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Feedback Integrity Deserves Design Integrity

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

You have to understand that the forums are an extreme minority of the player-base. If I had to pull a number out of my kitten , the forums would probably be less than 1% of the player-base.

More like less than 0.01%.

Assuming an active population of about 2 million players, a huge hot topic that receives 200 posts by separate people (4-5 forum pages) represents 0.01% of those two millions.

I believe there’s an active population of 400,000 though, not 2 million.

Ok then, less than 0.05%. Not better

Although I’m skeptical about those 400k.

Feedback Integrity Deserves Design Integrity

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

You have to understand that the forums are an extreme minority of the player-base. If I had to pull a number out of my kitten , the forums would probably be less than 1% of the player-base.

More like less than 0.01%.

Assuming an active population of about 2 million players, a huge hot topic that receives 200 posts by separate people (4-5 forum pages) represents 0.01% of those two millions.

Pink Day in LA

in Suggestions

Posted by: AntiGw.9367

AntiGw.9367

Because it suggests adding a new item.

Protecting myself and my assets

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

You are making a cleverly disguised attack by trying to provoke a controversy around worrying about being “unreasonably” banned in-game by moderators.

I’m not sure you’re in a position to assume my intentions. The question I am asking is an honest one. I don’t feel confident my account is safe from termination, and want to know what I can do to not lose items that could be of value to others I care about in the game.

If you feel I have ulterior motives, that is your right, but please refrain from accusing me of malicious intent publicly. You’re free to PM me if you have something personal to say to me.

I’m in a position to judge your intentions, and they do look like a veiled accusation that moderators are capable of banning your account on a whim or something to that end.

That’s why the wording is “cleverly disguised”, it’s subtle and indirect, and along the lines of “not sure if trolling”.

Protecting myself and my assets

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

This topic is precisely what they meant by “cleverly disguised” personal attacks.

I am by no means “cleverly attacking” anyone. Policy is policy and it has been made clear that it can not be discussed, which I have no interest in doing any longer.

I’ve accepted the policy and with that, I have accepted the consequences. I am looking for the best advice for keeping valuable items from being lost.

I’m still looking for an answer about creating a guild, will it be lost if my account is terminated? Would it be better for someone else to create the guild that I can place all my items into?

You are making a cleverly disguised attack by trying to provoke a controversy around worrying about being “unreasonably” banned in-game by moderators.

Protecting myself and my assets

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

This topic is precisely what they meant by “cleverly disguised” personal attacks.

Feedback Integrity Deserves Design Integrity

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

Ascended gear, skins, minis and fluff stuff are for people who want that extra goal. They are not required.

I take issue with this statement…not at you so pls don’t take this the wrong way….but I have seen this argument always thrown out there when its about this topic.

That is because all those that you have mentioned are something essential to an mmo. So in actuality, they are required. Fluff has been part of mmo culture since probably its inception.

Its akin to saying you do not need air conditioning and a radio in your car.

Except that cosmetic items like skins and minis were supposed to be sold in gem store since the beginning of the game. The game already gives you a ton of similar in-game options to choose from, and everything in the gem store comes as an addition to that.

You knew that when you bought the game. If those additional and optional items are essential to your gameplay, why did you buy the game?

selling a guild.

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

I wonder what else they will think of selling next…

Can't you kids go play somewhere else?

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

But leading a chase up and down the steps surrounding the MF through players who aren’t participating in your little event is simply rude, attention seeking behavior. But since it’s not officially griefing they can get away with being as annoying as possible.

None of that is rude, attention seeking behaviour. People are just having fun, and it just happens to be the area where everyone is concentrated.

The problem is you, you need to go somewhere else if you want some quiet time.

Can't you kids go play somewhere else?

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

Now it’s getting silly, but for the sake of argument what would the supposed “correct” solution be for this?

Curfew after 21:00 hours until 9:00 am, nobody allowed to jump, use skills or make noise, or talk in map or say chat.

Can't you kids go play somewhere else?

