Like I said many times, current stealth mechanics are one of the worst things for wvw.
The longer Anet keeps such idiotic mechanics in the game, the less fun it is to play.
Um, what’s wrong with those dogs? Why are their heads and front legs sticking out of their bodies like that? Did Scarlet make them to scare our children?
Maybe I’ve never seen a real dog, but that can’t be how they look like in real life, can it?
Godkitten hippies!
- With Scarlet they show that their writing skills are borrowed
from fanfic.net
From Diablo 3.
Except that the “program” is not standing in one spot spamming 1 skill.
how do you know that?
Game design 101.
The point of this thread. What is it?
Well you will have to get over your personal opinion over how you think dungeons should be run and get with the program buddy.
Except that the “program” is not standing in one spot spamming 1 skill.
Why don’t you start your own group? Several months after LFG release, groups still fill pretty fast.
“Hello, 911? I think I’m being kidnapped…”
Maybe I am mistaken but Pay 2 Win to me means paying for what is essential endgame content. Two me the endgame in Guildwars2 would be the dressing up and looking fancy.
Here are the questions you need to ask to determine if a game is pay to win:
- will you be farmed in PvP by players with a bigger wallet? Think 20vs1 (that’s twenty versus one) where the one player beats the entire zerg (real example that does exist). Or when the entire team knows a PvP match is over as soon as they see a known cash shopper enter the arena.
- will you be excluded from groups because you don’t have enough cash shop items? P2W content is designed and balanced around cash shop, so you have no chance to complete it unless you have a minimum amount of said items.
Paying for content has nothing to do with paying to win that content.
Perhaps a fee to enter dungeons?
Fee for leaving, 1 silver for every mob left alive.
This could actually have some very beneficial basis….needs tweaking, but I like.
It has no beneficial basis, it can only damage the game.
There’s no easy way around properly rebalancing the economy all the time.
Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.
Temporary content is done by entirely different teams than bug fixing.
So the guys that fix the mistakes aren’t the ones that created them? That’s one of the worst ways to do things, and most industries have abandoned that grossly ineffective system long ago, but if you’re right it makes it obvious why so few bugs actually get fixed in a timely manner.
That’s not what any of the quotes is talking about.
The first on implies that Arena.net somehow fixes less bugs because they prioritize temporary content.
The response says that temporary content department basically works independantly from the other ones, and allocating more resources to one does not mean that the other works less efficiently.
You are pretty much saying that there is a bug fixing department that is separate from the content departments, and if so, that’s a disaster. No modern organization in any industry works that way any more, and it’s the idea of having them separate that is inefficient … independent of what kind or how many resources are in the bug fixing department (if there indeed is one).
No, I’m saying that the temporary content department is not responsible for causing or fixing temple bugs.
Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.
Temporary content is done by entirely different teams than bug fixing.
So the guys that fix the mistakes aren’t the ones that created them? That’s one of the worst ways to do things, and most industries have abandoned that grossly ineffective system long ago, but if you’re right it makes it obvious why so few bugs actually get fixed in a timely manner.
That’s not what any of the quotes is talking about.
The first on implies that Arena.net somehow fixes less bugs because they prioritize temporary content.
The response says that temporary content department basically works independantly from the other ones, and allocating more resources to one does not mean that the other works less efficiently.
Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.
Temporary content is done by entirely different teams than bug fixing.
I keep hearing this, but [citation needed].
Well, I won’t provide one.
Devs said there are like 4 separate teams working on Living Story.
Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.
Temporary content is done by entirely different teams than bug fixing.
More inconsistency with the Toxic food tooltips:
- “+x% condition duration” is for some reason renamed to “Condition duration increased By x%”
- note the capitalized “By” in the above, also notice it in the Bowl of Marjory’s Experimental Chili that capitalizes “Using” in its tooltip
You know, the longer these things are ignored, the more they’ll be piling up, resulting in a mess that can’t be fixed in a reasonable amount of time.
I got a Free Tournament Token from one of the Silver Deer Chests that I opened.
I don’t care what the devs wanted.
It’s reason #2 dungeons are so lame in this game. That’s reason enough to kill it with fire.Based on what? Can’t you see how popular that new no-skipping-allowed TA path is? (It ins’t).
