy choice to use it as a daily.
So I’m running around leveling and “doing dailies” and it occurs to me that people have complained about the Crafting Daily but not the Gathering Daily.
I don’t craft. At least the gathering stuff I could sell on the TP. The crafting daily just seems like another money sink, to me.
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I don’t understand why someone would join a high level Fractal without AR. To those of you who are having this issue, are you specifying a minimal AR when LFG? And people with less are still joining?
If so, then I see this as an issue.
If no AR is specified upon recruiting, then perhaps one should try that.
Then there is always the option of joining a few large guilds and using them to find groups.
ppl can always lie to get in group.
Once you get in, you get in and hold the group back.
Yes well to hear some, they’re entitled to lie and they’re entitled to impinge upon the rest of the group.
You would think the group was formed for the sole benefit of these anti-inspectors.
Or that they’re denied the ability to form their own groups.
Remember fractal level is now limited by the highest member rather than the lowest, so it should be easier to find a group.
Also, you can join groups in progress.
And yet, people are finding it more difficult to get a group together.
Not really, farming isn’t what the devs wanted from the beggining…
Sounds like a weak excuse for poor drop rates.
Also, they’ve doubled back on the manifesto and their supposed vision so many times already that I can’t give them any credit for allegedly trying to adhere to that vision.
I am convinced that MF is almost mandatory at this point.
I’m pretty sure the goal was to use MF stacking as a means of identifying efficient farming spots for nerfing.
As they progress through the nerfs, it’s not surprising that players would begin to feel MF is mandatory.
If it was good, it would throw off balance. People wouldn’t be playing to win anymore.
I wouldn’t say that it would throw off balance, but yeah, players would probably resort to trading kills (not that this doesn’t happen already, just on a very limited scale).
Probably gets lost in the shuffle as some other new upcoming zone they’re working on exhibits greater potential.
It’s not like Southsun had much potential anyway. It’s a stale rock, with its most noteworthy story arc being the continued development of some NPC faction vacation resort…sounds like a dud to me.
I play 4-6 hours a day, i finish the daily achievment in 10-15 minutes. I need to sit and wait for it now?
This is one reason I don’t like daily formats. I’m also not convinced that it works well for casuals, since casuals are likely to skip days entirely or cluster their playtime on one particular day (say, a day off).
What other game gives free monthly updates?
I don’t know that I would count the holiday events in there; plenty of other MMOs do that, but you don’t seem to give them any credit for it.
And the post above mine has the best explanation for why regular updates will continue in this game; it’s vital to sustaining gem sales.
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I Find it i find it slightly amusing that people are so defensive when they keep saying endgame equipment is cheap and easy to get, yet they do so from their perspective.
Each of the dungeon sets I farmed involved sufficient grind that I’m sure a casual would start complaining.
As for level 80 exotics, last I saw they had come up in price quite dramatically since release. I could easily see a new player hitting 80 with insufficient gold to gear up, and several dozen hours of grind ahead of them.
It’d be nice if people stopped acting like you were handed a full set of 80 exotics of the stats of your choosing as soon as you hit level 80.
Nope, it’s totally legitimate, and Anet is doing absolutely nothing about it besides dropping contradictory statements about an eventual precursor scavenger hunt.
I wouldn’t be surprised if they were in on it, as they have an active interest in keeping the prices high enough that they’re out of reach of the average player.
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If you have an issue, give details on the issue and offer what you think is a solution or an idea to make something better. Putting out solutions to issues is better then just complain
Not to the developers, no. They don’t want player solutions; that’s their job, to come up with solutions.
And don’t get offended if the devs don’t pick up your solution. Lot goes on us average Joes and Janes don’t see or know about decision-wise by Anet.
That’s partially why player suggestions are so pointless; they can’t take into consideration the umpteen concerns developers have but don’t elaborate to the players.
As for developers actually paying attention to this stuff, they monitor it the same way they track in-game trends; at a distance, with statistics. That’s why epic levels of QQ can actually achieve change, because they’re skewing the statistics.