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

Except I’m at the MF.

And how is it fun to repeatedly trigger a noisy power in the middle of crowd? In LA go over to the main square (ok circle) and chase each other around there. But putting a Fun Box in the middle of a bank or TP? Doing whatever event that is a series of bad jokes being told for 35 minutes right next to the MF. And you can’t get away from it because they’re chasing each other around and around the fountain. And now it’s some event with hoards of Candy Corn golems and skeletons.

While on one hand I’m somewhat mindlessly tossing stuff into the MF to convert I do need to be attentive enough not to throw in the wrong thing since the MF doesn’t ignore invisible bags and constantly rearranges the contents on the left side of it’s screen. I don’t need someone dressed up as a rock golem to come right up to me and trigger their noisy screen shaking power and then saunter off to do it to someone else.

They are turning what use to be a nice zen like activity into attempting to read Tolstoy in the middle of a rave.

Sorry, this has been building over the last couple of weeks, I just had to vent.

Are you suggesting that we should turn what is essentially a playground into something like a morgue?

Pink Day in LA

in Suggestions

Posted by: AntiGw.9367

AntiGw.9367

I’m waiting for someone to have something to raise colon cancer awareness. Brown LA!

Not really funny.

Can't you kids go play somewhere else?

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

I think you need a small break from LA.

Just bought GW2.

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

Uhm i was just saying that.You think too negatively it seems.

Yeah coz disliking portions of the game is called “tunnel-visioning”. GW2 is perfect, the best game ever. Even crappy mini-games like Keg Brawl is so popular!

See all messages by xephire.8324= 12 pages, full negativity.

o.O

Uhm is this a personal attack?

No , its just a fact.

Aye i appreciate your effort of going through all 12 pages of my carefully written work.You have my gratitude.

I wouldn’t really call that “work”. Work implies a useful result.

Just bought GW2.

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

i tried Tera and apart from being pretty it looked like a manequin – fancy clothes on the outside, stale plastic on the inside.

This has to be the best description of a typical MMO these days.

On getting critcism

in Community Creations

Posted by: AntiGw.9367

AntiGw.9367

They already know all that.

Apparently not

Actually they do. People need to stop posting links to basic knowledge like it’s some kind of revelation.

Read the most recently sticky’d thread at the top of the page, in which a developer blatantly states that they accept no critique that isn’t said prettily enough and later on state they accept no critique against their pre-existing design goals.

I’m currently in art school, already have some professional work under my belt, and second generation in the industry. The best mentors and teachers I’ve had, that anyone has ever had, have been harsh. And none of them have tip-toed around my preexisting biases for my work. Because if they weren’t harsh, and they didn’t challenge what I thought, their critique would be worthless.

The guidelines they have set on their acceptance of critique equate to accepting no critique at all.

That’s not what the developer states. I guess you are going to misuse his post and twist everything he said, just like people did with the manifesto.

On getting critcism

in Community Creations

Posted by: AntiGw.9367

AntiGw.9367

They already know all that.

Apparently not

Actually they do. People need to stop posting links to basic knowledge like it’s some kind of revelation.

On getting critcism

in Community Creations

Posted by: AntiGw.9367

AntiGw.9367

Both of you are making the assumption that abusive, disrespectful post have nothing to learn from.

Nobody is making that assumption.

The point is that well-written posts have more to learn from, and are more worth reading most of the time. Rants are written to vent frustration, not to open a dialogue that you can learn from.

Again, you’re making the assumption that only well written respectful post have the most to learn from and the disrespectful post which are “rants written to vent frustration” have nothing to learn from? I used the word nothing because it’s either you agree that there is nothing and stand by this point thus making all disrespectful post useless in your eyes, or you agree there is something to learn from them but you see them as mostly useless because they’re hard to swallow.

Pick one or the other, because the latter means there is something to learn from but Anet isn’t professional enough to handle severe negative feedback thus coming back to the sugarcoating point.