And i’m pretty sure anyone in the dungeons forums can tell you what is an exploit and what ins’t (ie.: AC stairs, afk range some arah stuff, jumping on that thingy on SEP3, etc).
Path of least resistance.
It’s why people exploit and cheese.
They don’t need to say anything, their design principles speak for themselves.
It’s mostly exploiters that are waiting for such things to be explicitly stated, it’s the “but they didn’t tell us that the snowflake was an exploit” excuse all over again.
I don’t understand the people that say ‘this is not what the devs intended.’
Ok, I’ll explain.
You don’t design and balance a variety of classes and skills just to have people ignore most of them in favor of one “tactic”. You don’t design a huge dungeon full of mobs just to have everyone skip it all to fight the end boss in 5 minutes. You don’t design and balance a variety of gear options just to have everyone use one gear type. You don’t design a huge beautiful world just to have everyone grind in one area and miss most of it.
Whenever you see results like the above, you have a design that failed to some degree. We are not trying to be psychic and read the thoughts of the developers. That’s basic design concepts.
Devs already said that skipping is fine and intended , not all mobs are meant to be fought (aside from the new TA path).
They are talking about a specific type of encounters, they are not giving you an excuse to skip everything in every dungeon as soon as you find a loophole.
I don’t understand the people that say ‘this is not what the devs intended.’
Ok, I’ll explain.
You don’t design and balance a variety of classes and skills just to have people ignore most of them in favor of one “tactic”. You don’t design a huge dungeon full of mobs just to have everyone skip it all to fight the end boss in 5 minutes. You don’t design and balance a variety of gear options just to have everyone use one gear type. You don’t design a huge beautiful world just to have everyone grind in one area and miss most of it.
Whenever you see results like the above, you have a design that failed to some degree. We are not trying to be psychic and read the thoughts of the developers. That’s basic design concepts.
Will it have ninja ponies?
Either that, or they’ll steal our grub idea.
Items in black lion chests are mostly useless
So the problem is that you can’t afford to pay real money for items that are mostly useless.
First of all, the Suggestions forum is that-a way.
Second, your suggestion ties the availability of game stats to the cash shop, which is literally pay2win. Debuffs that can only be removed by a cash shop item have been tried in other games, and they horribly failed.
You will not fail anywhere, all dungeons are perfectly doable with basic gear and at their appropriate level.
Well they have small paws if you look correctly . We just don’t see them because grubs always stay on the ground.
Which is fortunately exactly where they should be staying
This is one of the stupidest ideas Arena.net has come up with.
With so many to choose from, I’m curious what you used to rank them.
There aren’t many to choose from, that’s the weird thing. Most of the game is so polished that I’m surprised this piece of kitten made it into the release.
This is one of the stupidest ideas Arena.net has come up with.
The legality of such a macro most likely depends on the judgement of the person that is handling your account suspension. There’s simply no way to have a clear policy on this. They might ignore some cases like they do other issues, others just might get you suspended.
The safest option is to avoid using it. Unless you want to risk getting suspended, appealing the suspension, possibly getting suspended again etc.
On the flip side, I get sick of people thinking that we should treat a game as work. I have enough work with work. A game should be fun; one which encourages boring repetitive tasks to get rewards has fallen into what I consider bad design.
“Work” in this context actually means “effort”.
You are supposed to invest effort in the game activities. If you get stuff with no effort, it won’t be fun at all. If gathering is too repetitive for your taste, you can gather some of the mats you need and buy the rest.
Any suggestions?
Try poking it with a stick.
I wouldn’t recommend using that response as an excuse to abusively kick people from dungeons.
So let me ask this question to those who think it’s cheating.
Let’s say that a PvE’er who wants achievement points and is trying to be on a PvE leaderboard, wants the PvP achievement points too. Keep in mind PvP already has it’s own leaderboard.
So what you’d rather have is a guy who is absolutely godawful at PvP going into a PvP arena and screwing up your game to get his points? Do you think you’d be happy to have that PvE guy on your team?
I used to do that. I used to PvP to get my daily PvP achievements, but I stopped because I wasnt’ enjoying it.
Now, I could go into an empty arena just to farm those points (I don’t). But I know for a fact that any team I joined to do it legitimately would suffer…and I don’t have enough interest to look up SPvP specific builds or “get better” at SPvP.