No need to do the dying swan thingy, trust me no one cares you have to make the announcement YOU ARE LEAVING…
Well that I can agree with.
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Better rough than quiet.
Just out of curiosity. Can we report ANet representative? I’m certain it will have little to no effect though lol.
You can, but it won’t go anywhere except to receive a written reprimand from one of the mods, if that.
Robert Hourda(cant spell sorry), i believe said on dungeon sub section to report players that do that so.
That’s great; I wonder if that memo was passed around to the GMs in charge of handling the reports.
I just want to say thank you Arenanet. I encountered that lava bug this morning and it had my whole party raging. I’m really glad you fixed it so quick.
I would hope so; lava bugs have been around for ages, and keep being “fixed.” By now I’m sure they’re pro at trying to fix it.
Less QQing, less XoXo, less hyperbolic language and more details?
I gave up on details several MMOs ago; developers at best just ignore them, or at worst they implement some sort of frankenstein version of the details being discussed.
From their end, they want yays or nays, and going beyond that, a simple description of your most basic reaction to whatever changes they implemented. Anything more complex just gets lost in translation, or becomes subject to demands players may not be familiar with and developers won’t freely disclose.
So yes, random QQ does end up being valuable feedback. It’s actually more valuable than 99% of so-called constructive criticism, because it’s rarely bogged down by details that will just be ignored anyway.
And surely the developers are capable of wading through the kitten. I would hope most of them have a background of playing MMOs (sadly too many don’t, I fear), and understand that it’s just par for the course.
The question now is (to the folks who only complain) what is keeping you here?
Couldn’t help yourself?
And the discussion was going so well.
Anyway, people have hundreds of hours invested into the game; you’re surprised that they would make an effort to voice their concerns? Or that they’d be satisfied with making one post in one thread that will probably fall off the front page and be forever ignored?
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ANet was talking about classic MMO GEAR GRIND. You know, the kind where you have to replace all of your gear because a new PVP season has started or because a new expansion has been introduced?
You know level cap increases are coming, right? PvP seasons aren’t even applicable here, though WvW could have made for an interesting format.
Combo has been removed.
You can revive dead NPCs, so you can do that alone if you wish.
And aquatic critters count for the aquatic kills.
Is this thread over, then?
So now that we’re finally all caught up, can we have a serious discussion about this problem and how to solve all of these griefing and scamming options?
I don’t think you’ll be seeing a P2P trade UI any time soon.
no respect on both side in the end.
Of course not, this is the internet. You’re foolish if you expect it otherwise.
Go in first. If you cant go in first, leave group.
Heck yeah, counter-troll those trolls.
Though, generally, people should be more willing to put groups together themselves, and stop clamoring for auto-formation LFG tools. I know that’s slightly off-topic from this discussion, but you would have more control over the group, and could avoid situations like this, if you formed it yourself.
A: This game sucks! I feel totally ripped off by Anet!! I spent hours in FotM just to watch them make these lame changes to dailies and offer lazy players the same rewards!
Or
B: I’m disappointed in Anet’s decision to make Fotm rewards available by other less difficult means while not compensating me for my time & effort spent.
I find it easy enough to ignore the first two statements in sample A, and from there can have the same conversation whether I’m responding to the last statement in sample A or to sample B.
The least useful posts I see on the forums are the ones which harp on the first two statements of sample A. There’s literally no value in discussing them.
If you want a happy funtime forum, go back to whatever dead game you previously said you’d support forever and ever (and by you I mean in the general sense, not you personally guy I quote above). I personally can’t even read through a forum covered in wall-to-wall praise for a game, because there’s literally nothing there of value to the average gamer.
What’s constructive about “omg I luv this game!!11!”? Nothing. There’s actually more value, albeit only marginally so, in any troll thread, let alone the most vitriolic of QQs.
But right now we see a lot of players who would rather blindly defend the game as the pinnacle of perfection than have a real discussion about some of the game’s drawbacks and how they might be improved.