In my eyes, you can learn something from everything. Even in the most vulgar and disrespectful post, there is always a reason tied to it. No one really vents frustration without any sort of explanation. There is almost always a reason. e.g. kitten kitten kitten, why is this game such a grind fest, kitten kitten kitten. No one just says, kitten kitten kitten and leave it at that.

Rants are mostly useless because they are mostly useless, not because they are “hard to swallow”.

They simply contain too much noise to find any useful signal in them. If you want to have a meaningful conversation, you must always post in a manner that makes communication easier, not harder. Just because you decide to type something doesn’t automatically make it worth reading or paying attention to. If you don’t put any effort to make your post more readable, nobody is going to read it.

That’s not a flaw in anyone’s thinking, it’s how we efficiently gather as much useful data as possible. Nobody will dig through a mountain of insults directed at him just to find traces of feedback that is readily available in unlimited quantities in other posts. It applies to rants as much as it applies to posts made with all caps, no paragraphs or grammar, and no punctuation.

On getting critcism

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Posted by: AntiGw.9367

AntiGw.9367

Both of you are making the assumption that abusive, disrespectful post have nothing to learn from.

Nobody is making that assumption.

The point is that well-written posts have more to learn from, and are more worth reading most of the time. Rants are written to vent frustration, not to open a dialogue that you can learn from.

On getting critcism

in Community Creations

Posted by: AntiGw.9367

AntiGw.9367

I don’t know about that but a lot of the time people express their reasons at the same time as writing their abusive post. However abusive it may be, the reasons should be considered professionally without being thrown into the trash because they were not written constructively. Like I said, some people just don’t have patience left. Ever been jerked around by customer support so much that you just get reallllly realllly kitten ed off? Try ringing your internet service provider? “yes sir, we have put that order in for you, a technician is scheduled to come to your place in the next 2-3 days”, ring back 4 days later, new guy says, there is no such order placed under your account. Ha ha ha…

You get what i’m saying? I don’t promote abusive feedback, I’m just saying, don’t ignore it, don’t fight it, extract what’s useful and move on.

Why would anyone spend time extracting stuff from rants, when there are plenty of perfectly well-written posts to read? Time is a limited commodity.

By saying that, you’re being selective with your feedback. If you select only good specimens out of a random sample size, then it’s not going to be very valid is it? Also, there could be extremely good reasoning beneath the fury of a poster (since there was obviously enough reason for him to be so angry about it in the first place). To shake them off as the angry spoiled child is not professional at all. All feedback should be considered critically and fairly.

Personally, when I receive feedback on anything, sure i’m happy when it’s all rainbows and praises, but what i’m really interested in is the flaws! If someone went so far as to be angry about my work, then I really want to understand what caused such fury. Is it something reasonable? is so, how can I rectify it. By ignoring that feedback because it was abusive, you’re losing out on KEY information that could have made your game better.

You misunderstood what Chris Whiteside said they pay little attention to. There’s a big difference between a post that is simply angry, and a rant.

There’s rarely anything of value in rants, and you are never missing any KEY information that can’t be found simultaneously in a nearby well-written post. Simply put, if there’s a legitimate problem, someone will spend time to make a decent post about it.

On getting critcism

in Community Creations

Posted by: AntiGw.9367

AntiGw.9367

I don’t know about that but a lot of the time people express their reasons at the same time as writing their abusive post. However abusive it may be, the reasons should be considered professionally without being thrown into the trash because they were not written constructively. Like I said, some people just don’t have patience left. Ever been jerked around by customer support so much that you just get reallllly realllly kitten ed off? Try ringing your internet service provider? “yes sir, we have put that order in for you, a technician is scheduled to come to your place in the next 2-3 days”, ring back 4 days later, new guy says, there is no such order placed under your account. Ha ha ha…

You get what i’m saying? I don’t promote abusive feedback, I’m just saying, don’t ignore it, don’t fight it, extract what’s useful and move on.

Why would anyone spend time extracting stuff from rants, when there are plenty of perfectly well-written posts to read? Time is a limited commodity.