So what you’re arguing for is either guys on your side who suck or guys you can essentially get cheap free kills from.
Is that really better?
Anet needs to remove SPvP achievement points from the general leaderboard. That would solve that problem fast.
There will always be guys who suck on both sides of the team (I’m probably one of them), and there will always be an option to rebalance teams.
You don’t need to be good at anything in this game, as long as you are actually playing it.
Their server must be down again.
No, the only thing I keep seeing is you name-calling because people aren’t playing the game the way you want.
Candy coat it however you care to, but that’s what you are doing while trying to ram your opinion over my head.
Cheating is not, and never has been, a way to play this game. Cheats and exploits have always been removed by Arena.net. This one is most likely somewhere on their list, though not at the top.
This is not “my opinion” either, this particular form of cheating has a name: stat padding. It was always called cheating. It was cheating 10 years ago, and it is cheating today.
Cheating cheating cheating cheating cheating cheating cheating
cheating cheating cheating cheating cheating cheating cheating
Get it? Cheating.
I have to say that I didn’t expect these guys to come here and first admit they are insulting people, and then attempt to justify that behaviour.
The main trait of GW2 elitists is being kittens to people that don’t use what the elitists consider to be the most efficient gear or build.
The elitists treat the game objectives as a job, pressing everyone to complete them as fast as possible, and insulting anyone that is simply there to relax.
They are the ones asking for gear checks, achievement checks, dps checks etc.
i love how every casual assumes we dont play for fun because we like doing things efficiently, you could argue its more fun watching bosses melt
The key points of that post are “being kittens to people that” and “insulting”.
The main trait of GW2 elitists is being kittens to people that don’t use what the elitists consider to be the most efficient gear or build.
The elitists treat the game objectives as a job, pressing everyone to complete them as fast as possible, and insulting anyone that is simply there to relax.
They are the ones asking for gear checks, achievement checks, dps checks etc.
Were they holding up others who wanted to use that arena?
Was there no other open arenas for people to use?
Where they making it so that ‘real PvPers’ couldn’t be their jolly old selves.The answer is no, they were not.
The answer is that all that is irrelevant.
Oh but it’s quite relevant.
If they were doing any one of those things, then you could have at least some basis for an argument against what they were doing.
As it is, you do not.
All that is irrelevant, because cheating does not depend on any of that. No excuses make it any less cheating. What they were doing was cheating.
The only thing they were doing was playing the in a way that you don’t happen to agree with.
Too bad for that, eh?
The only thing they were doing is trying to evade PvP in a live PvP arena to achieve a PvP objective. Out of all full maps they chose to go to the one where they would never actually fight players. Cheaters.
I think Aerlen has summed it up in the post above yours…
Toxic attitudes like yours are the reason many people avoid PvP. All I’ve seen you cry is “it’s cheating when I say so but other things which are also cheating the game are not cheating because I say so and people should not play the game the way they want to because it upsets me because for some reason, PvP is sacred.”
At this point, you have made it very clear that anyone who isn’t playing the game the way you want is ‘cheating’, regardless of what anyone else says about it.
But thank you very much for once again showing why I generally avoid PvP. I guess I’m ‘cheating’ because I would rather avoid being verbally abused and treated like garbage…
“Not playing the game my way” is not cheating. Going into a secluded PvP area with your friends to farm each other without actually fighting is cheating. See the difference?
But why is it wrong to kick sellers?
Because it’s griefing, regardless of what you think about sellers.
We hardly need wanna-be batmans running around policing the game. There’s a report tool, use that if you think someone is breaking the rules.
Were they holding up others who wanted to use that arena?
Was there no other open arenas for people to use?
Where they making it so that ‘real PvPers’ couldn’t be their jolly old selves.The answer is no, they were not.
The answer is that all that is irrelevant.
The only thing they were doing was playing the in a way that you don’t happen to agree with.
Too bad for that, eh?
The only thing they were doing is trying to evade PvP in a live PvP arena to achieve a PvP objective. Out of all full maps they chose to go to the one where they would never actually fight players. Cheaters.
Again, I don’t see why people have to be all kittened-off about stuff that has no effect on them. Maybe some people think it would be FUN to stomp their FRIENDS with halloween stuff in PvP. Heaven forbid people should have FUN in a game.