To be fair, most of the players who are significantly dissatisfied with the game have moved on, or been pushed off the forums by the one-sided moderating.
As time goes on, the more fanboys comprise a growing share of the feedback, the less likely it is the game goes anywhere but into that same dead zone practically every MMO drops to.
I don’t think Anet set out to make a 100k subscriber game (or in this case, something like 200-500k non-subscribers), but that’s exactly where fanboys take games.
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The problems people see seem to blind them from the strengths the game has.
That goes both ways. It’s really easy to lose objectivity regarding something you’ve created. You may not even be aware that it’s flawed without the opinion of an outside observer to provide some perspective.
If you’re a developer or a mod and you can’t handle the tone of the forums, you should probably take off those big boy pants you borrowed and put your huggies back on.
But, as a blind supporter of the game, you’re always free to bide your time, since invariably people who are dissatisfied with the game will leave, even if it’s not according to a timeline you approve of.
PS: You wouldn’t happen to know anything about this guy, Mu, who would write humorous blogs about beta testing Asheron’s Call, would you?
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I think you may not understand the intrinsic design of this game if you can’t see that having toons on multiple servers would be exploitable in WvW.
If people are determined to cross-realm in WvW, it’s extremely easy to do even without having characters on multiple servers (or multiple accounts, in this case).
And most bethasda games as much as i enjoy them are often realy realy buggy (why i have all the modded patch’s)
But it’s not even Bethesda developing it, which really leaves me wondering if the game world is going to be as developed as an ES game normally is. The bugs are guaranteed either way, as they are with any game.
I can’t wait for something new, even if eso sucks, I’m playing it, can’t be any worse that’s for sure.
Yeah it can, especially since it’s an ES game, and that’s really easy to screw up if the developer starts cutting corners.
Use it carefully?
Take up tailoring?
should i be happy to see gw2lfg.com full of “LF1M”?
You should be happy to see an active gw2lfg.com.
I used “LF1M” regularly, even when I was just starting a group. People are more likely to make a quick decision to join when they feel that the group creation process won’t be time consuming; “LF1M” plays into that.
Besides, I’m always LF1M, and then one more after that, and another, and so on until the group is full.
it could be that its a guild/friend team which could kicked you when youre almost done to accomodate their other guildmate/friend who just logged on. kitten the hell that 1M could be someone that they can just toy around with and kick if he reacts to them.
You sound a little bit paranoid. If it’s such a concern, take note of who listed the gw2lfg.com posting, and avoid joining their groups again in the future.
Welcome to the new generation and the internet.
Online discourse went rapidly downhill alongside the growth of the internet. I miss the days of BBS’s and FidoNet.
Meh, the old timers were no better, but the community was smaller, players had more direct access to developers (and vice versa), development studios were smaller and the demands on them were more transparent, and generally there was more incentive to play nice.
So you’re not perfectly happy, that is no excuse for this type of behavior. Please, show some respect and discuss your feelings in a civilized manner.
This is an internet forum. If the discussion is being conducted using an understandable form of English, then it’s civilized enough.
I find the most disrespectful and insulting responses are directed at people making a complaint about the game.
This, along with the rest of his post, but especially this quoted part.
And, to add my own opinion to this, the fanboy posts are always so shallow. “OMG I LUV U ANET” is no more worth being discussed than “OMG THIS GAME IS TEH SUCKS.”
At least even the most trolling complaint post can randomly degenerate into an actually worthwhile discussion about MMOs. Brown nosing goes nowhere.
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still that fact that it passes for an actual answer is of course worrying no doubt
Only because I don’t trust the mods to have a sense of humor, and the first comment was directed at you, which could be misconstrued as a personal attack (and quite probably will be).
The second comment was just that tired trope every casual and their mother seems to spout. Turns out they aren’t exactly loyal to games they only play casually, and they talk about spending alot more than they actually spend; the internet is rife with dead-ish MMOs that were supposedly so great according to their now phantom casual playerbase.