On getting critcism

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Posted by: AntiGw.9367

AntiGw.9367

That’s why I thought when that Anet guy posted a post basically saying if you’re not positive (attitude) with your feedback, we’re not going to look into it, it felt extremely extremely unprofessional. Sure, you’re not obliged to reply to negative feedback but you, as a company, as a professional, should be able to look past the negative aspects and extract the useful information from it and move on. To ignore negative feedback is ignoring feedback completely because you can’t always sugarcoat everything in life. When I get manuscripts back, the comments surely aren’t sweetened up, they dont’ go … oh yea… great job… but u know that one part, you should kinda change it to maybe this…not saying it’s bad and all but… They straight up say, this feels unfinished or irrelevant. Most of the time they even speak their mind about how they felt this piece of work was compiled if it was particularly displeasing. How do I deal with it?, I read through all the feedback critically, make the changes that I agree in accordance to the reviewers suggestions and become a more experienced researcher for it.

Sure some people are kinder than others, I find it hard to give negative feedback to someone directly, even if it is on paper, but not everyone is made like that. Some people have been through this over and over again and they’ve got no more patience left to sugarcoat everything. Obviously, in this scenario, perhaps many players feel they’ve experienced this kind of poor experience from other games and have been just about fed up with it, some people are just plain overreacting. But to simply ask for only constructive feedback just shows how thin your skin is.

Sugarcoating has nothing to do with it.

There’s one person that basically keeps making exactly the same post every time he replies to something. The words change a bit, but the meaning is always “your game sucks and you suck”. That’s not feedback, and it’s not criticism.

You don’t have to kiss anyone’s butt, you just need to post something usable.

On getting critcism

in Community Creations

Posted by: AntiGw.9367

AntiGw.9367

They already know all that.

I'm drowning in Bloodstone Dust

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

Bloodstone dust is the new Karma.

Extra rewards for not wiping.

in Fractals, Dungeons & Raids

Posted by: AntiGw.9367

AntiGw.9367

I love free loot.
@AntiGW: Not all players are created equally so why are you trying to force us to be equals?

Nobody is trying to force you to be equals. You can be as unequal as you like.

The game however, needs to encourage a more tolerant and respectful community. It should not encourage your elitist discrimination and hate towards other players.

How useful are foods?

in Fractals, Dungeons & Raids

Posted by: AntiGw.9367

AntiGw.9367

You hate feeling like you’re the most useful person in the group? That’s the most backwards thing I’ve ever heard; imagine if everyone thought that way? Literally no one would pull their weight due to not wanting to be the only person pulling their weight, in contrast to everyone just pulling their weight in the first place, and then there will be no dead weight to carry.

Or maybe that’s too logical…

No no, he hates how other people aren’t contributing as much as he is.

This is the classic elitist mentality that we have seen in the zerker and MF discussions.

How useful are foods?

in Fractals, Dungeons & Raids

Posted by: AntiGw.9367

AntiGw.9367

You don’t need to use the best food, any food is better than nothing.

Hell, even if you use level 1 food, you still get a 10% exp bonus. It’s not a bad idea to buy food that costs up to 1s per 30 minute buff, so check out the level 50-70 versions of the food that has the stats you prefer.

Extra rewards for not wiping.

in Fractals, Dungeons & Raids

Posted by: AntiGw.9367

AntiGw.9367

Bad idea.

This would not address the zerker problem, while encouraging more elitist behaviour. Casuals would be even more discriminated against, and being blamed and hated for wiping and losing the bonus.

Seeing how MF was removed, this is not going to happen.

Where did the OP stated it was meant to adress the “zerk problem” in any shape or form?

Also:

There is no zerk problem.

(only a content design one)

It was mentioned later in the topic. Perhaps you should read it.

Also, there is a zerk problem.

Extra rewards for not wiping.

in Fractals, Dungeons & Raids

Posted by: AntiGw.9367

AntiGw.9367

Bad idea.

