Crafting hasn’t changed since launch as far as I know, at least there is no difference in leveling them.
There are some new recipes, but they are too expensive to use them to level.
Added to my bug report topic.
- Quality Maintenance Oil – tooltip is displaying a bonus to power, even though it applies a bonus to precision.
- “experiance” in the tooltips of multiple food items, hasn’t been fixed since launch. Also a lot of inonsistency in displaying the bonus as “+10” instead of “+10%”
(edited by AntiGw.9367)
This Saturday we did it on Stormbluff Isle without losing any morale.
Some have speculated that there might have been a ninja-nerf already.
A few more issues:
- Critical Strike damage inconsistencies: some food items list the bonus as “+10% critical strike damage”, while others as “+10% critical damage”
- Some inconsistency in displaying +/- symbols, as mentioned in this topic
There is nothing to comment on, really.
Every monster has a chance to drop a range of items, and mf improves the odds of it dropping the more rare of those items. You don’t have a flat x% chance of doing anything, it’s the monster that has a chance to drop something, your mf simply increases that chance.
There is nothing to “overwrite”, because of how magic find works. No need for complicated theories to explain just another tooltip error, especially considering how many tooltip errors and inconsistencies there are.
I actually posted a bug report on this kind of things.
There’s a cap on condition stacks of 25. In a scenario where you have two thieves attacking a boss and one of them can achieve a stack of 25 by themselves, the other one essentially becomes useless because they’ve got nothing to stack on. Is anything being done to address that to make them less redundant?
Colin: Currently no. Interesting statistic for you: every condition in the game costs server bandwidth. ‘Cause we have to track how often the condition is running, what the duration of that condition is and what the stack is. So the more stacks we allow, the more expensive it gets because we’re tracking every additional stack on there. And so we could say, you can have infinite stacks. Number one: that becomes really unbalanced. But number two: it’s actually extremely expensive for us, on a performance basis. That’s one of those weird, kind of back-end server issues that can help make game designer decisions regardless of what you want to do with it.
The devs have stated that the reasoning behind capped stacks is bandwidth issues. Keeping track of more conditions costs them a lot of money.
This is why the stacks are limited, and also why a lot of condition durations are short.
You can also check out my food database
Bowl of Curry Butternut Squash Soup seems like a safe bet, but Bowl of Truffle Sautee also looks nice.
Open on Stormbluff Isle.
Everything mentioned in this thread is about tooltip errors, nothing more.
There is no difference between 10% and +10%, it’s just an inconsistent tooltip.
Even if that is true I still want official word that this is an error or how they intend for the foods to work.
Ok, let’s have a look at Chocolate Omnomberry Cream, which has a “20% boon duration” bonus.
Note that there is no + before the 20%. Are you suggesting that it overwrites your original boon duration or sets it to 20%?
The only time where +/- matters is in food with a bonus/penalty to condition duration. Because in that case, it differentiates between conditions you inflict on enemies, and conditions you receive.
Everything mentioned in this thread is about tooltip errors, nothing more.
There is no difference between 10% and +10%, it’s just an inconsistent tooltip.
There IS a difference 10% in all cases I have encountered with this wording meant a FLAT RATE of 10% whereas +10% meant an ADDED amount of 10% on top of what is already there.
There’s no logic in having a flat rate mf, and a percentage mf.
Everything mentioned in this thread is about tooltip errors, nothing more.
There is no difference between 10% and +10%, it’s just an inconsistent tooltip.
… If that’s your point of view, then I would suggest going into Artificer for their potion buff consumables and Cook for their food buff consumables. Though both of these buffs occupy the same buffing slot (so you can only use one at a time), you’ll have a lot of self-buffing options and you can change things around whenever you want.
Just to be clear, are you saying potions and foods don’t stack? Not to argue or anything as I haven’t actually tried it myself, but the official wiki says they do stack.
If you’re saying a potion doesn’t stack with another potion or a food doesn’t stack with another food, then you’d be correct.
Food stacks with any potion, crystal or a sharpening stone.
Pay to win is when someone can buy powerful items that give him a combat advantage, not when he can wear cool outfits or mine unlimited copper ore.