Personally, when I realized the dailies count toward the meta, I decided to stay out of PvP. If I get a chance to stomp some players in WvW, great! If not, I’ll get the meta anyway. I’m thankful… oh so thankful… that the JP is not required, since those are truly excruciating for me… like really… I’d rather be killed 100 times over in PvP.
However, please… there are enough things (seemingly) to complain about in this game. This does not need to be one of them.
“It doesn’t affect you” is a typical argument of a cheater.
You are aware that the point of PvP is to kill other players, that you go there to competitively fight other players, not to farm each other. If you don’t accept rules, terms of service or anything like that, stay away from anything that has such rules.
I kinda think you did.
Just because I do not agree with your point of view does not make me a “cheater”. I try to look at things from different points of view, and I do respect everyone’s opinion and that they are certainly welcome to express it. But please do not assume you know anything about how I play or what kind of person I am.
I BELIEVE that if people are having fun stomping their friends in PvP and it does not harm your enjoyment, then there is no real issue. I BELIEVE that Anet wants people to enjoy playing this game and that maybe some people take it too seriously.
I think I didn’t. I’m just explaining the nature of the argument you use.
If people are having fun stomping their friends, they can go to custom arenas and do just that. When they enter a live arena, they should either fight or gtfo and play Hello Kitty Online.
You calling me a cheater? You, who does not know me in the slightest? Interesting.
I’m not calling you a cheater.
Again, I don’t see why people have to be all kittened-off about stuff that has no effect on them. Maybe some people think it would be FUN to stomp their FRIENDS with halloween stuff in PvP. Heaven forbid people should have FUN in a game.
Personally, when I realized the dailies count toward the meta, I decided to stay out of PvP. If I get a chance to stomp some players in WvW, great! If not, I’ll get the meta anyway. I’m thankful… oh so thankful… that the JP is not required, since those are truly excruciating for me… like really… I’d rather be killed 100 times over in PvP.
However, please… there are enough things (seemingly) to complain about in this game. This does not need to be one of them.
“It doesn’t affect you” is a typical argument of a cheater.
You are aware that the point of PvP is to kill other players, that you go there to competitively fight other players, not to farm each other. If you don’t accept rules, terms of service or anything like that, stay away from anything that has such rules.
Aerlen, he’s right about 1 and 2. You don’t HAVE to do PvP unless you want every achievement point, and Hotjoin is where I got all my kills when I actually wanted to PvP for the AP.
You can use stomps on the NPCs, that’s where I got mine but few people know that and I can’t blame them for taking turns killing each other for points either. It’s cheap but it’s not cheating.
No, it’s literally cheating.
It would take way more than two weeks to remake it.
This really sounds like “They aren’t playing PvP the way I want and ruining it”.
It is cheating and needs to be fixed, regardless of how I or anyone else is playing.
So is asking a mesmer to port you to the end of a JP so you can collect the prize but many people rely on those mesmer ports and get rewarded same as if they actually did the JP. Are you against that too? Do you believe that should also be changed?
If they are going into PvP to get the Daily/Monthly achieves – how does this affect you and your game play experience and the GW2 world at large that makes you cry “cheating!”? Is it that they’re getting achievement points you feel they don’t deserve? How would you suggesting fixing this? You can’t exactly force players to only play PvP by your rules, the QQ of forcing new and strict rules into PvP would be incredible.
As to the example of “How would you feel if someone got Dungeon Master title by doing nothing/cheating??” – I wouldn’t care. What matters to me is how I got my title and I don’t care how anyone else got theirs. For all I know, anyone at any time could have used an exploit. It doesn’t take away from my experience nor does it make me want to “cheat” or feel slighted if I don’t have that title yet.
The easiest fix to this is to remove Daily and Monthly PvP rewards – you’d see no one bother unless it was something like grinding out Mad King finishers for a LS achieve. Are you in favor of this?
JPs are group objectives as much as they are single player objectives, so using group skills to reach them easier is perfectly fine.
Farming each other, however, is plain cheating.
This really sounds like “They aren’t playing PvP the way I want and ruining it”.
It is cheating and needs to be fixed, regardless of how I or anyone else is playing.
You purchased the game at that particular time, when it contained that particular package for that particular price.
If you wanted to receive the current particular package at current particular price, you should have waited until today to purchase it.