This would not address the zerker problem, while encouraging more elitist behaviour. Casuals would be even more discriminated against, and being blamed and hated for wiping and losing the bonus.

Seeing how MF was removed, this is not going to happen.

Let There Be Dragons!

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

Wow, this forum is full of Commanders of the Pact…

Dungeon Instance flow, and intended gameplay.

in Fractals, Dungeons & Raids

Posted by: AntiGw.9367

AntiGw.9367

wall of text

You split my post into a lot of out of context sentences. Try again without twisting its meaning to suit your arguments.

The fact that devs didn’t put any doors that explicitly lock you in a room means that they don’t want to lock players in encounters they don’t want to fight. The problem here is that even if you make them unskippable without changing other things as well, it won’t really result in a better dungeon.

It doesn’t mean that they wanted to give you an option of skipping them. It means that they decided to ignore skipping for now.

Dungeon Instance flow, and intended gameplay.

in Fractals, Dungeons & Raids

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AntiGw.9367

Elitists feeling insecure and thinking that "rabble" is trying to handicap them so that they can't clear dungeons faster.

The reality is, nobody cares that you clear them faster. We want a better game, not to make you do things slower.

Bullkitten. Nothing’s stopping you from doing a full clear of the dungeons right now.

You’re arguing for removing the ability to skip mobs, something which you do not want to do. So how would this improve the game for you? It’s precisely about attempting to hinder people who are better and faster, but as many are pointing out, you’re too ignorant to consider the consequences of your requested modifications. We will always be better, and faster, and more efficient. The best case scenario is maybe you close the gap a tiny bit. But anything that slows us down will slow you down even more.

And I should point out once again that NOBODY CARES WHAT WAS INTENDED. Skipping is possible, therefore we do it. If you don’t like it, you think it’s an exploit, whatever, just report people that do it. Do let us know how well that works out for you.

So just because I don’t exploit, exploits shouldn’t be fixed? And people should be able to get full dungeon reward for no effort?

Yeah, no.

Dungeon Instance flow, and intended gameplay.

in Fractals, Dungeons & Raids

Posted by: AntiGw.9367

AntiGw.9367

The funny thing is that even if they removed skipping, the good players will still clear everything ridiculously faster because they will have the most efficient builds for doing so.

Well this is what this whole discussion boils down to. Elitists feeling insecure and thinking that “rabble” is trying to handicap them so that they can’t clear dungeons faster.

The reality is, nobody cares that you clear them faster. We want a better game, not to make you do things slower.

imo limiting ways of interaction or paths to success is a way to make a game worse; having options on how to deal with mobs is better than just having 1 way to do it.

dungeon paths are too linear already.

You can always ask for more ways of interaction and options. You shouldn’t ask for exploits to remain and act like they are a valid tactic.

The problem is that a lot of people prefer to have these exploits instead of a healthy game.

Dungeon Instance flow, and intended gameplay.

in Fractals, Dungeons & Raids

Posted by: AntiGw.9367

AntiGw.9367

The funny thing is that even if they removed skipping, the good players will still clear everything ridiculously faster because they will have the most efficient builds for doing so.

Well this is what this whole discussion boils down to. Elitists feeling insecure and thinking that “rabble” is trying to handicap them so that they can’t clear dungeons faster.

The reality is, nobody cares that you clear them faster. We want a better game, not to make you do things slower.

Dungeon Instance flow, and intended gameplay.

in Fractals, Dungeons & Raids

Posted by: AntiGw.9367

AntiGw.9367

Current dungeons are not designed for skipping, except for a select few spots. That means you are not supposed to skip them. The devs can’t fix skipping right now due to a number of reasons, and you are twisting that fact to mean that skipping all fights is a part of the game.

I’m sure you are supposed to spend 2hrs in arah on average when Robert told us they had intended to have dungeons doable in 30 minutes.

When they get around to rebalancing them, you’ll be able to do them in whatever time they’ll be doable then.