The whole idea behind GW2 store was to avoid selling power, and profit on cosmetic stuff.
All other f2p games do the opposite.
Is there any benefit to leveling crafting? Even if I were to max out them later?
Each craft gives a lot of experience, about 10 character levels if you max it.
Crafting is also needed to make legendary weapons, if you plan on getting any.
Other than that, no benefit really.
I agree. I’m currently keeping 117 cooking ingredients in my regular bank space (mostly so that I don’t miss any discoverable recipes).
This is ridiculous. We need dedicated storage space for them.
Yes, that seems to be the only way.
There has been a rollback, some items I had vendored are back.
I’m not sure if I lost anything :/
Open on Stormbluff Isle.
Open on Darkhaven.
If I remember correctly, you can only get commendations if you do a mission while representing a guild on your home server. Guesting won’t help.
So both the mission and you have to be on Desolation, you won’t get any commendations on Underworld until you transfer there.
The current system offers the perfect balance in my opinion. The few griefers that do exist do not justify making kicking harder for everybody else. The proposed changes would cause more issues than they would solve.
You can simply try to avoid bad parties, and there are quite a few ways to do that.
It’s not profitable because it’s based on nearly-free mats and free labor. People power-level it and then sell the crafted stuff at or below cost to get most of their money back. They can’t and don’t produce anything of value.
Maybe if there was a time cost associated with crafting things…
Like in another MMO where your workshops have to store labor before you can produce anything. Since mats are generated out of thin air, the value of labor/hour is the primary factor that determines the price people ask for their items.
Open on Stormbluff Isle
I hope the design team can come up with something more creative than this.
Please, no time travel or its equivalents…
Someone mentioned that a player can stand near their spawn location, causing them to target the player instead of the Pact. Try that if everything fails.
On Blackgate we activated it, was able to kill most of the bounties. We went to Gendarran fields for the one in the barrel. We searched for 10 minutes and no one was able to find a SINGLE barrel. That has never happened before. We also had one that was invunerable for an extended amount of time
You probably mean Komali. Make sure your guild knows how to remove his shield:
http://dulfy.net/2013/02/27/gw2-guild-bounty-guide/#8
This sounds like something only a select few griefers would enjoy.
Can you elaborate on why would anet spend time and resources on it, when there already are better PvP modes they could (and are) working on?
Awesome
Thanks for testing it, I wouldn’r spend so many laurels just to check it myself…
A few things that could be fixed:
- Bowl of Bean Salad, Bowl of Salsa – uses wrench icon instead of apple
- Bowl Spiced of Mashed Yams – same effect with Bowl of Mashed Yams, which makes no sense as the second is one of the ingredients for the first.
- Bowl of Meat and Winter Vegetable Stew – description is missing the 10% exp bonus, though it seems to be working
- Buttermilk Biscut – should probably say “biscuit”
- Bowl of Fire Veggie Chili – level 80 item with a single level 55 stat (also Bowl of Spicy Veggie Chili, Bowl of Spiced Veggie Chili, Bowl of Zucchini Chili, Bowl of Fancy Bean Chili, Bowl of Simple Bean Chili)
This item has a weird “2+10%” bonus experience? And it’s spelled “experiance” as well.
http://img203.imageshack.us/img203/2749/food1v.jpg
(edited by AntiGw.9367)
Thanks for the tip, I completely missed those as I didn’t buy these recipes and only had the discoverable ones. (I should probably double-check snowflake recipes as well)
Now the only thing that remains to be added is normal vendor food.
(edited by AntiGw.9367)
I wasn’t very happy by the limitations of the Food article on the wiki, so I made a database that makes searching for the perfect food much easier. Enjoy
You can’t destroy anything, the Mystic Forge won’t let you.
Some of the recipes use varying amounts of Elonian Wine and crystals. You can buy one Wine and one set of crystals, and the Forge will tell you how many more you need.
Still stuck, even after server reset.
The “Pact Operation Southern Advancement” event (near Penitent Waypoint in Orr) is currently stuck at generating constant waves of undead.
This has undoubtedly created abnormal amounts of loot over the hours that it has been happening.
I won’t post what server I’m on for obvious reasons, anet can easily see where it’s at.