Dungeon Instance flow, and intended gameplay.

in Fractals, Dungeons & Raids

Posted by: AntiGw.9367

AntiGw.9367

I don’t need to prove anything.

False. Status quo right now is that some people skip and some people don’t. Status quo is also that ANet recognizes that skipping occurs and has indeed build some instances with the intent of having some parts skipped.

You are attempting to change the status quo. Therefore, the onus lies with you to make an argument as to why the status quo should be changed.

You are the one making an illogical claim

It’s only illogical to you.

so it’s your responsibility to provide proof for anything.

I have provided proof. You’d better go read.

You get a reward for fighting through the mobs, not for skipping to the end boss in two minutes.

This is false. You actually can skip mobs and kill the end boss and receive the end rewards. What you’re saying is what you’d like the system to be.

You really need to stop performing these mental gymnastics to justify your cheesing.

I’m sorry if logic seems like gymnastics to you. I guess I’m just too used to logic and gymnastic endeavors.

You are wrong on everything you said.

The “status quo” is that the entire game has been constantly rebalanced since launch to address exploits and cheesy mechanics. Bugs have been and are being fixed, exploits have been and are being closed, farming spots have been and are being shut down to encourage better designed activities.

Current dungeons are not designed for skipping, except for a select few spots. That means you are not supposed to skip them. The devs can’t fix skipping right now due to a number of reasons, and you are twisting that fact to mean that skipping all fights is a part of the game.

You are making a claim that skipping all the encounters that devs spent time and money to make and put into the dungeons, and getting a full reward for no effort, is somehow a valid tactic. That claim goes agains everything that has been happening in GW2 in the last… forever, because the devs have always been improving and removing badly designed exploits like that.

This is the “status quo”, and if you continue to claim that inferior design loopholes (skipping) are intentional, than it’s you who need to provide a proof to suppport it.

Dungeon Instance flow, and intended gameplay.

in Fractals, Dungeons & Raids

Posted by: AntiGw.9367

AntiGw.9367

Provide what? Something that is self-evident?

Yep. I’m asking you to prove it. If it’s so self evident, then the proof should be easy. But you can’t. Because there’s no fact to support your opinion.

I don’t need to prove anything. You are the one making an illogical claim, so it’s your responsibility to provide proof for anything.

Mobs were put in the dungeons for you to fight. You get a reward for fighting through the mobs, not for skipping to the end boss in two minutes. Are you suggesting that you are meant to get substantial rewards for avoiding most of the fights?

You really need to stop performing these mental gymnastics to justify your cheesing.

Dungeon Instance flow, and intended gameplay.

in Fractals, Dungeons & Raids

Posted by: AntiGw.9367

AntiGw.9367

That’s not my opinion. Skipping is an obvious loophole.

If this statement is not your opinion and based on fact, then provide it.

Provide what? Something that is self-evident?

What is the next fact you are going to ask me to provide? That you are meant to <gasp> jump in a jumping puzzle?

Dungeon Instance flow, and intended gameplay.

in Fractals, Dungeons & Raids

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AntiGw.9367

" If you go for the king without controlling the board, then yes you need to take pretty much every single one of his pieces. Otherwise they’ll take your king instead."

That is the worst sentence I’ve ever read. If you go for the king without controlling the board then you need a quick attack plan. You are pretty much saying if this attack doesn’t work then I will resign. If you tried to surrender the center of the board (the part that it is important to maintain control of) and move with an attack plan in which you take all of your opponent’s pieces (I for one, have no idea how you go about this without having control of said center of the board) you will honestly lose every single chess game you ever play. But I’m assuming you’ve never played a chess game before and just wanted to try to turn someone’s point around on them by hoping that they were clueless as to how the game is played as well. Real shady move bud.

You can’t make a “quick attack plan” that doesn’t involve controlling the board. That’s not a plan, that’s a gamble. Attack plans that do work are inherently denying the opponent control of a board area.

I don’t need to have any authority to judge anything, and I don’t need to be anybody. I have every right to judge everything in this game, like anybody else.

True, you don’t need to be anybody to cast a judgement, however, you should judge things based on evidence founded in reality. Your opinion

You are not “given” a choice to skip, it’s an unexpected loophole like any other

is not founded in anything. It’s just that: your opinion. When you make judgements based on only your opinion, you’re being prejudgemental. You’re being prejudice.

If you actually read Hrouda’s post, they actually DID consider that people would skip. It’s not a loophole, it was a careful calculation on their part about what they wanted to have optional and what they didn’t want to have optional.

Lastly, I noticed that you chose not to respond to one of my previous posts. Mind giving a thoughtful response to it?

They didn’t put it there for you to cheese, they left it there because they didn’t have the resources to fix it properly, while recognizing that you would of course take full advantage of it.

That’s not my opinion. Skipping is an obvious loophole.

Dungeon Instance flow, and intended gameplay.

in Fractals, Dungeons & Raids

Posted by: AntiGw.9367

AntiGw.9367

I have to be somebody to judge which mobs (that are present in current dungeons) are meant to be fought?

You aren’t. That’s guan’s point. That you completely missed.

Hrouda actually talked about why he put leashing in the dungeons. ANet has to consider many player types and skill ranges when they make content. Everyone is rightly pointing out that if you make things a bit tougher for the pragmatist that goes in for efficient clears, it is multiplicatively more challenging for the unorganized Puggers.

Your points that stand on “Nobody should skip fights that are meant to be fought” fails because you don’t have the authority to decide which fights are meant to be fought.

I don’t need to have any authority to judge anything, and I don’t need to be anybody. I have every right to judge everything in this game, like anybody else.

Unskippable mobs present no additional challenge or delay to players that don’t skip them in the first place. Your argument is based on some silly idea tha making them unskippable also means making them very difficult, unfun and/or unrewarding.

For those who refuse to skip: do you also need to kill all your opponent’s pieces in chess before going for the king?

Chess is not about killing pieces, it’s about controlling the board. If you go for the king without controlling the board, then yes you need to take pretty much every single one of his pieces. Otherwise they’ll take your king instead.

Your analogy is silly because in dungeons you don’t control any of the areas that you skip, and you also don’t kill anything. You run into a dungeon, and magically pass through the entire army that defends it as if it wasn’t even there. Then proceed to kill the final boss, while the entire army that you just skipped magically forgets about you and goes about their business.

That means that you are taking advantage of bad AI and poor game mechanics, so don’t bother make idiotic excuses. Either the dungeon mechanics need to be improved, or the mobs should be unskippable. Until the dev schedule schedule allows them to address that, they temporarily let cheesers cheese. But it doesn’t make it any less cheesy.

The goal of chess is to kill the king. The goal of every dungeon I can think of (considering their stories) is to beat the last boss. I don’t think there’s any dungeon whose goal is to exterminate everyone in the dungeon. It’s the same thing.

Plus skipping is not just taking advantage of bad AI and poor game mechanics. The devs could easily have put gates up that only disappear when you’ve killed every mob in the area (they did do this for the molten facility dungeon), but they didn’t. You are actually given a choice to skip or not. What’s wrong with that? More ways to play the game is better.

You can’t kill the king in chess, so stop saying that. The goal of chess is to win the game, and there are multiple victory conditions. However, that is all irrelevant because chess can’t be compared to GW2. It’s not the same thing.

The goal of any given dungeon depends on the dungeon – it could include mobs that should be skipped, or only mobs that should be fought if you want to proceed. If the dungeon is not designed for skipping, you are not supposed to avoid the encounters.

You are not “given” a choice to skip, it’s an unexpected loophole like any other, although maybe not as big. You weren’t given a choice to exploit snowflakes either, and yet people did, and made the same excuses you are now making here.

Dungeon Instance flow, and intended gameplay.

in Fractals, Dungeons & Raids

Posted by: AntiGw.9367

AntiGw.9367

Nobody cares about who is the fastest and most efficient at playing this game.

Dungeon Instance flow, and intended gameplay.

in Fractals, Dungeons & Raids

Posted by: AntiGw.9367

AntiGw.9367

So what you are saying is, they tried to fix this problem in GW2, and their solution wasn’t perfect.

And that also shows that it is in fact considered to be a problem by Arena.net, for all those who still somehow doubt that.

Dungeon Instance flow, and intended gameplay.

in Fractals, Dungeons & Raids

Posted by: AntiGw.9367

AntiGw.9367

I have to be somebody to judge which mobs (that are present in current dungeons) are meant to be fought?

Dungeon Instance flow, and intended gameplay.

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Posted by: AntiGw.9367

AntiGw.9367

Do you even have a clue who will get mostly punished if they make mobs unskippable without reducing their hp 2-3 times and improving their loot tables? Even the dev anet fired knew it. You apparently do not know it.

Everyone that is used to getting loot without fighting the mobs.

Bads who can’t DPS fast enough will be punished. Make everything in Arah unskippable and it would be even more of a wasteland than it already is.

Experienced players will just stack and burst everything like they always do, you’ll just be making things a little slower.

Not everything should be unskippable. Just the mobs that were put there for you to fight and not skip.

Dungeon Instance flow, and intended gameplay.

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Posted by: AntiGw.9367

AntiGw.9367

Do you even have a clue who will get mostly punished if they make mobs unskippable without reducing their hp 2-3 times and improving their loot tables? Even the dev anet fired knew it. You apparently do not know it.

Everyone that is used to getting loot without fighting the mobs.

Dungeon Instance flow, and intended gameplay.

in Fractals, Dungeons & Raids

Posted by: AntiGw.9367

AntiGw.9367

For those who refuse to skip: do you also need to kill all your opponent’s pieces in chess before going for the king?

Chess is not about killing pieces, it’s about controlling the board. If you go for the king without controlling the board, then yes you need to take pretty much every single one of his pieces. Otherwise they’ll take your king instead.

Your analogy is silly because in dungeons you don’t control any of the areas that you skip, and you also don’t kill anything. You run into a dungeon, and magically pass through the entire army that defends it as if it wasn’t even there. Then proceed to kill the final boss, while the entire army that you just skipped magically forgets about you and goes about their business.

That means that you are taking advantage of bad AI and poor game mechanics, so don’t bother make idiotic excuses. Either the dungeon mechanics need to be improved, or the mobs should be unskippable. Until the dev schedule schedule allows them to address that, they temporarily let cheesers cheese. But it doesn’t make it any less cheesy.

Only lvl 80 in Group or leave....

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

This game is designed to run dungeons purely at level 80, even the lower leveled dungeons.

Says who?

Collaborative Development

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Posted by: AntiGw.9367

AntiGw.9367

I don’t see how polls could give you more information than participation, activity and click statistics.

It would tell them what those doing them actually THINK of the content they just did

How is that more useful than actual statistics?

I have done TA 10 times in the last week, I have NOT enjoyed it, but STATS show I have by doing it 10 times….
A poll AFTER would tell them that I HADN’T enjoyed it, but did it for Deadly Blossoms and achievements I felt I needed to do in case it was gated content

Stats don’t show anything, the analysis of the stats does. What you describe is a flawed analysis.

A poll assumes that people answering it actually know what they are doing. The problem is that most people don’t. These forums are covering most of any usable feedback the playerbase can provide, and even then you see how full of crap it gets all the time.

Collaborative Development

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Posted by: AntiGw.9367

AntiGw.9367

I don’t see how polls could give you more information than participation, activity and click statistics.

It would tell them what those doing them actually THINK of the content they just did

How is that more useful than actual statistics?

Dungeon Instance flow, and intended gameplay.

in Fractals, Dungeons & Raids

Posted by: AntiGw.9367

AntiGw.9367

I don’t care what anyone says; even if the trash was super lucrative to kill, I would still skip it.

No, you wouldn’t.